Migrate to NativeScript+GDNative
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1e6646713f
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22 changed files with 608 additions and 611 deletions
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@ -4,28 +4,28 @@ import hashes
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import godotbase, poolarray, variant, strings
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proc initArray(dest: var Array) {.
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importc: "godot_array_new", header: "godot_array.h".}
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importc: "godot_array_new", header: "godot/array.h".}
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proc initArray(dest: var Array; pca: PoolColorArray) {.
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importc: "godot_array_new_pool_coloarray",
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header: "godot_array.h".}
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header: "godot/array.h".}
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proc initArray(dest: var Array; pv3a: PoolVector3Array) {.
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importc: "godot_array_new_pool_vector3_array",
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header: "godot_array.h".}
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header: "godot/array.h".}
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proc initArray(dest: var Array; pv2a: PoolVector2Array) {.
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importc: "godot_array_new_pool_vector2_array",
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header: "godot_array.h".}
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header: "godot/array.h".}
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proc initArray(dest: var Array; psa: PoolStringArray) {.
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importc: "godot_array_new_pool_string_array",
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header: "godot_array.h".}
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header: "godot/array.h".}
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proc initArray(dest: var Array; pra: PoolRealArray) {.
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importc: "godot_array_new_pool_real_array",
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header: "godot_array.h".}
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header: "godot/array.h".}
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proc initArray(dest: var Array; pia: PoolIntArray) {.
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importc: "godot_array_new_pool_int_array",
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header: "godot_array.h".}
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header: "godot/array.h".}
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proc initArray(dest: var Array; pba: PoolByteArray) {.
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importc: "godot_array_new_pool_byte_array",
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header: "godot_array.h".}
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header: "godot/array.h".}
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proc initArray*(): Array {.inline.} =
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initArray(result)
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@ -54,79 +54,79 @@ proc initArray*(pba: PoolByteArray): Array {.inline.} =
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proc `[]=`*(self: var Array; idx: cint;
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value: Variant) {.
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noSideEffect,
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importc: "godot_array_set", header: "godot_array.h".}
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importc: "godot_array_set", header: "godot/array.h".}
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proc `[]`*(self: Array; idx: cint): Variant {.
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noSideEffect,
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importc: "godot_array_get", header: "godot_array.h".}
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importc: "godot_array_get", header: "godot/array.h".}
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proc mget*(self: var Array; idx: cint): ptr Variant {.
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importc: "godot_array_operator_index", header: "godot_array.h".}
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importc: "godot_array_operator_index", header: "godot/array.h".}
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proc add*(self: var Array; value: Variant) {.
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noSideEffect,
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importc: "godot_array_append", header: "godot_array.h".}
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importc: "godot_array_append", header: "godot/array.h".}
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proc clear*(self: var Array) {.importc: "godot_array_clear",
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header: "godot_array.h".}
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header: "godot/array.h".}
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proc count*(self: Array; value: Variant): cint {.
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noSideEffect,
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importc: "godot_array_count", header: "godot_array.h".}
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importc: "godot_array_count", header: "godot/array.h".}
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proc isEmpty*(self: Array): bool {.
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noSideEffect,
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importc: "godot_array_empty", header: "godot_array.h".}
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importc: "godot_array_empty", header: "godot/array.h".}
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proc erase*(self: var Array; value: Variant) {.
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importc: "godot_array_erase", header: "godot_array.h".}
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importc: "godot_array_erase", header: "godot/array.h".}
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proc first*(self: Array): Variant {.
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noSideEffect,
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importc: "godot_array_front", header: "godot_array.h".}
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importc: "godot_array_front", header: "godot/array.h".}
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proc last*(self: Array): Variant {.
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noSideEffect,
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importc: "godot_array_back", header: "godot_array.h".}
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importc: "godot_array_back", header: "godot/array.h".}
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proc find*(self: Array; what: Variant;
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f: cint): cint {.
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noSideEffect,
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importc: "godot_array_find", header: "godot_array.h".}
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importc: "godot_array_find", header: "godot/array.h".}
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proc findLast*(self: Array; what: Variant): cint {.
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noSideEffect,
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importc: "godot_array_find_last", header: "godot_array.h".}
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importc: "godot_array_find_last", header: "godot/array.h".}
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proc contains*(self: Array; value: Variant): bool {.
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noSideEffect,
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importc: "godot_array_has", header: "godot_array.h".}
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importc: "godot_array_has", header: "godot/array.h".}
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proc godotHash*(self: Array): cint {.
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noSideEffect,
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importc: "godot_array_hash", header: "godot_array.h".}
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importc: "godot_array_hash", header: "godot/array.h".}
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proc hash*(self: Array): Hash {.inline.} =
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hash(godotHash(self))
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proc insert*(self: var Array; pos: cint;
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value: Variant) {.
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importc: "godot_array_insert", header: "godot_array.h".}
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importc: "godot_array_insert", header: "godot/array.h".}
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proc reverse*(self: var Array) {.importc: "godot_array_invert",
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header: "godot_array.h".}
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header: "godot/array.h".}
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proc popLast*(self: var Array): Variant {.
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importc: "godot_array_pop_back", header: "godot_array.h".}
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importc: "godot_array_pop_back", header: "godot/array.h".}
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proc popFirst*(self: var Array): Variant {.
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importc: "godot_array_pop_front", header: "godot_array.h".}
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importc: "godot_array_pop_front", header: "godot/array.h".}
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proc addLast*(self: var Array; value: Variant) {.
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importc: "godot_array_push_back", header: "godot_array.h".}
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importc: "godot_array_push_back", header: "godot/array.h".}
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proc addFirst*(self: var Array; value: Variant) {.
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importc: "godot_array_push_front", header: "godot_array.h".}
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importc: "godot_array_push_front", header: "godot/array.h".}
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proc delete*(self: var Array; idx: cint) {.
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importc: "godot_array_remove", header: "godot_array.h".}
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importc: "godot_array_remove", header: "godot/array.h".}
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proc setLen*(self: var Array; size: cint) {.
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importc: "godot_array_resize", header: "godot_array.h".}
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importc: "godot_array_resize", header: "godot/array.h".}
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proc rfind*(self: Array; what: Variant;
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f: cint): cint {.
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noSideEffect,
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importc: "godot_array_rfind", header: "godot_array.h".}
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importc: "godot_array_rfind", header: "godot/array.h".}
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proc len*(self: Array): cint {.
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noSideEffect,
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importc: "godot_array_size", header: "godot_array.h".}
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importc: "godot_array_size", header: "godot/array.h".}
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proc sort*(self: var Array) {.importc: "godot_array_sort",
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header: "godot_array.h".}
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header: "godot/array.h".}
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proc sortCustom*(self: var Array; obj: var GodotObject;
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funcName: GodotString) {.
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importc: "godot_array_sort_custom", header: "godot_array.h".}
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importc: "godot_array_sort_custom", header: "godot/array.h".}
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iterator items*(arr: Array): Variant =
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for i in 0..<arr.len:
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