Update master documentation for changeset 53f0f230da

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Travis CI 2017-08-09 10:34:59 +00:00
commit d561d1edee
464 changed files with 1387 additions and 1387 deletions

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@ -1220,7 +1220,7 @@ function main() {
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<p class="module-desc"><table class="docinfo" frame="void" rules="none"><col class="docinfo-name" /><col class="docinfo-content" /><tbody valign="top"><tr><th class="docinfo-name">Author:</th><td> Ruslan Mustakov</td></tr>
<tr><th class="docinfo-name">Version:</th><td> 0.4.1</td></tr>
<tr><th class="docinfo-name">Version:</th><td> 0.5.0</td></tr>
<tr><th class="docinfo-name">GitHub:</th><td> <a class="reference external" href="https://github.com/pragmagic/godot-nim">https://github.com/pragmagic/godot-nim</a></td></tr>
</tbody></table><p><tt class="docutils literal"><span class="pre">godot-nim</span></tt> library allows to create games on <a class="reference external" href="https://godotengine.org/">Godot Engine</a> with <a class="reference external" href="https://nim-lang.org/">Nim programming language</a>. Nim is a statically typed language with an elegant Python-like syntax that compiles to native code. It is garbage-collected, but its GC supports real-time mode which this library makes use of. It means the GC will never run during game frames and will use fixed amount of frame idle time to collect garbage. This leads to no stalls and close to zero compromise on performance comparing to native languages with manual memory management.</p>
<p>If you are not familiar with Nim yet, it is recommended to go through the <a class="reference external" href="https://nim-lang.org/docs/tut1.html">official tutorial</a>.</p>
@ -1726,7 +1726,7 @@ scons platform=&lt;your_platform&gt;</pre><p>where <tt class="docutils literal">
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<small>Made with Nim. Generated: 2017-08-09 10:08:02 UTC</small>
<small>Made with Nim. Generated: 2017-08-09 10:34:50 UTC</small>
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