Rename Rect3 to AABB to sync with Godot
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cc6bfa0045
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13 changed files with 195 additions and 195 deletions
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@ -80,7 +80,7 @@ proc newVariant*(s: string): Variant {.inline.} =
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godotStr.deinit()
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import basis, nodepaths
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import planes, quats, rect2, rect3, rids
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import planes, quats, rect2, aabb, rids
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import transforms, transform2d, vector2
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import vector3, colors
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@ -108,9 +108,9 @@ proc newVariant*(quat: Quat): Variant {.inline.} =
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new(result, variantFinalizer)
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initGodotVariant(result.godotVariant, quat)
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proc newVariant*(rect3: Rect3): Variant {.inline.} =
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proc newVariant*(aabb: AABB): Variant {.inline.} =
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new(result, variantFinalizer)
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initGodotVariant(result.godotVariant, rect3)
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initGodotVariant(result.godotVariant, aabb)
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proc newVariant*(basis: Basis): Variant {.inline.} =
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new(result, variantFinalizer)
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@ -207,8 +207,8 @@ proc asPlane*(self: Variant): Plane =
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proc asQuat*(self: Variant): Quat =
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self.godotVariant.asQuat()
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proc asRect3*(self: Variant): Rect3 =
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self.godotVariant.asRect3()
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proc asAABB*(self: Variant): AABB =
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self.godotVariant.asAABB()
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proc asBasis*(self: Variant): Basis =
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self.godotVariant.asBasis()
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