Update documentation for v0.5.4

This commit is contained in:
Travis CI 2017-08-17 16:06:05 +00:00
commit 7833594f5d
464 changed files with 624 additions and 624 deletions

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@ -1359,10 +1359,10 @@ function main() {
title="SceneTreeTimer* = ref object of Reference"><wbr />Scene<wbr />Tree<wbr />Timer<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#EditorFileDialog"
title="EditorFileDialog* = ref object of ConfirmationDialog"><wbr />Editor<wbr />File<wbr />Dialog<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#PackedScene"
title="PackedScene* = ref object of Resource"><wbr />Packed<wbr />Scene<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VisualScriptFunction"
title="VisualScriptFunction* = ref object of VisualScriptNode"><wbr />Visual<wbr />Script<wbr />Function<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#PackedScene"
title="PackedScene* = ref object of Resource"><wbr />Packed<wbr />Scene<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#Animation"
title="Animation* = ref object of Resource"><wbr />Animation<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VisualScriptSubCall"
@ -1401,10 +1401,10 @@ function main() {
title="ParallaxLayer* = ref object of Node2D"><wbr />Parallax<wbr />Layer<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#ViewportContainer"
title="ViewportContainer* = ref object of Container"><wbr />Viewport<wbr />Container<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GradientTexture"
title="GradientTexture* = ref object of Texture"><wbr />Gradient<wbr />Texture<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#StyleBoxFlat"
title="StyleBoxFlat* = ref object of StyleBox"><wbr />Style<wbr />Box<wbr />Flat<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GradientTexture"
title="GradientTexture* = ref object of Texture"><wbr />Gradient<wbr />Texture<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#MarginContainer"
title="MarginContainer* = ref object of Container"><wbr />Margin<wbr />Container<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#SegmentShape2D"
@ -1455,10 +1455,10 @@ function main() {
title="StyleBoxTexture* = ref object of StyleBox"><wbr />Style<wbr />Box<wbr />Texture<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VisualScriptClassConstant"
title="VisualScriptClassConstant* = ref object of VisualScriptNode"><wbr />Visual<wbr />Script<wbr />Class<wbr />Constant<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#Position2D"
title="Position2D* = ref object of Node2D"><wbr />Position2D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#RemoteTransform2D"
title="RemoteTransform2D* = ref object of Node2D"><wbr />Remote<wbr />Transform2D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#Position2D"
title="Position2D* = ref object of Node2D"><wbr />Position2D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#EditorResourcePreview"
title="EditorResourcePreview* = ref object of Node"><wbr />Editor<wbr />Resource<wbr />Preview<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#CanvasItemMaterial"
@ -1485,18 +1485,18 @@ function main() {
title="ColorPicker* = ref object of BoxContainer"><wbr />Color<wbr />Picker<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#InputEventKey"
title="InputEventKey* = ref object of InputEventWithModifiers"><wbr />Input<wbr />Event<wbr />Key<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#PacketPeerUDP"
title="PacketPeerUDP* = ref object of PacketPeer"><wbr />Packet<wbr />Peer<wbr />UDP<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#QuadMesh"
title="QuadMesh* = ref object of PrimitiveMesh"><wbr />Quad<wbr />Mesh<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#AudioEffectNotchFilter"
title="AudioEffectNotchFilter* = ref object of AudioEffectFilter"><wbr />Audio<wbr />Effect<wbr />Notch<wbr />Filter<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#ARVRPositionalTracker"
title="ARVRPositionalTracker* = ref object of Object"><wbr />ARVRPositional<wbr />Tracker<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#PacketPeerUDP"
title="PacketPeerUDP* = ref object of PacketPeer"><wbr />Packet<wbr />Peer<wbr />UDP<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#CylinderMesh"
title="CylinderMesh* = ref object of PrimitiveMesh"><wbr />Cylinder<wbr />Mesh<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#ProceduralSky"
title="ProceduralSky* = ref object of Sky"><wbr />Procedural<wbr />Sky<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#ARVRPositionalTracker"
title="ARVRPositionalTracker* = ref object of Object"><wbr />ARVRPositional<wbr />Tracker<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#AudioEffectNotchFilter"
title="AudioEffectNotchFilter* = ref object of AudioEffectFilter"><wbr />Audio<wbr />Effect<wbr />Notch<wbr />Filter<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VisualScript"
title="VisualScript* = ref object of Script"><wbr />Visual<wbr />Script<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#EditorSettings"
@ -1565,28 +1565,28 @@ function main() {
title="WeakRef* = ref object of Reference"><wbr />Weak<wbr />Ref<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#Navigation"
title="Navigation* = ref object of Spatial"><wbr />Navigation<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#HScrollBar"
title="HScrollBar* = ref object of ScrollBar"><wbr />HScroll<wbr />Bar<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VehicleBody"
title="VehicleBody* = ref object of PhysicsBody"><wbr />Vehicle<wbr />Body<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#ARVRScriptInterface"
title="ARVRScriptInterface* = ref object of ARVRInterface"><wbr />ARVRScript<wbr />Interface<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#ArrayMesh"
title="ArrayMesh* = ref object of Mesh"><wbr />Array<wbr />Mesh<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#HScrollBar"
title="HScrollBar* = ref object of ScrollBar"><wbr />HScroll<wbr />Bar<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#ARVRScriptInterface"
title="ARVRScriptInterface* = ref object of ARVRInterface"><wbr />ARVRScript<wbr />Interface<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VehicleBody"
title="VehicleBody* = ref object of PhysicsBody"><wbr />Vehicle<wbr />Body<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#DirectionalLight"
title="DirectionalLight* = ref object of Light"><wbr />Directional<wbr />Light<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#NavigationMeshInstance"
title="NavigationMeshInstance* = ref object of Spatial"><wbr />Navigation<wbr />Mesh<wbr />Instance<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#Environment"
title="Environment* = ref object of Resource"><wbr />Environment<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#Path2D"
title="Path2D* = ref object of Node2D"><wbr />Path2D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#PinJoint"
title="PinJoint* = ref object of Joint"><wbr />Pin<wbr />Joint<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GDFunctionState"
title="GDFunctionState* = ref object of Reference"><wbr />GDFunction<wbr />State<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#ParallaxBackground"
title="ParallaxBackground* = ref object of CanvasLayer"><wbr />Parallax<wbr />Background<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#Path2D"
title="Path2D* = ref object of Node2D"><wbr />Path2D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GDFunctionState"
title="GDFunctionState* = ref object of Reference"><wbr />GDFunction<wbr />State<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#PinJoint"
title="PinJoint* = ref object of Joint"><wbr />Pin<wbr />Joint<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#EditorScript"
title="EditorScript* = ref object of Reference"><wbr />Editor<wbr />Script<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#PhysicsShapeQueryResult"
@ -1601,14 +1601,14 @@ function main() {
title="ReferenceRect* = ref object of Control"><wbr />Reference<wbr />Rect<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#InputEventScreenTouch"
title="InputEventScreenTouch* = ref object of InputEvent"><wbr />Input<wbr />Event<wbr />Screen<wbr />Touch<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#Skeleton"
title="Skeleton* = ref object of Spatial"><wbr />Skeleton<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#LightOccluder2D"
title="LightOccluder2D* = ref object of Node2D"><wbr />Light<wbr />Occluder2D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#SurfaceTool"
title="SurfaceTool* = ref object of Reference"><wbr />Surface<wbr />Tool<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VisualScriptComment"
title="VisualScriptComment* = ref object of VisualScriptNode"><wbr />Visual<wbr />Script<wbr />Comment<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#Skeleton"
title="Skeleton* = ref object of Spatial"><wbr />Skeleton<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#LightOccluder2D"
title="LightOccluder2D* = ref object of Node2D"><wbr />Light<wbr />Occluder2D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VisualScriptCondition"
title="VisualScriptCondition* = ref object of VisualScriptNode"><wbr />Visual<wbr />Script<wbr />Condition<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#StreamPeerSSL"
@ -1649,14 +1649,14 @@ function main() {
title="CheckButton* = ref object of Button"><wbr />Check<wbr />Button<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#AudioEffectDistortion"
title="AudioEffectDistortion* = ref object of AudioEffect"><wbr />Audio<wbr />Effect<wbr />Distortion<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#HSlider"
title="HSlider* = ref object of Slider"><wbr />HSlider<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#Curve3D"
title="Curve3D* = ref object of Resource"><wbr />Curve3D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#MeshDataTool"
title="MeshDataTool* = ref object of Reference"><wbr />Mesh<wbr />Data<wbr />Tool<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#AudioStreamPlayer3D"
title="AudioStreamPlayer3D* = ref object of Spatial"><wbr />Audio<wbr />Stream<wbr />Player3D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#HSlider"
title="HSlider* = ref object of Slider"><wbr />HSlider<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#Curve3D"
title="Curve3D* = ref object of Resource"><wbr />Curve3D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#Path"
title="Path* = ref object of Spatial"><wbr />Path<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#AudioEffectCompressor"
@ -1671,12 +1671,12 @@ function main() {
title="VisualScriptWhile* = ref object of VisualScriptNode"><wbr />Visual<wbr />Script<wbr />While<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#TouchScreenButton"
title="TouchScreenButton* = ref object of Node2D"><wbr />Touch<wbr />Screen<wbr />Button<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#PathFollow2D"
title="PathFollow2D* = ref object of Node2D"><wbr />Path<wbr />Follow2D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#ConvexPolygonShape2D"
title="ConvexPolygonShape2D* = ref object of Shape2D"><wbr />Convex<wbr />Polygon<wbr />Shape2D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#TextureProgress"
title="TextureProgress* = ref object of Range"><wbr />Texture<wbr />Progress<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#ConvexPolygonShape2D"
title="ConvexPolygonShape2D* = ref object of Shape2D"><wbr />Convex<wbr />Polygon<wbr />Shape2D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#PathFollow2D"
title="PathFollow2D* = ref object of Node2D"><wbr />Path<wbr />Follow2D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#AudioEffectBandLimitFilter"
title="AudioEffectBandLimitFilter* = ref object of AudioEffectFilter"><wbr />Audio<wbr />Effect<wbr />Band<wbr />Limit<wbr />Filter<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#TriangleMesh"
@ -1711,12 +1711,12 @@ function main() {
title="Tree* = ref object of Control"><wbr />Tree<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#BitmapFont"
title="BitmapFont* = ref object of Font"><wbr />Bitmap<wbr />Font<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VisualScriptMathConstant"
title="VisualScriptMathConstant* = ref object of VisualScriptNode"><wbr />Visual<wbr />Script<wbr />Math<wbr />Constant<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#ToolButton"
title="ToolButton* = ref object of Button"><wbr />Tool<wbr />Button<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#PinJoint2D"
title="PinJoint2D* = ref object of Joint2D"><wbr />Pin<wbr />Joint2D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VisualScriptMathConstant"
title="VisualScriptMathConstant* = ref object of VisualScriptNode"><wbr />Visual<wbr />Script<wbr />Math<wbr />Constant<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#InterpolatedCamera"
title="InterpolatedCamera* = ref object of Camera"><wbr />Interpolated<wbr />Camera<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VisualScriptIterator"
@ -1753,10 +1753,10 @@ function main() {
title="ButtonGroup* = ref object of Resource"><wbr />Button<wbr />Group<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#ConcavePolygonShape2D"
title="ConcavePolygonShape2D* = ref object of Shape2D"><wbr />Concave<wbr />Polygon<wbr />Shape2D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#World2D"
title="World2D* = ref object of Resource"><wbr />World2D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#PlaneMesh"
title="PlaneMesh* = ref object of PrimitiveMesh"><wbr />Plane<wbr />Mesh<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#World2D"
title="World2D* = ref object of Resource"><wbr />World2D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VisualScriptYield"
title="VisualScriptYield* = ref object of VisualScriptNode"><wbr />Visual<wbr />Script<wbr />Yield<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VisualScriptVariableSet"
@ -1797,12 +1797,12 @@ function main() {
title="NavigationPolygon* = ref object of Resource"><wbr />Navigation<wbr />Polygon<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#RectangleShape2D"
title="RectangleShape2D* = ref object of Shape2D"><wbr />Rectangle<wbr />Shape2D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#RayShape"
title="RayShape* = ref object of Shape"><wbr />Ray<wbr />Shape<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#EditorImportPlugin"
title="EditorImportPlugin* = ref object of Reference"><wbr />Editor<wbr />Import<wbr />Plugin<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#ARVRCamera"
title="ARVRCamera* = ref object of Camera"><wbr />ARVRCamera<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#RayShape"
title="RayShape* = ref object of Shape"><wbr />Ray<wbr />Shape<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VisualScriptSequence"
title="VisualScriptSequence* = ref object of VisualScriptNode"><wbr />Visual<wbr />Script<wbr />Sequence<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#AudioEffectDelay"
@ -1817,18 +1817,18 @@ function main() {
title="GDNativeClass* = ref object of Reference"><wbr />GDNative<wbr />Class<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VisualScriptPreload"
title="VisualScriptPreload* = ref object of VisualScriptNode"><wbr />Visual<wbr />Script<wbr />Preload<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#TileSet"
title="TileSet* = ref object of Resource"><wbr />Tile<wbr />Set<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#PlaneShape"
title="PlaneShape* = ref object of Shape"><wbr />Plane<wbr />Shape<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#TileSet"
title="TileSet* = ref object of Resource"><wbr />Tile<wbr />Set<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#ProximityGroup"
title="ProximityGroup* = ref object of Spatial"><wbr />Proximity<wbr />Group<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#Polygon2D"
title="Polygon2D* = ref object of Node2D"><wbr />Polygon2D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#MultiMeshInstance"
title="MultiMeshInstance* = ref object of GeometryInstance"><wbr />Multi<wbr />Mesh<wbr />Instance<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#LineShape2D"
title="LineShape2D* = ref object of Shape2D"><wbr />Line<wbr />Shape2D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#MultiMeshInstance"
title="MultiMeshInstance* = ref object of GeometryInstance"><wbr />Multi<wbr />Mesh<wbr />Instance<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#Polygon2D"
title="Polygon2D* = ref object of Node2D"><wbr />Polygon2D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VisualScriptIndexGet"
title="VisualScriptIndexGet* = ref object of VisualScriptNode"><wbr />Visual<wbr />Script<wbr />Index<wbr />Get<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VisualScriptPropertySet"
@ -1869,12 +1869,12 @@ function main() {
title="PathFollow* = ref object of Spatial"><wbr />Path<wbr />Follow<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#PackedDataContainerRef"
title="PackedDataContainerRef* = ref object of Reference"><wbr />Packed<wbr />Data<wbr />Container<wbr />Ref<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#HingeJoint"
title="HingeJoint* = ref object of Joint"><wbr />Hinge<wbr />Joint<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#ResourceImporterOGGVorbis"
title="ResourceImporterOGGVorbis* = ref object of ResourceImporter"><wbr />Resource<wbr />Importer<wbr />OGGVorbis<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VisualScriptTypeCast"
title="VisualScriptTypeCast* = ref object of VisualScriptNode"><wbr />Visual<wbr />Script<wbr />Type<wbr />Cast<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#HingeJoint"
title="HingeJoint* = ref object of Joint"><wbr />Hinge<wbr />Joint<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#CollisionShape"
title="CollisionShape* = ref object of Spatial"><wbr />Collision<wbr />Shape<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#ColorPickerButton"
@ -2017,26 +2017,26 @@ function main() {
title="Timer* = ref object of Node"><wbr />Timer<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#AudioStreamOGGVorbis"
title="AudioStreamOGGVorbis* = ref object of AudioStream"><wbr />Audio<wbr />Stream<wbr />OGGVorbis<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#AudioEffectBandPassFilter"
title="AudioEffectBandPassFilter* = ref object of AudioEffectFilter"><wbr />Audio<wbr />Effect<wbr />Band<wbr />Pass<wbr />Filter<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#ResourcePreloader"
title="ResourcePreloader* = ref object of Node"><wbr />Resource<wbr />Preloader<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GDNativeLibrary"
title="GDNativeLibrary* = ref object of Resource"><wbr />GDNative<wbr />Library<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#PanoramaSky"
title="PanoramaSky* = ref object of Sky"><wbr />Panorama<wbr />Sky<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#Generic6DOFJoint"
title="Generic6DOFJoint* = ref object of Joint"><wbr />Generic6DOFJoint<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#AudioEffectBandPassFilter"
title="AudioEffectBandPassFilter* = ref object of AudioEffectFilter"><wbr />Audio<wbr />Effect<wbr />Band<wbr />Pass<wbr />Filter<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GDNativeLibrary"
title="GDNativeLibrary* = ref object of Resource"><wbr />GDNative<wbr />Library<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#InputEventMouseButton"
title="InputEventMouseButton* = ref object of InputEventMouse"><wbr />Input<wbr />Event<wbr />Mouse<wbr />Button<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#DynamicFont"
title="DynamicFont* = ref object of Font"><wbr />Dynamic<wbr />Font<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#Generic6DOFJoint"
title="Generic6DOFJoint* = ref object of Joint"><wbr />Generic6DOFJoint<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#EditorFileSystem"
title="EditorFileSystem* = ref object of Node"><wbr />Editor<wbr />File<wbr />System<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#AudioEffectStereoEnhance"
title="AudioEffectStereoEnhance* = ref object of AudioEffect"><wbr />Audio<wbr />Effect<wbr />Stereo<wbr />Enhance<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#Label"
title="Label* = ref object of Control"><wbr />Label<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#AudioEffectStereoEnhance"
title="AudioEffectStereoEnhance* = ref object of AudioEffect"><wbr />Audio<wbr />Effect<wbr />Stereo<wbr />Enhance<span class="attachedType" style="visibility:hidden"></span></a></li>
</ul>
</li>
@ -2475,13 +2475,13 @@ singleton: false instanciable: false is_reference: true
singleton: false instanciable: true is_reference: false
</dd>
<dt id="PackedScene"><a name="PackedScene"></a><pre><span class="Identifier">PackedScene</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Resource</span>
<dt id="VisualScriptFunction"><a name="VisualScriptFunction"></a><pre><span class="Identifier">VisualScriptFunction</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">VisualScriptNode</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="VisualScriptFunction"><a name="VisualScriptFunction"></a><pre><span class="Identifier">VisualScriptFunction</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">VisualScriptNode</span>
<dt id="PackedScene"><a name="PackedScene"></a><pre><span class="Identifier">PackedScene</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Resource</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
@ -2601,13 +2601,13 @@ singleton: false instanciable: true is_reference: false
singleton: false instanciable: true is_reference: false
</dd>
<dt id="GradientTexture"><a name="GradientTexture"></a><pre><span class="Identifier">GradientTexture</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Texture</span>
<dt id="StyleBoxFlat"><a name="StyleBoxFlat"></a><pre><span class="Identifier">StyleBoxFlat</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">StyleBox</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="StyleBoxFlat"><a name="StyleBoxFlat"></a><pre><span class="Identifier">StyleBoxFlat</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">StyleBox</span>
<dt id="GradientTexture"><a name="GradientTexture"></a><pre><span class="Identifier">GradientTexture</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Texture</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
@ -2763,13 +2763,13 @@ singleton: false instanciable: true is_reference: true
singleton: false instanciable: true is_reference: true
</dd>
<dt id="Position2D"><a name="Position2D"></a><pre><span class="Identifier">Position2D</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Node2D</span>
<dt id="RemoteTransform2D"><a name="RemoteTransform2D"></a><pre><span class="Identifier">RemoteTransform2D</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Node2D</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
</dd>
<dt id="RemoteTransform2D"><a name="RemoteTransform2D"></a><pre><span class="Identifier">RemoteTransform2D</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Node2D</span>
<dt id="Position2D"><a name="Position2D"></a><pre><span class="Identifier">Position2D</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Node2D</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
@ -2852,12 +2852,6 @@ singleton: false instanciable: true is_reference: false
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="PacketPeerUDP"><a name="PacketPeerUDP"></a><pre><span class="Identifier">PacketPeerUDP</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">PacketPeer</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="QuadMesh"><a name="QuadMesh"></a><pre><span class="Identifier">QuadMesh</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">PrimitiveMesh</span>
</pre></dt>
@ -2865,7 +2859,19 @@ singleton: false instanciable: true is_reference: true
singleton: false instanciable: true is_reference: true
</dd>
<dt id="AudioEffectNotchFilter"><a name="AudioEffectNotchFilter"></a><pre><span class="Identifier">AudioEffectNotchFilter</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">AudioEffectFilter</span>
<dt id="PacketPeerUDP"><a name="PacketPeerUDP"></a><pre><span class="Identifier">PacketPeerUDP</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">PacketPeer</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="CylinderMesh"><a name="CylinderMesh"></a><pre><span class="Identifier">CylinderMesh</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">PrimitiveMesh</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="ProceduralSky"><a name="ProceduralSky"></a><pre><span class="Identifier">ProceduralSky</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Sky</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
@ -2877,13 +2883,7 @@ singleton: false instanciable: true is_reference: true
singleton: false instanciable: true is_reference: false
</dd>
<dt id="CylinderMesh"><a name="CylinderMesh"></a><pre><span class="Identifier">CylinderMesh</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">PrimitiveMesh</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="ProceduralSky"><a name="ProceduralSky"></a><pre><span class="Identifier">ProceduralSky</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Sky</span>
<dt id="AudioEffectNotchFilter"><a name="AudioEffectNotchFilter"></a><pre><span class="Identifier">AudioEffectNotchFilter</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">AudioEffectFilter</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
@ -3093,13 +3093,13 @@ singleton: false instanciable: true is_reference: true
singleton: false instanciable: true is_reference: false
</dd>
<dt id="HScrollBar"><a name="HScrollBar"></a><pre><span class="Identifier">HScrollBar</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">ScrollBar</span>
<dt id="ArrayMesh"><a name="ArrayMesh"></a><pre><span class="Identifier">ArrayMesh</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Mesh</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
singleton: false instanciable: true is_reference: true
</dd>
<dt id="VehicleBody"><a name="VehicleBody"></a><pre><span class="Identifier">VehicleBody</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">PhysicsBody</span>
<dt id="HScrollBar"><a name="HScrollBar"></a><pre><span class="Identifier">HScrollBar</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">ScrollBar</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
@ -3111,10 +3111,10 @@ singleton: false instanciable: true is_reference: false
singleton: false instanciable: true is_reference: true
</dd>
<dt id="ArrayMesh"><a name="ArrayMesh"></a><pre><span class="Identifier">ArrayMesh</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Mesh</span>
<dt id="VehicleBody"><a name="VehicleBody"></a><pre><span class="Identifier">VehicleBody</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">PhysicsBody</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
singleton: false instanciable: true is_reference: false
</dd>
<dt id="DirectionalLight"><a name="DirectionalLight"></a><pre><span class="Identifier">DirectionalLight</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Light</span>
@ -3135,13 +3135,13 @@ singleton: false instanciable: true is_reference: false
singleton: false instanciable: true is_reference: true
</dd>
<dt id="Path2D"><a name="Path2D"></a><pre><span class="Identifier">Path2D</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Node2D</span>
<dt id="ParallaxBackground"><a name="ParallaxBackground"></a><pre><span class="Identifier">ParallaxBackground</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">CanvasLayer</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
</dd>
<dt id="PinJoint"><a name="PinJoint"></a><pre><span class="Identifier">PinJoint</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Joint</span>
<dt id="Path2D"><a name="Path2D"></a><pre><span class="Identifier">Path2D</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Node2D</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
@ -3153,7 +3153,7 @@ singleton: false instanciable: true is_reference: false
singleton: false instanciable: false is_reference: true
</dd>
<dt id="ParallaxBackground"><a name="ParallaxBackground"></a><pre><span class="Identifier">ParallaxBackground</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">CanvasLayer</span>
<dt id="PinJoint"><a name="PinJoint"></a><pre><span class="Identifier">PinJoint</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Joint</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
@ -3200,18 +3200,6 @@ singleton: false instanciable: true is_reference: false
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="Skeleton"><a name="Skeleton"></a><pre><span class="Identifier">Skeleton</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Spatial</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
</dd>
<dt id="LightOccluder2D"><a name="LightOccluder2D"></a><pre><span class="Identifier">LightOccluder2D</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Node2D</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
</dd>
<dt id="SurfaceTool"><a name="SurfaceTool"></a><pre><span class="Identifier">SurfaceTool</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Reference</span>
</pre></dt>
@ -3224,6 +3212,18 @@ singleton: false instanciable: true is_reference: true
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="Skeleton"><a name="Skeleton"></a><pre><span class="Identifier">Skeleton</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Spatial</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
</dd>
<dt id="LightOccluder2D"><a name="LightOccluder2D"></a><pre><span class="Identifier">LightOccluder2D</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Node2D</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
</dd>
<dt id="VisualScriptCondition"><a name="VisualScriptCondition"></a><pre><span class="Identifier">VisualScriptCondition</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">VisualScriptNode</span>
</pre></dt>
@ -3344,18 +3344,6 @@ singleton: false instanciable: true is_reference: false
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="HSlider"><a name="HSlider"></a><pre><span class="Identifier">HSlider</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Slider</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
</dd>
<dt id="Curve3D"><a name="Curve3D"></a><pre><span class="Identifier">Curve3D</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Resource</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="MeshDataTool"><a name="MeshDataTool"></a><pre><span class="Identifier">MeshDataTool</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Reference</span>
</pre></dt>
@ -3368,6 +3356,18 @@ singleton: false instanciable: true is_reference: true
<dd>
singleton: false instanciable: true is_reference: false
</dd>
<dt id="HSlider"><a name="HSlider"></a><pre><span class="Identifier">HSlider</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Slider</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
</dd>
<dt id="Curve3D"><a name="Curve3D"></a><pre><span class="Identifier">Curve3D</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Resource</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="Path"><a name="Path"></a><pre><span class="Identifier">Path</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Spatial</span>
</pre></dt>
@ -3411,7 +3411,7 @@ singleton: false instanciable: true is_reference: true
singleton: false instanciable: true is_reference: false
</dd>
<dt id="PathFollow2D"><a name="PathFollow2D"></a><pre><span class="Identifier">PathFollow2D</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Node2D</span>
<dt id="TextureProgress"><a name="TextureProgress"></a><pre><span class="Identifier">TextureProgress</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Range</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
@ -3423,7 +3423,7 @@ singleton: false instanciable: true is_reference: false
singleton: false instanciable: true is_reference: true
</dd>
<dt id="TextureProgress"><a name="TextureProgress"></a><pre><span class="Identifier">TextureProgress</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Range</span>
<dt id="PathFollow2D"><a name="PathFollow2D"></a><pre><span class="Identifier">PathFollow2D</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Node2D</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
@ -3530,6 +3530,12 @@ singleton: false instanciable: true is_reference: false
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="VisualScriptMathConstant"><a name="VisualScriptMathConstant"></a><pre><span class="Identifier">VisualScriptMathConstant</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">VisualScriptNode</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="ToolButton"><a name="ToolButton"></a><pre><span class="Identifier">ToolButton</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Button</span>
</pre></dt>
@ -3542,12 +3548,6 @@ singleton: false instanciable: true is_reference: false
<dd>
singleton: false instanciable: true is_reference: false
</dd>
<dt id="VisualScriptMathConstant"><a name="VisualScriptMathConstant"></a><pre><span class="Identifier">VisualScriptMathConstant</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">VisualScriptNode</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="InterpolatedCamera"><a name="InterpolatedCamera"></a><pre><span class="Identifier">InterpolatedCamera</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Camera</span>
</pre></dt>
@ -3657,13 +3657,13 @@ singleton: false instanciable: true is_reference: true
singleton: false instanciable: true is_reference: true
</dd>
<dt id="World2D"><a name="World2D"></a><pre><span class="Identifier">World2D</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Resource</span>
<dt id="PlaneMesh"><a name="PlaneMesh"></a><pre><span class="Identifier">PlaneMesh</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">PrimitiveMesh</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="PlaneMesh"><a name="PlaneMesh"></a><pre><span class="Identifier">PlaneMesh</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">PrimitiveMesh</span>
<dt id="World2D"><a name="World2D"></a><pre><span class="Identifier">World2D</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Resource</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
@ -3788,6 +3788,12 @@ singleton: false instanciable: true is_reference: true
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="RayShape"><a name="RayShape"></a><pre><span class="Identifier">RayShape</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Shape</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="EditorImportPlugin"><a name="EditorImportPlugin"></a><pre><span class="Identifier">EditorImportPlugin</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Reference</span>
</pre></dt>
@ -3800,12 +3806,6 @@ singleton: false instanciable: true is_reference: true
<dd>
singleton: false instanciable: true is_reference: false
</dd>
<dt id="RayShape"><a name="RayShape"></a><pre><span class="Identifier">RayShape</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Shape</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="VisualScriptSequence"><a name="VisualScriptSequence"></a><pre><span class="Identifier">VisualScriptSequence</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">VisualScriptNode</span>
</pre></dt>
@ -3849,13 +3849,13 @@ singleton: false instanciable: false is_reference: true
singleton: false instanciable: true is_reference: true
</dd>
<dt id="TileSet"><a name="TileSet"></a><pre><span class="Identifier">TileSet</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Resource</span>
<dt id="PlaneShape"><a name="PlaneShape"></a><pre><span class="Identifier">PlaneShape</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Shape</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="PlaneShape"><a name="PlaneShape"></a><pre><span class="Identifier">PlaneShape</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Shape</span>
<dt id="TileSet"><a name="TileSet"></a><pre><span class="Identifier">TileSet</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Resource</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
@ -3867,10 +3867,10 @@ singleton: false instanciable: true is_reference: true
singleton: false instanciable: true is_reference: false
</dd>
<dt id="Polygon2D"><a name="Polygon2D"></a><pre><span class="Identifier">Polygon2D</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Node2D</span>
<dt id="LineShape2D"><a name="LineShape2D"></a><pre><span class="Identifier">LineShape2D</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Shape2D</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
singleton: false instanciable: true is_reference: true
</dd>
<dt id="MultiMeshInstance"><a name="MultiMeshInstance"></a><pre><span class="Identifier">MultiMeshInstance</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">GeometryInstance</span>
@ -3879,10 +3879,10 @@ singleton: false instanciable: true is_reference: false
singleton: false instanciable: true is_reference: false
</dd>
<dt id="LineShape2D"><a name="LineShape2D"></a><pre><span class="Identifier">LineShape2D</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Shape2D</span>
<dt id="Polygon2D"><a name="Polygon2D"></a><pre><span class="Identifier">Polygon2D</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Node2D</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
singleton: false instanciable: true is_reference: false
</dd>
<dt id="VisualScriptIndexGet"><a name="VisualScriptIndexGet"></a><pre><span class="Identifier">VisualScriptIndexGet</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">VisualScriptNode</span>
@ -4004,12 +4004,6 @@ singleton: false instanciable: true is_reference: false
<dd>
singleton: false instanciable: false is_reference: true
</dd>
<dt id="HingeJoint"><a name="HingeJoint"></a><pre><span class="Identifier">HingeJoint</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Joint</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
</dd>
<dt id="ResourceImporterOGGVorbis"><a name="ResourceImporterOGGVorbis"></a><pre><span class="Identifier">ResourceImporterOGGVorbis</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">ResourceImporter</span>
</pre></dt>
@ -4022,6 +4016,12 @@ singleton: false instanciable: false is_reference: true
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="HingeJoint"><a name="HingeJoint"></a><pre><span class="Identifier">HingeJoint</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Joint</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
</dd>
<dt id="CollisionShape"><a name="CollisionShape"></a><pre><span class="Identifier">CollisionShape</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Spatial</span>
</pre></dt>
@ -4448,24 +4448,12 @@ singleton: false instanciable: true is_reference: false
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="AudioEffectBandPassFilter"><a name="AudioEffectBandPassFilter"></a><pre><span class="Identifier">AudioEffectBandPassFilter</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">AudioEffectFilter</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="ResourcePreloader"><a name="ResourcePreloader"></a><pre><span class="Identifier">ResourcePreloader</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Node</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
</dd>
<dt id="GDNativeLibrary"><a name="GDNativeLibrary"></a><pre><span class="Identifier">GDNativeLibrary</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Resource</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="PanoramaSky"><a name="PanoramaSky"></a><pre><span class="Identifier">PanoramaSky</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Sky</span>
</pre></dt>
@ -4473,10 +4461,16 @@ singleton: false instanciable: true is_reference: true
singleton: false instanciable: true is_reference: true
</dd>
<dt id="Generic6DOFJoint"><a name="Generic6DOFJoint"></a><pre><span class="Identifier">Generic6DOFJoint</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Joint</span>
<dt id="AudioEffectBandPassFilter"><a name="AudioEffectBandPassFilter"></a><pre><span class="Identifier">AudioEffectBandPassFilter</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">AudioEffectFilter</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
singleton: false instanciable: true is_reference: true
</dd>
<dt id="GDNativeLibrary"><a name="GDNativeLibrary"></a><pre><span class="Identifier">GDNativeLibrary</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Resource</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="InputEventMouseButton"><a name="InputEventMouseButton"></a><pre><span class="Identifier">InputEventMouseButton</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">InputEventMouse</span>
@ -4490,24 +4484,30 @@ singleton: false instanciable: true is_reference: true
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="Generic6DOFJoint"><a name="Generic6DOFJoint"></a><pre><span class="Identifier">Generic6DOFJoint</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Joint</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
</dd>
<dt id="EditorFileSystem"><a name="EditorFileSystem"></a><pre><span class="Identifier">EditorFileSystem</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Node</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
</dd>
<dt id="Label"><a name="Label"></a><pre><span class="Identifier">Label</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Control</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
</dd>
<dt id="AudioEffectStereoEnhance"><a name="AudioEffectStereoEnhance"></a><pre><span class="Identifier">AudioEffectStereoEnhance</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">AudioEffect</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: true
</dd>
<dt id="Label"><a name="Label"></a><pre><span class="Identifier">Label</span><span class="Operator">*</span> <span class="Other">=</span> <span class="Keyword">ref</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <span class="Identifier">Control</span>
</pre></dt>
<dd>
singleton: false instanciable: true is_reference: false
</dd>
</dl></div>
@ -4519,7 +4519,7 @@ singleton: false instanciable: true is_reference: false
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<span class="nim-sprite"></span>
<br/>
<small>Made with Nim. Generated: 2017-08-17 12:09:04 UTC</small>
<small>Made with Nim. Generated: 2017-08-17 16:05:32 UTC</small>
</div>
</div>
</div>