Rename Rect3 to AABB to sync with Godot
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13 changed files with 195 additions and 195 deletions
73
godot/core/aabb.nim
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73
godot/core/aabb.nim
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@ -0,0 +1,73 @@
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# Copyright (c) 2017 Xored Software, Inc.
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import internal.godotinternaltypes, internal.godotstrings
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import godotcoretypes, gdnativeapi
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proc initAABB*(pos, size: Vector3): AABB {.inline.} =
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AABB(position: pos, size: size)
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proc `$`*(self: AABB): string {.inline.} =
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$getGDNativeAPI().aabbAsString(self)
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proc area*(self: AABB): float32 {.inline.} =
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getGDNativeAPI().aabbGetArea(self)
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proc hasNoArea*(self: AABB): bool {.inline.} =
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getGDNativeAPI().aabbHasNoArea(self)
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proc hasNoSurface*(self: AABB): bool {.inline.} =
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getGDNativeAPI().aabbHasNoSurface(self)
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proc intersects*(self, other: AABB): bool {.inline.} =
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getGDNativeAPI().aabbIntersects(self, other)
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proc encloses*(self, other: AABB): bool {.inline.} =
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getGDNativeAPI().aabbEncloses(self, other)
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proc merge*(self, other: AABB): AABB {.inline.} =
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getGDNativeAPI().aabbMerge(self, other)
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proc intersection*(self, other: AABB): AABB {.inline.} =
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getGDNativeAPI().aabbIntersection(self, other)
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proc intersectsPlane*(self: AABB; plane: Plane): bool {.inline.} =
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getGDNativeAPI().aabbIntersectsPlane(self, plane)
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proc intersectsSegment*(self: AABB; start, to: Vector3): bool {.inline.} =
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getGDNativeAPI().aabbIntersectsSegment(self, start, to)
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proc contains*(self: AABB; point: Vector3): bool {.inline.} =
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getGDNativeAPI().aabbHasPoint(self, point)
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proc getSupport*(self: AABB; dir: Vector3): Vector3 {.inline.} =
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getGDNativeAPI().aabbGetSupport(self, dir)
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proc getLongestAxis*(self: AABB): Vector3 {.inline.} =
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getGDNativeAPI().aabbGetLongestAxis(self)
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proc getLongestAxisIndex*(self: AABB): cint {.inline.} =
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getGDNativeAPI().aabbGetLongestAxisIndex(self)
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proc getLongestAxisSize*(self: AABB): float32 {.inline.} =
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getGDNativeAPI().aabbGetLongestAxisSize(self)
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proc getShortestAxis*(self: AABB): Vector3 {.inline.} =
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getGDNativeAPI().aabbGetShortestAxis(self)
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proc getShortestAxisIndex*(self: AABB): cint {.inline.} =
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getGDNativeAPI().aabbGetShortestAxisIndex(self)
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proc getShortestAxisSize*(self: AABB): float32 {.inline.} =
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getGDNativeAPI().aabbGetShortestAxisSize(self)
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proc expand*(self: AABB; toPoint: Vector3): AABB {.inline.} =
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getGDNativeAPI().aabbExpand(self, toPoint)
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proc grow*(self: AABB; by: float32): AABB {.inline.} =
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getGDNativeAPI().aabbGrow(self, by)
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proc getEndpoint*(self: AABB; idx: cint): Vector3 {.inline.} =
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getGDNativeAPI().aabbGetEndpoint(self, idx)
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proc `==`*(a, b: AABB): bool {.inline.} =
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getGDNativeAPI().aabbOperatorEqual(a, b)
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@ -29,7 +29,7 @@ type
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z*: float32
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w*: float32
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Rect3* {.byref.} = object
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AABB* {.byref.} = object
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position*: Vector3
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size*: Vector3
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@ -1,73 +0,0 @@
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# Copyright (c) 2017 Xored Software, Inc.
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import internal.godotinternaltypes, internal.godotstrings
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import godotcoretypes, gdnativeapi
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proc initRect3*(pos, size: Vector3): Rect3 {.inline.} =
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Rect3(position: pos, size: size)
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proc `$`*(self: Rect3): string {.inline.} =
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$getGDNativeAPI().rect3AsString(self)
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proc area*(self: Rect3): float32 {.inline.} =
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getGDNativeAPI().rect3GetArea(self)
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proc hasNoArea*(self: Rect3): bool {.inline.} =
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getGDNativeAPI().rect3HasNoArea(self)
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proc hasNoSurface*(self: Rect3): bool {.inline.} =
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getGDNativeAPI().rect3HasNoSurface(self)
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proc intersects*(self, other: Rect3): bool {.inline.} =
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getGDNativeAPI().rect3Intersects(self, other)
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proc encloses*(self, other: Rect3): bool {.inline.} =
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getGDNativeAPI().rect3Encloses(self, other)
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proc merge*(self, other: Rect3): Rect3 {.inline.} =
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getGDNativeAPI().rect3Merge(self, other)
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proc intersection*(self, other: Rect3): Rect3 {.inline.} =
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getGDNativeAPI().rect3Intersection(self, other)
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proc intersectsPlane*(self: Rect3; plane: Plane): bool {.inline.} =
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getGDNativeAPI().rect3IntersectsPlane(self, plane)
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proc intersectsSegment*(self: Rect3; start, to: Vector3): bool {.inline.} =
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getGDNativeAPI().rect3IntersectsSegment(self, start, to)
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proc contains*(self: Rect3; point: Vector3): bool {.inline.} =
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getGDNativeAPI().rect3HasPoint(self, point)
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proc getSupport*(self: Rect3; dir: Vector3): Vector3 {.inline.} =
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getGDNativeAPI().rect3GetSupport(self, dir)
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proc getLongestAxis*(self: Rect3): Vector3 {.inline.} =
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getGDNativeAPI().rect3GetLongestAxis(self)
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proc getLongestAxisIndex*(self: Rect3): cint {.inline.} =
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getGDNativeAPI().rect3GetLongestAxisIndex(self)
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proc getLongestAxisSize*(self: Rect3): float32 {.inline.} =
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getGDNativeAPI().rect3GetLongestAxisSize(self)
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proc getShortestAxis*(self: Rect3): Vector3 {.inline.} =
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getGDNativeAPI().rect3GetShortestAxis(self)
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proc getShortestAxisIndex*(self: Rect3): cint {.inline.} =
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getGDNativeAPI().rect3GetShortestAxisIndex(self)
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proc getShortestAxisSize*(self: Rect3): float32 {.inline.} =
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getGDNativeAPI().rect3GetShortestAxisSize(self)
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proc expand*(self: Rect3; toPoint: Vector3): Rect3 {.inline.} =
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getGDNativeAPI().rect3Expand(self, toPoint)
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proc grow*(self: Rect3; by: float32): Rect3 {.inline.} =
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getGDNativeAPI().rect3Grow(self, by)
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proc getEndpoint*(self: Rect3; idx: cint): Vector3 {.inline.} =
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getGDNativeAPI().rect3GetEndpoint(self, idx)
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proc `==`*(a, b: Rect3): bool {.inline.} =
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getGDNativeAPI().rect3OperatorEqual(a, b)
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@ -55,11 +55,11 @@ proc xformVector3*(self: Transform; v: Vector3): Vector3 {.inline.} =
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proc xformInvVector3*(self: Transform; v: Vector3): Vector3 {.inline.} =
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getGDNativeAPI().transformXformInvVector3(self, v)
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proc xformRect3*(self: Transform; rect: Rect3): Rect3 {.inline.} =
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getGDNativeAPI().transformXformRect3(self, rect)
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proc xformAABB*(self: Transform; rect: AABB): AABB {.inline.} =
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getGDNativeAPI().transformXformAABB(self, rect)
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proc xformInvRect3*(self: Transform; rect: Rect3): Rect3 {.inline.} =
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getGDNativeAPI().transformXformInvRect3(self, rect)
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proc xformInvAABB*(self: Transform; rect: AABB): AABB {.inline.} =
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getGDNativeAPI().transformXformInvAABB(self, rect)
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proc `==`*(self: Transform; b: Transform): bool {.inline.} =
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getGDNativeAPI().transformOperatorEqual(self, b)
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@ -80,7 +80,7 @@ proc newVariant*(s: string): Variant {.inline.} =
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godotStr.deinit()
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import basis, nodepaths
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import planes, quats, rect2, rect3, rids
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import planes, quats, rect2, aabb, rids
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import transforms, transform2d, vector2
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import vector3, colors
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@ -108,9 +108,9 @@ proc newVariant*(quat: Quat): Variant {.inline.} =
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new(result, variantFinalizer)
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initGodotVariant(result.godotVariant, quat)
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proc newVariant*(rect3: Rect3): Variant {.inline.} =
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proc newVariant*(aabb: AABB): Variant {.inline.} =
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new(result, variantFinalizer)
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initGodotVariant(result.godotVariant, rect3)
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initGodotVariant(result.godotVariant, aabb)
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proc newVariant*(basis: Basis): Variant {.inline.} =
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new(result, variantFinalizer)
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@ -207,8 +207,8 @@ proc asPlane*(self: Variant): Plane =
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proc asQuat*(self: Variant): Quat =
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self.godotVariant.asQuat()
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proc asRect3*(self: Variant): Rect3 =
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self.godotVariant.asRect3()
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proc asAABB*(self: Variant): AABB =
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self.godotVariant.asAABB()
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proc asBasis*(self: Variant): Basis =
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self.godotVariant.asBasis()
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