Update master documentation for changeset 6da07cada0

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Travis CI 2017-08-11 05:55:00 +00:00
commit 9e775e554d
464 changed files with 1444 additions and 1444 deletions

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@ -1220,7 +1220,7 @@ function main() {
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<p class="module-desc"><table class="docinfo" frame="void" rules="none"><col class="docinfo-name" /><col class="docinfo-content" /><tbody valign="top"><tr><th class="docinfo-name">Author:</th><td> Ruslan Mustakov</td></tr>
<tr><th class="docinfo-name">Version:</th><td> 0.5.0</td></tr>
<tr><th class="docinfo-name">Version:</th><td> 0.5.1</td></tr>
<tr><th class="docinfo-name">GitHub:</th><td> <a class="reference external" href="https://github.com/pragmagic/godot-nim">https://github.com/pragmagic/godot-nim</a></td></tr>
</tbody></table><p><tt class="docutils literal"><span class="pre">godot-nim</span></tt> library allows to create games on <a class="reference external" href="https://godotengine.org/">Godot Engine</a> with <a class="reference external" href="https://nim-lang.org/">Nim programming language</a>. Nim is a statically typed language with an elegant Python-like syntax that compiles to native code. It is garbage-collected, but its GC supports real-time mode which this library makes use of. It means the GC will never run during game frames and will use fixed amount of frame idle time to collect garbage. This leads to no stalls and close to zero compromise on performance comparing to native languages with manual memory management.</p>
<p>If you are not familiar with Nim yet, it is recommended to go through the <a class="reference external" href="https://nim-lang.org/docs/tut1.html">official tutorial</a>.</p>
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<small>Made with Nim. Generated: 2017-08-11 05:46:19 UTC</small>
<small>Made with Nim. Generated: 2017-08-11 05:54:53 UTC</small>
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