Migrate to NativeScript+GDNative

This commit is contained in:
Ruslan Mustakov 2017-07-25 12:37:05 +07:00
commit b41a37681f
22 changed files with 608 additions and 611 deletions

View file

@ -4,28 +4,28 @@ import hashes
import godotbase, poolarray, variant, strings
proc initArray(dest: var Array) {.
importc: "godot_array_new", header: "godot_array.h".}
importc: "godot_array_new", header: "godot/array.h".}
proc initArray(dest: var Array; pca: PoolColorArray) {.
importc: "godot_array_new_pool_coloarray",
header: "godot_array.h".}
header: "godot/array.h".}
proc initArray(dest: var Array; pv3a: PoolVector3Array) {.
importc: "godot_array_new_pool_vector3_array",
header: "godot_array.h".}
header: "godot/array.h".}
proc initArray(dest: var Array; pv2a: PoolVector2Array) {.
importc: "godot_array_new_pool_vector2_array",
header: "godot_array.h".}
header: "godot/array.h".}
proc initArray(dest: var Array; psa: PoolStringArray) {.
importc: "godot_array_new_pool_string_array",
header: "godot_array.h".}
header: "godot/array.h".}
proc initArray(dest: var Array; pra: PoolRealArray) {.
importc: "godot_array_new_pool_real_array",
header: "godot_array.h".}
header: "godot/array.h".}
proc initArray(dest: var Array; pia: PoolIntArray) {.
importc: "godot_array_new_pool_int_array",
header: "godot_array.h".}
header: "godot/array.h".}
proc initArray(dest: var Array; pba: PoolByteArray) {.
importc: "godot_array_new_pool_byte_array",
header: "godot_array.h".}
header: "godot/array.h".}
proc initArray*(): Array {.inline.} =
initArray(result)
@ -54,79 +54,79 @@ proc initArray*(pba: PoolByteArray): Array {.inline.} =
proc `[]=`*(self: var Array; idx: cint;
value: Variant) {.
noSideEffect,
importc: "godot_array_set", header: "godot_array.h".}
importc: "godot_array_set", header: "godot/array.h".}
proc `[]`*(self: Array; idx: cint): Variant {.
noSideEffect,
importc: "godot_array_get", header: "godot_array.h".}
importc: "godot_array_get", header: "godot/array.h".}
proc mget*(self: var Array; idx: cint): ptr Variant {.
importc: "godot_array_operator_index", header: "godot_array.h".}
importc: "godot_array_operator_index", header: "godot/array.h".}
proc add*(self: var Array; value: Variant) {.
noSideEffect,
importc: "godot_array_append", header: "godot_array.h".}
importc: "godot_array_append", header: "godot/array.h".}
proc clear*(self: var Array) {.importc: "godot_array_clear",
header: "godot_array.h".}
header: "godot/array.h".}
proc count*(self: Array; value: Variant): cint {.
noSideEffect,
importc: "godot_array_count", header: "godot_array.h".}
importc: "godot_array_count", header: "godot/array.h".}
proc isEmpty*(self: Array): bool {.
noSideEffect,
importc: "godot_array_empty", header: "godot_array.h".}
importc: "godot_array_empty", header: "godot/array.h".}
proc erase*(self: var Array; value: Variant) {.
importc: "godot_array_erase", header: "godot_array.h".}
importc: "godot_array_erase", header: "godot/array.h".}
proc first*(self: Array): Variant {.
noSideEffect,
importc: "godot_array_front", header: "godot_array.h".}
importc: "godot_array_front", header: "godot/array.h".}
proc last*(self: Array): Variant {.
noSideEffect,
importc: "godot_array_back", header: "godot_array.h".}
importc: "godot_array_back", header: "godot/array.h".}
proc find*(self: Array; what: Variant;
f: cint): cint {.
noSideEffect,
importc: "godot_array_find", header: "godot_array.h".}
importc: "godot_array_find", header: "godot/array.h".}
proc findLast*(self: Array; what: Variant): cint {.
noSideEffect,
importc: "godot_array_find_last", header: "godot_array.h".}
importc: "godot_array_find_last", header: "godot/array.h".}
proc contains*(self: Array; value: Variant): bool {.
noSideEffect,
importc: "godot_array_has", header: "godot_array.h".}
importc: "godot_array_has", header: "godot/array.h".}
proc godotHash*(self: Array): cint {.
noSideEffect,
importc: "godot_array_hash", header: "godot_array.h".}
importc: "godot_array_hash", header: "godot/array.h".}
proc hash*(self: Array): Hash {.inline.} =
hash(godotHash(self))
proc insert*(self: var Array; pos: cint;
value: Variant) {.
importc: "godot_array_insert", header: "godot_array.h".}
importc: "godot_array_insert", header: "godot/array.h".}
proc reverse*(self: var Array) {.importc: "godot_array_invert",
header: "godot_array.h".}
header: "godot/array.h".}
proc popLast*(self: var Array): Variant {.
importc: "godot_array_pop_back", header: "godot_array.h".}
importc: "godot_array_pop_back", header: "godot/array.h".}
proc popFirst*(self: var Array): Variant {.
importc: "godot_array_pop_front", header: "godot_array.h".}
importc: "godot_array_pop_front", header: "godot/array.h".}
proc addLast*(self: var Array; value: Variant) {.
importc: "godot_array_push_back", header: "godot_array.h".}
importc: "godot_array_push_back", header: "godot/array.h".}
proc addFirst*(self: var Array; value: Variant) {.
importc: "godot_array_push_front", header: "godot_array.h".}
importc: "godot_array_push_front", header: "godot/array.h".}
proc delete*(self: var Array; idx: cint) {.
importc: "godot_array_remove", header: "godot_array.h".}
importc: "godot_array_remove", header: "godot/array.h".}
proc setLen*(self: var Array; size: cint) {.
importc: "godot_array_resize", header: "godot_array.h".}
importc: "godot_array_resize", header: "godot/array.h".}
proc rfind*(self: Array; what: Variant;
f: cint): cint {.
noSideEffect,
importc: "godot_array_rfind", header: "godot_array.h".}
importc: "godot_array_rfind", header: "godot/array.h".}
proc len*(self: Array): cint {.
noSideEffect,
importc: "godot_array_size", header: "godot_array.h".}
importc: "godot_array_size", header: "godot/array.h".}
proc sort*(self: var Array) {.importc: "godot_array_sort",
header: "godot_array.h".}
header: "godot/array.h".}
proc sortCustom*(self: var Array; obj: var GodotObject;
funcName: GodotString) {.
importc: "godot_array_sort_custom", header: "godot_array.h".}
importc: "godot_array_sort_custom", header: "godot/array.h".}
iterator items*(arr: Array): Variant =
for i in 0..<arr.len: