Migrate to NativeScript+GDNative

This commit is contained in:
Ruslan Mustakov 2017-07-25 12:37:05 +07:00
commit b41a37681f
22 changed files with 608 additions and 611 deletions

View file

@ -3,13 +3,13 @@
import godotbase, vector3, strings
type
Quat* {.importc: "godot_quat", header: "godot_quat.h", byref.} = object
Quat* {.importc: "godot_quat", header: "godot/quat.h", byref.} = object
proc initQuat(dest: var Quat; x, y, z, w: float32) {.
importc: "godot_quat_new", header: "godot_quat.h".}
importc: "godot_quat_new", header: "godot/quat.h".}
proc initQuat(dest: var Quat; axis: Vector3; angle: float32) {.
importc: "godot_quat_new_with_axis_angle",
header: "godot_quat.h".}
header: "godot/quat.h".}
proc initQuat*(x, y, z, w: float32): Quat {.inline.} =
initQuat(result, x, y, z, w)
@ -19,96 +19,96 @@ proc initQuat*(axis: Vector3; angle: float32): Quat {.inline.} =
proc x*(self: Quat): float32 {.
noSideEffect,
importc: "godot_quat_get_x", header: "godot_quat.h".}
importc: "godot_quat_get_x", header: "godot/quat.h".}
proc `x=`*(self: var Quat; val: float32) {.
noSideEffect,
importc: "godot_quat_set_x", header: "godot_quat.h".}
importc: "godot_quat_set_x", header: "godot/quat.h".}
proc y*(self: Quat): float32 {.
noSideEffect,
importc: "godot_quat_get_y", header: "godot_quat.h".}
importc: "godot_quat_get_y", header: "godot/quat.h".}
proc `y=`*(self: var Quat; val: float32) {.
noSideEffect,
importc: "godot_quat_set_y", header: "godot_quat.h".}
importc: "godot_quat_set_y", header: "godot/quat.h".}
proc z*(self: Quat): float32 {.
noSideEffect,
importc: "godot_quat_get_z", header: "godot_quat.h".}
importc: "godot_quat_get_z", header: "godot/quat.h".}
proc `z=`*(self: var Quat; val: float32) {.
noSideEffect,
importc: "godot_quat_set_z", header: "godot_quat.h".}
importc: "godot_quat_set_z", header: "godot/quat.h".}
proc w*(self: Quat): float32 {.
noSideEffect,
importc: "godot_quat_get_w", header: "godot_quat.h".}
importc: "godot_quat_get_w", header: "godot/quat.h".}
proc `w=`*(self: var Quat; val: float32) {.
noSideEffect,
importc: "godot_quat_set_w", header: "godot_quat.h".}
importc: "godot_quat_set_w", header: "godot/quat.h".}
proc toGodotString*(self: Quat): GodotString {.
noSideEffect,
importc: "godot_quat_as_string", header: "godot_quat.h".}
importc: "godot_quat_as_string", header: "godot/quat.h".}
proc `$`*(self: Quat): string {.inline.} =
$self.toGodotString()
proc length*(self: Quat): float32 {.
noSideEffect,
importc: "godot_quat_length", header: "godot_quat.h".}
importc: "godot_quat_length", header: "godot/quat.h".}
proc lengthSquared*(self: Quat): float32 {.
noSideEffect,
importc: "godot_quat_length_squared", header: "godot_quat.h".}
importc: "godot_quat_length_squared", header: "godot/quat.h".}
proc normalized*(self: Quat): Quat {.
noSideEffect,
importc: "godot_quat_normalized", header: "godot_quat.h".}
importc: "godot_quat_normalized", header: "godot/quat.h".}
proc isNormalized*(self: Quat): bool {.
noSideEffect,
importc: "godot_quat_is_normalized", header: "godot_quat.h".}
importc: "godot_quat_is_normalized", header: "godot/quat.h".}
proc inverse*(self: Quat): Quat {.
noSideEffect,
importc: "godot_quat_inverse", header: "godot_quat.h".}
importc: "godot_quat_inverse", header: "godot/quat.h".}
proc dot*(a, b: Quat): float32 {.
noSideEffect,
importc: "godot_quat_dot", header: "godot_quat.h".}
importc: "godot_quat_dot", header: "godot/quat.h".}
proc xform*(self: Quat; v: Vector3): Vector3 {.
noSideEffect,
importc: "godot_quat_xform", header: "godot_quat.h".}
importc: "godot_quat_xform", header: "godot/quat.h".}
proc slerp*(self: Quat; b: Quat; t: float32): Quat {.
noSideEffect,
importc: "godot_quat_slerp", header: "godot_quat.h".}
importc: "godot_quat_slerp", header: "godot/quat.h".}
proc slerpni*(self: Quat; b: Quat; t: float32): Quat {.
noSideEffect,
importc: "godot_quat_slerpni", header: "godot_quat.h".}
importc: "godot_quat_slerpni", header: "godot/quat.h".}
proc cubicSlerp*(self, b, pre_a, post_b: Quat;
t: float32): Quat {.
noSideEffect,
importc: "godot_quat_cubic_slerp",
header: "godot_quat.h".}
header: "godot/quat.h".}
proc `*`*(a: Quat, b: float32): Quat {.
noSideEffect,
importc: "godot_quat_operator_multiply",
header: "godot_quat.h".}
header: "godot/quat.h".}
proc `*=`*(a: var Quat, b: float32) {.inline.} =
a = a * b
proc `+`*(a, b: Quat): Quat {.
noSideEffect,
importc: "godot_quat_operator_add", header: "godot_quat.h".}
importc: "godot_quat_operator_add", header: "godot/quat.h".}
proc `+=`*(a: var Quat, b: Quat) {.inline.} =
a = a + b
proc `-`*(a, b: Quat): Quat {.
noSideEffect,
importc: "godot_quat_operator_substract",
header: "godot_quat.h".}
header: "godot/quat.h".}
proc `-=`* (a: var Quat, b: Quat) {.inline.} =
a = a - b
proc `/`*(self: Quat; b: float32): Quat {.
noSideEffect,
importc: "godot_quat_operator_divide", header: "godot_quat.h".}
importc: "godot_quat_operator_divide", header: "godot/quat.h".}
proc `/=`*(self: var Quat, b: float32) {.inline.} =
self = self / b
proc `==`*(a, b: Quat): bool {.
noSideEffect,
importc: "godot_quat_operator_equal", header: "godot_quat.h".}
importc: "godot_quat_operator_equal", header: "godot/quat.h".}
proc `-`*(self: Quat): Quat {.
noSideEffect,
importc: "godot_quat_operator_neg", header: "godot_quat.h".}
importc: "godot_quat_operator_neg", header: "godot/quat.h".}