Initial version
This commit is contained in:
commit
f1c7e80c51
30 changed files with 4508 additions and 0 deletions
4
.gitignore
vendored
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4
.gitignore
vendored
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@ -0,0 +1,4 @@
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|||
nimcache/
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.DS_Store
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||||
/godot/apigen/apigen
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||||
/godot/apigen/apigen.exe
|
||||
16
.vscode/settings.json
vendored
Normal file
16
.vscode/settings.json
vendored
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|
@ -0,0 +1,16 @@
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|||
{
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||||
"editor.tabSize": 2,
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||||
"editor.rulers": [80],
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||||
"editor.insertSpaces": true,
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||||
"editor.detectIndentation": false,
|
||||
"files.eol": "\n",
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||||
"files.trimTrailingWhitespace": true,
|
||||
"nim.project": ["godot/core/godot.nim",
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"godot/apigen/apigen.nim"],
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||||
"nim.buildOnSave": false,
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||||
"nim.lintOnSave": true,
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||||
"nim.licenseString": "# Copyright 2017 Xored Software, Inc.\n\n",
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||||
"files.exclude": {
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"**/nimcache/**": true
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||||
}
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||||
}
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20
LICENSE
Normal file
20
LICENSE
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@ -0,0 +1,20 @@
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|||
godot-nim - Nim bindings for Godot Engine
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||||
|
||||
The MIT License
|
||||
|
||||
Copyright (c) 2017 Xored Software Inc.
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||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
|
||||
associated documentation files (the "Software"), to deal in the Software without restriction,
|
||||
including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial
|
||||
portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
|
||||
NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
14
README.md
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14
README.md
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@ -0,0 +1,14 @@
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|||
# Nim bindings for Godot Engine
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||||
|
||||
Nim bindings for Godot 3.0 based on [GDNative](https://godotengine.org/article/dlscript-here).
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||||
|
||||
## Links
|
||||
|
||||
- [Godot Engine](http://www.godotengine.org/)
|
||||
- [Nim](http://nim-lang.org/)
|
||||
|
||||
## License
|
||||
|
||||
This project is licensed under the MIT license. Read [LICENSE](https://github.com/pragmagic/godot-nim/blob/master/LICENSE) file for details.
|
||||
|
||||
Copyright (c) 2017 Xored Software, Inc.
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||||
7
godot.nimble
Normal file
7
godot.nimble
Normal file
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|
@ -0,0 +1,7 @@
|
|||
[Package]
|
||||
name: "godot"
|
||||
version: "0.1.0"
|
||||
author: "Xored Software, Inc."
|
||||
description: "Godot Engine bindings"
|
||||
license: "MIT"
|
||||
srcDir: "godot"
|
||||
862
godot/apigen/apigen.nim
Normal file
862
godot/apigen/apigen.nim
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|
@ -0,0 +1,862 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
|
||||
import streams, json, ospaths, strutils, times, sets, tables
|
||||
import sequtils, algorithm
|
||||
import compiler / [ast, renderer, idents, astalgo]
|
||||
|
||||
proc ident(ident: string): PNode =
|
||||
result = newNode(nkIdent)
|
||||
result.ident = getIdent(ident)
|
||||
|
||||
proc addChain(node: PNode, others: varargs[PNode]): PNode {.discardable.} =
|
||||
for other in others:
|
||||
node.add(other)
|
||||
result = node
|
||||
|
||||
proc newIdentDefs(name, typ: PNode,
|
||||
defaultVal: PNode = nil): PNode =
|
||||
result = newNode(nkIdentDefs)
|
||||
result.add(name)
|
||||
result.add(typ)
|
||||
if defaultVal.isNil:
|
||||
result.add(newNode(nkEmpty))
|
||||
else:
|
||||
result.add(defaultVal)
|
||||
|
||||
proc newProc(name: PNode, params: openArray[PNode], body = newNode(nkEmpty),
|
||||
procType = nkProcDef): PNode =
|
||||
result = newNode(procType)
|
||||
result.add(name)
|
||||
result.add(newNode(nkEmpty))
|
||||
result.add(newNode(nkEmpty))
|
||||
let formalParams = newNode(nkFormalParams)
|
||||
for param in params:
|
||||
formalParams.add(param)
|
||||
result.add(formalParams)
|
||||
result.add(newNode(nkEmpty))
|
||||
result.add(newNode(nkEmpty))
|
||||
result.add(body)
|
||||
|
||||
proc newIfStmt(condition, body: PNode): PNode =
|
||||
result = newNode(nkIfStmt)
|
||||
let branch = newNode(nkElifBranch)
|
||||
result.add(branch)
|
||||
branch.add(condition)
|
||||
branch.add(body)
|
||||
|
||||
proc newCall(theProc: PNode, args: varargs[PNode]): PNode =
|
||||
result = newNode(nkCall)
|
||||
result.add(theProc)
|
||||
for arg in args:
|
||||
result.add(arg)
|
||||
|
||||
proc newCall(theProc: string, args: varargs[PNode]): PNode =
|
||||
newCall(ident(theProc), args)
|
||||
|
||||
proc newStrLit(s: string): PNode =
|
||||
result = newNode(nkStrLit)
|
||||
result.strVal = s
|
||||
|
||||
proc newRStrLit(s: string): PNode =
|
||||
result = newNode(nkRStrLit)
|
||||
result.strVal = s
|
||||
|
||||
proc newCStringLit(s: string): PNode =
|
||||
newNode(nkCallStrLit).addChain(ident("cstring"), newRStrLit(s))
|
||||
|
||||
proc newIntLit(val: BiggestInt): PNode =
|
||||
result = newNode(nkIntLit)
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||||
result.intVal = val
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||||
|
||||
proc newInt64Lit(val: BiggestInt): PNode =
|
||||
result = newNode(nkInt64Lit)
|
||||
result.intVal = val
|
||||
|
||||
proc newFloatLit(val: BiggestFloat): PNode =
|
||||
result = newNode(nkFloatLit)
|
||||
result.floatVal = val
|
||||
|
||||
proc newFloat64Lit(val: BiggestFloat): PNode =
|
||||
result = newNode(nkFloat64Lit)
|
||||
result.floatVal = val
|
||||
|
||||
proc newNilLit(): PNode =
|
||||
result = newNode(nkNilLit)
|
||||
|
||||
proc newDotExpr(left, right: PNode): PNode =
|
||||
result = newNode(nkDotExpr)
|
||||
result.add(left)
|
||||
result.add(right)
|
||||
|
||||
proc newCommand(left, right: PNode): PNode =
|
||||
result = newNode(nkCommand)
|
||||
result.add(left)
|
||||
result.add(right)
|
||||
|
||||
proc newInfix(left, op, right: PNode): PNode =
|
||||
result = newNode(nkInfix)
|
||||
result.add(op)
|
||||
result.add(left)
|
||||
result.add(right)
|
||||
|
||||
proc newInfix(left: PNode, op: string, right: PNode): PNode =
|
||||
newInfix(left, ident(op), right)
|
||||
|
||||
proc postfix(left: PNode, op: string): PNode =
|
||||
result = newNode(nkPostfix)
|
||||
result.add(ident(op))
|
||||
result.add(left)
|
||||
|
||||
proc newExprColonExpr(key, value: PNode): PNode =
|
||||
newNode(nkExprColonExpr).addChain(key, value)
|
||||
|
||||
proc pragma(key: PNode, value: PNode): PNode =
|
||||
newNode(nkPragma).addChain(key, value)
|
||||
|
||||
proc newBracketExpr(first, bracket: PNode): PNode =
|
||||
newNode(nkBracketExpr).addChain(first, bracket)
|
||||
|
||||
proc newEmptyNode(): PNode =
|
||||
newNode(nkEmpty)
|
||||
|
||||
type GodotType = ref object
|
||||
name: string
|
||||
godotName: string
|
||||
baseName: string
|
||||
doc: string
|
||||
derivedCount: int
|
||||
isSingleton: bool
|
||||
jsonNode: JsonNode
|
||||
|
||||
proc findCommonRoot(typeRegistry: Table[string, GodotType],
|
||||
types: seq[string]): string =
|
||||
if types.len == 0: return "Object"
|
||||
var chains = newSeq[seq[string]](types.len)
|
||||
for idx, typ in types:
|
||||
chains[idx] = newSeq[string]()
|
||||
chains[idx].add(typ)
|
||||
var curTyp = typeRegistry[typ]
|
||||
while curTyp.baseName != "NimGodotObject":
|
||||
chains[idx].add(curTyp.baseName)
|
||||
curTyp = typeRegistry[curTyp.baseName]
|
||||
chains[idx].reverse()
|
||||
|
||||
var idx = 0
|
||||
while true:
|
||||
var curType: string
|
||||
var allEqual = true
|
||||
for chain in chains:
|
||||
if idx >= chain.len:
|
||||
allEqual = false
|
||||
break
|
||||
if curType.isNil:
|
||||
curType = chain[idx]
|
||||
elif curType != chain[idx]:
|
||||
allEqual = false
|
||||
break
|
||||
if allEqual:
|
||||
result = curType
|
||||
else:
|
||||
break
|
||||
inc idx
|
||||
|
||||
proc incDerivedCount(types: var Table[string, GodotType],
|
||||
className: string) =
|
||||
let typ = types.getOrDefault(className)
|
||||
if not typ.isNil:
|
||||
inc typ.derivedCount
|
||||
types.incDerivedCount(typ.baseName)
|
||||
|
||||
proc toNimType(godotType: string): string =
|
||||
case godotType:
|
||||
of "float": "float64"
|
||||
of "int": "int64"
|
||||
of "String": "string"
|
||||
of "File": "godottypes.File"
|
||||
else: godotType
|
||||
|
||||
proc toNimType(types: Table[string, GodotType], godotType: string): string =
|
||||
let origType =
|
||||
if godotType.contains(','):
|
||||
findCommonRoot(types, godotType.split(','))
|
||||
else:
|
||||
godotType
|
||||
result = toNimType(origType)
|
||||
|
||||
proc toNimStyle(name: string): string =
|
||||
result = newStringOfCap(name.len + 1)
|
||||
var i = 0
|
||||
var makeUpperCase: bool
|
||||
while i < name.len:
|
||||
if name[i] == '_':
|
||||
if result.len != 0:
|
||||
makeUpperCase = true
|
||||
elif name[i] != '/': # remove slashes
|
||||
if makeUpperCase:
|
||||
result.add(name[i].toUpperAscii())
|
||||
makeUpperCase = false
|
||||
else:
|
||||
result.add(name[i])
|
||||
inc i
|
||||
|
||||
while isKeyword(getIdent(result)):
|
||||
result.add(result[result.len - 1])
|
||||
|
||||
if result == "result":
|
||||
result = "resultVal"
|
||||
|
||||
proc newRefTypeNode(typeSection: PNode, typ, base, doc: string,
|
||||
isExported = true) =
|
||||
let typeDef = newNode(nkTypeDef)
|
||||
typeSection.add(typeDef)
|
||||
if isExported:
|
||||
typeDef.add(postfix(ident(typ), "*"))
|
||||
else:
|
||||
typeDef.add(ident(typ))
|
||||
|
||||
typeDef.add(newNode(nkEmpty)) # generic
|
||||
let objTy = newNode(nkObjectTy)
|
||||
let refTy = newNode(nkRefTy)
|
||||
refTy.add(objTy)
|
||||
typeDef.add(refTy)
|
||||
|
||||
objTy.add(newNode(nkEmpty))
|
||||
let inherit = newNode(nkOfInherit)
|
||||
inherit.add(ident(base))
|
||||
objTy.add(inherit)
|
||||
|
||||
if not doc.isNil:
|
||||
let recList = newNode(nkRecList)
|
||||
let docNode = newNode(nkCommentStmt)
|
||||
docNode.comment = doc
|
||||
recList.add(docNode)
|
||||
objTy.add(recList)
|
||||
else:
|
||||
objTy.add(newNode(nkEmpty))
|
||||
|
||||
proc makeConstSection(constObj: JsonNode): PNode =
|
||||
if constObj.len == 0:
|
||||
return newNode(nkEmpty)
|
||||
|
||||
result = newNode(nkConstSection)
|
||||
for field, val in constObj:
|
||||
let def = newNode(nkConstDef)
|
||||
def.add(postfix(ident(field), "*"))
|
||||
def.add(newNode(nkEmpty)) # infer type
|
||||
var valNode: PNode
|
||||
if val.kind == JInt:
|
||||
valNode = newInt64Lit(val.num)
|
||||
# valNode.intVal = val.num
|
||||
elif val.kind == JFloat:
|
||||
valNode = newFloat64Lit(val.fnum)
|
||||
elif val.kind == JBool:
|
||||
valNode = ident($val.bval)
|
||||
elif val.kind == JString:
|
||||
valNode = newNode(nkStrLit)
|
||||
valNode.strVal = val.str
|
||||
else:
|
||||
raise newException(ValueError, "Unexpected constant kind: " & $val.kind)
|
||||
def.add(valNode)
|
||||
result.add(def)
|
||||
|
||||
type MethodArg = tuple[name, typ: string, defaultVal: JsonNode, isVarargs: bool]
|
||||
|
||||
const standardTypes = toSet(
|
||||
["bool", "cint", "int", "uint8", "int8", "uint16", "int16", "uint32", "int32",
|
||||
"uint64",
|
||||
"int64", "float32", "cfloat", "float64", "GodotString", "Vector2", "Rect2",
|
||||
"Vector3", "Transform2D", "Plane", "Quat", "Rect3", "Basis", "Transform",
|
||||
"Color", "NodePath", "RID", "Dictionary", "Array", "PoolByteArray",
|
||||
"PoolIntArray", "PoolRealArray", "PoolStringArray", "PoolVector2Array",
|
||||
"PoolVector3Array", "PoolColorArray", "Variant"])
|
||||
|
||||
const smallIntTypes = toSet(["uint8", "int8", "uint16", "int16", "uint32", "int32",
|
||||
"cint", "int", "Error"])
|
||||
const int64Types = toSet(["uint64", "int64"])
|
||||
const intTypes = union(smallIntTypes, int64Types)
|
||||
const float64Types = toSet(["float64", "cdouble"])
|
||||
const float32Types = toSet(["float32", "cfloat"])
|
||||
const floatTypes = union(float64Types, float32Types)
|
||||
const arrayTypes = toSet(["Array", "PoolByteArray",
|
||||
"PoolIntArray", "PoolRealArray", "PoolStringArray", "PoolVector2Array",
|
||||
"PoolVector3Array", "PoolColorArray"])
|
||||
|
||||
proc newNilCheck(ident, toAssign: PNode): PNode =
|
||||
newIfStmt(newCall("isNil", ident),
|
||||
newNode(nkAsgn).addChain(ident).addChain(
|
||||
toAssign
|
||||
)
|
||||
)
|
||||
|
||||
proc singletonName(typ: string): PNode =
|
||||
ident("singleton" & typ)
|
||||
|
||||
proc makeDefaultValue(arg: MethodArg): PNode =
|
||||
result = newEmptyNode()
|
||||
if not arg.defaultVal.isNil:
|
||||
if arg.typ == "bool":
|
||||
result = ident(arg.defaultVal.str.toLowerAscii())
|
||||
elif arg.typ in intTypes:
|
||||
result = newInt64Lit(parseBiggestInt(arg.defaultVal.str))
|
||||
elif arg.typ == "string" or arg.typ == "NodePath":
|
||||
result = newStrLit(arg.defaultVal.str)
|
||||
elif arg.typ in floatTypes:
|
||||
result = newFloatLit(parseFloat(arg.defaultVal.str))
|
||||
elif arg.defaultVal.str == "Null":
|
||||
if arg.typ == "Variant":
|
||||
result = newCall("variant")
|
||||
else:
|
||||
result = newNilLit()
|
||||
elif arg.typ == "Color":
|
||||
result = newCall("initColor",
|
||||
arg.defaultVal.str.split(',').mapIt(newFloatLit(parseFloat(it))))
|
||||
# elif arg.typ in arrayTypes and (arg.defaultVal.str == "[]" or
|
||||
# arg.defaultVal.str == "[" & arg.typ & "]"):
|
||||
# result = newCall("init" & arg.typ)
|
||||
elif arg.typ == "RID" and arg.defaultVal.str == "[RID]":
|
||||
result = newCall("initRID")
|
||||
elif arg.typ == "Vector2" or arg.typ == "Vector3" or arg.typ == "Rect2":
|
||||
let parts = arg.defaultVal.str.replace("(", "").replace(")", "").
|
||||
replace(" ", "").
|
||||
split(",").mapIt(newFloatLit(parseFloat(it)))
|
||||
if arg.typ.endsWith("r2"):
|
||||
result = newCall("vec2", parts)
|
||||
elif arg.typ.endsWith('3'):
|
||||
result = newCall("vec3", parts)
|
||||
else:
|
||||
result = newCall("initRect2", parts)
|
||||
elif arg.defaultVal.str == "[Object:null]":
|
||||
result = newNilLit()
|
||||
elif arg.typ != "Transform" and arg.typ != "Transform2D" and
|
||||
arg.typ != "Variant" and arg.typ notin arrayTypes: # TODO
|
||||
raise newException(
|
||||
ValueError,
|
||||
"Cannot build default value from $# ($#)" %
|
||||
[$arg.defaultVal, arg.typ])
|
||||
|
||||
proc doGenerateMethod(tree: PNode, methodBindRegistry: var HashSet[string],
|
||||
name: PNode, godotMethodName: string,
|
||||
typ: GodotType, args: seq[MethodArg],
|
||||
returnType: string, isVirtual,
|
||||
isBase, withImplementation: bool) =
|
||||
var body: PNode
|
||||
if not withImplementation:
|
||||
body = newNode(nkEmpty)
|
||||
else:
|
||||
var methodBindName = toNimStyle(
|
||||
typ.name & "_" & godotMethodName & "_method_bind")
|
||||
if methodBindName[0].isUpperAscii():
|
||||
methodBindName[0] = methodBindName[0].toLowerAscii()
|
||||
if methodBindName notin methodBindRegistry:
|
||||
let methodBindDecl = newNode(nkVarSection).addChain(
|
||||
newIdentDefs(
|
||||
newNode(nkPragmaExpr).addChain(
|
||||
ident(methodBindName)).addChain(
|
||||
newNode(nkPragma).addChain(ident("threadvar"))),
|
||||
newNode(nkPtrTy).addChain(ident("GodotMethodBind"))
|
||||
))
|
||||
tree.add(methodBindDecl)
|
||||
methodBindRegistry.incl(methodBindName)
|
||||
|
||||
let nilCheck = newNilCheck(ident(methodBindName),
|
||||
newCall("getMethod", newCStringLit(typ.godotName),
|
||||
newCStringLit(godotMethodName))
|
||||
)
|
||||
let vars = newNode(nkVarSection)
|
||||
var varargsName: string
|
||||
var isVarargs: bool
|
||||
var staticArgsLen: int
|
||||
var argLenNode = newIntLit(0)
|
||||
let argsName = ident("argsToPassToGodot")
|
||||
if args.len > 0:
|
||||
for arg in args:
|
||||
if arg.isVarargs:
|
||||
varargsName = arg.name
|
||||
isVarargs = true
|
||||
vars.add(newIdentDefs(ident("callError"), ident("VariantCallError")))
|
||||
break
|
||||
let argsAlloc = newNode(nkCast).addChain(
|
||||
newNode(nkPtrTy).addChain(
|
||||
newNode(nkBracketExpr).addChain(
|
||||
ident("array"), ident("MAX_ARG_COUNT"),
|
||||
if isVarargs: ident("Variant") else: ident("pointer"))))
|
||||
staticArgsLen = if varargsName.isNil: args.len
|
||||
else: args.len - 1
|
||||
if not varargsName.isNil:
|
||||
argLenNode = newCall("cint",
|
||||
newInfix(newIntLit(staticArgsLen),
|
||||
ident("+"),
|
||||
newDotExpr(ident(varargsName), ident("len"))))
|
||||
argsAlloc.add(newCall("godotAlloc", newCall("cint", newInfix(
|
||||
newCall("sizeof", ident("Variant")), ident("*"),
|
||||
newNode(nkPar).addChain(argLenNode))))
|
||||
)
|
||||
else:
|
||||
argLenNode = newCall("cint", newIntLit(staticArgsLen))
|
||||
vars.add(newIdentDefs(
|
||||
ident("argsStatic"),
|
||||
newNode(nkBracketExpr).addChain(
|
||||
ident("array"), newIntLit(staticArgsLen), ident("pointer")),
|
||||
newNode(nkEmpty)))
|
||||
argsAlloc.add(newCommand(ident("addr"), ident("argsStatic")))
|
||||
vars.add(newIdentDefs(argsName, newNode(nkEmpty), argsAlloc))
|
||||
|
||||
let argConversions = newNode(nkStmtList)
|
||||
for idx, arg in args:
|
||||
var argName = ident(arg.name)
|
||||
if arg.isVarargs:
|
||||
argName = newNode(nkBracketExpr).addChain(
|
||||
ident(varargsName),
|
||||
newInfix(ident("idx"), ident("-"), newIntLit(staticArgsLen)))
|
||||
let argIdx = if arg.isVarargs: ident("idx") else: newIntLit(idx)
|
||||
let isStandardType = arg.typ in standardTypes
|
||||
let convArg = if not varargsName.isNil: newCall("toGodot", argName)
|
||||
elif isStandardType: newCall("unsafeAddr", argName)
|
||||
elif arg.typ == "string": newCall("unsafeAddr",
|
||||
ident("argToPassToGodot" & $idx))
|
||||
else: ident("argToPassToGodot" & $idx) # object
|
||||
if not isStandardType and arg.isVarargs:
|
||||
raise newException(ValueError,
|
||||
"Non-standard type $# for varargs params of method $# of type $#" %
|
||||
[arg.typ, godotMethodName, typ.godotName])
|
||||
if not isStandardType:
|
||||
if arg.typ == "string":
|
||||
argConversions.add(newNode(nkLetSection).addChain(
|
||||
newIdentDefs(ident("argToPassToGodot" & $idx), newEmptyNode(),
|
||||
newCall("toGodotString", argName))))
|
||||
else:
|
||||
argConversions.add(newNode(nkLetSection).addChain(
|
||||
newIdentDefs(ident("argToPassToGodot" & $idx), newEmptyNode(),
|
||||
newDotExpr(argName, ident("godotObject")))))
|
||||
let argAsgn = newNode(nkAsgn).addChain(
|
||||
newNode(nkBracketExpr).addChain(
|
||||
newNode(nkBracketExpr).addChain(argsName), argIdx),
|
||||
convArg
|
||||
)
|
||||
if not arg.isVarargs:
|
||||
argConversions.add(
|
||||
argAsgn
|
||||
)
|
||||
else:
|
||||
argConversions.add(newNode(nkVarSection).addChain(
|
||||
newIdentDefs(ident("idx"), newNode(nkEmpty), newIntLit(staticArgsLen))))
|
||||
let argLoop = newNode(nkWhileStmt)
|
||||
argConversions.add(argLoop)
|
||||
argLoop.add(newInfix(ident("idx"), ident("<"), argLenNode)
|
||||
)
|
||||
argLoop.add(argAsgn)
|
||||
argLoop.add(newCommand(ident("inc"), ident("idx")))
|
||||
|
||||
let retName = if isVarargs: "callRet" else: "ptrCallRet"
|
||||
let theCall = newCall(
|
||||
newDotExpr(ident(methodBindName),
|
||||
ident(if isVarargs: "call" else: "ptrCall")),
|
||||
newDotExpr(ident("self"), ident("godotObject")),
|
||||
if args.len > 0: argsName else: newNode(nkNilLit),
|
||||
argLenNode,
|
||||
if not isVarargs: ident(retName) else: ident("callError")
|
||||
)
|
||||
if not isVarargs:
|
||||
theCall.sons.delete(3)
|
||||
let freeCall = newCall("godotFree", argsName)
|
||||
body = newNode(nkStmtList)
|
||||
if typ.isSingleton:
|
||||
let varName = singletonName(typ.name)
|
||||
body.add(newNilCheck(varName, newCall(
|
||||
newBracketExpr(ident("getSingleton"), ident(typ.name)))))
|
||||
body.add(newNode(nkLetSection).addChain(newIdentDefs(
|
||||
ident("self"), newNode(nkEmpty), varName
|
||||
)))
|
||||
if not varargsName.isNil:
|
||||
body.add(
|
||||
pragma(ident("push"), newExprColonExpr(
|
||||
newBracketExpr(ident("warning"), ident("Destructor")),
|
||||
ident("off"))))
|
||||
body.add(nilCheck)
|
||||
body.add(vars)
|
||||
body.add(argConversions)
|
||||
if not isVarargs:
|
||||
let retPtrDecl = newNode(nkVarSection).addChain(
|
||||
newIdentDefs(ident(retName), ident("pointer"), newEmptyNode())
|
||||
)
|
||||
body.add(retPtrDecl)
|
||||
var isVariantRet: bool
|
||||
var isConversionRet: bool
|
||||
var isObjRet: bool
|
||||
var isStringRet: bool
|
||||
let retValIdent = if not isVarargs: ident("ptrCallVal") else: ident(retName)
|
||||
if not returnType.isNil and varargsName.isNil:
|
||||
var addrToAssign = newCall("addr", ident("ptrCallVal"))
|
||||
if returnType in smallIntTypes:
|
||||
isConversionRet = true
|
||||
body.add(newNode(nkVarSection).addChain(newIdentDefs(
|
||||
retValIdent, ident("int64"),
|
||||
)))
|
||||
elif returnType in float32Types:
|
||||
isConversionRet = true
|
||||
body.add(newNode(nkVarSection).addChain(newIdentDefs(
|
||||
retValIdent, ident("float64"),
|
||||
)))
|
||||
elif returnType in standardTypes:
|
||||
addrToAssign = newCall("addr", ident("result"))
|
||||
elif returnType == "string":
|
||||
isStringRet = true
|
||||
body.add(newNode(nkVarSection).addChain(newIdentDefs(
|
||||
retValIdent, ident("GodotString"),
|
||||
)))
|
||||
else:
|
||||
isObjRet = true
|
||||
body.add(newNode(nkVarSection).addChain(newIdentDefs(
|
||||
retValIdent, newNode(nkPtrTy).addChain(ident("GodotObject")),
|
||||
)))
|
||||
body.add(newNode(nkAsgn).addChain(ident(retName), addrToAssign))
|
||||
|
||||
if not isVarargs:
|
||||
body.add(theCall)
|
||||
else:
|
||||
if not returnType.isNil:
|
||||
isVariantRet = true
|
||||
let callStmt = newNode(nkLetSection).addChain(
|
||||
newIdentDefs(
|
||||
newNode(nkPragmaExpr).addChain(
|
||||
ident(retName), newNode(nkPragma).addChain(ident("used"))),
|
||||
newNode(nkEmpty), theCall))
|
||||
body.add(callStmt)
|
||||
# if not returnType.isNil and not varargsName.isNil:
|
||||
# body.add(newCall("fromGodot", ident("result"), ident(retName)))
|
||||
# body.add(newCall("deinit", ident(retName)))
|
||||
if args.len > 0 and not varargsName.isNil:
|
||||
body.add(freeCall)
|
||||
if not varargsName.isNil:
|
||||
let errCheck = newIfStmt(
|
||||
newInfix(newDotExpr(ident("callError"), ident("error")), ident("!="),
|
||||
newDotExpr(ident("VariantCallErrorType"), ident("OK"))),
|
||||
newNode(nkRaiseStmt).addChain(
|
||||
newCall("newCallError", ident("callError")))
|
||||
)
|
||||
body.add(errCheck)
|
||||
if isVariantRet:
|
||||
let convErrDef = newNode(nkLetSection).addChain(
|
||||
newIdentDefs(ident("convErr"), newNode(nkEmpty),
|
||||
newCall("fromGodot", ident("result"), retValIdent)))
|
||||
let convCheck = newIfStmt(
|
||||
newInfix(ident("convErr"), ident("!="),
|
||||
newDotExpr(ident("ConversionResult"), ident("OK"))),
|
||||
newNode(nkRaiseStmt).addChain(
|
||||
newCall("newConversionError", ident("convErr")))
|
||||
)
|
||||
body.add(convErrDef)
|
||||
body.add(convCheck)
|
||||
if not isVarargs and (isVariantRet or isStringRet):
|
||||
# varargs use call with "let" so destructor is invoked
|
||||
body.add(newCall("deinit", retValIdent))
|
||||
elif isConversionRet:
|
||||
body.add(newNode(nkAsgn).addChain(ident("result"),
|
||||
newCall(returnType, retValIdent)))
|
||||
elif isObjRet:
|
||||
body.add(newNode(nkAsgn).addChain(ident("result"),
|
||||
newCall(newBracketExpr(ident("asNimGodotObject"),
|
||||
newCall("type", ident("result"))), retValIdent)))
|
||||
elif isStringRet:
|
||||
body.add(newNode(nkAsgn).addChain(ident("result"),
|
||||
newCall("$", retValIdent)))
|
||||
if not varargsName.isNil:
|
||||
body.add(
|
||||
pragma(ident("push"), newExprColonExpr(
|
||||
newBracketExpr(ident("warning"), ident("Destructor")),
|
||||
ident("on"))))
|
||||
|
||||
let procType = if isVirtual: nkMethodDef
|
||||
else: nkProcDef
|
||||
var params = newSeqOfCap[PNode](args.len + 2)
|
||||
if not returnType.isNil:
|
||||
params.add(ident(returnType))
|
||||
else:
|
||||
params.add(newNode(nkEmpty))
|
||||
if not typ.isSingleton:
|
||||
params.add(newIdentDefs(ident("self"), ident(toNimType(typ.name))))
|
||||
|
||||
for arg in args:
|
||||
if arg.isVarargs:
|
||||
params.add(newIdentDefs(ident(arg.name),
|
||||
newNode(nkBracketExpr).addChain(ident("varargs"), ident(arg.typ))))
|
||||
else:
|
||||
let defaultValue = arg.makeDefaultValue()
|
||||
params.add(newIdentDefs(ident(arg.name), ident(arg.typ), defaultValue))
|
||||
let procDecl = newProc(if not withImplementation: postfix(name, "*")
|
||||
else: name,
|
||||
params, body, procType)
|
||||
if not withImplementation:
|
||||
let pragma = newNode(nkPragma)
|
||||
pragma.add(ident("gcsafe"))
|
||||
pragma.add(newNode(nkExprColonExpr).addChain(ident("locks"),
|
||||
newIntLit(0)))
|
||||
if isVirtual and isBase:
|
||||
pragma.add(ident("base"))
|
||||
procDecl.sons[4] = pragma
|
||||
tree.add(procDecl)
|
||||
|
||||
proc generateMethod(tree: PNode, methodBindRegistry: var HashSet[string],
|
||||
name: PNode, godotMethodName: string,
|
||||
typ: GodotType, args: seq[MethodArg],
|
||||
returnType: string, isVirtual, isBase, withImplementation: bool) =
|
||||
doGenerateMethod(
|
||||
tree, methodBindRegistry, name, godotMethodName, typ,
|
||||
args, returnType, isVirtual, isBase, withImplementation)
|
||||
|
||||
proc makeProperty(types: Table[string, GodotType], tree: PNode,
|
||||
methodBindRegistry: var HashSet[string],
|
||||
typ: GodotType,
|
||||
propertyObj: JsonNode, withImplementation: bool) =
|
||||
let getterNameStr = toNimStyle(propertyObj["name"].str)
|
||||
let getterName = ident(toNimStyle(propertyObj["name"].str))
|
||||
let setterName = newNode(nkAccQuoted).addChain(ident(getterNameStr & "="))
|
||||
|
||||
let nimType = toNimType(types, propertyObj["type"].str)
|
||||
generateMethod(tree, methodBindRegistry,
|
||||
getterName, propertyObj["getter"].str, typ,
|
||||
@[], nimType, isVirtual = false,
|
||||
isBase = false, withImplementation)
|
||||
generateMethod(tree, methodBindRegistry,
|
||||
setterName, propertyObj["setter"].str, typ,
|
||||
@[("val", nimType, JsonNode(nil), false)],
|
||||
nil, isVirtual = false, isBase = false, withImplementation)
|
||||
|
||||
proc makeMethod(types: Table[string, GodotType], tree: PNode,
|
||||
methodBindRegistry: var HashSet[string],
|
||||
typ: GodotType, methodObj: JsonNode,
|
||||
withImplementation: bool) =
|
||||
let returnType = if methodObj["return_type"].str != "void":
|
||||
toNimType(types, methodObj["return_type"].str)
|
||||
else: nil
|
||||
|
||||
for prop in typ.jsonNode["properties"]:
|
||||
if prop["getter"].str == methodObj["name"].str or
|
||||
prop["setter"].str == methodObj["name"].str:
|
||||
return
|
||||
|
||||
var args = newSeqOfCap[MethodArg](methodObj["arguments"].len + 1)
|
||||
var origArgs = methodObj["arguments"]
|
||||
var isBase = methodObj["is_virtual"].bval
|
||||
if methodObj["is_virtual"].bval:
|
||||
proc getMethod(typNode: JsonNode, methName: string): JsonNode =
|
||||
for meth in typNode["methods"]:
|
||||
if meth["is_virtual"].bval and
|
||||
meth["name"].str == methName: return meth
|
||||
var curTyp = types.getOrDefault(typ.baseName)
|
||||
while not curTyp.isNil:
|
||||
let meth = curTyp.jsonNode.getMethod(methodObj["name"].str)
|
||||
if not meth.isNil:
|
||||
origArgs = meth["arguments"]
|
||||
isBase = false
|
||||
curTyp = types.getOrDefault(curTyp.baseName)
|
||||
|
||||
for arg in origArgs:
|
||||
let typ = toNimType(types, arg["type"].str)
|
||||
let defaultVal = if arg["has_default_value"].bval: arg["default_value"]
|
||||
else: nil
|
||||
args.add((toNimStyle(arg["name"].str), typ,
|
||||
defaultVal, false))
|
||||
if methodObj["has_varargs"].bval:
|
||||
args.add(("variantArgs", "Variant", JsonNode(nil), true))
|
||||
|
||||
let godotName = methodObj["name"].str
|
||||
generateMethod(tree, methodBindRegistry,
|
||||
ident(toNimStyle(godotName)), methodObj["name"].str,
|
||||
typ, args,
|
||||
returnType, methodObj["is_virtual"].bval, isBase,
|
||||
withImplementation)
|
||||
|
||||
proc addAttributeToDoc(doc: var string, propName, propValue: string) =
|
||||
if doc.len > 0:
|
||||
doc.add("\n")
|
||||
doc.add(propName & ": " & propValue)
|
||||
|
||||
const classAttributes = ["singleton", "instanciable", "is_reference"]
|
||||
|
||||
proc typeNameToModuleName(name: string): string =
|
||||
var wasUpperOrDigit = true
|
||||
result = newStringOfCap(name.len + 10)
|
||||
for idx, c in name:
|
||||
if c.isUpperAscii() or c.isDigit():
|
||||
if not wasUpperOrDigit or idx > 0 and idx < name.len - 1 and
|
||||
name[idx + 1].isLowerAscii():
|
||||
result.add('_')
|
||||
result.add(c.toLowerAscii())
|
||||
wasUpperOrDigit = true
|
||||
else:
|
||||
result.add(c)
|
||||
wasUpperOrDigit = false
|
||||
if result == "object":
|
||||
# keyword
|
||||
result = "objects"
|
||||
if result == "os":
|
||||
# to avoid clash with stdlib
|
||||
result = "gd_os"
|
||||
|
||||
proc newRegisterClassNode(typ: GodotType): PNode =
|
||||
newCall("registerClass",
|
||||
ident(typ.name),
|
||||
newCStringLit(typ.godotName),
|
||||
ident("true") # isNative
|
||||
)
|
||||
|
||||
proc genSingletonDecl(typ: string): PNode =
|
||||
result = newNode(nkVarSection)
|
||||
let name = singletonName(typ)
|
||||
let threadvar = newNode(nkPragma).addChain(ident("threadvar"))
|
||||
result.add(newIdentDefs(newNode(nkPragmaExpr).addChain(name, threadvar),
|
||||
ident(typ)))
|
||||
|
||||
proc shouldExport(typ: GodotType, types: Table[string, GodotType]): bool =
|
||||
var curTyp = typ
|
||||
while not curTyp.isNil and not curTyp.isSingleton:
|
||||
curTyp = types.getOrDefault(curTyp.baseName)
|
||||
result = curTyp.isNil
|
||||
|
||||
proc genTypeFile*(types: var Table[string, GodotType], targetDir: string) =
|
||||
for typ in types.values():
|
||||
types.incDerivedCount(typ.baseName)
|
||||
|
||||
var sortedTypes = toSeq(types.values())
|
||||
sortedTypes.sort do (x, y: GodotType) -> int:
|
||||
cmp(y.derivedCount, x.derivedCount)
|
||||
|
||||
let godotApiTypesTree = newNode(nkStmtList)
|
||||
godotApiTypesTree.add(newNode(nkImportStmt).addChain(ident("godot")))
|
||||
let typeSection = newNode(nkTypeSection)
|
||||
godotApiTypesTree.add(typeSection)
|
||||
|
||||
for typ in sortedTypes:
|
||||
if not typ.shouldExport(types): continue
|
||||
newRefTypeNode(typeSection, typ.name, typ.baseName, typ.doc)
|
||||
|
||||
for typ in sortedTypes:
|
||||
if not typ.shouldExport(types): continue
|
||||
let regNode = newCall("registerClass",
|
||||
ident(typ.name),
|
||||
newCStringLit(typ.godotName),
|
||||
ident("true") # isNative
|
||||
)
|
||||
godotApiTypesTree.add(regNode)
|
||||
|
||||
renderModule(godotApiTypesTree, targetDir / "godottypes.nim")
|
||||
|
||||
proc genApi*(targetDir: string, apiJsonFile: string) =
|
||||
let apiJson = parseJson(newFileStream(apiJsonFile),
|
||||
apiJsonFile.extractFilename())
|
||||
var megaImport = newStringOfCap(64 * 1024)
|
||||
|
||||
var types = initTable[string, GodotType]()
|
||||
for obj in apiJson:
|
||||
let godotClassName = obj["name"].str
|
||||
let className = godotClassName.replace("_", "")
|
||||
var baseClassName = obj["base_class"].str
|
||||
baseClassName = toNimType(baseClassName.replace("_", ""))
|
||||
if baseClassName.isNil or baseClassName.len == 0:
|
||||
baseClassName = "NimGodotObject"
|
||||
var doc = ""
|
||||
for attr in classAttributes:
|
||||
if attr in obj:
|
||||
addAttributeToDoc(doc, attr, $obj[attr])
|
||||
types[className] = GodotType(
|
||||
name: className,
|
||||
godotName: godotClassName,
|
||||
baseName: baseClassName,
|
||||
doc: doc,
|
||||
jsonNode: obj,
|
||||
isSingleton: obj["singleton"].bval
|
||||
)
|
||||
for typ in types.values():
|
||||
let tree = newNode(nkStmtList)
|
||||
let importStmt = newNode(nkImportStmt)
|
||||
importStmt.add(ident("godot"))
|
||||
importStmt.add(ident("godottypes"))
|
||||
importStmt.add(newDotExpr(ident("core"), ident("godotcore")))
|
||||
tree.add(importStmt)
|
||||
let exportStmt = newNode(nkExportStmt)
|
||||
exportStmt.add(ident("godottypes"))
|
||||
tree.add(exportStmt)
|
||||
|
||||
var methodBindRegsitry = initSet[string]()
|
||||
let obj = typ.jsonNode
|
||||
if typ.baseName != "NimGodotObject":
|
||||
let baseModule = typeNameToModuleName(typ.baseName)
|
||||
let baseModuleNode = if getIdent(baseModule).isKeyword:
|
||||
newStrLit(baseModule & ".nim")
|
||||
else:
|
||||
ident(baseModule)
|
||||
importStmt.add(baseModuleNode)
|
||||
exportStmt.add(baseModuleNode)
|
||||
let constSection = makeConstSection(obj["constants"])
|
||||
if constSection.kind != nkEmpty:
|
||||
# renderer doesn't properly render empty stmt after type section
|
||||
tree.add(makeConstSection(obj["constants"]))
|
||||
|
||||
if typ.isSingleton:
|
||||
let typeDecl = newNode(nkTypeSection)
|
||||
newRefTypeNode(typeDecl, typ.name, typ.baseName, typ.doc,
|
||||
isExported = false)
|
||||
tree.add(typeDecl)
|
||||
tree.add(newRegisterClassNode(typ))
|
||||
tree.add(genSingletonDecl(typ.name))
|
||||
|
||||
# first, generate declarations only for ease of
|
||||
# human readability of the file
|
||||
for property in obj["properties"]:
|
||||
makeProperty(types, tree, methodBindRegsitry, typ, property,
|
||||
withImplementation = false)
|
||||
for meth in obj["methods"]:
|
||||
makeMethod(types, tree, methodBindRegsitry, typ,
|
||||
meth, withImplementation = false)
|
||||
|
||||
for property in obj["properties"]:
|
||||
makeProperty(types, tree, methodBindRegsitry, typ,
|
||||
property, withImplementation = true)
|
||||
for meth in obj["methods"]:
|
||||
makeMethod(types, tree, methodBindRegsitry, typ, meth,
|
||||
withImplementation = true)
|
||||
|
||||
let moduleName = typeNameToModuleName(typ.name)
|
||||
renderModule(tree, targetDir / moduleName & ".nim")
|
||||
|
||||
megaImport.add("import \"" & moduleName & "\"\n")
|
||||
|
||||
genTypeFile(types, targetDir)
|
||||
|
||||
writeFile(targetDir / "godotall.nim", megaImport)
|
||||
|
||||
when isMainModule:
|
||||
import os
|
||||
|
||||
const usage = slurp("usage.txt")
|
||||
|
||||
proc main() =
|
||||
if paramCount() < 2:
|
||||
echo usage
|
||||
quit(-1)
|
||||
let godotBin = paramStr(1)
|
||||
let targetDir = paramStr(2)
|
||||
|
||||
if not dirExists(targetDir):
|
||||
echo "The specified directory does not exist"
|
||||
quit(-1)
|
||||
if not fileExists(godotBin):
|
||||
echo "Invalid godot binary path"
|
||||
quit(-1)
|
||||
|
||||
let jsonFile = targetDir / "api.json"
|
||||
if fileExists(jsonFile) and
|
||||
godotBin.getLastModificationTime() <= jsonFile.getLastModificationTime():
|
||||
echo "api.json if up to date - doing nothing."
|
||||
return
|
||||
|
||||
discard execShellCmd(
|
||||
"\"" & godotBin & "\" --gdnative-generate-json-api \"" & jsonFile & "\"")
|
||||
if not fileExists(jsonFile):
|
||||
echo "Failed to generate api.json"
|
||||
quit(-1)
|
||||
|
||||
genApi(targetDir, jsonFile)
|
||||
|
||||
main()
|
||||
3
godot/apigen/usage.txt
Normal file
3
godot/apigen/usage.txt
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
Tool for wrapping Godot API into Nim
|
||||
|
||||
apigen [godot binary path] [target directory]
|
||||
145
godot/core/arrays.nim
Normal file
145
godot/core/arrays.nim
Normal file
|
|
@ -0,0 +1,145 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
|
||||
import hashes
|
||||
import godotbase, poolarray, variant, strings
|
||||
|
||||
proc initArray(dest: var Array) {.
|
||||
importc: "godot_array_new", header: "godot_array.h".}
|
||||
proc initArray(dest: var Array; pca: PoolColorArray) {.
|
||||
importc: "godot_array_new_pool_coloarray",
|
||||
header: "godot_array.h".}
|
||||
proc initArray(dest: var Array; pv3a: PoolVector3Array) {.
|
||||
importc: "godot_array_new_pool_vector3_array",
|
||||
header: "godot_array.h".}
|
||||
proc initArray(dest: var Array; pv2a: PoolVector2Array) {.
|
||||
importc: "godot_array_new_pool_vector2_array",
|
||||
header: "godot_array.h".}
|
||||
proc initArray(dest: var Array; psa: PoolStringArray) {.
|
||||
importc: "godot_array_new_pool_string_array",
|
||||
header: "godot_array.h".}
|
||||
proc initArray(dest: var Array; pra: PoolRealArray) {.
|
||||
importc: "godot_array_new_pool_real_array",
|
||||
header: "godot_array.h".}
|
||||
proc initArray(dest: var Array; pia: PoolIntArray) {.
|
||||
importc: "godot_array_new_pool_int_array",
|
||||
header: "godot_array.h".}
|
||||
proc initArray(dest: var Array; pba: PoolByteArray) {.
|
||||
importc: "godot_array_new_pool_byte_array",
|
||||
header: "godot_array.h".}
|
||||
|
||||
proc initArray*(): Array {.inline.} =
|
||||
initArray(result)
|
||||
|
||||
proc initArray*(pca: PoolColorArray): Array {.inline.} =
|
||||
initArray(result, pca)
|
||||
|
||||
proc initArray*(pv3a: PoolVector3Array): Array {.inline.} =
|
||||
initArray(result, pv3a)
|
||||
|
||||
proc initArray*(pv2a: PoolVector2Array): Array {.inline.} =
|
||||
initArray(result, pv2a)
|
||||
|
||||
proc initArray*(psa: PoolStringArray): Array {.inline.} =
|
||||
initArray(result, psa)
|
||||
|
||||
proc initArray*(pra: PoolRealArray): Array {.inline.} =
|
||||
initArray(result, pra)
|
||||
|
||||
proc initArray*(pia: PoolIntArray): Array {.inline.} =
|
||||
initArray(result, pia)
|
||||
|
||||
proc initArray*(pba: PoolByteArray): Array {.inline.} =
|
||||
initArray(result, pba)
|
||||
|
||||
proc `[]=`*(self: var Array; idx: cint;
|
||||
value: Variant) {.
|
||||
noSideEffect,
|
||||
importc: "godot_array_set", header: "godot_array.h".}
|
||||
proc `[]`*(self: Array; idx: cint): Variant {.
|
||||
noSideEffect,
|
||||
importc: "godot_array_get", header: "godot_array.h".}
|
||||
proc mget*(self: var Array; idx: cint): ptr Variant {.
|
||||
importc: "godot_array_operator_index", header: "godot_array.h".}
|
||||
|
||||
proc add*(self: var Array; value: Variant) {.
|
||||
noSideEffect,
|
||||
importc: "godot_array_append", header: "godot_array.h".}
|
||||
proc clear*(self: var Array) {.importc: "godot_array_clear",
|
||||
header: "godot_array.h".}
|
||||
proc count*(self: Array; value: Variant): cint {.
|
||||
noSideEffect,
|
||||
importc: "godot_array_count", header: "godot_array.h".}
|
||||
proc isEmpty*(self: Array): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_array_empty", header: "godot_array.h".}
|
||||
proc erase*(self: var Array; value: Variant) {.
|
||||
importc: "godot_array_erase", header: "godot_array.h".}
|
||||
proc first*(self: Array): Variant {.
|
||||
noSideEffect,
|
||||
importc: "godot_array_front", header: "godot_array.h".}
|
||||
proc last*(self: Array): Variant {.
|
||||
noSideEffect,
|
||||
importc: "godot_array_back", header: "godot_array.h".}
|
||||
proc find*(self: Array; what: Variant;
|
||||
f: cint): cint {.
|
||||
noSideEffect,
|
||||
importc: "godot_array_find", header: "godot_array.h".}
|
||||
proc findLast*(self: Array; what: Variant): cint {.
|
||||
noSideEffect,
|
||||
importc: "godot_array_find_last", header: "godot_array.h".}
|
||||
proc contains*(self: Array; value: Variant): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_array_has", header: "godot_array.h".}
|
||||
|
||||
proc godotHash*(self: Array): cint {.
|
||||
noSideEffect,
|
||||
importc: "godot_array_hash", header: "godot_array.h".}
|
||||
proc hash*(self: Array): Hash {.inline.} =
|
||||
hash(godotHash(self))
|
||||
|
||||
proc insert*(self: var Array; pos: cint;
|
||||
value: Variant) {.
|
||||
importc: "godot_array_insert", header: "godot_array.h".}
|
||||
proc reverse*(self: var Array) {.importc: "godot_array_invert",
|
||||
header: "godot_array.h".}
|
||||
proc popLast*(self: var Array): Variant {.
|
||||
importc: "godot_array_pop_back", header: "godot_array.h".}
|
||||
proc popFirst*(self: var Array): Variant {.
|
||||
importc: "godot_array_pop_front", header: "godot_array.h".}
|
||||
proc addLast*(self: var Array; value: Variant) {.
|
||||
importc: "godot_array_push_back", header: "godot_array.h".}
|
||||
proc addFirst*(self: var Array; value: Variant) {.
|
||||
importc: "godot_array_push_front", header: "godot_array.h".}
|
||||
|
||||
proc delete*(self: var Array; idx: cint) {.
|
||||
importc: "godot_array_remove", header: "godot_array.h".}
|
||||
proc setLen*(self: var Array; size: cint) {.
|
||||
importc: "godot_array_resize", header: "godot_array.h".}
|
||||
proc rfind*(self: Array; what: Variant;
|
||||
f: cint): cint {.
|
||||
noSideEffect,
|
||||
importc: "godot_array_rfind", header: "godot_array.h".}
|
||||
proc len*(self: Array): cint {.
|
||||
noSideEffect,
|
||||
importc: "godot_array_size", header: "godot_array.h".}
|
||||
proc sort*(self: var Array) {.importc: "godot_array_sort",
|
||||
header: "godot_array.h".}
|
||||
proc sortCustom*(self: var Array; obj: var GodotObject;
|
||||
funcName: GodotString) {.
|
||||
importc: "godot_array_sort_custom", header: "godot_array.h".}
|
||||
|
||||
iterator items*(arr: Array): Variant =
|
||||
for i in 0..<arr.len:
|
||||
yield arr[i]
|
||||
|
||||
iterator mitems*(arr: var Array): var Variant =
|
||||
for i in 0..<arr.len:
|
||||
yield arr.mget(i)[]
|
||||
|
||||
iterator pairs*(arr: Array): tuple[key: cint, val: Variant] =
|
||||
for i in 0..<arr.len:
|
||||
yield (i, arr[i])
|
||||
|
||||
iterator mpairs*(arr: var Array): tuple[key: cint, val: var Variant] =
|
||||
for i in 0..<arr.len:
|
||||
yield (i, arr.mget(i)[])
|
||||
140
godot/core/basis.nim
Normal file
140
godot/core/basis.nim
Normal file
|
|
@ -0,0 +1,140 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
|
||||
import godotbase, vector3, quat, strings
|
||||
|
||||
type
|
||||
Basis* {.importc: "godot_basis", header: "godot_basis.h", byref.} = object
|
||||
|
||||
proc initBasis(dest: var Basis) {.importc: "godot_basis_new",
|
||||
header: "godot_basis.h".}
|
||||
proc initBasis(dest: var Basis;
|
||||
xAxis: Vector3;
|
||||
yAxis: Vector3;
|
||||
zAxis: Vector3) {.
|
||||
importc: "godot_basis_new_with_rows", header: "godot_basis.h".}
|
||||
proc initBasis(dest: var Basis;
|
||||
euler: Quat) {.
|
||||
importc: "godot_basis_new_with_euler_quat", header: "godot_basis.h".}
|
||||
proc initBasis(dest: var Basis; axis: Vector3; phi: float32) {.
|
||||
importc: "godot_basis_new_with_axis_and_angle", header: "godot_basis.h".}
|
||||
proc initBasis(dest: var Basis; euler: Vector3) {.
|
||||
importc: "godot_basis_new_with_euler", header: "godot_basis.h".}
|
||||
|
||||
proc initBasis*(): Basis {.inline.} =
|
||||
initBasis(result)
|
||||
|
||||
proc initBasis*(xAxis, yAxis, zAxis: Vector3): Basis {.inline.} =
|
||||
initBasis(result, xAxis, yAxis, zAxis)
|
||||
|
||||
proc initBasis*(euler: Quat): Basis {.inline.} =
|
||||
initBasis(result, euler)
|
||||
|
||||
proc initBasis*(axis: Vector3, phi: float32): Basis {.inline.} =
|
||||
initBasis(result, axis, phi)
|
||||
|
||||
proc initBasis*(euler: Vector3): Basis {.inline.} =
|
||||
initBasis(result, euler)
|
||||
|
||||
proc toGodotString*(self: Basis): GodotString {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_as_string", header: "godot_basis.h".}
|
||||
|
||||
proc `$`*(self: Basis): string {.inline.} =
|
||||
$self.toGodotString()
|
||||
|
||||
proc inverse*(self: Basis): Basis {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_inverse", header: "godot_basis.h".}
|
||||
proc transposed*(self: Basis): Basis {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_transposed", header: "godot_basis.h".}
|
||||
proc orthonormalized*(self: Basis): Basis {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_orthonormalized", header: "godot_basis.h".}
|
||||
proc determinant*(self: Basis): float32 {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_determinant", header: "godot_basis.h".}
|
||||
proc rotated*(self: Basis; axis: Vector3;
|
||||
phi: float32): Basis {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_rotated", header: "godot_basis.h".}
|
||||
proc scaled*(self: Basis; scale: Vector3): Basis {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_scaled", header: "godot_basis.h".}
|
||||
|
||||
proc setScale*(self: var Basis; scale: Vector3) {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_set_scale", header: "godot_basis.h".}
|
||||
proc setRotationEuler*(self: var Basis;
|
||||
euler: Vector3) {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_set_rotation_euler", header: "godot_basis.h".}
|
||||
proc setRotationAxisAngle*(self: var Basis; axis: Vector3; angle: float32) {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_set_rotation_axis_angle", header: "godot_basis.h".}
|
||||
|
||||
proc scale*(self: Basis): Vector3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_get_scale", header: "godot_basis.h".}
|
||||
proc euler*(self: Basis): Vector3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_get_euler", header: "godot_basis.h".}
|
||||
|
||||
proc tdotx*(self: Basis; x: Vector3): float32 {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_tdotx", header: "godot_basis.h".}
|
||||
proc tdoty*(self: Basis; y: Vector3): float32 {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_tdoty", header: "godot_basis.h".}
|
||||
proc tdotz*(self: Basis; z: Vector3): float32 {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_tdotz", header: "godot_basis.h".}
|
||||
|
||||
proc xform*(self: Basis; v: Vector3): Vector3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_xform", header: "godot_basis.h".}
|
||||
proc xformInv*(self: Basis; v: Vector3): Vector3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_xform_inv", header: "godot_basis.h".}
|
||||
|
||||
proc orthogonalIndex*(self: Basis): cint {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_get_orthogonal_index", header: "godot_basis.h".}
|
||||
|
||||
proc godot_basis_get_elements(self: Basis;
|
||||
elements: var array[3, Vector3]) {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_get_elements", header: "godot_basis.h".}
|
||||
|
||||
proc elements*(self: Basis): array[3, Vector3] {.inline.} =
|
||||
godot_basis_get_elements(self, result)
|
||||
|
||||
proc `[]`*(self: Basis; axis: range[0..2]): Vector3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_get_axis", header: "godot_basis.h".}
|
||||
proc `[]=`*(self: var Basis; axis: range[0..2];
|
||||
value: Vector3) {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_set_axis", header: "godot_basis.h".}
|
||||
proc row*(self: Basis; row: cint): Vector3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_get_row", header: "godot_basis.h".}
|
||||
proc setRow*(self: var Basis; row: cint;
|
||||
value: Vector3) {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_set_row", header: "godot_basis.h".}
|
||||
proc `==`*(self: Basis; b: Basis): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_operator_equal", header: "godot_basis.h".}
|
||||
proc `+`*(self: Basis; b: Basis): Basis {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_operator_add", header: "godot_basis.h".}
|
||||
proc `-`*(self: Basis; b: Basis): Basis {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_operator_substract", header: "godot_basis.h".}
|
||||
proc `*`*(self: Basis; b: Basis): Basis {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_operator_multiply_vector", header: "godot_basis.h".}
|
||||
proc `*`*(self: Basis; b: float32): Basis {.
|
||||
noSideEffect,
|
||||
importc: "godot_basis_operator_multiply_scalar", header: "godot_basis.h".}
|
||||
76
godot/core/color.nim
Normal file
76
godot/core/color.nim
Normal file
|
|
@ -0,0 +1,76 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
|
||||
import godotbase, strings
|
||||
|
||||
type
|
||||
Color* {.importc: "godot_color", header: "godot_color.h", byref.} = object
|
||||
|
||||
proc initColor(dest: var Color; r, g, b, a: float32) {.
|
||||
importc: "godot_color_new_rgba", header: "godot_color.h".}
|
||||
proc initColor(dest: var Color; r, g, b: float32) {.
|
||||
importc: "godot_color_new_rgb",
|
||||
header: "godot_color.h".}
|
||||
|
||||
proc initColor*(r, g, b, a: float32): Color {.inline.} =
|
||||
initColor(result, r, g, b, a)
|
||||
|
||||
proc initColor*(r, g, b: float32): Color {.inline.} =
|
||||
initColor(result, r, g, b)
|
||||
|
||||
proc r*(self: Color): float32 {.
|
||||
importc: "godot_color_get_r", header: "godot_color.h".}
|
||||
proc `r=`*(self: var Color; r: float32) {.
|
||||
importc: "godot_color_set_r", header: "godot_color.h".}
|
||||
proc g*(self: Color): float32 {.
|
||||
importc: "godot_color_get_g", header: "godot_color.h".}
|
||||
proc `g=`*(self: var Color; g: float32) {.
|
||||
importc: "godot_color_set_g", header: "godot_color.h".}
|
||||
proc b*(self: Color): float32 {.
|
||||
importc: "godot_color_get_b", header: "godot_color.h".}
|
||||
proc `b=`*(self: var Color; b: float32) {.
|
||||
importc: "godot_color_set_b", header: "godot_color.h".}
|
||||
proc a*(self: Color): float32 {.
|
||||
importc: "godot_color_get_a", header: "godot_color.h".}
|
||||
proc `a=`*(self: var Color; a: float32) {.
|
||||
importc: "godot_color_set_a", header: "godot_color.h".}
|
||||
|
||||
proc h*(self: Color): float32 {.
|
||||
importc: "godot_color_get_h", header: "godot_color.h".}
|
||||
proc s*(self: Color): float32 {.
|
||||
importc: "godot_color_get_s", header: "godot_color.h".}
|
||||
proc v*(self: Color): float32 {.
|
||||
importc: "godot_color_get_v", header: "godot_color.h".}
|
||||
|
||||
proc toGodotString*(self: Color): GodotString {.
|
||||
importc: "godot_color_as_string", header: "godot_color.h".}
|
||||
proc `$`*(self: Color): string {.inline.} =
|
||||
$self.toGodotString()
|
||||
|
||||
proc toHtml*(self: Color; with_alpha: bool): GodotString {.
|
||||
importc: "godot_color_to_html", header: "godot_color.h".}
|
||||
|
||||
proc to32CInt(self: Color): cint {.
|
||||
importc: "godot_color_to_32", header: "godot_color.h".}
|
||||
proc toARGB32CInt(self: Color): cint {.
|
||||
importc: "godot_color_to_ARGB32", header: "godot_color.h".}
|
||||
|
||||
proc to32*(self: Color): uint32 {.inline.}=
|
||||
cast[uint32](to32CInt(self))
|
||||
proc toARGB32*(self: Color): uint32 {.inline.} =
|
||||
cast[uint32](toARGB32CInt(self))
|
||||
|
||||
proc gray*(self: Color): float32 {.
|
||||
importc: "godot_color_gray", header: "godot_color.h".}
|
||||
proc inverted*(self: Color): Color {.
|
||||
importc: "godot_color_inverted", header: "godot_color.h".}
|
||||
proc contrasted*(self: Color): Color {.
|
||||
importc: "godot_color_contrasted", header: "godot_color.h".}
|
||||
proc lerp*(self: Color; b: Color; t: float32): Color {.
|
||||
importc: "godot_color_linear_interpolate", header: "godot_color.h".}
|
||||
proc blend*(self: Color; over: Color): Color {.
|
||||
importc: "godot_color_blend", header: "godot_color.h".}
|
||||
|
||||
proc `==`*(self, b: Color): bool {.
|
||||
importc: "godot_color_operator_equal", header: "godot_color.h".}
|
||||
proc `<`*(self, b: Color): bool {.
|
||||
importc: "godot_color_operator_less", header: "godot_color.h".}
|
||||
81
godot/core/dictionary.nim
Normal file
81
godot/core/dictionary.nim
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
|
||||
import hashes
|
||||
import godotbase, arrays, variant, strings
|
||||
|
||||
type
|
||||
Dictionary* {.importc: "godot_dictionary",
|
||||
header: "godot_dictionary.h", byref.} = object
|
||||
|
||||
proc initDictionary(dest: var Dictionary;
|
||||
src: Dictionary) {.
|
||||
importc: "godot_dictionary_new_copy",
|
||||
header: "godot_dictionary.h".}
|
||||
|
||||
proc deinit(self: var Dictionary) {.
|
||||
importc: "godot_dictionary_destroy", header: "godot_dictionary.h".}
|
||||
|
||||
proc `=`(self: var Dictionary, other: Dictionary) {.inline.} =
|
||||
initDictionary(self, other)
|
||||
|
||||
proc `=destroy`(self: Dictionary) {.inline.} =
|
||||
unsafeAddr(self)[].deinit()
|
||||
|
||||
proc initDictionary(dest: var Dictionary) {.
|
||||
importc: "godot_dictionary_new", header: "godot_dictionary.h".}
|
||||
proc initDictionary*(): Dictionary {.inline.} =
|
||||
initDictionary(result)
|
||||
|
||||
proc len*(self: Dictionary): cint {.
|
||||
importc: "godot_dictionary_size", header: "godot_dictionary.h".}
|
||||
proc isEmpty*(self: Dictionary): bool {.
|
||||
importc: "godot_dictionary_empty", header: "godot_dictionary.h".}
|
||||
proc clear*(self: var Dictionary) {.
|
||||
importc: "godot_dictionary_clear", header: "godot_dictionary.h".}
|
||||
proc contains*(self: Dictionary; key: Variant): bool {.
|
||||
importc: "godot_dictionary_has",
|
||||
header: "godot_dictionary.h".}
|
||||
proc contains*(self: Dictionary; keys: Array): bool {.
|
||||
importc: "godot_dictionary_has_all",
|
||||
header: "godot_dictionary.h".}
|
||||
proc del*(self: var Dictionary; key: Variant) {.
|
||||
importc: "godot_dictionary_erase", header: "godot_dictionary.h".}
|
||||
|
||||
proc godotHash*(self: Dictionary): cint {.
|
||||
importc: "godot_dictionary_hash", header: "godot_dictionary.h".}
|
||||
proc hash*(self: Dictionary): Hash {.inline.} =
|
||||
hash(godotHash(self))
|
||||
|
||||
proc keys*(self: Dictionary): Array {.
|
||||
importc: "godot_dictionary_keys", header: "godot_dictionary.h".}
|
||||
proc values*(self: Dictionary): Array {.
|
||||
importc: "godot_dictionary_values", header: "godot_dictionary.h".}
|
||||
proc `[]`*(self: Dictionary; key: Variant): Variant {.
|
||||
importc: "godot_dictionary_get", header: "godot_dictionary.h".}
|
||||
proc `[]=`*(self: var Dictionary; key, value: Variant) {.
|
||||
importc: "godot_dictionary_set",
|
||||
header: "godot_dictionary.h".}
|
||||
proc mget*(self: var Dictionary; key: Variant): ptr Variant {.
|
||||
importc: "godot_dictionary_operator_index",
|
||||
header: "godot_dictionary.h".}
|
||||
|
||||
proc `==`*(self, other: Dictionary): bool {.
|
||||
importc: "godot_dictionary_operator_equal",
|
||||
header: "godot_dictionary.h".}
|
||||
|
||||
proc toJson*(self: Dictionary): GodotString {.
|
||||
importc: "godot_dictionary_to_json", header: "godot_dictionary.h".}
|
||||
|
||||
iterator keys*(dict: Dictionary): Variant =
|
||||
let keyArr = dict.keys()
|
||||
for key in keyArr:
|
||||
yield key
|
||||
|
||||
iterator values*(dict: Dictionary): Variant =
|
||||
let valArr = dict.values()
|
||||
for val in valArr:
|
||||
yield val
|
||||
|
||||
iterator pairs*(dict: Dictionary): tuple[key, val: Variant] =
|
||||
for key in keys(dict):
|
||||
yield (key, dict[key])
|
||||
107
godot/core/godotbase.nim
Normal file
107
godot/core/godotbase.nim
Normal file
|
|
@ -0,0 +1,107 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
|
||||
type
|
||||
Error* {.importc: "godot_error", header: "../godot.h",
|
||||
size: sizeof(cint), pure.} = enum
|
||||
OK,
|
||||
Failed, ## Generic fail error
|
||||
Unavailable, ## What is requested is unsupported/unavailable
|
||||
Unconfigured, ## The object being used hasnt been properly set up yet
|
||||
Unauthorized, ## Missing credentials for requested resource
|
||||
ParameterRangeError, ## Parameter given out of range (5)
|
||||
OutOfMemory, ## Out of memory
|
||||
FileNotFound,
|
||||
FileBadDrive,
|
||||
FileBadPath,
|
||||
FileNoPermission, ## (10)
|
||||
FileAlreadyInUse,
|
||||
FileCantOpen,
|
||||
FileCantWrite,
|
||||
FileCantRead,
|
||||
FileUnrecognized, ## (15)
|
||||
FileCorrupt,
|
||||
FileMissingDependencies,
|
||||
FileEOF,
|
||||
CantOpen, ## Can't open a resource/socket/file
|
||||
CantCreate, ## (20)
|
||||
QueryFailed,
|
||||
AlreadyInUse,
|
||||
Locked, ## resource is locked
|
||||
Timeout,
|
||||
CantConnect, ## (25)
|
||||
CantResolve,
|
||||
ConnectionError,
|
||||
CantAquireResource,
|
||||
CantFork,
|
||||
InvalidData, ## Data passed is invalid (30)
|
||||
InvalidParameter, ## Parameter passed is invalid
|
||||
AlreadyExists, ## When adding, item already exists
|
||||
DoesNotExist, ## When retrieving/erasing, it item does not exist
|
||||
DatabaseCantRead, ## Database is full
|
||||
DatabaseCantWrite, ## Database is full (35)
|
||||
CompilationFailed,
|
||||
MethodNotFound,
|
||||
LinkFailed,
|
||||
ScriptFailed,
|
||||
CyclicLink, ## (40)
|
||||
InvalidDeclaration,
|
||||
DuplicateSymbol,
|
||||
PauseError,
|
||||
Busy,
|
||||
Skip, ## (45)
|
||||
Help, ## user requested help!!
|
||||
Bug,
|
||||
## a bug in the software certainly happened, due to a double
|
||||
## check failing or unexpected behavior.
|
||||
PrinterOnFire, ## the parallel port printer is engulfed in flames
|
||||
WTF ## shit happens, has never been used, though
|
||||
|
||||
const MAX_ARG_COUNT* = 128
|
||||
|
||||
type
|
||||
GodotObject* {.importc: "godot_object", header: "../godot.h".} = object
|
||||
Array* {.importc: "godot_array", header: "godot_array.h", byref.} = object
|
||||
Variant* {.importc: "godot_variant",
|
||||
header: "godot_variant.h", byref.} = object
|
||||
|
||||
proc initArray(dest: var Array, src: Array) {.
|
||||
importc: "godot_array_new_copy",
|
||||
header: "godot_array.h".}
|
||||
|
||||
proc deinit(self: var Array) {.importc: "godot_array_destroy",
|
||||
header: "godot_array.h".}
|
||||
|
||||
proc `=`(self: var Array, other: Array) {.inline.} =
|
||||
initArray(self, other)
|
||||
|
||||
proc `=destroy`(self: Array) {.inline.} =
|
||||
unsafeAddr(self).deinit()
|
||||
|
||||
proc initVariant(dest: var Variant; src: Variant) {.
|
||||
importc: "godot_variant_new_copy", header: "godot_variant.h".}
|
||||
|
||||
proc deinit*(self: var Variant) {.
|
||||
importc: "godot_variant_destroy", header: "godot_variant.h".}
|
||||
|
||||
proc `=`(self: var Variant, other: Variant) {.inline.} =
|
||||
initVariant(self, other)
|
||||
|
||||
proc `=destroy`(self: Variant) {.inline.} =
|
||||
unsafeAddr(self).deinit()
|
||||
|
||||
# System Functions
|
||||
|
||||
proc godotAlloc*(bytes: cint): pointer {.
|
||||
importc: "godot_alloc", header: "../godot.h".}
|
||||
## Allocates the specified number of bytes.
|
||||
## Using this instead of stdlib proc will help Godot track how much memory
|
||||
## is in use in debug mode.
|
||||
proc godotRealloc*(p: pointer; bytes: cint): pointer {.
|
||||
importc: "godot_realloc", header: "../godot.h".}
|
||||
## Reallocates the pointer for the specified number of bytes.
|
||||
## Using this instead of stdlib proc will help Godot track how much memory
|
||||
## is in use in debug mode.
|
||||
proc godotFree*(p: pointer) {.importc: "godot_free", header: "../godot.h".}
|
||||
## Frees the memory pointed to by the pointer.
|
||||
## Using this instead of stdlib proc will help Godot track how much memory
|
||||
## is in use in debug mode.
|
||||
296
godot/core/godotcore.nim
Normal file
296
godot/core/godotcore.nim
Normal file
|
|
@ -0,0 +1,296 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
|
||||
import godotbase
|
||||
import strings, vector2, rect2, vector3, transform2d, plane, quat
|
||||
import rect3, basis, transform, color, nodepath, rid
|
||||
import dictionary, arrays, poolarray, variant
|
||||
|
||||
export godotbase, strings, vector2, rect2, vector3, transform2d, plane, quat,
|
||||
rect3, basis, transform, color, nodepath, rid, dictionary, arrays,
|
||||
poolarray, variant
|
||||
|
||||
# MethodBind API
|
||||
|
||||
type
|
||||
GodotMethodBind* {.importc: "godot_method_bind",
|
||||
header: "../godot.h".} = object
|
||||
|
||||
proc getMethod*(className: cstring; methodName: cstring): ptr GodotMethodBind {.
|
||||
importc: "godot_method_bind_get_method", header: "../godot.h".}
|
||||
proc ptrCall*(methodBind: ptr GodotMethodBind;
|
||||
instance: ptr GodotObject;
|
||||
args: ptr array[MAX_ARG_COUNT, pointer];
|
||||
ret: pointer) {.
|
||||
importc: "godot_method_bind_ptrcall", header: "../godot.h".}
|
||||
proc call*(methodBind: ptr GodotMethodBind;
|
||||
instance: ptr GodotObject;
|
||||
args: ptr array[MAX_ARG_COUNT, Variant]; argCount: cint;
|
||||
callError: var VariantCallError): Variant {.
|
||||
importc: "godot_method_bind_call", header: "../godot.h".}
|
||||
|
||||
var getClassMethodBind {.threadvar.}: ptr GodotMethodBind
|
||||
proc getClassName*(o: ptr GodotObject): string =
|
||||
if getClassMethodBind.isNil:
|
||||
getClassMethodBind = getMethod(cstring"Object", cstring"get_class")
|
||||
var ret: GodotString
|
||||
getClassMethodBind.ptrCall(o, nil, addr ret)
|
||||
result = $ret
|
||||
|
||||
# Script API
|
||||
|
||||
type
|
||||
GodotNativeInitOptions* {.importc: "godot_native_init_options",
|
||||
header: "../godot.h".} = object
|
||||
inEditor* {.importc: "in_editor".}: bool
|
||||
coreApiHash* {.importc: "core_api_hash".}: uint64
|
||||
editorApiHash* {.importc: "editor_api_hash".}: uint64
|
||||
noApiHash* {.importc: "no_api_hash".}: uint64
|
||||
|
||||
GodotNativeTerminateOptions* {.importc: "godot_native_terminate_options",
|
||||
header: "../godot.h".} = object
|
||||
inEditor* {.importc: "in_editor".}: bool
|
||||
|
||||
GodotMethodRPCMode* {.importc: "godot_method_rpc_mode", header: "../godot.h",
|
||||
size: sizeof(cint), pure.} = enum
|
||||
Disabled,
|
||||
Remote,
|
||||
Sync,
|
||||
Master,
|
||||
Slave
|
||||
|
||||
GodotMethodAttributes* {.importc: "godot_method_attributes",
|
||||
header: "../godot.h".} = object
|
||||
rpcMode* {.importc: "rpc_type".}: GodotMethodRPCMode
|
||||
|
||||
GodotPropertyHint* {.importc: "godot_property_hint", header: "../godot.h",
|
||||
size: sizeof(cint), pure.} = enum
|
||||
None, ## no hint provided.
|
||||
Range, ## hint_text = "min,max,step,slider; // slider is optional"
|
||||
ExpRange, ## hint_text = "min,max,step", exponential edit
|
||||
Enum, ## hint_text= "val1,val2,val3,etc"
|
||||
ExpEasing, ## exponential easing funciton (Math::ease)
|
||||
Length, ## hint_text= "length" (as integer)
|
||||
SpriteFrame,
|
||||
KeyAccel, ## hint_text= "length" (as integer)
|
||||
Flags, ## hint_text= "flag1,flag2,etc" (as bit flags)
|
||||
Layers2DRender,
|
||||
Layers2DPhysics,
|
||||
Layers3DRender,
|
||||
Layers3DPhysics,
|
||||
File, ## a file path must be passed, hint_text (optionally)
|
||||
## is a filter "*.png,*.wav,*.doc,"
|
||||
Dir, ## a directort path must be passed
|
||||
GlobalFile, ## a file path must be passed, hint_text (optionally) is a
|
||||
## filter "*.png,*.wav,*.doc,"
|
||||
GlobalDir, ## a directort path must be passed
|
||||
ResourceType, ## a resource object type
|
||||
MultilineText, ## used for string properties that can contain multiple lines
|
||||
ColorNoAlpha, ## used for ignoring alpha component when editing a color
|
||||
ImageCompressLossy,
|
||||
ImageCompressLossless,
|
||||
ObjectId,
|
||||
TypeString, ## a type string, the hint is the base type to choose
|
||||
NodePathToEditedNode, ## so something else can provide this
|
||||
## (used in scripts)
|
||||
MethodOfVariantType, ## a method of a type
|
||||
MethodOfBaseType, ## a method of a base type
|
||||
MethodOfInstance, ## a method of an instance
|
||||
MethodOfScript, ## a method of a script & base
|
||||
PropertyOfVariantType, ## a property of a type
|
||||
PropertyOfBaseType, ## a property of a base type
|
||||
PropertyOfInstance, ## a property of an instance
|
||||
PropertyOfScript, ## a property of a script & base
|
||||
PropertyHintMax
|
||||
|
||||
const
|
||||
GODOT_PROPERTY_USAGE_STORAGE_VALUE = 1.cint
|
||||
GODOT_PROPERTY_USAGE_EDITOR_VALUE = 2.cint
|
||||
GODOT_PROPERTY_USAGE_NETWORK_VALUE = 4.cint
|
||||
GODOT_PROPERTY_USAGE_EDITOR_HELPER_VALUE = 8.cint
|
||||
GODOT_PROPERTY_USAGE_CHECKABLE_VALUE = 16.cint
|
||||
GODOT_PROPERTY_USAGE_CHECKED_VALUE = 32.cint
|
||||
GODOT_PROPERTY_USAGE_INTERNATIONALIZED_VALUE = 64.cint
|
||||
GODOT_PROPERTY_USAGE_GROUP_VALUE = 128.cint
|
||||
GODOT_PROPERTY_USAGE_CATEGORY_VALUE = 256.cint
|
||||
GODOT_PROPERTY_USAGE_STORE_IF_NONZERO_VALUE = 512.cint
|
||||
GODOT_PROPERTY_USAGE_STORE_IF_NONONE_VALUE = 1024.cint
|
||||
GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE_VALUE = 2048.cint
|
||||
GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED_VALUE = 4096.cint
|
||||
GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE_VALUE = 8192.cint
|
||||
GODOT_PROPERTY_USAGE_STORE_IF_NULL_VALUE = 16384.cint
|
||||
GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER_VALUE = 32768.cint
|
||||
GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED_VALUE = 65536.cint
|
||||
|
||||
GODOT_PROPERTY_USAGE_DEFAULT_VALUE: cint =
|
||||
GODOT_PROPERTY_USAGE_STORAGE_VALUE or GODOT_PROPERTY_USAGE_EDITOR_VALUE or
|
||||
GODOT_PROPERTY_USAGE_NETWORK_VALUE
|
||||
GODOT_PROPERTY_USAGE_DEFAULT_INTL_VALUE: cint =
|
||||
GODOT_PROPERTY_USAGE_STORAGE_VALUE or
|
||||
GODOT_PROPERTY_USAGE_EDITOR_VALUE or GODOT_PROPERTY_USAGE_NETWORK_VALUE or
|
||||
GODOT_PROPERTY_USAGE_INTERNATIONALIZED_VALUE
|
||||
GODOT_PROPERTY_USAGE_NOEDITOR_VALUE: cint =
|
||||
GODOT_PROPERTY_USAGE_STORAGE_VALUE or GODOT_PROPERTY_USAGE_NETWORK_VALUE
|
||||
|
||||
type
|
||||
GodotPropertyUsageFlags* {.importc: "godot_property_usage_flags",
|
||||
header: "../godot.h", size: sizeof(cint),
|
||||
pure.} = enum
|
||||
Storage = GODOT_PROPERTY_USAGE_STORAGE_VALUE
|
||||
Editor = GODOT_PROPERTY_USAGE_EDITOR_VALUE
|
||||
Network = GODOT_PROPERTY_USAGE_NETWORK_VALUE
|
||||
NoEditor = GODOT_PROPERTY_USAGE_NOEDITOR_VALUE
|
||||
Default = GODOT_PROPERTY_USAGE_DEFAULT_VALUE
|
||||
EditorHelper = GODOT_PROPERTY_USAGE_EDITOR_HELPER_VALUE
|
||||
Checkable = GODOT_PROPERTY_USAGE_CHECKABLE_VALUE
|
||||
## used for editing global variables
|
||||
Checked = GODOT_PROPERTY_USAGE_CHECKED_VALUE
|
||||
## used for editing global variables
|
||||
Internationalized = GODOT_PROPERTY_USAGE_INTERNATIONALIZED_VALUE
|
||||
## hint for internationalized strings
|
||||
DefaultIntl = GODOT_PROPERTY_USAGE_DEFAULT_INTL_VALUE
|
||||
Group = GODOT_PROPERTY_USAGE_GROUP_VALUE
|
||||
## used for grouping props in the editor
|
||||
Category = GODOT_PROPERTY_USAGE_CATEGORY_VALUE
|
||||
NonZero = GODOT_PROPERTY_USAGE_STORE_IF_NONZERO_VALUE
|
||||
## only store if nonzero
|
||||
NonOne = GODOT_PROPERTY_USAGE_STORE_IF_NONONE_VALUE
|
||||
## only store if false
|
||||
NoInstanceState = GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE_VALUE
|
||||
RestartIfChanged = GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED_VALUE
|
||||
ScriptVariable = GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE_VALUE
|
||||
StoreIfNull = GODOT_PROPERTY_USAGE_STORE_IF_NULL_VALUE
|
||||
AnimateAsTrigger = GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER_VALUE
|
||||
UpdateAllIfModified = GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED_VALUE
|
||||
|
||||
GodotPropertyAttributes* {.importc: "godot_property_attributes",
|
||||
header: "../godot.h", bycopy.} = object
|
||||
rsetType* {.importc: "rset_type".}: GodotMethodRPCMode
|
||||
typ* {.importc: "type".}: cint
|
||||
hint* {.importc: "hint".}: GodotPropertyHint
|
||||
hintString* {.importc: "hint_string".}: GodotString
|
||||
usage* {.importc: "usage".}: GodotPropertyUsageFlags
|
||||
defaultValue* {.importc: "default_value".}: Variant
|
||||
|
||||
GodotInstanceCreateFunc* {.importc: "godot_instance_create_func",
|
||||
header: "../godot.h", bycopy.} = object
|
||||
createFunc* {.importc: "create_func".}:
|
||||
proc (obj: ptr GodotObject; methodData: pointer): pointer {.noconv.}
|
||||
## returns user data
|
||||
methodData* {.importc: "method_data".}: pointer
|
||||
freeFunc* {.importc: "free_func".}: proc (a2: pointer) {.noconv.}
|
||||
|
||||
GodotInstanceDestroyFunc* {.importc: "godot_instance_destroy_func",
|
||||
header: "../godot.h", bycopy.} = object
|
||||
destroyFunc* {.importc: "destroy_func".}:
|
||||
proc (obj: ptr GodotObject; methodData: pointer;
|
||||
userData: pointer) {.noconv.}
|
||||
methodData* {.importc: "method_data".}: pointer
|
||||
freeFunc* {.importc: "free_func".}: proc (a2: pointer) {.noconv.}
|
||||
|
||||
proc godotScriptRegisterClass*(name, base: cstring;
|
||||
create_func: GodotInstanceCreateFunc;
|
||||
destroy_func: GodotInstanceDestroyFunc) {.
|
||||
importc: "godot_script_register_class", header: "../godot.h".}
|
||||
proc godotScriptRegisterToolClass*(name, base: cstring;
|
||||
createFunc: GodotInstanceCreateFunc;
|
||||
destroyFunc: GodotInstanceDestroyFunc) {.
|
||||
importc: "godot_script_register_tool_class", header: "../godot.h".}
|
||||
type
|
||||
GodotInstanceMethod* {.importc: "godot_instance_method",
|
||||
header: "../godot.h", bycopy.} = object
|
||||
meth* {.importc: "method".}:
|
||||
proc (obj: ptr GodotObject; methodData: pointer;
|
||||
userData: pointer; numArgs: cint;
|
||||
args: var ptr array[MAX_ARG_COUNT, Variant]): Variant {.noconv.}
|
||||
methodData* {.importc: "method_data".}: pointer
|
||||
freeFunc* {.importc: "free_func".}: proc (a2: pointer) {.noconv.}
|
||||
|
||||
proc godotScriptRegisterMethod*(name: cstring; function_name: cstring;
|
||||
attr: GodotMethodAttributes;
|
||||
meth: GodotInstanceMethod) {.
|
||||
importc: "godot_script_register_method", header: "../godot.h".}
|
||||
type
|
||||
GodotPropertySetFunc* {.importc: "godot_property_set_func",
|
||||
header: "../godot.h", bycopy.} = object
|
||||
setFunc* {.importc: "set_func".}: proc (obj: ptr GodotObject;
|
||||
methodData: pointer;
|
||||
userData: pointer;
|
||||
value: Variant) {.noconv.}
|
||||
methodData* {.importc: "method_data".}: pointer
|
||||
freeFunc* {.importc: "free_func".}: proc (a2: pointer) {.noconv.}
|
||||
|
||||
GodotPropertyGetFunc* {.importc: "godot_property_get_func",
|
||||
header: "../godot.h", bycopy.} = object
|
||||
getFunc* {.importc: "get_func".}:
|
||||
proc (obj: ptr GodotObject; methodData: pointer;
|
||||
userData: pointer): Variant {.noconv.}
|
||||
methodData* {.importc: "method_data".}: pointer
|
||||
freeFunc* {.importc: "free_func".}: proc (a2: pointer) {.noconv.}
|
||||
|
||||
proc godotScriptRegisterProperty*(name: cstring; path: cstring;
|
||||
attr: var GodotPropertyAttributes;
|
||||
setFunc: GodotPropertySetFunc;
|
||||
getFunc: GodotPropertyGetFunc) {.
|
||||
importc: "godot_script_register_property", header: "../godot.h".}
|
||||
|
||||
type
|
||||
GodotSignalArgument* {.importc: "godot_signal_argument",
|
||||
header: "../godot.h", bycopy.} = object
|
||||
name* {.importc: "name".}: GodotString
|
||||
typ* {.importc: "type".}: cint
|
||||
hint* {.importc: "hint".}: GodotPropertyHint
|
||||
hintString* {.importc: "hint_string".}: GodotString
|
||||
usage* {.importc: "usage".}: GodotPropertyUsageFlags
|
||||
defaultValue* {.importc: "default_value".}: Variant
|
||||
|
||||
GodotSignal* {.importc: "godot_signal", header: "../godot.h".} = object
|
||||
name* {.importc: "name".}: GodotString
|
||||
numArgs* {.importc: "num_args".}: cint
|
||||
args* {.importc: "args".}: ptr GodotSignalArgument
|
||||
numDefaultArgs* {.importc: "num_default_args".}: cint
|
||||
defaultArgs* {.importc: "default_args".}: ptr Variant
|
||||
|
||||
proc godotScriptRegisterSignal*(name: cstring; signal: GodotSignal) {.
|
||||
importc: "godot_script_register_signal", header: "../godot.h".}
|
||||
proc getUserdata*(instance: ptr GodotObject): pointer {.
|
||||
importc: "godot_native_get_userdata", header: "../godot.h".}
|
||||
|
||||
type
|
||||
GodotClassConstructor* = proc (): ptr GodotObject {.gcsafe, noconv.}
|
||||
|
||||
proc getClassConstructor*(className: cstring): GodotClassConstructor {.
|
||||
importc: "godot_get_class_constructor", header: "../godot.h".}
|
||||
proc getGlobalConstants*(): Dictionary {.
|
||||
importc: "godot_get_global_constants", header: "../godot.h".}
|
||||
proc godotNew*(p_classname: cstring): ptr GodotObject {.
|
||||
importc: "godot_new", header: "../godot.h".}
|
||||
proc godotStackBottom*(): pointer {.
|
||||
importc: "godot_get_stack_bottom", header: "../godot.h".}
|
||||
|
||||
proc deinit*(o: ptr GodotObject) {.
|
||||
importc: "godot_object_destroy", header: "../godot.h".}
|
||||
|
||||
# print using Godot's error handler list
|
||||
|
||||
proc godotPrintError(description: cstring; function: cstring; file: cstring;
|
||||
line: cint) {.
|
||||
importc: "godot_print_error", header: "../godot.h".}
|
||||
|
||||
proc godotPrintWarning(description: cstring; function: cstring;
|
||||
file: cstring; line: cint) {.
|
||||
importc: "godot_print_warning", header: "../godot.h".}
|
||||
|
||||
proc godotPrint(message: GodotString) {.
|
||||
importc: "godot_print", header: "../godot.h".}
|
||||
|
||||
proc print*(message: string) {.inline.} =
|
||||
let s = message.toGodotString()
|
||||
godotPrint(s)
|
||||
|
||||
template printWarning*(warn: typed) =
|
||||
let (filename, line) = instantiationInfo()
|
||||
godotPrintWarning(cstring($warn), nil, cstring(filename), line.cint)
|
||||
|
||||
template printError*(err: typed) =
|
||||
let (filename, line) = instantiationInfo()
|
||||
godotPrintError(cstring($err), nil, cstring(filename), line.cint)
|
||||
55
godot/core/nodepath.nim
Normal file
55
godot/core/nodepath.nim
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
|
||||
import godotbase, strings
|
||||
|
||||
type
|
||||
NodePath* {.importc: "godot_node_path",
|
||||
header: "godot_node_path.h", byref.} = object
|
||||
|
||||
proc initNodePath(dest: var NodePath; s: GodotString) {.
|
||||
importc: "godot_node_path_new", header: "godot_node_path.h".}
|
||||
proc initNodePath(dest: var NodePath;
|
||||
src: NodePath) {.
|
||||
importc: "godot_node_path_new_copy", header: "godot_node_path.h".}
|
||||
proc deinit(self: var NodePath) {.
|
||||
importc: "godot_node_path_destroy", header: "godot_node_path.h".}
|
||||
|
||||
proc initNodePath*(s: string): NodePath {.inline.} =
|
||||
initNodePath(result, s.toGodotString())
|
||||
|
||||
proc `=destroy`(self: NodePath) {.inline.} =
|
||||
unsafeAddr(self).deinit()
|
||||
|
||||
proc `=`(self: var NodePath, other: NodePath) {.inline.} =
|
||||
initNodePath(self, other)
|
||||
|
||||
proc toGodotString*(self: NodePath): GodotString {.
|
||||
importc: "godot_node_path_as_string", header: "godot_node_path.h".}
|
||||
proc `$`*(self: NodePath): string {.inline.} =
|
||||
let s = self.toGodotString()
|
||||
result = $s
|
||||
|
||||
proc isAbsolute*(self: NodePath): bool {.
|
||||
importc: "godot_node_path_is_absolute", header: "godot_node_path.h".}
|
||||
proc nameCount*(self: NodePath): cint {.
|
||||
importc: "godot_node_path_get_name_count",
|
||||
header: "godot_node_path.h".}
|
||||
proc getName*(self: NodePath; idx: cint): GodotString {.
|
||||
importc: "godot_node_path_get_name", header: "godot_node_path.h".}
|
||||
proc subnameCount*(self: NodePath): cint {.
|
||||
importc: "godot_node_path_get_subname_count",
|
||||
header: "godot_node_path.h".}
|
||||
proc getSubname*(self: NodePath; idx: cint): GodotString {.
|
||||
importc: "godot_node_path_get_subname",
|
||||
header: "godot_node_path.h".}
|
||||
proc property*(self: NodePath): GodotString {.
|
||||
importc: "godot_node_path_get_property", header: "godot_node_path.h".}
|
||||
proc isEmpty*(self: NodePath): bool {.
|
||||
importc: "godot_node_path_is_empty", header: "godot_node_path.h".}
|
||||
|
||||
proc `==`*(a, b: NodePath): bool {.
|
||||
importc: "godot_node_path_operator_equal",
|
||||
header: "godot_node_path.h".}
|
||||
|
||||
converter fromString*(s: string): NodePath =
|
||||
initNodePath(result, s.toGodotString())
|
||||
84
godot/core/plane.nim
Normal file
84
godot/core/plane.nim
Normal file
|
|
@ -0,0 +1,84 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
|
||||
import godotbase, vector3, strings
|
||||
|
||||
type
|
||||
Plane* {.importc: "godot_plane", header: "godot_plane.h", byref.} = object
|
||||
|
||||
proc initPlane(dest: var Plane; a, b, c, d: float32) {.
|
||||
importc: "godot_plane_new_with_reals", header: "godot_plane.h".}
|
||||
proc initPlane(dest: var Plane; v1, v2, v3: Vector3) {.
|
||||
importc: "godot_plane_new_with_vectors",
|
||||
header: "godot_plane.h".}
|
||||
proc initPlane(dest: var Plane; normal: Vector3; d: float32) {.
|
||||
importc: "godot_plane_new_with_normal",
|
||||
header: "godot_plane.h".}
|
||||
|
||||
proc initPlane*(a, b, c, d: float32): Plane =
|
||||
initPlane(result, a, b, c, d)
|
||||
|
||||
proc initPlane*(v1, v2, v3: Vector3): Plane =
|
||||
initPlane(result, v1, v2, v3)
|
||||
|
||||
proc initPlane*(normal: Vector3; d: float32): Plane =
|
||||
initPlane(result, normal, d)
|
||||
|
||||
proc toGodotString*(self: Plane): GodotString {.
|
||||
noSideEffect,
|
||||
importc: "godot_plane_as_string", header: "godot_plane.h".}
|
||||
proc `$`*(self: Plane): string {.inline.} =
|
||||
$self.toGodotString()
|
||||
|
||||
proc normalized*(self: Plane): Plane {.
|
||||
noSideEffect,
|
||||
importc: "godot_plane_normalized", header: "godot_plane.h".}
|
||||
proc center*(self: Plane): Vector3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_plane_center", header: "godot_plane.h".}
|
||||
proc getAnyPoint*(self: Plane): Vector3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_plane_get_any_point", header: "godot_plane.h".}
|
||||
proc isPointOver*(self: Plane; point: Vector3): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_plane_is_point_over",
|
||||
header: "godot_plane.h".}
|
||||
proc distanceTo*(self: Plane; point: Vector3): float32 {.
|
||||
noSideEffect,
|
||||
importc: "godot_plane_distance_to", header: "godot_plane.h".}
|
||||
proc contains*(self: Plane; point: Vector3;
|
||||
epsilon: float32): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_plane_has_point", header: "godot_plane.h".}
|
||||
proc project*(self: Plane; point: Vector3): Vector3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_plane_project", header: "godot_plane.h".}
|
||||
proc intersect3*(self: Plane; dest: var Vector3;
|
||||
b, c: Plane): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_plane_intersect_3",
|
||||
header: "godot_plane.h".}
|
||||
proc intersectsRay*(self: Plane; dest: var Vector3;
|
||||
v, dir: Vector3): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_plane_intersects_ray",
|
||||
header: "godot_plane.h".}
|
||||
proc intersectsSegment*(self: Plane; dest: var Vector3;
|
||||
segmentBegin, segmentEnd: Vector3): bool {.
|
||||
noSideEffect, importc: "godot_plane_intersects_segment",
|
||||
header: "godot_plane.h".}
|
||||
proc `-`*(self: Plane): Plane {.
|
||||
noSideEffect,
|
||||
importc: "godot_plane_operator_neg", header: "godot_plane.h".}
|
||||
proc `==`*(a, b: Plane): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_plane_operator_equal", header: "godot_plane.h".}
|
||||
proc normal*(self: Plane): Vector3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_plane_get_normal", header: "godot_plane.h".}
|
||||
proc `normal=`*(self: var Plane; normal: Vector3) {.
|
||||
importc: "godot_plane_set_normal", header: "godot_plane.h".}
|
||||
proc d*(self: Plane): float32 {.
|
||||
noSideEffect,
|
||||
importc: "godot_plane_get_d", header: "godot_plane.h".}
|
||||
proc `d=`*(self: var Plane; d: float32) {.
|
||||
importc: "godot_plane_set_d", header: "godot_plane.h".}
|
||||
476
godot/core/poolarray.nim
Normal file
476
godot/core/poolarray.nim
Normal file
|
|
@ -0,0 +1,476 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
|
||||
import godotbase, color, vector2, vector3, strings
|
||||
|
||||
type
|
||||
PoolByteArray* {.importc: "godot_pool_byte_array",
|
||||
header: "godot_pool_arrays.h", byref.} = object
|
||||
PoolIntArray* {.importc: "godot_pool_int_array",
|
||||
header: "godot_pool_arrays.h", byref.} = object
|
||||
PoolRealArray* {.importc: "godot_pool_real_array",
|
||||
header: "godot_pool_arrays.h", byref.} = object
|
||||
PoolStringArray* {.importc: "godot_pool_string_array",
|
||||
header: "godot_pool_arrays.h", byref.} = object
|
||||
PoolVector2Array* {.importc: "godot_pool_vector2_array",
|
||||
header: "godot_pool_arrays.h", byref.} = object
|
||||
PoolVector3Array* {.importc: "godot_pool_vector3_array",
|
||||
header: "godot_pool_arrays.h", byref.} = object
|
||||
PoolColorArray* {.importc: "godot_pool_color_array",
|
||||
header: "godot_pool_arrays.h", byref.} = object
|
||||
|
||||
# byte
|
||||
|
||||
proc initPoolByteArray(dest: var PoolByteArray) {.
|
||||
importc: "godot_pool_byte_array_new", header: "godot_pool_arrays.h".}
|
||||
proc initPoolByteArray(dest: var PoolByteArray;
|
||||
src: PoolByteArray) {.
|
||||
importc: "godot_pool_byte_array_new_copy",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc initPoolByteArray(dest: var PoolByteArray; arr: Array) {.
|
||||
importc: "godot_pool_byte_array_new_with_array",
|
||||
header: "godot_pool_arrays.h".}
|
||||
|
||||
proc deinit(self: var PoolByteArray) {.
|
||||
importc: "godot_pool_byte_array_destroy", header: "godot_pool_arrays.h".}
|
||||
|
||||
proc initPoolByteArray*(): PoolByteArray {.inline.} =
|
||||
initPoolByteArray(result)
|
||||
|
||||
proc initPoolByteArray*(arr: Array): PoolByteArray {.inline.} =
|
||||
initPoolByteArray(result, arr)
|
||||
|
||||
proc `=`(self: var PoolByteArray, other: PoolByteArray) {.inline.} =
|
||||
initPoolByteArray(self, other)
|
||||
|
||||
proc `=destroy`(self: PoolByteArray) {.inline.} =
|
||||
unsafeAddr(self).deinit()
|
||||
|
||||
proc add*(self: var PoolByteArray;
|
||||
data: uint8) {.
|
||||
importc: "godot_pool_byte_array_append", header: "godot_pool_arrays.h".}
|
||||
proc addFirst*(self: var PoolByteArray, data: uint8) {.
|
||||
importc: "godot_pool_byte_array_push_back", header: "godot_pool_arrays.h".}
|
||||
proc add*(self: var PoolByteArray;
|
||||
arr: PoolByteArray) {.
|
||||
importc: "godot_pool_byte_array_append_array",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc insert*(self: var PoolByteArray; idx: cint;
|
||||
data: uint8): Error {.
|
||||
importc: "godot_pool_byte_array_insert", header: "godot_pool_arrays.h".}
|
||||
proc delete*(self: var PoolByteArray; idx: cint) {.
|
||||
importc: "godot_pool_byte_array_remove", header: "godot_pool_arrays.h".}
|
||||
|
||||
proc reverse*(self: var PoolByteArray) {.
|
||||
importc: "godot_pool_byte_array_invert", header: "godot_pool_arrays.h".}
|
||||
proc setLen*(self: var PoolByteArray; size: cint) {.
|
||||
importc: "godot_pool_byte_array_resize", header: "godot_pool_arrays.h".}
|
||||
|
||||
proc `[]=`*(self: var PoolByteArray; idx: cint; data: uint8) {.
|
||||
importc: "godot_pool_byte_array_set", header: "godot_pool_arrays.h".}
|
||||
proc `[]`*(self: PoolByteArray; idx: cint): uint8 {.
|
||||
noSideEffect,
|
||||
importc: "godot_pool_byte_array_get",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc len*(self: PoolByteArray): cint {.
|
||||
noSideEffect,
|
||||
importc: "godot_pool_byte_array_size", header: "godot_pool_arrays.h".}
|
||||
|
||||
iterator items*(arr: PoolByteArray): byte =
|
||||
for i in 0..<arr.len:
|
||||
yield arr[i]
|
||||
|
||||
iterator pairs*(arr: PoolByteArray): tuple[key: cint, val: byte] =
|
||||
for i in 0..<arr.len:
|
||||
yield (i, arr[i])
|
||||
|
||||
proc initPoolIntArray(dest: var PoolIntArray) {.
|
||||
importc: "godot_pool_int_array_new", header: "godot_pool_arrays.h".}
|
||||
proc initPoolIntArray(dest: var PoolIntArray;
|
||||
src: PoolIntArray) {.
|
||||
importc: "godot_pool_int_array_new_copy", header: "godot_pool_arrays.h".}
|
||||
proc initPoolIntArray(dest: var PoolIntArray;
|
||||
arr: Array) {.
|
||||
importc: "godot_pool_int_array_new_with_array",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc deinit(self: var PoolIntArray) {.
|
||||
importc: "godot_pool_int_array_destroy", header: "godot_pool_arrays.h".}
|
||||
|
||||
proc initPoolIntArray*(): PoolIntArray {.inline.} =
|
||||
initPoolIntArray(result)
|
||||
|
||||
proc initPoolIntArray*(arr: Array): PoolIntArray {.inline.} =
|
||||
initPoolIntArray(result, arr)
|
||||
|
||||
proc `=`(self: var PoolIntArray, other: PoolIntArray) {.inline.} =
|
||||
initPoolIntArray(self, other)
|
||||
|
||||
proc `=destroy`(self: PoolIntArray) {.inline.} =
|
||||
unsafeAddr(self).deinit()
|
||||
|
||||
proc add*(self: var PoolIntArray; data: cint) {.
|
||||
importc: "godot_pool_int_array_append", header: "godot_pool_arrays.h".}
|
||||
proc addFirst*(self: var PoolIntArray; data: cint) {.
|
||||
importc: "godot_pool_int_array_push_back", header: "godot_pool_arrays.h".}
|
||||
proc add*(self: var PoolIntArray; arr: PoolIntArray) {.
|
||||
importc: "godot_pool_int_array_append_array",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc insert*(self: var PoolIntArray; idx: cint;
|
||||
data: cint): Error {.
|
||||
importc: "godot_pool_int_array_insert", header: "godot_pool_arrays.h".}
|
||||
proc delete*(self: var PoolIntArray; idx: cint) {.
|
||||
importc: "godot_pool_int_array_remove", header: "godot_pool_arrays.h".}
|
||||
proc reverse*(self: var PoolIntArray) {.
|
||||
importc: "godot_pool_int_array_invert", header: "godot_pool_arrays.h".}
|
||||
|
||||
proc setLen*(self: var PoolIntArray; size: cint) {.
|
||||
importc: "godot_pool_int_array_resize", header: "godot_pool_arrays.h".}
|
||||
proc `[]=`*(self: var PoolIntArray; idx: cint; data: cint) {.
|
||||
importc: "godot_pool_int_array_set", header: "godot_pool_arrays.h".}
|
||||
proc `[]`*(self: PoolIntArray; idx: cint): cint {.
|
||||
noSideEffect,
|
||||
importc: "godot_pool_int_array_get",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc len*(self: PoolIntArray): cint {.
|
||||
noSideEffect,
|
||||
importc: "godot_pool_int_array_size",
|
||||
header: "godot_pool_arrays.h".}
|
||||
|
||||
iterator items*(arr: PoolIntArray): cint =
|
||||
for i in 0..<arr.len:
|
||||
yield arr[i]
|
||||
|
||||
iterator pairs*(arr: PoolIntArray): tuple[key: cint, val: cint] =
|
||||
for i in 0..<arr.len:
|
||||
yield (i, arr[i])
|
||||
|
||||
# Real
|
||||
|
||||
proc initPoolRealArray(dest: var PoolRealArray) {.
|
||||
importc: "godot_pool_real_array_new", header: "godot_pool_arrays.h".}
|
||||
proc initPoolRealArray(dest: var PoolRealArray;
|
||||
src: PoolRealArray) {.
|
||||
importc: "godot_pool_real_array_new_copy",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc initPoolRealArray(dest: var PoolRealArray; arr: Array) {.
|
||||
importc: "godot_pool_real_array_new_with_array",
|
||||
header: "godot_pool_arrays.h".}
|
||||
|
||||
proc deinit(self: var PoolRealArray) {.
|
||||
importc: "godot_pool_real_array_destroy", header: "godot_pool_arrays.h".}
|
||||
|
||||
proc initPoolRealArray*(): PoolRealArray {.inline.} =
|
||||
initPoolRealArray(result)
|
||||
|
||||
proc initPoolRealArray*(arr: Array): PoolRealArray {.inline.} =
|
||||
initPoolRealArray(result, arr)
|
||||
|
||||
proc `=`(self: var PoolRealArray, other: PoolRealArray) {.inline.} =
|
||||
initPoolRealArray(self, other)
|
||||
|
||||
proc `=destroy`(self: PoolRealArray) {.inline.} =
|
||||
unsafeAddr(self).deinit()
|
||||
|
||||
proc add*(self: var PoolRealArray; data: float32) {.
|
||||
importc: "godot_pool_real_array_append",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc addFirst*(self: var PoolRealArray; data: float32) {.
|
||||
importc: "godot_pool_real_array_push_back", header: "godot_pool_arrays.h".}
|
||||
proc add*(self: var PoolRealArray; arr: PoolRealArray) {.
|
||||
importc: "godot_pool_real_array_append_array",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc insert*(self: var PoolRealArray;
|
||||
idx: cint; data: float32): Error {.
|
||||
importc: "godot_pool_real_array_insert", header: "godot_pool_arrays.h".}
|
||||
proc delete*(self: var PoolRealArray; idx: cint) {.
|
||||
importc: "godot_pool_real_array_remove", header: "godot_pool_arrays.h".}
|
||||
proc reverse*(self: var PoolRealArray) {.
|
||||
importc: "godot_pool_real_array_invert", header: "godot_pool_arrays.h".}
|
||||
proc setLen*(self: var PoolRealArray; size: cint) {.
|
||||
importc: "godot_pool_real_array_resize", header: "godot_pool_arrays.h".}
|
||||
proc `[]=`*(self: var PoolRealArray; idx: cint; data: float32) {.
|
||||
importc: "godot_pool_real_array_set", header: "godot_pool_arrays.h".}
|
||||
proc `[]`*(self: PoolRealArray; idx: cint): float32 {.
|
||||
noSideEffect,
|
||||
importc: "godot_pool_real_array_get",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc len*(self: PoolRealArray): cint {.
|
||||
noSideEffect,
|
||||
importc: "godot_pool_real_array_size", header: "godot_pool_arrays.h".}
|
||||
|
||||
iterator items*(arr: PoolRealArray): float32 =
|
||||
for i in 0..<arr.len:
|
||||
yield arr[i]
|
||||
|
||||
iterator pairs*(arr: PoolRealArray): tuple[key: cint, val: float32] =
|
||||
for i in 0..<arr.len:
|
||||
yield (i, arr[i])
|
||||
|
||||
# String
|
||||
|
||||
proc initPoolStringArray(dest: var PoolStringArray) {.
|
||||
importc: "godot_pool_string_array_new", header: "godot_pool_arrays.h".}
|
||||
proc initPoolStringArray(dest: var PoolStringArray;
|
||||
src: PoolStringArray) {.
|
||||
importc: "godot_pool_string_array_new_copy",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc initPoolStringArray(dest: var PoolStringArray; arr: Array) {.
|
||||
importc: "godot_pool_string_array_new_with_array",
|
||||
header: "godot_pool_arrays.h".}
|
||||
|
||||
proc deinit(self: var PoolStringArray) {.
|
||||
importc: "godot_pool_string_array_destroy",
|
||||
header: "godot_pool_arrays.h".}
|
||||
|
||||
proc initPoolStringArray*(): PoolStringArray {.inline.} =
|
||||
initPoolStringArray(result)
|
||||
|
||||
proc initPoolStringArray*(arr: Array): PoolStringArray {.inline.} =
|
||||
initPoolStringArray(result, arr)
|
||||
|
||||
proc `=`(self: var PoolStringArray, other: PoolStringArray) {.inline.} =
|
||||
initPoolStringArray(self, other)
|
||||
|
||||
proc `=destroy`(self: PoolStringArray) {.inline.} =
|
||||
unsafeAddr(self).deinit()
|
||||
|
||||
proc add*(self: var PoolStringArray; data: GodotString) {.
|
||||
importc: "godot_pool_string_array_append",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc addFirst*(self: var PoolStringArray; data: GodotString) {.
|
||||
importc: "godot_pool_string_array_push_back",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc add*(self: var PoolStringArray; arr: PoolStringArray) {.
|
||||
importc: "godot_pool_string_array_append_array",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc insert*(self: var PoolStringArray;
|
||||
idx: cint; data: GodotString): Error {.
|
||||
importc: "godot_pool_string_array_insert",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc delete*(self: var PoolStringArray; idx: cint) {.
|
||||
importc: "godot_pool_string_array_remove", header: "godot_pool_arrays.h".}
|
||||
proc reverse*(self: var PoolStringArray) {.
|
||||
importc: "godot_pool_string_array_invert", header: "godot_pool_arrays.h".}
|
||||
proc setLen*(self: var PoolStringArray; size: cint) {.
|
||||
importc: "godot_pool_string_array_resize", header: "godot_pool_arrays.h".}
|
||||
proc `[]=`*(self: var PoolStringArray; idx: cint;
|
||||
data: GodotString) {.
|
||||
importc: "godot_pool_string_array_set",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc `[]`*(self: PoolStringArray; idx: cint): GodotString {.
|
||||
noSideEffect,
|
||||
importc: "godot_pool_string_array_get",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc len*(self: PoolStringArray): cint {.
|
||||
noSideEffect,
|
||||
importc: "godot_pool_string_array_size",
|
||||
header: "godot_pool_arrays.h".}
|
||||
|
||||
iterator items*(arr: PoolStringArray): GodotString =
|
||||
for i in 0..<arr.len:
|
||||
yield arr[i]
|
||||
|
||||
iterator pairs*(arr: PoolStringArray): tuple[key: cint, val: GodotString] =
|
||||
for i in 0..<arr.len:
|
||||
yield (i, arr[i])
|
||||
|
||||
# Vector2
|
||||
|
||||
proc initPoolVector2Array(dest: var PoolVector2Array) {.
|
||||
importc: "godot_pool_vector2_array_new", header: "godot_pool_arrays.h".}
|
||||
proc initPoolVector2Array(dest: var PoolVector2Array;
|
||||
src: PoolVector2Array) {.
|
||||
importc: "godot_pool_vector2_array_new_copy",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc initPoolVector2Array(dest: var PoolVector2Array; arr: Array) {.
|
||||
importc: "godot_pool_vector2_array_new_with_array",
|
||||
header: "godot_pool_arrays.h".}
|
||||
|
||||
proc deinit(self: var PoolVector2Array) {.
|
||||
importc: "godot_pool_vector2_array_destroy", header: "godot_pool_arrays.h".}
|
||||
|
||||
proc initPoolVector2Array*(): PoolVector2Array {.inline.} =
|
||||
initPoolVector2Array(result)
|
||||
|
||||
proc initPoolVector2Array*(arr: Array): PoolVector2Array {.inline.} =
|
||||
initPoolVector2Array(result, arr)
|
||||
|
||||
proc `=`(self: var PoolVector2Array, other: PoolVector2Array) {.inline.} =
|
||||
initPoolVector2Array(self, other)
|
||||
|
||||
proc `=destroy`(self: PoolVector2Array) {.inline.} =
|
||||
unsafeAddr(self).deinit()
|
||||
|
||||
proc add*(self: var PoolVector2Array; data: Vector2) {.
|
||||
importc: "godot_pool_vector2_array_append",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc addFirst*(self: var PoolVector2Array; data: Vector2) {.
|
||||
importc: "godot_pool_vector2_array_push_back",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc add*(self: var PoolVector2Array;
|
||||
arr: PoolVector2Array) {.
|
||||
importc: "godot_pool_vector2_array_append_array",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc insert*(self: var PoolVector2Array;
|
||||
idx: cint; data: Vector2): Error {.
|
||||
importc: "godot_pool_vector2_array_insert",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc delete*(self: var PoolVector2Array; idx: cint) {.
|
||||
importc: "godot_pool_vector2_array_remove", header: "godot_pool_arrays.h".}
|
||||
proc reverse*(self: var PoolVector2Array) {.
|
||||
importc: "godot_pool_vector2_array_invert",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc setLen*(self: var PoolVector2Array; size: cint) {.
|
||||
importc: "godot_pool_vector2_array_resize", header: "godot_pool_arrays.h".}
|
||||
proc `[]=`*(self: var PoolVector2Array; idx: cint;
|
||||
data: ptr Vector2) {.
|
||||
importc: "godot_pool_vector2_array_set", header: "godot_pool_arrays.h".}
|
||||
proc `[]`*(self: PoolVector2Array; idx: cint): Vector2 {.
|
||||
noSideEffect,
|
||||
importc: "godot_pool_vector2_array_get", header: "godot_pool_arrays.h".}
|
||||
proc len*(self: PoolVector2Array): cint {.
|
||||
noSideEffect,
|
||||
importc: "godot_pool_vector2_array_size", header: "godot_pool_arrays.h".}
|
||||
|
||||
iterator items*(arr: PoolVector2Array): Vector2 =
|
||||
for i in 0..<arr.len:
|
||||
yield arr[i]
|
||||
|
||||
iterator pairs*(arr: PoolVector2Array): tuple[key: cint, val: Vector2] =
|
||||
for i in 0..<arr.len:
|
||||
yield (i, arr[i])
|
||||
|
||||
# Vector3
|
||||
|
||||
proc initPoolVector3Array*(dest: var PoolVector3Array) {.
|
||||
importc: "godot_pool_vector3_array_new", header: "godot_pool_arrays.h".}
|
||||
proc initPoolVector3Array*(dest: var PoolVector3Array;
|
||||
src: PoolVector3Array) {.
|
||||
importc: "godot_pool_vector3_array_new_copy",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc initPoolVector3Array*(dest: var PoolVector3Array; arr: Array) {.
|
||||
importc: "godot_pool_vector3_array_new_with_array",
|
||||
header: "godot_pool_arrays.h".}
|
||||
|
||||
proc deinit(self: var PoolVector3Array) {.
|
||||
importc: "godot_pool_vector3_array_destroy",
|
||||
header: "godot_pool_arrays.h".}
|
||||
|
||||
proc initPoolVector3Array*(): PoolVector3Array {.inline.} =
|
||||
initPoolVector3Array(result)
|
||||
|
||||
proc initPoolVector3Array*(arr: Array): PoolVector3Array {.inline.} =
|
||||
initPoolVector3Array(result, arr)
|
||||
|
||||
proc `=`(self: var PoolVector3Array, other: PoolVector3Array) {.inline.} =
|
||||
initPoolVector3Array(self, other)
|
||||
|
||||
proc `=destroy`(self: PoolVector3Array) {.inline.} =
|
||||
unsafeAddr(self).deinit()
|
||||
|
||||
proc add*(self: var PoolVector3Array;
|
||||
data: Vector3) {.
|
||||
importc: "godot_pool_vector3_array_append",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc addFirst*(self: var PoolVector3Array;
|
||||
data: Vector3) {.
|
||||
importc: "godot_pool_vector3_array_push_back",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc add*(self: var PoolVector3Array;
|
||||
arr: PoolVector3Array) {.
|
||||
importc: "godot_pool_vector3_array_append_array",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc insert*(self: var PoolVector3Array;
|
||||
idx: cint; data: Vector3): Error {.
|
||||
importc: "godot_pool_vector3_array_insert",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc delete*(self: var PoolVector3Array; idx: cint) {.
|
||||
importc: "godot_pool_vector3_array_remove", header: "godot_pool_arrays.h".}
|
||||
proc reverse*(self: var PoolVector3Array) {.
|
||||
importc: "godot_pool_vector3_array_invert", header: "godot_pool_arrays.h".}
|
||||
proc setLen*(self: var PoolVector3Array; size: cint) {.
|
||||
importc: "godot_pool_vector3_array_resize", header: "godot_pool_arrays.h".}
|
||||
proc `[]=`*(self: var PoolVector3Array;
|
||||
idx: cint; data: Vector3) {.
|
||||
importc: "godot_pool_vector3_array_set",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc `[]`*(self: PoolVector3Array;
|
||||
idx: cint): Vector3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_pool_vector3_array_get",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc len*(self: PoolVector3Array): cint {.
|
||||
noSideEffect,
|
||||
importc: "godot_pool_vector3_array_size",
|
||||
header: "godot_pool_arrays.h".}
|
||||
|
||||
iterator items*(arr: PoolVector3Array): Vector3 =
|
||||
for i in 0..<arr.len:
|
||||
yield arr[i]
|
||||
|
||||
iterator pairs*(arr: PoolVector3Array): tuple[key: cint, val: Vector3] =
|
||||
for i in 0..<arr.len:
|
||||
yield (i, arr[i])
|
||||
|
||||
# Color
|
||||
|
||||
proc initPoolColorArray(dest: var PoolColorArray) {.
|
||||
importc: "godot_pool_color_array_new", header: "godot_pool_arrays.h".}
|
||||
proc initPoolColorArray(dest: var PoolColorArray;
|
||||
src: PoolColorArray) {.
|
||||
importc: "godot_pool_color_array_new_copy",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc initPoolColorArray(dest: var PoolColorArray; arr: Array) {.
|
||||
importc: "godot_pool_color_array_new_with_array",
|
||||
header: "godot_pool_arrays.h".}
|
||||
|
||||
proc deinit(self: var PoolColorArray) {.
|
||||
importc: "godot_pool_color_array_destroy", header: "godot_pool_arrays.h".}
|
||||
|
||||
proc initPoolColorArray*(): PoolColorArray {.inline.} =
|
||||
initPoolColorArray(result)
|
||||
|
||||
proc initPoolColorArray*(arr: Array): PoolColorArray {.inline.} =
|
||||
initPoolColorArray(result, arr)
|
||||
|
||||
proc `=`(self: var PoolColorArray, other: PoolColorArray) {.inline.} =
|
||||
initPoolColorArray(self, other)
|
||||
|
||||
proc `=destroy`(self: PoolColorArray) {.inline.} =
|
||||
unsafeAddr(self).deinit()
|
||||
|
||||
proc add*(self: var PoolColorArray; data: Color) {.
|
||||
importc: "godot_pool_color_array_append",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc addFirst*(self: var PoolColorArray; data: Color) {.
|
||||
importc: "godot_pool_color_array_push_back",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc add*(self: var PoolColorArray; arr: PoolColorArray) {.
|
||||
importc: "godot_pool_color_array_append_array",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc insert*(self: var PoolColorArray;
|
||||
idx: cint; data: Color): Error {.
|
||||
importc: "godot_pool_color_array_insert",
|
||||
header: "godot_pool_arrays.h".}
|
||||
proc delete*(self: var PoolColorArray; idx: cint) {.
|
||||
importc: "godot_pool_color_array_remove", header: "godot_pool_arrays.h".}
|
||||
proc reverse*(self: var PoolColorArray) {.
|
||||
importc: "godot_pool_color_array_invert", header: "godot_pool_arrays.h".}
|
||||
proc setLen*(self: var PoolColorArray; size: cint) {.
|
||||
importc: "godot_pool_color_array_resize", header: "godot_pool_arrays.h".}
|
||||
proc `[]=`*(self: var PoolColorArray; idx: cint;
|
||||
data: Color) {.
|
||||
importc: "godot_pool_color_array_set", header: "godot_pool_arrays.h".}
|
||||
proc `[]`*(self: PoolColorArray; idx: cint): Color {.
|
||||
noSideEffect,
|
||||
importc: "godot_pool_color_array_get", header: "godot_pool_arrays.h".}
|
||||
proc len*(self: PoolColorArray): cint {.
|
||||
noSideEffect,
|
||||
importc: "godot_pool_color_array_size", header: "godot_pool_arrays.h".}
|
||||
|
||||
iterator items*(arr: PoolColorArray): Color =
|
||||
for i in 0..<arr.len:
|
||||
yield arr[i]
|
||||
|
||||
iterator pairs*(arr: PoolColorArray): tuple[key: cint, val: Color] =
|
||||
for i in 0..<arr.len:
|
||||
yield (i, arr[i])
|
||||
114
godot/core/quat.nim
Normal file
114
godot/core/quat.nim
Normal file
|
|
@ -0,0 +1,114 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
|
||||
import godotbase, vector3, strings
|
||||
|
||||
type
|
||||
Quat* {.importc: "godot_quat", header: "godot_quat.h", byref.} = object
|
||||
|
||||
proc initQuat(dest: var Quat; x, y, z, w: float32) {.
|
||||
importc: "godot_quat_new", header: "godot_quat.h".}
|
||||
proc initQuat(dest: var Quat; axis: Vector3; angle: float32) {.
|
||||
importc: "godot_quat_new_with_axis_angle",
|
||||
header: "godot_quat.h".}
|
||||
|
||||
proc initQuat*(x, y, z, w: float32): Quat {.inline.} =
|
||||
initQuat(result, x, y, z, w)
|
||||
|
||||
proc initQuat*(axis: Vector3; angle: float32): Quat {.inline.} =
|
||||
initQuat(result, axis, angle)
|
||||
|
||||
proc x*(self: Quat): float32 {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_get_x", header: "godot_quat.h".}
|
||||
proc `x=`*(self: var Quat; val: float32) {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_set_x", header: "godot_quat.h".}
|
||||
proc y*(self: Quat): float32 {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_get_y", header: "godot_quat.h".}
|
||||
proc `y=`*(self: var Quat; val: float32) {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_set_y", header: "godot_quat.h".}
|
||||
proc z*(self: Quat): float32 {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_get_z", header: "godot_quat.h".}
|
||||
proc `z=`*(self: var Quat; val: float32) {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_set_z", header: "godot_quat.h".}
|
||||
proc w*(self: Quat): float32 {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_get_w", header: "godot_quat.h".}
|
||||
proc `w=`*(self: var Quat; val: float32) {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_set_w", header: "godot_quat.h".}
|
||||
|
||||
proc toGodotString*(self: Quat): GodotString {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_as_string", header: "godot_quat.h".}
|
||||
proc `$`*(self: Quat): string {.inline.} =
|
||||
$self.toGodotString()
|
||||
|
||||
proc length*(self: Quat): float32 {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_length", header: "godot_quat.h".}
|
||||
proc lengthSquared*(self: Quat): float32 {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_length_squared", header: "godot_quat.h".}
|
||||
proc normalized*(self: Quat): Quat {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_normalized", header: "godot_quat.h".}
|
||||
proc isNormalized*(self: Quat): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_is_normalized", header: "godot_quat.h".}
|
||||
proc inverse*(self: Quat): Quat {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_inverse", header: "godot_quat.h".}
|
||||
proc dot*(a, b: Quat): float32 {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_dot", header: "godot_quat.h".}
|
||||
proc xform*(self: Quat; v: Vector3): Vector3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_xform", header: "godot_quat.h".}
|
||||
proc slerp*(self: Quat; b: Quat; t: float32): Quat {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_slerp", header: "godot_quat.h".}
|
||||
proc slerpni*(self: Quat; b: Quat; t: float32): Quat {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_slerpni", header: "godot_quat.h".}
|
||||
proc cubicSlerp*(self, b, pre_a, post_b: Quat;
|
||||
t: float32): Quat {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_cubic_slerp",
|
||||
header: "godot_quat.h".}
|
||||
proc `*`*(a: Quat, b: float32): Quat {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_operator_multiply",
|
||||
header: "godot_quat.h".}
|
||||
proc `*=`*(a: var Quat, b: float32) {.inline.} =
|
||||
a = a * b
|
||||
|
||||
proc `+`*(a, b: Quat): Quat {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_operator_add", header: "godot_quat.h".}
|
||||
proc `+=`*(a: var Quat, b: Quat) {.inline.} =
|
||||
a = a + b
|
||||
|
||||
proc `-`*(a, b: Quat): Quat {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_operator_substract",
|
||||
header: "godot_quat.h".}
|
||||
proc `-=`* (a: var Quat, b: Quat) {.inline.} =
|
||||
a = a - b
|
||||
|
||||
proc `/`*(self: Quat; b: float32): Quat {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_operator_divide", header: "godot_quat.h".}
|
||||
proc `/=`*(self: var Quat, b: float32) {.inline.} =
|
||||
self = self / b
|
||||
|
||||
proc `==`*(a, b: Quat): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_operator_equal", header: "godot_quat.h".}
|
||||
proc `-`*(self: Quat): Quat {.
|
||||
noSideEffect,
|
||||
importc: "godot_quat_operator_neg", header: "godot_quat.h".}
|
||||
68
godot/core/rect2.nim
Normal file
68
godot/core/rect2.nim
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
|
||||
import godotbase, vector2, strings
|
||||
|
||||
type
|
||||
Rect2* {.importc: "godot_rect2", header: "godot_rect2.h", byref.} = object
|
||||
|
||||
proc initRect2(dest: var Rect2; pos, size: Vector2) {.
|
||||
importc: "godot_rect2_new_with_position_and_size",
|
||||
header: "godot_rect2.h".}
|
||||
proc initRect2(dest: var Rect2; x, y, sizeX, sizeY: float32) {.
|
||||
importc: "godot_rect2_new", header: "godot_rect2.h".}
|
||||
|
||||
proc initRect2*(pos, size: Vector2): Rect2 {.inline.} =
|
||||
initRect2(result, pos, size)
|
||||
|
||||
proc initRect2*(x, y, sizeX, sizeY: float32): Rect2 {.inline.} =
|
||||
initRect2(result, x, y, sizeX, sizeY)
|
||||
|
||||
proc toGodotString*(self: Rect2): GodotString {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect2_as_string", header: "godot_rect2.h".}
|
||||
proc `$`*(self: Rect2): string {.inline.} =
|
||||
$self.toGodotString()
|
||||
|
||||
proc area*(self: Rect2): float32 {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect2_get_area", header: "godot_rect2.h".}
|
||||
proc intersects*(a, b: Rect2): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect2_intersects", header: "godot_rect2.h".}
|
||||
proc encloses*(a, b: Rect2): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect2_encloses", header: "godot_rect2.h".}
|
||||
proc hasNoArea*(self: Rect2): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect2_has_no_area", header: "godot_rect2.h".}
|
||||
proc clip*(a, b: Rect2): Rect2 {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect2_clip", header: "godot_rect2.h".}
|
||||
proc merge*(a, b: Rect2): Rect2 {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect2_merge", header: "godot_rect2.h".}
|
||||
proc contains*(self: Rect2; point: Vector2): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect2_has_point", header: "godot_rect2.h".}
|
||||
proc grow*(self: Rect2; by: float32): Rect2 {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect2_grow", header: "godot_rect2.h".}
|
||||
proc expand*(self: Rect2; to: Vector2): Rect2 {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect2_expand", header: "godot_rect2.h".}
|
||||
proc `==`*(a, b: Rect2): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect2_operator_equal",
|
||||
header: "godot_rect2.h".}
|
||||
proc position*(self: Rect2): Vector2 {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect2_get_position", header: "godot_rect2.h".}
|
||||
proc size*(self: Rect2): Vector2 {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect2_get_size", header: "godot_rect2.h".}
|
||||
proc setPosition*(self: var Rect2; pos: Vector2) {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect2_set_position", header: "godot_rect2.h".}
|
||||
proc setSize*(self: var Rect2; size: Vector2) {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect2_set_size", header: "godot_rect2.h".}
|
||||
100
godot/core/rect3.nim
Normal file
100
godot/core/rect3.nim
Normal file
|
|
@ -0,0 +1,100 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
|
||||
import godotbase, plane, vector3, strings
|
||||
|
||||
type
|
||||
Rect3* {.importc: "godot_rect3", header: "godot_rect3.h", byref.} = object
|
||||
|
||||
proc initRect3(dest: var Rect3; pos, size: Vector3) {.
|
||||
importc: "godot_rect3_new", header: "godot_rect3.h".}
|
||||
|
||||
proc initRect3*(pos, size: Vector3): Rect3 {.inline.} =
|
||||
initRect3(result, pos, size)
|
||||
|
||||
proc position*(self: Rect3): Vector3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_get_position", header: "godot_rect3.h".}
|
||||
proc setPosition*(self: var Rect3; v: Vector3) {.
|
||||
noSideEffect
|
||||
importc: "godot_rect3_set_position", header: "godot_rect3.h".}
|
||||
proc size*(self: Rect3): Vector3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_get_size", header: "godot_rect3.h".}
|
||||
proc setSize*(self: var Rect3; v: Vector3) {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_set_size", header: "godot_rect3.h".}
|
||||
proc toGodotString*(self: Rect3): GodotString {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_as_string", header: "godot_rect3.h".}
|
||||
proc `$`*(self: Rect3): string {.inline.} =
|
||||
$self.toGodotString()
|
||||
proc area*(self: Rect3): float32 {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_get_area", header: "godot_rect3.h".}
|
||||
proc hasNoArea*(self: Rect3): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_has_no_area", header: "godot_rect3.h".}
|
||||
proc hasNoSurface*(self: Rect3): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_has_no_surface", header: "godot_rect3.h".}
|
||||
proc intersects*(a, b: Rect3): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_intersects", header: "godot_rect3.h".}
|
||||
proc encloses*(self, other: Rect3): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_encloses", header: "godot_rect3.h".}
|
||||
proc merge*(self, other: Rect3): Rect3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_merge", header: "godot_rect3.h".}
|
||||
proc intersection*(self, other: Rect3): Rect3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_intersection", header: "godot_rect3.h".}
|
||||
proc intersectsPlane*(self: Rect3; plane: Plane): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_intersects_plane",
|
||||
header: "godot_rect3.h".}
|
||||
proc intersectsSegment*(self: Rect3; start, to: Vector3): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_intersects_segment",
|
||||
header: "godot_rect3.h".}
|
||||
proc contains*(self: Rect3; point: Vector3): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_has_point", header: "godot_rect3.h".}
|
||||
proc getSupport*(self: Rect3; dir: Vector3): Vector3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_get_support", header: "godot_rect3.h".}
|
||||
proc getLongestAxis*(self: Rect3): Vector3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_get_longest_axis", header: "godot_rect3.h".}
|
||||
proc getLongestAxisIndex*(self: Rect3): cint {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_get_longest_axis_index",
|
||||
header: "godot_rect3.h".}
|
||||
proc getLongestAxisSize*(self: Rect3): float32 {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_get_longest_axis_size",
|
||||
header: "godot_rect3.h".}
|
||||
proc getShortestAxis*(self: Rect3): Vector3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_get_shortest_axis", header: "godot_rect3.h".}
|
||||
proc getShortestAxisIndex*(self: Rect3): cint {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_get_shortest_axis_index",
|
||||
header: "godot_rect3.h".}
|
||||
proc getShortestAxisSize*(self: Rect3): float32 {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_get_shortest_axis_size",
|
||||
header: "godot_rect3.h".}
|
||||
proc expand*(self: Rect3; toPoint: Vector3): Rect3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_expand", header: "godot_rect3.h".}
|
||||
proc grow*(self: Rect3; by: float32): Rect3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_grow", header: "godot_rect3.h".}
|
||||
proc getEndpoint*(self: Rect3; idx: cint): Vector3 {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_get_endpoint", header: "godot_rect3.h".}
|
||||
proc `==`*(a, b: Rect3): bool {.
|
||||
noSideEffect,
|
||||
importc: "godot_rect3_operator_equal",
|
||||
header: "godot_rect3.h".}
|
||||
28
godot/core/rid.nim
Normal file
28
godot/core/rid.nim
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
import godotbase
|
||||
|
||||
type
|
||||
RID* {.importc: "godot_rid", header: "godot_rid.h", byref.} = object
|
||||
|
||||
proc initRID(dest: var RID) {.
|
||||
importc: "godot_rid_new",
|
||||
header: "godot_rid.h".}
|
||||
proc initRID(dest: var RID; obj: ptr GodotObject) {.
|
||||
importc: "godot_rid_new_with_resource", header: "godot_rid.h".}
|
||||
|
||||
proc initRID*(): RID {.inline.} =
|
||||
initRID(result)
|
||||
|
||||
proc initRID*(obj: ptr GodotObject): RID {.inline.} =
|
||||
initRID(result, obj)
|
||||
|
||||
proc idCInt(self: RID): cint {.
|
||||
noSideEffect,
|
||||
importc: "godot_rid_get_id", header: "godot_rid.h".}
|
||||
|
||||
proc id*(self: RID): uint32 {.inline.} =
|
||||
cast[uint32](self.idCInt())
|
||||
|
||||
proc `==`*(a, b: RID): bool {.
|
||||
importc: "godot_rid_operator_equal", header: "godot_rid.h".}
|
||||
proc `<`*(a, b: RID): bool {.
|
||||
importc: "godot_rid_operator_less", header: "godot_rid.h".}
|
||||
58
godot/core/strings.nim
Normal file
58
godot/core/strings.nim
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
|
||||
import godotbase
|
||||
|
||||
type
|
||||
GodotString* {.importc: "godot_string", header: "godot_string.h",
|
||||
byref.} = object
|
||||
|
||||
proc initGodotString(dest: var GodotString) {.
|
||||
importc: "godot_string_new", header: "godot_string.h".}
|
||||
proc initGodotString(dest: var GodotString; src: GodotString) {.
|
||||
importc: "godot_string_new_copy", header: "godot_string.h".}
|
||||
proc initGodotString(dest: var GodotString; contents: cstring;
|
||||
size: cint) {.
|
||||
importc: "godot_string_new_data", header: "godot_string.h".}
|
||||
## Initializes ``dest`` from UTF-8 ``contents``
|
||||
proc getData(self: GodotString; dest: cstring;
|
||||
size: var cint) {.
|
||||
noSideEffect
|
||||
importc: "godot_string_get_data",
|
||||
header: "godot_string.h".}
|
||||
## Converts ``self`` into UTF-8 encoding, putting the result into ``dest``.
|
||||
|
||||
proc len*(self: GodotString): cint {.inline.} =
|
||||
## Returns the length of string in bytes if it is represented as UTF-8.
|
||||
getData(self, nil, result)
|
||||
|
||||
proc cstring*(self: GodotString): cstring {.
|
||||
importc: "godot_string_c_str", header: "godot_string.h".}
|
||||
proc `==`*(self, b: GodotString): bool {.
|
||||
importc: "godot_string_operator_equal",
|
||||
header: "godot_string.h".}
|
||||
proc `<`*(self, b: GodotString): bool {.
|
||||
importc: "godot_string_operator_less",
|
||||
header: "godot_string.h".}
|
||||
proc `&`*(self, b: GodotString): GodotString {.
|
||||
importc: "godot_string_operator_plus",
|
||||
header: "godot_string.h".}
|
||||
|
||||
proc deinit*(self: var GodotString) {.importc: "godot_string_destroy",
|
||||
header: "godot_string.h".}
|
||||
proc `=destroy`(self: GodotString) {.inline.} =
|
||||
unsafeAddr(self).deinit()
|
||||
|
||||
proc `=`(self: var GodotString, other: GodotString) {.inline.} =
|
||||
initGodotString(self, other)
|
||||
|
||||
proc `$`*(self: GodotString): string =
|
||||
## Converts the ``GodotString`` into Nim string
|
||||
var length = self.len
|
||||
result = newStringOfCap(length)
|
||||
getData(self, addr result[0], length)
|
||||
result.setLen(length)
|
||||
assert(result[length] == '\0')
|
||||
|
||||
proc toGodotString*(s: string): GodotString {.inline.} =
|
||||
## Converts the Nim string into ``GodotString``
|
||||
initGodotString(result, unsafeAddr s[0], cint(s.len + 1))
|
||||
82
godot/core/transform.nim
Normal file
82
godot/core/transform.nim
Normal file
|
|
@ -0,0 +1,82 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
|
||||
type
|
||||
Transform* {.importc: "godot_transform", header: "godot_transform.h",
|
||||
byref.} = object
|
||||
|
||||
import godotbase, basis, variant, vector3, strings, plane, rect3
|
||||
|
||||
proc initTransform(dest: var Transform) {.
|
||||
importc: "godot_transform_new_identity", header: "godot_transform.h".}
|
||||
## Initializes the ``dest`` as identity transform.
|
||||
proc initTransform(dest: var Transform;
|
||||
xAxis, yAxis, zAxis, origin: Vector3) {.
|
||||
importc: "godot_transform_new_with_axis_origin",
|
||||
header: "godot_transform.h".}
|
||||
proc initTransform(dest: var Transform; basis: Basis;
|
||||
origin: Vector3) {.
|
||||
importc: "godot_transform_new",
|
||||
header: "godot_transform.h".}
|
||||
|
||||
proc initTransform*(): Transform {.inline.} =
|
||||
initTransform(result)
|
||||
|
||||
proc initTransform*(xAxis, yAxis, zAxis,
|
||||
origin: Vector3): Transform {.inline.} =
|
||||
initTransform(result, xAxis, yAxis, zAxis, origin)
|
||||
|
||||
proc initTransform*(basis: Basis, origin: Vector3): Transform {.inline.} =
|
||||
initTransform(result, basis, origin)
|
||||
|
||||
proc basis*(self: Transform): Basis {.
|
||||
importc: "godot_transform_get_basis", header: "godot_transform.h".}
|
||||
proc `basis=`*(self: var Transform; v: Basis) {.
|
||||
importc: "godot_transform_set_basis", header: "godot_transform.h".}
|
||||
proc origin*(self: Transform): Vector3 {.
|
||||
importc: "godot_transform_get_origin", header: "godot_transform.h".}
|
||||
proc `origin=`*(self: var Transform; v: Vector3) {.
|
||||
importc: "godot_transform_set_origin", header: "godot_transform.h".}
|
||||
|
||||
proc toGodotString*(self: Transform): GodotString {.
|
||||
importc: "godot_transform_as_string", header: "godot_transform.h".}
|
||||
proc `$`*(self: Transform): string {.inline.} =
|
||||
$self.toGodotString()
|
||||
|
||||
proc inverse*(self: Transform): Transform {.
|
||||
importc: "godot_transform_inverse", header: "godot_transform.h".}
|
||||
proc affineInverse*(self: Transform): Transform {.
|
||||
importc: "godot_transform_affine_inverse",
|
||||
header: "godot_transform.h".}
|
||||
proc orthonormalized*(self: Transform): Transform {.
|
||||
importc: "godot_transform_orthonormalized",
|
||||
header: "godot_transform.h".}
|
||||
proc rotated*(self: Transform; axis: Vector3;
|
||||
phi: float32): Transform {.
|
||||
importc: "godot_transform_rotated", header: "godot_transform.h".}
|
||||
proc scaled*(self: Transform; scale: Vector3): Transform {.
|
||||
importc: "godot_transform_scaled", header: "godot_transform.h".}
|
||||
proc translated*(self: Transform; offset: Vector3): Transform {.
|
||||
importc: "godot_transform_translated", header: "godot_transform.h".}
|
||||
proc lookingAt*(self: Transform;
|
||||
target, up: Vector3): Transform {.
|
||||
importc: "godot_transform_looking_at", header: "godot_transform.h".}
|
||||
|
||||
proc xformPlane*(self: Transform; v: Plane): Plane {.
|
||||
importc: "godot_transform_xform_plane", header: "godot_transform.h".}
|
||||
proc xformInvPlane*(self: Transform; v: Plane): Plane {.
|
||||
importc: "godot_transform_xform_inv_plane", header: "godot_transform.h".}
|
||||
proc xformVector3*(self: Transform; v: Vector3): Vector3 {.
|
||||
importc: "godot_transform_xform_vector3", header: "godot_transform.h".}
|
||||
proc xformInvVector3*(self: Transform; v: Vector3): Vector3 {.
|
||||
importc: "godot_transform_xform_inv_vector3", header: "godot_transform.h".}
|
||||
proc xformRect3*(self: Transform; v: Vector3): Rect3 {.
|
||||
importc: "godot_transform_xform_rect3", header: "godot_transform.h".}
|
||||
proc xformInvRect3*(self: Transform; v: Vector3): Vector3 {.
|
||||
importc: "godot_transform_xform_inv_rect3", header: "godot_transform.h".}
|
||||
|
||||
proc `==`*(self: Transform; b: Transform): bool {.
|
||||
importc: "godot_transform_operator_equal", header: "godot_transform.h".}
|
||||
proc `*`*(a, b: Transform): Transform {.
|
||||
importc: "godot_transform_operator_multiply", header: "godot_transform.h".}
|
||||
proc `*=`*(a: var Transform, b: Transform) {.inline.} =
|
||||
a = a * b
|
||||
92
godot/core/transform2d.nim
Normal file
92
godot/core/transform2d.nim
Normal file
|
|
@ -0,0 +1,92 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
|
||||
type
|
||||
Transform2D* {.importc: "godot_transform2d", header: "godot_transform2d.h",
|
||||
byref.} = object
|
||||
|
||||
import godotbase, strings, variant, vector2, rect2
|
||||
|
||||
proc initTransform2D(dest: var Transform2D) {.
|
||||
importc: "godot_transform2d_new_identity", header: "godot_transform2d.h".}
|
||||
proc initTransform2D(dest: var Transform2D; rot: float32; pos: Vector2) {.
|
||||
importc: "godot_transform2d_new", header: "godot_transform2d.h".}
|
||||
proc initTransform2D(dest: var Transform2D; xAxis, yAxis, origin: Vector2) {.
|
||||
importc: "godot_transform2d_new_axis_origin",
|
||||
header: "godot_transform2d.h".}
|
||||
|
||||
proc initTransform2D*(): Transform2D {.inline.} =
|
||||
initTransform2D(result)
|
||||
|
||||
proc initTransform2D*(rot: float32; pos: Vector2): Transform2D {.inline.} =
|
||||
initTransform2D(result, rot, pos)
|
||||
|
||||
proc initTransform2D*(xAxis, yAxis, origin: Vector2): Transform2D {.inline.} =
|
||||
initTransform2D(result, xAxis, yAxis, origin)
|
||||
|
||||
proc toGodotString*(self: Transform2D): GodotString {.
|
||||
importc: "godot_transform2d_as_string",
|
||||
header: "godot_transform2d.h".}
|
||||
proc `$`*(self: Transform2D): string {.inline.} =
|
||||
$self.toGodotString()
|
||||
|
||||
proc inverse*(self: Transform2D): Transform2D {.
|
||||
importc: "godot_transform2d_inverse", header: "godot_transform2d.h".}
|
||||
proc affineInverse*(self: Transform2D): Transform2D {.
|
||||
importc: "godot_transform2d_affine_inverse",
|
||||
header: "godot_transform2d.h".}
|
||||
proc rotation*(self: Transform2D): float32 {.
|
||||
importc: "godot_transform2d_get_rotation",
|
||||
header: "godot_transform2d.h".}
|
||||
proc origin*(self: Transform2D): Vector2 {.
|
||||
importc: "godot_transform2d_get_origin",
|
||||
header: "godot_transform2d.h".}
|
||||
proc scale*(self: Transform2D): Vector2 {.
|
||||
importc: "godot_transform2d_get_scale",
|
||||
header: "godot_transform2d.h".}
|
||||
proc orthonormalized*(self: Transform2D): Transform2D {.
|
||||
importc: "godot_transform2d_orthonormalized",
|
||||
header: "godot_transform2d.h".}
|
||||
proc rotated*(self: Transform2D; phi: float32): Transform2D {.
|
||||
importc: "godot_transform2d_rotated",
|
||||
header: "godot_transform2d.h".}
|
||||
proc scaled*(self: Transform2D; scale: Vector2): Transform2D {.
|
||||
importc: "godot_transform2d_scaled",
|
||||
header: "godot_transform2d.h".}
|
||||
proc translated*(self: Transform2D;
|
||||
offset: Vector2): Transform2D {.
|
||||
importc: "godot_transform2d_translated",
|
||||
header: "godot_transform2d.h".}
|
||||
proc xformVector2*(self: Transform2D; v: Vector2): Vector2 {.
|
||||
importc: "godot_transform2d_xform_vector2",
|
||||
header: "godot_transform2d.h".}
|
||||
proc xformInvVector2*(self: Transform2D; v: Vector2): Vector2 {.
|
||||
importc: "godot_transform2d_xform_inv_vector2",
|
||||
header: "godot_transform2d.h".}
|
||||
proc basisXformVector2*(self: Transform2D;
|
||||
v: Vector2): Vector2 {.
|
||||
importc: "godot_transform2d_basis_xform_vector2",
|
||||
header: "godot_transform2d.h".}
|
||||
proc basisXformInvVector2*(self: Transform2D;
|
||||
v: Vector2): Vector2 {.
|
||||
importc: "godot_transform2d_basis_xform_inv_vector2",
|
||||
header: "godot_transform2d.h".}
|
||||
proc xformRect2*(self: Transform2D; v: Rect2): Rect2 {.
|
||||
importc: "godot_transform2d_xform_rect2", header: "godot_transform2d.h".}
|
||||
proc xformInvRect2*(self: Transform2D; v: Rect2): Rect2 {.
|
||||
importc: "godot_transform2d_xform_inv_rect2",
|
||||
header: "godot_transform2d.h".}
|
||||
|
||||
proc interpolateWith*(self, m: Transform2D;
|
||||
c: float32): Transform2D {.
|
||||
importc: "godot_transform2d_interpolate_with",
|
||||
header: "godot_transform2d.h".}
|
||||
proc `==`*(a, b: Transform2D): bool {.
|
||||
importc: "godot_transform2d_operator_equal",
|
||||
header: "godot_transform2d.h".}
|
||||
proc `*`*(a, b: Transform2D): Transform2D {.
|
||||
importc: "godot_transform2d_operator_multiply",
|
||||
header: "godot_transform2d.h".}
|
||||
|
||||
proc `*=`*(a: var Transform2D, b: Transform2D) {.inline.} =
|
||||
a = a * b
|
||||
|
||||
298
godot/core/variant.nim
Normal file
298
godot/core/variant.nim
Normal file
|
|
@ -0,0 +1,298 @@
|
|||
import godotbase
|
||||
|
||||
import arrays, basis, dictionary, nodepath
|
||||
import plane, poolarray, quat, rect2, rect3, rid
|
||||
import strings, transform, transform2d, vector2
|
||||
import vector3, color
|
||||
|
||||
type
|
||||
VariantType* {.importc: "godot_variant_type", header: "godot_variant.h",
|
||||
size: sizeof(cint), pure.} = enum
|
||||
Nil, ## atomic types
|
||||
Bool,
|
||||
Int,
|
||||
Real,
|
||||
String,
|
||||
# math types
|
||||
Vector2, ## 5
|
||||
Rect2,
|
||||
Vector3,
|
||||
Transform2D,
|
||||
Plane,
|
||||
Quat, ## 10
|
||||
Rect3,
|
||||
Basis,
|
||||
Transform, ## misc types
|
||||
Color,
|
||||
NodePath, ## 15
|
||||
RID,
|
||||
Object,
|
||||
Dictionary,
|
||||
Array, ## 20
|
||||
# arrays
|
||||
PoolByteArray,
|
||||
PoolIntArray,
|
||||
PoolRealArray,
|
||||
PoolStringArray,
|
||||
PoolVector2Array, ## 25
|
||||
PoolVector3Array,
|
||||
PoolColorArray
|
||||
|
||||
VariantCallErrorType* {.importc: "godot_variant_call_error_error",
|
||||
header: "godot_variant.h",
|
||||
size: sizeof(cint),
|
||||
pure.} = enum
|
||||
OK,
|
||||
InvalidMethod,
|
||||
InvalidArgument,
|
||||
TooManyArguments,
|
||||
TooFewArguments,
|
||||
InstanceIsNull
|
||||
|
||||
VariantCallError* {.importc: "godot_variant_call_error",
|
||||
header: "godot_variant.h".} = object
|
||||
error* {.importc: "error".}: VariantCallErrorType
|
||||
argument* {.importc: "argument".}: cint
|
||||
expected* {.importc: "expected".}: VariantType
|
||||
|
||||
proc getType*(p: Variant): VariantType {.
|
||||
importc: "godot_variant_get_type", header: "godot_variant.h".}
|
||||
|
||||
proc initNilVariant(dest: var Variant) {.
|
||||
importc: "godot_variant_new_nil", header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; b: bool) {.
|
||||
importc: "godot_variant_new_bool", header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; i: uint64) {.
|
||||
importc: "godot_variant_new_uint", header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; i: int64) {.
|
||||
importc: "godot_variant_new_int", header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; r: cdouble) {.
|
||||
importc: "godot_variant_new_real", header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; s: GodotString) {.
|
||||
importc: "godot_variant_new_string", header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; v2: Vector2) {.
|
||||
importc: "godot_variant_new_vector2", header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; rect2: Rect2) {.
|
||||
importc: "godot_variant_new_rect2", header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; v3: Vector3) {.
|
||||
importc: "godot_variant_new_vector3", header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; t2d: Transform2D) {.
|
||||
importc: "godot_variant_new_transform2d",
|
||||
header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; plane: Plane) {.
|
||||
importc: "godot_variant_new_plane", header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; quat: Quat) {.
|
||||
importc: "godot_variant_new_quat", header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; rect3: Rect3) {.
|
||||
importc: "godot_variant_new_rect3", header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; basis: Basis) {.
|
||||
importc: "godot_variant_new_basis", header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant;
|
||||
trans: Transform) {.
|
||||
importc: "godot_variant_new_transform",
|
||||
header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; color: Color) {.
|
||||
importc: "godot_variant_new_color", header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; nodePath: NodePath) {.
|
||||
importc: "godot_variant_new_node_path",
|
||||
header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; rid: RID) {.
|
||||
importc: "godot_variant_new_rid", header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; obj: ptr GodotObject) {.
|
||||
importc: "godot_variant_new_object", header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; dict: Dictionary) {.
|
||||
importc: "godot_variant_new_dictionary",
|
||||
header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; arr: Array) {.
|
||||
importc: "godot_variant_new_array", header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; pba: PoolByteArray) {.
|
||||
importc: "godot_variant_new_pool_byte_array",
|
||||
header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; pia: PoolIntArray) {.
|
||||
importc: "godot_variant_new_pool_int_array",
|
||||
header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; pra: PoolRealArray) {.
|
||||
importc: "godot_variant_new_pool_real_array",
|
||||
header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; psa: PoolStringArray) {.
|
||||
importc: "godot_variant_new_pool_string_array",
|
||||
header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; pv2a: PoolVector2Array) {.
|
||||
importc: "godot_variant_new_pool_vector2_array",
|
||||
header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; pv3a: PoolVector3Array) {.
|
||||
importc: "godot_variant_new_pool_vector3_array",
|
||||
header: "godot_variant.h".}
|
||||
proc initVariant(dest: var Variant; pca: PoolColorArray) {.
|
||||
importc: "godot_variant_new_pool_color_array",
|
||||
header: "godot_variant.h".}
|
||||
|
||||
proc variant*(): Variant {.inline.} =
|
||||
initNilVariant(result)
|
||||
|
||||
proc variant*(b: bool): Variant {.inline.} =
|
||||
initVariant(result, b)
|
||||
|
||||
proc variant*(i: uint64): Variant {.inline.} =
|
||||
initVariant(result, i)
|
||||
|
||||
proc variant*(i: int64): Variant {.inline.} =
|
||||
initVariant(result, i)
|
||||
|
||||
proc variant*(r: cdouble): Variant {.inline.} =
|
||||
initVariant(result, r)
|
||||
|
||||
proc variant*(s: GodotString): Variant {.inline.} =
|
||||
initVariant(result, s)
|
||||
|
||||
proc variant*(s: string): Variant {.inline.} =
|
||||
initVariant(result, s.toGodotString())
|
||||
|
||||
proc variant*(v2: Vector2): Variant {.inline.} =
|
||||
initVariant(result, v2)
|
||||
|
||||
proc variant*(rect2: Rect2): Variant {.inline.} =
|
||||
initVariant(result, rect2)
|
||||
|
||||
proc variant*(v3: Vector3): Variant {.inline.} =
|
||||
initVariant(result, v3)
|
||||
|
||||
proc variant*(t2d: Transform2D): Variant {.inline.} =
|
||||
initVariant(result, t2d)
|
||||
|
||||
proc variant*(plane: Plane): Variant {.inline.} =
|
||||
initVariant(result, plane)
|
||||
|
||||
proc variant*(quat: Quat): Variant {.inline.} =
|
||||
initVariant(result, quat)
|
||||
|
||||
proc variant*(rect3: Rect3): Variant {.inline.} =
|
||||
initVariant(result, rect3)
|
||||
|
||||
proc variant*(basis: Basis): Variant {.inline.} =
|
||||
initVariant(result, basis)
|
||||
|
||||
proc variant*(trans: Transform): Variant {.inline.} =
|
||||
initVariant(result, trans)
|
||||
|
||||
proc variant*(color: Color): Variant {.inline.} =
|
||||
initVariant(result, color)
|
||||
|
||||
proc variant*(nodePath: NodePath): Variant {.inline.} =
|
||||
initVariant(result, nodePath)
|
||||
|
||||
proc variant*(rid: RID): Variant {.inline.} =
|
||||
initVariant(result, rid)
|
||||
|
||||
proc variant*(obj: ptr GodotObject): Variant {.inline.} =
|
||||
initVariant(result, obj)
|
||||
|
||||
proc variant*(dict: Dictionary): Variant {.inline.} =
|
||||
initVariant(result, dict)
|
||||
|
||||
proc variant*(arr: Array): Variant {.inline.} =
|
||||
initVariant(result, arr)
|
||||
|
||||
proc variant*(pba: PoolByteArray): Variant {.inline.} =
|
||||
initVariant(result, pba)
|
||||
|
||||
proc variant*(pia: PoolIntArray): Variant {.inline.} =
|
||||
initVariant(result, pia)
|
||||
|
||||
proc variant*(pra: PoolRealArray): Variant {.inline.} =
|
||||
initVariant(result, pra)
|
||||
|
||||
proc variant*(psa: PoolStringArray): Variant {.inline.} =
|
||||
initVariant(result, psa)
|
||||
|
||||
proc variant*(pv2a: PoolVector2Array): Variant {.inline.} =
|
||||
initVariant(result, pv2a)
|
||||
|
||||
proc variant*(pv3a: PoolVector3Array): Variant {.inline.} =
|
||||
initVariant(result, pv3a)
|
||||
|
||||
proc variant*(pca: PoolColorArray): Variant {.inline.} =
|
||||
initVariant(result, pca)
|
||||
|
||||
proc asBool*(self: Variant): bool {.
|
||||
importc: "godot_variant_as_bool", header: "godot_variant.h".}
|
||||
proc asUint*(self: Variant): uint64 {.
|
||||
importc: "godot_variant_as_uint", header: "godot_variant.h".}
|
||||
proc asInt*(self: Variant): int64 {.
|
||||
importc: "godot_variant_as_int", header: "godot_variant.h".}
|
||||
proc asReal*(self: Variant): cdouble {.
|
||||
importc: "godot_variant_as_real", header: "godot_variant.h".}
|
||||
proc asGodotString*(self: Variant): GodotString {.
|
||||
importc: "godot_variant_as_string", header: "godot_variant.h".}
|
||||
|
||||
proc asString*(self: Variant): string =
|
||||
let s = self.asGodotString()
|
||||
result = $s
|
||||
|
||||
proc asVector2*(self: Variant): Vector2 {.
|
||||
importc: "godot_variant_as_vector2", header: "godot_variant.h".}
|
||||
proc asRect2*(self: Variant): Rect2 {.
|
||||
importc: "godot_variant_as_rect2", header: "godot_variant.h".}
|
||||
proc asVector3*(self: Variant): Vector3 {.
|
||||
importc: "godot_variant_as_vector3", header: "godot_variant.h".}
|
||||
proc asTransform2D*(self: Variant): Transform2D {.
|
||||
importc: "godot_variant_as_transform2d", header: "godot_variant.h".}
|
||||
proc asPlane*(self: Variant): Plane {.
|
||||
importc: "godot_variant_as_plane", header: "godot_variant.h".}
|
||||
proc asQuat*(self: Variant): Quat {.
|
||||
importc: "godot_variant_as_quat", header: "godot_variant.h".}
|
||||
proc asRect3*(self: Variant): Rect3 {.
|
||||
importc: "godot_variant_as_rect3", header: "godot_variant.h".}
|
||||
proc asBasis*(self: Variant): Basis {.
|
||||
importc: "godot_variant_as_basis", header: "godot_variant.h".}
|
||||
proc asTransform*(self: Variant): Transform {.
|
||||
importc: "godot_variant_as_transform", header: "godot_variant.h".}
|
||||
proc asColor*(self: Variant): Color {.
|
||||
importc: "godot_variant_as_color", header: "godot_variant.h".}
|
||||
proc asNodePath*(self: Variant): NodePath {.
|
||||
importc: "godot_variant_as_node_path", header: "godot_variant.h".}
|
||||
proc asRid*(self: Variant): RID {.
|
||||
importc: "godot_variant_as_rid", header: "godot_variant.h".}
|
||||
proc asObject*(self: Variant): ptr GodotObject {.
|
||||
importc: "godot_variant_as_object", header: "godot_variant.h".}
|
||||
proc asDictionary*(self: Variant): Dictionary {.
|
||||
importc: "godot_variant_as_dictionary", header: "godot_variant.h".}
|
||||
proc asArray*(self: Variant): Array {.
|
||||
importc: "godot_variant_as_array", header: "godot_variant.h".}
|
||||
proc asPoolByteArray*(self: Variant): PoolByteArray {.
|
||||
importc: "godot_variant_as_pool_byte_array",
|
||||
header: "godot_variant.h".}
|
||||
proc asPoolIntArray*(self: Variant): PoolIntArray {.
|
||||
importc: "godot_variant_as_pool_int_array",
|
||||
header: "godot_variant.h".}
|
||||
proc asPoolRealArray*(self: Variant): PoolRealArray {.
|
||||
importc: "godot_variant_as_pool_real_array",
|
||||
header: "godot_variant.h".}
|
||||
proc asPoolStringArray*(self: Variant): PoolStringArray {.
|
||||
importc: "godot_variant_as_pool_string_array",
|
||||
header: "godot_variant.h".}
|
||||
proc asPoolVector2Array*(self: Variant): PoolVector2Array {.
|
||||
importc: "godot_variant_as_pool_vector2_array",
|
||||
header: "godot_variant.h".}
|
||||
proc asPoolVector3Array*(self: Variant): PoolVector3Array {.
|
||||
importc: "godot_variant_as_pool_vector3_array",
|
||||
header: "godot_variant.h".}
|
||||
proc asPoolColorArray*(self: Variant): PoolColorArray {.
|
||||
importc: "godot_variant_as_pool_color_array",
|
||||
header: "godot_variant.h".}
|
||||
|
||||
proc call*(self: Variant; meth: GodotString;
|
||||
args: var array[MAX_ARG_COUNT, Variant]; argCount: cint;
|
||||
error: var VariantCallError): Variant {.
|
||||
importc: "godot_variant_call", header: "godot_variant.h".}
|
||||
|
||||
proc hasMethod*(self: Variant; meth: GodotString): bool {.
|
||||
importc: "godot_variant_has_method", header: "godot_variant.h".}
|
||||
proc `==`*(self, other: Variant): bool {.
|
||||
importc: "godot_variant_operator_equal", header: "godot_variant.h".}
|
||||
proc `<`*(self, other: Variant): bool {.
|
||||
importc: "godot_variant_operator_less", header: "godot_variant.h".}
|
||||
proc hashCompare*(self, other: Variant): bool {.
|
||||
importc: "godot_variant_hash_compare", header: "godot_variant.h".}
|
||||
proc booleanize*(self: Variant; isValid: var bool): bool {.
|
||||
importc: "godot_variant_booleanize", header: "godot_variant.h".}
|
||||
117
godot/core/vector2.nim
Normal file
117
godot/core/vector2.nim
Normal file
|
|
@ -0,0 +1,117 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
|
||||
type
|
||||
Vector2* {.importc: "godot_vector2", header: "godot_vector2.h",
|
||||
byref.} = object
|
||||
|
||||
import godotbase, strings
|
||||
|
||||
proc initVector2(dest: var Vector2; x, y: float32) {.
|
||||
importc: "godot_vector2_new", header: "godot_vector2.h".}
|
||||
|
||||
proc vec2*(x, y: float32): Vector2 {.inline.} =
|
||||
initVector2(result, x, y)
|
||||
|
||||
proc toGodotString*(self: Vector2): GodotString {.
|
||||
importc: "godot_vector2_as_string", header: "godot_vector2.h".}
|
||||
proc `$`*(self: Vector2): string {.inline.} =
|
||||
$self.toGodotString()
|
||||
|
||||
proc normalized*(self: Vector2): Vector2 {.
|
||||
importc: "godot_vector2_normalized", header: "godot_vector2.h".}
|
||||
proc length*(self: Vector2): float32 {.
|
||||
importc: "godot_vector2_length", header: "godot_vector2.h".}
|
||||
proc angle*(self: Vector2): float32 {.
|
||||
importc: "godot_vector2_angle", header: "godot_vector2.h".}
|
||||
proc lengthSquared*(self: Vector2): float32 {.
|
||||
importc: "godot_vector2_length_squared", header: "godot_vector2.h".}
|
||||
proc isNormalized*(self: Vector2): bool {.
|
||||
importc: "godot_vector2_is_normalized", header: "godot_vector2.h".}
|
||||
proc distanceTo*(self, to: Vector2): float32 {.
|
||||
importc: "godot_vector2_distance_to",
|
||||
header: "godot_vector2.h".}
|
||||
proc distanceSquaredTo*(self, to: Vector2): float32 {.
|
||||
importc: "godot_vector2_distance_squared_to",
|
||||
header: "godot_vector2.h".}
|
||||
proc angleTo*(self, to: Vector2): float32 {.
|
||||
importc: "godot_vector2_angle_to", header: "godot_vector2.h".}
|
||||
proc angleToPoint*(self, to: Vector2): float32 {.
|
||||
importc: "godot_vector2_angle_to_point",
|
||||
header: "godot_vector2.h".}
|
||||
proc lerp*(self, b: Vector2; t: float32): Vector2 {.
|
||||
importc: "godot_vector2_linear_interpolate",
|
||||
header: "godot_vector2.h".}
|
||||
proc cubicInterpolate*(self, b, pre_a, post_b: Vector2; t: float32): Vector2 {.
|
||||
importc: "godot_vector2_cubic_interpolate",
|
||||
header: "godot_vector2.h".}
|
||||
proc rotated*(self: Vector2; phi: float32): Vector2 {.
|
||||
importc: "godot_vector2_rotated", header: "godot_vector2.h".}
|
||||
proc tangent*(self: Vector2): Vector2 {.
|
||||
importc: "godot_vector2_tangent", header: "godot_vector2.h".}
|
||||
proc floor*(self: Vector2): Vector2 {.
|
||||
importc: "godot_vector2_floor", header: "godot_vector2.h".}
|
||||
proc snapped*(self: Vector2; by: Vector2): Vector2 {.
|
||||
importc: "godot_vector2_snapped", header: "godot_vector2.h".}
|
||||
proc aspect*(self: Vector2): float32 {.
|
||||
importc: "godot_vector2_aspect", header: "godot_vector2.h".}
|
||||
proc dot*(a, b: Vector2): float32 {.
|
||||
importc: "godot_vector2_dot", header: "godot_vector2.h".}
|
||||
proc slide*(self, n: Vector2): Vector2 {.
|
||||
importc: "godot_vector2_slide", header: "godot_vector2.h".}
|
||||
proc bounce*(self, n: Vector2): Vector2 {.
|
||||
importc: "godot_vector2_bounce", header: "godot_vector2.h".}
|
||||
proc reflect*(self, n: Vector2): Vector2 {.
|
||||
importc: "godot_vector2_reflect", header: "godot_vector2.h".}
|
||||
proc abs*(self: Vector2): Vector2 {.
|
||||
importc: "godot_vector2_abs", header: "godot_vector2.h".}
|
||||
proc clamped*(self: Vector2; length: float32): Vector2 {.
|
||||
importc: "godot_vector2_clamped", header: "godot_vector2.h".}
|
||||
|
||||
proc `+`*(a, b: Vector2): Vector2 {.
|
||||
importc: "godot_vector2_operator_add", header: "godot_vector2.h".}
|
||||
proc `+=`*(a: var Vector2, b: Vector2) {.inline.} =
|
||||
a += b
|
||||
|
||||
proc `-`*(a, b: Vector2): Vector2 {.
|
||||
importc: "godot_vector2_operator_substract", header: "godot_vector2.h".}
|
||||
proc `-=`*(a: var Vector2, b: Vector2) {.inline.} =
|
||||
a = a - b
|
||||
|
||||
proc `*`*(a, b: Vector2): Vector2 {.
|
||||
importc: "godot_vector2_operator_multiply_vector",
|
||||
header: "godot_vector2.h".}
|
||||
|
||||
proc `*=`*(a: var Vector2, b: Vector2) {.inline.} =
|
||||
a = a * b
|
||||
|
||||
proc `*`*(self: Vector2, scalar: float32): Vector2 {.
|
||||
importc: "godot_vector2_operator_multiply_scalar",
|
||||
header: "godot_vector2.h".}
|
||||
proc `*=`*(self: var Vector2, scalar: float32) {.inline.} =
|
||||
self = self * scalar
|
||||
|
||||
proc `/`*(a, b: Vector2): Vector2 {.
|
||||
importc: "godot_vector2_operator_divide_vector", header: "godot_vector2.h".}
|
||||
proc `/=`*(a: var Vector2, b: Vector2) {.inline.} =
|
||||
a = a / b
|
||||
|
||||
proc `/`*(self: Vector2; scalar: float32): Vector2 {.
|
||||
importc: "godot_vector2_operator_divide_scalar", header: "godot_vector2.h".}
|
||||
proc `/=`*(self: var Vector2; scalar: float32) {.inline.} =
|
||||
self = self / scalar
|
||||
|
||||
proc `==`*(a, b: Vector2): bool {.
|
||||
importc: "godot_vector2_operator_equal", header: "godot_vector2.h".}
|
||||
proc `<`*(a, b: Vector2): bool {.
|
||||
importc: "godot_vector2_operator_less", header: "godot_vector2.h".}
|
||||
proc `-`*(self: Vector2): Vector2 {.
|
||||
importc: "godot_vector2_operator_neg", header: "godot_vector2.h".}
|
||||
|
||||
proc `x=`*(self: var Vector2; x: float32) {.
|
||||
importc: "godot_vector2_set_x", header: "godot_vector2.h".}
|
||||
proc `y=`*(self: var Vector2; y: float32) {.
|
||||
importc: "godot_vector2_set_y", header: "godot_vector2.h".}
|
||||
proc x*(self: Vector2): float32 {.
|
||||
importc: "godot_vector2_get_x", header: "godot_vector2.h".}
|
||||
proc y*(self: Vector2): float32 {.
|
||||
importc: "godot_vector2_get_y", header: "godot_vector2.h".}
|
||||
148
godot/core/vector3.nim
Normal file
148
godot/core/vector3.nim
Normal file
|
|
@ -0,0 +1,148 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
|
||||
type
|
||||
Vector3* {.importc: "godot_vector3", header: "godot_vector3.h",
|
||||
byref.} = object
|
||||
|
||||
import godotbase, basis, strings
|
||||
|
||||
type
|
||||
Vector3Axis {.importc: "godot_vector3_axis", header: "godot_vector3.h",
|
||||
size: sizeof(cint), pure.} = enum
|
||||
X,
|
||||
Y,
|
||||
Z
|
||||
|
||||
proc initVector3*(dest: var Vector3; x, y, z: float32) {.
|
||||
importc: "godot_vector3_new", header: "godot_vector3.h".}
|
||||
|
||||
proc vec3*(x, y, z: float32): Vector3 {.inline.} =
|
||||
initVector3(result, x, y, z)
|
||||
|
||||
proc toGodotString*(self: Vector3): GodotString {.
|
||||
importc: "godot_vector3_as_string", header: "godot_vector3.h".}
|
||||
proc `$`*(self: Vector3): string {.inline.} =
|
||||
$self.toGodotString()
|
||||
|
||||
proc minAxis*(self: Vector3): cint {.
|
||||
importc: "godot_vector3_min_axis", header: "godot_vector3.h".}
|
||||
proc maxAxis*(self: Vector3): cint {.
|
||||
importc: "godot_vector3_max_axis", header: "godot_vector3.h".}
|
||||
proc length*(self: Vector3): float32 {.
|
||||
importc: "godot_vector3_length", header: "godot_vector3.h".}
|
||||
proc lengthSquared*(self: Vector3): float32 {.
|
||||
importc: "godot_vector3_length_squared", header: "godot_vector3.h".}
|
||||
proc isNormalized*(self: Vector3): bool {.
|
||||
importc: "godot_vector3_is_normalized", header: "godot_vector3.h".}
|
||||
proc normalized*(self: Vector3): Vector3 {.
|
||||
importc: "godot_vector3_normalized", header: "godot_vector3.h".}
|
||||
proc inverse*(self: Vector3): Vector3 {.
|
||||
importc: "godot_vector3_inverse", header: "godot_vector3.h".}
|
||||
proc snapped*(self: Vector3; by: float32): Vector3 {.
|
||||
importc: "godot_vector3_snapped", header: "godot_vector3.h".}
|
||||
proc rotated*(self: Vector3; axis: Vector3;
|
||||
phi: float32): Vector3 {.
|
||||
importc: "godot_vector3_rotated", header: "godot_vector3.h".}
|
||||
proc lerp*(self: Vector3; b: Vector3; t: float32): Vector3 {.
|
||||
importc: "godot_vector3_linear_interpolate", header: "godot_vector3.h".}
|
||||
proc cubicInterpolate*(self, b, preA, postB: Vector3;
|
||||
t: float32): Vector3 {.
|
||||
importc: "godot_vector3_cubic_interpolate", header: "godot_vector3.h".}
|
||||
proc dot*(a, b: Vector3): float32 {.
|
||||
importc: "godot_vector3_dot", header: "godot_vector3.h".}
|
||||
proc cross*(a, b: Vector3): Vector3 {.
|
||||
importc: "godot_vector3_cross", header: "godot_vector3.h".}
|
||||
proc outer*(a, b: Vector3): Basis {.
|
||||
importc: "godot_vector3_outer", header: "godot_vector3.h".}
|
||||
proc toDiagonalMatrix*(self: Vector3): Basis {.
|
||||
importc: "godot_vector3_to_diagonal_matrix", header: "godot_vector3.h".}
|
||||
proc abs*(self: Vector3): Vector3 {.
|
||||
importc: "godot_vector3_abs", header: "godot_vector3.h".}
|
||||
proc floor*(self: Vector3): Vector3 {.
|
||||
importc: "godot_vector3_floor", header: "godot_vector3.h".}
|
||||
proc ceil*(self: Vector3): Vector3 {.
|
||||
importc: "godot_vector3_ceil", header: "godot_vector3.h".}
|
||||
proc distanceTo*(a, b: Vector3): float32 {.
|
||||
importc: "godot_vector3_distance_to", header: "godot_vector3.h".}
|
||||
proc distanceSquaredTo*(a, b: Vector3): float32 {.
|
||||
importc: "godot_vector3_distance_squared_to", header: "godot_vector3.h".}
|
||||
proc angleTo*(self, to: Vector3): float32 {.
|
||||
importc: "godot_vector3_angle_to", header: "godot_vector3.h".}
|
||||
proc slide*(self, n: Vector3): Vector3 {.
|
||||
importc: "godot_vector3_slide", header: "godot_vector3.h".}
|
||||
proc bounce*(self, n: Vector3): Vector3 {.
|
||||
importc: "godot_vector3_bounce", header: "godot_vector3.h".}
|
||||
proc reflect*(self, b: Vector3): Vector3 {.
|
||||
importc: "godot_vector3_reflect", header: "godot_vector3.h".}
|
||||
|
||||
proc `+`*(a, b: Vector3): Vector3 {.
|
||||
importc: "godot_vector3_operator_add", header: "godot_vector3.h".}
|
||||
proc `+=`*(a: var Vector3, b: Vector3) {.inline.} =
|
||||
a = a + b
|
||||
|
||||
proc `-`*(a, b: Vector3): Vector3 {.
|
||||
importc: "godot_vector3_operator_substract", header: "godot_vector3.h".}
|
||||
proc `-=`*(a: var Vector3, b: Vector3) {.inline.} =
|
||||
a = a - b
|
||||
|
||||
proc `*`*(a, b: Vector3): Vector3 {.
|
||||
importc: "godot_vector3_operator_multiply_vector",
|
||||
header: "godot_vector3.h".}
|
||||
proc `*=`*(a: var Vector3, b: Vector3) {.inline.}=
|
||||
a = a * b
|
||||
|
||||
proc `*`*(self: Vector3; b: float32): Vector3 {.
|
||||
importc: "godot_vector3_operator_multiply_scalar",
|
||||
header: "godot_vector3.h".}
|
||||
proc `*=`*(a: var Vector3; b: float32) {.inline.} =
|
||||
a = a * b
|
||||
|
||||
proc `/`*(a, b: Vector3): Vector3 {.
|
||||
importc: "godot_vector3_operator_divide_vector",
|
||||
header: "godot_vector3.h".}
|
||||
proc `/=`*(a: var Vector3; b: Vector3) {.inline.} =
|
||||
a = a / b
|
||||
|
||||
proc `/`*(self: Vector3; b: float32): Vector3 {.
|
||||
importc: "godot_vector3_operator_divide_scalar",
|
||||
header: "godot_vector3.h".}
|
||||
proc `/=`*(a: var Vector3; b: float32) {.inline.} =
|
||||
a = a / b
|
||||
|
||||
proc `==`*(a, b: Vector3): bool {.
|
||||
importc: "godot_vector3_operator_equal", header: "godot_vector3.h".}
|
||||
proc `<`*(a, b: Vector3): bool {.
|
||||
importc: "godot_vector3_operator_less", header: "godot_vector3.h".}
|
||||
proc `-`*(self: Vector3): Vector3 {.
|
||||
importc: "godot_vector3_operator_neg", header: "godot_vector3.h".}
|
||||
|
||||
proc setAxis(self: var Vector3; axis: Vector3Axis;
|
||||
val: float32) {.
|
||||
importc: "godot_vector3_set_axis", header: "godot_vector3.h".}
|
||||
proc getAxis(self: Vector3; axis: Vector3Axis): float32 {.
|
||||
importc: "godot_vector3_get_axis", header: "godot_vector3.h".}
|
||||
|
||||
proc `[]`(self: Vector3, idx: range[0..2]): float32 {.inline.} =
|
||||
self.getAxis(Vector3Axis(idx))
|
||||
|
||||
proc `[]=`(self: var Vector3, idx: range[0..2],
|
||||
val: float32): float32 {.inline.} =
|
||||
self.setAxis(Vector3Axis(idx), val)
|
||||
|
||||
proc x*(self: Vector3): float32 {.inline.} =
|
||||
self.getAxis(Vector3Axis.X)
|
||||
|
||||
proc `x=`*(self: var Vector3, val: float32) {.inline.} =
|
||||
self.setAxis(Vector3Axis.X, val)
|
||||
|
||||
proc y*(self: Vector3): float32 {.inline.} =
|
||||
self.getAxis(Vector3Axis.Y)
|
||||
|
||||
proc `y=`*(self: var Vector3, val: float32) {.inline.} =
|
||||
self.setAxis(Vector3Axis.Y, val)
|
||||
|
||||
proc z*(self: Vector3): float32 {.inline.} =
|
||||
self.getAxis(Vector3Axis.Z)
|
||||
|
||||
proc `z=`*(self: var Vector3, val: float32) {.inline.} =
|
||||
self.setAxis(Vector3Axis.Z, val)
|
||||
16
godot/godot.nim
Normal file
16
godot/godot.nim
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
|
||||
import core.godotbase, core.godotcore
|
||||
import core / [strings, vector2, rect2, vector3, transform2d, plane, quat]
|
||||
import core / [rect3, basis, transform, color, nodepath, rid]
|
||||
import core / [dictionary, arrays, poolarray, variant]
|
||||
|
||||
import nim / [godotmacros, godotnim]
|
||||
|
||||
export godotbase, strings, vector2, rect2, vector3, transform2d, plane, quat,
|
||||
rect3, basis, transform, color, nodepath, rid, dictionary, arrays,
|
||||
poolarray, variant
|
||||
export godotmacros, godotnim
|
||||
|
||||
# from godotcore
|
||||
export print, printWarning, printError
|
||||
472
godot/nim/godotmacros.nim
Normal file
472
godot/nim/godotmacros.nim
Normal file
|
|
@ -0,0 +1,472 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
|
||||
import macros, tables, typetraits
|
||||
import "../core/godotcore.nim"
|
||||
import godotnim
|
||||
|
||||
type
|
||||
VarDecl = ref object
|
||||
name: NimNode
|
||||
typ: NimNode
|
||||
defaultValue: NimNode
|
||||
isNoGodot: bool
|
||||
hint: string
|
||||
hintTip: string
|
||||
usage: string
|
||||
|
||||
MethodDecl = ref object
|
||||
name: string
|
||||
args: seq[VarDecl]
|
||||
isVirtual: bool
|
||||
returnType: NimNode
|
||||
nimNode: NimNode
|
||||
isNoGodot: bool
|
||||
|
||||
ObjectDecl = ref object
|
||||
name: string
|
||||
parentName: string
|
||||
fields: seq[VarDecl]
|
||||
methods: seq[MethodDecl]
|
||||
|
||||
ParseError = object of Exception
|
||||
|
||||
template parseError(node: NimNode, msg: string) =
|
||||
raise newException(ParseError, lineinfo(node) & ": " & msg)
|
||||
|
||||
proc extractNames(definition: NimNode):
|
||||
tuple[name, parentName: string] =
|
||||
if definition.kind == nnkIdent:
|
||||
result.name = $(definition.ident)
|
||||
else:
|
||||
if not (definition.kind == nnkInfix and definition[0].ident == !"of"):
|
||||
parseError(definition, "invalid type definition")
|
||||
result.name = $(definition[1].ident)
|
||||
case definition[2].kind:
|
||||
of nnkIdent:
|
||||
result.parentName = $definition[2].ident
|
||||
else:
|
||||
parseError(definition[2], "parent type expected")
|
||||
|
||||
proc newRStrLit(s: string): NimNode {.compileTime.} =
|
||||
result = newNimNode(nnkRStrLit)
|
||||
result.strVal = s
|
||||
|
||||
proc newCStringLit(s: string): NimNode {.compileTime.} =
|
||||
newNimNode(nnkCallStrLit).add(ident("cstring"), newRStrLit(s))
|
||||
|
||||
iterator pragmas(node: NimNode):
|
||||
tuple[key: NimIdent, value: string, index: int] =
|
||||
assert node.kind in {nnkPragma, nnkEmpty}
|
||||
for index in countdown(node.len - 1, 0):
|
||||
if node[index].kind == nnkExprColonExpr:
|
||||
let val = $(node[index][1])
|
||||
yield (node[index][0].ident, val, index)
|
||||
elif node[index].kind == nnkIdent:
|
||||
yield (node[index].ident, nil, index)
|
||||
|
||||
proc hasPragma(statement: NimNode, pname: string): bool =
|
||||
## Checks if the pragma is present in the `statement`
|
||||
if not (RoutineNodes.contains(statement.kind) or
|
||||
statement.kind == nnkPragmaExpr):
|
||||
return false
|
||||
var pragmas = if RoutineNodes.contains(statement.kind): statement.pragma()
|
||||
else: statement[1]
|
||||
let pnameIdent = !pname
|
||||
for ident, val, i in pragmas(pragmas):
|
||||
if ident == pnameIdent:
|
||||
return true
|
||||
|
||||
proc removePragma(statement: NimNode, pname: string): bool =
|
||||
## Removes the pragma from the node and returns whether pragma was removed
|
||||
if not (RoutineNodes.contains(statement.kind) or
|
||||
statement.kind == nnkPragmaExpr):
|
||||
return false
|
||||
var pragmas = if RoutineNodes.contains(statement.kind): statement.pragma()
|
||||
else: statement[1]
|
||||
let pnameIdent = !pname
|
||||
for ident, val, i in pragmas(pragmas):
|
||||
if ident == pnameIdent:
|
||||
pragmas.del(i)
|
||||
return true
|
||||
|
||||
proc removeStrPragma(statement: NimNode,
|
||||
pname: string): string {.compileTime.} =
|
||||
## Removes the pragma from the node and returns value of the pragma
|
||||
## Works for routine nodes or nnkPragmaExpr
|
||||
if not (RoutineNodes.contains(statement.kind) or
|
||||
statement.kind == nnkPragmaExpr):
|
||||
return nil
|
||||
|
||||
result = nil
|
||||
var pragmas = if RoutineNodes.contains(statement.kind): statement.pragma()
|
||||
else: statement[1]
|
||||
let pnameIdent = !pname
|
||||
for ident, val, i in pragmas(pragmas):
|
||||
if ident == pnameIdent:
|
||||
pragmas.del(i)
|
||||
return (if val.isNil: "" else: val)
|
||||
|
||||
proc isExported(node: NimNode): bool {.compileTime.} =
|
||||
if node.kind == nnkPragmaExpr:
|
||||
result = isExported(node[0])
|
||||
elif node.kind == nnkPostfix:
|
||||
result = ($node[0] == "*")
|
||||
|
||||
proc identDefsToVarDecls(identDefs: NimNode): seq[VarDecl] =
|
||||
assert(identDefs.kind == nnkIdentDefs)
|
||||
result = newSeqOfCap[VarDecl](identDefs.len - 2)
|
||||
|
||||
for i in 0..<(identDefs.len - 2):
|
||||
let nameNode = identDefs[i].copyNimTree()
|
||||
let hint = removeStrPragma(nameNode, "hint")
|
||||
let hintTip = removeStrPragma(nameNode, "tip")
|
||||
let usage = removeStrPragma(nameNode, "usage")
|
||||
let isGdExport = removePragma(nameNode, "gdExport")
|
||||
if not nameNode.isExported() and isGdExport:
|
||||
parseError(nameNode, "gdExport is not applicable for private fields")
|
||||
|
||||
let isNoGodot = not nameNode.isExported() or not isGdExport
|
||||
|
||||
result.add(VarDecl(
|
||||
name: if nameNode.kind == nnkPragmaExpr: nameNode[0].basename()
|
||||
else: nameNode.basename(),
|
||||
typ: identDefs[identDefs.len - 2],
|
||||
defaultValue: identDefs[identDefs.len - 1],
|
||||
hint: hint,
|
||||
hintTip: hintTip,
|
||||
isNoGodot: isNoGodot,
|
||||
usage: usage
|
||||
))
|
||||
|
||||
proc parseMethod(meth: NimNode): MethodDecl =
|
||||
assert(meth.kind in {nnkProcDef, nnkMethodDef})
|
||||
let methName = meth[0]
|
||||
let isGdExport = removePragma(meth, "gdExport")
|
||||
if not methName.isExported() and isGdExport:
|
||||
parseError(meth, "gdExport is not applicable for private procs/methods")
|
||||
let isNoGodot = meth.kind != nnkMethodDef and (
|
||||
not methName.isExported() or
|
||||
not isGdExport
|
||||
) or removePragma(meth, "noExport")
|
||||
result = MethodDecl(
|
||||
name: $meth[0].basename,
|
||||
args: newSeq[VarDecl](),
|
||||
returnType: meth[3][0],
|
||||
isVirtual: meth.kind == nnkMethodDef,
|
||||
isNoGodot: isNoGodot,
|
||||
nimNode: meth
|
||||
)
|
||||
for i in 1..<meth[3].len:
|
||||
var identDefs = meth[3][i]
|
||||
result.args.add(identDefsToVarDecls(identDefs))
|
||||
|
||||
proc parseVarSection(decl: NimNode): seq[VarDecl] =
|
||||
assert(decl.kind == nnkVarSection)
|
||||
result = identDefsToVarDecls(decl[0])
|
||||
|
||||
proc parseType(definition, callSite: NimNode): ObjectDecl =
|
||||
let body = callSite[^1]
|
||||
result = ObjectDecl(
|
||||
fields: newSeq[VarDecl](),
|
||||
methods: newSeq[MethodDecl]()
|
||||
)
|
||||
(result.name, result.parentName) = extractNames(definition)
|
||||
if result.parentName.isNil: result.parentName = "Object"
|
||||
for statement in body:
|
||||
case statement.kind:
|
||||
of nnkVarSection:
|
||||
let varSection = parseVarSection(statement)
|
||||
result.fields.add(varSection)
|
||||
of nnkProcDef, nnkMethodDef:
|
||||
let meth = parseMethod(statement)
|
||||
result.methods.add(meth)
|
||||
of nnkCommentStmt:
|
||||
discard
|
||||
else:
|
||||
parseError(statement, "field or method declaration expected")
|
||||
|
||||
macro invokeVarArgs(procIdent, objIdent;
|
||||
minArgs, maxArgs: static[int], numArgsIdent,
|
||||
argSeqIdent; argTypes: seq[NimNode],
|
||||
hasReturnValue: static[bool]): typed =
|
||||
## Produces statement in form:
|
||||
##
|
||||
## .. code-block:: nim
|
||||
## case numArgs:
|
||||
## of 0:
|
||||
## meth(self)
|
||||
## of 1:
|
||||
## let (arg0, err) = godotToNim[ArgT](argSeq[0])
|
||||
## if err != ConversionResult.OK:
|
||||
## error(...)
|
||||
## return
|
||||
## meth(self, arg0)
|
||||
## else:
|
||||
## error(...)
|
||||
|
||||
template conv(procLit, argT, argSeq, idx, argIdent, errIdent) =
|
||||
let (argIdent, errIdent) = godotToNim[argT](argSeq[idx])
|
||||
if errIdent != ConversionResult.OK:
|
||||
let errorKind = if errIdent == ConversionResult.TypeError: "a type error"
|
||||
else: "a range error"
|
||||
printError(
|
||||
"Failed to invoke Nim procedure " & $procLit &
|
||||
": " & errorKind & " has occurred when converting argument " & $idx &
|
||||
" of Godot type " & $argSeq[idx].getType())
|
||||
return
|
||||
|
||||
result = newNimNode(nnkCaseStmt)
|
||||
result.add(numArgsIdent)
|
||||
for i in minArgs..maxArgs:
|
||||
let branch = newNimNode(nnkOfBranch).add(newIntLitNode(i))
|
||||
let branchBody = newStmtList()
|
||||
let invocation = newNimNode(nnkCall)
|
||||
invocation.add(procIdent)
|
||||
invocation.add(objIdent) # self
|
||||
for idx in 0..<i:
|
||||
let argIdent = genSym(nskLet, "arg")
|
||||
let errIdent = genSym(nskLet, "err")
|
||||
let argT = argTypes[idx]
|
||||
branchBody.add(getAst(conv($procIdent, argT,
|
||||
argSeqIdent, idx, argIdent, errIdent)))
|
||||
invocation.add(argIdent)
|
||||
if hasReturnValue:
|
||||
branchBody.add(newNimNode(nnkAsgn).add(ident("result"),
|
||||
newCall("toGodot", invocation)))
|
||||
else:
|
||||
branchBody.add(invocation)
|
||||
branchBody.add(newNimNode(nnkAsgn).add(ident("result"),
|
||||
newCall("variant")))
|
||||
|
||||
branch.add(branchBody)
|
||||
result.add(branch)
|
||||
template printInvokeErr(procName, minArgs, maxArgs, numArgs) =
|
||||
printError(
|
||||
"Failed to invoke Nim procedure " & procName &
|
||||
": expected " & $minArgs & "-" & $maxArgs &
|
||||
" arguments, but got " & $numArgs)
|
||||
|
||||
result.add(newNimNode(nnkElse).add(getAst(
|
||||
printInvokeErr($procIdent.ident, minArgs, maxArgs, numArgsIdent))))
|
||||
|
||||
proc typeError(nimType: cstring, value: string, godotType: VariantType,
|
||||
className: cstring, propertyName: cstring): string =
|
||||
result = "Tried to assign incompatible value " & value & " (" & $godotType &
|
||||
") to field \"" & $propertyName & "\" (" & $nimType & ") of " &
|
||||
$className
|
||||
|
||||
proc rangeError(nimType: cstring, value: string, className: cstring,
|
||||
propertyName: cstring): string =
|
||||
result = "Tried to assign the out-of-range value " & value &
|
||||
" to field \"" & $propertyName & "\" (" & $nimType & ") of " &
|
||||
$className
|
||||
|
||||
|
||||
proc nimDestroyFunc(obj: ptr GodotObject, methData: pointer,
|
||||
userData: pointer) {.noconv.} =
|
||||
let nimObj = cast[ref NimGodotObject](userData)
|
||||
nimObj.removeGodotObject()
|
||||
GC_unref(nimObj)
|
||||
|
||||
template registerGodotClass(classNameIdent, classNameLit,
|
||||
baseNameLit, createFuncIdent) =
|
||||
proc createFuncIdent(obj: ptr GodotObject,
|
||||
methData: pointer): pointer {.noconv.} =
|
||||
let nimObj = new(classNameIdent)
|
||||
setGodotObject(nimObj, obj)
|
||||
GC_ref(nimObj)
|
||||
result = cast[pointer](nimObj)
|
||||
|
||||
let createFuncObj = GodotInstanceCreateFunc(
|
||||
createFunc: createFuncIdent
|
||||
)
|
||||
let destroyFuncObj = GodotInstanceDestroyFunc(
|
||||
destroyFunc: nimDestroyFunc
|
||||
)
|
||||
registerClass(classNameIdent, classNameLit, false)
|
||||
godotScriptRegisterClass(classNameLit, baseNameLit,
|
||||
createFuncObj, destroyFuncObj)
|
||||
|
||||
template registerGodotField(classNameLit, classNameIdent, propNameLit,
|
||||
propNameIdent, propTypeLit, propTypeIdent,
|
||||
setFuncIdent, getFuncIdent, hintTipLit,
|
||||
hintIdent, usageIdent, hasDefaultValue,
|
||||
defaultValueNode) =
|
||||
proc setFuncIdent(obj: ptr GodotObject, methData: pointer,
|
||||
nimPtr: pointer, val: Variant) {.noconv.} =
|
||||
let (nimVal, err) = godotToNim[propTypeIdent](val)
|
||||
case err:
|
||||
of ConversionResult.OK:
|
||||
cast[classNameIdent](nimPtr).propNameIdent = nimVal
|
||||
of ConversionResult.TypeError:
|
||||
let errStr = typeError(propTypeLit, $val, val.getType(),
|
||||
classNameLit, propNameLit)
|
||||
printError(errStr)
|
||||
of ConversionResult.RangeError:
|
||||
let errStr = rangeError(propTypeLit, $val,
|
||||
classNameLit, propNameLit)
|
||||
printError(errStr)
|
||||
|
||||
proc getFuncIdent(obj: ptr GodotObject, methData: pointer,
|
||||
nimPtr: pointer): Variant {.noconv.} =
|
||||
result = nimToGodot(cast[classNameIdent](nimPtr).propNameIdent)
|
||||
|
||||
let setFunc = GodotPropertySetFunc(
|
||||
setFunc: setFuncIdent
|
||||
)
|
||||
let getFunc = GodotPropertyGetFunc(
|
||||
getFunc: getFuncIdent
|
||||
)
|
||||
var attr = GodotPropertyAttributes(
|
||||
typ: ord(godotVariantType(propTypeIdent)),
|
||||
hintString: hintTipLit.toGodotString(),
|
||||
hint: GodotPropertyHint.hintIdent,
|
||||
usage: GodotPropertyUsageFlags.usageIdent
|
||||
)
|
||||
when hasDefaultValue:
|
||||
attr.defaultValue = (defaultValueNode).toGodot()
|
||||
godotScriptRegisterProperty(classNameLit, propNameLit,
|
||||
attr, setFunc, getFunc)
|
||||
static:
|
||||
import strutils
|
||||
proc toGodotStyle(s: string): string {.compileTime.} =
|
||||
result = newStringOfCap(s.len + 10)
|
||||
for c in s:
|
||||
if c.isUpperAscii():
|
||||
result.add('_')
|
||||
result.add(c.toLowerAscii())
|
||||
else:
|
||||
result.add(c)
|
||||
|
||||
proc genType(obj: ObjectDecl): NimNode {.compileTime.} =
|
||||
result = newNimNode(nnkStmtList)
|
||||
|
||||
# 1. Nim type definition
|
||||
let typeDef = newNimNode(nnkTypeDef)
|
||||
result.add(newNimNode(nnkTypeSection).add(typeDef))
|
||||
typeDef.add(postfix(ident(obj.name), "*"))
|
||||
typeDef.add(newEmptyNode())
|
||||
let objTy = newNimNode(nnkObjectTy)
|
||||
typeDef.add(newNimNode(nnkRefTy).add(objTy))
|
||||
objTy.add(newEmptyNode())
|
||||
if obj.parentName.isNil:
|
||||
objTy.add(newEmptyNode())
|
||||
else:
|
||||
objTy.add(newNimNode(nnkOfInherit).add(ident(obj.parentName)))
|
||||
|
||||
let recList = newNimNode(nnkRecList)
|
||||
objTy.add(recList)
|
||||
for decl in obj.fields:
|
||||
if not decl.defaultValue.isNil and decl.defaultValue.kind != nnkEmpty:
|
||||
parseError(decl.defaultValue,
|
||||
"Default values are not supported for fields for now.")
|
||||
recList.add(newIdentDefs(decl.name, decl.typ))
|
||||
|
||||
# 2. {.this: self.} for convenience
|
||||
result.add(newNimNode(nnkPragma).add(newNimNode(nnkExprColonExpr).add(
|
||||
ident("this"), ident("self")
|
||||
)))
|
||||
|
||||
# 3. Nim proc defintions
|
||||
var decls = newSeqOfCap[NimNode](obj.methods.len)
|
||||
for meth in obj.methods:
|
||||
let selfArg = newIdentDefs(ident("self"), ident(obj.name))
|
||||
meth.nimNode.params.insert(1, selfArg)
|
||||
let decl = meth.nimNode.copyNimTree()
|
||||
decl.body = newEmptyNode()
|
||||
decl.addPragma(ident("gcsafe"))
|
||||
decl.addPragma(newNimNode(nnkExprColonExpr).add(ident("locks"),
|
||||
newIntLitNode(0)))
|
||||
decls.add(decl)
|
||||
# add forward declarations first
|
||||
for decl in decls:
|
||||
result.add(decl)
|
||||
for meth in obj.methods:
|
||||
result.add(meth.nimNode)
|
||||
|
||||
# 4. Register Godot object
|
||||
let parentName = if obj.parentName.isNil: newNilLit()
|
||||
else: newStrLitNode(obj.parentName)
|
||||
let classNameLit = newCStringLit(obj.name)
|
||||
let classNameIdent = ident(obj.name)
|
||||
result.add(getAst(
|
||||
registerGodotClass(classNameIdent, classNameLit, parentName,
|
||||
genSym(nskProc, "createFunc"))))
|
||||
|
||||
# 5. Register fields (properties)
|
||||
for field in obj.fields:
|
||||
if field.isNoGodot: continue
|
||||
let hintTip = if field.hintTip.isNil: ""
|
||||
else: field.hintTip
|
||||
let hint = if field.hint.isNil: "None"
|
||||
else: field.hint
|
||||
let usage = if field.usage.isNil: "Default"
|
||||
else: field.usage
|
||||
let hasDefaultValue = not field.defaultValue.isNil and
|
||||
field.defaultValue.kind != nnkEmpty
|
||||
let hintIdent = ident(hint)
|
||||
let usageIdent = ident(usage)
|
||||
result.add(getAst(
|
||||
registerGodotField(classNameLit, classNameIdent,
|
||||
newCStringLit($field.name.basename()),
|
||||
ident(field.name), newCStringLit($field.typ),
|
||||
field.typ, genSym(nskProc, "setFunc"),
|
||||
genSym(nskProc, "getFunc"),
|
||||
newStrLitNode(hintTip), hintIdent, usageIdent,
|
||||
ident($hasDefaultValue), field.defaultValue)))
|
||||
|
||||
# 6. Register methods
|
||||
template registerGodotMethod(classNameLit, classNameIdent, methodNameIdent,
|
||||
methodNameLit, minArgs, maxArgs,
|
||||
argTypes, methFuncIdent, hasReturnValue) =
|
||||
proc methFuncIdent(obj: ptr GodotObject, methodData: pointer,
|
||||
userData: pointer, numArgs: cint,
|
||||
args: var ptr array[MAX_ARG_COUNT, Variant]):
|
||||
Variant {.noconv.} =
|
||||
let self = cast[classNameIdent](userData)
|
||||
when defined(release):
|
||||
invokeVarArgs(methodNameIdent, self, minArgs, maxArgs, numArgs,
|
||||
args, argTypes, hasReturnValue)
|
||||
else:
|
||||
try:
|
||||
invokeVarArgs(methodNameIdent, self, minArgs, maxArgs, numArgs,
|
||||
args, argTypes, hasReturnValue)
|
||||
except:
|
||||
let ex = getCurrentException()
|
||||
printError("Unhandled Nim exception (" &
|
||||
$ex.name & "): " &
|
||||
ex.msg & "\n" & ex.getStackTrace())
|
||||
|
||||
let meth = GodotInstanceMethod(
|
||||
meth: methFuncIdent
|
||||
)
|
||||
godotScriptRegisterMethod(classNameLit, methodNameLit,
|
||||
GodotMethodAttributes(), meth)
|
||||
|
||||
for meth in obj.methods:
|
||||
if meth.isNoGodot: continue
|
||||
let maxArgs = meth.args.len
|
||||
var minArgs = maxArgs
|
||||
var argTypes = newSeq[NimNode]()
|
||||
for idx, arg in meth.args:
|
||||
if minArgs == maxArgs and not arg.defaultValue.isNil and
|
||||
arg.defaultValue.kind != nnkEmpty:
|
||||
minArgs = idx
|
||||
argTypes.add(arg.typ)
|
||||
|
||||
let godotMethodName = if meth.isVirtual: "_" & toGodotStyle(meth.name)
|
||||
else: toGodotStyle(meth.name)
|
||||
let hasReturnValueBool = not (meth.returnType.isNil or
|
||||
meth.returnType.kind == nnkEmpty or
|
||||
$meth.returnType == "void")
|
||||
let hasReturnValue = if hasReturnValueBool: ident("true")
|
||||
else: ident("false")
|
||||
result.add(getAst(
|
||||
registerGodotMethod(classNameLit, classNameIdent, ident(meth.name),
|
||||
newCStringLit(godotMethodName), minArgs, maxArgs,
|
||||
argTypes, genSym(nskProc, "methFunc"),
|
||||
hasReturnValue)))
|
||||
|
||||
macro gdobj*(definition: untyped, body: untyped): typed =
|
||||
let typeDef = parseType(definition, callsite())
|
||||
result = genType(typeDef)
|
||||
515
godot/nim/godotnim.nim
Normal file
515
godot/nim/godotnim.nim
Normal file
|
|
@ -0,0 +1,515 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
|
||||
import tables, typetraits, macros
|
||||
import "../core/godotbase.nim", "../core/godotcore.nim"
|
||||
import "../core/strings.nim", "../core/vector2.nim", "../core/rect2.nim",
|
||||
"../core/vector3.nim", "../core/transform2d.nim",
|
||||
"../core/plane.nim", "../core/quat.nim", "../core/rect3.nim",
|
||||
"../core/basis.nim", "../core/transform.nim", "../core/color.nim",
|
||||
"../core/nodepath.nim", "../core/rid.nim", "../core/dictionary.nim",
|
||||
"../core/arrays.nim", "../core/poolarray.nim", "../core/variant.nim"
|
||||
|
||||
## Definition of NimGodotObject and converters for built-in types.
|
||||
|
||||
type
|
||||
NimGodotObject* = ref object of RootObj
|
||||
godotObject: ptr GodotObject
|
||||
|
||||
ConversionResult* {.pure.} = enum
|
||||
OK,
|
||||
TypeError,
|
||||
## Type mismatch
|
||||
RangeError
|
||||
## Types match, but the value is out of range.
|
||||
## Mainly used for numeric (ordinal) types.
|
||||
|
||||
SomeUnsignedInt = uint8 or uint16 or uint32 or uint64 or uint or cuint
|
||||
SomeSignedInt = int8 or int16 or int32 or int64 or int or cint
|
||||
SomeFloat = float32 or float64 or cfloat
|
||||
|
||||
SomeGodot = bool or Vector2 or Rect2 or Vector3 or
|
||||
Transform2D or Plane or Quat or Rect3 or
|
||||
Basis or Transform or Color or NodePath or
|
||||
RID or GodotObject or Dictionary or Array or
|
||||
PoolByteArray or PoolIntArray or PoolRealArray or
|
||||
PoolStringArray or PoolVector2Array or PoolVector3Array or
|
||||
PoolColorArray or GodotString
|
||||
|
||||
SomeGodotOrNum = SomeGodot or SomeSignedInt or SomeUnsignedInt or SomeFloat
|
||||
|
||||
CallError* = object of Exception
|
||||
err*: VariantCallError
|
||||
|
||||
ObjectInfo = object
|
||||
constructor: proc(): NimGodotObject {.gcsafe, nimcall.}
|
||||
baseNativeClass: cstring
|
||||
isNative: bool
|
||||
|
||||
var classRegistry {.threadvar.}: TableRef[cstring, ObjectInfo]
|
||||
|
||||
static:
|
||||
import sets, strutils
|
||||
var nativeClasses {.compileTime.} = initSet[string]()
|
||||
|
||||
proc godotFinalizer[T: NimGodotObject](obj: T) =
|
||||
# hmm, not sure yet how to deal with references correctly
|
||||
# when T is Reference:
|
||||
# obj.godotObject.deinit()
|
||||
discard
|
||||
|
||||
macro baseNativeType(T: typedesc): cstring =
|
||||
var t = getType(getType(T)[1][1])
|
||||
var baseT: string
|
||||
while true:
|
||||
let typeName = ($t[1][1]).split(':')[0]
|
||||
if typeName in nativeClasses:
|
||||
baseT = typeName
|
||||
break
|
||||
if typeName == "NimGodotObject":
|
||||
break
|
||||
t = getType(t[1][1])
|
||||
if baseT.isNil:
|
||||
result = newNilLit()
|
||||
else:
|
||||
let rStr = newNimNode(nnkRStrLit)
|
||||
rStr.strVal = baseT
|
||||
result = newNimNode(nnkCallStrLit).add(ident("cstring"), rStr)
|
||||
|
||||
template registerClass*(T: typedesc; godotClassName: cstring,
|
||||
isNativeParam: bool) =
|
||||
if classRegistry.isNil:
|
||||
classRegistry = newTable[cstring, ObjectInfo]()
|
||||
let constructor = proc(): NimGodotObject =
|
||||
var t: T
|
||||
new(t, godotFinalizer[T])
|
||||
result = t
|
||||
|
||||
const base = baseNativeType(T)
|
||||
classRegistry[godotClassName] = ObjectInfo(
|
||||
constructor: constructor,
|
||||
baseNativeClass: base,
|
||||
isNative: isNativeParam
|
||||
)
|
||||
when isNativeParam:
|
||||
static:
|
||||
nativeClasses.incl(T.name)
|
||||
|
||||
proc newNimGodotObject[T: NimGodotObject](
|
||||
godotObject: ptr GodotObject, godotClassName: cstring): T =
|
||||
assert(not classRegistry.isNil)
|
||||
assert(not godotObject.isNil)
|
||||
let objInfo = classRegistry.getOrDefault(godotClassName)
|
||||
if objInfo.constructor.isNil:
|
||||
printError("Nim constructor not found for class " & $godotClassName)
|
||||
else:
|
||||
result = T(objInfo.constructor())
|
||||
result.godotObject = godotObject
|
||||
|
||||
proc asNimGodotObject*[T: NimGodotObject](godotObject: ptr GodotObject): T =
|
||||
if godotObject.isNil: return nil
|
||||
let userDataPtr = godotObject.getUserData()
|
||||
if not userDataPtr.isNil:
|
||||
result = cast[T](userDataPtr)
|
||||
if result.godotObject != godotObject:
|
||||
# Could be data from other bindings
|
||||
result = nil
|
||||
if result.isNil:
|
||||
result = newNimGodotObject[T](
|
||||
godotObject, cstring(godotObject.getClassName()))
|
||||
|
||||
proc `as`*[T: NimGodotObject](obj: NimGodotObject, t: typedesc[T]): T =
|
||||
## Converts the ``obj`` into the specified type.
|
||||
## Returns ``nil`` if the conversion cannot be performed
|
||||
## (the ``obj`` is not of the type ``T``)
|
||||
if obj.isNil or not (obj of T):
|
||||
when not defined(release):
|
||||
if not obj.isNil:
|
||||
printError("Failed to cast object to " &
|
||||
t.name & "\n" & getStackTrace())
|
||||
result = nil
|
||||
else:
|
||||
result = T(obj)
|
||||
|
||||
proc getSingletonGodot*(name: cstring): ptr GodotObject {.
|
||||
importc: "godot_global_get_singleton", header: "../godot.h".}
|
||||
|
||||
proc newRStrLit(s: string): NimNode {.compileTime.} =
|
||||
result = newNimNode(nnkRStrLit)
|
||||
result.strVal = s
|
||||
|
||||
static:
|
||||
import strutils
|
||||
macro toGodotName(T: typedesc): cstring =
|
||||
let nameStr: string = (($T.getType()[1][1].symbol).split(':')[0])
|
||||
let godotName = case nameStr:
|
||||
of "File", "Directory", "Thread", "Mutex", "Semaphore":
|
||||
"_" & nameStr
|
||||
else:
|
||||
nameStr
|
||||
|
||||
result = newNimNode(nnkCallStrLit).add(
|
||||
ident("cstring"), newRStrLit(godotName))
|
||||
|
||||
proc getSingleton*[T: NimGodotObject](): T =
|
||||
const godotName = toGodotName(T)
|
||||
let singleton = getSingletonGodot(godotName)
|
||||
if singleton.isNil:
|
||||
printError("Tried to get non-existing singleton of type " & $godotName)
|
||||
else:
|
||||
result = asNimGodotObject[T](singleton)
|
||||
|
||||
proc gdnew*[T: NimGodotObject](): T =
|
||||
const godotName = toGodotName(T)
|
||||
let obj = godotNew(godotName)
|
||||
if obj.isNil:
|
||||
printError("godot_new returned nil for type " & $godotName)
|
||||
result = asNimGodotObject[T](obj)
|
||||
# const godotName = toGodotName(T)
|
||||
# let objInfo = classRegistry.getOrDefault(godotName)
|
||||
# if objInfo.constructor.isNil:
|
||||
# printError("gdnew invoked on unregistered class: " & $godotName)
|
||||
# return
|
||||
# let godotConstructor = getClassConstructor(
|
||||
# if objInfo.isNative: godotName else: objInfo.baseNativeClass)
|
||||
# printError("Base native class for " & T.name & ": " & $objInfo.baseNativeClass)
|
||||
# when not defined(release):
|
||||
# if godotConstructor.isNil:
|
||||
# printError("Failed to obtain Godot constrcutor for type: " & $godotName)
|
||||
# return
|
||||
# let godotObject = godotConstructor()
|
||||
# when not defined(release):
|
||||
# if godotObject.isNil:
|
||||
# printError("Godot constructor returned nil - must never happen")
|
||||
# return
|
||||
# new(result, godotFinalizer[T])
|
||||
# result.setGodotObject(godotObject)
|
||||
|
||||
proc newCallError*(err: VariantCallError): ref CallError =
|
||||
let msg = case err.error:
|
||||
of VariantCallErrorType.OK,
|
||||
VariantCallErrorType.InvalidMethod,
|
||||
VariantCallErrorType.TooManyArguments,
|
||||
VariantCallErrorType.TooFewArguments,
|
||||
VariantCallErrorType.InstanceIsNull:
|
||||
$err.error
|
||||
of VariantCallErrorType.InvalidArgument:
|
||||
"invalid argument at position " & $err.argument & ": expected " &
|
||||
$err.expected
|
||||
|
||||
result = newException(CallError, msg)
|
||||
result.err = err
|
||||
|
||||
proc newConversionError*(err: ConversionResult): ref ValueError =
|
||||
let msg = case err:
|
||||
of ConversionResult.TypeError:
|
||||
"Failed to convert the return value into Nim type"
|
||||
of ConversionResult.RangeError:
|
||||
"The returned value was out of bounds"
|
||||
of ConversionResult.OK:
|
||||
"OK"
|
||||
|
||||
result = newException(ValueError, msg)
|
||||
|
||||
proc removeGodotObject*(nimObj: NimGodotObject) =
|
||||
## Used from destructor
|
||||
nimObj.godotObject = nil
|
||||
|
||||
proc setGodotObject*(nimObj: NimGodotObject, obj: ptr GodotObject) {.inline.} =
|
||||
assert(not obj.isNil)
|
||||
assert(nimObj.godotObject.isNil) # reassignment is not allowed
|
||||
nimObj.godotObject = obj
|
||||
|
||||
proc godotObject*(nimObj: NimGodotObject): ptr GodotObject {.inline.} =
|
||||
nimObj.godotObject
|
||||
|
||||
proc godotVariantType*(T: typedesc[NimGodotObject]): VariantType {.inline.} =
|
||||
VariantType.Object
|
||||
|
||||
proc toGodot*(self: NimGodotObject): Variant {.inline.} =
|
||||
variant(self.godotObject)
|
||||
|
||||
proc fromGodot*[T: NimGodotObject](self: var T,
|
||||
val: Variant): ConversionResult =
|
||||
if val.getType() == VariantType.Object:
|
||||
let objPtr = val.asObject()
|
||||
self = asNimGodotObject[T](objPtr)
|
||||
if self.isNil:
|
||||
result = ConversionResult.TypeError
|
||||
elif val.getType() == VariantType.Nil:
|
||||
self = nil
|
||||
else:
|
||||
result = ConversionResult.TypeError
|
||||
|
||||
proc godotVariantType*(T: typedesc[enum]): VariantType {.inline.} =
|
||||
VariantType.Int
|
||||
|
||||
proc toGodot*[T: enum](self: T): Variant {.inline.} =
|
||||
variant(ord(self))
|
||||
|
||||
proc fromGodot*[T: enum](self: var T, val: Variant): ConversionResult =
|
||||
if val.getType() == VariantType.Int:
|
||||
self = T(val.asInt())
|
||||
else:
|
||||
result = ConversionResult.TypeError
|
||||
|
||||
proc toGodot*(self: Variant): Variant {.inline.} =
|
||||
result = self
|
||||
|
||||
proc fromGodot*(self: var Variant, val: Variant): ConversionResult {.inline.} =
|
||||
self = val
|
||||
|
||||
proc godotVariantType*(T: typedesc[SomeGodotOrNum]): VariantType {.inline.} =
|
||||
when T is SomeSignedInt or T is SomeUnsignedInt:
|
||||
VariantType.Int
|
||||
elif T is bool:
|
||||
VariantType.Bool
|
||||
elif T is SomeFloat:
|
||||
VariantType.Real
|
||||
elif T is string or T is GodotString:
|
||||
VariantType.String
|
||||
elif T is Vector2:
|
||||
VariantType.Vector2
|
||||
elif T is Rect2:
|
||||
VariantType.Rect2
|
||||
elif T is Vector3:
|
||||
VariantType.Vector3
|
||||
elif T is Transform2D:
|
||||
VariantType.Transform2D
|
||||
elif T is Plane:
|
||||
VariantType.Plane
|
||||
elif T is Quat:
|
||||
VariantType.Quat
|
||||
elif T is Rect3:
|
||||
VariantType.Rect3
|
||||
elif T is Basis:
|
||||
VariantType.Basis
|
||||
elif T is Transform:
|
||||
VariantType.Transform
|
||||
elif T is Color:
|
||||
VariantType.Color
|
||||
elif T is NodePath:
|
||||
VariantType.NodePath
|
||||
elif T is RID:
|
||||
VariantType.RID
|
||||
elif T is GodotObject:
|
||||
VariantType.Object
|
||||
elif T is Dictionary:
|
||||
VariantType.Dictionary
|
||||
elif T is Array:
|
||||
VariantType.Array
|
||||
elif T is PoolByteArray:
|
||||
VariantType.PoolByteArray
|
||||
elif T is PoolIntArray:
|
||||
VariantType.PoolIntArray
|
||||
elif T is PoolRealArray:
|
||||
VariantType.PoolRealArray
|
||||
elif T is PoolStringArray:
|
||||
VariantType.PoolStringArray
|
||||
elif T is PoolVector2Array:
|
||||
VariantType.PoolVector2Array
|
||||
elif T is PoolVector3Array:
|
||||
VariantType.PoolVector3Array
|
||||
elif T is PoolColorArray:
|
||||
VariantType.PoolColorArray
|
||||
else:
|
||||
VariantType.Nil
|
||||
|
||||
proc toGodot*[T: SomeGodotOrNum](val: T): Variant {.inline.} =
|
||||
result = variant(val)
|
||||
|
||||
proc fromGodot*[T: SomeSignedInt or SomeUnsignedInt](
|
||||
self: var T, val: Variant): ConversionResult =
|
||||
if val.getType() != VariantType.Int:
|
||||
result = ConversionResult.TypeError
|
||||
else:
|
||||
var intVal: (when T is SomeSignedInt: int64
|
||||
else: uint64)
|
||||
intVal = when T is SomeSignedInt: val.asInt()
|
||||
else: val.asUint()
|
||||
if intVal > high(T) or intVal < low(T):
|
||||
result = ConversionResult.RangeError
|
||||
else:
|
||||
self = T(intVal)
|
||||
|
||||
proc fromGodot*[T: SomeFloat](self: var T, val: Variant): ConversionResult =
|
||||
if val.getType() == VariantType.Real:
|
||||
self = val.asReal()
|
||||
elif val.getType() == VariantType.Int:
|
||||
self = T(val.asInt())
|
||||
else:
|
||||
result = ConversionResult.TypeError
|
||||
|
||||
proc fromGodot*[T: SomeGodot](self: var T, val: Variant): ConversionResult =
|
||||
if godotVariantType(T) != val.getType():
|
||||
return ConversionResult.TypeError
|
||||
when self is bool:
|
||||
self = val.asBool()
|
||||
elif self is Vector2:
|
||||
self = val.asVector2()
|
||||
elif self is Rect2:
|
||||
self = val.asRect2()
|
||||
elif self is Vector3:
|
||||
self = val.asVector3()
|
||||
elif self is Transform2D:
|
||||
self = val.asTransform2D()
|
||||
elif self is Plane:
|
||||
self = val.asPlane()
|
||||
elif self is Quat:
|
||||
self = val.asQuat()
|
||||
elif self is Rect3:
|
||||
self = val.asRect3()
|
||||
elif self is Basis:
|
||||
self = val.asBasis()
|
||||
elif self is Transform:
|
||||
self = val.asTransform()
|
||||
elif self is Color:
|
||||
self = val.asColor()
|
||||
elif self is NodePath:
|
||||
self = val.asNodePath()
|
||||
elif self is RID:
|
||||
self = val.asRID()
|
||||
elif self is ptr GodotObject:
|
||||
self = val.asObject()
|
||||
elif self is Dictionary:
|
||||
self = val.asDictionary()
|
||||
elif self is Array:
|
||||
self = val.asArray()
|
||||
elif self is PoolByteArray:
|
||||
self = val.asPoolByteArray()
|
||||
elif self is PoolIntArray:
|
||||
self = val.asPoolIntArray()
|
||||
elif self is PoolRealArray:
|
||||
self = val.asPoolRealArray()
|
||||
elif self is PoolStringArray:
|
||||
self = val.asPoolStringArray()
|
||||
elif self is PoolVector2Array:
|
||||
self = val.asPoolVector2Array()
|
||||
elif self is PoolVector3Array:
|
||||
self = val.asPoolVector3Array()
|
||||
elif self is PoolColorArray:
|
||||
self = val.asPoolColorArray()
|
||||
elif self is GodotString:
|
||||
self = val.asGodotString()
|
||||
else:
|
||||
# mustn't reach this
|
||||
result = ConversionError.TypeError
|
||||
|
||||
proc godotVariantType*(T: typedesc[string]): VariantType {.inline.} =
|
||||
VariantType.String
|
||||
|
||||
proc toGodot*(s: string): Variant {.inline.} =
|
||||
variant(s.toGodotString())
|
||||
|
||||
proc fromGodot*(s: var string, val: Variant): ConversionResult =
|
||||
if val.getType() != VariantType.String:
|
||||
result = ConversionResult.TypeError
|
||||
else:
|
||||
s = $val.asGodotString()
|
||||
|
||||
proc godotVariantType*(T: typedesc[seq]): VariantType =
|
||||
VariantType.Array
|
||||
|
||||
proc godotVariantType*(T: typedesc[array]): VariantType =
|
||||
VariantType.Array
|
||||
|
||||
proc toGodot*[T](s: openarray[T]): Variant =
|
||||
var arr: Array
|
||||
initArray(arr)
|
||||
mixin toGodot
|
||||
for item in s:
|
||||
arr.add(toGodot(item))
|
||||
result = variant(arr)
|
||||
|
||||
proc fromGodot*[T](s: var seq[T], val: Variant): ConversionResult =
|
||||
if val.getType() != VariantType.Array:
|
||||
result = ConversionResult.TypeError
|
||||
else:
|
||||
let arr = val.asArray()
|
||||
s = newSeq[T](arr.len)
|
||||
for idx, item in arr:
|
||||
mixin fromGodot
|
||||
let convResult = fromGodot(s[idx], item)
|
||||
if convResult != ConversionResult.OK:
|
||||
s = nil
|
||||
return convResult
|
||||
|
||||
proc fromGodot*[T: array](s: var T, val: Variant): ConversionResult =
|
||||
if val.getType() != VariantType.Array:
|
||||
result = ConversionResult.TypeError
|
||||
else:
|
||||
let arr = val.asArray()
|
||||
if s.len != arr.len:
|
||||
return ConversionResult.TypeError
|
||||
for idx, item in arr:
|
||||
mixin fromGodot
|
||||
let convResult = fromGodot(s[idx], item)
|
||||
if convResult != ConversionResult.OK:
|
||||
return convResult
|
||||
|
||||
proc godotVariantType*(T: typedesc[Table|TableRef]): VariantType {.inline.} =
|
||||
VariantType.Dictionary
|
||||
|
||||
proc toGodot*[T: Table or TableRef](t: T): Variant =
|
||||
var dict: Dictionary
|
||||
initDictionary(dict)
|
||||
mixin toGodot
|
||||
for k, v in t.pairs():
|
||||
dict[toGodot(k)] = toGodot(v)
|
||||
result = variant(dict)
|
||||
|
||||
proc fromGodot*[T: Table or TableRef](t: var T, val: Variant): ConversionResult =
|
||||
if val.getType() != VariantType.Dictionary:
|
||||
result = ConversionResult.TypeError
|
||||
else:
|
||||
let dict = val.asDictionary()
|
||||
mixin fromGodot
|
||||
when t is Table:
|
||||
t = initTable[type(t.keys()), type(t.values())]()
|
||||
else:
|
||||
t = newTable[type(t.keys()), type(t.values())]()
|
||||
for k, v in dict:
|
||||
var nimKey: type(t.keys())
|
||||
var nimVal: type(t.values())
|
||||
let keyResult = fromGodot(nimKey, k)
|
||||
if keyResult != ConversionResult.OK:
|
||||
when t is ref:
|
||||
t = nil
|
||||
return keyResult
|
||||
let valResult = fromGodot(nimVal, v)
|
||||
if valResult != ConversionResult.OK:
|
||||
when t is ref:
|
||||
t = nil
|
||||
return valResult
|
||||
t[nimKey] = nimVal
|
||||
|
||||
proc godotToNim*[T](val: Variant): (T, ConversionResult) =
|
||||
mixin fromGodot
|
||||
result[1] = fromGodot(result[0], val)
|
||||
|
||||
proc nimToGodot*[T](val: T): Variant =
|
||||
mixin toGodot
|
||||
when compiles(toGodot(val)):
|
||||
result = toGodot(val)
|
||||
else:
|
||||
printError("Failed to convert Nim value of type " & T.name &
|
||||
" into Variant")
|
||||
initNilVariant(result)
|
||||
|
||||
{.emit: """/*TYPESECTION*/
|
||||
void NimMain(void);
|
||||
N_NOINLINE(void, setStackBottom)(void* thestackbottom);
|
||||
""".}
|
||||
|
||||
const stackIncreases = defined(emscripten)
|
||||
|
||||
proc godot_native_init() {.cdecl, exportc, dynlib.} =
|
||||
let stackBottom = godotStackBottom()
|
||||
{.emit: """
|
||||
NimMain();
|
||||
setStackBottom(`stackBottom`);
|
||||
""".}
|
||||
GC_fullCollect()
|
||||
GC_disable()
|
||||
|
||||
proc godot_native_terminate() {.cdecl, exportc, dynlib.} =
|
||||
discard
|
||||
14
godot/nimruntime.nim
Normal file
14
godot/nimruntime.nim
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
|
||||
import asyncdispatch
|
||||
import godot, node
|
||||
|
||||
gdobj NimRuntime of Node:
|
||||
method process*(delta: float32) =
|
||||
if asyncdispatch.hasPendingOperations():
|
||||
poll(0)
|
||||
GC_step(2000, false, 0)
|
||||
|
||||
when not defined(release):
|
||||
onUnhandledException = proc(errorMsg: string) =
|
||||
printError("Unhandled Nim exception: " & errorMsg)
|
||||
Loading…
Add table
Add a link
Reference in a new issue