Fix editor crash in multithreaded mode

This commit is contained in:
Ruslan Mustakov 2019-07-09 13:48:54 +07:00
commit db4bb91765
2 changed files with 3 additions and 2 deletions

View file

@ -1,4 +1,4 @@
version = "0.7.18" version = "0.7.19"
author = "Xored Software, Inc." author = "Xored Software, Inc."
description = "Godot Engine bindings" description = "Godot Engine bindings"
license = "MIT" license = "MIT"

View file

@ -867,7 +867,8 @@ proc godot_gdnative_init(options: ptr GDNativeInitOptions) {.
proc godot_gdnative_terminate(options: ptr GDNativeTerminateOptions) {. proc godot_gdnative_terminate(options: ptr GDNativeTerminateOptions) {.
cdecl, exportc, dynlib.} = cdecl, exportc, dynlib.} =
deallocHeap(runFinalizers = not options[].inEditor, allowGcAfterwards = false) if not options[].inEditor or not compileOption("threads"):
deallocHeap(runFinalizers = not options[].inEditor, allowGcAfterwards = false)
const nimGcStepLengthUs {.intdefine.} = 2000 const nimGcStepLengthUs {.intdefine.} = 2000