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84
godot/core/plane.nim
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84
godot/core/plane.nim
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# Copyright (c) 2017 Xored Software, Inc.
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import godotbase, vector3, strings
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type
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Plane* {.importc: "godot_plane", header: "godot_plane.h", byref.} = object
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proc initPlane(dest: var Plane; a, b, c, d: float32) {.
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importc: "godot_plane_new_with_reals", header: "godot_plane.h".}
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proc initPlane(dest: var Plane; v1, v2, v3: Vector3) {.
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importc: "godot_plane_new_with_vectors",
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header: "godot_plane.h".}
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proc initPlane(dest: var Plane; normal: Vector3; d: float32) {.
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importc: "godot_plane_new_with_normal",
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header: "godot_plane.h".}
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proc initPlane*(a, b, c, d: float32): Plane =
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initPlane(result, a, b, c, d)
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proc initPlane*(v1, v2, v3: Vector3): Plane =
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initPlane(result, v1, v2, v3)
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proc initPlane*(normal: Vector3; d: float32): Plane =
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initPlane(result, normal, d)
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proc toGodotString*(self: Plane): GodotString {.
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noSideEffect,
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importc: "godot_plane_as_string", header: "godot_plane.h".}
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proc `$`*(self: Plane): string {.inline.} =
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$self.toGodotString()
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proc normalized*(self: Plane): Plane {.
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noSideEffect,
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importc: "godot_plane_normalized", header: "godot_plane.h".}
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proc center*(self: Plane): Vector3 {.
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noSideEffect,
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importc: "godot_plane_center", header: "godot_plane.h".}
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proc getAnyPoint*(self: Plane): Vector3 {.
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noSideEffect,
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importc: "godot_plane_get_any_point", header: "godot_plane.h".}
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proc isPointOver*(self: Plane; point: Vector3): bool {.
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noSideEffect,
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importc: "godot_plane_is_point_over",
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header: "godot_plane.h".}
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proc distanceTo*(self: Plane; point: Vector3): float32 {.
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noSideEffect,
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importc: "godot_plane_distance_to", header: "godot_plane.h".}
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proc contains*(self: Plane; point: Vector3;
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epsilon: float32): bool {.
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noSideEffect,
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importc: "godot_plane_has_point", header: "godot_plane.h".}
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proc project*(self: Plane; point: Vector3): Vector3 {.
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noSideEffect,
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importc: "godot_plane_project", header: "godot_plane.h".}
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proc intersect3*(self: Plane; dest: var Vector3;
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b, c: Plane): bool {.
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noSideEffect,
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importc: "godot_plane_intersect_3",
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header: "godot_plane.h".}
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proc intersectsRay*(self: Plane; dest: var Vector3;
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v, dir: Vector3): bool {.
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noSideEffect,
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importc: "godot_plane_intersects_ray",
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header: "godot_plane.h".}
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proc intersectsSegment*(self: Plane; dest: var Vector3;
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segmentBegin, segmentEnd: Vector3): bool {.
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noSideEffect, importc: "godot_plane_intersects_segment",
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header: "godot_plane.h".}
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proc `-`*(self: Plane): Plane {.
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noSideEffect,
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importc: "godot_plane_operator_neg", header: "godot_plane.h".}
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proc `==`*(a, b: Plane): bool {.
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noSideEffect,
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importc: "godot_plane_operator_equal", header: "godot_plane.h".}
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proc normal*(self: Plane): Vector3 {.
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noSideEffect,
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importc: "godot_plane_get_normal", header: "godot_plane.h".}
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proc `normal=`*(self: var Plane; normal: Vector3) {.
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importc: "godot_plane_set_normal", header: "godot_plane.h".}
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proc d*(self: Plane): float32 {.
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noSideEffect,
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importc: "godot_plane_get_d", header: "godot_plane.h".}
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proc `d=`*(self: var Plane; d: float32) {.
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importc: "godot_plane_set_d", header: "godot_plane.h".}
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