Initial version

This commit is contained in:
Ruslan Mustakov 2017-07-11 22:22:17 +07:00
commit f1c7e80c51
30 changed files with 4508 additions and 0 deletions

28
godot/core/rid.nim Normal file
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import godotbase
type
RID* {.importc: "godot_rid", header: "godot_rid.h", byref.} = object
proc initRID(dest: var RID) {.
importc: "godot_rid_new",
header: "godot_rid.h".}
proc initRID(dest: var RID; obj: ptr GodotObject) {.
importc: "godot_rid_new_with_resource", header: "godot_rid.h".}
proc initRID*(): RID {.inline.} =
initRID(result)
proc initRID*(obj: ptr GodotObject): RID {.inline.} =
initRID(result, obj)
proc idCInt(self: RID): cint {.
noSideEffect,
importc: "godot_rid_get_id", header: "godot_rid.h".}
proc id*(self: RID): uint32 {.inline.} =
cast[uint32](self.idCInt())
proc `==`*(a, b: RID): bool {.
importc: "godot_rid_operator_equal", header: "godot_rid.h".}
proc `<`*(a, b: RID): bool {.
importc: "godot_rid_operator_less", header: "godot_rid.h".}