diff --git a/master/aabb.html b/master/aabb.html index 31ea2a9..831e62d 100644 --- a/master/aabb.html +++ b/master/aabb.html @@ -1309,7 +1309,7 @@ function main() {
proc `[]`(self: Basis; row: range[0 .. 2]): Vector3 {.inline, raises: [], tags: [].}
proc `[]`(self: var Basis; row: range[0 .. 2]): var Vector3 {.inline, raises: [], tags: [].}
proc `[]=`(self: var Basis; row: range[0 .. 2]; value: Vector3) {.inline, raises: [], @@ -1412,252 +1412,252 @@ class="link-seesrc" target="_blank">Sourcediff --git a/master/godot.html b/master/godot.html index 945c868..b482fd2 100644 --- a/master/godot.html +++ b/master/godot.html @@ -1258,7 +1258,7 @@ function main() { diff --git a/master/godotapigen.html b/master/godotapigen.html index c4b8652..f246e3d 100644 --- a/master/godotapigen.html +++ b/master/godotapigen.html @@ -1267,7 +1267,7 @@ function main() {Source -Edit +Edit proc `==`(self, other: Basis): bool {.raises: [], tags: [].}Source -Edit +Edit proc isEqualApprox(self, other: Basis): bool {.raises: [], tags: [].}Source -Edit +Edit proc tdotx(self: Basis; v: Vector3): float32 {.inline, raises: [], tags: [].}Source -Edit +Edit proc tdoty(self: Basis; v: Vector3): float32 {.inline, raises: [], tags: [].}Source -Edit +Edit proc tdotz(self: Basis; v: Vector3): float32 {.inline, raises: [], tags: [].}Source -Edit +Edit proc `+`(self, other: Basis): Basis {.inline, raises: [], tags: [].}Source -Edit +Edit proc `+=`(self: var Basis; other: Basis) {.inline, raises: [], tags: [].}Source -Edit +Edit proc `-`(self, other: Basis): Basis {.inline, raises: [], tags: [].}Source -Edit +Edit proc `-=`(self: var Basis; other: Basis) {.inline, raises: [], tags: [].}Source -Edit +Edit proc `*`(self, other: Basis): Basis {.inline, raises: [], tags: [].}Source -Edit +Edit proc `*=`(self: var Basis; other: Basis) {.inline, raises: [], tags: [].}Source -Edit +Edit proc `*=`(self: var Basis; b: float32) {.inline, raises: [], tags: [].}Source -Edit +Edit proc `*`(self: Basis; b: float32): Basis {.inline, raises: [], tags: [].}Source -Edit +Edit proc initBasis(): Basis {.inline, raises: [], tags: [].}Source -Edit +Edit proc initBasis(row0, row1, row2: Vector3): Basis {.inline, raises: [], tags: [].}Source -Edit +Edit proc initBasis(xx, xy, xz, yx, yy, yz, zx, zy, zz: float32): Basis {.raises: [], tags: [].}Source -Edit +Edit proc initBasis(euler: Quat): Basis {.inline, raises: [], tags: [].}Source -Edit +Edit proc initBasis(axis: Vector3; phi: float32): Basis {.inline, raises: [], tags: [].}Source -Edit +Edit proc setEuler(self: var Basis; euler: Vector3) {.raises: [], tags: [].}Source -Edit +Edit proc getEuler(self: Basis): Vector3 {.raises: [], tags: [].}Source -Edit +Edit proc initBasis(euler: Vector3): Basis {.inline, raises: [], tags: [].}Source -Edit +Edit proc outer(self, other: Vector3): Basis {.inline, raises: [], tags: [].}Source -Edit +Edit proc toDiagonalMatrix(self: Vector3): Basis {.inline, raises: [], tags: [].}Source -Edit +Edit proc `$`(self: Basis): string {.inline, raises: [], tags: [].}Source -Edit +Edit proc invert(self: var Basis) {.raises: [], tags: [].}Source -Edit +Edit proc inverse(self: Basis): Basis {.inline, raises: [], tags: [].}Source -Edit +Edit proc axis(self: Basis; idx: range[0 .. 2]): Vector3 {.inline, raises: [], tags: [].}Source -Edit +Edit proc setAxis(self: var Basis; idx: range[0 .. 2]; value: Vector3) {.inline, raises: [], @@ -1665,18 +1665,18 @@ class="link-seesrc" target="_blank">Sourcediff --git a/master/dictionaries.html b/master/dictionaries.html index 10147c2..a72400a 100644 --- a/master/dictionaries.html +++ b/master/dictionaries.html @@ -1326,7 +1326,7 @@ function main() {Source -Edit +Edit proc row(self: Basis; row: range[0 .. 2]): Vector3 {.inline, raises: [], tags: [].}Source -Edit +Edit proc setRow(self: var Basis; row: range[0 .. 2]; value: Vector3) {.inline, raises: [], @@ -1684,99 +1684,99 @@ class="link-seesrc" target="_blank">SourceSource -Edit +Edit proc getMainDiagonal(self: Basis): Vector3 {.inline, raises: [], tags: [].}Source -Edit +Edit proc zero(self: var Basis) {.inline, raises: [], tags: [].}Source -Edit +Edit proc orthonormalized(self: Basis): Basis {.inline, raises: [], tags: [].}Source -Edit +Edit proc transpose(self: var Basis) {.inline, raises: [], tags: [].}Source -Edit +Edit proc transposed(self: Basis): Basis {.inline, raises: [], tags: [].}Source -Edit +Edit proc isOrthogonal(self: Basis): bool {.inline, raises: [], tags: [].}Source -Edit +Edit proc isRotation(self: Basis): bool {.inline, raises: [], tags: [].}Source -Edit +Edit proc isSymmetric(self: Basis): bool {.inline, raises: [], tags: [].}Source -Edit +Edit proc scale(self: var Basis; scale: Vector3) {.raises: [], tags: [].}Source -Edit +Edit proc scaled(self: Basis; scale: Vector3): Basis {.raises: [], tags: [].}Source -Edit +Edit proc rotated(self: Basis; axis: Vector3; phi: float32): Basis {.inline, raises: [], @@ -1784,72 +1784,72 @@ class="link-seesrc" target="_blank">Sourcediff --git a/master/colors.html b/master/colors.html index a3b5514..8b7e933 100644 --- a/master/colors.html +++ b/master/colors.html @@ -1293,7 +1293,7 @@ function main() {Source -Edit +Edit proc rotate(self: var Basis; axis: Vector3; phi: float32) {.inline, raises: [], tags: [].}Source -Edit +Edit proc rotated(self: Basis; euler: Vector3): Basis {.inline, raises: [], tags: [].}Source -Edit +Edit proc rotate(self: var Basis; euler: Vector3) {.inline, raises: [], tags: [].}Source -Edit +Edit proc getScale(self: Basis): Vector3 {.raises: [], tags: [].}Source -Edit +Edit proc getRotation(self: Basis): Vector3 {.inline, raises: [], tags: [].}Source -Edit +Edit proc setScale(self: var Basis; scale: Vector3) {.raises: [], tags: [].}Source -Edit +Edit proc setRotationEuler(self: var Basis; euler: Vector3) {.raises: [], tags: [].}Source -Edit +Edit proc setRotationAxisAngle(self: var Basis; axis: Vector3; angle: float32) {.raises: [], @@ -1857,72 +1857,72 @@ class="link-seesrc" target="_blank">SourceSource -Edit +Edit proc asQuat(self: Basis): Quat {.raises: [], tags: [].}Source -Edit +Edit proc xform(self: Basis; v: Vector3): Vector3 {.inline, raises: [], tags: [].}Source -Edit +Edit proc xformInv(self: Basis; v: Vector3): Vector3 {.inline, raises: [], tags: [].}Source -Edit +Edit proc orthogonalIndex(self: Basis): int {.raises: [], tags: [].}Source -Edit +Edit proc setOrthogonalIndex(self: var Basis; idx: range[0 .. 23]) {.raises: [], tags: [].}Source -Edit +Edit proc rotate(self: var Vector3; axis: Vector3; phi: float32) {.raises: [], tags: [].}Source -Edit +Edit proc rotated(self: Vector3; axis: Vector3; phi: float32): Vector3 {.raises: [], tags: [].}Source -Edit +Edit @@ -1935,7 +1935,7 @@ class="link-seesrc" target="_blank">SourceSource Edit @@ -1302,7 +1302,7 @@ class="link-seesrc" target="_blank">Source Initializes black color with 1.0 alpha Source Edit @@ -1311,7 +1311,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1320,7 +1320,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1329,7 +1329,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1338,7 +1338,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1347,7 +1347,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1356,7 +1356,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1365,7 +1365,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1374,7 +1374,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1383,7 +1383,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1392,7 +1392,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1401,7 +1401,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1410,7 +1410,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1419,7 +1419,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1434,7 +1434,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1340,7 +1340,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1349,7 +1349,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1358,7 +1358,7 @@ class="link-seesrc" target="_blank">Source WARNING: do not keep the returned value for longer than the lifetime of dict Source Edit @@ -1367,7 +1367,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1376,7 +1376,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1385,7 +1385,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1394,7 +1394,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1403,7 +1403,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1412,7 +1412,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1421,7 +1421,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1430,7 +1430,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1439,7 +1439,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1448,7 +1448,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1457,7 +1457,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1466,7 +1466,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1475,7 +1475,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1484,7 +1484,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1493,7 +1493,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1502,7 +1502,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1511,7 +1511,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1525,7 +1525,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1534,7 +1534,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1543,7 +1543,7 @@ class="link-seesrc" target="_blank">Source Source Edit @@ -1558,7 +1558,7 @@ class="link-seesrc" target="_blank">Source
proc isEqualApprox(a, b: float32): bool {.inline, raises: [], tags: [].}
proc isEqualApprox(a, b: float32): bool {.inline, noinit, raises: [], tags: [].}
proc isEqualApprox(a, b: float64): bool {.inline, raises: [], tags: [].}
proc isEqualApprox(a, b: float64): bool {.inline, noinit, raises: [], tags: [].}
proc sign(a: float32): float32 {.inline, raises: [], tags: [].}
proc sign(a: float32): float32 {.inline, noinit, raises: [], tags: [].}
proc sign(a: float64): float64 {.inline, raises: [], tags: [].}
proc sign(a: float64): float64 {.inline, noinit, raises: [], tags: [].}
proc stepify(value, step: float64): float64 {.raises: [], tags: [].}
proc stepify(value, step: float64): float64 {.inline, noinit, raises: [], tags: [].}
proc stepify(value, step: float32): float32 {.raises: [], tags: [].}
proc stepify(value, step: float32): float32 {.inline, noinit, raises: [], tags: [].}
proc min(x, y: float32): float32 {.inline, noinit, raises: [], tags: [].}
proc abs(x: float32): float32 {.inline, noinit, raises: [], tags: [].}
proc max(x, y: float32): float32 {.inline, noinit, raises: [], tags: [].}
proc print(parts: varargs[string, `$`]) {.raises: [], tags: [].}
template printWarning(warning: typed)
template printError(error: typed)
print("MyTool initialized!")
Objects can be instantiated by invoking gdnew or by using load or any other way that you can find in Godot API.
Source Edit @@ -1309,7 +1309,7 @@ class="link-seesrc" target="_blank">Source diff --git a/master/godotnim.html b/master/godotnim.html index 324f121..6a7646a 100644 --- a/master/godotnim.html +++ b/master/godotnim.html @@ -1288,8 +1288,6 @@ function main() {refClasses = newSeq(0)
proc print(parts: varargs[string, `$`]) {.raises: [], tags: [].}
proc getClassName(o: NimGodotObject): string {.raises: [], tags: [].}
proc deinit(obj: NimGodotObject) {.raises: [], tags: [].}
proc nimGodotObjectFinalizer[T: NimGodotObject](obj: T)
proc asNimGodotObject[T: NimGodotObject](godotObject: ptr GodotObject; @@ -1556,36 +1541,36 @@ class="link-seesrc" target="_blank">Source
proc newVariant(obj: NimGodotObject): Variant {.inline, raises: [], tags: [].}
proc asObject[T: NimGodotObject](v: Variant): T {.inline.}
proc asObject(v: Variant; T: typedesc[NimGodotObject]): T:type {.inline.}
proc `as`[T: NimGodotObject](obj: NimGodotObject; t: typedesc[T]): T
This can be used either in dot notation (node.as(Button)) or infix notation (node as Button).
Source -Edit +Editproc `of`[T: NimGodotObject](obj: NimGodotObject; t: typedesc[T]): bool {.inline.}
proc getSingleton[T: NimGodotObject](): T
proc gdnew[T: NimGodotObject](): T
proc newCallError(err: VariantCallError): ref CallError {.raises: [], tags: [].}
proc newConversionError(err: ConversionResult): ref ValueError {.raises: [], tags: [].}
proc setGodotObject(nimObj: NimGodotObject; obj: ptr GodotObject) {.inline, raises: [], @@ -1649,9 +1634,9 @@ class="link-seesrc" target="_blank">Sourcediff --git a/master/godotpoolarrays.html b/master/godotpoolarrays.html index d40125e..406a940 100644 --- a/master/godotpoolarrays.html +++ b/master/godotpoolarrays.html @@ -1242,191 +1242,191 @@ function main() { Procs- Used from Godot constructor produced by gdobj macro. Do not call. Source -Edit +Edit
proc setNativeObject(nimObj: NimGodotObject; nativeObj: NimGodotObject) {.inline, @@ -1659,72 +1644,72 @@ class="link-seesrc" target="_blank">Source- Used from Godot constructor produced by gdobj macro. Do not call. Source -Edit +Edit
proc removeGodotObject(nimObj: NimGodotObject) {.inline, raises: [], tags: [].}- Used from Godot destructor produced by gdobj macro. Do not call. Source -Edit +Edit
proc `==`(self, other: NimGodotObject): bool {.inline, raises: [], tags: [].}- Compares objects by referential equality. Source -Edit +Edit
proc godotObject(nimObj: NimGodotObject): ptr GodotObject {.inline, raises: [], tags: [].}- Returns raw poitner to GodotObject. Use only if you know what you are doing. Source -Edit +Edit
proc godotTypeInfo(T: typedesc[NimGodotObject]): GodotTypeInfo {.inline.}- Source -Edit +Edit
proc toVariant(self: NimGodotObject): Variant {.inline, raises: [], tags: [].}- Source -Edit +Edit
proc fromVariant[T: NimGodotObject](self: var T; val: Variant): ConversionResult- Source -Edit +Edit
proc toVariant(self: Variant): Variant {.inline, raises: [], tags: [].}- Source -Edit +Edit
proc fromVariant(self: var Variant; val: Variant): ConversionResult {.inline, @@ -1732,216 +1717,216 @@ class="link-seesrc" target="_blank">Sourcediff --git a/master/godotnodepaths.html b/master/godotnodepaths.html index 468b626..7cbe276 100644 --- a/master/godotnodepaths.html +++ b/master/godotnodepaths.html @@ -1288,7 +1288,7 @@ function main() {- Source -Edit +Edit
proc godotTypeInfo(T: typedesc[SomeGodotOrNum]): GodotTypeInfo {.inline.}- Source -Edit +Edit
proc godotTypeInfo(T: typedesc[range]): VariantType {.inline.}- Source -Edit +Edit
proc toVariant[T: SomeGodotOrNum](val: T): Variant {.inline.}- Source -Edit +Edit
proc fromVariant[T: SomeSignedInt or SomeUnsignedInt](self: var T; val: Variant): ConversionResult- Source -Edit +Edit
proc godotTypeInfo(T: typedesc[enum]): GodotTypeInfo- Source -Edit +Edit
proc toVariant[T: enum](self: T): Variant {.inline.}- Source -Edit +Edit
proc fromVariant[T: enum](self: var T; val: Variant): ConversionResult {.inline.}- Source -Edit +Edit
proc fromVariant[T: SomeFloat](self: var T; val: Variant): ConversionResult- Source -Edit +Edit
proc fromVariant[T: SomeGodot](self: var T; val: Variant): ConversionResult- Source -Edit +Edit
proc godotTypeInfo(T: typedesc[string]): GodotTypeInfo {.inline.}- Source -Edit +Edit
proc toVariant(s: string): Variant {.inline, raises: [], tags: [].}- Source -Edit +Edit
proc fromVariant(s: var string; val: Variant): ConversionResult {.raises: [], tags: [].}- Source -Edit +Edit
proc godotTypeInfo(T: typedesc[seq]): GodotTypeInfo- Source -Edit +Edit
proc godotTypeInfo(T: typedesc[array]): GodotTypeInfo- Source -Edit +Edit
proc toVariant[T](s: seq[T]): Variant- Source -Edit +Edit
proc toVariant[I, T](s: array[I, T]): Variant- Source -Edit +Edit
proc fromVariant[T](s: var seq[T]; val: Variant): ConversionResult- Source -Edit +Edit
proc fromVariant[T: array](s: var T; val: Variant): ConversionResult- Source -Edit +Edit
proc godotTypeInfo(T: typedesc[Table | TableRef]): GodotTypeInfo {.inline.}- Source -Edit +Edit
proc toVariant[T: Table or TableRef](t: T): Variant- Source -Edit +Edit
proc fromVariant[T: Table or TableRef](t: var T; val: Variant): ConversionResult- Source -Edit +Edit
proc getNativeLibHandle(): pointer {.raises: [], tags: [].}- Returns NativeScript library handle used to register type information in Godot. Source -Edit +Edit
proc registerFrameCallback(cb: proc () {.closure.}) {.raises: [], tags: [].}- Source -Edit +Edit
@@ -1949,31 +1934,13 @@ class="link-seesrc" target="_blank">SourceTemplates
-
- -
template printWarning(warning: typed)- -Prints warning to Godot log, adding filename and line information. - Source -Edit - -
-- -
template printError(error: typed)- -Prints error to Godot log, adding filename and line information. - Source -Edit - -
template registerClass(T: typedesc; godotClassName: cstring; native: bool)- Registers the specified Godot type. Used by gdobj macro and godotapigen. Source -Edit +Edit
@@ -1986,7 +1953,7 @@ class="link-seesrc" target="_blank">Source- Source Edit @@ -1298,7 +1298,7 @@ class="link-seesrc" target="_blank">Source
- Source Edit @@ -1307,7 +1307,7 @@ class="link-seesrc" target="_blank">Source
- Source Edit @@ -1316,7 +1316,7 @@ class="link-seesrc" target="_blank">Source
- Source Edit @@ -1325,7 +1325,7 @@ class="link-seesrc" target="_blank">Source
- Source Edit @@ -1334,7 +1334,7 @@ class="link-seesrc" target="_blank">Source
- Source Edit @@ -1343,7 +1343,7 @@ class="link-seesrc" target="_blank">Source
- Source Edit @@ -1352,7 +1352,7 @@ class="link-seesrc" target="_blank">Source
- Source Edit @@ -1362,7 +1362,7 @@ class="link-seesrc" target="_blank">Source
- Source Edit @@ -1372,7 +1372,7 @@ class="link-seesrc" target="_blank">Source
- Source Edit @@ -1381,7 +1381,7 @@ class="link-seesrc" target="_blank">Source
- Source Edit @@ -1390,7 +1390,7 @@ class="link-seesrc" target="_blank">Source
- Source Edit @@ -1405,7 +1405,7 @@ class="link-seesrc" target="_blank">Source
proc initGodotPoolByteArray(dest122068: var GodotPoolByteArray) {.inline, raises: [], + proc initGodotPoolByteArray(dest123068: var GodotPoolByteArray) {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolByteArray(dest122070: var GodotPoolByteArray; - src122072: GodotPoolByteArray) {.inline, raises: [], + proc initGodotPoolByteArray(dest123070: var GodotPoolByteArray; + src123072: GodotPoolByteArray) {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolByteArray(dest122074: var GodotPoolByteArray; arr122076: GodotArray) {.+ proc initGodotPoolByteArray(dest123074: var GodotPoolByteArray; arr123076: GodotArray) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc deinit(self122078: var GodotPoolByteArray) {.inline, raises: [], tags: [].} proc deinit(self123078: var GodotPoolByteArray) {.inline, raises: [], tags: [].}- Source Edit
- proc add(self122080: var GodotPoolByteArray; data122082: byte) {.inline, raises: [], + proc add(self123080: var GodotPoolByteArray; data123082: byte) {.inline, raises: [], tags: [].}- Source Edit
- proc add(self122084: var GodotPoolByteArray; arr122086: GodotPoolByteArray) {.inline, + proc add(self123084: var GodotPoolByteArray; arr123086: GodotPoolByteArray) {.inline, raises: [], tags: [].}- Source Edit
- proc insert(self122088: var GodotPoolByteArray; idx122090: cint; data122092: byte): Error {.+ proc insert(self123088: var GodotPoolByteArray; idx123090: cint; data123092: byte): Error {.inline, raises: [], tags: [].}- Source Edit
- proc delete(self122094: var GodotPoolByteArray; idx122096: cint) {.inline, raises: [], + proc delete(self123094: var GodotPoolByteArray; idx123096: cint) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc reverse(self122098: var GodotPoolByteArray) {.inline, raises: [], tags: [].} proc reverse(self123098: var GodotPoolByteArray) {.inline, raises: [], tags: [].}- Source Edit
- proc setLen(self122100: var GodotPoolByteArray; size122102: cint) {.inline, raises: [], + proc setLen(self123100: var GodotPoolByteArray; size123102: cint) {.inline, raises: [], tags: [].}- Source Edit
- proc `[]=`(self122104: var GodotPoolByteArray; idx122106: cint; data122108: byte) {.+ proc `[]=`(self123104: var GodotPoolByteArray; idx123106: cint; data123108: byte) {.inline, raises: [], tags: [].}- Source Edit
- proc `[]`(self122110: GodotPoolByteArray; idx122112: cint): byte {.inline, raises: [], + proc `[]`(self123110: GodotPoolByteArray; idx123112: cint): byte {.inline, raises: [], tags: [].}- Source Edit
-- +
proc len(self122114: GodotPoolByteArray): cint {.inline, raises: [], tags: [].} proc len(self123114: GodotPoolByteArray): cint {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolIntArray(dest122216: var GodotPoolIntArray) {.inline, raises: [], + proc initGodotPoolIntArray(dest123216: var GodotPoolIntArray) {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolIntArray(dest122218: var GodotPoolIntArray; src122220: GodotPoolIntArray) {.+ proc initGodotPoolIntArray(dest123218: var GodotPoolIntArray; src123220: GodotPoolIntArray) {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolIntArray(dest122222: var GodotPoolIntArray; arr122224: GodotArray) {.+ proc initGodotPoolIntArray(dest123222: var GodotPoolIntArray; arr123224: GodotArray) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc deinit(self122226: var GodotPoolIntArray) {.inline, raises: [], tags: [].} proc deinit(self123226: var GodotPoolIntArray) {.inline, raises: [], tags: [].}- Source Edit
- proc add(self122228: var GodotPoolIntArray; data122230: cint) {.inline, raises: [], + proc add(self123228: var GodotPoolIntArray; data123230: cint) {.inline, raises: [], tags: [].}- Source Edit
- proc add(self122232: var GodotPoolIntArray; arr122234: GodotPoolIntArray) {.inline, + proc add(self123232: var GodotPoolIntArray; arr123234: GodotPoolIntArray) {.inline, raises: [], tags: [].}- Source Edit
- proc insert(self122236: var GodotPoolIntArray; idx122238: cint; data122240: cint): Error {.+ proc insert(self123236: var GodotPoolIntArray; idx123238: cint; data123240: cint): Error {.inline, raises: [], tags: [].}- Source Edit
- proc delete(self122242: var GodotPoolIntArray; idx122244: cint) {.inline, raises: [], + proc delete(self123242: var GodotPoolIntArray; idx123244: cint) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc reverse(self122246: var GodotPoolIntArray) {.inline, raises: [], tags: [].} proc reverse(self123246: var GodotPoolIntArray) {.inline, raises: [], tags: [].}- Source Edit
- proc setLen(self122248: var GodotPoolIntArray; size122250: cint) {.inline, raises: [], + proc setLen(self123248: var GodotPoolIntArray; size123250: cint) {.inline, raises: [], tags: [].}- Source Edit
- proc `[]=`(self122252: var GodotPoolIntArray; idx122254: cint; data122256: cint) {.+ proc `[]=`(self123252: var GodotPoolIntArray; idx123254: cint; data123256: cint) {.inline, raises: [], tags: [].}- Source Edit
- proc `[]`(self122258: GodotPoolIntArray; idx122260: cint): cint {.inline, raises: [], + proc `[]`(self123258: GodotPoolIntArray; idx123260: cint): cint {.inline, raises: [], tags: [].}- Source Edit
-- +
proc len(self122262: GodotPoolIntArray): cint {.inline, raises: [], tags: [].} proc len(self123262: GodotPoolIntArray): cint {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolRealArray(dest122352: var GodotPoolRealArray) {.inline, raises: [], + proc initGodotPoolRealArray(dest123352: var GodotPoolRealArray) {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolRealArray(dest122354: var GodotPoolRealArray; - src122356: GodotPoolRealArray) {.inline, raises: [], + proc initGodotPoolRealArray(dest123354: var GodotPoolRealArray; + src123356: GodotPoolRealArray) {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolRealArray(dest122358: var GodotPoolRealArray; arr122360: GodotArray) {.+ proc initGodotPoolRealArray(dest123358: var GodotPoolRealArray; arr123360: GodotArray) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc deinit(self122362: var GodotPoolRealArray) {.inline, raises: [], tags: [].} proc deinit(self123362: var GodotPoolRealArray) {.inline, raises: [], tags: [].}- Source Edit
- proc add(self122364: var GodotPoolRealArray; data122366: float32) {.inline, raises: [], + proc add(self123364: var GodotPoolRealArray; data123366: float32) {.inline, raises: [], tags: [].}- Source Edit
- proc add(self122368: var GodotPoolRealArray; arr122370: GodotPoolRealArray) {.inline, + proc add(self123368: var GodotPoolRealArray; arr123370: GodotPoolRealArray) {.inline, raises: [], tags: [].}- Source Edit
- proc insert(self122372: var GodotPoolRealArray; idx122374: cint; data122376: float32): Error {.+ proc insert(self123372: var GodotPoolRealArray; idx123374: cint; data123376: float32): Error {.inline, raises: [], tags: [].}- Source Edit
- proc delete(self122378: var GodotPoolRealArray; idx122380: cint) {.inline, raises: [], + proc delete(self123378: var GodotPoolRealArray; idx123380: cint) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc reverse(self122382: var GodotPoolRealArray) {.inline, raises: [], tags: [].} proc reverse(self123382: var GodotPoolRealArray) {.inline, raises: [], tags: [].}- Source Edit
- proc setLen(self122384: var GodotPoolRealArray; size122386: cint) {.inline, raises: [], + proc setLen(self123384: var GodotPoolRealArray; size123386: cint) {.inline, raises: [], tags: [].}- Source Edit
- proc `[]=`(self122388: var GodotPoolRealArray; idx122390: cint; data122392: float32) {.+ proc `[]=`(self123388: var GodotPoolRealArray; idx123390: cint; data123392: float32) {.inline, raises: [], tags: [].}- Source Edit
- proc `[]`(self122394: GodotPoolRealArray; idx122396: cint): float32 {.inline, + proc `[]`(self123394: GodotPoolRealArray; idx123396: cint): float32 {.inline, raises: [], tags: [].}- Source Edit
-- +
proc len(self122398: GodotPoolRealArray): cint {.inline, raises: [], tags: [].} proc len(self123398: GodotPoolRealArray): cint {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolStringArray(dest122488: var GodotPoolStringArray) {.inline, + proc initGodotPoolStringArray(dest123488: var GodotPoolStringArray) {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolStringArray(dest122490: var GodotPoolStringArray; - src122492: GodotPoolStringArray) {.inline, raises: [], + proc initGodotPoolStringArray(dest123490: var GodotPoolStringArray; + src123492: GodotPoolStringArray) {.inline, raises: [], tags: [].}- Source Edit
- proc initGodotPoolStringArray(dest122494: var GodotPoolStringArray; arr122496: GodotArray) {.+ proc initGodotPoolStringArray(dest123494: var GodotPoolStringArray; arr123496: GodotArray) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc deinit(self122498: var GodotPoolStringArray) {.inline, raises: [], tags: [].} proc deinit(self123498: var GodotPoolStringArray) {.inline, raises: [], tags: [].}- Source Edit
- proc add(self122500: var GodotPoolStringArray; data122502: GodotString) {.inline, + proc add(self123500: var GodotPoolStringArray; data123502: GodotString) {.inline, raises: [], tags: [].}- Source Edit
- proc add(self122504: var GodotPoolStringArray; arr122506: GodotPoolStringArray) {.+ proc add(self123504: var GodotPoolStringArray; arr123506: GodotPoolStringArray) {.inline, raises: [], tags: [].}- Source Edit
- proc insert(self122508: var GodotPoolStringArray; idx122510: cint; data122512: GodotString): Error {.+ proc insert(self123508: var GodotPoolStringArray; idx123510: cint; data123512: GodotString): Error {.inline, raises: [], tags: [].}- Source Edit
- proc delete(self122514: var GodotPoolStringArray; idx122516: cint) {.inline, + proc delete(self123514: var GodotPoolStringArray; idx123516: cint) {.inline, raises: [], tags: [].}- Source Edit
-- +
proc reverse(self122518: var GodotPoolStringArray) {.inline, raises: [], tags: [].} proc reverse(self123518: var GodotPoolStringArray) {.inline, raises: [], tags: [].}- Source Edit
- proc setLen(self122520: var GodotPoolStringArray; size122522: cint) {.