Dont import with '..'
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25a21072be
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18 changed files with 34 additions and 33 deletions
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# Copyright 2017 Xored Software, Inc.
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import hashes
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import "../internal/godotinternaltypes.nim", "../internal/godotarrays.nim"
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import internal.godotinternaltypes, internal.godotarrays
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type
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Array* = ref object
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# Copyright 2017 Xored Software, Inc.
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import hashes
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import "../internal/godotinternaltypes.nim", "../internal/godotstrings.nim",
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"../internal/godotdictionaries.nim", "../internal/godotvariants.nim"
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import internal.godotinternaltypes, internal.godotstrings,
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internal.godotdictionaries, internal.godotvariants
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type
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Dictionary* = ref object
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# Copyright 2017 Xored Software, Inc.
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import "../internal/godotnodepaths.nim", "../internal/godotstrings.nim"
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import internal.godotnodepaths, internal.godotstrings
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type
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NodePath* = ref object
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@ -2,7 +2,7 @@
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import vector3
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import "../internal/godotstrings.nim"
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import internal.godotstrings
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type
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Plane* {.byref.} = object
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# Copyright 2017 Xored Software, Inc.
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import vector2, vector3, colors
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import "../internal/godotpoolarrays.nim", "../internal/godotstrings.nim"
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import internal.godotpoolarrays, internal.godotstrings
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type
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PoolByteArray* = ref object
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# Copyright (c) 2017 Xored Software, Inc.
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import vector3
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import "../internal/godotstrings.nim"
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import internal.godotstrings
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type
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Quat* {.byref.} = object
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@ -2,7 +2,7 @@
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import vector2
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import "../internal/godotstrings.nim"
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import internal.godotstrings
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type
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Rect2* {.byref.} = object
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@ -2,7 +2,7 @@
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import planes, vector3
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import "../internal/godotstrings.nim"
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import internal.godotstrings
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type
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Rect3* {.byref.} = object
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import "../internal/godotinternaltypes.nim"
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import internal.godotinternaltypes
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type
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RID* {.byref.} = object
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@ -2,7 +2,7 @@
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import vector2, rect2
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import "../internal/godotstrings.nim"
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import internal.godotstrings
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type
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Transform2D* {.byref.} = object
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@ -2,7 +2,7 @@
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import basis, vector3, planes, rect3
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import "../internal/godotstrings.nim"
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import internal.godotstrings
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type
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Transform* {.byref.} = object
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@ -1,9 +1,9 @@
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import tables
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import "../internal/godotinternaltypes.nim"
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import "../internal/godotvariants.nim"
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import "../internal/godotpoolarrays.nim", "../internal/godotstrings.nim",
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"../internal/godotnodepaths.nim"
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import internal.godotinternaltypes
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import internal.godotvariants
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import internal.godotpoolarrays, internal.godotstrings,
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internal.godotnodepaths
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type
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Variant* = ref object
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# Copyright (c) 2017 Xored Software, Inc.
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import "../internal/godotstrings.nim"
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import internal.godotstrings
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type
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Vector2* {.byref.} = object
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1
godot/godot.nim.cfg
Normal file
1
godot/godot.nim.cfg
Normal file
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--path:"$projectdir"
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@ -2,8 +2,8 @@
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import godotinternaltypes, godotstrings
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import "../core/godotbase.nim", "../core/colors.nim",
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"../core/vector2.nim", "../core/vector3.nim"
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import core.godotbase, core.colors,
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core.vector2, core.vector3
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type
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GodotPoolByteArray* {.byref.} = object
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@ -48,11 +48,11 @@ type
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import godotinternaltypes, godotpoolarrays, godotstrings, godotnodepaths,
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godotdictionaries
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import "../core/vector2.nim", "../core/rect2.nim",
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"../core/vector3.nim", "../core/transform2d.nim", "../core/planes.nim",
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"../core/quats.nim", "../core/rect3.nim", "../core/basis.nim",
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"../core/transforms.nim", "../core/colors.nim", "../core/rids.nim",
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"../core/rect2.nim"
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import core.vector2, core.rect2,
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core.vector3, core.transform2d, core.planes,
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core.quats, core.rect3, core.basis,
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core.transforms, core.colors, core.rids,
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core.rect2
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proc getType*(p: GodotVariant): VariantType {.
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importc: "godot_variant_get_type".}
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@ -1,8 +1,8 @@
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# Copyright 2017 Xored Software, Inc.
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import macros, tables, typetraits
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import "../godotinternal.nim", "../internal/godotvariants.nim"
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import godotnim, "../core/variants.nim"
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import "../godotinternal.nim", internal.godotvariants
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import godotnim, core.variants
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type
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VarDecl = ref object
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@ -1,13 +1,13 @@
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# Copyright 2017 Xored Software, Inc.
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import tables, typetraits, macros
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import "../core/godotbase.nim"
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import "../core/vector2.nim", "../core/rect2.nim",
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"../core/vector3.nim", "../core/transform2d.nim",
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"../core/planes.nim", "../core/quats.nim", "../core/rect3.nim",
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"../core/basis.nim", "../core/transforms.nim", "../core/colors.nim",
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"../core/nodepaths.nim", "../core/rids.nim", "../core/dictionaries.nim",
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"../core/arrays.nim", "../core/poolarrays.nim", "../core/variants.nim"
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import core.godotbase
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import core.vector2, core.rect2,
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core.vector3, core.transform2d,
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core.planes, core.quats, core.rect3,
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core.basis, core.transforms, core.colors,
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core.nodepaths, core.rids, core.dictionaries,
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core.arrays, core.poolarrays, core.variants
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import "../godotinternal.nim"
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## Definition of NimGodotObject and converters for built-in types.
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