Treat process and fixed process as multilevel calls
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@ -539,6 +539,8 @@ proc genType(obj: ObjectDecl): NimNode {.compileTime.} =
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GodotVariant {.noconv.} =
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GodotVariant {.noconv.} =
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let self = cast[classNameIdent](userData)
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let self = cast[classNameIdent](userData)
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const isStaticCall = methodNameLit == cstring"_ready" or
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const isStaticCall = methodNameLit == cstring"_ready" or
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methodNameLit == cstring"_process" or
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methodNameLit == cstring"_fixed_process" or
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methodNameLit == cstring"_enter_tree" or
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methodNameLit == cstring"_enter_tree" or
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methodNameLit == cstring"_exit_tree" or
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methodNameLit == cstring"_exit_tree" or
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methodNameLit == cstring"_enter_world" or
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methodNameLit == cstring"_enter_world" or
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