Update master documentation for changeset 7e23048048

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Travis CI 2017-08-23 14:54:32 +00:00
commit ea0dd268a4
465 changed files with 3245 additions and 1759 deletions

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@ -1220,7 +1220,7 @@ function main() {
<div class="nine columns" id="content">
<div id="tocRoot"></div>
<p class="module-desc"><table class="docinfo" frame="void" rules="none"><col class="docinfo-name" /><col class="docinfo-content" /><tbody valign="top"><tr><th class="docinfo-name">Author:</th><td> Ruslan Mustakov</td></tr>
<tr><th class="docinfo-name">Version:</th><td> 0.5.4</td></tr>
<tr><th class="docinfo-name">Version:</th><td> 0.5.5</td></tr>
<tr><th class="docinfo-name">GitHub:</th><td> <a class="reference external" href="https://github.com/pragmagic/godot-nim">https://github.com/pragmagic/godot-nim</a></td></tr>
</tbody></table><p><tt class="docutils literal"><span class="pre">godot-nim</span></tt> library allows to create games on <a class="reference external" href="https://godotengine.org/">Godot Engine</a> with <a class="reference external" href="https://nim-lang.org/">Nim programming language</a>. Nim is a statically typed language with an elegant Python-like syntax that compiles to native code. It is garbage-collected, but its GC supports real-time mode which this library makes use of. It means the GC will never run during game frames and will use fixed amount of frame idle time to collect garbage. This leads to no stalls and close to zero compromise on performance comparing to native languages with manual memory management.</p>
<p>If you are not familiar with Nim yet, it is recommended to go through the <a class="reference external" href="https://nim-lang.org/docs/tut1.html">official tutorial</a>.</p>
@ -1273,7 +1273,7 @@ scons platform=&lt;your_platform&gt;</pre><p>where <tt class="docutils literal">
<li><a class="reference external" href="godotbase.html">godotbase</a> Defines <tt class="docutils literal"><span class="pre">Error</span></tt> type and few common math procedures missing in Nim's standard library.</li>
</ul>
<h2><a class="toc-backref" id="modules-godot-api" href="#modules-godot-api">Godot API</a></h2><p>This is an auto-generated list of Godot API modules. It's built from Godot changeset <a class="reference external" href="https://github.com/godotengine/godot/commit/22d21ebef0b28ee519f5806c092ca5cfcd0cea4e">22d21ebef0b28ee519f5806c092ca5cfcd0cea4e</a>.</p>
<h2><a class="toc-backref" id="modules-godot-api" href="#modules-godot-api">Godot API</a></h2><p>This is an auto-generated list of Godot API modules. It's built from Godot changeset <a class="reference external" href="https://github.com/godotengine/godot/commit/b4ad899ef64df6e341a4cbe52a15109cd3d6b2eb">b4ad899ef64df6e341a4cbe52a15109cd3d6b2eb</a>.</p>
<ul class="simple"><li><a class="reference external" href="godotapi/a_star.html">a_star</a></li>
<li><a class="reference external" href="godotapi/accept_dialog.html">accept_dialog</a></li>
<li><a class="reference external" href="godotapi/animated_sprite.html">animated_sprite</a></li>
@ -1391,6 +1391,7 @@ scons platform=&lt;your_platform&gt;</pre><p>where <tt class="docutils literal">
<li><a class="reference external" href="godotapi/editor_selection.html">editor_selection</a></li>
<li><a class="reference external" href="godotapi/editor_settings.html">editor_settings</a></li>
<li><a class="reference external" href="godotapi/editor_spatial_gizmo.html">editor_spatial_gizmo</a></li>
<li><a class="reference external" href="godotapi/encoded_object_as_id.html">encoded_object_as_id</a></li>
<li><a class="reference external" href="godotapi/engine.html">engine</a></li>
<li><a class="reference external" href="godotapi/environment.html">environment</a></li>
<li><a class="reference external" href="godotapi/file.html">file</a></li>
@ -1726,7 +1727,7 @@ scons platform=&lt;your_platform&gt;</pre><p>where <tt class="docutils literal">
<div class="twelve-columns footer">
<span class="nim-sprite"></span>
<br/>
<small>Made with Nim. Generated: 2017-08-17 12:08:06 UTC</small>
<small>Made with Nim. Generated: 2017-08-23 14:54:09 UTC</small>
</div>
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</div>