Commit graph

13 commits

Author SHA1 Message Date
Dwana Games
0fecfdb3b8 Updated to work with nim 0.20
- Attempt to fix deprecated this:self pragma by injecting self to methods and properties (needs more testing)
- Changed import headers to use / (slash) instead of . (period)
- Fixed object branch in godotapigen.nim
- Fixed deprecated nimNode.ident with nimNode.strVal

Fix toGodotName function

Consider procCall calls as special cases, otherwise it gives problems in _init function

Fix infinite recursive call in Godot 3.2
2019-09-15 15:34:09 +07:00
Evgeny Zuev
ceaf66a34c Make classRegistry use hashes instead of strings as keys for faster lookup
Up version to 0.7.16
2018-08-29 13:44:37 +07:00
Ruslan Mustakov
0aab6e17ef Update license year and fix doc to have Godot 3.0 download URL 2018-01-31 20:52:15 +07:00
Ruslan Mustakov
a1c378301a Update for latest Godot 2017-11-21 02:44:32 +07:00
Ruslan Mustakov
b62db02d8f Use GDNative API struct 2017-10-05 18:28:12 +07:00
Ruslan Mustakov
fda800fd26 Avoid using godot_get_stack_bottom
It's not reliable on Android.
2017-08-23 13:29:35 +07:00
Ruslan Mustakov
daa56270e5 Fix object property export 2017-08-08 17:23:45 +07:00
Ruslan Mustakov
988b9e1f11 Documentation & Travis & Refactoring 2017-08-02 22:14:41 +07:00
Ruslan Mustakov
be02bdfd9c Put internal types in their modules 2017-07-31 19:00:15 +07:00
Ruslan Mustakov
25a21072be Move alloc procs to godotinternal module 2017-07-29 22:00:21 +07:00
Ruslan Mustakov
04c97656d8 gdnew via creating NativeScript 2017-07-28 23:11:59 +07:00
Ruslan Mustakov
05c858ee44 Fix invokeVarArgs 2017-07-28 18:44:01 +07:00
Ruslan Mustakov
f5769045fc No destructors 2017-07-28 17:56:28 +07:00
Renamed from godot/core/godotcore.nim (Browse further)