Use GDNative API struct

This commit is contained in:
Ruslan Mustakov 2017-10-04 23:41:15 +07:00
commit b62db02d8f
32 changed files with 2846 additions and 1535 deletions

View file

@ -1,35 +1,38 @@
# Copyright (c) 2017 Xored Software, Inc.
type
GodotString* {.byref.} = object
data: array[sizeof(int), byte]
import godotinternaltypes, gdnativeapi
proc initGodotString(dest: var GodotString) {.inline, raises: [].} =
getGDNativeAPI().stringNew(dest)
proc initGodotString(dest: var GodotString) {.
importc: "godot_string_new".}
proc initGodotString(dest: var GodotString; contents: cstring;
size: cint) {.
importc: "godot_string_new_data".}
size: cint) {.inline.} =
## Initializes ``dest`` from UTF-8 ``contents``
getGDNativeAPI().stringNewData(dest, contents, size)
proc getData(self: GodotString; dest: cstring;
size: var cint) {.
noSideEffect
importc: "godot_string_get_data".}
size: var cint) {.inline.} =
## Converts ``self`` into UTF-8 encoding, putting the result into ``dest``.
getGDNativeAPI().stringGetData(self, dest, size)
proc len*(self: GodotString): cint {.inline.} =
## Returns the length of string in bytes if it is represented as UTF-8.
getData(self, nil, result)
proc cstring*(self: GodotString): cstring {.
importc: "godot_string_c_str".}
proc `==`*(self, b: GodotString): bool {.
importc: "godot_string_operator_equal".}
proc `<`*(self, b: GodotString): bool {.
importc: "godot_string_operator_less".}
proc `&`*(self, b: GodotString): GodotString {.
importc: "godot_string_operator_plus".}
proc cstring*(self: GodotString): cstring {.inline.} =
getGDNativeAPI().stringCStr(self)
proc deinit*(self: var GodotString) {.importc: "godot_string_destroy".}
proc `==`*(self, b: GodotString): bool {.inline.} =
getGDNativeAPI().stringOperatorEqual(self, b)
proc `<`*(self, b: GodotString): bool {.inline.} =
getGDNativeAPI().stringOperatorLess(self, b)
proc `&`*(self, b: GodotString): GodotString {.inline.} =
getGDNativeAPI().stringOperatorPlus(self, b)
proc deinit*(self: var GodotString) {.inline.} =
getGDNativeAPI().stringDestroy(self)
proc `$`*(self: GodotString): string =
## Converts the ``GodotString`` into Nim string