Update GDNative API struct
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26570707aa
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2 changed files with 64 additions and 1 deletions
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@ -1,4 +1,4 @@
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version = "0.6.2"
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version = "0.6.3"
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author = "Xored Software, Inc."
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description = "Godot Engine bindings"
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license = "MIT"
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@ -295,6 +295,8 @@ type GDNativeAPI* = object
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolByteArrayResize*: proc (self: var GodotPoolByteArray, size: cint)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolByteArrayRead: pointer
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poolByteArrayWrite: pointer
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poolByteArraySet*: proc (self: var GodotPoolByteArray, idx: cint, data: byte)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolByteArrayGet*: proc (self: GodotPoolByteArray, idx: cint): byte
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@ -330,6 +332,8 @@ type GDNativeAPI* = object
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolIntArrayResize*: proc (self: var GodotPoolIntArray, size: cint)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolIntArrayRead: pointer
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poolIntArrayWrite: pointer
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poolIntArraySet*: proc (self: var GodotPoolIntArray, idx: cint, data: cint)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolIntArrayGet*: proc (self: GodotPoolIntArray, idx: cint): cint
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@ -367,6 +371,8 @@ type GDNativeAPI* = object
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolRealArrayResize*: proc (self: var GodotPoolRealArray, size: cint)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolRealArrayRead: pointer
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poolRealArrayWrite: pointer
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poolRealArraySet*: proc (self: var GodotPoolRealArray, idx: cint,
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data: float32)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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@ -413,6 +419,8 @@ type GDNativeAPI* = object
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poolStringArrayResize*: proc (self: var GodotPoolStringArray, size: cint)
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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poolStringArrayRead: pointer
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poolStringArrayWrite: pointer
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poolStringArraySet*: proc (self: var GodotPoolStringArray, idx: cint,
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data: GodotString)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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@ -459,6 +467,8 @@ type GDNativeAPI* = object
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poolVector2ArrayResize*: proc (self: var GodotPoolVector2Array, size: cint)
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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poolVector2ArrayRead: pointer
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poolVector2ArrayWrite: pointer
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poolVector2ArraySet*: proc (self: var GodotPoolVector2Array, idx: cint,
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data: Vector2)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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@ -504,6 +514,8 @@ type GDNativeAPI* = object
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poolVector3ArrayResize*: proc (self: var GodotPoolVector3Array,
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size: cint) {.noconv, raises: [], gcsafe,
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tags: [], locks: 0.}
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poolVector3ArrayRead: pointer
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poolVector3ArrayWrite: pointer
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poolVector3ArraySet*: proc (self: var GodotPoolVector3Array, idx: cint,
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data: Vector3) {.noconv, raises: [], gcsafe,
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tags: [], locks: 0.}
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@ -545,6 +557,8 @@ type GDNativeAPI* = object
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolColorArrayResize*: proc (self: var GodotPoolColorArray, size: cint)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolColorArrayRead: pointer
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poolColorArrayWrite: pointer
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poolColorArraySet*: proc (self: var GodotPoolColorArray, idx: cint,
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data: Color)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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@ -556,6 +570,52 @@ type GDNativeAPI* = object
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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# Pool Array Read Access API
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poolByteArrayReadAccessPtr: pointer
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poolByteArrayReadAccessOperatorAssign: pointer
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poolByteArrayReadAccessDestroy: pointer
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poolIntArrayReadAccessPtr: pointer
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poolIntArrayReadAccessOperatorAssign: pointer
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poolIntArrayReadAccessDestroy: pointer
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poolRealArrayReadAccessPtr: pointer
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poolRealArrayReadAccessOperatorAssign: pointer
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poolRealArrayReadAccessDestroy: pointer
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poolStringArrayReadAccessPtr: pointer
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poolStringArrayReadAccessOperatorAssign: pointer
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poolStringArrayReadAccessDestroy: pointer
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poolVector2ArrayReadAccessPtr: pointer
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poolVector2ArrayReadAccessOperatorAssign: pointer
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poolVector2ArrayReadAccessDestroy: pointer
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poolVector3ArrayReadAccessPtr: pointer
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poolVector3ArrayReadAccessOperatorAssign: pointer
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poolVector3ArrayReadAccessDestroy: pointer
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poolColorArrayReadAccessPtr: pointer
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poolColorArrayReadAccessOperatorAssign: pointer
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poolColorArrayReadAccessDestroy: pointer
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poolByteArrayWriteAccessPtr: pointer
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poolByteArrayWriteAccessOperatorAssign: pointer
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poolByteArrayWriteAccessDestroy: pointer
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poolIntArrayWriteAccessPtr: pointer
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poolIntArrayWriteAccessOperatorAssign: pointer
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poolIntArrayWriteAccessDestroy: pointer
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poolRealArrayWriteAccessPtr: pointer
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poolRealArrayWriteAccessOperatorAssign: pointer
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poolRealArrayWriteAccessDestroy: pointer
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poolStringArrayWriteAccessPtr: pointer
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poolStringArrayWriteAccessOperatorAssign: pointer
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poolStringArrayWriteAccessDestroy: pointer
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poolVector2ArrayWriteAccessPtr: pointer
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poolVector2ArrayWriteAccessOperatorAssign: pointer
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poolVector2ArrayWriteAccessDestroy: pointer
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poolVector3ArrayWriteAccessPtr: pointer
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poolVector3ArrayWriteAccessOperatorAssign: pointer
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poolVector3ArrayWriteAccessDestroy: pointer
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poolColorArrayWriteAccessPtr: pointer
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poolColorArrayWriteAccessOperatorAssign: pointer
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poolColorArrayWriteAccessDestroy: pointer
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# Array API
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arrayNew*: proc (dest: var GodotArray)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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@ -1155,6 +1215,7 @@ type GDNativeAPI* = object
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stringOperatorIndex: pointer
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stringCStr*: proc (self: GodotString): cstring
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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stringOperatorIndexConst: pointer
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stringUTF16Str: pointer
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stringOperatorEqual*: proc (self, other: GodotString): bool
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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@ -1379,6 +1440,8 @@ type GDNativeAPI* = object
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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var gdNativeAPI: ptr GDNativeAPI
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proc getGDNativeAPI*(): ptr GDNativeAPI {.inline.} =
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