Use GDNative API struct
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32 changed files with 2846 additions and 1535 deletions
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@ -1,91 +1,78 @@
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# Copyright (c) 2017 Xored Software, Inc.
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import vector3
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import internal.godotstrings
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type
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Quat* {.byref.} = object
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x*: float32
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y*: float32
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z*: float32
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w*: float32
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proc initQuat(dest: var Quat; x, y, z, w: float32) {.
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importc: "godot_quat_new".}
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proc initQuat(dest: var Quat; axis: Vector3; angle: float32) {.
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importc: "godot_quat_new_with_axis_angle".}
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import internal.godotinternaltypes, godotcoretypes, gdnativeapi
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proc initQuat*(x, y, z, w: float32): Quat {.inline.} =
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initQuat(result, x, y, z, w)
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result = Quat(
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x: x,
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y: y,
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z: z,
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w: w
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)
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proc initQuat*(axis: Vector3; angle: float32): Quat {.inline.} =
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initQuat(result, axis, angle)
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proc toGodotString(self: Quat): GodotString {.
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noSideEffect,
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importc: "godot_quat_as_string".}
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getGDNativeAPI().quatNewWithAxisAngle(result, axis, angle)
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proc `$`*(self: Quat): string {.inline.} =
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$self.toGodotString()
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$getGDNativeAPI().quatAsString(self)
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proc length*(self: Quat): float32 {.inline.} =
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getGDNativeAPI().quatLength(self)
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proc lengthSquared*(self: Quat): float32 {.inline.} =
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getGDNativeAPI().quatLengthSquared(self)
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proc normalized*(self: Quat): Quat {.inline.} =
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getGDNativeAPI().quatNormalized(self)
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proc isNormalized*(self: Quat): bool {.inline.} =
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getGDNativeAPI().quatIsNormalized(self)
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proc inverse*(self: Quat): Quat {.inline.} =
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getGDNativeAPI().quatInverse(self)
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proc dot*(a, b: Quat): float32 {.inline.} =
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getGDNativeAPI().quatDot(a, b)
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proc xform*(self: Quat; v: Vector3): Vector3 {.inline.} =
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getGDNativeAPI().quatXform(self, v)
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proc slerp*(self: Quat; b: Quat; t: float32): Quat {.inline.} =
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getGDNativeAPI().quatSlerp(self, b, t)
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proc slerpni*(self: Quat; b: Quat; t: float32): Quat {.inline.} =
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getGDNativeAPI().quatSlerpni(self, b, t)
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proc cubicSlerp*(self, b, preA, postB: Quat;
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t: float32): Quat {.inline.} =
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getGDNativeAPI().quatCubicSlerp(self, b, preA, postB, t)
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proc `*`*(a: Quat, b: float32): Quat {.inline.} =
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getGDNativeAPI().quatOperatorMultiply(a, b)
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proc length*(self: Quat): float32 {.
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noSideEffect,
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importc: "godot_quat_length".}
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proc lengthSquared*(self: Quat): float32 {.
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noSideEffect,
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importc: "godot_quat_length_squared".}
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proc normalized*(self: Quat): Quat {.
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noSideEffect,
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importc: "godot_quat_normalized".}
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proc isNormalized*(self: Quat): bool {.
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noSideEffect,
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importc: "godot_quat_is_normalized".}
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proc inverse*(self: Quat): Quat {.
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noSideEffect,
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importc: "godot_quat_inverse".}
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proc dot*(a, b: Quat): float32 {.
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noSideEffect,
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importc: "godot_quat_dot".}
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proc xform*(self: Quat; v: Vector3): Vector3 {.
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noSideEffect,
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importc: "godot_quat_xform".}
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proc slerp*(self: Quat; b: Quat; t: float32): Quat {.
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noSideEffect,
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importc: "godot_quat_slerp".}
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proc slerpni*(self: Quat; b: Quat; t: float32): Quat {.
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noSideEffect,
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importc: "godot_quat_slerpni".}
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proc cubicSlerp*(self, b, pre_a, post_b: Quat;
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t: float32): Quat {.
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noSideEffect,
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importc: "godot_quat_cubic_slerp".}
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proc `*`*(a: Quat, b: float32): Quat {.
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noSideEffect,
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importc: "godot_quat_operator_multiply".}
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proc `*=`*(a: var Quat, b: float32) {.inline.} =
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a = a * b
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proc `+`*(a, b: Quat): Quat {.
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noSideEffect,
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importc: "godot_quat_operator_add".}
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proc `+`*(a, b: Quat): Quat {.inline.} =
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getGDNativeAPI().quatOperatorAdd(a, b)
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proc `+=`*(a: var Quat, b: Quat) {.inline.} =
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a = a + b
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proc `-`*(a, b: Quat): Quat {.
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noSideEffect,
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importc: "godot_quat_operator_substract".}
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proc `-`*(a, b: Quat): Quat {.inline.} =
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getGDNativeAPI().quatOperatorSubtract(a, b)
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proc `-=`* (a: var Quat, b: Quat) {.inline.} =
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a = a - b
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proc `/`*(self: Quat; b: float32): Quat {.
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noSideEffect,
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importc: "godot_quat_operator_divide".}
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proc `/`*(self: Quat; b: float32): Quat {.inline.} =
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getGDNativeAPI().quatOperatorDivide(self, b)
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proc `/=`*(self: var Quat, b: float32) {.inline.} =
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self = self / b
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proc `==`*(a, b: Quat): bool {.
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noSideEffect,
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importc: "godot_quat_operator_equal".}
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proc `-`*(self: Quat): Quat {.
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noSideEffect,
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importc: "godot_quat_operator_neg".}
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proc `==`*(a, b: Quat): bool {.inline.} =
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getGDNativeAPI().quatOperatorEqual(a, b)
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proc `-`*(self: Quat): Quat {.inline.} =
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getGDNativeAPI().quatOperatorNeg(self)
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