Update ref types not to be var in parameters

This commit is contained in:
Ruslan Mustakov 2018-01-25 17:39:01 +07:00
commit e3216f09d0
3 changed files with 26 additions and 26 deletions

View file

@ -33,29 +33,29 @@ template definePoolArray(T, GodotT, DataT, fieldName, newProcName, initProcName;
new(result, poolArrayFinalizer)
initProcName(result.fieldName, arr.godotArray[])
proc add*(self: var T; arr: T) {.inline.} =
proc add*(self: T; arr: T) {.inline.} =
self.fieldName.add(arr.fieldName)
proc delete*(self: var T; idx: int) {.inline.} =
proc delete*(self: T; idx: int) {.inline.} =
self.fieldName.delete(idx.cint)
proc reverse*(self: var T) {.inline.} =
proc reverse*(self: T) {.inline.} =
self.fieldName.reverse()
proc setLen*(self: var T; size: int) {.inline.} =
proc setLen*(self: T; size: int) {.inline.} =
self.fieldName.setLen(size.cint)
proc len*(self: T): int {.inline.} =
self.fieldName.len.int
when not noData:
proc add*(self: var T; data: DataT) {.inline.} =
proc add*(self: T; data: DataT) {.inline.} =
self.fieldName.add(data)
proc insert*(self: var T; idx: int; data: DataT): Error {.inline.} =
proc insert*(self: T; idx: int; data: DataT): Error {.inline.} =
self.fieldName.insert(idx.cint, data)
proc `[]=`*(self: var T; idx: int; data: DataT) {.inline.} =
proc `[]=`*(self: T; idx: int; data: DataT) {.inline.} =
self.fieldName[idx.cint] = data
proc `[]`*(self: T; idx: int): DataT {.inline.} =
@ -115,17 +115,17 @@ definePoolArray(PoolStringArray, GodotPoolStringArray, string,
godotPoolStringArray, newPoolStringArray,
initGodotPoolStringArray, true)
proc add*(self: var PoolStringArray; data: string) =
proc add*(self: PoolStringArray; data: string) =
var s = data.toGodotString()
self.godotPoolStringArray.add(s)
s.deinit()
proc insert*(self: var PoolStringArray; idx: int; data: string): Error =
proc insert*(self: PoolStringArray; idx: int; data: string): Error =
var s = data.toGodotString()
result = self.godotPoolStringArray.insert(idx.cint, s)
s.deinit()
proc `[]=`*(self: var PoolStringArray; idx: int; data: string) =
proc `[]=`*(self: PoolStringArray; idx: int; data: string) =
var s = data.toGodotString()
self.godotPoolStringArray[idx.cint] = s
s.deinit()