Dont import with '..'

This commit is contained in:
Ruslan Mustakov 2017-07-31 13:52:16 +07:00
commit 7185682025
18 changed files with 34 additions and 33 deletions

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@ -1,7 +1,7 @@
# Copyright 2017 Xored Software, Inc.
import hashes
import "../internal/godotinternaltypes.nim", "../internal/godotarrays.nim"
import internal.godotinternaltypes, internal.godotarrays
type
Array* = ref object

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# Copyright 2017 Xored Software, Inc.
import hashes
import "../internal/godotinternaltypes.nim", "../internal/godotstrings.nim",
"../internal/godotdictionaries.nim", "../internal/godotvariants.nim"
import internal.godotinternaltypes, internal.godotstrings,
internal.godotdictionaries, internal.godotvariants
type
Dictionary* = ref object

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# Copyright 2017 Xored Software, Inc.
import "../internal/godotnodepaths.nim", "../internal/godotstrings.nim"
import internal.godotnodepaths, internal.godotstrings
type
NodePath* = ref object

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import vector3
import "../internal/godotstrings.nim"
import internal.godotstrings
type
Plane* {.byref.} = object

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# Copyright 2017 Xored Software, Inc.
import vector2, vector3, colors
import "../internal/godotpoolarrays.nim", "../internal/godotstrings.nim"
import internal.godotpoolarrays, internal.godotstrings
type
PoolByteArray* = ref object

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# Copyright (c) 2017 Xored Software, Inc.
import vector3
import "../internal/godotstrings.nim"
import internal.godotstrings
type
Quat* {.byref.} = object

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import vector2
import "../internal/godotstrings.nim"
import internal.godotstrings
type
Rect2* {.byref.} = object

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import planes, vector3
import "../internal/godotstrings.nim"
import internal.godotstrings
type
Rect3* {.byref.} = object

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import "../internal/godotinternaltypes.nim"
import internal.godotinternaltypes
type
RID* {.byref.} = object

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import vector2, rect2
import "../internal/godotstrings.nim"
import internal.godotstrings
type
Transform2D* {.byref.} = object

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import basis, vector3, planes, rect3
import "../internal/godotstrings.nim"
import internal.godotstrings
type
Transform* {.byref.} = object

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import tables
import "../internal/godotinternaltypes.nim"
import "../internal/godotvariants.nim"
import "../internal/godotpoolarrays.nim", "../internal/godotstrings.nim",
"../internal/godotnodepaths.nim"
import internal.godotinternaltypes
import internal.godotvariants
import internal.godotpoolarrays, internal.godotstrings,
internal.godotnodepaths
type
Variant* = ref object

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# Copyright (c) 2017 Xored Software, Inc.
import "../internal/godotstrings.nim"
import internal.godotstrings
type
Vector2* {.byref.} = object

1
godot/godot.nim.cfg Normal file
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--path:"$projectdir"

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import godotinternaltypes, godotstrings
import "../core/godotbase.nim", "../core/colors.nim",
"../core/vector2.nim", "../core/vector3.nim"
import core.godotbase, core.colors,
core.vector2, core.vector3
type
GodotPoolByteArray* {.byref.} = object

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import godotinternaltypes, godotpoolarrays, godotstrings, godotnodepaths,
godotdictionaries
import "../core/vector2.nim", "../core/rect2.nim",
"../core/vector3.nim", "../core/transform2d.nim", "../core/planes.nim",
"../core/quats.nim", "../core/rect3.nim", "../core/basis.nim",
"../core/transforms.nim", "../core/colors.nim", "../core/rids.nim",
"../core/rect2.nim"
import core.vector2, core.rect2,
core.vector3, core.transform2d, core.planes,
core.quats, core.rect3, core.basis,
core.transforms, core.colors, core.rids,
core.rect2
proc getType*(p: GodotVariant): VariantType {.
importc: "godot_variant_get_type".}

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# Copyright 2017 Xored Software, Inc.
import macros, tables, typetraits
import "../godotinternal.nim", "../internal/godotvariants.nim"
import godotnim, "../core/variants.nim"
import "../godotinternal.nim", internal.godotvariants
import godotnim, core.variants
type
VarDecl = ref object

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# Copyright 2017 Xored Software, Inc.
import tables, typetraits, macros
import "../core/godotbase.nim"
import "../core/vector2.nim", "../core/rect2.nim",
"../core/vector3.nim", "../core/transform2d.nim",
"../core/planes.nim", "../core/quats.nim", "../core/rect3.nim",
"../core/basis.nim", "../core/transforms.nim", "../core/colors.nim",
"../core/nodepaths.nim", "../core/rids.nim", "../core/dictionaries.nim",
"../core/arrays.nim", "../core/poolarrays.nim", "../core/variants.nim"
import core.godotbase
import core.vector2, core.rect2,
core.vector3, core.transform2d,
core.planes, core.quats, core.rect3,
core.basis, core.transforms, core.colors,
core.nodepaths, core.rids, core.dictionaries,
core.arrays, core.poolarrays, core.variants
import "../godotinternal.nim"
## Definition of NimGodotObject and converters for built-in types.