Stub moved to separate repo
This commit is contained in:
parent
294c057ff9
commit
ec707ea776
24 changed files with 1 additions and 704 deletions
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
Nim bindings for Godot 3.0 based on [GDNative](https://godotengine.org/article/dlscript-here).
|
||||
|
||||
Documentation is coming. You can learn from the [project stub](examples/stub) in the meantime.
|
||||
Documentation is coming. You can learn from the [project stub](https://github.com/pragmagic/godot-nim-stub) in the meantime.
|
||||
|
||||
## Links
|
||||
|
||||
|
|
|
|||
5
examples/stub/.gitignore
vendored
5
examples/stub/.gitignore
vendored
|
|
@ -1,5 +0,0 @@
|
|||
/project/.import
|
||||
/project/_dlls
|
||||
/nakefile
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||||
/godotapi
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||||
nimcache
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||||
|
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@ -1,11 +0,0 @@
|
|||
Stub project to demonstrate usage of the godot-nim library.
|
||||
|
||||
Prerequisites:
|
||||
|
||||
1. Install [nake](https://github.com/fowlmouth/nake): `nimble install nake -n`.
|
||||
2. Ensure `~/.nimble/bin` is in your PATH.
|
||||
3. Set `GODOT_BIN` environment varible to point to Godot executable (requires Godot 3.0 changeset [d28e9c3](https://github.com/godotengine/godot/commit/d28e9c3c0813e729195357dbb9ccd337494bc6d7) or newer).
|
||||
4. (Windows only) Set `GODOT_LIB` to point to Godot's .lib file. It should be in the `bin` folder after you build Godot.
|
||||
5. Install godot-nim: `nimble install godot`
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||||
|
||||
Run `nake build` in any directory within the project to compile for the current platform.
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@ -1,43 +0,0 @@
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# Copyright 2017 Xored Software, Inc.
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|
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import nake
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||||
import os, ospaths, times
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||||
import godotapigen
|
||||
|
||||
proc cmdParams(): string =
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||||
let params = commandLineParams()
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||||
assert(params.len > 0)
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||||
result = params[1..<params.len].join(" ")
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||||
|
||||
proc genGodotApi() =
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||||
let godotBin = getEnv("GODOT_BIN")
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||||
if godotBin.isNil or godotBin.len == 0:
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||||
echo "GODOT_BIN environment variable is not set"
|
||||
quit(-1)
|
||||
if not fileExists(godotBin):
|
||||
echo "Invalid GODOT_BIN path: " & godotBin
|
||||
quit(-1)
|
||||
|
||||
const targetDir = "godotapi"
|
||||
createDir(targetDir)
|
||||
const jsonFile = "godotapi"/"api.json"
|
||||
if not fileExists(jsonFile) or
|
||||
godotBin.getLastModificationTime() > jsonFile.getLastModificationTime():
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||||
direShell(godotBin, "--gdnative-generate-json-api", jsonFile)
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||||
if not fileExists(jsonFile):
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||||
echo "Failed to generate api.json"
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||||
quit(-1)
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||||
|
||||
genApi(targetDir, jsonFile)
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||||
|
||||
task "build", "Builds the client for the current platform":
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||||
genGodotApi()
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||||
withDir "src":
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||||
direShell("nimble", "make")
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||||
|
||||
task "clean", "Remove files produced by build":
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||||
removeDir("nimcache")
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||||
removeDir("src"/"nimcache")
|
||||
removeDir("godotapi")
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||||
removeDir("project"/"_dlls")
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||||
removeFile("nakefile")
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||||
|
|
@ -1,99 +0,0 @@
|
|||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
radiance_size = 4
|
||||
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
|
||||
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
|
||||
sky_curve = 0.25
|
||||
sky_energy = 1.0
|
||||
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
|
||||
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
|
||||
ground_curve = 0.01
|
||||
ground_energy = 1.0
|
||||
sun_color = Color( 1, 1, 1, 1 )
|
||||
sun_latitude = 35.0
|
||||
sun_longitude = 0.0
|
||||
sun_angle_min = 1.0
|
||||
sun_angle_max = 100.0
|
||||
sun_curve = 0.05
|
||||
sun_energy = 16.0
|
||||
texture_size = 2
|
||||
|
||||
[resource]
|
||||
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
||||
background_sky_scale = 1.0
|
||||
background_color = Color( 0, 0, 0, 1 )
|
||||
background_energy = 1.0
|
||||
background_canvas_max_layer = 0
|
||||
ambient_light_color = Color( 0, 0, 0, 1 )
|
||||
ambient_light_energy = 1.0
|
||||
ambient_light_sky_contribution = 0.0
|
||||
fog_enabled = false
|
||||
fog_color = Color( 0.5, 0.6, 0.7, 1 )
|
||||
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
|
||||
fog_sun_amount = 0.0
|
||||
fog_depth_enabled = true
|
||||
fog_depth_begin = 10.0
|
||||
fog_depth_curve = 1.0
|
||||
fog_transmit_enabled = false
|
||||
fog_transmit_curve = 1.0
|
||||
fog_height_enabled = false
|
||||
fog_height_min = 0.0
|
||||
fog_height_max = 100.0
|
||||
fog_height_curve = 1.0
|
||||
tonemap_mode = 0
|
||||
tonemap_exposure = 1.0
|
||||
tonemap_white = 1.0
|
||||
auto_exposure_enabled = false
|
||||
auto_exposure_scale = 0.4
|
||||
auto_exposure_min_luma = 0.05
|
||||
auto_exposure_max_luma = 8.0
|
||||
auto_exposure_speed = 0.5
|
||||
ss_reflections_enabled = false
|
||||
ss_reflections_max_steps = 64
|
||||
ss_reflections_fade_in = 0.15
|
||||
ss_reflections_fade_out = 2.0
|
||||
ss_reflections_depth_tolerance = 0.2
|
||||
ss_reflections_roughness = true
|
||||
ssao_enabled = false
|
||||
ssao_radius = 1.0
|
||||
ssao_intensity = 1.0
|
||||
ssao_radius2 = 0.0
|
||||
ssao_intensity2 = 1.0
|
||||
ssao_bias = 0.01
|
||||
ssao_light_affect = 0.0
|
||||
ssao_color = Color( 0, 0, 0, 1 )
|
||||
ssao_blur = true
|
||||
dof_blur_far_enabled = false
|
||||
dof_blur_far_distance = 10.0
|
||||
dof_blur_far_transition = 5.0
|
||||
dof_blur_far_amount = 0.1
|
||||
dof_blur_far_quality = 1
|
||||
dof_blur_near_enabled = false
|
||||
dof_blur_near_distance = 2.0
|
||||
dof_blur_near_transition = 1.0
|
||||
dof_blur_near_amount = 0.1
|
||||
dof_blur_near_quality = 1
|
||||
glow_enabled = false
|
||||
glow_levels/1 = false
|
||||
glow_levels/2 = false
|
||||
glow_levels/3 = true
|
||||
glow_levels/4 = false
|
||||
glow_levels/5 = true
|
||||
glow_levels/6 = false
|
||||
glow_levels/7 = false
|
||||
glow_intensity = 0.8
|
||||
glow_strength = 1.0
|
||||
glow_bloom = 0.0
|
||||
glow_blend_mode = 2
|
||||
glow_hdr_threshold = 1.0
|
||||
glow_hdr_scale = 2.0
|
||||
glow_bicubic_upscale = false
|
||||
adjustment_enabled = false
|
||||
adjustment_brightness = 1.0
|
||||
adjustment_contrast = 1.0
|
||||
adjustment_saturation = 1.0
|
||||
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[gd_resource type="DynamicFontData" format=2]
|
||||
|
||||
[resource]
|
||||
|
||||
font_path = "res://fonts/Roboto/ttf/Roboto-Regular.ttf"
|
||||
|
|
@ -1,202 +0,0 @@
|
|||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
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||||
"Licensor" shall mean the copyright owner or entity authorized by
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||||
the copyright owner that is granting the License.
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||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
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|
||||
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|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
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|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
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||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
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|
||||
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|
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|
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|
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and conversions to other media types.
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"Work" shall mean the work of authorship, whether in Source or
|
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|
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"Derivative Works" shall mean any work, whether in Source or Object
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|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
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|
||||
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|
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|
||||
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"Contribution" shall mean any work of authorship, including
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||||
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||||
4. Redistribution. You may reproduce and distribute copies of the
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||||
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||||
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||||
(a) You must give any other recipients of the Work or
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||||
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||||
(b) You must cause any modified files to carry prominent notices
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||||
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||||
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(d) If the Work includes a "NOTICE" text file as part of its
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||||
You may add Your own copyright statement to Your modifications and
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||||
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|
||||
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|
||||
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||||
Notwithstanding the above, nothing herein shall supersede or modify
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||||
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||||
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||||
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||||
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||||
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|
||||
Binary file not shown.
|
|
@ -1,34 +0,0 @@
|
|||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://fonts/Roboto/RobotoRegular.tres" type="DynamicFontData" id=1]
|
||||
[ext_resource path="res://scripts/FPSCounter.gdns" type="Script" id=2]
|
||||
|
||||
[sub_resource type="DynamicFont" id=1]
|
||||
|
||||
size = 40
|
||||
use_mipmaps = false
|
||||
use_filter = false
|
||||
font_data = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Extra Spacing", "Font", "Settings" ]
|
||||
|
||||
[node name="Label" type="Label"]
|
||||
|
||||
anchor_left = 1
|
||||
anchor_right = 1
|
||||
margin_top = 10.0
|
||||
margin_right = 10.0
|
||||
grow_horizontal = 0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
text = "FPS: 9000"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
script = ExtResource( 2 )
|
||||
_sections_unfolded = [ "Anchor", "Grow Direction", "Margin", "custom_colors", "custom_fonts" ]
|
||||
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 3.3 KiB |
|
|
@ -1,23 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
|
|
@ -1,50 +0,0 @@
|
|||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://scripts/MainPanel.gdns" type="Script" id=1]
|
||||
[ext_resource path="res://fonts/Roboto/RobotoRegular.tres" type="DynamicFontData" id=2]
|
||||
[ext_resource path="res://fps_counter.tscn" type="PackedScene" id=3]
|
||||
|
||||
[sub_resource type="DynamicFont" id=1]
|
||||
|
||||
size = 80
|
||||
use_mipmaps = false
|
||||
use_filter = false
|
||||
font_data = ExtResource( 2 )
|
||||
_sections_unfolded = [ "Font", "Settings" ]
|
||||
|
||||
[node name="Panel" type="Panel"]
|
||||
|
||||
anchor_right = 1
|
||||
anchor_bottom = 1
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
script = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Anchor", "Margin" ]
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
|
||||
anchor_right = 1
|
||||
anchor_bottom = 1
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
text = "Click me to load scene"
|
||||
align = 1
|
||||
valign = 1
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
_sections_unfolded = [ "Anchor", "Margin", "custom_fonts" ]
|
||||
|
||||
[node name="FPS" parent="." instance=ExtResource( 3 )]
|
||||
|
||||
margin_left = 189.0
|
||||
margin_bottom = 58.0
|
||||
|
||||
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
[gd_resource type="GDNativeLibrary" format=2]
|
||||
|
||||
[resource]
|
||||
|
||||
platform/X11_32bit = "res://_dlls/nim_linux_32.so"
|
||||
platform/X11_64bit = "res://_dlls/nim_linux_64.so"
|
||||
platform/Windows_32bit = "res://_dlls/nim_32.dll"
|
||||
platform/Windows_64bit = "res://_dlls/nim_64.dll"
|
||||
platform/OSX = "res://_dlls/nim_mac.dylib"
|
||||
platform/Android = "res://_dlls/nim_android.so"
|
||||
platform/iOS = "res://_dlls/nim_ios.dylib"
|
||||
platform/WebAssembly = ""
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
config_version=3
|
||||
[application]
|
||||
|
||||
config/name="Godot-Nim Stub"
|
||||
run/main_scene="res://main.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[autoload]
|
||||
|
||||
NimRuntime="*res://scripts/NimRuntime.gdns"
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/default_environment="res://default_env.tres"
|
||||
|
|
@ -1,48 +0,0 @@
|
|||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://fps_counter.tscn" type="PackedScene" id=1]
|
||||
|
||||
[sub_resource type="CapsuleMesh" id=1]
|
||||
|
||||
radius = 1.0
|
||||
mid_height = 1.0
|
||||
radial_segments = 64
|
||||
rings = 8
|
||||
|
||||
[node name="Node" type="Node"]
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="."]
|
||||
|
||||
layers = 1
|
||||
material_override = null
|
||||
cast_shadow = 1
|
||||
extra_cull_margin = 0.0
|
||||
visible_in_all_rooms = false
|
||||
use_in_baked_light = false
|
||||
lod_min_distance = 0.0
|
||||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
mesh = SubResource( 1 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = null
|
||||
_sections_unfolded = [ "Geometry", "material" ]
|
||||
|
||||
[node name="Label" parent="." instance=ExtResource( 1 )]
|
||||
|
||||
[node name="Camera" type="Camera" parent="."]
|
||||
|
||||
transform = Transform( 0.930689, 0.16529, -0.326338, 0, 0.892097, 0.451845, 0.365811, -0.420527, 0.830265, -0.972205, 1.19673, 2.59579 )
|
||||
projection = 0
|
||||
fov = 65.0
|
||||
near = 0.1
|
||||
far = 100.0
|
||||
keep_aspect = 1
|
||||
current = true
|
||||
cull_mask = 1048575
|
||||
environment = null
|
||||
h_offset = 0.0
|
||||
v_offset = 0.0
|
||||
doppler/tracking = 0
|
||||
|
||||
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
[gd_resource type="NativeScript" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://nimlib.tres" type="GDNativeLibrary" id=1]
|
||||
|
||||
[resource]
|
||||
|
||||
resource_name = "FPSCounter"
|
||||
library = ExtResource( 1 )
|
||||
class_name = "FPSCounter"
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
[gd_resource type="NativeScript" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://nimlib.tres" type="GDNativeLibrary" id=1]
|
||||
|
||||
[resource]
|
||||
|
||||
resource_name = "MainPanel"
|
||||
library = ExtResource( 1 )
|
||||
class_name = "MainPanel"
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
[gd_resource type="NativeScript" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://nimlib.tres" type="GDNativeLibrary" id=1]
|
||||
|
||||
[resource]
|
||||
|
||||
resource_name = "NimRuntime"
|
||||
library = ExtResource( 1 )
|
||||
class_name = "NimRuntime"
|
||||
|
|
@ -1,43 +0,0 @@
|
|||
import ospaths
|
||||
|
||||
switch("nimcache", "nimcache"/hostOS/hostCPU)
|
||||
|
||||
when defined(macosx):
|
||||
switch("passL", "-framework Cocoa -Wl,-undefined,dynamic_lookup")
|
||||
elif defined(android):
|
||||
let ndk = getEnv("ANDROID_NDK_ROOT")
|
||||
let toolchain = getEnv("ANDROID_TOOLCHAIN")
|
||||
|
||||
if ndk.len == 0:
|
||||
raise newException(OSError,
|
||||
"ANDROID_NDK_ROOT environment variable is necessary for android build")
|
||||
if toolchain.len == 0:
|
||||
raise newException(OSError,
|
||||
"ANDROID_TOOLCHAIN environment variable is necessary for android build")
|
||||
|
||||
const level = $16 # change this to the necessary API level
|
||||
const arch = "arm"
|
||||
let sysroot = "--sysroot=\"" & ndk & "/platforms/android-" & level & "/arch-" & arch & "/\""
|
||||
switch("passL", sysroot)
|
||||
switch("passC", sysroot)
|
||||
|
||||
switch("cc", "clang")
|
||||
switch("arm.linux.clang.path", toolchain / "bin")
|
||||
switch("arm.linux.clang.exe", arch & "-linux-androideabi-clang")
|
||||
switch("arm.linux.clang.compilerexe", arch & "-linux-androideabi-clang")
|
||||
switch("arm.linux.clang.linkerexe", arch & "-linux-androideabi-clang")
|
||||
elif defined(windows):
|
||||
assert(sizeof(int) == 8)
|
||||
switch("cc", "vcc")
|
||||
let godotLib = getEnv("GODOT_LIB")
|
||||
if godotLib.len == 0:
|
||||
raise newException(OSError,
|
||||
"GODOT_LIB must be specified and point to the .lib file")
|
||||
switch("clib", godotLib.changeFileExt(""))
|
||||
elif defined(linux):
|
||||
switch("passC", "-fPIC")
|
||||
else:
|
||||
raise newException(OSError, "Unsupported platform: " & hostOS)
|
||||
|
||||
when not defined(release):
|
||||
switch("debugger", "native")
|
||||
|
|
@ -1,17 +0,0 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
|
||||
import strutils
|
||||
import godot
|
||||
import engine, label
|
||||
|
||||
gdobj FPSCounter of Label:
|
||||
var lastFPS: float32
|
||||
|
||||
method ready*() =
|
||||
setProcess(true)
|
||||
|
||||
method process*(delta: float64) =
|
||||
let fps = getFramesPerSecond()
|
||||
if int(fps * 10) != int(lastFPS * 10):
|
||||
lastFPS = fps
|
||||
self.text = "FPS: " & formatFloat(fps, ffDecimal, 1)
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
|
||||
import godot
|
||||
import scene_tree, resource_loader, packed_scene, panel, global_constants,
|
||||
input_event_mouse_button
|
||||
|
||||
gdobj MainPanel of Panel:
|
||||
method ready*() =
|
||||
setProcessInput(true)
|
||||
|
||||
method input*(event: InputEvent) =
|
||||
if event of InputEventMouseButton:
|
||||
let ev = event as InputEventMouseButton
|
||||
if ev.buttonIndex == BUTTON_LEFT:
|
||||
getTree().setInputAsHandled()
|
||||
let scene = load("res://scene.tscn") as PackedScene
|
||||
getTree().getRoot().addChild(scene.instance())
|
||||
queueFree()
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
--path:"$projectdir"
|
||||
--path:"$projectdir/../godotapi"
|
||||
--app:lib
|
||||
-d:useRealtimeGc
|
||||
--noMain
|
||||
--warning[LockLevel]:off
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
|
||||
## Import independent scene objects here
|
||||
## (no need to import everything, just independent roots)
|
||||
|
||||
when not defined(release):
|
||||
import segfaults # converts segfaults into NilAccessError
|
||||
|
||||
import nimruntime
|
||||
|
||||
import fpscounter
|
||||
import mainpanel
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
version = "0.1.0"
|
||||
author = "Xored Software, Inc."
|
||||
description = "Godot-Nim Project Stub"
|
||||
license = "MIT"
|
||||
bin = @["stub"]
|
||||
|
||||
requires "godot >= 0.3.0 & < 0.4.0"
|
||||
|
||||
task make, "build":
|
||||
const bitsPostfix = when sizeof(int) == 8: "_64" else: "_32"
|
||||
const libFile =
|
||||
when defined(windows):
|
||||
"nim" & bitsPostfix & ".dll"
|
||||
elif defined(ios):
|
||||
"nim_ios.dylib"
|
||||
elif defined(macosx):
|
||||
"nim_mac.dylib"
|
||||
elif defined(android):
|
||||
"nim_android.so"
|
||||
elif defined(linux):
|
||||
"nim_linux" & bitsPostfix & ".so"
|
||||
else: nil
|
||||
if libFile.isNil:
|
||||
raise newException(OSError, "Unsupported platform")
|
||||
|
||||
exec "nimble build -y"
|
||||
const dir = "../project/_dlls/"
|
||||
const target = dir & libFile
|
||||
mkDir(dir)
|
||||
when defined(windows):
|
||||
rmFile(target)
|
||||
mvFile(bin[0] & ".exe", target)
|
||||
else:
|
||||
mvFile(bin[0], target)
|
||||
Loading…
Add table
Add a link
Reference in a new issue