Fix toVariant for nil values
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2 changed files with 24 additions and 6 deletions
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@ -71,9 +71,12 @@ proc newVariant*(r: cdouble): Variant {.inline.} =
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proc newVariant*(s: string): Variant {.inline.} =
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new(result, variantFinalizer)
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var godotStr = s.toGodotString()
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initGodotVariant(result.godotVariant, godotStr)
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godotStr.deinit()
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if s.isNil:
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initGodotVariant(result.godotVariant)
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else:
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var godotStr = s.toGodotString()
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initGodotVariant(result.godotVariant, godotStr)
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godotStr.deinit()
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import basis, nodepaths
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import planes, quats, rect2, rect3, rids
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