Initial version

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Ruslan Mustakov 2017-07-11 22:22:17 +07:00
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# Copyright (c) 2017 Xored Software, Inc.
import godotbase
import strings, vector2, rect2, vector3, transform2d, plane, quat
import rect3, basis, transform, color, nodepath, rid
import dictionary, arrays, poolarray, variant
export godotbase, strings, vector2, rect2, vector3, transform2d, plane, quat,
rect3, basis, transform, color, nodepath, rid, dictionary, arrays,
poolarray, variant
# MethodBind API
type
GodotMethodBind* {.importc: "godot_method_bind",
header: "../godot.h".} = object
proc getMethod*(className: cstring; methodName: cstring): ptr GodotMethodBind {.
importc: "godot_method_bind_get_method", header: "../godot.h".}
proc ptrCall*(methodBind: ptr GodotMethodBind;
instance: ptr GodotObject;
args: ptr array[MAX_ARG_COUNT, pointer];
ret: pointer) {.
importc: "godot_method_bind_ptrcall", header: "../godot.h".}
proc call*(methodBind: ptr GodotMethodBind;
instance: ptr GodotObject;
args: ptr array[MAX_ARG_COUNT, Variant]; argCount: cint;
callError: var VariantCallError): Variant {.
importc: "godot_method_bind_call", header: "../godot.h".}
var getClassMethodBind {.threadvar.}: ptr GodotMethodBind
proc getClassName*(o: ptr GodotObject): string =
if getClassMethodBind.isNil:
getClassMethodBind = getMethod(cstring"Object", cstring"get_class")
var ret: GodotString
getClassMethodBind.ptrCall(o, nil, addr ret)
result = $ret
# Script API
type
GodotNativeInitOptions* {.importc: "godot_native_init_options",
header: "../godot.h".} = object
inEditor* {.importc: "in_editor".}: bool
coreApiHash* {.importc: "core_api_hash".}: uint64
editorApiHash* {.importc: "editor_api_hash".}: uint64
noApiHash* {.importc: "no_api_hash".}: uint64
GodotNativeTerminateOptions* {.importc: "godot_native_terminate_options",
header: "../godot.h".} = object
inEditor* {.importc: "in_editor".}: bool
GodotMethodRPCMode* {.importc: "godot_method_rpc_mode", header: "../godot.h",
size: sizeof(cint), pure.} = enum
Disabled,
Remote,
Sync,
Master,
Slave
GodotMethodAttributes* {.importc: "godot_method_attributes",
header: "../godot.h".} = object
rpcMode* {.importc: "rpc_type".}: GodotMethodRPCMode
GodotPropertyHint* {.importc: "godot_property_hint", header: "../godot.h",
size: sizeof(cint), pure.} = enum
None, ## no hint provided.
Range, ## hint_text = "min,max,step,slider; // slider is optional"
ExpRange, ## hint_text = "min,max,step", exponential edit
Enum, ## hint_text= "val1,val2,val3,etc"
ExpEasing, ## exponential easing funciton (Math::ease)
Length, ## hint_text= "length" (as integer)
SpriteFrame,
KeyAccel, ## hint_text= "length" (as integer)
Flags, ## hint_text= "flag1,flag2,etc" (as bit flags)
Layers2DRender,
Layers2DPhysics,
Layers3DRender,
Layers3DPhysics,
File, ## a file path must be passed, hint_text (optionally)
## is a filter "*.png,*.wav,*.doc,"
Dir, ## a directort path must be passed
GlobalFile, ## a file path must be passed, hint_text (optionally) is a
## filter "*.png,*.wav,*.doc,"
GlobalDir, ## a directort path must be passed
ResourceType, ## a resource object type
MultilineText, ## used for string properties that can contain multiple lines
ColorNoAlpha, ## used for ignoring alpha component when editing a color
ImageCompressLossy,
ImageCompressLossless,
ObjectId,
TypeString, ## a type string, the hint is the base type to choose
NodePathToEditedNode, ## so something else can provide this
## (used in scripts)
MethodOfVariantType, ## a method of a type
MethodOfBaseType, ## a method of a base type
MethodOfInstance, ## a method of an instance
MethodOfScript, ## a method of a script & base
PropertyOfVariantType, ## a property of a type
PropertyOfBaseType, ## a property of a base type
PropertyOfInstance, ## a property of an instance
PropertyOfScript, ## a property of a script & base
PropertyHintMax
const
GODOT_PROPERTY_USAGE_STORAGE_VALUE = 1.cint
GODOT_PROPERTY_USAGE_EDITOR_VALUE = 2.cint
GODOT_PROPERTY_USAGE_NETWORK_VALUE = 4.cint
GODOT_PROPERTY_USAGE_EDITOR_HELPER_VALUE = 8.cint
GODOT_PROPERTY_USAGE_CHECKABLE_VALUE = 16.cint
GODOT_PROPERTY_USAGE_CHECKED_VALUE = 32.cint
GODOT_PROPERTY_USAGE_INTERNATIONALIZED_VALUE = 64.cint
GODOT_PROPERTY_USAGE_GROUP_VALUE = 128.cint
GODOT_PROPERTY_USAGE_CATEGORY_VALUE = 256.cint
GODOT_PROPERTY_USAGE_STORE_IF_NONZERO_VALUE = 512.cint
GODOT_PROPERTY_USAGE_STORE_IF_NONONE_VALUE = 1024.cint
GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE_VALUE = 2048.cint
GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED_VALUE = 4096.cint
GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE_VALUE = 8192.cint
GODOT_PROPERTY_USAGE_STORE_IF_NULL_VALUE = 16384.cint
GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER_VALUE = 32768.cint
GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED_VALUE = 65536.cint
GODOT_PROPERTY_USAGE_DEFAULT_VALUE: cint =
GODOT_PROPERTY_USAGE_STORAGE_VALUE or GODOT_PROPERTY_USAGE_EDITOR_VALUE or
GODOT_PROPERTY_USAGE_NETWORK_VALUE
GODOT_PROPERTY_USAGE_DEFAULT_INTL_VALUE: cint =
GODOT_PROPERTY_USAGE_STORAGE_VALUE or
GODOT_PROPERTY_USAGE_EDITOR_VALUE or GODOT_PROPERTY_USAGE_NETWORK_VALUE or
GODOT_PROPERTY_USAGE_INTERNATIONALIZED_VALUE
GODOT_PROPERTY_USAGE_NOEDITOR_VALUE: cint =
GODOT_PROPERTY_USAGE_STORAGE_VALUE or GODOT_PROPERTY_USAGE_NETWORK_VALUE
type
GodotPropertyUsageFlags* {.importc: "godot_property_usage_flags",
header: "../godot.h", size: sizeof(cint),
pure.} = enum
Storage = GODOT_PROPERTY_USAGE_STORAGE_VALUE
Editor = GODOT_PROPERTY_USAGE_EDITOR_VALUE
Network = GODOT_PROPERTY_USAGE_NETWORK_VALUE
NoEditor = GODOT_PROPERTY_USAGE_NOEDITOR_VALUE
Default = GODOT_PROPERTY_USAGE_DEFAULT_VALUE
EditorHelper = GODOT_PROPERTY_USAGE_EDITOR_HELPER_VALUE
Checkable = GODOT_PROPERTY_USAGE_CHECKABLE_VALUE
## used for editing global variables
Checked = GODOT_PROPERTY_USAGE_CHECKED_VALUE
## used for editing global variables
Internationalized = GODOT_PROPERTY_USAGE_INTERNATIONALIZED_VALUE
## hint for internationalized strings
DefaultIntl = GODOT_PROPERTY_USAGE_DEFAULT_INTL_VALUE
Group = GODOT_PROPERTY_USAGE_GROUP_VALUE
## used for grouping props in the editor
Category = GODOT_PROPERTY_USAGE_CATEGORY_VALUE
NonZero = GODOT_PROPERTY_USAGE_STORE_IF_NONZERO_VALUE
## only store if nonzero
NonOne = GODOT_PROPERTY_USAGE_STORE_IF_NONONE_VALUE
## only store if false
NoInstanceState = GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE_VALUE
RestartIfChanged = GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED_VALUE
ScriptVariable = GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE_VALUE
StoreIfNull = GODOT_PROPERTY_USAGE_STORE_IF_NULL_VALUE
AnimateAsTrigger = GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER_VALUE
UpdateAllIfModified = GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED_VALUE
GodotPropertyAttributes* {.importc: "godot_property_attributes",
header: "../godot.h", bycopy.} = object
rsetType* {.importc: "rset_type".}: GodotMethodRPCMode
typ* {.importc: "type".}: cint
hint* {.importc: "hint".}: GodotPropertyHint
hintString* {.importc: "hint_string".}: GodotString
usage* {.importc: "usage".}: GodotPropertyUsageFlags
defaultValue* {.importc: "default_value".}: Variant
GodotInstanceCreateFunc* {.importc: "godot_instance_create_func",
header: "../godot.h", bycopy.} = object
createFunc* {.importc: "create_func".}:
proc (obj: ptr GodotObject; methodData: pointer): pointer {.noconv.}
## returns user data
methodData* {.importc: "method_data".}: pointer
freeFunc* {.importc: "free_func".}: proc (a2: pointer) {.noconv.}
GodotInstanceDestroyFunc* {.importc: "godot_instance_destroy_func",
header: "../godot.h", bycopy.} = object
destroyFunc* {.importc: "destroy_func".}:
proc (obj: ptr GodotObject; methodData: pointer;
userData: pointer) {.noconv.}
methodData* {.importc: "method_data".}: pointer
freeFunc* {.importc: "free_func".}: proc (a2: pointer) {.noconv.}
proc godotScriptRegisterClass*(name, base: cstring;
create_func: GodotInstanceCreateFunc;
destroy_func: GodotInstanceDestroyFunc) {.
importc: "godot_script_register_class", header: "../godot.h".}
proc godotScriptRegisterToolClass*(name, base: cstring;
createFunc: GodotInstanceCreateFunc;
destroyFunc: GodotInstanceDestroyFunc) {.
importc: "godot_script_register_tool_class", header: "../godot.h".}
type
GodotInstanceMethod* {.importc: "godot_instance_method",
header: "../godot.h", bycopy.} = object
meth* {.importc: "method".}:
proc (obj: ptr GodotObject; methodData: pointer;
userData: pointer; numArgs: cint;
args: var ptr array[MAX_ARG_COUNT, Variant]): Variant {.noconv.}
methodData* {.importc: "method_data".}: pointer
freeFunc* {.importc: "free_func".}: proc (a2: pointer) {.noconv.}
proc godotScriptRegisterMethod*(name: cstring; function_name: cstring;
attr: GodotMethodAttributes;
meth: GodotInstanceMethod) {.
importc: "godot_script_register_method", header: "../godot.h".}
type
GodotPropertySetFunc* {.importc: "godot_property_set_func",
header: "../godot.h", bycopy.} = object
setFunc* {.importc: "set_func".}: proc (obj: ptr GodotObject;
methodData: pointer;
userData: pointer;
value: Variant) {.noconv.}
methodData* {.importc: "method_data".}: pointer
freeFunc* {.importc: "free_func".}: proc (a2: pointer) {.noconv.}
GodotPropertyGetFunc* {.importc: "godot_property_get_func",
header: "../godot.h", bycopy.} = object
getFunc* {.importc: "get_func".}:
proc (obj: ptr GodotObject; methodData: pointer;
userData: pointer): Variant {.noconv.}
methodData* {.importc: "method_data".}: pointer
freeFunc* {.importc: "free_func".}: proc (a2: pointer) {.noconv.}
proc godotScriptRegisterProperty*(name: cstring; path: cstring;
attr: var GodotPropertyAttributes;
setFunc: GodotPropertySetFunc;
getFunc: GodotPropertyGetFunc) {.
importc: "godot_script_register_property", header: "../godot.h".}
type
GodotSignalArgument* {.importc: "godot_signal_argument",
header: "../godot.h", bycopy.} = object
name* {.importc: "name".}: GodotString
typ* {.importc: "type".}: cint
hint* {.importc: "hint".}: GodotPropertyHint
hintString* {.importc: "hint_string".}: GodotString
usage* {.importc: "usage".}: GodotPropertyUsageFlags
defaultValue* {.importc: "default_value".}: Variant
GodotSignal* {.importc: "godot_signal", header: "../godot.h".} = object
name* {.importc: "name".}: GodotString
numArgs* {.importc: "num_args".}: cint
args* {.importc: "args".}: ptr GodotSignalArgument
numDefaultArgs* {.importc: "num_default_args".}: cint
defaultArgs* {.importc: "default_args".}: ptr Variant
proc godotScriptRegisterSignal*(name: cstring; signal: GodotSignal) {.
importc: "godot_script_register_signal", header: "../godot.h".}
proc getUserdata*(instance: ptr GodotObject): pointer {.
importc: "godot_native_get_userdata", header: "../godot.h".}
type
GodotClassConstructor* = proc (): ptr GodotObject {.gcsafe, noconv.}
proc getClassConstructor*(className: cstring): GodotClassConstructor {.
importc: "godot_get_class_constructor", header: "../godot.h".}
proc getGlobalConstants*(): Dictionary {.
importc: "godot_get_global_constants", header: "../godot.h".}
proc godotNew*(p_classname: cstring): ptr GodotObject {.
importc: "godot_new", header: "../godot.h".}
proc godotStackBottom*(): pointer {.
importc: "godot_get_stack_bottom", header: "../godot.h".}
proc deinit*(o: ptr GodotObject) {.
importc: "godot_object_destroy", header: "../godot.h".}
# print using Godot's error handler list
proc godotPrintError(description: cstring; function: cstring; file: cstring;
line: cint) {.
importc: "godot_print_error", header: "../godot.h".}
proc godotPrintWarning(description: cstring; function: cstring;
file: cstring; line: cint) {.
importc: "godot_print_warning", header: "../godot.h".}
proc godotPrint(message: GodotString) {.
importc: "godot_print", header: "../godot.h".}
proc print*(message: string) {.inline.} =
let s = message.toGodotString()
godotPrint(s)
template printWarning*(warn: typed) =
let (filename, line) = instantiationInfo()
godotPrintWarning(cstring($warn), nil, cstring(filename), line.cint)
template printError*(err: typed) =
let (filename, line) = instantiationInfo()
godotPrintError(cstring($err), nil, cstring(filename), line.cint)