Fix GodotVariant size for 32-bit platforms
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1 changed files with 1 additions and 1 deletions
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@ -46,7 +46,7 @@ type
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expected*: VariantType
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GodotVariant* {.byref.} = object
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data: array[24, byte]
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data: array[16 + sizeof(int), byte]
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import godotobjects, godotarrays, godotpoolarrays,
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godotstrings, godotnodepaths, godotdictionaries
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