Put internal types in their modules

This commit is contained in:
Ruslan Mustakov 2017-07-31 19:00:15 +07:00
commit be02bdfd9c
13 changed files with 27 additions and 29 deletions

View file

@ -1,8 +0,0 @@
# Copyright 2017 Xored Software, Inc.
type
GodotObject* = object
GodotArray* {.byref.} = object
p: pointer
GodotVariant* {.byref.} = object
data: array[24, byte]