Dont import with '..'

This commit is contained in:
Ruslan Mustakov 2017-07-31 13:52:16 +07:00
commit 7185682025
18 changed files with 34 additions and 33 deletions

View file

@ -2,8 +2,8 @@
import godotinternaltypes, godotstrings
import "../core/godotbase.nim", "../core/colors.nim",
"../core/vector2.nim", "../core/vector3.nim"
import core.godotbase, core.colors,
core.vector2, core.vector3
type
GodotPoolByteArray* {.byref.} = object

View file

@ -48,11 +48,11 @@ type
import godotinternaltypes, godotpoolarrays, godotstrings, godotnodepaths,
godotdictionaries
import "../core/vector2.nim", "../core/rect2.nim",
"../core/vector3.nim", "../core/transform2d.nim", "../core/planes.nim",
"../core/quats.nim", "../core/rect3.nim", "../core/basis.nim",
"../core/transforms.nim", "../core/colors.nim", "../core/rids.nim",
"../core/rect2.nim"
import core.vector2, core.rect2,
core.vector3, core.transform2d, core.planes,
core.quats, core.rect3, core.basis,
core.transforms, core.colors, core.rids,
core.rect2
proc getType*(p: GodotVariant): VariantType {.
importc: "godot_variant_get_type".}