Fix GodotVariant size for 32-bit platforms
This commit is contained in:
parent
a91fe1f713
commit
7131cd0748
1 changed files with 1 additions and 1 deletions
|
|
@ -46,7 +46,7 @@ type
|
||||||
expected*: VariantType
|
expected*: VariantType
|
||||||
|
|
||||||
GodotVariant* {.byref.} = object
|
GodotVariant* {.byref.} = object
|
||||||
data: array[24, byte]
|
data: array[16 + sizeof(int), byte]
|
||||||
|
|
||||||
import godotobjects, godotarrays, godotpoolarrays,
|
import godotobjects, godotarrays, godotpoolarrays,
|
||||||
godotstrings, godotnodepaths, godotdictionaries
|
godotstrings, godotnodepaths, godotdictionaries
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue