No destructors

This commit is contained in:
Ruslan Mustakov 2017-07-28 00:28:17 +07:00
commit f5769045fc
34 changed files with 1701 additions and 1216 deletions

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godot/core/planes.nim Normal file
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# Copyright (c) 2017 Xored Software, Inc.
import godotbase, vector3
import "../internal/godotstrings.nim"
type
Plane* {.byref.} = object
normal*: Vector3
d*: float32
proc initPlane(dest: var Plane; a, b, c, d: float32) {.
importc: "godot_plane_new_with_reals".}
proc initPlane(dest: var Plane; v1, v2, v3: Vector3) {.
importc: "godot_plane_new_with_vectors".}
proc initPlane(dest: var Plane; normal: Vector3; d: float32) {.
importc: "godot_plane_new_with_normal".}
proc initPlane*(a, b, c, d: float32): Plane =
initPlane(result, a, b, c, d)
proc initPlane*(v1, v2, v3: Vector3): Plane =
initPlane(result, v1, v2, v3)
proc initPlane*(normal: Vector3; d: float32): Plane =
initPlane(result, normal, d)
proc toGodotString(self: Plane): GodotString {.
noSideEffect,
importc: "godot_plane_as_string".}
proc `$`*(self: Plane): string {.inline.} =
$self.toGodotString()
proc normalized*(self: Plane): Plane {.
noSideEffect,
importc: "godot_plane_normalized".}
proc center*(self: Plane): Vector3 {.
noSideEffect,
importc: "godot_plane_center".}
proc getAnyPoint*(self: Plane): Vector3 {.
noSideEffect,
importc: "godot_plane_get_any_point".}
proc isPointOver*(self: Plane; point: Vector3): bool {.
noSideEffect,
importc: "godot_plane_is_point_over".}
proc distanceTo*(self: Plane; point: Vector3): float32 {.
noSideEffect,
importc: "godot_plane_distance_to".}
proc contains*(self: Plane; point: Vector3;
epsilon: float32): bool {.
noSideEffect,
importc: "godot_plane_has_point".}
proc project*(self: Plane; point: Vector3): Vector3 {.
noSideEffect,
importc: "godot_plane_project".}
proc intersect3*(self: Plane; dest: var Vector3;
b, c: Plane): bool {.
noSideEffect,
importc: "godot_plane_intersect_3".}
proc intersectsRay*(self: Plane; dest: var Vector3;
v, dir: Vector3): bool {.
noSideEffect,
importc: "godot_plane_intersects_ray".}
proc intersectsSegment*(self: Plane; dest: var Vector3;
segmentBegin, segmentEnd: Vector3): bool {.
noSideEffect, importc: "godot_plane_intersects_segment".}
proc `-`*(self: Plane): Plane {.
noSideEffect,
importc: "godot_plane_operator_neg".}
proc `==`*(a, b: Plane): bool {.
noSideEffect,
importc: "godot_plane_operator_equal".}