Fix GodotVariant size for 32-bit platforms

This commit is contained in:
Ruslan Mustakov 2017-08-01 20:52:56 +07:00
commit 7131cd0748

View file

@ -46,7 +46,7 @@ type
expected*: VariantType
GodotVariant* {.byref.} = object
data: array[24, byte]
data: array[16 + sizeof(int), byte]
import godotobjects, godotarrays, godotpoolarrays,
godotstrings, godotnodepaths, godotdictionaries