From a49fcbdac7da28bb9af40f1a12ff87ca656102ed Mon Sep 17 00:00:00 2001 From: Konstantin Zaitsev Date: Wed, 5 Feb 2020 10:30:04 +0700 Subject: [PATCH] Fix variant size for 32bit platform with memory alignment --- godot/internal/godotinternaltypes.nim | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/godot/internal/godotinternaltypes.nim b/godot/internal/godotinternaltypes.nim index 8474af8..a2910c9 100644 --- a/godot/internal/godotinternaltypes.nim +++ b/godot/internal/godotinternaltypes.nim @@ -116,7 +116,8 @@ type expected*: VariantType GodotVariant* {.byref.} = object - data: array[4 + sizeof(int) div 4, float32] + data: array[2, int64] + data2: int type GodotMethodBind* = object