Remove commented code from poolarrays
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@ -3,64 +3,6 @@
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import vector2, vector3, colors
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import vector2, vector3, colors
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import internal.godotpoolarrays, internal.godotstrings
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import internal.godotpoolarrays, internal.godotstrings
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# type
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# PoolByteArray* = ref object
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# godotPoolByteArray: GodotPoolByteArray
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# PoolIntArray* = ref object
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# godotPoolIntArray: GodotPoolIntArray
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# PoolRealArray* = ref object
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# godotPoolRealArray: GodotPoolRealArray
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# PoolVector2Array* = ref object
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# godotPoolVector2Array: GodotPoolVector2Array
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# PoolVector3Array* = ref object
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# godotPoolVector3Array: GodotPoolVector3Array
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# PoolColorArray* = ref object
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# godotPoolColorArray: GodotPoolColorArray
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# PoolStringArray* = ref object
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# godotPoolStringArray: GodotPoolStringArray
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# proc godotPoolByteArray*(self: PoolByteArray):
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# ptr GodotPoolByteArray {.inline.} =
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# ## WARNING: do not keep the returned value for longer than the lifetime of
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# ## the array.
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# addr self.godotPoolByteArray
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# proc godotPoolIntArray*(self: PoolIntArray):
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# ptr GodotPoolIntArray {.inline.} =
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# ## WARNING: do not keep the returned value for longer than the lifetime of
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# ## the array.
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# addr self.godotPoolIntArray
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# proc godotPoolRealArray*(self: PoolRealArray):
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# ptr GodotPoolRealArray {.inline.} =
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# ## WARNING: do not keep the returned value for longer than the lifetime of
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# ## the array.
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# addr self.godotPoolRealArray
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# proc godotPoolVector2Array*(self: PoolVector2Array):
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# ptr GodotPoolVector2Array {.inline.} =
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# ## WARNING: do not keep the returned value for longer than the lifetime of
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# ## the array.
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# addr self.godotPoolVector2Array
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# proc godotPoolVector3Array*(self: PoolVector3Array):
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# ptr GodotPoolVector3Array {.inline.} =
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# ## WARNING: do not keep the returned value for longer than the lifetime of
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# ## the array.
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# addr self.godotPoolVector3Array
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# proc godotPoolColorArray*(self: PoolColorArray):
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# ptr GodotPoolColorArray {.inline.} =
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# ## WARNING: do not keep the returned value for longer than the lifetime of
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# ## the array.
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# addr self.godotPoolColorArray
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# proc godotPoolStringArray*(self: PoolStringArray):
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# ptr GodotPoolStringArray {.inline.} =
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# ## WARNING: do not keep the returned value for longer than the lifetime of
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# ## the array.
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# addr self.godotPoolStringArray
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template definePoolArrayBase(T, GodotT, DataT, fieldName, newProcName,
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template definePoolArrayBase(T, GodotT, DataT, fieldName, newProcName,
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initProcName) =
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initProcName) =
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type
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type
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