Use GDNative API struct
This commit is contained in:
parent
cf75723fa1
commit
b62db02d8f
32 changed files with 2846 additions and 1535 deletions
|
|
@ -1,7 +1,8 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
|
||||
import vector2, vector3, colors
|
||||
import internal.godotpoolarrays, internal.godotstrings
|
||||
import godotcoretypes
|
||||
import internal.godotinternaltypes, internal.godotpoolarrays,
|
||||
internal.godotstrings
|
||||
|
||||
template definePoolArrayBase(T, GodotT, DataT, fieldName, newProcName,
|
||||
initProcName) =
|
||||
|
|
@ -51,9 +52,6 @@ template definePoolArray(T, GodotT, DataT, fieldName, newProcName, initProcName;
|
|||
proc add*(self: var T; data: DataT) {.inline.} =
|
||||
self.fieldName.add(data)
|
||||
|
||||
proc addFirst*(self: var T, data: DataT) {.inline.} =
|
||||
self.fieldName.addFirst(data)
|
||||
|
||||
proc insert*(self: var T; idx: int; data: DataT): Error {.inline.} =
|
||||
self.fieldName.insert(idx.cint, data)
|
||||
|
||||
|
|
@ -93,7 +91,7 @@ definePoolArrayBase(PoolStringArray, GodotPoolStringArray, string,
|
|||
godotPoolStringArray, newPoolStringArray,
|
||||
initGodotPoolStringArray)
|
||||
|
||||
import godotbase, arrays
|
||||
import arrays
|
||||
|
||||
definePoolArray(PoolByteArray, GodotPoolByteArray, uint8,
|
||||
godotPoolByteArray, newPoolByteArray,
|
||||
|
|
@ -122,11 +120,6 @@ proc add*(self: var PoolStringArray; data: string) =
|
|||
self.godotPoolStringArray.add(s)
|
||||
s.deinit()
|
||||
|
||||
proc addFirst*(self: var PoolStringArray, data: string) =
|
||||
var s = data.toGodotString()
|
||||
self.godotPoolStringArray.addFirst(s)
|
||||
s.deinit()
|
||||
|
||||
proc insert*(self: var PoolStringArray; idx: int; data: string): Error =
|
||||
var s = data.toGodotString()
|
||||
result = self.godotPoolStringArray.insert(idx.cint, s)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue