More pool array features: subarray, mitems, mpairs
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5 changed files with 559 additions and 92 deletions
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@ -16,18 +16,52 @@ type
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GodotPoolByteArray* {.byref.} = object
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data: array[sizeof(int), byte]
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GodotPoolByteArrayReadAccess* {.byref.} = object
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data: array[1, byte]
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GodotPoolByteArrayWriteAccess* {.byref.} = object
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data: array[1, byte]
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GodotPoolIntArray* {.byref.} = object
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data: array[sizeof(int), byte]
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GodotPoolIntArrayReadAccess* {.byref.} = object
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data: array[1, byte]
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GodotPoolIntArrayWriteAccess* {.byref.} = object
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data: array[1, byte]
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GodotPoolRealArray* {.byref.} = object
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data: array[sizeof(int), byte]
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GodotPoolRealArrayReadAccess* {.byref.} = object
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data: array[1, byte]
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GodotPoolRealArrayWriteAccess* {.byref.} = object
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data: array[1, byte]
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GodotPoolStringArray* {.byref.} = object
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data: array[sizeof(int), byte]
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GodotPoolStringArrayReadAccess* {.byref.} = object
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data: array[1, byte]
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GodotPoolStringArrayWriteAccess* {.byref.} = object
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data: array[1, byte]
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GodotPoolVector2Array* {.byref.} = object
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data: array[sizeof(int), byte]
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GodotPoolVector2ArrayReadAccess* {.byref.} = object
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data: array[1, byte]
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GodotPoolVector2ArrayWriteAccess* {.byref.} = object
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data: array[1, byte]
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GodotPoolVector3Array* {.byref.} = object
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data: array[sizeof(int), byte]
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GodotPoolVector3ArrayReadAccess* {.byref.} = object
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data: array[1, byte]
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GodotPoolVector3ArrayWriteAccess* {.byref.} = object
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data: array[1, byte]
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GodotPoolColorArray* {.byref.} = object
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data: array[sizeof(int), byte]
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GodotPoolColorArrayReadAccess* {.byref.} = object
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data: array[1, byte]
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GodotPoolColorArrayWriteAccess* {.byref.} = object
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data: array[1, byte]
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GodotString* {.byref.} = object
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data: array[sizeof(int), byte]
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