Implement hash proc for Godot types

This commit is contained in:
Ruslan Mustakov 2018-06-04 11:23:23 +07:00
commit 76de026b4f
15 changed files with 139 additions and 38 deletions

View file

@ -1,5 +1,7 @@
# Copyright (c) 2018 Xored Software, Inc.
import hashes
import godotcoretypes, internal.godotinternaltypes, gdnativeapi
proc initRID*(): RID {.inline.} =
@ -14,6 +16,9 @@ proc id*(self: RID): uint32 {.inline.} =
proc `$`*(self: RID): string {.inline.} =
$self.id
proc hash*(self: RID): Hash {.inline.} =
self.id.hash()
proc `==`*(a, b: RID): bool {.inline.} =
getGDNativeAPI().ridOperatorEqual(a, b)