Put internal types in their modules

This commit is contained in:
Ruslan Mustakov 2017-07-31 19:00:15 +07:00
commit be02bdfd9c
13 changed files with 27 additions and 29 deletions

View file

@ -45,8 +45,11 @@ type
argument*: cint
expected*: VariantType
import godotinternaltypes, godotpoolarrays, godotstrings, godotnodepaths,
godotdictionaries
GodotVariant* {.byref.} = object
data: array[24, byte]
import godotobjects, godotarrays, godotpoolarrays,
godotstrings, godotnodepaths, godotdictionaries
import core.vector2, core.rect2,
core.vector3, core.transform2d, core.planes,