Rename Rect3 to AABB to sync with Godot

This commit is contained in:
Ruslan Mustakov 2017-11-20 06:52:37 +07:00
commit bf5bd54356
13 changed files with 195 additions and 195 deletions

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@ -55,11 +55,11 @@ proc xformVector3*(self: Transform; v: Vector3): Vector3 {.inline.} =
proc xformInvVector3*(self: Transform; v: Vector3): Vector3 {.inline.} =
getGDNativeAPI().transformXformInvVector3(self, v)
proc xformRect3*(self: Transform; rect: Rect3): Rect3 {.inline.} =
getGDNativeAPI().transformXformRect3(self, rect)
proc xformAABB*(self: Transform; rect: AABB): AABB {.inline.} =
getGDNativeAPI().transformXformAABB(self, rect)
proc xformInvRect3*(self: Transform; rect: Rect3): Rect3 {.inline.} =
getGDNativeAPI().transformXformInvRect3(self, rect)
proc xformInvAABB*(self: Transform; rect: AABB): AABB {.inline.} =
getGDNativeAPI().transformXformInvAABB(self, rect)
proc `==`*(self: Transform; b: Transform): bool {.inline.} =
getGDNativeAPI().transformOperatorEqual(self, b)