Fix GDNative API procedure declarations
Earlier signature mismatch caused problems on macOS with Godot 3.1.
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10 changed files with 342 additions and 272 deletions
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@ -1,4 +1,4 @@
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version = "0.7.17"
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version = "0.7.18"
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author = "Xored Software, Inc."
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author = "Xored Software, Inc."
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description = "Godot Engine bindings"
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description = "Godot Engine bindings"
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license = "MIT"
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license = "MIT"
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@ -31,10 +31,10 @@ proc encloses*(self, other: AABB): bool {.inline.} =
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getGDNativeAPI().aabbEncloses(self, other)
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getGDNativeAPI().aabbEncloses(self, other)
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proc merge*(self, other: AABB): AABB {.inline.} =
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proc merge*(self, other: AABB): AABB {.inline.} =
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getGDNativeAPI().aabbMerge(self, other)
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getGDNativeAPI().aabbMerge(self, other).toAABB()
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proc intersection*(self, other: AABB): AABB {.inline.} =
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proc intersection*(self, other: AABB): AABB {.inline.} =
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getGDNativeAPI().aabbIntersection(self, other)
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getGDNativeAPI().aabbIntersection(self, other).toAABB()
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proc intersectsPlane*(self: AABB; plane: Plane): bool {.inline.} =
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proc intersectsPlane*(self: AABB; plane: Plane): bool {.inline.} =
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getGDNativeAPI().aabbIntersectsPlane(self, plane)
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getGDNativeAPI().aabbIntersectsPlane(self, plane)
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@ -46,10 +46,10 @@ proc contains*(self: AABB; point: Vector3): bool {.inline.} =
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getGDNativeAPI().aabbHasPoint(self, point)
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getGDNativeAPI().aabbHasPoint(self, point)
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proc getSupport*(self: AABB; dir: Vector3): Vector3 {.inline.} =
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proc getSupport*(self: AABB; dir: Vector3): Vector3 {.inline.} =
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getGDNativeAPI().aabbGetSupport(self, dir)
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getGDNativeAPI().aabbGetSupport(self, dir).toVector3()
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proc getLongestAxis*(self: AABB): Vector3 {.inline.} =
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proc getLongestAxis*(self: AABB): Vector3 {.inline.} =
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getGDNativeAPI().aabbGetLongestAxis(self)
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getGDNativeAPI().aabbGetLongestAxis(self).toVector3()
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proc getLongestAxisIndex*(self: AABB): cint {.inline.} =
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proc getLongestAxisIndex*(self: AABB): cint {.inline.} =
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getGDNativeAPI().aabbGetLongestAxisIndex(self)
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getGDNativeAPI().aabbGetLongestAxisIndex(self)
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@ -58,7 +58,7 @@ proc getLongestAxisSize*(self: AABB): float32 {.inline.} =
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getGDNativeAPI().aabbGetLongestAxisSize(self)
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getGDNativeAPI().aabbGetLongestAxisSize(self)
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proc getShortestAxis*(self: AABB): Vector3 {.inline.} =
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proc getShortestAxis*(self: AABB): Vector3 {.inline.} =
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getGDNativeAPI().aabbGetShortestAxis(self)
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getGDNativeAPI().aabbGetShortestAxis(self).toVector3()
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proc getShortestAxisIndex*(self: AABB): cint {.inline.} =
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proc getShortestAxisIndex*(self: AABB): cint {.inline.} =
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getGDNativeAPI().aabbGetShortestAxisIndex(self)
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getGDNativeAPI().aabbGetShortestAxisIndex(self)
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@ -67,13 +67,13 @@ proc getShortestAxisSize*(self: AABB): float32 {.inline.} =
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getGDNativeAPI().aabbGetShortestAxisSize(self)
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getGDNativeAPI().aabbGetShortestAxisSize(self)
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proc expand*(self: AABB; toPoint: Vector3): AABB {.inline.} =
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proc expand*(self: AABB; toPoint: Vector3): AABB {.inline.} =
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getGDNativeAPI().aabbExpand(self, toPoint)
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getGDNativeAPI().aabbExpand(self, toPoint).toAABB()
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proc grow*(self: AABB; by: float32): AABB {.inline.} =
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proc grow*(self: AABB; by: float32): AABB {.inline.} =
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getGDNativeAPI().aabbGrow(self, by)
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getGDNativeAPI().aabbGrow(self, by).toAABB()
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proc getEndpoint*(self: AABB; idx: cint): Vector3 {.inline.} =
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proc getEndpoint*(self: AABB; idx: cint): Vector3 {.inline.} =
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getGDNativeAPI().aabbGetEndpoint(self, idx)
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getGDNativeAPI().aabbGetEndpoint(self, idx).toVector3()
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proc `==`*(a, b: AABB): bool {.inline.} =
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proc `==`*(a, b: AABB): bool {.inline.} =
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getGDNativeAPI().aabbOperatorEqual(a, b)
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getGDNativeAPI().aabbOperatorEqual(a, b)
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@ -64,16 +64,16 @@ proc gray*(self: Color): float32 {.inline.} =
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getGDNativeAPI().colorGray(self)
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getGDNativeAPI().colorGray(self)
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proc inverted*(self: Color): Color {.inline.} =
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proc inverted*(self: Color): Color {.inline.} =
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getGDNativeAPI().colorInverted(self)
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getGDNativeAPI().colorInverted(self).toColor()
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proc contrasted*(self: Color): Color {.inline.} =
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proc contrasted*(self: Color): Color {.inline.} =
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getGDNativeAPI().colorContrasted(self)
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getGDNativeAPI().colorContrasted(self).toColor()
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proc lerp*(self: Color; b: Color; t: float32): Color {.inline.} =
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proc lerp*(self: Color; b: Color; t: float32): Color {.inline.} =
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getGDNativeAPI().colorLinearInterpolate(self, b, t)
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getGDNativeAPI().colorLinearInterpolate(self, b, t).toColor()
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proc blend*(self: Color; over: Color): Color {.inline.} =
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proc blend*(self: Color; over: Color): Color {.inline.} =
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getGDNativeAPI().colorBlend(self, over)
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getGDNativeAPI().colorBlend(self, over).toColor()
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proc `==`*(a, b: Color): bool {.inline.} =
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proc `==`*(a, b: Color): bool {.inline.} =
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a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
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a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
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@ -26,13 +26,13 @@ proc hash*(self: Plane): Hash {.inline, noinit.} =
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!$(self.normal.hash() !& self.d.hash())
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!$(self.normal.hash() !& self.d.hash())
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proc normalized*(self: Plane): Plane {.inline.} =
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proc normalized*(self: Plane): Plane {.inline.} =
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getGDNativeAPI().planeNormalized(self)
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getGDNativeAPI().planeNormalized(self).toPlane()
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proc center*(self: Plane): Vector3 {.inline.} =
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proc center*(self: Plane): Vector3 {.inline.} =
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getGDNativeAPI().planeCenter(self)
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getGDNativeAPI().planeCenter(self).toVector3()
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proc getAnyPoint*(self: Plane): Vector3 {.inline.} =
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proc getAnyPoint*(self: Plane): Vector3 {.inline.} =
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getGDNativeAPI().planeGetAnyPoint(self)
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getGDNativeAPI().planeGetAnyPoint(self).toVector3()
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proc isPointOver*(self: Plane; point: Vector3): bool {.inline.} =
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proc isPointOver*(self: Plane; point: Vector3): bool {.inline.} =
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getGDNativeAPI().planeIsPointOver(self, point)
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getGDNativeAPI().planeIsPointOver(self, point)
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@ -45,7 +45,7 @@ proc contains*(self: Plane; point: Vector3;
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getGDNativeAPI().planeHasPoint(self, point, epsilon)
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getGDNativeAPI().planeHasPoint(self, point, epsilon)
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proc project*(self: Plane; point: Vector3): Vector3 {.inline.} =
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proc project*(self: Plane; point: Vector3): Vector3 {.inline.} =
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getGDNativeAPI().planeProject(self, point)
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getGDNativeAPI().planeProject(self, point).toVector3()
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proc intersect3*(self: Plane; dest: var Vector3;
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proc intersect3*(self: Plane; dest: var Vector3;
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b, c: Plane): bool {.inline.} =
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b, c: Plane): bool {.inline.} =
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@ -60,7 +60,7 @@ proc intersectsSegment*(self: Plane; dest: var Vector3;
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getGDNativeAPI().planeIntersectsSegment(self, dest, segmentBegin, segmentEnd)
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getGDNativeAPI().planeIntersectsSegment(self, dest, segmentBegin, segmentEnd)
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proc `-`*(self: Plane): Plane {.inline.} =
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proc `-`*(self: Plane): Plane {.inline.} =
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getGDNativeAPI().planeOperatorNeg(self)
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getGDNativeAPI().planeOperatorNeg(self).toPlane()
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proc `==`*(a, b: Plane): bool {.inline.} =
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proc `==`*(a, b: Plane): bool {.inline.} =
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getGDNativeAPI().planeOperatorEqual(a, b)
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getGDNativeAPI().planeOperatorEqual(a, b)
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@ -29,50 +29,50 @@ proc lengthSquared*(self: Quat): float32 {.inline.} =
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getGDNativeAPI().quatLengthSquared(self)
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getGDNativeAPI().quatLengthSquared(self)
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proc normalized*(self: Quat): Quat {.inline.} =
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proc normalized*(self: Quat): Quat {.inline.} =
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getGDNativeAPI().quatNormalized(self)
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getGDNativeAPI().quatNormalized(self).toQuat()
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proc isNormalized*(self: Quat): bool {.inline.} =
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proc isNormalized*(self: Quat): bool {.inline.} =
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getGDNativeAPI().quatIsNormalized(self)
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getGDNativeAPI().quatIsNormalized(self)
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proc inverse*(self: Quat): Quat {.inline.} =
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proc inverse*(self: Quat): Quat {.inline.} =
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getGDNativeAPI().quatInverse(self)
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getGDNativeAPI().quatInverse(self).toQuat()
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proc dot*(a, b: Quat): float32 {.inline.} =
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proc dot*(a, b: Quat): float32 {.inline.} =
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getGDNativeAPI().quatDot(a, b)
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getGDNativeAPI().quatDot(a, b)
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proc xform*(self: Quat; v: Vector3): Vector3 {.inline.} =
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proc xform*(self: Quat; v: Vector3): Vector3 {.inline.} =
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getGDNativeAPI().quatXform(self, v)
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getGDNativeAPI().quatXform(self, v).toVector3()
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proc slerp*(self: Quat; b: Quat; t: float32): Quat {.inline.} =
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proc slerp*(self: Quat; b: Quat; t: float32): Quat {.inline.} =
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getGDNativeAPI().quatSlerp(self, b, t)
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getGDNativeAPI().quatSlerp(self, b, t).toQuat()
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proc slerpni*(self: Quat; b: Quat; t: float32): Quat {.inline.} =
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proc slerpni*(self: Quat; b: Quat; t: float32): Quat {.inline.} =
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getGDNativeAPI().quatSlerpni(self, b, t)
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getGDNativeAPI().quatSlerpni(self, b, t).toQuat()
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proc cubicSlerp*(self, b, preA, postB: Quat;
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proc cubicSlerp*(self, b, preA, postB: Quat;
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t: float32): Quat {.inline.} =
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t: float32): Quat {.inline.} =
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getGDNativeAPI().quatCubicSlerp(self, b, preA, postB, t)
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getGDNativeAPI().quatCubicSlerp(self, b, preA, postB, t).toQuat()
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proc `*`*(a: Quat, b: float32): Quat {.inline.} =
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proc `*`*(a: Quat, b: float32): Quat {.inline.} =
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getGDNativeAPI().quatOperatorMultiply(a, b)
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getGDNativeAPI().quatOperatorMultiply(a, b).toQuat()
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proc `*=`*(a: var Quat, b: float32) {.inline.} =
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proc `*=`*(a: var Quat, b: float32) {.inline.} =
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a = a * b
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a = a * b
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proc `+`*(a, b: Quat): Quat {.inline.} =
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proc `+`*(a, b: Quat): Quat {.inline.} =
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getGDNativeAPI().quatOperatorAdd(a, b)
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getGDNativeAPI().quatOperatorAdd(a, b).toQuat()
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proc `+=`*(a: var Quat, b: Quat) {.inline.} =
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proc `+=`*(a: var Quat, b: Quat) {.inline.} =
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a = a + b
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a = a + b
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proc `-`*(a, b: Quat): Quat {.inline.} =
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proc `-`*(a, b: Quat): Quat {.inline.} =
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getGDNativeAPI().quatOperatorSubtract(a, b)
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getGDNativeAPI().quatOperatorSubtract(a, b).toQuat()
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proc `-=`* (a: var Quat, b: Quat) {.inline.} =
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proc `-=`* (a: var Quat, b: Quat) {.inline.} =
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a = a - b
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a = a - b
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proc `/`*(self: Quat; b: float32): Quat {.inline.} =
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proc `/`*(self: Quat; b: float32): Quat {.inline.} =
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getGDNativeAPI().quatOperatorDivide(self, b)
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getGDNativeAPI().quatOperatorDivide(self, b).toQuat()
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proc `/=`*(self: var Quat, b: float32) {.inline.} =
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proc `/=`*(self: var Quat, b: float32) {.inline.} =
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self = self / b
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self = self / b
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@ -81,4 +81,4 @@ proc `==`*(a, b: Quat): bool {.inline.} =
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getGDNativeAPI().quatOperatorEqual(a, b)
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getGDNativeAPI().quatOperatorEqual(a, b)
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proc `-`*(self: Quat): Quat {.inline.} =
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proc `-`*(self: Quat): Quat {.inline.} =
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getGDNativeAPI().quatOperatorNeg(self)
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getGDNativeAPI().quatOperatorNeg(self).toQuat()
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@ -21,59 +21,59 @@ proc hash*(self: Transform2D): Hash {.inline, noinit.} =
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!$(self.elements[0].hash() !& self.elements[1].hash() !& self.elements[2].hash())
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!$(self.elements[0].hash() !& self.elements[1].hash() !& self.elements[2].hash())
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proc inverse*(self: Transform2D): Transform2D {.inline.} =
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proc inverse*(self: Transform2D): Transform2D {.inline.} =
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getGDNativeAPI().transform2DInverse(self)
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getGDNativeAPI().transform2DInverse(self).toTransform2D()
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proc affineInverse*(self: Transform2D): Transform2D {.inline.} =
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proc affineInverse*(self: Transform2D): Transform2D {.inline.} =
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getGDNativeAPI().transform2DAffineInverse(self)
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getGDNativeAPI().transform2DAffineInverse(self).toTransform2D()
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proc rotation*(self: Transform2D): float32 {.inline.} =
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proc rotation*(self: Transform2D): float32 {.inline.} =
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getGDNativeAPI().transform2DGetRotation(self)
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getGDNativeAPI().transform2DGetRotation(self)
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proc origin*(self: Transform2D): Vector2 {.inline.} =
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proc origin*(self: Transform2D): Vector2 {.inline.} =
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getGDNativeAPI().transform2DGetOrigin(self)
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getGDNativeAPI().transform2DGetOrigin(self).toVector2()
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proc scale*(self: Transform2D): Vector2 {.inline.} =
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proc scale*(self: Transform2D): Vector2 {.inline.} =
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getGDNativeAPI().transform2DGetScale(self)
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getGDNativeAPI().transform2DGetScale(self).toVector2()
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proc orthonormalized*(self: Transform2D): Transform2D {.inline.} =
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proc orthonormalized*(self: Transform2D): Transform2D {.inline.} =
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getGDNativeAPI().transform2DOrthonormalized(self)
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getGDNativeAPI().transform2DOrthonormalized(self).toTransform2D()
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proc rotated*(self: Transform2D; phi: float32): Transform2D {.inline.} =
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proc rotated*(self: Transform2D; phi: float32): Transform2D {.inline.} =
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getGDNativeAPI().transform2DRotated(self, phi)
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getGDNativeAPI().transform2DRotated(self, phi).toTransform2D()
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proc scaled*(self: Transform2D; scale: Vector2): Transform2D {.inline.} =
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proc scaled*(self: Transform2D; scale: Vector2): Transform2D {.inline.} =
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getGDNativeAPI().transform2DScaled(self, scale)
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getGDNativeAPI().transform2DScaled(self, scale).toTransform2D()
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proc translated*(self: Transform2D; offset: Vector2): Transform2D {.inline.} =
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proc translated*(self: Transform2D; offset: Vector2): Transform2D {.inline.} =
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getGDNativeAPI().transform2DTranslated(self, offset)
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getGDNativeAPI().transform2DTranslated(self, offset).toTransform2D()
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proc xformVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} =
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proc xformVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} =
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getGDNativeAPI().transform2DXformVector2(self, v)
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getGDNativeAPI().transform2DXformVector2(self, v).toVector2()
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proc xformInvVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} =
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proc xformInvVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} =
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getGDNativeAPI().transform2DXformInvVector2(self, v)
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getGDNativeAPI().transform2DXformInvVector2(self, v).toVector2()
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proc basisXformVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} =
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proc basisXformVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} =
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getGDNativeAPI().transform2DBasisXformVector2(self, v)
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getGDNativeAPI().transform2DBasisXformVector2(self, v).toVector2()
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proc basisXformInvVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} =
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proc basisXformInvVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} =
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getGDNativeAPI().transform2DBasisXformInvVector2(self, v)
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getGDNativeAPI().transform2DBasisXformInvVector2(self, v).toVector2()
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proc xformRect2*(self: Transform2D; rect: Rect2): Rect2 {.inline.} =
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proc xformRect2*(self: Transform2D; rect: Rect2): Rect2 {.inline.} =
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getGDNativeAPI().transform2DXformRect2(self, rect)
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getGDNativeAPI().transform2DXformRect2(self, rect).toRect2()
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proc xformInvRect2*(self: Transform2D; rect: Rect2): Rect2 {.inline.} =
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proc xformInvRect2*(self: Transform2D; rect: Rect2): Rect2 {.inline.} =
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getGDNativeAPI().transform2DXformInvRect2(self, rect)
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getGDNativeAPI().transform2DXformInvRect2(self, rect).toRect2()
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proc interpolateWith*(self, m: Transform2D;
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proc interpolateWith*(self, m: Transform2D;
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c: float32): Transform2D {.inline.} =
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c: float32): Transform2D {.inline.} =
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getGDNativeAPI().transform2DInterpolateWith(self, m, c)
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getGDNativeAPI().transform2DInterpolateWith(self, m, c).toTransform2D()
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proc `==`*(a, b: Transform2D): bool {.inline.} =
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proc `==`*(a, b: Transform2D): bool {.inline.} =
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getGDNativeAPI().transform2DOperatorEqual(a, b)
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getGDNativeAPI().transform2DOperatorEqual(a, b)
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proc `*`*(a, b: Transform2D): Transform2D {.inline.} =
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proc `*`*(a, b: Transform2D): Transform2D {.inline.} =
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getGDNativeAPI().transform2DOperatorMultiply(a, b)
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getGDNativeAPI().transform2DOperatorMultiply(a, b).toTransform2D()
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proc `*=`*(a: var Transform2D, b: Transform2D) {.inline.} =
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proc `*=`*(a: var Transform2D, b: Transform2D) {.inline.} =
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a = a * b
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a = a * b
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@ -27,50 +27,50 @@ proc hash*(self: Transform): Hash {.inline.} =
|
||||||
!$(self.basis.hash() !& self.origin.hash())
|
!$(self.basis.hash() !& self.origin.hash())
|
||||||
|
|
||||||
proc inverse*(self: Transform): Transform {.inline.} =
|
proc inverse*(self: Transform): Transform {.inline.} =
|
||||||
getGDNativeAPI().transformInverse(self)
|
getGDNativeAPI().transformInverse(self).toTransform()
|
||||||
|
|
||||||
proc affineInverse*(self: Transform): Transform {.inline.} =
|
proc affineInverse*(self: Transform): Transform {.inline.} =
|
||||||
getGDNativeAPI().transformAffineInverse(self)
|
getGDNativeAPI().transformAffineInverse(self).toTransform()
|
||||||
|
|
||||||
proc orthonormalized*(self: Transform): Transform {.inline.} =
|
proc orthonormalized*(self: Transform): Transform {.inline.} =
|
||||||
getGDNativeAPI().transformOrthonormalized(self)
|
getGDNativeAPI().transformOrthonormalized(self).toTransform()
|
||||||
|
|
||||||
proc rotated*(self: Transform; axis: Vector3;
|
proc rotated*(self: Transform; axis: Vector3;
|
||||||
phi: float32): Transform {.inline.} =
|
phi: float32): Transform {.inline.} =
|
||||||
getGDNativeAPI().transformRotated(self, axis, phi)
|
getGDNativeAPI().transformRotated(self, axis, phi).toTransform()
|
||||||
|
|
||||||
proc scaled*(self: Transform; scale: Vector3): Transform {.inline.} =
|
proc scaled*(self: Transform; scale: Vector3): Transform {.inline.} =
|
||||||
getGDNativeAPI().transformScaled(self, scale)
|
getGDNativeAPI().transformScaled(self, scale).toTransform()
|
||||||
|
|
||||||
proc translated*(self: Transform; offset: Vector3): Transform {.inline.} =
|
proc translated*(self: Transform; offset: Vector3): Transform {.inline.} =
|
||||||
getGDNativeAPI().transformTranslated(self, offset)
|
getGDNativeAPI().transformTranslated(self, offset).toTransform()
|
||||||
|
|
||||||
proc lookingAt*(self: Transform; target, up: Vector3): Transform {.inline.} =
|
proc lookingAt*(self: Transform; target, up: Vector3): Transform {.inline.} =
|
||||||
getGDNativeAPI().transformLookingAt(self, target, up)
|
getGDNativeAPI().transformLookingAt(self, target, up).toTransform()
|
||||||
|
|
||||||
proc xformPlane*(self: Transform; plane: Plane): Plane {.inline.} =
|
proc xformPlane*(self: Transform; plane: Plane): Plane {.inline.} =
|
||||||
getGDNativeAPI().transformXformPlane(self, plane)
|
getGDNativeAPI().transformXformPlane(self, plane).toPlane()
|
||||||
|
|
||||||
proc xformInvPlane*(self: Transform; plane: Plane): Plane {.inline.} =
|
proc xformInvPlane*(self: Transform; plane: Plane): Plane {.inline.} =
|
||||||
getGDNativeAPI().transformXformInvPlane(self, plane)
|
getGDNativeAPI().transformXformInvPlane(self, plane).toPlane()
|
||||||
|
|
||||||
proc xformVector3*(self: Transform; v: Vector3): Vector3 {.inline.} =
|
proc xformVector3*(self: Transform; v: Vector3): Vector3 {.inline.} =
|
||||||
getGDNativeAPI().transformXformVector3(self, v)
|
getGDNativeAPI().transformXformVector3(self, v).toVector3()
|
||||||
|
|
||||||
proc xformInvVector3*(self: Transform; v: Vector3): Vector3 {.inline.} =
|
proc xformInvVector3*(self: Transform; v: Vector3): Vector3 {.inline.} =
|
||||||
getGDNativeAPI().transformXformInvVector3(self, v)
|
getGDNativeAPI().transformXformInvVector3(self, v).toVector3()
|
||||||
|
|
||||||
proc xformAABB*(self: Transform; rect: AABB): AABB {.inline.} =
|
proc xformAABB*(self: Transform; rect: AABB): AABB {.inline.} =
|
||||||
getGDNativeAPI().transformXformAABB(self, rect)
|
getGDNativeAPI().transformXformAABB(self, rect).toAABB()
|
||||||
|
|
||||||
proc xformInvAABB*(self: Transform; rect: AABB): AABB {.inline.} =
|
proc xformInvAABB*(self: Transform; rect: AABB): AABB {.inline.} =
|
||||||
getGDNativeAPI().transformXformInvAABB(self, rect)
|
getGDNativeAPI().transformXformInvAABB(self, rect).toAABB()
|
||||||
|
|
||||||
proc `==`*(self: Transform; b: Transform): bool {.inline.} =
|
proc `==`*(self: Transform; b: Transform): bool {.inline.} =
|
||||||
getGDNativeAPI().transformOperatorEqual(self, b)
|
getGDNativeAPI().transformOperatorEqual(self, b)
|
||||||
|
|
||||||
proc `*`*(self, other: Transform): Transform {.inline.} =
|
proc `*`*(self, other: Transform): Transform {.inline.} =
|
||||||
getGDNativeAPI().transformOperatorMultiply(self, other)
|
getGDNativeAPI().transformOperatorMultiply(self, other).toTransform()
|
||||||
|
|
||||||
proc `*=`*(self: var Transform, other: Transform) {.inline.} =
|
proc `*=`*(self: var Transform, other: Transform) {.inline.} =
|
||||||
self = self * other
|
self = self * other
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -45,7 +45,15 @@ template genPoolArrayAPI(ArrayT, initIdent, DataT,
|
||||||
getGDNativeAPI().setProc(self, idx, data)
|
getGDNativeAPI().setProc(self, idx, data)
|
||||||
|
|
||||||
proc `[]`*(self: ArrayT; idx: cint): DataT {.inline.} =
|
proc `[]`*(self: ArrayT; idx: cint): DataT {.inline.} =
|
||||||
getGDNativeAPI().getProc(self, idx)
|
let data = getGDNativeAPI().getProc(self, idx)
|
||||||
|
when DataT is Color:
|
||||||
|
data.toColor()
|
||||||
|
elif DataT is Vector2:
|
||||||
|
data.toVector2()
|
||||||
|
elif DataT is Vector3:
|
||||||
|
data.toVector3()
|
||||||
|
else:
|
||||||
|
data
|
||||||
|
|
||||||
proc len*(self: ArrayT): cint {.inline.} =
|
proc len*(self: ArrayT): cint {.inline.} =
|
||||||
getGDNativeAPI().sizeProc(self)
|
getGDNativeAPI().sizeProc(self)
|
||||||
|
|
|
||||||
|
|
@ -121,34 +121,34 @@ proc asGodotString*(self: GodotVariant): GodotString {.inline.} =
|
||||||
getGDNativeAPI().variantAsString(self)
|
getGDNativeAPI().variantAsString(self)
|
||||||
|
|
||||||
proc asVector2*(self: GodotVariant): Vector2 {.inline.} =
|
proc asVector2*(self: GodotVariant): Vector2 {.inline.} =
|
||||||
getGDNativeAPI().variantAsVector2(self)
|
getGDNativeAPI().variantAsVector2(self).toVector2()
|
||||||
|
|
||||||
proc asRect2*(self: GodotVariant): Rect2 {.inline.} =
|
proc asRect2*(self: GodotVariant): Rect2 {.inline.} =
|
||||||
getGDNativeAPI().variantAsRect2(self)
|
getGDNativeAPI().variantAsRect2(self).toRect2()
|
||||||
|
|
||||||
proc asVector3*(self: GodotVariant): Vector3 {.inline.} =
|
proc asVector3*(self: GodotVariant): Vector3 {.inline.} =
|
||||||
getGDNativeAPI().variantAsVector3(self)
|
getGDNativeAPI().variantAsVector3(self).toVector3()
|
||||||
|
|
||||||
proc asTransform2D*(self: GodotVariant): Transform2D {.inline.} =
|
proc asTransform2D*(self: GodotVariant): Transform2D {.inline.} =
|
||||||
getGDNativeAPI().variantAsTransform2D(self)
|
getGDNativeAPI().variantAsTransform2D(self).toTransform2D()
|
||||||
|
|
||||||
proc asPlane*(self: GodotVariant): Plane {.inline.} =
|
proc asPlane*(self: GodotVariant): Plane {.inline.} =
|
||||||
getGDNativeAPI().variantAsPlane(self)
|
getGDNativeAPI().variantAsPlane(self).toPlane()
|
||||||
|
|
||||||
proc asQuat*(self: GodotVariant): Quat {.inline.} =
|
proc asQuat*(self: GodotVariant): Quat {.inline.} =
|
||||||
getGDNativeAPI().variantAsQuat(self)
|
getGDNativeAPI().variantAsQuat(self).toQuat()
|
||||||
|
|
||||||
proc asAABB*(self: GodotVariant): AABB {.inline.} =
|
proc asAABB*(self: GodotVariant): AABB {.inline.} =
|
||||||
getGDNativeAPI().variantAsAABB(self)
|
getGDNativeAPI().variantAsAABB(self).toAABB()
|
||||||
|
|
||||||
proc asBasis*(self: GodotVariant): Basis {.inline.} =
|
proc asBasis*(self: GodotVariant): Basis {.inline.} =
|
||||||
getGDNativeAPI().variantAsBasis(self)
|
getGDNativeAPI().variantAsBasis(self).toBasis()
|
||||||
|
|
||||||
proc asTransform*(self: GodotVariant): Transform {.inline.} =
|
proc asTransform*(self: GodotVariant): Transform {.inline.} =
|
||||||
getGDNativeAPI().variantAsTransform(self)
|
getGDNativeAPI().variantAsTransform(self).toTransform()
|
||||||
|
|
||||||
proc asColor*(self: GodotVariant): Color {.inline.} =
|
proc asColor*(self: GodotVariant): Color {.inline.} =
|
||||||
getGDNativeAPI().variantAsColor(self)
|
getGDNativeAPI().variantAsColor(self).toColor()
|
||||||
|
|
||||||
proc asNodePath*(self: GodotVariant): GodotNodePath {.inline.} =
|
proc asNodePath*(self: GodotVariant): GodotNodePath {.inline.} =
|
||||||
getGDNativeAPI().variantAsNodePath(self)
|
getGDNativeAPI().variantAsNodePath(self)
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue