Rename Rect3 to AABB to sync with Godot
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13 changed files with 195 additions and 195 deletions
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@ -55,11 +55,11 @@ proc xformVector3*(self: Transform; v: Vector3): Vector3 {.inline.} =
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proc xformInvVector3*(self: Transform; v: Vector3): Vector3 {.inline.} =
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getGDNativeAPI().transformXformInvVector3(self, v)
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proc xformRect3*(self: Transform; rect: Rect3): Rect3 {.inline.} =
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getGDNativeAPI().transformXformRect3(self, rect)
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proc xformAABB*(self: Transform; rect: AABB): AABB {.inline.} =
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getGDNativeAPI().transformXformAABB(self, rect)
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proc xformInvRect3*(self: Transform; rect: Rect3): Rect3 {.inline.} =
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getGDNativeAPI().transformXformInvRect3(self, rect)
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proc xformInvAABB*(self: Transform; rect: AABB): AABB {.inline.} =
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getGDNativeAPI().transformXformInvAABB(self, rect)
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proc `==`*(self: Transform; b: Transform): bool {.inline.} =
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getGDNativeAPI().transformOperatorEqual(self, b)
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