Put internal types in their modules
This commit is contained in:
parent
728e3012c6
commit
be02bdfd9c
13 changed files with 27 additions and 29 deletions
|
|
@ -45,8 +45,11 @@ type
|
|||
argument*: cint
|
||||
expected*: VariantType
|
||||
|
||||
import godotinternaltypes, godotpoolarrays, godotstrings, godotnodepaths,
|
||||
godotdictionaries
|
||||
GodotVariant* {.byref.} = object
|
||||
data: array[24, byte]
|
||||
|
||||
import godotobjects, godotarrays, godotpoolarrays,
|
||||
godotstrings, godotnodepaths, godotdictionaries
|
||||
|
||||
import core.vector2, core.rect2,
|
||||
core.vector3, core.transform2d, core.planes,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue