Implement hash proc for Godot types

This commit is contained in:
Ruslan Mustakov 2018-06-04 11:23:23 +07:00
commit 76de026b4f
15 changed files with 139 additions and 38 deletions

View file

@ -1,5 +1,7 @@
# Copyright (c) 2018 Xored Software, Inc.
import hashes, vector2
import internal.godotinternaltypes, internal.godotstrings
import godotcoretypes, gdnativeapi
@ -15,6 +17,9 @@ proc initTransform2D*(xAxis, yAxis, origin: Vector2): Transform2D {.inline.} =
proc `$`*(self: Transform2D): string {.inline.} =
$getGDNativeAPI().transform2DAsString(self)
proc hash*(self: Transform2D): Hash {.inline, noinit.} =
!$(self.elements[0].hash() !& self.elements[1].hash() !& self.elements[2].hash())
proc inverse*(self: Transform2D): Transform2D {.inline.} =
getGDNativeAPI().transform2DInverse(self)