Update master documentation for changeset 53f0f230da
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@ -1272,7 +1272,7 @@ Generates Godot type. Self-documenting example:<pre class="listing"><span class=
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<span class="Identifier">print</span><span class="Punctuation">(</span><span class="StringLit">"MyTool initialized!"</span><span class="Punctuation">)</span></pre><p>Objects can be instantiated by invoking <a class="reference external" href="godotnim.html#gdnew">gdnew</a> or by using <a class="reference external" href="godotapi/resource_loader.html#load,string,string,bool">load</a> or any other way that you can find in <a class="reference external" href="index.html#modules-godot-api">Godot API</a>.</p>
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<a
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href="https://github.com/pragmagic/godot-nim/tree/34753b7a27e604a94a29b6f552f6c55fcacfaa05/godot/nim/godotmacros.nim#L611"
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href="https://github.com/pragmagic/godot-nim/tree/53f0f230da7192e0eab0e82695508b5dc470a8cb/godot/nim/godotmacros.nim#L611"
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class="link-seesrc" target="_blank">Source</a>
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<a href="https://github.com/pragmagic/godot-nim/edit/master/godot/nim/godotmacros.nim#L611" class="link-seesrc" target="_blank" >Edit</a>
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@ -1287,7 +1287,7 @@ class="link-seesrc" target="_blank">Source</a>
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<div class="twelve-columns footer">
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<span class="nim-sprite"></span>
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<br/>
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<small>Made with Nim. Generated: 2017-08-09 10:07:46 UTC</small>
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<small>Made with Nim. Generated: 2017-08-09 10:34:38 UTC</small>
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</div>
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</div>
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</div>
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