From 64a8aefeb811c2716870dda740d3028e12669817 Mon Sep 17 00:00:00 2001 From: Ruslan Mustakov Date: Sat, 5 Aug 2017 22:33:51 +0700 Subject: [PATCH] Delete nimruntime --- godot/nimruntime.nim | 23 ----------------------- 1 file changed, 23 deletions(-) delete mode 100644 godot/nimruntime.nim diff --git a/godot/nimruntime.nim b/godot/nimruntime.nim deleted file mode 100644 index 475785f..0000000 --- a/godot/nimruntime.nim +++ /dev/null @@ -1,23 +0,0 @@ -# Copyright 2017 Xored Software, Inc. - -import asyncdispatch -import godot, node - -{.warning: ("NimRuntime is deprecated - it is no longer necessary to add it " & - "as an AutoLoad class. It will be removed in v0.5.0.").} - -gdobj NimRuntime of Node: - method enterTree*() = - discard getTree().connect("idle_frame", self, "idle", newArray()) - - method exitTree*() = - getTree().disconnect("idle_frame", self, "idle") - - proc idle*() {.gdExport.} = - if asyncdispatch.hasPendingOperations(): - poll(0) - GC_step(2000, false, 0) - -when not defined(release): - onUnhandledException = proc(errorMsg: string) = - printError("Unhandled Nim exception: " & errorMsg)