Fix unsigned int conversion to/from Variant
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2 changed files with 6 additions and 2 deletions
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@ -1,4 +1,4 @@
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version = "0.7.25"
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version = "0.7.26"
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author = "Xored Software, Inc."
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description = "Godot Engine bindings"
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license = "MIT"
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@ -604,7 +604,11 @@ proc fromVariant*[T: SomeSignedInt or SomeUnsignedInt](
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else: uint64)
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intVal = when T is SomeSignedInt: val.asInt()
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else: val.asUint()
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if intVal > high(T) or intVal < low(T):
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const highT = when T is SomeSignedInt: high(T).int64
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else: high(T).uint64
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const lowT = when T is SomeSignedInt: low(T).int64
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else: low(T).uint64
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if intVal > highT or intVal < lowT:
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result = ConversionResult.RangeError
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else:
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self = T(intVal)
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