Dont import with '..'

This commit is contained in:
Ruslan Mustakov 2017-07-31 13:52:16 +07:00
commit 7185682025
18 changed files with 34 additions and 33 deletions

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# Copyright 2017 Xored Software, Inc. # Copyright 2017 Xored Software, Inc.
import hashes import hashes
import "../internal/godotinternaltypes.nim", "../internal/godotarrays.nim" import internal.godotinternaltypes, internal.godotarrays
type type
Array* = ref object Array* = ref object

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# Copyright 2017 Xored Software, Inc. # Copyright 2017 Xored Software, Inc.
import hashes import hashes
import "../internal/godotinternaltypes.nim", "../internal/godotstrings.nim", import internal.godotinternaltypes, internal.godotstrings,
"../internal/godotdictionaries.nim", "../internal/godotvariants.nim" internal.godotdictionaries, internal.godotvariants
type type
Dictionary* = ref object Dictionary* = ref object

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# Copyright 2017 Xored Software, Inc. # Copyright 2017 Xored Software, Inc.
import "../internal/godotnodepaths.nim", "../internal/godotstrings.nim" import internal.godotnodepaths, internal.godotstrings
type type
NodePath* = ref object NodePath* = ref object

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import vector3 import vector3
import "../internal/godotstrings.nim" import internal.godotstrings
type type
Plane* {.byref.} = object Plane* {.byref.} = object

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# Copyright 2017 Xored Software, Inc. # Copyright 2017 Xored Software, Inc.
import vector2, vector3, colors import vector2, vector3, colors
import "../internal/godotpoolarrays.nim", "../internal/godotstrings.nim" import internal.godotpoolarrays, internal.godotstrings
type type
PoolByteArray* = ref object PoolByteArray* = ref object

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# Copyright (c) 2017 Xored Software, Inc. # Copyright (c) 2017 Xored Software, Inc.
import vector3 import vector3
import "../internal/godotstrings.nim" import internal.godotstrings
type type
Quat* {.byref.} = object Quat* {.byref.} = object

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import vector2 import vector2
import "../internal/godotstrings.nim" import internal.godotstrings
type type
Rect2* {.byref.} = object Rect2* {.byref.} = object

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import planes, vector3 import planes, vector3
import "../internal/godotstrings.nim" import internal.godotstrings
type type
Rect3* {.byref.} = object Rect3* {.byref.} = object

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import "../internal/godotinternaltypes.nim" import internal.godotinternaltypes
type type
RID* {.byref.} = object RID* {.byref.} = object

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import vector2, rect2 import vector2, rect2
import "../internal/godotstrings.nim" import internal.godotstrings
type type
Transform2D* {.byref.} = object Transform2D* {.byref.} = object

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import basis, vector3, planes, rect3 import basis, vector3, planes, rect3
import "../internal/godotstrings.nim" import internal.godotstrings
type type
Transform* {.byref.} = object Transform* {.byref.} = object

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import tables import tables
import "../internal/godotinternaltypes.nim" import internal.godotinternaltypes
import "../internal/godotvariants.nim" import internal.godotvariants
import "../internal/godotpoolarrays.nim", "../internal/godotstrings.nim", import internal.godotpoolarrays, internal.godotstrings,
"../internal/godotnodepaths.nim" internal.godotnodepaths
type type
Variant* = ref object Variant* = ref object

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# Copyright (c) 2017 Xored Software, Inc. # Copyright (c) 2017 Xored Software, Inc.
import "../internal/godotstrings.nim" import internal.godotstrings
type type
Vector2* {.byref.} = object Vector2* {.byref.} = object

1
godot/godot.nim.cfg Normal file
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--path:"$projectdir"

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import godotinternaltypes, godotstrings import godotinternaltypes, godotstrings
import "../core/godotbase.nim", "../core/colors.nim", import core.godotbase, core.colors,
"../core/vector2.nim", "../core/vector3.nim" core.vector2, core.vector3
type type
GodotPoolByteArray* {.byref.} = object GodotPoolByteArray* {.byref.} = object

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import godotinternaltypes, godotpoolarrays, godotstrings, godotnodepaths, import godotinternaltypes, godotpoolarrays, godotstrings, godotnodepaths,
godotdictionaries godotdictionaries
import "../core/vector2.nim", "../core/rect2.nim", import core.vector2, core.rect2,
"../core/vector3.nim", "../core/transform2d.nim", "../core/planes.nim", core.vector3, core.transform2d, core.planes,
"../core/quats.nim", "../core/rect3.nim", "../core/basis.nim", core.quats, core.rect3, core.basis,
"../core/transforms.nim", "../core/colors.nim", "../core/rids.nim", core.transforms, core.colors, core.rids,
"../core/rect2.nim" core.rect2
proc getType*(p: GodotVariant): VariantType {. proc getType*(p: GodotVariant): VariantType {.
importc: "godot_variant_get_type".} importc: "godot_variant_get_type".}

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# Copyright 2017 Xored Software, Inc. # Copyright 2017 Xored Software, Inc.
import macros, tables, typetraits import macros, tables, typetraits
import "../godotinternal.nim", "../internal/godotvariants.nim" import "../godotinternal.nim", internal.godotvariants
import godotnim, "../core/variants.nim" import godotnim, core.variants
type type
VarDecl = ref object VarDecl = ref object

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# Copyright 2017 Xored Software, Inc. # Copyright 2017 Xored Software, Inc.
import tables, typetraits, macros import tables, typetraits, macros
import "../core/godotbase.nim" import core.godotbase
import "../core/vector2.nim", "../core/rect2.nim", import core.vector2, core.rect2,
"../core/vector3.nim", "../core/transform2d.nim", core.vector3, core.transform2d,
"../core/planes.nim", "../core/quats.nim", "../core/rect3.nim", core.planes, core.quats, core.rect3,
"../core/basis.nim", "../core/transforms.nim", "../core/colors.nim", core.basis, core.transforms, core.colors,
"../core/nodepaths.nim", "../core/rids.nim", "../core/dictionaries.nim", core.nodepaths, core.rids, core.dictionaries,
"../core/arrays.nim", "../core/poolarrays.nim", "../core/variants.nim" core.arrays, core.poolarrays, core.variants
import "../godotinternal.nim" import "../godotinternal.nim"
## Definition of NimGodotObject and converters for built-in types. ## Definition of NimGodotObject and converters for built-in types.