Rename Rect3 to AABB to sync with Godot
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cc6bfa0045
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13 changed files with 195 additions and 195 deletions
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@ -5,7 +5,7 @@ import gdnativeapi
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import core.godotcoretypes
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import core.vector2, core.rect2,
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core.vector3, core.transform2d,
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core.planes, core.quats, core.rect3,
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core.planes, core.quats, core.aabb,
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core.basis, core.transforms, core.colors,
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core.nodepaths, core.rids, core.dictionaries,
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core.arrays, core.poolarrays, core.variants
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@ -57,7 +57,7 @@ type
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SomeFloat = float32 or float64 or cfloat
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SomeGodot = bool or Vector2 or Rect2 or Vector3 or
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Transform2D or Plane or Quat or Rect3 or
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Transform2D or Plane or Quat or AABB or
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Basis or Transform or Color or NodePath or
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RID or GodotObject or Dictionary or Array or
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PoolByteArray or PoolIntArray or PoolRealArray or
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@ -497,8 +497,8 @@ proc godotTypeInfo*(T: typedesc[SomeGodotOrNum]): GodotTypeInfo {.inline.} =
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VariantType.Plane
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elif T is Quat:
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VariantType.Quat
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elif T is Rect3:
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VariantType.Rect3
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elif T is AABB:
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VariantType.AABB
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elif T is Basis:
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VariantType.Basis
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elif T is Transform:
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@ -614,8 +614,8 @@ proc fromVariant*[T: SomeGodot](self: var T, val: Variant): ConversionResult =
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self = val.asPlane()
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elif self is Quat:
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self = val.asQuat()
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elif self is Rect3:
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self = val.asRect3()
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elif self is AABB:
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self = val.asAABB()
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elif self is Basis:
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self = val.asBasis()
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elif self is Transform:
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