No destructors
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190
godot/internal/godotvariants.nim
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190
godot/internal/godotvariants.nim
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# Copyright 2017 Xored Software, Inc.
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type
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VariantType* {.size: sizeof(cint), pure.} = enum
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Nil, ## atomic types
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Bool,
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Int,
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Real,
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String,
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# math types
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Vector2, ## 5
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Rect2,
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Vector3,
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Transform2D,
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Plane,
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Quat, ## 10
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Rect3,
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Basis,
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Transform, ## misc types
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Color,
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NodePath, ## 15
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RID,
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Object,
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Dictionary,
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Array, ## 20
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# arrays
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PoolByteArray,
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PoolIntArray,
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PoolRealArray,
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PoolStringArray,
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PoolVector2Array, ## 25
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PoolVector3Array,
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PoolColorArray
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VariantCallErrorType* {.size: sizeof(cint), pure.} = enum
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OK,
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InvalidMethod,
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InvalidArgument,
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TooManyArguments,
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TooFewArguments,
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InstanceIsNull
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VariantCallError* = object
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error*: VariantCallErrorType
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argument*: cint
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expected*: VariantType
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import godotinternaltypes, godotpoolarrays, godotstrings, godotnodepaths,
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godotdictionaries
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import "../core/vector2.nim", "../core/rect2.nim",
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"../core/vector3.nim", "../core/transform2d.nim", "../core/planes.nim",
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"../core/quats.nim", "../core/rect3.nim", "../core/basis.nim",
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"../core/transforms.nim", "../core/colors.nim", "../core/rids.nim",
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"../core/rect2.nim"
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proc getType*(p: GodotVariant): VariantType {.
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importc: "godot_variant_get_type".}
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proc initGodotVariant*(dest: var GodotVariant) {.
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importc: "godot_variant_new_nil".}
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proc initGodotVariant*(dest: var GodotVariant, src: GodotVariant) {.
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importc: "godot_variant_new_copy".}
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proc initGodotVariant*(dest: var GodotVariant; b: bool) {.
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importc: "godot_variant_new_bool".}
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proc initGodotVariant*(dest: var GodotVariant; i: uint64) {.
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importc: "godot_variant_new_uint".}
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proc initGodotVariant*(dest: var GodotVariant; i: int64) {.
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importc: "godot_variant_new_int".}
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proc initGodotVariant*(dest: var GodotVariant; r: cdouble) {.
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importc: "godot_variant_new_real".}
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proc initGodotVariant*(dest: var GodotVariant; s: GodotString) {.
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importc: "godot_variant_new_string".}
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proc initGodotVariant*(dest: var GodotVariant; v2: Vector2) {.
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importc: "godot_variant_new_vector2".}
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proc initGodotVariant*(dest: var GodotVariant; rect2: Rect2) {.
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importc: "godot_variant_new_rect2".}
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proc initGodotVariant*(dest: var GodotVariant; v3: Vector3) {.
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importc: "godot_variant_new_vector3".}
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proc initGodotVariant*(dest: var GodotVariant; t2d: Transform2D) {.
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importc: "godot_variant_new_transform2d".}
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proc initGodotVariant*(dest: var GodotVariant; plane: Plane) {.
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importc: "godot_variant_new_plane".}
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proc initGodotVariant*(dest: var GodotVariant; quat: Quat) {.
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importc: "godot_variant_new_quat".}
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proc initGodotVariant*(dest: var GodotVariant; rect3: Rect3) {.
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importc: "godot_variant_new_rect3".}
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proc initGodotVariant*(dest: var GodotVariant; basis: Basis) {.
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importc: "godot_variant_new_basis".}
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proc initGodotVariant*(dest: var GodotVariant; trans: Transform) {.
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importc: "godot_variant_new_transform".}
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proc initGodotVariant*(dest: var GodotVariant; color: Color) {.
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importc: "godot_variant_new_color".}
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proc initGodotVariant*(dest: var GodotVariant; nodePath: GodotNodePath) {.
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importc: "godot_variant_new_node_path".}
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proc initGodotVariant*(dest: var GodotVariant; rid: RID) {.
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importc: "godot_variant_new_rid".}
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proc initGodotVariant*(dest: var GodotVariant; obj: ptr GodotObject) {.
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importc: "godot_variant_new_object".}
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proc initGodotVariant*(dest: var GodotVariant; arr: GodotArray) {.
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importc: "godot_variant_new_array".}
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proc initGodotVariant*(dest: var GodotVariant; pba: GodotPoolByteArray) {.
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importc: "godot_variant_new_pool_byte_array".}
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proc initGodotVariant*(dest: var GodotVariant; pia: GodotPoolIntArray) {.
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importc: "godot_variant_new_pool_int_array".}
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proc initGodotVariant*(dest: var GodotVariant; pra: GodotPoolRealArray) {.
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importc: "godot_variant_new_pool_real_array".}
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proc initGodotVariant*(dest: var GodotVariant; psa: GodotPoolStringArray) {.
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importc: "godot_variant_new_pool_string_array".}
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proc initGodotVariant*(dest: var GodotVariant; pv2a: GodotPoolVector2Array) {.
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importc: "godot_variant_new_pool_vector2_array".}
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proc initGodotVariant*(dest: var GodotVariant; pv3a: GodotPoolVector3Array) {.
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importc: "godot_variant_new_pool_vector3_array".}
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proc initGodotVariant*(dest: var GodotVariant; pca: GodotPoolColorArray) {.
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importc: "godot_variant_new_pool_color_array".}
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proc initGodotVariant*(dest: var GodotVariant; dict: GodotDictionary) {.
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importc: "godot_variant_new_dictionary".}
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proc deinit*(v: var GodotVariant) {.importc: "godot_variant_destroy".}
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proc asBool*(self: GodotVariant): bool {.
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importc: "godot_variant_as_bool".}
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proc asUInt*(self: GodotVariant): uint64 {.
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importc: "godot_variant_as_uint".}
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proc asInt*(self: GodotVariant): int64 {.
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importc: "godot_variant_as_int".}
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proc asReal*(self: GodotVariant): cdouble {.
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importc: "godot_variant_as_real".}
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proc asGodotString*(self: GodotVariant): GodotString {.
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importc: "godot_variant_as_string".}
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proc asVector2*(self: GodotVariant): Vector2 {.
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importc: "godot_variant_as_vector2".}
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proc asRect2*(self: GodotVariant): Rect2 {.
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importc: "godot_variant_as_rect2".}
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proc asVector3*(self: GodotVariant): Vector3 {.
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importc: "godot_variant_as_vector3".}
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proc asTransform2D*(self: GodotVariant): Transform2D {.
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importc: "godot_variant_as_transform2d".}
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proc asPlane*(self: GodotVariant): Plane {.
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importc: "godot_variant_as_plane".}
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proc asQuat*(self: GodotVariant): Quat {.
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importc: "godot_variant_as_quat".}
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proc asRect3*(self: GodotVariant): Rect3 {.
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importc: "godot_variant_as_rect3".}
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proc asBasis*(self: GodotVariant): Basis {.
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importc: "godot_variant_as_basis".}
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proc asTransform*(self: GodotVariant): Transform {.
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importc: "godot_variant_as_transform".}
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proc asColor*(self: GodotVariant): Color {.
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importc: "godot_variant_as_color".}
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proc asNodePath*(self: GodotVariant): GodotNodePath {.
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importc: "godot_variant_as_node_path".}
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proc asRID*(self: GodotVariant): RID {.
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importc: "godot_variant_as_rid".}
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proc asGodotObject*(self: GodotVariant): ptr GodotObject {.
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importc: "godot_variant_as_object".}
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proc asGodotArray*(self: GodotVariant): GodotArray {.
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importc: "godot_variant_as_array".}
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proc asGodotPoolByteArray*(self: GodotVariant): GodotPoolByteArray {.
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importc: "godot_variant_as_pool_byte_array".}
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proc asGodotPoolIntArray*(self: GodotVariant): GodotPoolIntArray {.
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importc: "godot_variant_as_pool_int_array".}
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proc asGodotPoolRealArray*(self: GodotVariant): GodotPoolRealArray {.
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importc: "godot_variant_as_pool_real_array".}
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proc asGodotPoolStringArray*(self: GodotVariant): GodotPoolStringArray {.
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importc: "godot_variant_as_pool_string_array".}
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proc asGodotPoolVector2Array*(self: GodotVariant): GodotPoolVector2Array {.
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importc: "godot_variant_as_pool_vector2_array".}
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proc asGodotPoolVector3Array*(self: GodotVariant): GodotPoolVector3Array {.
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importc: "godot_variant_as_pool_vector3_array".}
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proc asGodotPoolColorArray*(self: GodotVariant): GodotPoolColorArray {.
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importc: "godot_variant_as_pool_color_array".}
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proc asGodotDictionary*(self: GodotVariant): GodotDictionary {.
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importc: "godot_variant_as_dictionary".}
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proc call*(self: GodotVariant; meth: GodotString;
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args: var array[128, GodotVariant]; argCount: cint;
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error: var VariantCallError): GodotVariant {.
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importc: "godot_variant_call".}
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proc hasMethod*(self: GodotVariant; meth: GodotString): bool {.
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importc: "godot_variant_has_method".}
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proc `==`*(self, other: GodotVariant): bool {.
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importc: "godot_variant_operator_equal".}
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proc `<`*(self, other: GodotVariant): bool {.
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importc: "godot_variant_operator_less".}
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proc hashCompare*(self, other: GodotVariant): bool {.
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importc: "godot_variant_hash_compare".}
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proc booleanize*(self: GodotVariant; isValid: var bool): bool {.
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importc: "godot_variant_booleanize".}
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