diff --git a/.travis.yml b/.travis.yml index b0b27d4..0d0ec4d 100644 --- a/.travis.yml +++ b/.travis.yml @@ -27,7 +27,7 @@ addons: - libxrandr-dev before_install: - - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then rvm --default use 2.3; brew update; brew install scons ; fi + - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install scons ; fi install: - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then export GODOT_PLATFORM=osx; else export GODOT_PLATFORM=x11; fi @@ -49,5 +49,6 @@ script: - set -e - mkdir godotapi - nim c -d:release -r godot/godotapigen.nim "$GODOT_BIN" godotapi - - nim c -d:useRealtimeGc --path:godot -c godotapi/godotall.nim + - nimble install -y + - nim c -c godotapi/godotall.nim - nim c -d:release -r docs/docpublish.nim diff --git a/.vscode/settings.json b/.vscode/settings.json index 6960f9a..aa6f1c7 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -9,7 +9,7 @@ "godot/godotapigen.nim"], "nim.buildOnSave": false, "nim.lintOnSave": true, - "nim.licenseString": "# Copyright 2018 Xored Software, Inc.\n\n", + "nim.licenseString": "# Copyright 2017 Xored Software, Inc.\n\n", "files.exclude": { "**/nimcache/**": true } diff --git a/LICENSE b/LICENSE index 07ecdb6..16a448a 100644 --- a/LICENSE +++ b/LICENSE @@ -2,7 +2,7 @@ godot-nim - Nim bindings for Godot Engine The MIT License -Copyright (c) 2018 Xored Software Inc. +Copyright (c) 2017 Xored Software Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, diff --git a/README.md b/README.md index 62e28d3..7c518a2 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ -# Nim bindings for Godot Engine +# Nim bindings for Godot Engine [![Build Status](https://travis-ci.org/pragmagic/godot-nim.svg?branch=master)](https://travis-ci.org/pragmagic/godot-nim) -Nim bindings for Godot 3 based on [GDNative](https://godotengine.org/article/dlscript-here). +Nim bindings for Godot 3.0 based on [GDNative](https://godotengine.org/article/dlscript-here). Documentation: https://pragmagic.github.io/godot-nim/ @@ -13,4 +13,4 @@ Documentation: https://pragmagic.github.io/godot-nim/ This project is licensed under the MIT license. Read [LICENSE](LICENSE) file for details. -Copyright (c) 2018 Xored Software, Inc. +Copyright (c) 2017 Xored Software, Inc. \ No newline at end of file diff --git a/docs/docbuild.nim b/docs/docbuild.nim index 477c45b..b48368d 100644 --- a/docs/docbuild.nim +++ b/docs/docbuild.nim @@ -1,4 +1,4 @@ -# Copyright 2018 Xored Software, Inc. +# Copyright 2017 Xored Software, Inc. import threadpool, os, osproc, strutils, sequtils, pegs @@ -71,7 +71,7 @@ proc fixupHrefs(file: string) = proc getGitHash(): string = result = execProcess("git rev-parse HEAD") - if result.len > 0: + if not result.isNil and result.len > 0: result = result.replace("\L", "").replace("\r", "") proc buildDocs*(outDir, godotNimDir, godotBin: string) = @@ -94,8 +94,7 @@ proc buildDocs*(outDir, godotNimDir, godotBin: string) = allNimFiles.add(file) for file in allNimFiles: spawn execOrFail( - "nim doc -d:useRealtimeGc --path:godot -o:" & - quoted(outName(outDirAbs, file)) & + "nim doc -o:" & quoted(outName(outDirAbs, file)) & " --git.url:" & quoted(gitHubUrl) & " --git.commit:" & quoted(gitCommit) & ' ' & quoted(file)) @@ -104,15 +103,14 @@ proc buildDocs*(outDir, godotNimDir, godotBin: string) = createDir(godotApiFolder) genApiFiles(godotApiFolder, godotBinAbs) for file in walkDirRec(godotApiFolder, {pcFile, pcDir}, [".nim"]): - spawn execOrFail("nim doc -d:useRealtimeGc --path:godot -o:" & - quoted(outName(godotApiFolder, file)) & ' ' & quoted(file)) + spawn execOrFail("nim doc " & quoted(file)) sync() var gitHash: string withDir(godotBinAbs.parentDir()): gitHash = getGitHash() - if gitHash.len == 0: + if gitHash.isNil or gitHash.len == 0: raise newException(Exception, "Godot executable is not under Git repository") diff --git a/docs/docpublish.nim b/docs/docpublish.nim index e55974c..d682aec 100644 --- a/docs/docpublish.nim +++ b/docs/docpublish.nim @@ -1,4 +1,4 @@ -# Copyright 2018 Xored Software, Inc. +# Copyright 2017 Xored Software, Inc. import os, pegs, strutils import docbuild diff --git a/docs/index.rst b/docs/index.rst index e14d38d..4886466 100644 --- a/docs/index.rst +++ b/docs/index.rst @@ -5,7 +5,6 @@ Nim bindings for Godot Engine :Author: Ruslan Mustakov :Version: |godotnimversion| :GitHub: `$GODOTNIM_GITHUB_URL <$GODOTNIM_GITHUB_URL>`_ -:License: MIT .. contents:: @@ -33,24 +32,41 @@ which adds features for editing GDScript and Godot resource files. Getting Started =============== -Getting Godot +Building Godot -------------- -The library requires Godot version 3.0, which you can get here: -https://godotengine.org/download +The library requires a not yet released Godot version 3.0, which you can +build yourself by running the commands below (requires +`Git `_, +`Python 2.7 `_, +`SCons `_): -Installing Nim +.. code-block:: bash + git clone https://github.com/godotengine/godot.git + cd godot + scons platform= + +where ```` can be ``windows``, ``osx``, ``x11``. After build +is finished, Godot binaries will be under the ``bin`` folder. More details +about compiling Godot can be found in `Godot documentation +`_. + + +Building Nim ------------- -The library requires Nim version 0.18.0 or newer, which you can get here: -https://nim-lang.org/install.html +The library requires a not yet released Nim version 0.17.1, which you can +build yourself by following instructions in the +`Nim repository `_. Make sure to also run +``./koch tools -d:release`` after the steps described there to build ``nimble`` +(package manager) and ``nimsuggest`` (IDE helper tool, +used by VSCode Nim plugin) -Make sure you also have ``nimble`` (Nim's package manager) installed. Creating Project ---------------- -The fastest way to set up a Godot-Nim project is to use the existing stub: +The fastest way to set up a Godot-Nim project is to use an existing stub: .. code-block:: bash git clone --depth=1 https://github.com/pragmagic/godot-nim-stub.git myproject @@ -75,7 +91,7 @@ If you would like to use Nim in an existing project: build scripts (``nakefile.nim``, ``src/stub.nimble``) according to your own project structure. -2. Copy ``nimlib.gdnlib`` to your Godot project folder. It is a +2. Copy ``project/nimlib.tres`` to your Godot project folder. It is a GDNative library resource that contains paths to dynamic libraries compiled by Nim. @@ -139,7 +155,7 @@ exported and you don't have to import any of them directly. * `quats `_ Defines ``Quat`` (quaternion) describing object rotation in 3D space. * `rect2 `_ Defines ``Rect2`` - a 2D rectangle. -* `aabb `_ Defines ``AABB`` - a 3D box. +* `rect3 `_ Defines ``Rect3`` - a 3D box. * `rids `_ Defines ``RID`` - a resource identifier. * `transform2d `_ Defines ``Transform2D``. * `transforms `_ Defines ``Transform``. diff --git a/godot.nimble b/godot.nimble index d7ca12b..bff8646 100644 --- a/godot.nimble +++ b/godot.nimble @@ -1,7 +1,7 @@ -version = "0.8.2" +version = "0.4.1" author = "Xored Software, Inc." description = "Godot Engine bindings" license = "MIT" srcDir = "godot" -requires "nim >= 0.17.3", "compiler >= 0.17.3" \ No newline at end of file +requires "nim >= 0.17.0", "compiler >= 0.17.0" \ No newline at end of file diff --git a/godot/core/aabb.nim b/godot/core/aabb.nim deleted file mode 100644 index 2d816da..0000000 --- a/godot/core/aabb.nim +++ /dev/null @@ -1,79 +0,0 @@ -# Copyright (c) 2018 Xored Software, Inc. - -import hashes - -import vector3 -import internal/godotinternaltypes, internal/godotstrings -import godotcoretypes, gdnativeapi - -proc initAABB*(pos, size: Vector3): AABB {.inline.} = - AABB(position: pos, size: size) - -proc `$`*(self: AABB): string {.inline.} = - $getGDNativeAPI().aabbAsString(self) - -proc hash*(self: AABB): Hash {.inline.} = - !$(self.position.hash() !& self.size.hash()) - -proc area*(self: AABB): float32 {.inline.} = - getGDNativeAPI().aabbGetArea(self) - -proc hasNoArea*(self: AABB): bool {.inline.} = - getGDNativeAPI().aabbHasNoArea(self) - -proc hasNoSurface*(self: AABB): bool {.inline.} = - getGDNativeAPI().aabbHasNoSurface(self) - -proc intersects*(self, other: AABB): bool {.inline.} = - getGDNativeAPI().aabbIntersects(self, other) - -proc encloses*(self, other: AABB): bool {.inline.} = - getGDNativeAPI().aabbEncloses(self, other) - -proc merge*(self, other: AABB): AABB {.inline.} = - getGDNativeAPI().aabbMerge(self, other).toAABB() - -proc intersection*(self, other: AABB): AABB {.inline.} = - getGDNativeAPI().aabbIntersection(self, other).toAABB() - -proc intersectsPlane*(self: AABB; plane: Plane): bool {.inline.} = - getGDNativeAPI().aabbIntersectsPlane(self, plane) - -proc intersectsSegment*(self: AABB; start, to: Vector3): bool {.inline.} = - getGDNativeAPI().aabbIntersectsSegment(self, start, to) - -proc contains*(self: AABB; point: Vector3): bool {.inline.} = - getGDNativeAPI().aabbHasPoint(self, point) - -proc getSupport*(self: AABB; dir: Vector3): Vector3 {.inline.} = - getGDNativeAPI().aabbGetSupport(self, dir).toVector3() - -proc getLongestAxis*(self: AABB): Vector3 {.inline.} = - getGDNativeAPI().aabbGetLongestAxis(self).toVector3() - -proc getLongestAxisIndex*(self: AABB): cint {.inline.} = - getGDNativeAPI().aabbGetLongestAxisIndex(self) - -proc getLongestAxisSize*(self: AABB): float32 {.inline.} = - getGDNativeAPI().aabbGetLongestAxisSize(self) - -proc getShortestAxis*(self: AABB): Vector3 {.inline.} = - getGDNativeAPI().aabbGetShortestAxis(self).toVector3() - -proc getShortestAxisIndex*(self: AABB): cint {.inline.} = - getGDNativeAPI().aabbGetShortestAxisIndex(self) - -proc getShortestAxisSize*(self: AABB): float32 {.inline.} = - getGDNativeAPI().aabbGetShortestAxisSize(self) - -proc expand*(self: AABB; toPoint: Vector3): AABB {.inline.} = - getGDNativeAPI().aabbExpand(self, toPoint).toAABB() - -proc grow*(self: AABB; by: float32): AABB {.inline.} = - getGDNativeAPI().aabbGrow(self, by).toAABB() - -proc getEndpoint*(self: AABB; idx: cint): Vector3 {.inline.} = - getGDNativeAPI().aabbGetEndpoint(self, idx).toVector3() - -proc `==`*(a, b: AABB): bool {.inline.} = - getGDNativeAPI().aabbOperatorEqual(a, b) diff --git a/godot/core/arrays.nim b/godot/core/arrays.nim index fcbafb2..9ec5b68 100644 --- a/godot/core/arrays.nim +++ b/godot/core/arrays.nim @@ -1,7 +1,7 @@ -# Copyright 2018 Xored Software, Inc. +# Copyright 2017 Xored Software, Inc. import hashes -import internal/godotinternaltypes, internal/godotarrays +import internal.godotarrays type Array* = ref object @@ -15,23 +15,14 @@ proc godotArray*(arr: Array): ptr GodotArray {.inline.} = proc arrayFinalizer(arr: Array) = arr.godotArray.deinit() +proc newArray*(): Array {.inline.} = + new(result, arrayFinalizer) + initGodotArray(result.godotArray) + proc newArray*(arr: GodotArray): Array {.inline.} = new(result, arrayFinalizer) result.godotArray = arr -import variants - -proc newArray*(s: varargs[Variant]): Array = - new(result, arrayFinalizer) - initGodotArray(result.godotArray) - for v in s: - result.godotArray.add(v.godotVariant[]) - -proc newArray*(s: openarray[Variant]): Array = - result = newArray() - for v in s: - result.godotArray.add(v.godotVariant[]) - import poolarrays proc newArray*(pca: PoolColorArray): Array {.inline.} = @@ -62,16 +53,18 @@ proc newArray*(pba: PoolByteArray): Array {.inline.} = new(result, arrayFinalizer) initGodotArray(result.godotArray, pba.godotPoolByteArray[]) -proc `[]=`*(self: Array; idx: int; value: Variant) {.inline.} = +import variants + +proc `[]=`*(self: var Array; idx: int; value: Variant) {.inline.} = self.godotArray[idx.cint] = value.godotVariant[] proc `[]`*(self: Array; idx: int): Variant {.inline.} = newVariant(self.godotArray[idx.cint]) -proc add*(self: Array; value: Variant) {.inline.} = +proc add*(self: var Array; value: Variant) {.inline.} = self.godotArray.add(value.godotVariant[]) -proc clear*(self: Array) {.inline.} = +proc clear*(self: var Array) {.inline.} = self.godotArray.clear() proc count*(self: Array; value: Variant): int {.inline.} = @@ -80,7 +73,7 @@ proc count*(self: Array; value: Variant): int {.inline.} = proc isEmpty*(self: Array): bool {.inline.} = self.godotArray.isEmpty() -proc erase*(self: Array; value: Variant) {.inline.} = +proc erase*(self: var Array; value: Variant) {.inline.} = self.godotArray.erase(value.godotVariant[]) proc first*(self: Array): Variant {.inline.} = @@ -101,46 +94,43 @@ proc contains*(self: Array; value: Variant): bool {.inline.} = proc hash*(self: Array): Hash {.inline.} = hash(self.godotArray.godotHash()) -proc insert*(self: Array; pos: int; value: Variant) {.inline.} = +proc insert*(self: var Array; pos: int; value: Variant) {.inline.} = self.godotArray.insert(pos.cint, value.godotVariant[]) -proc reverse*(self: Array) {.inline.} = +proc reverse*(self: var Array) {.inline.} = self.godotArray.reverse() -proc popLast*(self: Array): Variant {.inline.} = +proc popLast*(self: var Array): Variant {.inline.} = newVariant(self.godotArray.popLast()) -proc popFirst*(self: Array): Variant {.inline.} = +proc popFirst*(self: var Array): Variant {.inline.} = newVariant(self.godotArray.popFirst()) -proc addLast*(self: Array; value: Variant) {.inline.} = +proc addLast*(self: var Array; value: Variant) {.inline.} = self.godotArray.addLast(value.godotVariant[]) -proc addFirst*(self: Array; value: Variant) {.inline.} = +proc addFirst*(self: var Array; value: Variant) {.inline.} = self.godotArray.addFirst(value.godotVariant[]) -proc delete*(self: Array; idx: int) {.inline.} = +proc delete*(self: var Array; idx: int) {.inline.} = self.godotArray.delete(idx.cint) -proc setLen*(self: Array; size: int) {.inline.} = +proc setLen*(self: var Array; size: int) {.inline.} = self.godotArray.setLen(size.cint) -proc rfind*(self: Array; what: Variant; fromIdx: int): int {.inline.} = - self.godotArray.rfind(what.godotVariant[], fromIdx.cint).int +proc rfind*(self: Array; what: Variant; f: int): int {.inline.} = + self.godotArray.rfind(what.godotVariant[], f.cint).int proc len*(self: Array): int {.inline.} = self.godotArray.len.int -proc sort*(self: Array) {.inline.} = +proc sort*(self: var Array) {.inline.} = self.godotArray.sort() -iterator items*(self: Array): Variant = - for i in 0.. 1: - result.add(", ") - result.add($k) - result.add(": ") - result.add($v) - result.add('}') diff --git a/godot/core/godotbase.nim b/godot/core/godotbase.nim index 7b5b804..0fda0cd 100644 --- a/godot/core/godotbase.nim +++ b/godot/core/godotbase.nim @@ -1,64 +1,85 @@ -# Copyright (c) 2018 Xored Software, Inc. +# Copyright (c) 2017 Xored Software, Inc. -import math, godotinternal +import math + +type + Error* {.size: sizeof(cint), pure.} = enum + OK, + Failed, ## Generic fail error + Unavailable, ## What is requested is unsupported/unavailable + Unconfigured, ## The object being used hasnt been properly set up yet + Unauthorized, ## Missing credentials for requested resource + ParameterRangeError, ## Parameter given out of range (5) + OutOfMemory, ## Out of memory + FileNotFound, + FileBadDrive, + FileBadPath, + FileNoPermission, ## (10) + FileAlreadyInUse, + FileCantOpen, + FileCantWrite, + FileCantRead, + FileUnrecognized, ## (15) + FileCorrupt, + FileMissingDependencies, + FileEOF, + CantOpen, ## Can't open a resource/socket/file + CantCreate, ## (20) + QueryFailed, + AlreadyInUse, + Locked, ## resource is locked + Timeout, + CantConnect, ## (25) + CantResolve, + ConnectionError, + CantAquireResource, + CantFork, + InvalidData, ## Data passed is invalid (30) + InvalidParameter, ## Parameter passed is invalid + AlreadyExists, ## When adding, item already exists + DoesNotExist, ## When retrieving/erasing, it item does not exist + DatabaseCantRead, ## Database is full + DatabaseCantWrite, ## Database is full (35) + CompilationFailed, + MethodNotFound, + LinkFailed, + ScriptFailed, + CyclicLink, ## (40) + InvalidDeclaration, + DuplicateSymbol, + PauseError, + Busy, + Skip, ## (45) + Help, ## user requested help!! + Bug, + ## a bug in the software certainly happened, due to a double + ## check failing or unexpected behavior. + PrinterOnFire, ## the parallel port printer is engulfed in flames + WTF ## shit happens, has never been used, though # math helpers -{.push stackTrace: off.} const EPSILON = 0.00001'f32 -proc isEqualApprox*(a, b: float32): bool {.inline, noinit.} = +proc isEqualApprox*(a, b: float32): bool {.inline.} = abs(a - b) < EPSILON -proc isEqualApprox*(a, b: float64): bool {.inline, noinit.} = +proc isEqualApprox*(a, b: float64): bool {.inline.} = abs(a - b) < EPSILON -proc sign*(a: float32): float32 {.inline, noinit.} = +proc sign*(a: float32): float32 {.inline.} = if a < 0: -1.0'f32 else: 1.0'f32 -proc sign*(a: float64): float64 {.inline, noinit.} = +proc sign*(a: float64): float64 {.inline.} = if a < 0: -1.0'f64 else: 1.0'f64 -proc stepify*(value, step: float64): float64 {.inline, noinit.} = +proc stepify*(value, step: float64): float64 = if step != 0'f64: floor(value / step + 0.5'f64) * step else: value -proc stepify*(value, step: float32): float32 {.inline, noinit.} = +proc stepify*(value, step: float32): float32 = if step != 0'f32: floor(value / step + 0.5'f32) * step else: value - -when (NimMajor, NimMinor, NimPatch) < (0, 20, 4): - # Newer Nim has these procs in system module - - proc min*(x, y: float32): float32 {.inline, noinit.} = - if x <= y: x else: y - - proc abs*(x: float32): float32 {.inline, noinit.} = - if x < 0.0: -x else: x - - proc max*(x, y: float32): float32 {.inline, noinit.} = - if y <= x: x else: y - -{.pop.} # stackTrace: off - -template printWarning*(warning: typed) = - ## Prints ``warning`` to Godot log, adding filename and line information. - let instInfo = instantiationInfo() - godotPrintWarning(cstring($warning), cstring"", cstring(instInfo.filename), instInfo.line.cint) - -template printError*(error: typed) = - ## Prints ``error`` to Godot log, adding filename and line information. - let instInfo = instantiationInfo() - godotPrintError(cstring($error), cstring"", cstring(instInfo.filename), instInfo.line.cint) - -proc print*(parts: varargs[string, `$`]) = - ## Prints concatenated ``parts`` to Godot log. - var combined = "" - for v in parts: - combined.add(v) - var s = combined.toGodotString() - godotPrint(s) - s.deinit() diff --git a/godot/core/godotcoretypes.nim b/godot/core/godotcoretypes.nim deleted file mode 100644 index c4c4b71..0000000 --- a/godot/core/godotcoretypes.nim +++ /dev/null @@ -1,102 +0,0 @@ -# Copyright 2018 Xored Software, Inc. - -type - Color* {.byref.} = object - r*: float32 - g*: float32 - b*: float32 - a*: float32 - - Vector3* {.byref.} = object - x*: float32 - y*: float32 - z*: float32 - - Vector2* {.byref.} = object - x*: float32 - y*: float32 - - Plane* {.byref.} = object - normal*: Vector3 - d*: float32 - - Basis* {.byref.} = object - elements*: array[3, Vector3] - - Quat* {.byref.} = object - x*: float32 - y*: float32 - z*: float32 - w*: float32 - - AABB* {.byref.} = object - position*: Vector3 - size*: Vector3 - - Rect2* {.byref.} = object - position*: Vector2 - size*: Vector2 - - Transform2D* {.byref.} = object - elements*: array[3, Vector2] - - Transform* {.byref.} = object - basis*: Basis - origin*: Vector3 - - RID* {.byref.} = object - data: array[sizeof(int), byte] - - Error* {.size: sizeof(cint), pure.} = enum - OK, - Failed, ## Generic fail error - Unavailable, ## What is requested is unsupported/unavailable - Unconfigured, ## The object being used hasnt been properly set up yet - Unauthorized, ## Missing credentials for requested resource - ParameterRangeError, ## Parameter given out of range (5) - OutOfMemory, ## Out of memory - FileNotFound, - FileBadDrive, - FileBadPath, - FileNoPermission, ## (10) - FileAlreadyInUse, - FileCantOpen, - FileCantWrite, - FileCantRead, - FileUnrecognized, ## (15) - FileCorrupt, - FileMissingDependencies, - FileEOF, - CantOpen, ## Can't open a resource/socket/file - CantCreate, ## (20) - QueryFailed, - AlreadyInUse, - Locked, ## resource is locked - Timeout, - CantConnect, ## (25) - CantResolve, - ConnectionError, - CantAquireResource, - CantFork, - InvalidData, ## Data passed is invalid (30) - InvalidParameter, ## Parameter passed is invalid - AlreadyExists, ## When adding, item already exists - DoesNotExist, ## When retrieving/erasing, it item does not exist - DatabaseCantRead, ## Database is full - DatabaseCantWrite, ## Database is full (35) - CompilationFailed, - MethodNotFound, - LinkFailed, - ScriptFailed, - CyclicLink, ## (40) - InvalidDeclaration, - DuplicateSymbol, - PauseError, - Busy, - Skip, ## (45) - Help, ## user requested help!! - Bug, - ## a bug in the software certainly happened, due to a double - ## check failing or unexpected behavior. - PrinterOnFire, ## the parallel port printer is engulfed in flames - WTF ## shit happens, has never been used, though diff --git a/godot/core/nodepaths.nim b/godot/core/nodepaths.nim index bf690d7..3bdd41d 100644 --- a/godot/core/nodepaths.nim +++ b/godot/core/nodepaths.nim @@ -1,9 +1,6 @@ -# Copyright 2018 Xored Software, Inc. +# Copyright 2017 Xored Software, Inc. -import hashes - -import internal/godotinternaltypes, internal/godotnodepaths, - internal/godotstrings +import internal.godotnodepaths, internal.godotstrings type NodePath* = ref object @@ -34,9 +31,6 @@ proc `$`*(self: NodePath): string {.inline.} = result = $s s.deinit() -proc hash*(self: NodePath): Hash {.inline.} = - ($self).hash() - proc isAbsolute*(self: NodePath): bool {.inline.} = self.path.isAbsolute() @@ -56,8 +50,8 @@ proc getSubname*(self: NodePath; idx: int): string {.inline.} = result = $s s.deinit() -proc getConcatenatedSubnames*(self: NodePath): string {.inline.} = - var s = self.path.getConcatenatedSubnames() +proc property*(self: NodePath): string {.inline.} = + var s = self.path.property() result = $s s.deinit() diff --git a/godot/core/planes.nim b/godot/core/planes.nim index 2d15c79..4c6ead5 100644 --- a/godot/core/planes.nim +++ b/godot/core/planes.nim @@ -1,66 +1,73 @@ -# Copyright (c) 2018 Xored Software, Inc. - -import hashes +# Copyright (c) 2017 Xored Software, Inc. import vector3 -import internal/godotinternaltypes, internal/godotstrings -import godotcoretypes, gdnativeapi +import internal.godotstrings -proc initPlane*(a, b, c, d: float32): Plane {.inline.} = - getGDNativeAPI().planeNewWithReals(result, a, b, c, d) +type + Plane* {.byref.} = object + normal*: Vector3 + d*: float32 -proc initPlane*(v1, v2, v3: Vector3): Plane {.inline.} = - getGDNativeAPI().planeNewWithVectors(result, v1, v2, v3) +proc initPlane(dest: var Plane; a, b, c, d: float32) {. + importc: "godot_plane_new_with_reals".} +proc initPlane(dest: var Plane; v1, v2, v3: Vector3) {. + importc: "godot_plane_new_with_vectors".} +proc initPlane(dest: var Plane; normal: Vector3; d: float32) {. + importc: "godot_plane_new_with_normal".} -proc initPlane*(normal: Vector3; d: float32): Plane {.inline.} = - result = Plane( - normal: normal, - d: d - ) +proc initPlane*(a, b, c, d: float32): Plane = + initPlane(result, a, b, c, d) + +proc initPlane*(v1, v2, v3: Vector3): Plane = + initPlane(result, v1, v2, v3) + +proc initPlane*(normal: Vector3; d: float32): Plane = + initPlane(result, normal, d) + +proc toGodotString(self: Plane): GodotString {. + noSideEffect, + importc: "godot_plane_as_string".} proc `$`*(self: Plane): string {.inline.} = - $getGDNativeAPI().planeAsString(self) - -proc hash*(self: Plane): Hash {.inline, noinit.} = - !$(self.normal.hash() !& self.d.hash()) - -proc normalized*(self: Plane): Plane {.inline.} = - getGDNativeAPI().planeNormalized(self).toPlane() - -proc center*(self: Plane): Vector3 {.inline.} = - getGDNativeAPI().planeCenter(self).toVector3() - -proc getAnyPoint*(self: Plane): Vector3 {.inline.} = - getGDNativeAPI().planeGetAnyPoint(self).toVector3() - -proc isPointOver*(self: Plane; point: Vector3): bool {.inline.} = - getGDNativeAPI().planeIsPointOver(self, point) - -proc distanceTo*(self: Plane; point: Vector3): float32 {.inline.} = - getGDNativeAPI().planeDistanceTo(self, point) + $self.toGodotString() +proc normalized*(self: Plane): Plane {. + noSideEffect, + importc: "godot_plane_normalized".} +proc center*(self: Plane): Vector3 {. + noSideEffect, + importc: "godot_plane_center".} +proc getAnyPoint*(self: Plane): Vector3 {. + noSideEffect, + importc: "godot_plane_get_any_point".} +proc isPointOver*(self: Plane; point: Vector3): bool {. + noSideEffect, + importc: "godot_plane_is_point_over".} +proc distanceTo*(self: Plane; point: Vector3): float32 {. + noSideEffect, + importc: "godot_plane_distance_to".} proc contains*(self: Plane; point: Vector3; - epsilon: float32): bool {.inline.} = - getGDNativeAPI().planeHasPoint(self, point, epsilon) - -proc project*(self: Plane; point: Vector3): Vector3 {.inline.} = - getGDNativeAPI().planeProject(self, point).toVector3() - + epsilon: float32): bool {. + noSideEffect, + importc: "godot_plane_has_point".} +proc project*(self: Plane; point: Vector3): Vector3 {. + noSideEffect, + importc: "godot_plane_project".} proc intersect3*(self: Plane; dest: var Vector3; - b, c: Plane): bool {.inline.} = - getGDNativeAPI().planeIntersect3(self, dest, b, c) - + b, c: Plane): bool {. + noSideEffect, + importc: "godot_plane_intersect_3".} proc intersectsRay*(self: Plane; dest: var Vector3; - v, dir: Vector3): bool {.inline.} = - getGDNativeAPI().planeIntersectsRay(self, dest, v, dir) - + v, dir: Vector3): bool {. + noSideEffect, + importc: "godot_plane_intersects_ray".} proc intersectsSegment*(self: Plane; dest: var Vector3; - segmentBegin, segmentEnd: Vector3): bool {.inline.} = - getGDNativeAPI().planeIntersectsSegment(self, dest, segmentBegin, segmentEnd) - -proc `-`*(self: Plane): Plane {.inline.} = - getGDNativeAPI().planeOperatorNeg(self).toPlane() - -proc `==`*(a, b: Plane): bool {.inline.} = - getGDNativeAPI().planeOperatorEqual(a, b) + segmentBegin, segmentEnd: Vector3): bool {. + noSideEffect, importc: "godot_plane_intersects_segment".} +proc `-`*(self: Plane): Plane {. + noSideEffect, + importc: "godot_plane_operator_neg".} +proc `==`*(a, b: Plane): bool {. + noSideEffect, + importc: "godot_plane_operator_equal".} diff --git a/godot/core/poolarrays.nim b/godot/core/poolarrays.nim index 29fda96..78aaf6d 100644 --- a/godot/core/poolarrays.nim +++ b/godot/core/poolarrays.nim @@ -1,11 +1,65 @@ -# Copyright 2018 Xored Software, Inc. +# Copyright 2017 Xored Software, Inc. -import hashes - -import godotcoretypes -import internal/godotinternaltypes, internal/godotpoolarrays, - internal/godotstrings import vector2, vector3, colors +import internal.godotpoolarrays, internal.godotstrings + +# type +# PoolByteArray* = ref object +# godotPoolByteArray: GodotPoolByteArray +# PoolIntArray* = ref object +# godotPoolIntArray: GodotPoolIntArray +# PoolRealArray* = ref object +# godotPoolRealArray: GodotPoolRealArray +# PoolVector2Array* = ref object +# godotPoolVector2Array: GodotPoolVector2Array +# PoolVector3Array* = ref object +# godotPoolVector3Array: GodotPoolVector3Array +# PoolColorArray* = ref object +# godotPoolColorArray: GodotPoolColorArray +# PoolStringArray* = ref object +# godotPoolStringArray: GodotPoolStringArray + +# proc godotPoolByteArray*(self: PoolByteArray): +# ptr GodotPoolByteArray {.inline.} = +# ## WARNING: do not keep the returned value for longer than the lifetime of +# ## the array. +# addr self.godotPoolByteArray + +# proc godotPoolIntArray*(self: PoolIntArray): +# ptr GodotPoolIntArray {.inline.} = +# ## WARNING: do not keep the returned value for longer than the lifetime of +# ## the array. +# addr self.godotPoolIntArray + +# proc godotPoolRealArray*(self: PoolRealArray): +# ptr GodotPoolRealArray {.inline.} = +# ## WARNING: do not keep the returned value for longer than the lifetime of +# ## the array. +# addr self.godotPoolRealArray + +# proc godotPoolVector2Array*(self: PoolVector2Array): +# ptr GodotPoolVector2Array {.inline.} = +# ## WARNING: do not keep the returned value for longer than the lifetime of +# ## the array. +# addr self.godotPoolVector2Array + +# proc godotPoolVector3Array*(self: PoolVector3Array): +# ptr GodotPoolVector3Array {.inline.} = +# ## WARNING: do not keep the returned value for longer than the lifetime of +# ## the array. +# addr self.godotPoolVector3Array + +# proc godotPoolColorArray*(self: PoolColorArray): +# ptr GodotPoolColorArray {.inline.} = +# ## WARNING: do not keep the returned value for longer than the lifetime of +# ## the array. +# addr self.godotPoolColorArray + +# proc godotPoolStringArray*(self: PoolStringArray): +# ptr GodotPoolStringArray {.inline.} = +# ## WARNING: do not keep the returned value for longer than the lifetime of +# ## the array. +# addr self.godotPoolStringArray template definePoolArrayBase(T, GodotT, DataT, fieldName, newProcName, initProcName) = @@ -29,11 +83,51 @@ template definePoolArrayBase(T, GodotT, DataT, fieldName, newProcName, new(result, poolArrayFinalizer) result.fieldName = arr - proc hash*(arr: T): Hash = - for item in arr.fieldName.items(): - result = result !& - (when type(item) is GodotString: ($item).hash() else: item.hash()) - result = !$result +template definePoolArray(T, GodotT, DataT, fieldName, newProcName, initProcName; + noData = false) = + + proc newProcName*(arr: Array): T {.inline.} = + new(result, poolArrayFinalizer) + initProcName(result.fieldName, arr.godotArray[]) + + proc add*(self: var T; arr: T) {.inline.} = + self.fieldName.add(arr.fieldName) + + proc delete*(self: var T; idx: int) {.inline.} = + self.fieldName.delete(idx.cint) + + proc reverse*(self: var T) {.inline.} = + self.fieldName.reverse() + + proc setLen*(self: var T; size: int) {.inline.} = + self.fieldName.setLen(size.cint) + + proc len*(self: T): int {.inline.} = + self.fieldName.len.int + + when not noData: + proc add*(self: var T; data: DataT) {.inline.} = + self.fieldName.add(data) + + proc addFirst*(self: var T, data: DataT) {.inline.} = + self.fieldName.addFirst(data) + + proc insert*(self: var T; idx: int; data: DataT): Error {.inline.} = + self.fieldName.insert(idx.cint, data) + + proc `[]=`*(self: var T; idx: int; data: DataT) {.inline.} = + self.fieldName[idx.cint] = data + + proc `[]`*(self: T; idx: int): DataT {.inline.} = + self.fieldName[idx.cint] + + iterator items*(arr: T): DataT = + for i in 0..= low(cint) and idxFrom <= high(cint) and - idxTo >= low(cint) and idxTo <= high(cint)) - newProcName(self.fieldName.subarray(idxFrom.cint, idxTo.cint)) - - when not noData: - proc add*(self: T; data: DataT) {.inline.} = - self.fieldName.add(data) - - proc insert*(self: T; idx: int; data: DataT): Error {.inline.} = - self.fieldName.insert(idx.cint, data) - - proc `[]=`*(self: T; idx: int; data: DataT) {.inline.} = - self.fieldName[idx.cint] = data - - proc `[]`*(self: T; idx: int): DataT {.inline.} = - self.fieldName[idx.cint] - - iterator items*(arr: T): DataT = - for item in arr.fieldName.items: - yield item - - iterator pairs*(arr: T): tuple[key: int, val: DataT] = - for pair in arr.fieldName.pairs: - yield (pair[0].int, pair[1]) - - iterator mitems*(arr: T): var DataT = - for item in arr.fieldName.mitems: - yield item - - iterator mpairs*(arr: T): tuple[key: int, val: var DataT] = - for pair in arr.fieldName.mpairs: - yield (pair[0].int, pair[1]) +import godotbase, arrays definePoolArray(PoolByteArray, GodotPoolByteArray, uint8, godotPoolByteArray, newPoolByteArray, @@ -122,7 +159,7 @@ definePoolArray(PoolByteArray, GodotPoolByteArray, uint8, definePoolArray(PoolIntArray, GodotPoolIntArray, cint, godotPoolIntArray, newPoolIntArray, initGodotPoolIntArray) -definePoolArray(PoolRealArray, GodotPoolRealArray, float32, +definePoolArray(PoolRealArray, GodotPoolRealArray, float64, godotPoolRealArray, newPoolRealArray, initGodotPoolRealArray) definePoolArray(PoolVector2Array, GodotPoolVector2Array, Vector2, @@ -138,17 +175,22 @@ definePoolArray(PoolStringArray, GodotPoolStringArray, string, godotPoolStringArray, newPoolStringArray, initGodotPoolStringArray, true) -proc add*(self: PoolStringArray; data: string) = +proc add*(self: var PoolStringArray; data: string) = var s = data.toGodotString() self.godotPoolStringArray.add(s) s.deinit() -proc insert*(self: PoolStringArray; idx: int; data: string): Error = +proc addFirst*(self: var PoolStringArray, data: string) = + var s = data.toGodotString() + self.godotPoolStringArray.addFirst(s) + s.deinit() + +proc insert*(self: var PoolStringArray; idx: int; data: string): Error = var s = data.toGodotString() result = self.godotPoolStringArray.insert(idx.cint, s) s.deinit() -proc `[]=`*(self: PoolStringArray; idx: int; data: string) = +proc `[]=`*(self: var PoolStringArray; idx: int; data: string) = var s = data.toGodotString() self.godotPoolStringArray[idx.cint] = s s.deinit() diff --git a/godot/core/quats.nim b/godot/core/quats.nim index db88b10..9e12d55 100644 --- a/godot/core/quats.nim +++ b/godot/core/quats.nim @@ -1,84 +1,91 @@ -# Copyright (c) 2018 Xored Software, Inc. +# Copyright (c) 2017 Xored Software, Inc. -import hashes +import vector3 +import internal.godotstrings -import internal/godotinternaltypes, internal/godotstrings -import godotcoretypes, gdnativeapi +type + Quat* {.byref.} = object + x*: float32 + y*: float32 + z*: float32 + w*: float32 + +proc initQuat(dest: var Quat; x, y, z, w: float32) {. + importc: "godot_quat_new".} +proc initQuat(dest: var Quat; axis: Vector3; angle: float32) {. + importc: "godot_quat_new_with_axis_angle".} proc initQuat*(x, y, z, w: float32): Quat {.inline.} = - result = Quat( - x: x, - y: y, - z: z, - w: w - ) + initQuat(result, x, y, z, w) proc initQuat*(axis: Vector3; angle: float32): Quat {.inline.} = - getGDNativeAPI().quatNewWithAxisAngle(result, axis, angle) + initQuat(result, axis, angle) + +proc toGodotString(self: Quat): GodotString {. + noSideEffect, + importc: "godot_quat_as_string".} proc `$`*(self: Quat): string {.inline.} = - $getGDNativeAPI().quatAsString(self) - -proc hash*(self: Quat): Hash {.inline.} = - !$(self.x.hash() !& self.y.hash() !& self.z.hash() !& self.w.hash()) - -proc length*(self: Quat): float32 {.inline.} = - getGDNativeAPI().quatLength(self) - -proc lengthSquared*(self: Quat): float32 {.inline.} = - getGDNativeAPI().quatLengthSquared(self) - -proc normalized*(self: Quat): Quat {.inline.} = - getGDNativeAPI().quatNormalized(self).toQuat() - -proc isNormalized*(self: Quat): bool {.inline.} = - getGDNativeAPI().quatIsNormalized(self) - -proc inverse*(self: Quat): Quat {.inline.} = - getGDNativeAPI().quatInverse(self).toQuat() - -proc dot*(a, b: Quat): float32 {.inline.} = - getGDNativeAPI().quatDot(a, b) - -proc xform*(self: Quat; v: Vector3): Vector3 {.inline.} = - getGDNativeAPI().quatXform(self, v).toVector3() - -proc slerp*(self: Quat; b: Quat; t: float32): Quat {.inline.} = - getGDNativeAPI().quatSlerp(self, b, t).toQuat() - -proc slerpni*(self: Quat; b: Quat; t: float32): Quat {.inline.} = - getGDNativeAPI().quatSlerpni(self, b, t).toQuat() - -proc cubicSlerp*(self, b, preA, postB: Quat; - t: float32): Quat {.inline.} = - getGDNativeAPI().quatCubicSlerp(self, b, preA, postB, t).toQuat() - -proc `*`*(a: Quat, b: float32): Quat {.inline.} = - getGDNativeAPI().quatOperatorMultiply(a, b).toQuat() + $self.toGodotString() +proc length*(self: Quat): float32 {. + noSideEffect, + importc: "godot_quat_length".} +proc lengthSquared*(self: Quat): float32 {. + noSideEffect, + importc: "godot_quat_length_squared".} +proc normalized*(self: Quat): Quat {. + noSideEffect, + importc: "godot_quat_normalized".} +proc isNormalized*(self: Quat): bool {. + noSideEffect, + importc: "godot_quat_is_normalized".} +proc inverse*(self: Quat): Quat {. + noSideEffect, + importc: "godot_quat_inverse".} +proc dot*(a, b: Quat): float32 {. + noSideEffect, + importc: "godot_quat_dot".} +proc xform*(self: Quat; v: Vector3): Vector3 {. + noSideEffect, + importc: "godot_quat_xform".} +proc slerp*(self: Quat; b: Quat; t: float32): Quat {. + noSideEffect, + importc: "godot_quat_slerp".} +proc slerpni*(self: Quat; b: Quat; t: float32): Quat {. + noSideEffect, + importc: "godot_quat_slerpni".} +proc cubicSlerp*(self, b, pre_a, post_b: Quat; + t: float32): Quat {. + noSideEffect, + importc: "godot_quat_cubic_slerp".} +proc `*`*(a: Quat, b: float32): Quat {. + noSideEffect, + importc: "godot_quat_operator_multiply".} proc `*=`*(a: var Quat, b: float32) {.inline.} = a = a * b -proc `+`*(a, b: Quat): Quat {.inline.} = - getGDNativeAPI().quatOperatorAdd(a, b).toQuat() - +proc `+`*(a, b: Quat): Quat {. + noSideEffect, + importc: "godot_quat_operator_add".} proc `+=`*(a: var Quat, b: Quat) {.inline.} = a = a + b -proc `-`*(a, b: Quat): Quat {.inline.} = - getGDNativeAPI().quatOperatorSubtract(a, b).toQuat() - +proc `-`*(a, b: Quat): Quat {. + noSideEffect, + importc: "godot_quat_operator_substract".} proc `-=`* (a: var Quat, b: Quat) {.inline.} = a = a - b -proc `/`*(self: Quat; b: float32): Quat {.inline.} = - getGDNativeAPI().quatOperatorDivide(self, b).toQuat() - +proc `/`*(self: Quat; b: float32): Quat {. + noSideEffect, + importc: "godot_quat_operator_divide".} proc `/=`*(self: var Quat, b: float32) {.inline.} = self = self / b -proc `==`*(a, b: Quat): bool {.inline.} = - getGDNativeAPI().quatOperatorEqual(a, b) - -proc `-`*(self: Quat): Quat {.inline.} = - getGDNativeAPI().quatOperatorNeg(self).toQuat() +proc `==`*(a, b: Quat): bool {. + noSideEffect, + importc: "godot_quat_operator_equal".} +proc `-`*(self: Quat): Quat {. + noSideEffect, + importc: "godot_quat_operator_neg".} diff --git a/godot/core/rect2.nim b/godot/core/rect2.nim index 19b8cbf..d2192b1 100644 --- a/godot/core/rect2.nim +++ b/godot/core/rect2.nim @@ -1,153 +1,54 @@ -# Copyright (c) 2018 Xored Software, Inc. - -import hashes +# Copyright (c) 2017 Xored Software, Inc. import vector2 -import internal/godotinternaltypes, internal/godotstrings -import godotcoretypes, gdnativeapi -{.push stackTrace: off.} +import internal.godotstrings -proc initRect2*(): Rect2 {.inline, noinit.} = - Rect2() +type + Rect2* {.byref.} = object + position*: Vector2 + size*: Vector2 -proc initRect2*(pos, size: Vector2): Rect2 {.inline, noinit.} = +proc initRect2*(pos, size: Vector2): Rect2 {.inline.} = Rect2(position: pos, size: size) -proc initRect2*(x, y, sizeX, sizeY: float32): Rect2 {.inline, noinit.} = +proc initRect2*(x, y, sizeX, sizeY: float32): Rect2 {.inline.} = Rect2(position: vec2(x, y), size: vec2(sizeX, sizeY)) -proc `$`*(self: Rect2): string {.inline, noinit.} = - $getGDNativeAPI().rect2AsString(self) +proc toGodotString(self: Rect2): GodotString {. + noSideEffect, + importc: "godot_rect2_as_string".} -proc hash*(self: Rect2): Hash {.inline, noinit.} = - !$(self.position.hash() !& self.size.hash()) +proc `$`*(self: Rect2): string {.inline.} = + $self.toGodotString() -proc area*(self: Rect2): float32 {.inline, noinit.} = - self.size.x * self.size.y - -proc intersects*(a, b: Rect2): bool {.inline, noinit.} = - if a.position.x >= (b.position.x + b.size.x): - return false - if a.position.x + a.size.x <= b.position.x: - return false - if a.position.y >= (b.position.y + b.size.y): - return false - if a.position.y + a.size.y <= b.position.y: - return false - result = true - -proc distanceTo*(self: Rect2, p: Vector2): float32 {.noinit.} = - var inside = true - if p.x < self.position.x: - let d = self.position.x - p.x - result = d - inside = false - if p.y < self.position.y: - let d = self.position.y - p.y - result = if inside: d else: min(result, d) - inside = false - if p.x >= (self.position.x + self.size.x): - let d = p.x - (self.position.x + self.size.x) - result = if inside: d else: min(result, d) - inside = false - if p.y >= (self.position.y + self.size.y): - let d = p.y - (self.position.y + self.size.y) - result = if inside: d else: min(result, d) - inside = false - - if inside: - result = 0'f32 - -proc encloses*(a, b: Rect2): bool {.inline, noinit.} = - b.position.x >= a.position.x and b.position.y >= a.position.y and - (b.position.x + b.size.x) < (a.position.x + a.size.x) and - (b.position.y + b.size.y) < (a.position.y + a.size.y) - -proc hasNoArea*(self: Rect2): bool {.inline, noinit.} = - self.size.x <= 0 or self.size.y <= 0 - -proc clip*(self, b: Rect2): Rect2 {.inline, noinit.} = - if not self.intersects(b): - return initRect2() - - result = self - - result.position.x = max(b.position.x, self.position.x) - result.position.y = max(b.position.y, self.position.y) - - let bEnd = b.position + b.size - let selfEnd = self.position + self.size - - result.size.x = min(bEnd.x, selfEnd.x) - result.position.x - result.size.y = min(bEnd.y, selfEnd.y) - result.position.y - -proc merge*(self, b: Rect2): Rect2 {.inline, noinit.} = - result.position.x = min(b.position.x, self.position.x) - result.position.y = min(b.position.y, self.position.y) - - result.size.x = max(b.position.x + b.size.x, self.position.x + self.size.x) - result.size.y = max(b.position.y + b.size.y, self.position.y + self.size.y) - result.size -= result.position - -proc contains*(self: Rect2; point: Vector2): bool {.inline, noinit.} = - if point.x < self.position.x: - return false - if point.y < self.position.y: - return false - - if point.x >= self.position.x + self.size.x: - return false - if point.y >= self.position.y + self.size.y: - return false - - result = true - -proc grow*(self: Rect2; by: float32): Rect2 {.inline, noinit.} = - ## Returns Rect2 enlarged by the specified size in every direction. - result = self - - result.position.x -= by - result.position.y -= by - - result.size.x += by * 2 - result.size.y += by * 2 - -proc growIndividual*(self: Rect2, left, top: float32, - right, bottom: float32): Rect2 {.inline, noinit.} = - result = self - result.position.x -= left - result.position.y -= top - result.size.x += left + right - result.size.y += top + bottom - -proc expandTo*(self: var Rect2, to: Vector2) {.inline.} = - var startPoint = self.position - var endPoint = self.position + self.size - - if to.x < startPoint.x: - startPoint.x = to.x - if to.y < startPoint.y: - startPoint.y = to.y - - if to.x > endPoint.x: - endPoint.x = to.x - if to.y > endPoint.y: - endPoint.y = to.y - - self.position = startPoint - self.size = endPoint - startPoint - -proc expand*(self: Rect2; to: Vector2): Rect2 {.inline, noinit.} = - result = self - result.expandTo(to) - -proc abs*(self: Rect2): Rect2 {.inline, noinit.} = - Rect2(position: vec2(self.position.x + min(self.size.x, 0'f32), - self.position.y + min(self.size.y, 0'f32)), - size: abs(self.size)) - -proc `==`*(a, b: Rect2): bool {.inline, noinit.} = - a.position == b.position and a.size == b.size - -{.pop.} # stackTrace: off \ No newline at end of file +proc area*(self: Rect2): float32 {. + noSideEffect, + importc: "godot_rect2_get_area".} +proc intersects*(a, b: Rect2): bool {. + noSideEffect, + importc: "godot_rect2_intersects".} +proc encloses*(a, b: Rect2): bool {. + noSideEffect, + importc: "godot_rect2_encloses".} +proc hasNoArea*(self: Rect2): bool {. + noSideEffect, + importc: "godot_rect2_has_no_area".} +proc clip*(a, b: Rect2): Rect2 {. + noSideEffect, + importc: "godot_rect2_clip".} +proc merge*(a, b: Rect2): Rect2 {. + noSideEffect, + importc: "godot_rect2_merge".} +proc contains*(self: Rect2; point: Vector2): bool {. + noSideEffect, + importc: "godot_rect2_has_point".} +proc grow*(self: Rect2; by: float32): Rect2 {. + noSideEffect, + importc: "godot_rect2_grow".} +proc expand*(self: Rect2; to: Vector2): Rect2 {. + noSideEffect, + importc: "godot_rect2_expand".} +proc `==`*(a, b: Rect2): bool {. + noSideEffect, + importc: "godot_rect2_operator_equal".} diff --git a/godot/core/rect3.nim b/godot/core/rect3.nim new file mode 100644 index 0000000..c695ce9 --- /dev/null +++ b/godot/core/rect3.nim @@ -0,0 +1,84 @@ +# Copyright (c) 2017 Xored Software, Inc. + +import planes, vector3 + +import internal.godotstrings + +type + Rect3* {.byref.} = object + position*: Vector3 + size*: Vector3 + +proc initRect3*(pos, size: Vector3): Rect3 {.inline.} = + Rect3(position: pos, size: size) + +proc toGodotString(self: Rect3): GodotString {. + noSideEffect, + importc: "godot_rect3_as_string".} + +proc `$`*(self: Rect3): string {.inline.} = + $self.toGodotString() + +proc area*(self: Rect3): float32 {. + noSideEffect, + importc: "godot_rect3_get_area".} +proc hasNoArea*(self: Rect3): bool {. + noSideEffect, + importc: "godot_rect3_has_no_area".} +proc hasNoSurface*(self: Rect3): bool {. + noSideEffect, + importc: "godot_rect3_has_no_surface".} +proc intersects*(a, b: Rect3): bool {. + noSideEffect, + importc: "godot_rect3_intersects".} +proc encloses*(self, other: Rect3): bool {. + noSideEffect, + importc: "godot_rect3_encloses".} +proc merge*(self, other: Rect3): Rect3 {. + noSideEffect, + importc: "godot_rect3_merge".} +proc intersection*(self, other: Rect3): Rect3 {. + noSideEffect, + importc: "godot_rect3_intersection".} +proc intersectsPlane*(self: Rect3; plane: Plane): bool {. + noSideEffect, + importc: "godot_rect3_intersects_plane".} +proc intersectsSegment*(self: Rect3; start, to: Vector3): bool {. + noSideEffect, + importc: "godot_rect3_intersects_segment".} +proc contains*(self: Rect3; point: Vector3): bool {. + noSideEffect, + importc: "godot_rect3_has_point".} +proc getSupport*(self: Rect3; dir: Vector3): Vector3 {. + noSideEffect, + importc: "godot_rect3_get_support".} +proc getLongestAxis*(self: Rect3): Vector3 {. + noSideEffect, + importc: "godot_rect3_get_longest_axis".} +proc getLongestAxisIndex*(self: Rect3): cint {. + noSideEffect, + importc: "godot_rect3_get_longest_axis_index".} +proc getLongestAxisSize*(self: Rect3): float32 {. + noSideEffect, + importc: "godot_rect3_get_longest_axis_size".} +proc getShortestAxis*(self: Rect3): Vector3 {. + noSideEffect, + importc: "godot_rect3_get_shortest_axis".} +proc getShortestAxisIndex*(self: Rect3): cint {. + noSideEffect, + importc: "godot_rect3_get_shortest_axis_index".} +proc getShortestAxisSize*(self: Rect3): float32 {. + noSideEffect, + importc: "godot_rect3_get_shortest_axis_size".} +proc expand*(self: Rect3; toPoint: Vector3): Rect3 {. + noSideEffect, + importc: "godot_rect3_expand".} +proc grow*(self: Rect3; by: float32): Rect3 {. + noSideEffect, + importc: "godot_rect3_grow".} +proc getEndpoint*(self: Rect3; idx: cint): Vector3 {. + noSideEffect, + importc: "godot_rect3_get_endpoint".} +proc `==`*(a, b: Rect3): bool {. + noSideEffect, + importc: "godot_rect3_operator_equal".} diff --git a/godot/core/rids.nim b/godot/core/rids.nim index a64137d..aece8c5 100644 --- a/godot/core/rids.nim +++ b/godot/core/rids.nim @@ -1,26 +1,28 @@ -# Copyright (c) 2018 Xored Software, Inc. +import internal.godotobjects -import hashes +type + RID* {.byref.} = object + data: array[sizeof(int), byte] -import godotcoretypes, internal/godotinternaltypes, gdnativeapi +proc initRID(dest: var RID) {. + importc: "godot_rid_new".} +proc initRID(dest: var RID; obj: ptr GodotObject) {. + importc: "godot_rid_new_with_resource".} proc initRID*(): RID {.inline.} = - getGDNativeAPI().ridNew(result) + initRID(result) proc initRID*(obj: ptr GodotObject): RID {.inline.} = - getGDNativeAPI().ridNewWithResource(result, obj) + initRID(result, obj) + +proc idCInt(self: RID): cint {. + noSideEffect, + importc: "godot_rid_get_id".} proc id*(self: RID): uint32 {.inline.} = - cast[uint32](getGDNativeAPI().ridGetId(self)) + cast[uint32](self.idCInt()) -proc `$`*(self: RID): string {.inline.} = - $self.id - -proc hash*(self: RID): Hash {.inline.} = - self.id.hash() - -proc `==`*(a, b: RID): bool {.inline.} = - getGDNativeAPI().ridOperatorEqual(a, b) - -proc `<`*(a, b: RID): bool {.inline.} = - getGDNativeAPI().ridOperatorLess(a, b) +proc `==`*(a, b: RID): bool {. + importc: "godot_rid_operator_equal".} +proc `<`*(a, b: RID): bool {. + importc: "godot_rid_operator_less".} diff --git a/godot/core/transform2d.nim b/godot/core/transform2d.nim index a8db09e..fece240 100644 --- a/godot/core/transform2d.nim +++ b/godot/core/transform2d.nim @@ -1,79 +1,76 @@ -# Copyright (c) 2018 Xored Software, Inc. +# Copyright (c) 2017 Xored Software, Inc. -import hashes, vector2 +import vector2, rect2 -import internal/godotinternaltypes, internal/godotstrings -import godotcoretypes, gdnativeapi +import internal.godotstrings + +type + Transform2D* {.byref.} = object + elements*: array[3, Vector2] + +proc initTransform2D(dest: var Transform2D) {. + importc: "godot_transform2d_new_identity".} +proc initTransform2D(dest: var Transform2D; rot: float32; pos: Vector2) {. + importc: "godot_transform2d_new".} +proc initTransform2D(dest: var Transform2D; xAxis, yAxis, origin: Vector2) {. + importc: "godot_transform2d_new_axis_origin".} proc initTransform2D*(): Transform2D {.inline.} = - getGDNativeAPI().transform2DNewIdentity(result) + initTransform2D(result) proc initTransform2D*(rot: float32; pos: Vector2): Transform2D {.inline.} = - getGDNativeAPI().transform2DNew(result, rot, pos) + initTransform2D(result, rot, pos) proc initTransform2D*(xAxis, yAxis, origin: Vector2): Transform2D {.inline.} = - getGDNativeAPI().transform2DNewAxisOrigin(result, xAxis, yAxis, origin) + initTransform2D(result, xAxis, yAxis, origin) + +proc toGodotString(self: Transform2D): GodotString {. + importc: "godot_transform2d_as_string".} proc `$`*(self: Transform2D): string {.inline.} = - $getGDNativeAPI().transform2DAsString(self) + $self.toGodotString() -proc hash*(self: Transform2D): Hash {.inline, noinit.} = - !$(self.elements[0].hash() !& self.elements[1].hash() !& self.elements[2].hash()) - -proc inverse*(self: Transform2D): Transform2D {.inline.} = - getGDNativeAPI().transform2DInverse(self).toTransform2D() - -proc affineInverse*(self: Transform2D): Transform2D {.inline.} = - getGDNativeAPI().transform2DAffineInverse(self).toTransform2D() - -proc rotation*(self: Transform2D): float32 {.inline.} = - getGDNativeAPI().transform2DGetRotation(self) - -proc origin*(self: Transform2D): Vector2 {.inline.} = - getGDNativeAPI().transform2DGetOrigin(self).toVector2() - -proc scale*(self: Transform2D): Vector2 {.inline.} = - getGDNativeAPI().transform2DGetScale(self).toVector2() - -proc orthonormalized*(self: Transform2D): Transform2D {.inline.} = - getGDNativeAPI().transform2DOrthonormalized(self).toTransform2D() - -proc rotated*(self: Transform2D; phi: float32): Transform2D {.inline.} = - getGDNativeAPI().transform2DRotated(self, phi).toTransform2D() - -proc scaled*(self: Transform2D; scale: Vector2): Transform2D {.inline.} = - getGDNativeAPI().transform2DScaled(self, scale).toTransform2D() - -proc translated*(self: Transform2D; offset: Vector2): Transform2D {.inline.} = - getGDNativeAPI().transform2DTranslated(self, offset).toTransform2D() - -proc xformVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} = - getGDNativeAPI().transform2DXformVector2(self, v).toVector2() - -proc xformInvVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} = - getGDNativeAPI().transform2DXformInvVector2(self, v).toVector2() - -proc basisXformVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} = - getGDNativeAPI().transform2DBasisXformVector2(self, v).toVector2() - -proc basisXformInvVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} = - getGDNativeAPI().transform2DBasisXformInvVector2(self, v).toVector2() - -proc xformRect2*(self: Transform2D; rect: Rect2): Rect2 {.inline.} = - getGDNativeAPI().transform2DXformRect2(self, rect).toRect2() - -proc xformInvRect2*(self: Transform2D; rect: Rect2): Rect2 {.inline.} = - getGDNativeAPI().transform2DXformInvRect2(self, rect).toRect2() +proc inverse*(self: Transform2D): Transform2D {. + importc: "godot_transform2d_inverse".} +proc affineInverse*(self: Transform2D): Transform2D {. + importc: "godot_transform2d_affine_inverse".} +proc rotation*(self: Transform2D): float32 {. + importc: "godot_transform2d_get_rotation".} +proc origin*(self: Transform2D): Vector2 {. + importc: "godot_transform2d_get_origin".} +proc scale*(self: Transform2D): Vector2 {. + importc: "godot_transform2d_get_scale".} +proc orthonormalized*(self: Transform2D): Transform2D {. + importc: "godot_transform2d_orthonormalized".} +proc rotated*(self: Transform2D; phi: float32): Transform2D {. + importc: "godot_transform2d_rotated".} +proc scaled*(self: Transform2D; scale: Vector2): Transform2D {. + importc: "godot_transform2d_scaled".} +proc translated*(self: Transform2D; + offset: Vector2): Transform2D {. + importc: "godot_transform2d_translated".} +proc xformVector2*(self: Transform2D; v: Vector2): Vector2 {. + importc: "godot_transform2d_xform_vector2".} +proc xformInvVector2*(self: Transform2D; v: Vector2): Vector2 {. + importc: "godot_transform2d_xform_inv_vector2".} +proc basisXformVector2*(self: Transform2D; + v: Vector2): Vector2 {. + importc: "godot_transform2d_basis_xform_vector2".} +proc basisXformInvVector2*(self: Transform2D; + v: Vector2): Vector2 {. + importc: "godot_transform2d_basis_xform_inv_vector2".} +proc xformRect2*(self: Transform2D; v: Rect2): Rect2 {. + importc: "godot_transform2d_xform_rect2".} +proc xformInvRect2*(self: Transform2D; v: Rect2): Rect2 {. + importc: "godot_transform2d_xform_inv_rect2".} proc interpolateWith*(self, m: Transform2D; - c: float32): Transform2D {.inline.} = - getGDNativeAPI().transform2DInterpolateWith(self, m, c).toTransform2D() - -proc `==`*(a, b: Transform2D): bool {.inline.} = - getGDNativeAPI().transform2DOperatorEqual(a, b) - -proc `*`*(a, b: Transform2D): Transform2D {.inline.} = - getGDNativeAPI().transform2DOperatorMultiply(a, b).toTransform2D() + c: float32): Transform2D {. + importc: "godot_transform2d_interpolate_with".} +proc `==`*(a, b: Transform2D): bool {. + importc: "godot_transform2d_operator_equal".} +proc `*`*(a, b: Transform2D): Transform2D {. + importc: "godot_transform2d_operator_multiply".} proc `*=`*(a: var Transform2D, b: Transform2D) {.inline.} = a = a * b diff --git a/godot/core/transforms.nim b/godot/core/transforms.nim index 501f743..6505948 100644 --- a/godot/core/transforms.nim +++ b/godot/core/transforms.nim @@ -1,13 +1,16 @@ -# Copyright (c) 2018 Xored Software, Inc. +# Copyright (c) 2017 Xored Software, Inc. -import hashes +import basis, vector3, planes, rect3 -import internal/godotinternaltypes, internal/godotstrings -import godotcoretypes, gdnativeapi -import basis, vector3 +import internal.godotstrings + +type + Transform* {.byref.} = object + basis*: Basis + origin*: Vector3 proc initTransform*(): Transform {.inline.} = - result.basis = initBasis() + discard proc initTransform*(xAxis, yAxis, zAxis, origin: Vector3): Transform {.inline.} = @@ -20,57 +23,45 @@ proc initTransform*(xAxis, yAxis, zAxis, proc initTransform*(basis: Basis, origin: Vector3): Transform {.inline.} = Transform(basis: basis, origin: origin) +proc toGodotString(self: Transform): GodotString {. + importc: "godot_transform_as_string".} + proc `$`*(self: Transform): string {.inline.} = - $getGDNativeAPI().transformAsString(self) - -proc hash*(self: Transform): Hash {.inline.} = - !$(self.basis.hash() !& self.origin.hash()) - -proc inverse*(self: Transform): Transform {.inline.} = - getGDNativeAPI().transformInverse(self).toTransform() - -proc affineInverse*(self: Transform): Transform {.inline.} = - getGDNativeAPI().transformAffineInverse(self).toTransform() - -proc orthonormalized*(self: Transform): Transform {.inline.} = - getGDNativeAPI().transformOrthonormalized(self).toTransform() + $self.toGodotString() +proc inverse*(self: Transform): Transform {. + importc: "godot_transform_inverse".} +proc affineInverse*(self: Transform): Transform {. + importc: "godot_transform_affine_inverse".} +proc orthonormalized*(self: Transform): Transform {. + importc: "godot_transform_orthonormalized".} proc rotated*(self: Transform; axis: Vector3; - phi: float32): Transform {.inline.} = - getGDNativeAPI().transformRotated(self, axis, phi).toTransform() + phi: float32): Transform {. + importc: "godot_transform_rotated".} +proc scaled*(self: Transform; scale: Vector3): Transform {. + importc: "godot_transform_scaled".} +proc translated*(self: Transform; offset: Vector3): Transform {. + importc: "godot_transform_translated".} +proc lookingAt*(self: Transform; + target, up: Vector3): Transform {. + importc: "godot_transform_looking_at".} -proc scaled*(self: Transform; scale: Vector3): Transform {.inline.} = - getGDNativeAPI().transformScaled(self, scale).toTransform() +proc xformPlane*(self: Transform; v: Plane): Plane {. + importc: "godot_transform_xform_plane".} +proc xformInvPlane*(self: Transform; v: Plane): Plane {. + importc: "godot_transform_xform_inv_plane".} +proc xformVector3*(self: Transform; v: Vector3): Vector3 {. + importc: "godot_transform_xform_vector3".} +proc xformInvVector3*(self: Transform; v: Vector3): Vector3 {. + importc: "godot_transform_xform_inv_vector3".} +proc xformRect3*(self: Transform; v: Vector3): Rect3 {. + importc: "godot_transform_xform_rect3".} +proc xformInvRect3*(self: Transform; v: Vector3): Vector3 {. + importc: "godot_transform_xform_inv_rect3".} -proc translated*(self: Transform; offset: Vector3): Transform {.inline.} = - getGDNativeAPI().transformTranslated(self, offset).toTransform() - -proc lookingAt*(self: Transform; target, up: Vector3): Transform {.inline.} = - getGDNativeAPI().transformLookingAt(self, target, up).toTransform() - -proc xformPlane*(self: Transform; plane: Plane): Plane {.inline.} = - getGDNativeAPI().transformXformPlane(self, plane).toPlane() - -proc xformInvPlane*(self: Transform; plane: Plane): Plane {.inline.} = - getGDNativeAPI().transformXformInvPlane(self, plane).toPlane() - -proc xformVector3*(self: Transform; v: Vector3): Vector3 {.inline.} = - getGDNativeAPI().transformXformVector3(self, v).toVector3() - -proc xformInvVector3*(self: Transform; v: Vector3): Vector3 {.inline.} = - getGDNativeAPI().transformXformInvVector3(self, v).toVector3() - -proc xformAABB*(self: Transform; rect: AABB): AABB {.inline.} = - getGDNativeAPI().transformXformAABB(self, rect).toAABB() - -proc xformInvAABB*(self: Transform; rect: AABB): AABB {.inline.} = - getGDNativeAPI().transformXformInvAABB(self, rect).toAABB() - -proc `==`*(self: Transform; b: Transform): bool {.inline.} = - getGDNativeAPI().transformOperatorEqual(self, b) - -proc `*`*(self, other: Transform): Transform {.inline.} = - getGDNativeAPI().transformOperatorMultiply(self, other).toTransform() - -proc `*=`*(self: var Transform, other: Transform) {.inline.} = - self = self * other +proc `==`*(self: Transform; b: Transform): bool {. + importc: "godot_transform_operator_equal".} +proc `*`*(a, b: Transform): Transform {. + importc: "godot_transform_operator_multiply".} +proc `*=`*(a: var Transform, b: Transform) {.inline.} = + a = a * b diff --git a/godot/core/variants.nim b/godot/core/variants.nim index fcb2b04..6e875c3 100644 --- a/godot/core/variants.nim +++ b/godot/core/variants.nim @@ -1,9 +1,7 @@ -import tables, hashes +import tables -import godotcoretypes -import internal/godotinternaltypes, internal/godotvariants, - internal/godotstrings, internal/godotdictionaries, - internal/godotarrays +import internal.godotobjects, internal.godotvariants, internal.godotpoolarrays, + internal.godotstrings, internal.godotnodepaths type Variant* = ref object @@ -29,9 +27,6 @@ proc variantFinalizer*(v: Variant) = if not v.noDeinit: v.godotVariant.deinit() -proc `$`*(self: Variant): string {.inline.} = - $self.godotVariant - proc newVariant*(): Variant {.inline.} = new(result, variantFinalizer) initGodotVariant(result.godotVariant) @@ -73,16 +68,12 @@ proc newVariant*(r: cdouble): Variant {.inline.} = proc newVariant*(s: string): Variant {.inline.} = new(result, variantFinalizer) - when (NimMajor, NimMinor, NimPatch) < (0, 19, 0): - if s.isNil: - initGodotVariant(result.godotVariant) - return var godotStr = s.toGodotString() initGodotVariant(result.godotVariant, godotStr) godotStr.deinit() import basis, nodepaths -import planes, quats, rect2, aabb, rids +import planes, quats, rect2, rect3, rids import transforms, transform2d, vector2 import vector3, colors @@ -110,9 +101,9 @@ proc newVariant*(quat: Quat): Variant {.inline.} = new(result, variantFinalizer) initGodotVariant(result.godotVariant, quat) -proc newVariant*(aabb: AABB): Variant {.inline.} = +proc newVariant*(rect3: Rect3): Variant {.inline.} = new(result, variantFinalizer) - initGodotVariant(result.godotVariant, aabb) + initGodotVariant(result.godotVariant, rect3) proc newVariant*(basis: Basis): Variant {.inline.} = new(result, variantFinalizer) @@ -142,152 +133,114 @@ proc newVariant*(obj: ptr GodotObject): Variant {.inline.} = new(result, variantFinalizer) initGodotVariant(result.godotVariant, obj) -import poolarrays +import arrays, poolarrays + +proc newVariant*(arr: Array): Variant {.inline.} = + new(result, variantFinalizer) + initGodotVariant(result.godotVariant, arr.godotArray[]) proc newVariant*(pba: PoolByteArray): Variant {.inline.} = new(result, variantFinalizer) initGodotVariant(result.godotVariant, pba.godotPoolByteArray[]) proc newVariant*(pia: PoolIntArray): Variant {.inline.} = - new(result, variantFinalizer) initGodotVariant(result.godotVariant, pia.godotPoolIntArray[]) proc newVariant*(pra: PoolRealArray): Variant {.inline.} = - new(result, variantFinalizer) initGodotVariant(result.godotVariant, pra.godotPoolRealArray[]) proc newVariant*(psa: PoolStringArray): Variant {.inline.} = - new(result, variantFinalizer) initGodotVariant(result.godotVariant, psa.godotPoolStringArray[]) proc newVariant*(pv2a: PoolVector2Array): Variant {.inline.} = - new(result, variantFinalizer) initGodotVariant(result.godotVariant, pv2a.godotPoolVector2Array[]) proc newVariant*(pv3a: PoolVector3Array): Variant {.inline.} = - new(result, variantFinalizer) initGodotVariant(result.godotVariant, pv3a.godotPoolVector3Array[]) proc newVariant*(pca: PoolColorArray): Variant {.inline.} = - new(result, variantFinalizer) initGodotVariant(result.godotVariant, pca.godotPoolColorArray[]) proc asBool*(self: Variant): bool {.inline.} = self.godotVariant.asBool() -proc asUInt*(self: Variant): uint64 {.inline.} = +proc asUInt*(self: Variant): uint64 = self.godotVariant.asUInt() -proc asInt*(self: Variant): int64 {.inline.} = +proc asInt*(self: Variant): int64 = self.godotVariant.asInt() -proc asReal*(self: Variant): cdouble {.inline.} = +proc asReal*(self: Variant): cdouble = self.godotVariant.asReal() -proc asString*(self: Variant): string {.inline.} = - $self +proc asString*(self: Variant): string = + var s = self.godotVariant.asGodotString() + result = $s + s.deinit() -proc asVector2*(self: Variant): Vector2 {.inline.} = +proc asVector2*(self: Variant): Vector2 = self.godotVariant.asVector2() -proc asRect2*(self: Variant): Rect2 {.inline.} = +proc asRect2*(self: Variant): Rect2 = self.godotVariant.asRect2() -proc asVector3*(self: Variant): Vector3 {.inline.} = +proc asVector3*(self: Variant): Vector3 = self.godotVariant.asVector3() -proc asTransform2D*(self: Variant): Transform2D {.inline.} = +proc asTransform2D*(self: Variant): Transform2D = self.godotVariant.asTransform2D() -proc asPlane*(self: Variant): Plane {.inline.} = +proc asPlane*(self: Variant): Plane = self.godotVariant.asPlane() -proc asQuat*(self: Variant): Quat {.inline.} = +proc asQuat*(self: Variant): Quat = self.godotVariant.asQuat() -proc asAABB*(self: Variant): AABB {.inline.} = - self.godotVariant.asAABB() +proc asRect3*(self: Variant): Rect3 = + self.godotVariant.asRect3() -proc asBasis*(self: Variant): Basis {.inline.} = +proc asBasis*(self: Variant): Basis = self.godotVariant.asBasis() -proc asTransform*(self: Variant): Transform {.inline.} = +proc asTransform*(self: Variant): Transform = self.godotVariant.asTransform() -proc asColor*(self: Variant): Color {.inline.} = +proc asColor*(self: Variant): Color = self.godotVariant.asColor() -proc asNodePath*(self: Variant): NodePath {.inline.} = +proc asNodePath*(self: Variant): NodePath = result = newNodePath(self.godotVariant.asNodePath()) -proc asRID*(self: Variant): RID {.inline.} = +proc asRID*(self: Variant): RID = self.godotVariant.asRID() -proc asGodotObject*(self: Variant): ptr GodotObject {.inline.} = +proc asGodotObject*(self: Variant): ptr GodotObject = self.godotVariant.asGodotObject() -proc asPoolByteArray*(self: Variant): PoolByteArray {.inline.} = +proc asArray*(self: Variant): Array = + newArray(self.godotVariant.asGodotArray()) + +proc asPoolByteArray*(self: Variant): PoolByteArray = newPoolByteArray(self.godotVariant.asGodotPoolByteArray()) -proc asPoolIntArray*(self: Variant): PoolIntArray {.inline.} = +proc asPoolIntArray*(self: Variant): PoolIntArray = newPoolIntArray(self.godotVariant.asGodotPoolIntArray()) -proc asPoolRealArray*(self: Variant): PoolRealArray {.inline.} = +proc asPoolRealArray*(self: Variant): PoolRealArray = newPoolRealArray(self.godotVariant.asGodotPoolRealArray()) -proc asPoolStringArray*(self: Variant): PoolStringArray {.inline.} = +proc asPoolStringArray*(self: Variant): PoolStringArray = newPoolStringArray(self.godotVariant.asGodotPoolStringArray()) -proc asPoolVector2Array*(self: Variant): PoolVector2Array {.inline.} = +proc asPoolVector2Array*(self: Variant): PoolVector2Array = newPoolVector2Array(self.godotVariant.asGodotPoolVector2Array()) -proc asPoolVector3Array*(self: Variant): PoolVector3Array {.inline.} = +proc asPoolVector3Array*(self: Variant): PoolVector3Array = newPoolVector3Array(self.godotVariant.asGodotPoolVector3Array()) -proc asPoolColorArray*(self: Variant): PoolColorArray {.inline.} = +proc asPoolColorArray*(self: Variant): PoolColorArray = newPoolColorArray(self.godotVariant.asGodotPoolColorArray()) -proc hash*(self: Variant): Hash = - proc objectHash(obj: ptr GodotObject): Hash = - if not obj.isNil: cast[int](obj).hash() else: 0.hash() - result = case self.getType(): - of VariantType.Nil: Hash(0) - of VariantType.Bool: self.asBool().hash() - of VariantType.Int: self.asInt().hash() - of VariantType.Real: self.asReal().hash() - of VariantType.String: self.asString().hash() - of VariantType.Vector2: self.asVector2().hash() - of VariantType.Rect2: self.asRect2().hash() - of VariantType.Vector3: self.asVector3().hash() - of VariantType.Transform2D: self.asTransform2D().hash() - of VariantType.Plane: self.asPlane().hash() - of VariantType.Quat: self.asQuat().hash() - of VariantType.AABB: self.asAABB().hash() - of VariantType.Basis: self.asBasis().hash() - of VariantType.Transform: self.asTransform().hash() - of VariantType.Color: self.asColor().hash() - of VariantType.NodePath: self.asNodePath().hash() - of VariantType.RID: self.asRID().hash() - of VariantType.Object: self.asGodotObject().objectHash() - of VariantType.Dictionary: hash(self.godotVariant.asGodotDictionary().godotHash()) - of VariantType.Array: hash(self.godotVariant.asGodotArray().godotHash()) - of VariantType.PoolByteArray: self.asPoolByteArray().hash() - of VariantType.PoolIntArray: self.asPoolIntArray().hash() - of VariantType.PoolRealArray: self.asPoolRealArray().hash() - of VariantType.PoolStringArray: self.asPoolStringArray().hash() - of VariantType.PoolVector2Array: self.asPoolVector2Array().hash() - of VariantType.PoolVector3Array: self.asPoolVector3Array().hash() - of VariantType.PoolColorArray: self.asPoolColorArray().hash() - -import arrays - -proc newVariant*(arr: Array): Variant {.inline.} = - new(result, variantFinalizer) - initGodotVariant(result.godotVariant, arr.godotArray[]) - -proc asArray*(self: Variant): Array {.inline.} = - newArray(self.godotVariant.asGodotArray()) - proc hasMethod*(self: Variant; meth: string): bool = var s = meth.toGodotString() result = self.godotVariant.hasMethod(s) @@ -304,5 +257,5 @@ proc `<`*(self, other: Variant): bool = proc hashCompare*(self, other: Variant): bool = self.godotVariant.hashCompare(other.godotVariant) -proc booleanize*(self: Variant): bool = - self.godotVariant.booleanize() +proc booleanize*(self: Variant; isValid: var bool): bool = + self.godotVariant.booleanize(isValid) diff --git a/godot/core/vector2.nim b/godot/core/vector2.nim index 390f1f6..8b9f6da 100644 --- a/godot/core/vector2.nim +++ b/godot/core/vector2.nim @@ -1,214 +1,109 @@ -# Copyright (c) 2018 Xored Software, Inc. +# Copyright (c) 2017 Xored Software, Inc. -import math, godotbase, hashes +import internal.godotstrings -import internal/godotinternaltypes, internal/godotstrings -import godotcoretypes, gdnativeapi +type + Vector2* {.byref.} = object + x*: float32 + y*: float32 -const EPSILON = 0.00001'f32 - -{.push stackTrace: off.} - -proc vec2*(): Vector2 {.inline, noinit.} = - Vector2() - -proc vec2*(x, y: float32): Vector2 {.inline, noinit.} = +proc vec2*(x, y: float32): Vector2 {.inline.} = Vector2(x: x, y: y) -proc `$`*(self: Vector2): string {.inline, noinit.} = - $getGDNativeAPI().vector2AsString(self) +proc toGodotString(self: Vector2): GodotString {. + importc: "godot_vector2_as_string".} -proc hash*(self: Vector2): Hash {.inline, noinit.} = - !$(self.x.hash() !& self.y.hash()) +proc `$`*(self: Vector2): string {.inline.} = + $self.toGodotString() -proc `+`*(self, other: Vector2): Vector2 {.inline, noinit.} = - Vector2(x: self.x + other.x, y: self.y + other.y) +proc normalized*(self: Vector2): Vector2 {. + importc: "godot_vector2_normalized".} +proc length*(self: Vector2): float32 {. + importc: "godot_vector2_length".} +proc angle*(self: Vector2): float32 {. + importc: "godot_vector2_angle".} +proc lengthSquared*(self: Vector2): float32 {. + importc: "godot_vector2_length_squared".} +proc isNormalized*(self: Vector2): bool {. + importc: "godot_vector2_is_normalized".} +proc distanceTo*(self, to: Vector2): float32 {. + importc: "godot_vector2_distance_to".} +proc distanceSquaredTo*(self, to: Vector2): float32 {. + importc: "godot_vector2_distance_squared_to".} +proc angleTo*(self, to: Vector2): float32 {. + importc: "godot_vector2_angle_to".} +proc angleToPoint*(self, to: Vector2): float32 {. + importc: "godot_vector2_angle_to_point".} +proc lerp*(self, b: Vector2; t: float32): Vector2 {. + importc: "godot_vector2_linear_interpolate".} +proc cubicInterpolate*(self, b, pre_a, post_b: Vector2; t: float32): Vector2 {. + importc: "godot_vector2_cubic_interpolate".} +proc rotated*(self: Vector2; phi: float32): Vector2 {. + importc: "godot_vector2_rotated".} +proc tangent*(self: Vector2): Vector2 {. + importc: "godot_vector2_tangent".} +proc floor*(self: Vector2): Vector2 {. + importc: "godot_vector2_floor".} +proc snapped*(self: Vector2; by: Vector2): Vector2 {. + importc: "godot_vector2_snapped".} +proc aspect*(self: Vector2): float32 {. + importc: "godot_vector2_aspect".} +proc dot*(a, b: Vector2): float32 {. + importc: "godot_vector2_dot".} +proc slide*(self, n: Vector2): Vector2 {. + importc: "godot_vector2_slide".} +proc bounce*(self, n: Vector2): Vector2 {. + importc: "godot_vector2_bounce".} +proc reflect*(self, n: Vector2): Vector2 {. + importc: "godot_vector2_reflect".} +proc abs*(self: Vector2): Vector2 {. + importc: "godot_vector2_abs".} +proc clamped*(self: Vector2; length: float32): Vector2 {. + importc: "godot_vector2_clamped".} -proc `+=`*(self: var Vector2, other: Vector2) {.inline, noinit.} = - self.x += other.x - self.y += other.y +proc `+`*(a, b: Vector2): Vector2 {. + importc: "godot_vector2_operator_add".} +proc `+=`*(a: var Vector2, b: Vector2) {.inline.} = + a += b -proc `-`*(self, other: Vector2): Vector2 {.inline, noinit.} = - Vector2(x: self.x - other.x, y: self.y - other.y) +proc `-`*(a, b: Vector2): Vector2 {. + importc: "godot_vector2_operator_substract".} +proc `-=`*(a: var Vector2, b: Vector2) {.inline.} = + a = a - b -proc `-=`*(self: var Vector2, other: Vector2) {.inline, noinit.} = - self.x -= other.x - self.y -= other.y +proc `*`*(a, b: Vector2): Vector2 {. + importc: "godot_vector2_operator_multiply_vector".} -proc `*`*(self, other: Vector2): Vector2 {.inline, noinit.} = - Vector2(x: self.x * other.x, y: self.y * other.y) +proc `*=`*(a: var Vector2, b: Vector2) {.inline.} = + a = a * b -proc `*=`*(self: var Vector2, other: Vector2) {.inline, noinit.} = - self.x *= other.x - self.y *= other.y +proc `*`*(self: Vector2, scalar: float32): Vector2 {. + importc: "godot_vector2_operator_multiply_scalar".} +proc `*=`*(self: var Vector2, scalar: float32) {.inline.} = + self = self * scalar -proc `*`*(self: Vector2, scalar: float32): Vector2 {.inline, noinit.} = - Vector2(x: self.x * scalar, y: self.y * scalar) +proc `/`*(a, b: Vector2): Vector2 {. + importc: "godot_vector2_operator_divide_vector".} +proc `/=`*(a: var Vector2, b: Vector2) {.inline.} = + a = a / b -proc `*`*(scalar: float32, v: Vector2): Vector2 {.inline, noinit.} = - v * scalar - -proc `*=`*(self: var Vector2, scalar: float32) {.inline, noinit.} = - self.x *= scalar - self.y *= scalar - -proc `/`*(self, other: Vector2): Vector2 {.inline, noinit.} = - Vector2(x: self.x / other.x, y: self.y / other.y) - -proc `/=`*(self: var Vector2, other: Vector2) {.inline, noinit.} = - self.x /= other.x - self.y /= other.y - -proc `/`*(self: Vector2; scalar: float32): Vector2 {.inline, noinit.} = - Vector2(x: self.x / scalar, y: self.y / scalar) - -proc `/=`*(self: var Vector2; scalar: float32) {.inline, noinit.} = +proc `/`*(self: Vector2; scalar: float32): Vector2 {. + importc: "godot_vector2_operator_divide_scalar".} +proc `/=`*(self: var Vector2; scalar: float32) {.inline.} = self = self / scalar -proc `==`*(self, other: Vector2): bool {.inline, noinit.} = - self.x == other.x and self.y == other.y +proc `==`*(a, b: Vector2): bool {. + importc: "godot_vector2_operator_equal".} +proc `<`*(a, b: Vector2): bool {. + importc: "godot_vector2_operator_less".} +proc `-`*(self: Vector2): Vector2 {. + importc: "godot_vector2_operator_neg".} -proc `<`*(self, other: Vector2): bool {.inline, noinit.} = - if self.x == other.x: - self.y < other.y - else: - self.x < other.x - -proc `>`*(self, other: Vector2): bool {.inline, noinit.} = - if self.x == other.x: - self.y > other.y - else: - self.x > other.x - -proc `-`*(self: Vector2): Vector2 {.inline, noinit.} = - Vector2(x: -self.x, y: -self.y) - -proc length*(self: Vector2): float32 {.inline, noinit.} = - sqrt(self.x * self.x + self.y * self.y) - -proc lengthSquared*(self: Vector2): float32 {.inline, noinit.} = - self.x * self.x + self.y * self.y - -proc normalize*(self: var Vector2) {.inline.} = - var len = self.x * self.x + self.y * self.y - if len != 0: - len = sqrt(len) - self.x /= len - self.y /= len - -proc normalized*(self: Vector2): Vector2 {.inline, noinit.} = - result = self - result.normalize() - -proc angle*(self: Vector2): float32 {.inline, noinit.} = - arctan2(self.y, self.x) - -proc isNormalized*(self: Vector2): bool {.inline, noinit.} = - isEqualApprox(self.lengthSquared(), 1.0) - -proc distanceTo*(self, to: Vector2): float32 {.inline, noinit.} = - sqrt((self.x - to.x) * (self.x - to.x) + (self.y - to.y) * (self.y - to.y)) - -proc distanceSquaredTo*(self, to: Vector2): float32 {.inline, noinit.} = - (self.x - to.x) * (self.x - to.x) + (self.y - to.y) * (self.y - to.y) - -proc dot*(a, b: Vector2): float32 {.inline, noinit.} = - a.x * b.x + a.y * b.y - -proc cross*(a, b: Vector2): float32 {.inline, noinit.} = - a.x * b.y - a.y * b.x - -proc cross*(self: Vector2, scalar: float32): Vector2 {.inline, noinit.} = - Vector2(x: scalar * self.y, y: -scalar * self.x) - -proc angleTo*(self, to: Vector2): float32 {.noinit.} = - arctan2(cross(self, to), dot(self, to)) - -proc angleToPoint*(self, to: Vector2): float32 {.inline, noinit.} = - arctan2(self.y - to.y, self.x - to.x) - -proc floor*(self: Vector2): Vector2 {.inline, noinit.} = - Vector2(x: floor(self.x), y: floor(self.y)) - -proc planeProject*(self: Vector2, d: float32, - vec: Vector2): Vector2 {.noinit.} = - vec - self * (self.dot(vec) - d) - -proc project*(self, other: Vector2): Vector2 {.noinit.} = - self * (other.dot(self) / self.dot(self)) - -proc lerp*(self, b: Vector2; t: float32): Vector2 {.inline, noinit.} = - result = self - result.x += t * (b.x - self.x) - result.y += t * (b.y - self.y) - -proc cubicInterpolate*(self, b, preA, postB: Vector2; - t: float32): Vector2 {.noinit.} = - let p0 = preA - let p1 = self - let p2 = b - let p3 = postB - - let t2 = t * t - let t3 = t2 * t - - result = 0.5'f32 * ((p1 * 2.0'f32)) + - (-p0 + p2) * t + - (2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 + - (-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3 - -proc setRotation*(self: var Vector2, radians: float32) {.inline, noinit.} = - self.x = cos(radians) - self.y = sin(radians) - -proc rotated*(self: Vector2; phi: float32): Vector2 {.inline, noinit.} = - result.setRotation(phi) - result *= self.length() - -proc tangent*(self: Vector2): Vector2 {.inline, noinit.} = - Vector2(x: self.y, y: -self.x) - -proc snapped*(self: Vector2; by: Vector2): Vector2 {.inline, noinit.} = - Vector2(x: stepify(self.x, by.x), y: stepify(self.y, by.y)) - -proc aspect*(self: Vector2): float32 {.inline, noinit.} = - self.x / self.y - -proc slide*(self, n: Vector2): Vector2 {.noinit.} = - when not defined(release): - if not n.isNormalized(): - printError("Normal not normalized in slide. " & getStackTrace()) - return vec2() - result = self - n * self.dot(n) - -proc reflect*(self, n: Vector2): Vector2 {.noinit.} = - when not defined(release): - if not n.isNormalized(): - printError("Normal not normalized in bounce. " & getStackTrace()) - return vec2() - result = 2.0 * n * self.dot(n) - self - -proc bounce*(self, n: Vector2): Vector2 {.inline, noinit.} = - -self.reflect(n) - -proc abs*(self: Vector2): Vector2 {.inline, noinit.} = - Vector2(x: abs(self.x), y: abs(self.y)) - -proc clamped*(self: Vector2; length: float32): Vector2 {.noinit.} = - let len = self.length() - result = self - if len > 0 and length < len: - result /= len - result *= length - -proc moveToward*(vFrom, to: Vector2, delta: float32): Vector2 = - let - vd = to - vFrom - vLen = vd.length - - if vLen <= delta or vLen < EPSILON: - result = to - else: - result = vFrom + (vd / vLen) * delta - -{.pop.} # stackTrace: off +proc `x=`*(self: var Vector2; x: float32) {. + importc: "godot_vector2_set_x".} +proc `y=`*(self: var Vector2; y: float32) {. + importc: "godot_vector2_set_y".} +proc x*(self: Vector2): float32 {. + importc: "godot_vector2_get_x".} +proc y*(self: Vector2): float32 {. + importc: "godot_vector2_get_y".} diff --git a/godot/core/vector3.nim b/godot/core/vector3.nim index ed2903a..c4c614b 100644 --- a/godot/core/vector3.nim +++ b/godot/core/vector3.nim @@ -1,11 +1,13 @@ -# Copyright (c) 2018 Xored Software, Inc. +# Copyright (c) 2017 Xored Software, Inc. -import math, hashes -import godotbase, godotcoretypes +import math +import godotbase -const EPSILON = 0.00001'f32 - -{.push stackTrace: off.} +type + Vector3* {.byref.} = object + x*: float32 + y*: float32 + z*: float32 proc vec3*(): Vector3 {.inline.} = Vector3() @@ -23,9 +25,6 @@ proc `$`*(self: Vector3): string {.inline.} = result.add($self.z) result.add(')') -proc hash*(self: Vector3): Hash {.inline, noinit.} = - !$(self.x.hash() !& self.y.hash() !& self.z.hash()) - proc `+`*(a, b: Vector3): Vector3 {.inline.} = result.x = a.x + b.x result.y = a.y + b.y @@ -240,15 +239,3 @@ proc cubicInterpolate*(self, b, preA, postB: Vector3; (-p0 + p2) * t + (2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 + (-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3) - -proc moveToward*(vFrom, to: Vector3, delta: float32): Vector3 = - let - vd = to - vFrom - vLen = vd.length - - if vLen <= delta or vLen < EPSILON: - result = to - else: - result = vFrom + (vd / vLen) * delta - -{.pop.} # stackTrace: off \ No newline at end of file diff --git a/godot/gdnativeapi.nim b/godot/gdnativeapi.nim deleted file mode 100644 index bb05425..0000000 --- a/godot/gdnativeapi.nim +++ /dev/null @@ -1,3617 +0,0 @@ -# Copyright 2018 Xored Software, Inc. - -import internal/godotinternaltypes, core/godotcoretypes, macros - -type - ColorData* {.byref.} = object - data: array[16, uint8] - - Vector3Data* {.byref.} = object - data: array[12, uint8] - - Vector2Data* {.byref.} = object - data: array[8, uint8] - - PlaneData* {.byref.} = object - data: array[16, uint8] - - BasisData* {.byref.} = object - data: array[36, uint8] - - QuatData* {.byref.} = object - data: array[16, uint8] - - AABBData* {.byref.} = object - data: array[24, uint8] - - Rect2Data* {.byref.} = object - data: array[16, uint8] - - Transform2DData* {.byref.} = object - data: array[24, uint8] - - TransformData* {.byref.} = object - data: array[48, uint8] - - GDNativeAPIType {.size: sizeof(cuint).} = enum - GDNativeCore, - GDNativeExtNativeScript, - GDNativeExtPluginScript, - GDNativeExtNativeARVR - - GDNativeAPIHeader = object - typ: cuint - version: GDNativeAPIVersion - next: pointer - - GDNativeNativeScriptAPI1 = object - typ: cuint - version: GDNativeAPIVersion - next: pointer - nativeScriptRegisterClass: proc (gdnativeHandle: pointer, - name, base: cstring, - createFunc: GodotInstanceCreateFunc, - destroyFunc: GodotInstanceDestroyFunc) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - nativeScriptRegisterToolClass: proc (gdnativeHandle: pointer, - name, base: cstring, - createFunc: GodotInstanceCreateFunc, - destroyFunc: GodotInstanceDestroyFunc) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - nativeScriptRegisterMethod: proc (gdnativeHandle: pointer, - name, functionName: cstring, - attr: GodotMethodAttributes, - meth: GodotInstanceMethod) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - nativeScriptRegisterProperty: proc (gdnativeHandle: pointer, - name, path: cstring, - attr: ptr GodotPropertyAttributes, - setFunc: GodotPropertySetFunc, - getFunc: GodotPropertyGetFunc) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - nativeScriptRegisterSignal: proc (gdnativeHandle: pointer, name: cstring, - signal: GodotSignal) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - nativeScriptGetUserdata: proc (obj: ptr GodotObject): pointer - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - - GDNativeCoreAPI1 = object - typ: cuint - version: GDNativeAPIVersion - next: pointer - numExtensions: cuint - extensions: ptr array[100_000, pointer] - - # Color API - colorNewRGBA: proc (dest: var Color, r, g, b, a: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorNewRGB: proc (dest: var Color, r, g, b: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorGetR: proc (self: Color): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorSetR: proc (self: var Color, r: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorGetG: proc (self: Color): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorSetG: proc (self: var Color, g: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorGetB: proc (self: Color): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorSetB: proc (self: var Color, b: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorGetA: proc (self: Color): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorSetA: proc (self: var Color, a: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorGetH: proc (self: Color): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorGetS: proc (self: Color): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorGetV: proc (self: Color): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorAsString: proc (self: Color): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorToRGBA32: proc (self: Color): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorAsARGB32: proc (self: Color): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorGray: proc (self: Color): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorInverted: proc (self: Color): ColorData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorContrasted: proc (self: Color): ColorData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorLinearInterpolate: proc (self, other: Color, t: float32): ColorData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - colorBlend: proc (self, other: Color): ColorData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorToHtml: proc (self: Color, withAlpha: bool): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorOperatorEqual: proc (self, other: Color): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorOperatorLess: proc (self, other: Color): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # Vector2 API - vector2New: proc (dest: var Vector2, x, y: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2AsString: proc (self: Vector2): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Normalized: proc (self: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Length: proc (self: Vector2): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Angle: proc (self: Vector2): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2LengthSquared: proc (self: Vector2): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2IsNormalized: proc (self: Vector2): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2DistanceTo: proc (self, to: Vector2): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2DistanceSquaredTo: proc (self, to: Vector2): float32 - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - vector2AngleTo: proc (self, to: Vector2): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2AngleToPoint: proc (self, to: Vector2): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2LinearInterpolate: proc (self, b: Vector2, t: float32): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - vector2CubicInterpolate: proc (self, b, preA, postB: Vector2, - t: float32): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - vector2Rotated: proc (self: Vector2, phi: float32): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Tangent: proc (self: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Floor: proc (self: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Snapped: proc (self, by: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Aspect: proc (self: Vector2): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Dot: proc (self, other: Vector2): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Slide: proc (self, n: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Bounce: proc (self, n: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Reflect: proc (self, n: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Abs: proc (self: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Clamped: proc (self: Vector2, length: float32): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2OperatorAdd: proc (self, other: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2OperatorSubtract: proc (self, other: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - vector2OperatorMultiplyVector: proc (self, other: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - vector2OperatorMultiplyScalar: proc (self: Vector2, scalar: float32): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - vector2OperatorDivideVector: proc (self, other: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - vector2OperatorDivideScalar: proc (self: Vector2, scalar: float32): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - vector2OperatorEqual: proc (self, other: Vector2): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2OperatorLess: proc (self, other: Vector2): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2OperatorNeg: proc (self: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2SetX: pointer - vector2SetY: pointer - vector2GetX: pointer - vector2GetY: pointer - - # Quat API - quatNew: proc (dest: var Quat, x, y, z, w: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatNewWithAxisAngle: proc (dest: Quat, axis: Vector3, - angle: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatGetX: proc (self: Quat): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatSetX: proc (self: var Quat, val: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatGetY: proc (self: Quat): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatSetY: proc (self: var Quat, val: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatGetZ: proc (self: Quat): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatSetZ: proc (self: var Quat, val: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatGetW: proc (self: Quat): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatSetW: proc (self: var Quat, val: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatAsString: proc (self: Quat): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatLength: proc (self: Quat): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatLengthSquared: proc (self: Quat): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatNormalized: proc (self: Quat): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatIsNormalized: proc (self: Quat): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatInverse: proc (self: Quat): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatDot: proc (self, other: Quat): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatXform: proc (self: Quat, v: Vector3): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatSlerp: proc (self, other: Quat, t: float32): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatSlerpni: proc (self, other: Quat, t: float32): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatCubicSlerp: proc (self, other, preA, postB: Quat, t: float32): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatOperatorMultiply: proc (self: Quat, b: float32): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatOperatorAdd: proc (self, other: Quat): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatOperatorSubtract: proc (self, other: Quat): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatOperatorDivide: proc (self: Quat, divider: float32): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatOperatorEqual: proc (self, other: Quat): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatOperatorNeg: proc (self: Quat): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # Basis API - basisNewWithRows: pointer - basisNewWithAxisAndAngle: pointer - basisNewWithEuler: pointer - basisAsString: pointer - basisInverse: pointer - basisTransposed: pointer - basisOrthonormalized: pointer - basisDeterminant: pointer - basisRotated: pointer - basisScaled: pointer - basisGetScale: pointer - basisGetEuler: pointer - basisTdotx: pointer - basisTdoty: pointer - basisTdotz: pointer - basisXform: pointer - basisXformInv: pointer - basisGetOrthogonalIndex: pointer - basisNew: pointer - basisNewWithEulerQuat: pointer - basisGetElements: pointer - basisGetAxis: pointer - basisSetAxis: pointer - basisGetRow: pointer - basisSetRow: pointer - basisOperatorEqual: pointer - basisOperatorAdd: pointer - basisOperatorSubstract: pointer - basisOperatorMultiplyVector: pointer - basisOperatorMultiplyScalar: pointer - - # Vector3 API - vector3New: pointer - vector3AsString: pointer - vector3MinAxis: pointer - vector3MaxAxis: pointer - vector3Length: pointer - vector3Length_squared: pointer - vector3IsNormalized: pointer - vector3Normalized: pointer - vector3Inverse: pointer - vector3Snapped: pointer - vector3Rotated: pointer - vector3LinearInterpolate: pointer - vector3CubicInterpolate: pointer - vector3Dot: pointer - vector3Cross: pointer - vector3Outer: pointer - vector3ToDiagonalMatrix: pointer - vector3Abs: pointer - vector3Floor: pointer - vector3Ceil: pointer - vector3DistanceTo: pointer - vector3DistanceSquaredTo: pointer - vector3AngleTo: pointer - vector3Slide: pointer - vector3Bounce: pointer - vector3Reflect: pointer - vector3OperatorAdd: pointer - vector3OperatorSubstract: pointer - vector3OperatorMultiplyVector: pointer - vector3OperatorMultiplyScalar: pointer - vector3OperatorDivideVector: pointer - vector3OperatorDivideScalar: pointer - vector3OperatorEqual: pointer - vector3OperatorLess: pointer - vector3OperatorNeg: pointer - vector3SetAxis: pointer - vector3GetAxis: pointer - - # PoolByteArray API - poolByteArrayNew: proc (dest: var GodotPoolByteArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayNewCopy: proc (dest: var GodotPoolByteArray, - src: GodotPoolByteArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayNewWithArray: proc (dest: var GodotPoolByteArray, - src: GodotArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolByteArrayAppend: proc (self: var GodotPoolByteArray, - val: byte) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayAppendArray: proc (self: var GodotPoolByteArray, - arr: GodotPoolByteArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolByteArrayInsert: proc (self: var GodotPoolByteArray, - idx: cint, val: byte): Error - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayInvert: proc (self: var GodotPoolByteArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayPushBack: proc (self: var GodotPoolByteArray, val: byte) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolByteArrayRemove: proc (self: var GodotPoolByteArray, idx: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayResize: proc (self: var GodotPoolByteArray, size: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayRead: proc (self: GodotPoolByteArray): ptr GodotPoolByteArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayWrite: proc (self: var GodotPoolByteArray): ptr GodotPoolByteArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArraySet: proc (self: var GodotPoolByteArray, idx: cint, data: byte) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayGet: proc (self: GodotPoolByteArray, idx: cint): byte - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArraySize: proc (self: GodotPoolByteArray): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayDestroy: proc (self: GodotPoolByteArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # PoolIntArray API - poolIntArrayNew: proc (dest: var GodotPoolIntArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayNewCopy: proc (dest: var GodotPoolIntArray, - src: GodotPoolIntArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayNewWithArray: proc (dest: var GodotPoolIntArray, src: GodotArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolIntArrayAppend: proc (self: var GodotPoolIntArray, val: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayAppendArray: proc (self: var GodotPoolIntArray, - arr: GodotPoolIntArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolIntArrayInsert: proc (self: var GodotPoolIntArray, idx: cint, - val: cint): Error - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayInvert: proc (self: var GodotPoolIntArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayPushBack: proc (self: var GodotPoolIntArray, val: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayRemove: proc (self: var GodotPoolIntArray, idx: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayResize: proc (self: var GodotPoolIntArray, size: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayRead: proc (self: GodotPoolIntArray): ptr GodotPoolIntArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayWrite: proc (self: var GodotPoolIntArray): ptr GodotPoolIntArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArraySet: proc (self: var GodotPoolIntArray, idx: cint, data: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayGet: proc (self: GodotPoolIntArray, idx: cint): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArraySize: proc (self: GodotPoolIntArray): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayDestroy: proc (self: GodotPoolIntArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # PoolRealArray API - poolRealArrayNew: proc (dest: var GodotPoolRealArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayNewCopy: proc (dest: var GodotPoolRealArray, - src: GodotPoolRealArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayNewWithArray: proc (dest: var GodotPoolRealArray, - src: GodotArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolRealArrayAppend: proc (self: var GodotPoolRealArray, val: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayAppendArray: proc (self: var GodotPoolRealArray, - arr: GodotPoolRealArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolRealArrayInsert: proc (self: var GodotPoolRealArray, - idx: cint, val: float32): Error - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayInvert: proc (self: var GodotPoolRealArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayPushBack: proc (self: var GodotPoolRealArray, val: float32) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolRealArrayRemove: proc (self: var GodotPoolRealArray, idx: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayResize: proc (self: var GodotPoolRealArray, size: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayRead: proc (self: GodotPoolRealArray): ptr GodotPoolRealArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayWrite: proc (self: var GodotPoolRealArray): ptr GodotPoolRealArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArraySet: proc (self: var GodotPoolRealArray, idx: cint, - data: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayGet: proc (self: GodotPoolRealArray, idx: cint): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArraySize: proc (self: GodotPoolRealArray): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayDestroy: proc (self: GodotPoolRealArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # PoolStringArray API - poolStringArrayNew: proc (dest: var GodotPoolStringArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArrayNewCopy: proc (dest: var GodotPoolStringArray, - src: GodotPoolStringArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolStringArrayNewWithArray: proc (dest: var GodotPoolStringArray, - src: GodotArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolStringArrayAppend: proc (self: var GodotPoolStringArray, - val: GodotString) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolStringArrayAppendArray: proc (self: var GodotPoolStringArray, - arr: GodotPoolStringArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolStringArrayInsert: proc (self: var GodotPoolStringArray, - idx: cint, val: GodotString): Error - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolStringArrayInvert: proc (self: var GodotPoolStringArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolStringArrayPushBack: proc (self: var GodotPoolStringArray, - val: GodotString) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolStringArrayRemove: proc (self: var GodotPoolStringArray, idx: cint) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolStringArrayResize: proc (self: var GodotPoolStringArray, size: cint) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolStringArrayRead: proc (self: GodotPoolStringArray): ptr GodotPoolStringArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArrayWrite: proc (self: var GodotPoolStringArray): ptr GodotPoolStringArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArraySet: proc (self: var GodotPoolStringArray, idx: cint, - data: GodotString) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArrayGet: proc (self: GodotPoolStringArray, idx: cint): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArraySize: proc (self: GodotPoolStringArray): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArrayDestroy: proc (self: GodotPoolStringArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - - # PoolVector2 API - poolVector2ArrayNew: proc (dest: var GodotPoolVector2Array) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArrayNewCopy: proc (dest: var GodotPoolVector2Array, - src: GodotPoolVector2Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector2ArrayNewWithArray: proc (dest: var GodotPoolVector2Array, - src: GodotArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector2ArrayAppend: proc (self: var GodotPoolVector2Array, val: Vector2) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector2ArrayAppendArray: proc (self: var GodotPoolVector2Array, - arr: GodotPoolVector2Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector2ArrayInsert: proc (self: var GodotPoolVector2Array, idx: cint, - val: Vector2): Error - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector2ArrayInvert: proc (self: var GodotPoolVector2Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector2ArrayPushBack: proc (self: var GodotPoolVector2Array, - val: Vector2) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector2ArrayRemove: proc (self: var GodotPoolVector2Array, idx: cint) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector2ArrayResize: proc (self: var GodotPoolVector2Array, size: cint) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector2ArrayRead: proc (self: GodotPoolVector2Array): ptr GodotPoolVector2ArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArrayWrite: proc (self: var GodotPoolVector2Array): ptr GodotPoolVector2ArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArraySet: proc (self: var GodotPoolVector2Array, idx: cint, - data: Vector2) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArrayGet: proc (self: GodotPoolVector2Array, idx: cint): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArraySize: proc (self: GodotPoolVector2Array): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArrayDestroy: proc (self: GodotPoolVector2Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - - # PoolVector3 API - poolVector3ArrayNew: proc (dest: var GodotPoolVector3Array) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArrayNewCopy: proc (dest: var GodotPoolVector3Array, - src: GodotPoolVector3Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector3ArrayNewWithArray: proc (dest: var GodotPoolVector3Array, - src: GodotArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector3ArrayAppend: proc (self: var GodotPoolVector3Array, val: Vector3) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector3ArrayAppendArray: proc (self: var GodotPoolVector3Array, - arr: GodotPoolVector3Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector3ArrayInsert: proc (self: var GodotPoolVector3Array, idx: cint, - val: Vector3): Error - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector3ArrayInvert: proc (self: var GodotPoolVector3Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector3ArrayPushBack: proc (self: var GodotPoolVector3Array, - val: Vector3) {.noconv, raises: [], gcsafe, - tags: [], locks: 0.} - poolVector3ArrayRemove: proc (self: var GodotPoolVector3Array, - idx: cint) {.noconv, raises: [], gcsafe, - tags: [], locks: 0.} - poolVector3ArrayResize: proc (self: var GodotPoolVector3Array, - size: cint) {.noconv, raises: [], gcsafe, - tags: [], locks: 0.} - poolVector3ArrayRead: proc (self: GodotPoolVector3Array): ptr GodotPoolVector3ArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArrayWrite: proc (self: var GodotPoolVector3Array): ptr GodotPoolVector3ArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArraySet: proc (self: var GodotPoolVector3Array, idx: cint, - data: Vector3) {.noconv, raises: [], gcsafe, - tags: [], locks: 0.} - poolVector3ArrayGet: proc (self: GodotPoolVector3Array, idx: cint): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArraySize: proc (self: GodotPoolVector3Array): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArrayDestroy: proc (self: GodotPoolVector3Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - - # PoolColorArray API - poolColorArrayNew: proc (dest: var GodotPoolColorArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayNewCopy: proc (dest: var GodotPoolColorArray, - src: GodotPoolColorArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolColorArrayNewWithArray: proc (dest: var GodotPoolColorArray, - src: GodotArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolColorArrayAppend: proc (self: var GodotPoolColorArray, - val: Color) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayAppendArray: proc (self: var GodotPoolColorArray, - arr: GodotPoolColorArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolColorArrayInsert: proc (self: var GodotPoolColorArray, - idx: cint, val: Color): Error - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayInvert: proc (self: var GodotPoolColorArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayPushBack: proc (self: var GodotPoolColorArray, val: Color) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolColorArrayRemove: proc (self: var GodotPoolColorArray, idx: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayResize: proc (self: var GodotPoolColorArray, size: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayRead: proc (self: GodotPoolColorArray): ptr GodotPoolColorArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayWrite: proc (self: var GodotPoolColorArray): ptr GodotPoolColorArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArraySet: proc (self: var GodotPoolColorArray, idx: cint, - data: Color) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayGet: proc (self: GodotPoolColorArray, idx: cint): ColorData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArraySize: proc (self: GodotPoolColorArray): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayDestroy: proc (self: GodotPoolColorArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - - # Pool Array Read/Write Access API - - poolByteArrayReadAccessCopy: proc (self: ptr GodotPoolByteArrayReadAccess): ptr GodotPoolByteArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayReadAccessPtr: proc (self: ptr GodotPoolByteArrayReadAccess): ptr byte - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayReadAccessOperatorAssign: proc (self, other: ptr GodotPoolByteArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayReadAccessDestroy: proc (self: ptr GodotPoolByteArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolIntArrayReadAccessCopy: proc (self: ptr GodotPoolIntArrayReadAccess): ptr GodotPoolIntArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayReadAccessPtr: proc (self: ptr GodotPoolIntArrayReadAccess): ptr cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayReadAccessOperatorAssign: proc (self, other: ptr GodotPoolIntArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayReadAccessDestroy: proc (self: ptr GodotPoolIntArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolRealArrayReadAccessCopy: proc (self: ptr GodotPoolRealArrayReadAccess): ptr GodotPoolRealArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayReadAccessPtr: proc (self: ptr GodotPoolRealArrayReadAccess): ptr float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayReadAccessOperatorAssign: proc (self, other: ptr GodotPoolRealArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayReadAccessDestroy: proc (self: ptr GodotPoolRealArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolStringArrayReadAccessCopy: proc (self: ptr GodotPoolStringArrayReadAccess): ptr GodotPoolStringArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArrayReadAccessPtr: proc (self: ptr GodotPoolStringArrayReadAccess): ptr GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArrayReadAccessOperatorAssign: proc (self, other: ptr GodotPoolStringArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArrayReadAccessDestroy: proc (self: ptr GodotPoolStringArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolVector2ArrayReadAccessCopy: proc (self: ptr GodotPoolVector2ArrayReadAccess): ptr GodotPoolVector2ArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArrayReadAccessPtr: proc (self: ptr GodotPoolVector2ArrayReadAccess): ptr Vector2 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArrayReadAccessOperatorAssign: proc (self, other: ptr GodotPoolVector2ArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArrayReadAccessDestroy: proc (self: ptr GodotPoolVector2ArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolVector3ArrayReadAccessCopy: proc (self: ptr GodotPoolVector3ArrayReadAccess): ptr GodotPoolVector3ArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArrayReadAccessPtr: proc (self: ptr GodotPoolVector3ArrayReadAccess): ptr Vector3 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArrayReadAccessOperatorAssign: proc (self, other: ptr GodotPoolVector3ArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArrayReadAccessDestroy: proc (self: ptr GodotPoolVector3ArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolColorArrayReadAccessCopy: proc (self: ptr GodotPoolColorArrayReadAccess): ptr GodotPoolColorArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayReadAccessPtr: proc (self: ptr GodotPoolColorArrayReadAccess): ptr Color - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayReadAccessOperatorAssign: proc (self, other: ptr GodotPoolColorArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayReadAccessDestroy: proc (self: ptr GodotPoolColorArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolByteArrayWriteAccessCopy: proc (self: ptr GodotPoolByteArrayWriteAccess): ptr GodotPoolByteArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayWriteAccessPtr: proc (self: ptr GodotPoolByteArrayWriteAccess): ptr byte - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayWriteAccessOperatorAssign: proc (self, other: ptr GodotPoolByteArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayWriteAccessDestroy: proc (self: ptr GodotPoolByteArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolIntArrayWriteAccessCopy: proc (self: ptr GodotPoolIntArrayWriteAccess): ptr GodotPoolIntArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayWriteAccessPtr: proc (self: ptr GodotPoolIntArrayWriteAccess): ptr cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayWriteAccessOperatorAssign: proc (self, other: ptr GodotPoolIntArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayWriteAccessDestroy: proc (self: ptr GodotPoolIntArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolRealArrayWriteAccessCopy: proc (self: ptr GodotPoolRealArrayWriteAccess): ptr GodotPoolRealArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayWriteAccessPtr: proc (self: ptr GodotPoolRealArrayWriteAccess): ptr float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayWriteAccessOperatorAssign: proc (self, other: ptr GodotPoolRealArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayWriteAccessDestroy: proc (self: ptr GodotPoolRealArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolStringArrayWriteAccessCopy: proc (self: ptr GodotPoolStringArrayWriteAccess): ptr GodotPoolStringArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArrayWriteAccessPtr: proc (self: ptr GodotPoolStringArrayWriteAccess): ptr GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArrayWriteAccessOperatorAssign: proc (self, other: ptr GodotPoolStringArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArrayWriteAccessDestroy: proc (self: ptr GodotPoolStringArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolVector2ArrayWriteAccessCopy: proc (self: ptr GodotPoolVector2ArrayWriteAccess): ptr GodotPoolVector2ArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArrayWriteAccessPtr: proc (self: ptr GodotPoolVector2ArrayWriteAccess): ptr Vector2 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArrayWriteAccessOperatorAssign: proc (self, other: ptr GodotPoolVector2ArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArrayWriteAccessDestroy: proc (self: ptr GodotPoolVector2ArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolVector3ArrayWriteAccessCopy: proc (self: ptr GodotPoolVector3ArrayWriteAccess): ptr GodotPoolVector3ArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArrayWriteAccessPtr: proc (self: ptr GodotPoolVector3ArrayWriteAccess): ptr Vector3 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArrayWriteAccessOperatorAssign: proc (self, other: ptr GodotPoolVector3ArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArrayWriteAccessDestroy: proc (self: ptr GodotPoolVector3ArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolColorArrayWriteAccessCopy: proc (self: ptr GodotPoolColorArrayWriteAccess): ptr GodotPoolColorArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayWriteAccessPtr: proc (self: ptr GodotPoolColorArrayWriteAccess): ptr Color - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayWriteAccessOperatorAssign: proc (self, other: ptr GodotPoolColorArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayWriteAccessDestroy: proc (self: ptr GodotPoolColorArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # Array API - arrayNew: proc (dest: var GodotArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayNewCopy: proc (dest: var GodotArray, src: GodotArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayNewPoolColorArray: proc (dest: var GodotArray, src: GodotPoolColorArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - arrayNewPoolVector3Array: proc (dest: var GodotArray, - src: GodotPoolVector3Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - arrayNewPoolVector2Array: proc (dest: var GodotArray, - src: GodotPoolVector2Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - arrayNewPoolStringArray: proc (dest: var GodotArray, - src: GodotPoolStringArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - arrayNewPoolRealArray: proc (dest: var GodotArray, src: GodotPoolRealArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - arrayNewPoolIntArray: proc (dest: var GodotArray, src: GodotPoolIntArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayNewPoolByteArray: proc (dest: var GodotArray, src: GodotPoolByteArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - arraySet: proc (self: var GodotArray, idx: cint, val: GodotVariant) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayGet: proc (self: GodotArray, idx: cint): GodotVariant - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayOperatorIndex: proc (self: var GodotArray, idx: cint): ptr GodotVariant - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayOperatorIndexConst: pointer - arrayAppend: proc (self: var GodotArray, val: GodotVariant) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayClear: proc (self: var GodotArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayCount: proc (self: GodotArray, val: GodotVariant): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayEmpty: proc (self: GodotArray): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayErase: proc (self: var GodotArray, val: GodotVariant) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayFront: proc (self: GodotArray): GodotVariant - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayBack: proc (self: GodotArray): GodotVariant - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayFind: proc (self: GodotArray, what: GodotVariant, fromIdx: cint): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayFindLast: proc (self: GodotArray, what: GodotVariant): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayHas: proc (self: GodotArray, val: GodotVariant): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayHash: proc (self: GodotArray): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayInsert: proc (self: var GodotArray, pos: cint, val: GodotVariant): Error - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayInvert: proc (self: var GodotArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayPopBack: proc (self: GodotArray): GodotVariant - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayPopFront: proc (self: GodotArray): GodotVariant - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayPushBack: proc (self: var GodotArray, val: GodotVariant) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayPushFront: proc (self: var GodotArray, val: GodotVariant) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayRemove: proc (self: var GodotArray, idx: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayResize: proc (self: var GodotArray, size: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayRFind: proc (self: GodotArray, what: GodotVariant, fromIdx: cint): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arraySize: proc (self: GodotArray): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arraySort: proc (self: var GodotArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arraySortCustom: proc (self: var GodotArray, obj: ptr GodotObject, - f: GodotString) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayBSearch: proc (self: var GodotArray, val: ptr GodotVariant, - before: bool) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayBSearchCustom: proc (self: var GodotArray, val: ptr GodotVariant, - obj: ptr GodotObject, f: GodotString, - before: bool) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayDestroy: proc (self: var GodotArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # Dictionary API - dictionaryNew: proc (dest: var GodotDictionary) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryNewCopy: proc (dest: var GodotDictionary, src: GodotDictionary) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryDestroy: proc (self: var GodotDictionary) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionarySize: proc (self: GodotDictionary): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryEmpty: proc (self: GodotDictionary): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryClear: proc (self: var GodotDictionary) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryHas: proc (self: GodotDictionary, key: GodotVariant): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryHasAll: proc (self: GodotDictionary, keys: GodotArray): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryErase: proc (self: var GodotDictionary, key: GodotVariant) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryHash: proc (self: GodotDictionary): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryKeys: proc (self: GodotDictionary): GodotArray - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryValues: proc (self: GodotDictionary): GodotArray - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryGet: proc (self: GodotDictionary, key: GodotVariant): GodotVariant - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionarySet: proc (self: var GodotDictionary, key, value: GodotVariant) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryOperatorIndex: proc (self: var GodotDictionary, - key: GodotVariant): ptr GodotVariant - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - dictionaryOperatorIndexConst: pointer - dictionaryNext: proc (self: GodotDictionary, - key: GodotVariant): ptr GodotVariant - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryOperatorEqual: proc (self, other: GodotDictionary): bool - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - dictionaryToJson: proc (self: GodotDictionary): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # NodePath API - nodePathNew: proc (dest: var GodotNodePath, src: GodotString) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - nodePathNewCopy: proc (dest: var GodotNodePath, src: GodotNodePath) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - nodePathDestroy: proc (self: var GodotNodePath) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - nodePathAsString: proc (self: GodotNodePath): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - nodePathIsAbsolute: proc (self: GodotNodePath): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - nodePathGetNameCount: proc (self: GodotNodePath): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - nodePathGetName: proc (self: GodotNodePath, idx: cint): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - nodePathGetSubnameCount: proc (self: GodotNodePath): cint - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - nodePathGetSubname: proc (self: GodotNodePath, idx: cint): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - nodePathGetConcatenatedSubnames: proc (self: GodotNodePath): GodotString - {.noconv, raises: [], gcsafe, - tags: [], locks: 0.} - nodePathIsEmpty: proc (self: GodotNodePath): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - nodePathOperatorEqual: proc (self, other: GodotNodePath): bool - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - - # Plane API - planeNewWithReals: proc (dest: var Plane, a, b, c, d: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeNewWithVectors: proc (dest: var Plane, v1, v2, v3: Vector3) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeNewWithNormal: proc (dest: var Plane, normal: Vector3, d: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeAsString: proc (self: Plane): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeNormalized: proc (self: Plane): PlaneData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeCenter: proc (self: Plane): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeGetAnyPoint: proc (self: Plane): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeIsPointOver: proc (self: Plane, point: Vector3): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeDistanceTo: proc (self: Plane, point: Vector3): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeHasPoint: proc (self: Plane, point: Vector3, epsilon: float32): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeProject: proc (self: Plane, point: Vector3): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeIntersect3: proc (self: Plane, dest: var Vector3, b, c: Plane): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeIntersectsRay: proc (self: Plane, dest: var Vector3, - point, dir: Vector3): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeIntersectsSegment: proc (self: Plane, dest: var Vector3, - segmentBegin, segmentEnd: Vector3): bool - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - planeOperatorNeg: proc (self: Plane): PlaneData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeOperatorEqual: proc (self, other: Plane): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeSetNormal: proc (self: var Plane, normal: Vector3) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeGetNormal: proc (self: Plane): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeGetD: proc (self: Plane): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeSetD: proc (self: var Plane, d: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # Rect2 API - rect2NewWithPositionAndSize: proc (dest: var Rect2, pos, size: Vector2) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - rect2New: proc (dest: var Rect2, x, y, width, height: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2AsString: proc (self: Rect2): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2GetArea: proc (self: Rect2): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2Intersects: proc (self, other: Rect2): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2Encloses: proc (self, other: Rect2): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2HasNoArea: proc (self: Rect2): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2Clip: proc (self, other: Rect2): Rect2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2Merge: proc (self, other: Rect2): Rect2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2HasPoint: proc (self: Rect2, point: Vector2): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2Grow: proc (self: Rect2, by: float32): Rect2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2Expand: proc (self: Rect2, to: Vector2): Rect2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2OperatorEqual: proc (self, other: Rect2): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2GetPosition: proc (self: Rect2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2GetSize: proc (self: Rect2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2SetPosition: proc (self: var Rect2, pos: Vector2) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2SetSize: proc (self: var Rect2, size: Vector2) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # AABB API - aabbNew: proc (dest: var AABB, pos, size: Vector3) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbGetPosition: proc (self: AABB): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbSetPosition: proc (self: var AABB, pos: Vector3) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbGetSize: proc (self: AABB): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbSetSize: proc (self: var AABB, pos: Vector3) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbAsString: proc (self: AABB): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbGetArea: proc (self: AABB): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbHasNoArea: proc (self: AABB): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbHasNoSurface: proc (self: AABB): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbIntersects: proc (self, other: AABB): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbEncloses: proc (self, other: AABB): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbMerge: proc (self, other: AABB): AABBData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbIntersection: proc (self, other: AABB): AABBData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbIntersectsPlane: proc (self: AABB, plane: Plane): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbIntersectsSegment: proc (self: AABB, vFrom, vTo: Vector3): bool - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - aabbHasPoint: proc (self: AABB, point: Vector3): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbGetSupport: proc (self: AABB, dir: Vector3): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbGetLongestAxis: proc (self: AABB): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbGetLongestAxisIndex: proc (self: AABB): cint - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - aabbGetLongestAxisSize: proc (self: AABB): float32 - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - aabbGetShortestAxis: proc (self: AABB): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbGetShortestAxisIndex: proc (self: AABB): cint - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - aabbGetShortestAxisSize: proc (self: AABB): float32 - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - aabbExpand: proc (self: AABB, toPoint: Vector3): AABBData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbGrow: proc (self: AABB, by: float32): AABBData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbGetEndpoint: proc (self: AABB, idx: cint): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbOperatorEqual: proc (self, other: AABB): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # RID API - ridNew: proc (dest: var RID) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - ridGetID: proc (self: RID): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - ridNewWithResource: proc (dest: var RID, obj: ptr GodotObject) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - ridOperatorEqual: proc (self, other: RID): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - ridOperatorLess: proc (self, other: RID): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # Transform API - transformNewWithAxisOrigin: proc (dest: var Transform, - xAxis, yAxis, zAxis, origin: Vector3) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transformNew: proc (dest: var Transform, basis: Basis, origin: Vector3) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformGetBasis: proc (self: Transform): BasisData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformSetBasis: proc (self: var Transform, basis: Basis) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformGetOrigin: proc (self: Transform): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformSetOrigin: proc (self: var Transform, v: Vector3) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformAsString: proc (self: Transform): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformInverse: proc (self: Transform): TransformData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformAffineInverse: proc (self: Transform): TransformData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transformOrthonormalized: proc (self: Transform): TransformData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transformRotated: proc (self: Transform, axis: Vector3, - phi: float32): TransformData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformScaled: proc (self: Transform, scale: Vector3): TransformData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformTranslated: proc (self: Transform, offset: Vector3): TransformData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformLookingAt: proc (self: Transform, target, up: Vector3): TransformData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformXformPlane: proc (self: Transform, plane: Plane): PlaneData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformXformInvPlane: proc (self: Transform, plane: Plane): PlaneData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transformNewIdentity: proc (dest: var Transform) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformOperatorEqual: proc (self, other: Transform): bool - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transformOperatorMultiply: proc (self, other: Transform): TransformData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transformXformVector3: proc (self: Transform, v: Vector3): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transformXformInvVector3: proc (self: Transform, v: Vector3): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transformXformAABB: proc (self: Transform, v: AABB): AABBData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformXformInvAABB: proc (self: Transform, v: AABB): AABBData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - - # Transform2D API - transform2DNew: proc (dest: var Transform2D, rot: float32, pos: Vector2) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transform2DNewAxisOrigin: proc (dest: var Transform2D, - xAxis, yAxis, origin: Vector2) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DAsString: proc (self: Transform2D): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transform2DInverse: proc (self: Transform2D): Transform2DData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transform2DAffineInverse: proc (self: Transform2D): Transform2DData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DGetRotation: proc (self: Transform2D): float32 - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DGetOrigin: proc (self: Transform2D): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transform2DGetScale: proc (self: Transform2D): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transform2DOrthonormalized: proc (self: Transform2D): Transform2DData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DRotated: proc (self: Transform2D, phi: float32): Transform2DData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transform2DScaled: proc (self: Transform2D, scale: Vector2): Transform2DData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transform2DTranslated: proc (self: Transform2D, offset: Vector2): Transform2DData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DXformVector2: proc (self: Transform2D, v: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DXformInvVector2: proc (self: Transform2D, v: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DBasisXformVector2: proc (self: Transform2D, v: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DBasisXformInvVector2: proc (self: Transform2D, - v: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DInterpolateWith: proc (self, other: Transform2D, - t: float32): Transform2DData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DOperatorEqual: proc (self, other: Transform2D): bool - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DOperatorMultiply: proc (self, other: Transform2D): Transform2DData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DNewIdentity: proc (dest: var Transform2D) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DXformRect2: proc (self: Transform2D, v: Rect2): Rect2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DXformInvRect2: proc (self: Transform2D, v: Rect2): Rect2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - - # Variant API - variantGetType: proc (v: GodotVariant): VariantType - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewCopy: proc (dest: var GodotVariant, src: GodotVariant) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewNil: proc (dest: var GodotVariant) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewBool: proc (dest: var GodotVariant, val: bool) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewUInt: proc (dest: var GodotVariant, val: uint64) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewInt: proc (dest: var GodotVariant, val: int64) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewReal: proc (dest: var GodotVariant, val: float64) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewString: proc (dest: var GodotVariant, val: GodotString) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewVector2: proc (dest: var GodotVariant, val: Vector2) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewRect2: proc (dest: var GodotVariant, val: Rect2) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewVector3: proc (dest: var GodotVariant, val: Vector3) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewTransform2D: proc (dest: var GodotVariant, val: Transform2D) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantNewPlane: proc (dest: var GodotVariant, val: Plane) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewQuat: proc (dest: var GodotVariant, val: Quat) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewAABB: proc (dest: var GodotVariant, val: AABB) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewBasis: proc (dest: var GodotVariant, val: Basis) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewTransform: proc (dest: var GodotVariant, val: Transform) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewColor: proc (dest: var GodotVariant, val: Color) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewNodePath: proc (dest: var GodotVariant, val: GodotNodePath) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewRID: proc (dest: var GodotVariant, val: RID) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewObject: proc (dest: var GodotVariant, val: ptr GodotObject) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewDictionary: proc (dest: var GodotVariant, val: GodotDictionary) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewArray: proc (dest: var GodotVariant, val: GodotArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewPoolByteArray: proc (dest: var GodotVariant, - val: GodotPoolByteArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantNewPoolIntArray: proc (dest: var GodotVariant, val: GodotPoolIntArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantNewPoolRealArray: proc (dest: var GodotVariant, - val: GodotPoolRealArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantNewPoolStringArray: proc (dest: var GodotVariant, - val: GodotPoolStringArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantNewPoolVector2Array: proc (dest: var GodotVariant, - val: GodotPoolVector2Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantNewPoolVector3Array: proc (dest: var GodotVariant, - val: GodotPoolVector3Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantNewPoolColorArray: proc (dest: var GodotVariant, - val: GodotPoolColorArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantAsBool: proc (self: GodotVariant): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsUInt: proc (self: GodotVariant): uint64 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsInt: proc (self: GodotVariant): int64 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsReal: proc (self: GodotVariant): float64 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsString: proc (self: GodotVariant): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsVector2: proc (self: GodotVariant): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsRect2: proc (self: GodotVariant): Rect2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsVector3: proc (self: GodotVariant): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsTransform2D: proc (self: GodotVariant): Transform2DData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsPlane: proc (self: GodotVariant): PlaneData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsQuat: proc (self: GodotVariant): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsAABB: proc (self: GodotVariant): AABBData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsBasis: proc (self: GodotVariant): BasisData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsTransform: proc (self: GodotVariant): TransformData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsColor: proc (self: GodotVariant): ColorData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsNodePath: proc (self: GodotVariant): GodotNodePath - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsRID: proc (self: GodotVariant): RID - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsObject: proc (self: GodotVariant): ptr GodotObject - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsDictionary: proc (self: GodotVariant): GodotDictionary - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsArray: proc (self: GodotVariant): GodotArray - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsPoolByteArray: proc (self: GodotVariant): GodotPoolByteArray - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantAsPoolIntArray: proc (self: GodotVariant): GodotPoolIntArray - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantAsPoolRealArray: proc (self: GodotVariant): GodotPoolRealArray - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantAsPoolStringArray: proc (self: GodotVariant): GodotPoolStringArray - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantAsPoolVector2Array: proc (self: GodotVariant): GodotPoolVector2Array - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantAsPoolVector3Array: proc (self: GodotVariant): GodotPoolVector3Array - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantAsPoolColorArray: proc (self: GodotVariant): GodotPoolColorArray - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantCall: proc (self: var GodotVariant, meth: GodotString, - args: ptr array[MAX_ARG_COUNT, ptr GodotVariant], - argcount: cint, - callError: var VariantCallError): GodotVariant - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantHasMethod: proc (self: GodotVariant, meth: GodotString): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantOperatorEqual: proc (self, other: GodotVariant): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantOperatorLess: proc (self, other: GodotVariant): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantHashCompare: proc (self, other: GodotVariant): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantBooleanize: proc (self: GodotVariant): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantDestroy: proc (self: var GodotVariant) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # String API - charStringLength: proc (self: GodotCharString): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - charStringGetData: proc (self: GodotCharString): cstring - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - charStringDestroy: proc (self: var GodotCharString) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringNew: proc (dest: var GodotString) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringNewCopy: proc (dest: var GodotString, src: GodotString) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringNewWithWideString: pointer - stringOperatorIndex: pointer - stringOperatorIndexConst: pointer - stringWideStr: proc (self: GodotString): ptr cwchar_t - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringOperatorEqual: proc (self, other: GodotString): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringOperatorLess: proc (self, other: GodotString): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringOperatorPlus: proc (self, other: GodotString): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringLength: proc (self: GodotString): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringCasecmpTo: pointer - stringNocasecmpTo: pointer - stringNaturalnocasecmpTo: pointer - stringBeginsWith: pointer - stringBeginsWithCharArray: pointer - stringBigrams: pointer - stringChr: pointer - stringEndsWith: pointer - stringFind: pointer - stringFindFrom: pointer - stringFindmk: pointer - stringFindmkFrom: pointer - stringFindmkFromInPlace: pointer - stringFindn: pointer - stringFindnFrom: pointer - stringFindLast: pointer - stringFormat: pointer - stringFormatWithCustomPlaceholder: pointer - stringHexEncodeBuffer: pointer - stringHexToInt: pointer - stringHexToIntWithoutPrefix: pointer - stringInsert: pointer - stringIsNumeric: pointer - stringIsSubsequenceOf: pointer - stringIsSubsequenceOfi: pointer - stringLpad: pointer - stringLpadWithCustomCharacter: pointer - stringMatch: pointer - stringMatchn: pointer - stringMd5: pointer - stringNum: pointer - stringNumInt64: pointer - stringNumInt64Capitalized: pointer - stringNumReal: pointer - stringNumScientific: pointer - stringNumWithDecimals: pointer - stringPadDecimals: pointer - stringPadZeros: pointer - stringReplaceFirst: pointer - stringReplace: pointer - stringReplacen: pointer - stringRfind: pointer - stringRfindn: pointer - stringRfindFrom: pointer - stringRfindnFrom: pointer - stringRpad: pointer - stringRpadWithCustomCharacter: pointer - stringSimilarity: pointer - stringSprintf: pointer - stringSubstr: pointer - stringToDouble: pointer - stringToFloat: pointer - stringToInt: pointer - stringCamelcaseToUnderscore: pointer - stringCamelcaseToUnderscoreLowercased: pointer - stringCapitalize: pointer - stringCharToDouble: pointer - stringCharToInt: pointer - stringWcharToInt: pointer - stringCharToIntWithLen: pointer - stringCharToInt64WithLen: pointer - stringHexToInt64: pointer - stringHexToInt64WithPrefix: pointer - stringToInt64: pointer - stringUnicodeCharToDouble: pointer - stringGetSliceCount: pointer - stringGetSlice: pointer - stringGetSlicec: pointer - stringSplit: pointer - stringSplitAllowEmpty: pointer - stringSplitFloats: pointer - stringSplitFloatsAllowsEmpty: pointer - stringSplitFloatsMk: pointer - stringSplitFloatsMkAllowsEmpty: pointer - stringSplitInts: pointer - stringSplitIntsAllowsEmpty: pointer - stringSplitIntsMk: pointer - stringSplitIntsMkAllowsEmpty: pointer - stringSplitSpaces: pointer - stringCharLowercase: pointer - stringCharUppercase: pointer - stringToLower: pointer - stringToUpper: pointer - stringGetBasename: pointer - stringGetExtension: pointer - stringLeft: pointer - stringOrdAt: pointer - stringPlusFile: pointer - stringRight: pointer - stringStripEdges: pointer - stringStripEscapes: pointer - stringErase: pointer - stringAscii: pointer - stringAsciiExtended: pointer - stringUtf8: proc (self: GodotString): GodotCharString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringParseUtf8: pointer - stringParseUtf8WithLen: pointer - stringCharsToUtf8: proc (str: cstring): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringCharsToUtf8WithLen: proc (str: cstring, len: cint): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringHash: pointer - stringHash64: pointer - stringHashChars: pointer - stringHashCharsWithLen: pointer - stringHashUtf8Chars: pointer - stringHashUtf8CharsWithLen: pointer - stringMd5Buffer: pointer - stringMd5Text: pointer - stringSha256Buffer: pointer - stringSha256Text: pointer - stringEmpty: pointer - stringGetBaseDir: pointer - stringGetFile: pointer - stringHumanizeSize: pointer - stringIsAbsPath: pointer - stringIsRelPath: pointer - stringIsResourceFile: pointer - stringPathTo: pointer - stringPathToFile: pointer - stringSimplifyPath: pointer - stringCEscape: pointer - stringCEscapeMultiline: pointer - stringCUnescape: pointer - stringHttpEscape: pointer - stringHttpUnescape: pointer - stringJsonEscape: pointer - stringWordWrap: pointer - stringXmlEscape: pointer - stringXmlEscapeWithQuotes: pointer - stringXmlUnescape: pointer - stringPercentDecode: pointer - stringPercentEncode: pointer - stringIsValidFloat: pointer - stringIsValidHexNumber: pointer - stringIsValidHtmlColor: pointer - stringIsValidIdentifier: pointer - stringIsValidInteger: pointer - stringIsValidIpAddress: pointer - stringDestroy: proc (self: var GodotString) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # StringName API - stringNameNew: pointer - stringNameNewData: pointer - stringNameGetName: pointer - stringNameGetHash: pointer - stringNameGetDataUniquePointer: pointer - stringNameOperatorEqual: pointer - stringNameOperatorLess: pointer - stringNameDestroy: pointer - - # Misc API - objectDestroy: proc (self: ptr GodotObject) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - globalGetSingleton: proc (name: cstring): ptr GodotObject - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - methodBindGetMethod: proc (className, - methodName: cstring): ptr GodotMethodBind - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - methodBindPtrCall: proc (methodBind: ptr GodotMethodBind, - obj: ptr GodotObject, - args: ptr array[MAX_ARG_COUNT, pointer], - ret: pointer) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - methodBindCall: proc (methodBind: ptr GodotMethodBind, obj: ptr GodotObject, - args: ptr array[MAX_ARG_COUNT, ptr GodotVariant], - argCount: cint, - callError: var VariantCallError): GodotVariant - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - getClassConstructor: proc (className: cstring): GodotClassConstructor - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - getGlobalConstants: pointer - registerNativeCallType: proc (callType: cstring, - cb: proc (procHandle: pointer, - args: ptr GodotArray): GodotVariant - {.noconv.}) {.noconv.} - alloc: proc (bytes: cint): pointer - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - realloc: proc (p: pointer, bytes: cint): pointer - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - free: proc (p: pointer) {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - printError: proc (description, function, file: cstring, line: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - printWarning: proc (description, function, file: cstring, line: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - print: proc (message: GodotString) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - GDNativeAPI* = object - # Color API - colorNewRGBA*: proc (dest: var Color, r, g, b, a: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorNewRGB*: proc (dest: var Color, r, g, b: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorGetR*: proc (self: Color): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorSetR*: proc (self: var Color, r: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorGetG*: proc (self: Color): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorSetG*: proc (self: var Color, g: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorGetB*: proc (self: Color): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorSetB*: proc (self: var Color, b: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorGetA*: proc (self: Color): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorSetA*: proc (self: var Color, a: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorGetH*: proc (self: Color): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorGetS*: proc (self: Color): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorGetV*: proc (self: Color): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorAsString*: proc (self: Color): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorToRGBA32*: proc (self: Color): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorAsARGB32*: proc (self: Color): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorGray*: proc (self: Color): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorInverted*: proc (self: Color): ColorData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorContrasted*: proc (self: Color): ColorData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorLinearInterpolate*: proc (self, other: Color, t: float32): ColorData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - colorBlend*: proc (self, other: Color): ColorData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorToHtml*: proc (self: Color, withAlpha: bool): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorOperatorEqual*: proc (self, other: Color): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - colorOperatorLess*: proc (self, other: Color): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # Vector2 API - vector2New*: proc (dest: var Vector2, x, y: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2AsString*: proc (self: Vector2): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Normalized*: proc (self: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Length*: proc (self: Vector2): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Angle*: proc (self: Vector2): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2LengthSquared*: proc (self: Vector2): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2IsNormalized*: proc (self: Vector2): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2DistanceTo*: proc (self, to: Vector2): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2DistanceSquaredTo*: proc (self, to: Vector2): float32 - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - vector2AngleTo*: proc (self, to: Vector2): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2AngleToPoint*: proc (self, to: Vector2): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2LinearInterpolate*: proc (self, b: Vector2, t: float32): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - vector2CubicInterpolate*: proc (self, b, preA, postB: Vector2, - t: float32): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - vector2Rotated*: proc (self: Vector2, phi: float32): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Tangent*: proc (self: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Floor*: proc (self: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Snapped*: proc (self, by: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Aspect*: proc (self: Vector2): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Dot*: proc (self, other: Vector2): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Slide*: proc (self, n: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Bounce*: proc (self, n: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Reflect*: proc (self, n: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Abs*: proc (self: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2Clamped*: proc (self: Vector2, length: float32): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2OperatorAdd*: proc (self, other: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2OperatorSubtract*: proc (self, other: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - vector2OperatorMultiplyVector*: proc (self, other: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - vector2OperatorMultiplyScalar*: proc (self: Vector2, scalar: float32): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - vector2OperatorDivideVector*: proc (self, other: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - vector2OperatorDivideScalar*: proc (self: Vector2, scalar: float32): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - vector2OperatorEqual*: proc (self, other: Vector2): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2OperatorLess*: proc (self, other: Vector2): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - vector2OperatorNeg*: proc (self: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # Quat API - quatNew*: proc (dest: var Quat, x, y, z, w: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatNewWithAxisAngle*: proc (dest: Quat, axis: Vector3, - angle: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatGetX*: proc (self: Quat): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatSetX*: proc (self: var Quat, val: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatGetY*: proc (self: Quat): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatSetY*: proc (self: var Quat, val: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatGetZ*: proc (self: Quat): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatSetZ*: proc (self: var Quat, val: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatGetW*: proc (self: Quat): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatSetW*: proc (self: var Quat, val: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatAsString*: proc (self: Quat): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatLength*: proc (self: Quat): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatLengthSquared*: proc (self: Quat): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatNormalized*: proc (self: Quat): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatIsNormalized*: proc (self: Quat): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatInverse*: proc (self: Quat): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatDot*: proc (self, other: Quat): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatXform*: proc (self: Quat, v: Vector3): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatSlerp*: proc (self, other: Quat, t: float32): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatSlerpni*: proc (self, other: Quat, t: float32): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatCubicSlerp*: proc (self, other, preA, postB: Quat, t: float32): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatOperatorMultiply*: proc (self: Quat, b: float32): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatOperatorAdd*: proc (self, other: Quat): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatOperatorSubtract*: proc (self, other: Quat): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatOperatorDivide*: proc (self: Quat, divider: float32): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatOperatorEqual*: proc (self, other: Quat): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - quatOperatorNeg*: proc (self: Quat): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # PoolByteArray API - poolByteArrayNew*: proc (dest: var GodotPoolByteArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayNewCopy*: proc (dest: var GodotPoolByteArray, - src: GodotPoolByteArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayNewWithArray*: proc (dest: var GodotPoolByteArray, - src: GodotArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolByteArrayAppend*: proc (self: var GodotPoolByteArray, - val: byte) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayAppendArray*: proc (self: var GodotPoolByteArray, - arr: GodotPoolByteArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolByteArrayInsert*: proc (self: var GodotPoolByteArray, - idx: cint, val: byte): Error - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayInvert*: proc (self: var GodotPoolByteArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayPushBack*: proc (self: var GodotPoolByteArray, val: byte) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolByteArrayRemove*: proc (self: var GodotPoolByteArray, idx: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayResize*: proc (self: var GodotPoolByteArray, size: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayRead*: proc (self: GodotPoolByteArray): ptr GodotPoolByteArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayWrite*: proc (self: var GodotPoolByteArray): ptr GodotPoolByteArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArraySet*: proc (self: var GodotPoolByteArray, idx: cint, data: byte) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayGet*: proc (self: GodotPoolByteArray, idx: cint): byte - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArraySize*: proc (self: GodotPoolByteArray): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayDestroy*: proc (self: GodotPoolByteArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # PoolIntArray API - poolIntArrayNew*: proc (dest: var GodotPoolIntArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayNewCopy*: proc (dest: var GodotPoolIntArray, - src: GodotPoolIntArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayNewWithArray*: proc (dest: var GodotPoolIntArray, src: GodotArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolIntArrayAppend*: proc (self: var GodotPoolIntArray, val: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayAppendArray*: proc (self: var GodotPoolIntArray, - arr: GodotPoolIntArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolIntArrayInsert*: proc (self: var GodotPoolIntArray, idx: cint, - val: cint): Error - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayInvert*: proc (self: var GodotPoolIntArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayPushBack*: proc (self: var GodotPoolIntArray, val: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayRemove*: proc (self: var GodotPoolIntArray, idx: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayResize*: proc (self: var GodotPoolIntArray, size: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayRead*: proc (self: GodotPoolIntArray): ptr GodotPoolIntArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayWrite*: proc (self: var GodotPoolIntArray): ptr GodotPoolIntArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArraySet*: proc (self: var GodotPoolIntArray, idx: cint, data: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayGet*: proc (self: GodotPoolIntArray, idx: cint): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArraySize*: proc (self: GodotPoolIntArray): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayDestroy*: proc (self: GodotPoolIntArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # PoolRealArray API - poolRealArrayNew*: proc (dest: var GodotPoolRealArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayNewCopy*: proc (dest: var GodotPoolRealArray, - src: GodotPoolRealArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayNewWithArray*: proc (dest: var GodotPoolRealArray, - src: GodotArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolRealArrayAppend*: proc (self: var GodotPoolRealArray, val: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayAppendArray*: proc (self: var GodotPoolRealArray, - arr: GodotPoolRealArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolRealArrayInsert*: proc (self: var GodotPoolRealArray, - idx: cint, val: float32): Error - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayInvert*: proc (self: var GodotPoolRealArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayPushBack*: proc (self: var GodotPoolRealArray, val: float32) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolRealArrayRemove*: proc (self: var GodotPoolRealArray, idx: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayResize*: proc (self: var GodotPoolRealArray, size: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayRead*: proc (self: GodotPoolRealArray): ptr GodotPoolRealArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayWrite*: proc (self: var GodotPoolRealArray): ptr GodotPoolRealArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArraySet*: proc (self: var GodotPoolRealArray, idx: cint, - data: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayGet*: proc (self: GodotPoolRealArray, idx: cint): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArraySize*: proc (self: GodotPoolRealArray): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayDestroy*: proc (self: GodotPoolRealArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # PoolStringArray API - poolStringArrayNew*: proc (dest: var GodotPoolStringArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArrayNewCopy*: proc (dest: var GodotPoolStringArray, - src: GodotPoolStringArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolStringArrayNewWithArray*: proc (dest: var GodotPoolStringArray, - src: GodotArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolStringArrayAppend*: proc (self: var GodotPoolStringArray, - val: GodotString) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolStringArrayAppendArray*: proc (self: var GodotPoolStringArray, - arr: GodotPoolStringArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolStringArrayInsert*: proc (self: var GodotPoolStringArray, - idx: cint, val: GodotString): Error - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolStringArrayInvert*: proc (self: var GodotPoolStringArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolStringArrayPushBack*: proc (self: var GodotPoolStringArray, - val: GodotString) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolStringArrayRemove*: proc (self: var GodotPoolStringArray, idx: cint) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolStringArrayResize*: proc (self: var GodotPoolStringArray, size: cint) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolStringArrayRead*: proc (self: GodotPoolStringArray): ptr GodotPoolStringArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArrayWrite*: proc (self: var GodotPoolStringArray): ptr GodotPoolStringArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArraySet*: proc (self: var GodotPoolStringArray, idx: cint, - data: GodotString) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArrayGet*: proc (self: GodotPoolStringArray, idx: cint): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArraySize*: proc (self: GodotPoolStringArray): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArrayDestroy*: proc (self: GodotPoolStringArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - - # PoolVector2 API - poolVector2ArrayNew*: proc (dest: var GodotPoolVector2Array) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArrayNewCopy*: proc (dest: var GodotPoolVector2Array, - src: GodotPoolVector2Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector2ArrayNewWithArray*: proc (dest: var GodotPoolVector2Array, - src: GodotArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector2ArrayAppend*: proc (self: var GodotPoolVector2Array, val: Vector2) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector2ArrayAppendArray*: proc (self: var GodotPoolVector2Array, - arr: GodotPoolVector2Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector2ArrayInsert*: proc (self: var GodotPoolVector2Array, idx: cint, - val: Vector2): Error - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector2ArrayInvert*: proc (self: var GodotPoolVector2Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector2ArrayPushBack*: proc (self: var GodotPoolVector2Array, - val: Vector2) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector2ArrayRemove*: proc (self: var GodotPoolVector2Array, idx: cint) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector2ArrayResize*: proc (self: var GodotPoolVector2Array, size: cint) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector2ArrayRead*: proc (self: GodotPoolVector2Array): ptr GodotPoolVector2ArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArrayWrite*: proc (self: var GodotPoolVector2Array): ptr GodotPoolVector2ArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArraySet*: proc (self: var GodotPoolVector2Array, idx: cint, - data: Vector2) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArrayGet*: proc (self: GodotPoolVector2Array, idx: cint): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArraySize*: proc (self: GodotPoolVector2Array): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArrayDestroy*: proc (self: GodotPoolVector2Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - - # PoolVector3 API - poolVector3ArrayNew*: proc (dest: var GodotPoolVector3Array) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArrayNewCopy*: proc (dest: var GodotPoolVector3Array, - src: GodotPoolVector3Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector3ArrayNewWithArray*: proc (dest: var GodotPoolVector3Array, - src: GodotArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector3ArrayAppend*: proc (self: var GodotPoolVector3Array, val: Vector3) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector3ArrayAppendArray*: proc (self: var GodotPoolVector3Array, - arr: GodotPoolVector3Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector3ArrayInsert*: proc (self: var GodotPoolVector3Array, idx: cint, - val: Vector3): Error - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector3ArrayInvert*: proc (self: var GodotPoolVector3Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolVector3ArrayPushBack*: proc (self: var GodotPoolVector3Array, - val: Vector3) {.noconv, raises: [], gcsafe, - tags: [], locks: 0.} - poolVector3ArrayRemove*: proc (self: var GodotPoolVector3Array, - idx: cint) {.noconv, raises: [], gcsafe, - tags: [], locks: 0.} - poolVector3ArrayResize*: proc (self: var GodotPoolVector3Array, - size: cint) {.noconv, raises: [], gcsafe, - tags: [], locks: 0.} - poolVector3ArrayRead*: proc (self: GodotPoolVector3Array): ptr GodotPoolVector3ArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArrayWrite*: proc (self: var GodotPoolVector3Array): ptr GodotPoolVector3ArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArraySet*: proc (self: var GodotPoolVector3Array, idx: cint, - data: Vector3) {.noconv, raises: [], gcsafe, - tags: [], locks: 0.} - poolVector3ArrayGet*: proc (self: GodotPoolVector3Array, idx: cint): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArraySize*: proc (self: GodotPoolVector3Array): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArrayDestroy*: proc (self: GodotPoolVector3Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - - # PoolColorArray API - poolColorArrayNew*: proc (dest: var GodotPoolColorArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayNewCopy*: proc (dest: var GodotPoolColorArray, - src: GodotPoolColorArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolColorArrayNewWithArray*: proc (dest: var GodotPoolColorArray, - src: GodotArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolColorArrayAppend*: proc (self: var GodotPoolColorArray, - val: Color) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayAppendArray*: proc (self: var GodotPoolColorArray, - arr: GodotPoolColorArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolColorArrayInsert*: proc (self: var GodotPoolColorArray, - idx: cint, val: Color): Error - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayInvert*: proc (self: var GodotPoolColorArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayPushBack*: proc (self: var GodotPoolColorArray, val: Color) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - poolColorArrayRemove*: proc (self: var GodotPoolColorArray, idx: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayResize*: proc (self: var GodotPoolColorArray, size: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayRead*: proc (self: GodotPoolColorArray): ptr GodotPoolColorArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayWrite*: proc (self: var GodotPoolColorArray): ptr GodotPoolColorArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArraySet*: proc (self: var GodotPoolColorArray, idx: cint, - data: Color) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayGet*: proc (self: GodotPoolColorArray, idx: cint): ColorData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArraySize*: proc (self: GodotPoolColorArray): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayDestroy*: proc (self: GodotPoolColorArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - - # Pool Array Read/Write Access API - - poolByteArrayReadAccessCopy*: proc (self: ptr GodotPoolByteArrayReadAccess): ptr GodotPoolByteArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayReadAccessPtr*: proc (self: ptr GodotPoolByteArrayReadAccess): ptr byte - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayReadAccessOperatorAssign*: proc (self, other: ptr GodotPoolByteArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayReadAccessDestroy*: proc (self: ptr GodotPoolByteArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolIntArrayReadAccessCopy*: proc (self: ptr GodotPoolIntArrayReadAccess): ptr GodotPoolIntArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayReadAccessPtr*: proc (self: ptr GodotPoolIntArrayReadAccess): ptr cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayReadAccessOperatorAssign*: proc (self, other: ptr GodotPoolIntArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayReadAccessDestroy*: proc (self: ptr GodotPoolIntArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolRealArrayReadAccessCopy*: proc (self: ptr GodotPoolRealArrayReadAccess): ptr GodotPoolRealArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayReadAccessPtr*: proc (self: ptr GodotPoolRealArrayReadAccess): ptr float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayReadAccessOperatorAssign*: proc (self, other: ptr GodotPoolRealArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayReadAccessDestroy*: proc (self: ptr GodotPoolRealArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolStringArrayReadAccessCopy*: proc (self: ptr GodotPoolStringArrayReadAccess): ptr GodotPoolStringArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArrayReadAccessPtr*: proc (self: ptr GodotPoolStringArrayReadAccess): ptr GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArrayReadAccessOperatorAssign*: proc (self, other: ptr GodotPoolStringArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArrayReadAccessDestroy*: proc (self: ptr GodotPoolStringArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolVector2ArrayReadAccessCopy*: proc (self: ptr GodotPoolVector2ArrayReadAccess): ptr GodotPoolVector2ArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArrayReadAccessPtr*: proc (self: ptr GodotPoolVector2ArrayReadAccess): ptr Vector2 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArrayReadAccessOperatorAssign*: proc (self, other: ptr GodotPoolVector2ArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArrayReadAccessDestroy*: proc (self: ptr GodotPoolVector2ArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolVector3ArrayReadAccessCopy*: proc (self: ptr GodotPoolVector3ArrayReadAccess): ptr GodotPoolVector3ArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArrayReadAccessPtr*: proc (self: ptr GodotPoolVector3ArrayReadAccess): ptr Vector3 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArrayReadAccessOperatorAssign*: proc (self, other: ptr GodotPoolVector3ArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArrayReadAccessDestroy*: proc (self: ptr GodotPoolVector3ArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolColorArrayReadAccessCopy*: proc (self: ptr GodotPoolColorArrayReadAccess): ptr GodotPoolColorArrayReadAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayReadAccessPtr*: proc (self: ptr GodotPoolColorArrayReadAccess): ptr Color - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayReadAccessOperatorAssign*: proc (self, other: ptr GodotPoolColorArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayReadAccessDestroy*: proc (self: ptr GodotPoolColorArrayReadAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolByteArrayWriteAccessCopy*: proc (self: ptr GodotPoolByteArrayWriteAccess): ptr GodotPoolByteArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayWriteAccessPtr*: proc (self: ptr GodotPoolByteArrayWriteAccess): ptr byte - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayWriteAccessOperatorAssign*: proc (self, other: ptr GodotPoolByteArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolByteArrayWriteAccessDestroy*: proc (self: ptr GodotPoolByteArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolIntArrayWriteAccessCopy*: proc (self: ptr GodotPoolIntArrayWriteAccess): ptr GodotPoolIntArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayWriteAccessPtr*: proc (self: ptr GodotPoolIntArrayWriteAccess): ptr cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayWriteAccessOperatorAssign*: proc (self, other: ptr GodotPoolIntArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolIntArrayWriteAccessDestroy*: proc (self: ptr GodotPoolIntArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolRealArrayWriteAccessCopy*: proc (self: ptr GodotPoolRealArrayWriteAccess): ptr GodotPoolRealArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayWriteAccessPtr*: proc (self: ptr GodotPoolRealArrayWriteAccess): ptr float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayWriteAccessOperatorAssign*: proc (self, other: ptr GodotPoolRealArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolRealArrayWriteAccessDestroy*: proc (self: ptr GodotPoolRealArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolStringArrayWriteAccessCopy*: proc (self: ptr GodotPoolStringArrayWriteAccess): ptr GodotPoolStringArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArrayWriteAccessPtr*: proc (self: ptr GodotPoolStringArrayWriteAccess): ptr GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArrayWriteAccessOperatorAssign*: proc (self, other: ptr GodotPoolStringArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolStringArrayWriteAccessDestroy*: proc (self: ptr GodotPoolStringArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolVector2ArrayWriteAccessCopy*: proc (self: ptr GodotPoolVector2ArrayWriteAccess): ptr GodotPoolVector2ArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArrayWriteAccessPtr*: proc (self: ptr GodotPoolVector2ArrayWriteAccess): ptr Vector2 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArrayWriteAccessOperatorAssign*: proc (self, other: ptr GodotPoolVector2ArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector2ArrayWriteAccessDestroy*: proc (self: ptr GodotPoolVector2ArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolVector3ArrayWriteAccessCopy*: proc (self: ptr GodotPoolVector3ArrayWriteAccess): ptr GodotPoolVector3ArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArrayWriteAccessPtr*: proc (self: ptr GodotPoolVector3ArrayWriteAccess): ptr Vector3 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArrayWriteAccessOperatorAssign*: proc (self, other: ptr GodotPoolVector3ArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolVector3ArrayWriteAccessDestroy*: proc (self: ptr GodotPoolVector3ArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - poolColorArrayWriteAccessCopy*: proc (self: ptr GodotPoolColorArrayWriteAccess): ptr GodotPoolColorArrayWriteAccess - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayWriteAccessPtr*: proc (self: ptr GodotPoolColorArrayWriteAccess): ptr Color - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayWriteAccessOperatorAssign*: proc (self, other: ptr GodotPoolColorArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - poolColorArrayWriteAccessDestroy*: proc (self: ptr GodotPoolColorArrayWriteAccess) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # Array API - arrayNew*: proc (dest: var GodotArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayNewCopy*: proc (dest: var GodotArray, src: GodotArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayNewPoolColorArray*: proc (dest: var GodotArray, src: GodotPoolColorArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - arrayNewPoolVector3Array*: proc (dest: var GodotArray, - src: GodotPoolVector3Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - arrayNewPoolVector2Array*: proc (dest: var GodotArray, - src: GodotPoolVector2Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - arrayNewPoolStringArray*: proc (dest: var GodotArray, - src: GodotPoolStringArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - arrayNewPoolRealArray*: proc (dest: var GodotArray, src: GodotPoolRealArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - arrayNewPoolIntArray*: proc (dest: var GodotArray, src: GodotPoolIntArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayNewPoolByteArray*: proc (dest: var GodotArray, src: GodotPoolByteArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - arraySet*: proc (self: var GodotArray, idx: cint, val: GodotVariant) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayGet*: proc (self: GodotArray, idx: cint): GodotVariant - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayOperatorIndex*: proc (self: var GodotArray, idx: cint): ptr GodotVariant - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayAppend*: proc (self: var GodotArray, val: GodotVariant) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayClear*: proc (self: var GodotArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayCount*: proc (self: GodotArray, val: GodotVariant): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayEmpty*: proc (self: GodotArray): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayErase*: proc (self: var GodotArray, val: GodotVariant) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayFront*: proc (self: GodotArray): GodotVariant - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayBack*: proc (self: GodotArray): GodotVariant - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayFind*: proc (self: GodotArray, what: GodotVariant, fromIdx: cint): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayFindLast*: proc (self: GodotArray, what: GodotVariant): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayHas*: proc (self: GodotArray, val: GodotVariant): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayHash*: proc (self: GodotArray): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayInsert*: proc (self: var GodotArray, pos: cint, val: GodotVariant): Error - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayInvert*: proc (self: var GodotArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayPopFront*: proc (self: GodotArray): GodotVariant - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayPopBack*: proc (self: GodotArray): GodotVariant - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayPushBack*: proc (self: var GodotArray, val: GodotVariant) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayPushFront*: proc (self: var GodotArray, val: GodotVariant) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayRemove*: proc (self: var GodotArray, idx: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayResize*: proc (self: var GodotArray, size: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayRFind*: proc (self: GodotArray, what: GodotVariant, fromIdx: cint): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arraySize*: proc (self: GodotArray): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arraySort*: proc (self: var GodotArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arraySortCustom*: proc (self: var GodotArray, obj: ptr GodotObject, - f: GodotString) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayBSearch*: proc (self: var GodotArray, val: ptr GodotVariant, - before: bool) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayBSearchCustom*: proc (self: var GodotArray, val: ptr GodotVariant, - obj: ptr GodotObject, f: GodotString, - before: bool) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - arrayDestroy*: proc (self: var GodotArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # Dictionary API - dictionaryNew*: proc (dest: var GodotDictionary) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryNewCopy*: proc (dest: var GodotDictionary, src: GodotDictionary) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryDestroy*: proc (self: var GodotDictionary) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionarySize*: proc (self: GodotDictionary): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryEmpty*: proc (self: GodotDictionary): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryClear*: proc (self: var GodotDictionary) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryHas*: proc (self: GodotDictionary, key: GodotVariant): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryHasAll*: proc (self: GodotDictionary, keys: GodotArray): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryErase*: proc (self: var GodotDictionary, key: GodotVariant) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryHash*: proc (self: GodotDictionary): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryKeys*: proc (self: GodotDictionary): GodotArray - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryValues*: proc (self: GodotDictionary): GodotArray - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryGet*: proc (self: GodotDictionary, key: GodotVariant): GodotVariant - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionarySet*: proc (self: var GodotDictionary, key, value: GodotVariant) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryOperatorIndex*: proc (self: var GodotDictionary, - key: GodotVariant): ptr GodotVariant - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - dictionaryNext*: proc (self: GodotDictionary, - key: GodotVariant): ptr GodotVariant - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - dictionaryOperatorEqual*: proc (self, other: GodotDictionary): bool - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - dictionaryToJson*: proc (self: GodotDictionary): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # NodePath API - nodePathNew*: proc (dest: var GodotNodePath, src: GodotString) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - nodePathNewCopy*: proc (dest: var GodotNodePath, src: GodotNodePath) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - nodePathDestroy*: proc (self: var GodotNodePath) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - nodePathAsString*: proc (self: GodotNodePath): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - nodePathIsAbsolute*: proc (self: GodotNodePath): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - nodePathGetNameCount*: proc (self: GodotNodePath): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - nodePathGetName*: proc (self: GodotNodePath, idx: cint): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - nodePathGetSubnameCount*: proc (self: GodotNodePath): cint - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - nodePathGetSubname*: proc (self: GodotNodePath, idx: cint): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - nodePathGetConcatenatedSubnames*: proc (self: GodotNodePath): GodotString - {.noconv, raises: [], gcsafe, - tags: [], locks: 0.} - nodePathIsEmpty*: proc (self: GodotNodePath): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - nodePathOperatorEqual*: proc (self, other: GodotNodePath): bool - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - - # Plane API - planeNewWithReals*: proc (dest: var Plane, a, b, c, d: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeNewWithVectors*: proc (dest: var Plane, v1, v2, v3: Vector3) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeNewWithNormal*: proc (dest: var Plane, normal: Vector3, d: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeAsString*: proc (self: Plane): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeNormalized*: proc (self: Plane): PlaneData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeCenter*: proc (self: Plane): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeGetAnyPoint*: proc (self: Plane): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeIsPointOver*: proc (self: Plane, point: Vector3): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeDistanceTo*: proc (self: Plane, point: Vector3): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeHasPoint*: proc (self: Plane, point: Vector3, epsilon: float32): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeProject*: proc (self: Plane, point: Vector3): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeIntersect3*: proc (self: Plane, dest: var Vector3, b, c: Plane): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeIntersectsRay*: proc (self: Plane, dest: var Vector3, - point, dir: Vector3): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeIntersectsSegment*: proc (self: Plane, dest: var Vector3, - segmentBegin, segmentEnd: Vector3): bool - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - planeOperatorNeg*: proc (self: Plane): PlaneData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeOperatorEqual*: proc (self, other: Plane): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeSetNormal*: proc (self: var Plane, normal: Vector3) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeGetNormal*: proc (self: Plane): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeGetD*: proc (self: Plane): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - planeSetD*: proc (self: var Plane, d: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # Rect2 API - rect2NewWithPositionAndSize*: proc (dest: var Rect2, pos, size: Vector2) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - rect2New*: proc (dest: var Rect2, x, y, width, height: float32) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2AsString*: proc (self: Rect2): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2GetArea*: proc (self: Rect2): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2Intersects*: proc (self, other: Rect2): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2Encloses*: proc (self, other: Rect2): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2HasNoArea*: proc (self: Rect2): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2Clip*: proc (self, other: Rect2): Rect2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2Merge*: proc (self, other: Rect2): Rect2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2HasPoint*: proc (self: Rect2, point: Vector2): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2Grow*: proc (self: Rect2, by: float32): Rect2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2Expand*: proc (self: Rect2, to: Vector2): Rect2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2OperatorEqual*: proc (self, other: Rect2): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2GetPosition*: proc (self: Rect2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2GetSize*: proc (self: Rect2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2SetPosition*: proc (self: var Rect2, pos: Vector2) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - rect2SetSize*: proc (self: var Rect2, size: Vector2) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # AABB API - aabbNew*: proc (dest: var AABB, pos, size: Vector3) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbGetPosition*: proc (self: AABB): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbSetPosition*: proc (self: var AABB, pos: Vector3) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbGetSize*: proc (self: AABB): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbSetSize*: proc (self: var AABB, pos: Vector3) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbAsString*: proc (self: AABB): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbGetArea*: proc (self: AABB): float32 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbHasNoArea*: proc (self: AABB): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbHasNoSurface*: proc (self: AABB): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbIntersects*: proc (self, other: AABB): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbEncloses*: proc (self, other: AABB): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbMerge*: proc (self, other: AABB): AABBData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbIntersection*: proc (self, other: AABB): AABBData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbIntersectsPlane*: proc (self: AABB, plane: Plane): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbIntersectsSegment*: proc (self: AABB, vFrom, vTo: Vector3): bool - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - aabbHasPoint*: proc (self: AABB, point: Vector3): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbGetSupport*: proc (self: AABB, dir: Vector3): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbGetLongestAxis*: proc (self: AABB): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbGetLongestAxisIndex*: proc (self: AABB): cint - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - aabbGetLongestAxisSize*: proc (self: AABB): float32 - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - aabbGetShortestAxis*: proc (self: AABB): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbGetShortestAxisIndex*: proc (self: AABB): cint - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - aabbGetShortestAxisSize*: proc (self: AABB): float32 - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - aabbExpand*: proc (self: AABB, toPoint: Vector3): AABBData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbGrow*: proc (self: AABB, by: float32): AABBData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbGetEndpoint*: proc (self: AABB, idx: cint): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - aabbOperatorEqual*: proc (self, other: AABB): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # RID API - ridNew*: proc (dest: var RID) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - ridGetID*: proc (self: RID): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - ridNewWithResource*: proc (dest: var RID, obj: ptr GodotObject) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - ridOperatorEqual*: proc (self, other: RID): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - ridOperatorLess*: proc (self, other: RID): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # Transform API - transformNewWithAxisOrigin*: proc (dest: var Transform, - xAxis, yAxis, zAxis, origin: Vector3) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transformNew*: proc (dest: var Transform, basis: Basis, origin: Vector3) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformGetBasis*: proc (self: Transform): BasisData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformSetBasis*: proc (self: var Transform, basis: Basis) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformGetOrigin*: proc (self: Transform): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformSetOrigin*: proc (self: var Transform, v: Vector3) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformAsString*: proc (self: Transform): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformInverse*: proc (self: Transform): TransformData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformAffineInverse*: proc (self: Transform): TransformData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transformOrthonormalized*: proc (self: Transform): TransformData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transformRotated*: proc (self: Transform, axis: Vector3, - phi: float32): TransformData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformScaled*: proc (self: Transform, scale: Vector3): TransformData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformTranslated*: proc (self: Transform, offset: Vector3): TransformData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformLookingAt*: proc (self: Transform, target, up: Vector3): TransformData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformXformPlane*: proc (self: Transform, plane: Plane): PlaneData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformXformInvPlane*: proc (self: Transform, plane: Plane): PlaneData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transformNewIdentity*: proc (dest: var Transform) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformOperatorEqual*: proc (self, other: Transform): bool - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transformOperatorMultiply*: proc (self, other: Transform): TransformData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transformXformVector3*: proc (self: Transform, v: Vector3): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transformXformInvVector3*: proc (self: Transform, v: Vector3): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transformXformAABB*: proc (self: Transform, v: AABB): AABBData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transformXformInvAABB*: proc (self: Transform, v: AABB): AABBData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - - # Transform2D API - transform2DNew*: proc (dest: var Transform2D, rot: float32, pos: Vector2) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transform2DNewAxisOrigin*: proc (dest: var Transform2D, - xAxis, yAxis, origin: Vector2) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DAsString*: proc (self: Transform2D): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transform2DInverse*: proc (self: Transform2D): Transform2DData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transform2DAffineInverse*: proc (self: Transform2D): Transform2DData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DGetRotation*: proc (self: Transform2D): float32 - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DGetOrigin*: proc (self: Transform2D): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transform2DGetScale*: proc (self: Transform2D): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transform2DOrthonormalized*: proc (self: Transform2D): Transform2DData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DRotated*: proc (self: Transform2D, phi: float32): Transform2DData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transform2DScaled*: proc (self: Transform2D, scale: Vector2): Transform2DData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - transform2DTranslated*: proc (self: Transform2D, offset: Vector2): Transform2DData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DXformVector2*: proc (self: Transform2D, v: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DXformInvVector2*: proc (self: Transform2D, v: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DBasisXformVector2*: proc (self: Transform2D, v: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DBasisXformInvVector2*: proc (self: Transform2D, - v: Vector2): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DInterpolateWith*: proc (self, other: Transform2D, - t: float32): Transform2DData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DOperatorEqual*: proc (self, other: Transform2D): bool - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DOperatorMultiply*: proc (self, other: Transform2D): Transform2DData - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DNewIdentity*: proc (dest: var Transform2D) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DXformRect2*: proc (self: Transform2D, v: Rect2): Rect2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - transform2DXformInvRect2*: proc (self: Transform2D, v: Rect2): Rect2Data - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - - # Variant API - variantGetType*: proc (v: GodotVariant): VariantType - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewCopy*: proc (dest: var GodotVariant, src: GodotVariant) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewNil*: proc (dest: var GodotVariant) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewBool*: proc (dest: var GodotVariant, val: bool) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewUInt*: proc (dest: var GodotVariant, val: uint64) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewInt*: proc (dest: var GodotVariant, val: int64) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewReal*: proc (dest: var GodotVariant, val: float64) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewString*: proc (dest: var GodotVariant, val: GodotString) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewVector2*: proc (dest: var GodotVariant, val: Vector2) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewRect2*: proc (dest: var GodotVariant, val: Rect2) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewVector3*: proc (dest: var GodotVariant, val: Vector3) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewTransform2D*: proc (dest: var GodotVariant, val: Transform2D) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantNewPlane*: proc (dest: var GodotVariant, val: Plane) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewQuat*: proc (dest: var GodotVariant, val: Quat) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewAABB*: proc (dest: var GodotVariant, val: AABB) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewBasis*: proc (dest: var GodotVariant, val: Basis) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewTransform*: proc (dest: var GodotVariant, val: Transform) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewColor*: proc (dest: var GodotVariant, val: Color) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewNodePath*: proc (dest: var GodotVariant, val: GodotNodePath) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewRID*: proc (dest: var GodotVariant, val: RID) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewObject*: proc (dest: var GodotVariant, val: ptr GodotObject) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewDictionary*: proc (dest: var GodotVariant, val: GodotDictionary) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewArray*: proc (dest: var GodotVariant, val: GodotArray) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantNewPoolByteArray*: proc (dest: var GodotVariant, - val: GodotPoolByteArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantNewPoolIntArray*: proc (dest: var GodotVariant, val: GodotPoolIntArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantNewPoolRealArray*: proc (dest: var GodotVariant, - val: GodotPoolRealArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantNewPoolStringArray*: proc (dest: var GodotVariant, - val: GodotPoolStringArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantNewPoolVector2Array*: proc (dest: var GodotVariant, - val: GodotPoolVector2Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantNewPoolVector3Array*: proc (dest: var GodotVariant, - val: GodotPoolVector3Array) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantNewPoolColorArray*: proc (dest: var GodotVariant, - val: GodotPoolColorArray) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantAsBool*: proc (self: GodotVariant): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsUInt*: proc (self: GodotVariant): uint64 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsInt*: proc (self: GodotVariant): int64 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsReal*: proc (self: GodotVariant): float64 - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsString*: proc (self: GodotVariant): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsVector2*: proc (self: GodotVariant): Vector2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsRect2*: proc (self: GodotVariant): Rect2Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsVector3*: proc (self: GodotVariant): Vector3Data - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsTransform2D*: proc (self: GodotVariant): Transform2DData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsPlane*: proc (self: GodotVariant): PlaneData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsQuat*: proc (self: GodotVariant): QuatData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsAABB*: proc (self: GodotVariant): AABBData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsBasis*: proc (self: GodotVariant): BasisData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsTransform*: proc (self: GodotVariant): TransformData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsColor*: proc (self: GodotVariant): ColorData - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsNodePath*: proc (self: GodotVariant): GodotNodePath - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsRID*: proc (self: GodotVariant): RID - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsObject*: proc (self: GodotVariant): ptr GodotObject - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsDictionary*: proc (self: GodotVariant): GodotDictionary - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsArray*: proc (self: GodotVariant): GodotArray - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantAsPoolByteArray*: proc (self: GodotVariant): GodotPoolByteArray - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantAsPoolIntArray*: proc (self: GodotVariant): GodotPoolIntArray - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantAsPoolRealArray*: proc (self: GodotVariant): GodotPoolRealArray - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantAsPoolStringArray*: proc (self: GodotVariant): GodotPoolStringArray - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantAsPoolVector2Array*: proc (self: GodotVariant): GodotPoolVector2Array - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantAsPoolVector3Array*: proc (self: GodotVariant): GodotPoolVector3Array - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantAsPoolColorArray*: proc (self: GodotVariant): GodotPoolColorArray - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - variantCall*: proc (self: var GodotVariant, meth: GodotString, - args: ptr array[MAX_ARG_COUNT, ptr GodotVariant], - argcount: cint, - callError: var VariantCallError): GodotVariant - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantHasMethod*: proc (self: GodotVariant, meth: GodotString): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantOperatorEqual*: proc (self, other: GodotVariant): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantOperatorLess*: proc (self, other: GodotVariant): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantHashCompare*: proc (self, other: GodotVariant): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantBooleanize*: proc (self: GodotVariant): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - variantDestroy*: proc (self: var GodotVariant) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # String API - charStringLength*: proc (self: GodotCharString): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - charStringGetData*: proc (self: GodotCharString): cstring - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - charStringDestroy*: proc (self: var GodotCharString) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringNew*: proc (dest: var GodotString) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringNewCopy*: proc (dest: var GodotString, src: GodotString) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringWideStr*: proc (self: GodotString): ptr cwchar_t - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringOperatorEqual*: proc (self, other: GodotString): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringOperatorLess*: proc (self, other: GodotString): bool - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringOperatorPlus*: proc (self, other: GodotString): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringLength*: proc (self: GodotString): cint - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringDestroy*: proc (self: var GodotString) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringUtf8*: proc (self: GodotString): GodotCharString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringCharsToUtf8*: proc (str: cstring): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - stringCharsToUtf8WithLen*: proc (str: cstring, len: cint): GodotString - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - # Misc API - objectDestroy*: proc (self: ptr GodotObject) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - globalGetSingleton*: proc (name: cstring): ptr GodotObject - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - methodBindGetMethod*: proc (className, - methodName: cstring): ptr GodotMethodBind - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - methodBindPtrCall*: proc (methodBind: ptr GodotMethodBind, - obj: ptr GodotObject, - args: ptr array[MAX_ARG_COUNT, pointer], - ret: pointer) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - methodBindCall*: proc (methodBind: ptr GodotMethodBind, obj: ptr GodotObject, - args: ptr array[MAX_ARG_COUNT, ptr GodotVariant], - argCount: cint, - callError: var VariantCallError): GodotVariant - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - getClassConstructor*: proc (className: cstring): GodotClassConstructor - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - alloc*: proc (bytes: cint): pointer - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - realloc*: proc (p: pointer, bytes: cint): pointer - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - free*: proc (p: pointer) {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - printError*: proc (description, function, file: cstring, line: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - printWarning*: proc (description, function, file: cstring, line: cint) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - print*: proc (message: GodotString) - {.noconv, raises: [], gcsafe, tags: [], locks: 0.} - - nativeScriptRegisterClass*: proc (gdnativeHandle: pointer, - name, base: cstring, - createFunc: GodotInstanceCreateFunc, - destroyFunc: GodotInstanceDestroyFunc) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - nativeScriptRegisterToolClass*: proc (gdnativeHandle: pointer, - name, base: cstring, - createFunc: GodotInstanceCreateFunc, - destroyFunc: GodotInstanceDestroyFunc) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - nativeScriptRegisterMethod*: proc (gdnativeHandle: pointer, - name, functionName: cstring, - attr: GodotMethodAttributes, - meth: GodotInstanceMethod) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - nativeScriptRegisterProperty*: proc (gdnativeHandle: pointer, - name, path: cstring, - attr: ptr GodotPropertyAttributes, - setFunc: GodotPropertySetFunc, - getFunc: GodotPropertyGetFunc) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - nativeScriptRegisterSignal*: proc (gdnativeHandle: pointer, name: cstring, - signal: GodotSignal) - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - nativeScriptGetUserdata*: proc (obj: ptr GodotObject): pointer - {.noconv, raises: [], gcsafe, tags: [], - locks: 0.} - -{.push stackTrace: off.} -proc toColor*(val: ColorData): Color {.inline, noinit.} = - cast[Color](val) - -proc toVector3*(val: Vector3Data): Vector3 {.inline, noinit.} = - cast[Vector3](val) - -proc toVector2*(val: Vector2Data): Vector2 {.inline, noinit.} = - cast[Vector2](val) - -proc toPlane*(val: PlaneData): Plane {.inline, noinit.} = - cast[Plane](val) - -proc toBasis*(val: BasisData): Basis {.inline, noinit.} = - cast[Basis](val) - -proc toQuat*(val: QuatData): Quat {.inline, noinit.} = - cast[Quat](val) - -proc toAABB*(val: AABBData): AABB {.inline, noinit.} = - cast[AABB](val) - -proc toRect2*(val: Rect2Data): Rect2 {.inline, noinit.} = - cast[Rect2](val) - -proc toTransform2D*(val: Transform2DData): Transform2D {.inline, noinit.} = - cast[Transform2D](val) - -proc toTransform*(val: TransformData): Transform {.inline, noinit.} = - cast[Transform](val) -{.pop.} - -macro assign(dest, src: typed, values: untyped): typed = - result = newStmtList() - for val in values: - result.add(newNimNode(nnkAsgn).add( - newNimNode(nnkDotExpr).add(dest, val), - newNimNode(nnkDotExpr).add(src, val))) - -var gdNativeAPI: GDNativeAPI - -proc getGDNativeAPI*(): ptr GDNativeAPI {.inline.} = - addr gdNativeAPI - -proc setGDNativeAPIInternal(apiStruct: pointer, initOptions: ptr GDNativeInitOptions, - foundCoreApi: var bool, foundNativeScriptApi: var bool) = - let header = cast[ptr GDNativeAPIHeader](apiStruct) - - if header.typ >= ord(low(GDNativeAPIType)).cuint and header.typ <= ord(high(GDNativeAPIType)).cuint: - let typ = GDNativeAPIType(header.typ) - case typ: - of GDNativeCore: - let coreApi = cast[ptr GDNativeCoreAPI1](apiStruct) - if coreApi[].version.major == 1 and coreApi[].version.minor == 0: - assign(gdNativeApi, coreApi[]): - # Color API - colorNewRGBA - colorNewRGB - colorGetR - colorSetR - colorGetG - colorSetG - colorGetB - colorSetB - colorGetA - colorSetA - colorGetH - colorGetS - colorGetV - colorAsString - colorToRGBA32 - colorAsARGB32 - colorGray - colorInverted - colorContrasted - colorLinearInterpolate - colorBlend - colorToHtml - colorOperatorEqual - colorOperatorLess - - # Vector 2 API - vector2New - vector2AsString - vector2Normalized - vector2Length - vector2Angle - vector2LengthSquared - vector2IsNormalized - vector2DistanceTo - vector2DistanceSquaredTo - vector2AngleTo - vector2AngleToPoint - vector2LinearInterpolate - vector2CubicInterpolate - vector2Rotated - vector2Tangent - vector2Floor - vector2Snapped - vector2Aspect - vector2Dot - vector2Slide - vector2Bounce - vector2Reflect - vector2Abs - vector2Clamped - vector2OperatorAdd - vector2OperatorSubtract - vector2OperatorMultiplyVector - vector2OperatorMultiplyScalar - vector2OperatorDivideVector - vector2OperatorDivideScalar - vector2OperatorEqual - vector2OperatorLess - vector2OperatorNeg - - # Quat API - quatNew - quatNewWithAxisAngle - quatGetX - quatSetX - quatGetY - quatSetY - quatGetZ - quatSetZ - quatGetW - quatSetW - quatAsString - quatLength - quatLengthSquared - quatNormalized - quatIsNormalized - quatInverse - quatDot - quatXform - quatSlerp - quatSlerpni - quatCubicSlerp - quatOperatorMultiply - quatOperatorAdd - quatOperatorSubtract - quatOperatorDivide - quatOperatorEqual - quatOperatorNeg - - # PoolByteArray API - poolByteArrayNew - poolByteArrayNewCopy - poolByteArrayNewWithArray - poolByteArrayAppend - poolByteArrayAppendArray - poolByteArrayInsert - poolByteArrayInvert - poolByteArrayPushBack - poolByteArrayRemove - poolByteArrayResize - poolByteArrayRead - poolByteArrayWrite - poolByteArraySet - poolByteArrayGet - poolByteArraySize - poolByteArrayDestroy - - # PoolIntArray API - poolIntArrayNew - poolIntArrayNewCopy - poolIntArrayNewWithArray - poolIntArrayAppend - poolIntArrayAppendArray - poolIntArrayInsert - poolIntArrayInvert - poolIntArrayPushBack - poolIntArrayRemove - poolIntArrayResize - poolIntArrayRead - poolIntArrayWrite - poolIntArraySet - poolIntArrayGet - poolIntArraySize - poolIntArrayDestroy - - # PoolRealArray API - poolRealArrayNew - poolRealArrayNewCopy - poolRealArrayNewWithArray - poolRealArrayAppend - poolRealArrayAppendArray - poolRealArrayInsert - poolRealArrayInvert - poolRealArrayPushBack - poolRealArrayRemove - poolRealArrayResize - poolRealArrayRead - poolRealArrayWrite - poolRealArraySet - poolRealArrayGet - poolRealArraySize - poolRealArrayDestroy - - # PoolStringArray API - poolStringArrayNew - poolStringArrayNewCopy - poolStringArrayNewWithArray - poolStringArrayAppend - poolStringArrayAppendArray - poolStringArrayInsert - poolStringArrayInvert - poolStringArrayPushBack - poolStringArrayRemove - poolStringArrayResize - poolStringArrayRead - poolStringArrayWrite - poolStringArraySet - poolStringArrayGet - poolStringArraySize - poolStringArrayDestroy - - - # PoolVector2 API - poolVector2ArrayNew - poolVector2ArrayNewCopy - poolVector2ArrayNewWithArray - poolVector2ArrayAppend - poolVector2ArrayAppendArray - poolVector2ArrayInsert - poolVector2ArrayInvert - poolVector2ArrayPushBack - poolVector2ArrayRemove - poolVector2ArrayResize - poolVector2ArrayRead - poolVector2ArrayWrite - poolVector2ArraySet - poolVector2ArrayGet - poolVector2ArraySize - poolVector2ArrayDestroy - - # PoolVector3 API - poolVector3ArrayNew - poolVector3ArrayNewCopy - poolVector3ArrayNewWithArray - poolVector3ArrayAppend - poolVector3ArrayAppendArray - poolVector3ArrayInsert - poolVector3ArrayInvert - poolVector3ArrayPushBack - poolVector3ArrayRemove - poolVector3ArrayResize - poolVector3ArrayRead - poolVector3ArrayWrite - poolVector3ArraySet - poolVector3ArrayGet - poolVector3ArraySize - poolVector3ArrayDestroy - - # PoolColorArray API - poolColorArrayNew - poolColorArrayNewCopy - poolColorArrayNewWithArray - poolColorArrayAppend - poolColorArrayAppendArray - poolColorArrayInsert - poolColorArrayInvert - poolColorArrayPushBack - poolColorArrayRemove - poolColorArrayResize - poolColorArrayRead - poolColorArrayWrite - poolColorArraySet - poolColorArrayGet - poolColorArraySize - poolColorArrayDestroy - - # Array API - arrayNew - arrayNewCopy - arrayNewPoolColorArray - arrayNewPoolVector3Array - arrayNewPoolVector2Array - arrayNewPoolStringArray - arrayNewPoolRealArray - arrayNewPoolIntArray - arrayNewPoolByteArray - arraySet - arrayGet - arrayOperatorIndex - arrayAppend - arrayClear - arrayCount - arrayEmpty - arrayErase - arrayFront - arrayBack - arrayFind - arrayFindLast - arrayHas - arrayHash - arrayInsert - arrayInvert - arrayPopFront - arrayPopBack - arrayPushBack - arrayPushFront - arrayRemove - arrayResize - arrayRFind - arraySize - arraySort - arraySortCustom - arrayBSearch - arrayBSearchCustom - arrayDestroy - - # Pool Array Read/Write Access API - - poolByteArrayReadAccessCopy - poolByteArrayReadAccessPtr - poolByteArrayReadAccessOperatorAssign - poolByteArrayReadAccessDestroy - - poolIntArrayReadAccessCopy - poolIntArrayReadAccessPtr - poolIntArrayReadAccessOperatorAssign - poolIntArrayReadAccessDestroy - - poolRealArrayReadAccessCopy - poolRealArrayReadAccessPtr - poolRealArrayReadAccessOperatorAssign - poolRealArrayReadAccessDestroy - - poolStringArrayReadAccessCopy - poolStringArrayReadAccessPtr - poolStringArrayReadAccessOperatorAssign - poolStringArrayReadAccessDestroy - - poolVector2ArrayReadAccessCopy - poolVector2ArrayReadAccessPtr - poolVector2ArrayReadAccessOperatorAssign - poolVector2ArrayReadAccessDestroy - - poolVector3ArrayReadAccessCopy - poolVector3ArrayReadAccessPtr - poolVector3ArrayReadAccessOperatorAssign - poolVector3ArrayReadAccessDestroy - - poolColorArrayReadAccessCopy - poolColorArrayReadAccessPtr - poolColorArrayReadAccessOperatorAssign - poolColorArrayReadAccessDestroy - - poolByteArrayWriteAccessCopy - poolByteArrayWriteAccessPtr - poolByteArrayWriteAccessOperatorAssign - poolByteArrayWriteAccessDestroy - - poolIntArrayWriteAccessCopy - poolIntArrayWriteAccessPtr - poolIntArrayWriteAccessOperatorAssign - poolIntArrayWriteAccessDestroy - - poolRealArrayWriteAccessCopy - poolRealArrayWriteAccessPtr - poolRealArrayWriteAccessOperatorAssign - poolRealArrayWriteAccessDestroy - - poolStringArrayWriteAccessCopy - poolStringArrayWriteAccessPtr - poolStringArrayWriteAccessOperatorAssign - poolStringArrayWriteAccessDestroy - - poolVector2ArrayWriteAccessCopy - poolVector2ArrayWriteAccessPtr - poolVector2ArrayWriteAccessOperatorAssign - poolVector2ArrayWriteAccessDestroy - - poolVector3ArrayWriteAccessCopy - poolVector3ArrayWriteAccessPtr - poolVector3ArrayWriteAccessOperatorAssign - poolVector3ArrayWriteAccessDestroy - - poolColorArrayWriteAccessCopy - poolColorArrayWriteAccessPtr - poolColorArrayWriteAccessOperatorAssign - poolColorArrayWriteAccessDestroy - - # Dictionary API - dictionaryNew - dictionaryNewCopy - dictionaryDestroy - dictionarySize - dictionaryEmpty - dictionaryClear - dictionaryHas - dictionaryHasAll - dictionaryErase - dictionaryHash - dictionaryKeys - dictionaryValues - dictionaryGet - dictionarySet - dictionaryOperatorIndex - dictionaryNext - dictionaryOperatorEqual - dictionaryToJson - - # NodePath API - nodePathNew - nodePathNewCopy - nodePathDestroy - nodePathAsString - nodePathIsAbsolute - nodePathGetNameCount - nodePathGetName - nodePathGetSubnameCount - nodePathGetSubname - nodePathGetConcatenatedSubnames - nodePathIsEmpty - nodePathOperatorEqual - - # Plane API - planeNewWithReals - planeNewWithVectors - planeNewWithNormal - planeAsString - planeNormalized - planeCenter - planeGetAnyPoint - planeIsPointOver - planeDistanceTo - planeHasPoint - planeProject - planeIntersect3 - planeIntersectsRay - planeIntersectsSegment - planeOperatorNeg - planeOperatorEqual - planeSetNormal - planeGetNormal - planeGetD - planeSetD - - # Rect2 API - rect2NewWithPositionAndSize - rect2New - rect2AsString - rect2GetArea - rect2Intersects - rect2Encloses - rect2HasNoArea - rect2Clip - rect2Merge - rect2HasPoint - rect2Grow - rect2Expand - rect2OperatorEqual - rect2GetPosition - rect2GetSize - rect2SetPosition - rect2SetSize - - # AABB API - aabbNew - aabbGetPosition - aabbSetPosition - aabbGetSize - aabbSetSize - aabbAsString - aabbGetArea - aabbHasNoArea - aabbHasNoSurface - aabbIntersects - aabbEncloses - aabbMerge - aabbIntersection - aabbIntersectsPlane - aabbIntersectsSegment - aabbHasPoint - aabbGetSupport - aabbGetLongestAxis - aabbGetLongestAxisIndex - aabbGetLongestAxisSize - aabbGetShortestAxis - aabbGetShortestAxisIndex - aabbGetShortestAxisSize - aabbExpand - aabbGrow - aabbGetEndpoint - aabbOperatorEqual - - # RID API - ridNew - ridGetID - ridNewWithResource - ridOperatorEqual - ridOperatorLess - - # Transform API - transformNewWithAxisOrigin - transformNew - transformGetBasis - transformSetBasis - transformGetOrigin - transformSetOrigin - transformAsString - transformInverse - transformAffineInverse - transformOrthonormalized - transformRotated - transformScaled - transformTranslated - transformLookingAt - transformXformPlane - transformXformInvPlane - transformNewIdentity - transformOperatorEqual - transformOperatorMultiply - transformXformVector3 - transformXformInvVector3 - transformXformAABB - transformXformInvAABB - - # Transform2D API - transform2DNew - transform2DNewAxisOrigin - transform2DAsString - transform2DInverse - transform2DAffineInverse - transform2DGetRotation - transform2DGetOrigin - transform2DGetScale - transform2DOrthonormalized - transform2DRotated - transform2DScaled - transform2DTranslated - transform2DXformVector2 - transform2DXformInvVector2 - transform2DBasisXformVector2 - transform2DBasisXformInvVector2 - transform2DInterpolateWith - transform2DOperatorEqual - transform2DOperatorMultiply - transform2DNewIdentity - transform2DXformRect2 - transform2DXformInvRect2 - - # Variant API - variantGetType - variantNewCopy - variantNewNil - variantNewBool - variantNewUInt - variantNewInt - variantNewReal - variantNewString - variantNewVector2 - variantNewRect2 - variantNewVector3 - variantNewTransform2D - - variantNewPlane - variantNewQuat - variantNewAABB - variantNewBasis - variantNewTransform - variantNewColor - variantNewNodePath - variantNewRID - variantNewObject - variantNewDictionary - variantNewArray - variantNewPoolByteArray - variantNewPoolIntArray - variantNewPoolRealArray - variantNewPoolStringArray - variantNewPoolVector2Array - variantNewPoolVector3Array - variantNewPoolColorArray - variantAsBool - variantAsUInt - variantAsInt - variantAsReal - variantAsString - variantAsVector2 - variantAsRect2 - variantAsVector3 - variantAsTransform2D - variantAsPlane - variantAsQuat - variantAsAABB - variantAsBasis - variantAsTransform - variantAsColor - variantAsNodePath - variantAsRID - variantAsObject - variantAsDictionary - variantAsArray - variantAsPoolByteArray - variantAsPoolIntArray - variantAsPoolRealArray - variantAsPoolStringArray - variantAsPoolVector2Array - variantAsPoolVector3Array - variantAsPoolColorArray - variantCall - variantHasMethod - variantOperatorEqual - variantOperatorLess - variantHashCompare - variantBooleanize - variantDestroy - - # String API - charStringLength - charStringGetData - charStringDestroy - - stringNew - stringNewCopy - stringWideStr - stringOperatorEqual - stringOperatorLess - stringOperatorPlus - stringLength - stringDestroy - stringUtf8 - stringCharsToUtf8 - stringCharsToUtf8WithLen - - # Misc API - objectDestroy - globalGetSingleton - methodBindGetMethod - methodBindPtrCall - methodBindCall - getClassConstructor - - alloc - realloc - free - - printError - printWarning - print - - foundCoreApi = true - for i in 0.cuint..= (0, 19, 0): - import compiler/lineinfos - -when (NimMajor, NimMinor, NimPatch) >= (0, 19, 0): - var gic = newIdentCache() - - proc getIdent(ident: string): PIdent = - getIdent(gic, ident) +import compiler / [ast, renderer, idents, astalgo] proc ident(ident: string): PNode = - result = PNode(kind: nkIdent, ident: getIdent(ident)) - -proc newPNode(kind: TNodeKind): PNode = - when (NimMajor, NimMinor, NimPatch) < (0, 19, 0): - result = newNode(kind) - else: - result = PNode(kind: kind) - result.info.fileIndex = InvalidFileIdx - result.info.col = int16(-1) - result.info.line = uint16(0) + result = newNode(nkIdent) + result.ident = getIdent(ident) proc addChain(node: PNode, others: varargs[PNode]): PNode {.discardable.} = for other in others: @@ -34,37 +15,37 @@ proc addChain(node: PNode, others: varargs[PNode]): PNode {.discardable.} = proc newIdentDefs(name, typ: PNode, defaultVal: PNode = nil): PNode = - result = newPNode(nkIdentDefs) + result = newNode(nkIdentDefs) result.add(name) result.add(typ) if defaultVal.isNil: - result.add(newPNode(nkEmpty)) + result.add(newNode(nkEmpty)) else: result.add(defaultVal) -proc newProc(name: PNode, params: openArray[PNode], body = newPNode(nkEmpty), +proc newProc(name: PNode, params: openArray[PNode], body = newNode(nkEmpty), procType = nkProcDef): PNode = - result = newPNode(procType) + result = newNode(procType) result.add(name) - result.add(newPNode(nkEmpty)) - result.add(newPNode(nkEmpty)) - let formalParams = newPNode(nkFormalParams) + result.add(newNode(nkEmpty)) + result.add(newNode(nkEmpty)) + let formalParams = newNode(nkFormalParams) for param in params: formalParams.add(param) result.add(formalParams) - result.add(newPNode(nkEmpty)) - result.add(newPNode(nkEmpty)) + result.add(newNode(nkEmpty)) + result.add(newNode(nkEmpty)) result.add(body) proc newIfStmt(condition, body: PNode): PNode = - result = newPNode(nkIfStmt) - let branch = newPNode(nkElifBranch) + result = newNode(nkIfStmt) + let branch = newNode(nkElifBranch) result.add(branch) branch.add(condition) branch.add(body) proc newCall(theProc: PNode, args: varargs[PNode]): PNode = - result = newPNode(nkCall) + result = newNode(nkCall) result.add(theProc) for arg in args: result.add(arg) @@ -73,66 +54,61 @@ proc newCall(theProc: string, args: varargs[PNode]): PNode = newCall(ident(theProc), args) proc newStrLit(s: string): PNode = - result = newPNode(nkStrLit) + result = newNode(nkStrLit) result.strVal = s proc newRStrLit(s: string): PNode = - result = newPNode(nkRStrLit) + result = newNode(nkRStrLit) result.strVal = s proc newCStringLit(s: string): PNode = - newPNode(nkCallStrLit).addChain(ident("cstring"), newRStrLit(s)) + newNode(nkCallStrLit).addChain(ident("cstring"), newRStrLit(s)) proc newIntLit(val: BiggestInt): PNode = - result = newPNode(nkIntLit) + result = newNode(nkIntLit) result.intVal = val proc newInt64Lit(val: BiggestInt): PNode = - result = newPNode(nkInt64Lit) + result = newNode(nkInt64Lit) result.intVal = val proc newFloatLit(val: BiggestFloat): PNode = - result = newPNode(nkFloatLit) + result = newNode(nkFloatLit) result.floatVal = val proc newFloat64Lit(val: BiggestFloat): PNode = - result = newPNode(nkFloat64Lit) + result = newNode(nkFloat64Lit) result.floatVal = val proc newNilLit(): PNode = - result = newPNode(nkNilLit) + result = newNode(nkNilLit) proc newDotExpr(left, right: PNode): PNode = - result = newPNode(nkDotExpr) + result = newNode(nkDotExpr) result.add(left) result.add(right) proc newCommand(left, right: PNode): PNode = - result = newPNode(nkCommand) + result = newNode(nkCommand) result.add(left) result.add(right) -proc infix(left, op, right: PNode): PNode = - result = newPNode(nkInfix) +proc newInfix(left, op, right: PNode): PNode = + result = newNode(nkInfix) result.add(op) result.add(left) result.add(right) proc postfix(left: PNode, op: string): PNode = - result = newPNode(nkPostfix) + result = newNode(nkPostfix) result.add(ident(op)) result.add(left) -proc prefix(op: string, right: PNode): PNode = - result = newPNode(nkPrefix) - result.add(ident(op)) - result.add(right) - proc newBracketExpr(first, bracket: PNode): PNode = - newPNode(nkBracketExpr).addChain(first, bracket) + newNode(nkBracketExpr).addChain(first, bracket) proc newEmptyNode(): PNode = - newPNode(nkEmpty) + newNode(nkEmpty) type GodotType = ref object name: string @@ -158,19 +134,19 @@ proc findCommonRoot(typeRegistry: Table[string, GodotType], var idx = 0 while true: - var curType = none(string) + var curType: string var allEqual = true for chain in chains: if idx >= chain.len: allEqual = false break - if curType.isNone: - curType = some(chain[idx]) - elif curType.get != chain[idx]: + if curType.isNil: + curType = chain[idx] + elif curType != chain[idx]: allEqual = false break if allEqual: - result = curType.get + result = curType else: break inc idx @@ -183,16 +159,13 @@ proc incDerivedCount(types: var Table[string, GodotType], types.incDerivedCount(typ.baseName) proc toNimType(godotType: string): string = - result = case godotType: + case godotType: of "float": "float64" of "int": "int64" of "String": "string" of "File": "godottypes.File" else: godotType - if result.startsWith("enum."): - result = if result == "enum.Error": "Error" else: "int64" - proc toNimType(types: Table[string, GodotType], godotType: string): string = let origType = if godotType.contains(','): @@ -225,42 +198,42 @@ proc toNimStyle(name: string): string = proc newRefTypeNode(typeSection: PNode, typ, base, doc: string, isExported = true) = - let typeDef = newPNode(nkTypeDef) + let typeDef = newNode(nkTypeDef) typeSection.add(typeDef) if isExported: typeDef.add(postfix(ident(typ), "*")) else: typeDef.add(ident(typ)) - typeDef.add(newPNode(nkEmpty)) # generic - let objTy = newPNode(nkObjectTy) - let refTy = newPNode(nkRefTy) + typeDef.add(newNode(nkEmpty)) # generic + let objTy = newNode(nkObjectTy) + let refTy = newNode(nkRefTy) refTy.add(objTy) typeDef.add(refTy) - objTy.add(newPNode(nkEmpty)) - let inherit = newPNode(nkOfInherit) + objTy.add(newNode(nkEmpty)) + let inherit = newNode(nkOfInherit) inherit.add(ident(base)) objTy.add(inherit) - if doc.len > 0: - let recList = newPNode(nkRecList) - let docNode = newPNode(nkCommentStmt) + if not doc.isNil: + let recList = newNode(nkRecList) + let docNode = newNode(nkCommentStmt) docNode.comment = doc recList.add(docNode) objTy.add(recList) else: - objTy.add(newPNode(nkEmpty)) + objTy.add(newNode(nkEmpty)) proc makeConstSection(constObj: JsonNode): PNode = if constObj.len == 0: - return newPNode(nkEmpty) + return newNode(nkEmpty) - result = newPNode(nkConstSection) + result = newNode(nkConstSection) for field, val in constObj: - let def = newPNode(nkConstDef) + let def = newNode(nkConstDef) def.add(postfix(ident(field), "*")) - def.add(newPNode(nkEmpty)) # infer type + def.add(newNode(nkEmpty)) # infer type var valNode: PNode if val.kind == JInt: valNode = newInt64Lit(val.num) @@ -270,71 +243,44 @@ proc makeConstSection(constObj: JsonNode): PNode = elif val.kind == JBool: valNode = ident($val.bval) elif val.kind == JString: - valNode = newPNode(nkStrLit) + valNode = newNode(nkStrLit) valNode.strVal = val.str else: raise newException(ValueError, "Unexpected constant kind: " & $val.kind) def.add(valNode) result.add(def) -type - ArgKind = enum - Normal, - VarArgs - Bound +type MethodArg = tuple[name, typ: string, defaultVal: JsonNode, isVarargs: bool] - MethodArg = object - name: string - typ: string - defaultVal: JsonNode - kind: ArgKind - - MethodInfo = ref object - name: PNode - godotName: string - typ: GodotType - args: seq[MethodArg] - returnType: Option[string] - isVirtual: bool - isBase: bool - isDiscardable: bool - -const standardTypes = toHashSet( +const standardTypes = toSet( ["bool", "cint", "int", "uint8", "int8", "uint16", "int16", "uint32", "int32", - "uint64", "Error", + "uint64", "int64", "float32", "cfloat", "float64", "GodotString", "Vector2", "Rect2", - "Vector3", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform", + "Vector3", "Transform2D", "Plane", "Quat", "Rect3", "Basis", "Transform", "Color", "RID", "NodePath", "Dictionary", "Variant", "Array", "PoolByteArray", "PoolIntArray", "PoolRealArray", "PoolStringArray", "PoolVector2Array", "PoolVector3Array", "PoolColorArray"]) -const variantPrimitives = [ - "bool", "cint", "int", "uint8", "int8", "uint16", "int16", "uint32", "int32", - "uint64", "Error", - "int64", "float32", "cfloat", "float64", "GodotString", "Vector2", "Rect2", - "Vector3", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform", - "Color", "RID"] - -const smallIntTypes = toHashSet(["uint8", "int8", "uint16", "int16", "uint32", - "int32", "cint", "int", "Error"]) -const int64Types = toHashSet(["uint64", "int64"]) +const smallIntTypes = toSet(["uint8", "int8", "uint16", "int16", "uint32", + "int32", "cint", "int", "Error"]) +const int64Types = toSet(["uint64", "int64"]) const intTypes = union(smallIntTypes, int64Types) -const float64Types = toHashSet(["float64", "cdouble"]) -const float32Types = toHashSet(["float32", "cfloat"]) +const float64Types = toSet(["float64", "cdouble"]) +const float32Types = toSet(["float32", "cfloat"]) const floatTypes = union(float64Types, float32Types) -const arrayTypes = toHashSet(["Array", "PoolByteArray", +const arrayTypes = toSet(["Array", "PoolByteArray", "PoolIntArray", "PoolRealArray", "PoolStringArray", "PoolVector2Array", "PoolVector3Array", "PoolColorArray"]) const wrapperTypes = union(arrayTypes, - toHashSet(["NodePath", "Dictionary", "Variant"])) + toSet(["NodePath", "Dictionary", "Variant"])) proc getInternalPtr(varName: PNode, typ: string): PNode = - assert(typ in wrapperTypes or typ == "Object") + assert(typ in wrapperTypes) result = newDotExpr(varName, ident("godot" & typ)) proc newNilCheck(ident, toAssign: PNode): PNode = newIfStmt(newCall("isNil", ident), - newPNode(nkAsgn).addChain(ident).addChain( + newNode(nkAsgn).addChain(ident).addChain( toAssign ) ) @@ -345,7 +291,6 @@ proc singletonName(typ: string): PNode = proc makeDefaultValue(arg: MethodArg): PNode = result = newEmptyNode() if not arg.defaultVal.isNil: - var failed = false if arg.typ == "bool": result = ident(arg.defaultVal.str.toLowerAscii()) elif arg.typ in intTypes: @@ -362,15 +307,15 @@ proc makeDefaultValue(arg: MethodArg): PNode = elif arg.typ == "Color": result = newCall("initColor", arg.defaultVal.str.split(',').mapIt(newFloatLit(parseFloat(it)))) + # elif arg.typ in arrayTypes and (arg.defaultVal.str == "[]" or + # arg.defaultVal.str == "[" & arg.typ & "]"): + # result = newCall("init" & arg.typ) elif arg.typ == "RID" and arg.defaultVal.str == "[RID]": result = newCall("initRID") - elif arg.typ in arrayTypes and (arg.defaultVal.str == "[]" or - arg.defaultVal.str == "[" & arg.typ & "]"): - result = newCall("new" & arg.typ) elif arg.typ == "Vector2" or arg.typ == "Vector3" or arg.typ == "Rect2": let parts = arg.defaultVal.str.replace("(", "").replace(")", ""). replace(" ", ""). - split(',').mapIt(newFloatLit(parseFloat(it))) + split(",").mapIt(newFloatLit(parseFloat(it))) if arg.typ.endsWith("r2"): result = newCall("vec2", parts) elif arg.typ.endsWith('3'): @@ -379,214 +324,134 @@ proc makeDefaultValue(arg: MethodArg): PNode = result = newCall("initRect2", parts) elif arg.defaultVal.str == "[Object:null]": result = newNilLit() - elif arg.typ == "Transform": - let transformParts = arg.defaultVal.str.replace(" ", "").split('-') - doAssert(transformParts.len == 2) - let basisParts = transformParts[0].split(',').mapIt( - newFloatLit(parseFloat(it))) - let originParts = transformParts[1].split(',').mapIt( - newFloatLit(parseFloat(it))) - let basis = newCall("initBasis", basisParts) - let origin = newCall("vec3", originParts) - result = newCall("initTransform", basis, origin) - elif arg.typ == "Transform2D": - let parts = arg.defaultVal.str. - replace(" ", ""). - replace(")", ""). - replace("(", ""). - split(',').mapIt(newFloatLit(parseFloat(it))) - doAssert(parts.len == 6) - let xAxis = newCall("vec2", parts[0..1]) - let yAxis = newCall("vec2", parts[2..3]) - let origin = newCall("vec2", parts[4..5]) - result = newCall("initTransform2D", xAxis, yAxis, origin) - elif arg.typ == "Variant": - if arg.defaultVal.str == "0": - result = newCall("newVariant", newIntLit(0)) - elif arg.defaultVal.str == "Null": - result = newCall("newVariant") - else: - failed = true - elif arg.typ == "Dictionary": - result = newCall("newDictionary") - else: - failed = true - - if failed: + elif arg.typ != "Transform" and arg.typ != "Transform2D" and + arg.typ != "Variant" and arg.typ notin arrayTypes: # TODO raise newException( ValueError, - "Cannot build default value from \"$#\" ($#) - please report this at https://github.com/pragmagic/godot-nim/issues" % + "Cannot build default value from $# ($#)" % [$arg.defaultVal, arg.typ]) -proc boundArgName(idx: int): string = - "godotBoundArg" & $idx - proc doGenerateMethod(tree: PNode, methodBindRegistry: var HashSet[string], - meth: MethodInfo, withImplementation: bool) = + name: PNode, godotMethodName: string, + typ: GodotType, args: seq[MethodArg], + returnType: string, isVirtual, + isBase, withImplementation: bool) = var body: PNode if not withImplementation: - body = newPNode(nkEmpty) - elif meth.godotName == "_init" and meth.typ.godotName == "Object": + body = newNode(nkEmpty) + elif godotMethodName == "_init" and typ.godotName == "Object": # It's not real (calling it crashes) and will be removed later, # but we use init() convention in Nim, so it needs to work. - body = newPNode(nkStmtList).addChain( - newPNode(nkDiscardStmt).addChain(newPNode(nkEmpty))) + body = newNode(nkStmtList).addChain( + newNode(nkDiscardStmt).addChain(newNode(nkEmpty))) else: - let methGodotName = if meth.godotName.startsWith('_'): - "underscore" & meth.godotName[1..^1] - else: - meth.godotName var methodBindName = toNimStyle( - meth.typ.name & "_" & methGodotName & "_method_bind") + typ.name & "_" & godotMethodName & "_method_bind") if methodBindName[0].isUpperAscii(): methodBindName[0] = methodBindName[0].toLowerAscii() if methodBindName notin methodBindRegistry: - let methodBindDecl = newPNode(nkVarSection).addChain( + let methodBindDecl = newNode(nkVarSection).addChain( newIdentDefs( - newPNode(nkPragmaExpr).addChain( + newNode(nkPragmaExpr).addChain( ident(methodBindName)).addChain( - newPNode(nkPragma).addChain(ident("threadvar"))), - newPNode(nkPtrTy).addChain(ident("GodotMethodBind")) + newNode(nkPragma).addChain(ident("threadvar"))), + newNode(nkPtrTy).addChain(ident("GodotMethodBind")) )) tree.add(methodBindDecl) methodBindRegistry.incl(methodBindName) let nilCheck = newNilCheck(ident(methodBindName), - newCall("getMethod", newCStringLit(meth.typ.godotName), - newCStringLit(meth.godotName)) + newCall("getMethod", newCStringLit(typ.godotName), + newCStringLit(godotMethodName)) ) - let vars = newPNode(nkVarSection) - var varargsName = none(string) + let vars = newNode(nkVarSection) + var varargsName: string var isVarargs: bool var staticArgsLen: int var argLenNode = newIntLit(0) let argsName = ident("argsToPassToGodot") - if meth.args.len > 0: - for idx, arg in meth.args: - if arg.kind == ArgKind.VarArgs: - varargsName = some(arg.name) + if args.len > 0: + for arg in args: + if arg.isVarargs: + varargsName = arg.name isVarargs = true vars.add(newIdentDefs(ident("callError"), ident("VariantCallError"))) - elif arg.kind == ArgKind.Bound: - let argName = boundArgName(idx) - vars.add(newIdentDefs( - ident(argName), newPNode(nkEmpty), arg.makeDefaultValue())) - - let argsAlloc = newPNode(nkCast).addChain( - newPNode(nkPtrTy).addChain( - newPNode(nkBracketExpr).addChain( + break + let argsAlloc = newNode(nkCast).addChain( + newNode(nkPtrTy).addChain( + newNode(nkBracketExpr).addChain( ident("array"), ident("MAX_ARG_COUNT"), - if isVarargs: newPNode(nkPtrTy).addChain(ident("GodotVariant")) + if isVarargs: newNode(nkPtrTy).addChain(ident("GodotVariant")) else: ident("pointer")))) - staticArgsLen = if varargsName.isNone: meth.args.len - else: meth.args.len - 1 - if varargsName.isSome: + staticArgsLen = if varargsName.isNil: args.len + else: args.len - 1 + if not varargsName.isNil: argLenNode = newCall("cint", - infix(newIntLit(staticArgsLen), - ident("+"), - newDotExpr(ident(varargsName.get), ident("len")))) - argsAlloc.add(newCall("godotAlloc", newCall("cint", infix( - newCall("sizeof", newPNode(nkPtrTy).addChain(ident("GodotVariant"))), ident("*"), - newPNode(nkPar).addChain(argLenNode)))) + newInfix(newIntLit(staticArgsLen), + ident("+"), + newDotExpr(ident(varargsName), ident("len")))) + argsAlloc.add(newCall("godotAlloc", newCall("cint", newInfix( + newCall("sizeof", ident("Variant")), ident("*"), + newNode(nkPar).addChain(argLenNode)))) ) else: argLenNode = newCall("cint", newIntLit(staticArgsLen)) vars.add(newIdentDefs( ident("argsStatic"), - newPNode(nkBracketExpr).addChain( + newNode(nkBracketExpr).addChain( ident("array"), newIntLit(staticArgsLen), ident("pointer")), - newPNode(nkEmpty))) + newNode(nkEmpty))) argsAlloc.add(newCommand(ident("addr"), ident("argsStatic"))) - vars.add(newIdentDefs(argsName, newPNode(nkEmpty), argsAlloc)) + vars.add(newIdentDefs(argsName, newNode(nkEmpty), argsAlloc)) - let argConversions = newPNode(nkStmtList) - let destructors = newPNode(nkStmtList) - for idx, arg in meth.args: - var argName = if arg.kind == ArgKind.Bound: ident(boundArgName(idx)) - else: ident(arg.name) - if arg.kind == ArgKind.VarArgs: - argName = newPNode(nkBracketExpr).addChain( - ident(varargsName.get), - infix(ident("idx"), ident("-"), newIntLit(staticArgsLen))) - let argIdx = if arg.kind == ArgKind.VarArgs: ident("idx") else: newIntLit(idx) + let argConversions = newNode(nkStmtList) + for idx, arg in args: + var argName = ident(arg.name) + if arg.isVarargs: + argName = newNode(nkBracketExpr).addChain( + ident(varargsName), + newInfix(ident("idx"), ident("-"), newIntLit(staticArgsLen))) + let argIdx = if arg.isVarargs: ident("idx") else: newIntLit(idx) let isStandardType = arg.typ in standardTypes let isWrappedType = arg.typ in wrapperTypes - let convArg = - if varargsName.isSome: - let isAlreadyVariant = arg.typ == "Variant" - let variantIdent = if isAlreadyVariant: getInternalPtr(argName, "Variant") - else: ident("variant" & $idx) - if not isAlreadyVariant: - argConversions.add(newPNode(nkVarSection).addChain( - newIdentDefs(variantIdent, ident("GodotVariant"), newEmptyNode()) - )) - destructors.add( - newCall("deinit", variantIdent) - ) - if arg.typ in variantPrimitives: - argConversions.add( - newCall("initGodotVariant", variantIdent, argName) - ) - elif arg.typ in wrapperTypes or arg.typ == "Object": - argConversions.add( - newCall("initGodotVariant", variantIdent, getInternalPtr(argName, arg.typ)) - ) - elif arg.typ == "string": - let stringIdent = ident("variantString" & $idx) - argConversions.addChain( - newPNode(nkVarSection).addChain( - newIdentDefs(stringIdent, ident("GodotString"), newCall("toGodotString", argName)) - ) - ).addChain( - newCall("initGodotVariant", variantIdent, stringIdent) - ) - destructors.add(newCall("deinit", stringIdent)) - else: - raise newException(ValueError, - "Non-standard type $# for varargs params of method $# of type $#" % - [arg.typ, meth.godotName, meth.typ.godotName]) - - if isAlreadyVariant: variantIdent - else: newCall("addr", variantIdent) - elif isWrappedType: getInternalPtr(argName, arg.typ) - elif isStandardType: newCall("unsafeAddr", argName) - elif arg.typ == "string": newCall("unsafeAddr", - ident("argToPassToGodot" & $idx)) - else: ident("argToPassToGodot" & $idx) # object - if not isStandardType and arg.kind == ArgKind.VarArgs: + let convArg = if not varargsName.isNil: + getInternalPtr(newCall("toVariant", argName), "Variant") + elif isWrappedType: getInternalPtr(argName, arg.typ) + elif isStandardType: newCall("unsafeAddr", argName) + elif arg.typ == "string": newCall("unsafeAddr", + ident("argToPassToGodot" & $idx)) + else: ident("argToPassToGodot" & $idx) # object + if not isStandardType and arg.isVarargs: raise newException(ValueError, "Non-standard type $# for varargs params of method $# of type $#" % - [arg.typ, meth.godotName, meth.typ.godotName]) - if not isStandardType and varargsName.isNone: + [arg.typ, godotMethodName, typ.godotName]) + if not isStandardType and varargsName.isNil: if arg.typ == "string": - argConversions.add(newPNode(nkVarSection).addChain( + argConversions.add(newNode(nkVarSection).addChain( newIdentDefs(ident("argToPassToGodot" & $idx), newEmptyNode(), newCall("toGodotString", argName)))) else: - let objVal = newIfStmt( - prefix("not", newDotExpr(argName, ident"isNil")), - newDotExpr(argName, ident("godotObject")) - ).addChain(newPNode(nkElse).addChain(newNilLit())) - argConversions.add(newPNode(nkLetSection).addChain( - newIdentDefs(ident("argToPassToGodot" & $idx), newEmptyNode(), objVal))) - let argAsgn = newPNode(nkAsgn).addChain( - newPNode(nkBracketExpr).addChain( - newPNode(nkBracketExpr).addChain(argsName), argIdx), + argConversions.add(newNode(nkLetSection).addChain( + newIdentDefs(ident("argToPassToGodot" & $idx), newEmptyNode(), + newDotExpr(argName, ident("godotObject"))))) + let argAsgn = newNode(nkAsgn).addChain( + newNode(nkBracketExpr).addChain( + newNode(nkBracketExpr).addChain(argsName), argIdx), convArg ) - if arg.kind != ArgKind.VarArgs: + if not arg.isVarargs: argConversions.add( argAsgn ) else: - argConversions.add(newPNode(nkVarSection).addChain( - newIdentDefs(ident("idx"), newPNode(nkEmpty), + argConversions.add(newNode(nkVarSection).addChain( + newIdentDefs(ident("idx"), newNode(nkEmpty), newIntLit(staticArgsLen)))) - let argLoop = newPNode(nkWhileStmt) + let argLoop = newNode(nkWhileStmt) argConversions.add(argLoop) - argLoop.add(infix(ident("idx"), ident("<"), argLenNode) + argLoop.add(newInfix(ident("idx"), ident("<"), argLenNode) ) - argLoop.add(newPNode(nkStmtList).addChain( + argLoop.add(newNode(nkStmtList).addChain( argAsgn, newCommand(ident("inc"), ident("idx")))) @@ -595,26 +460,26 @@ proc doGenerateMethod(tree: PNode, methodBindRegistry: var HashSet[string], newDotExpr(ident(methodBindName), ident(if isVarargs: "call" else: "ptrCall")), newDotExpr(ident("self"), ident("godotObject")), - if meth.args.len > 0: argsName else: newPNode(nkNilLit), + if args.len > 0: argsName else: newNode(nkNilLit), argLenNode, if not isVarargs: ident(retName) else: ident("callError") ) if not isVarargs: theCall.sons.delete(3) let freeCall = newCall("godotFree", argsName) - body = newPNode(nkStmtList) - if meth.typ.isSingleton: - let varName = singletonName(meth.typ.name) + body = newNode(nkStmtList) + if typ.isSingleton: + let varName = singletonName(typ.name) body.add(newNilCheck(varName, newCall( - newBracketExpr(ident("getSingleton"), ident(meth.typ.name))))) - body.add(newPNode(nkLetSection).addChain(newIdentDefs( - ident("self"), newPNode(nkEmpty), varName + newBracketExpr(ident("getSingleton"), ident(typ.name))))) + body.add(newNode(nkLetSection).addChain(newIdentDefs( + ident("self"), newNode(nkEmpty), varName ))) body.add(nilCheck) body.add(vars) body.add(argConversions) if not isVarargs: - let retPtrDecl = newPNode(nkVarSection).addChain( + let retPtrDecl = newNode(nkVarSection).addChain( newIdentDefs(ident(retName), ident("pointer"), newEmptyNode()) ) body.add(retPtrDecl) @@ -624,145 +489,166 @@ proc doGenerateMethod(tree: PNode, methodBindRegistry: var HashSet[string], var isStringRet: bool var isWrapperRet: bool let retValIdent = if not isVarargs: ident("ptrCallVal") else: ident(retName) - if meth.returnType.isSome and not isVarargs: - let returnType = meth.returnType.get + if not returnType.isNil and not isVarargs: var addrToAssign = newCall("addr", retValIdent) if returnType in smallIntTypes: isConversionRet = true - body.add(newPNode(nkVarSection).addChain(newIdentDefs( + body.add(newNode(nkVarSection).addChain(newIdentDefs( retValIdent, ident("int64"), ))) elif returnType in float32Types: isConversionRet = true - body.add(newPNode(nkVarSection).addChain(newIdentDefs( + body.add(newNode(nkVarSection).addChain(newIdentDefs( retValIdent, ident("float64"), ))) elif returnType in wrapperTypes: isWrapperRet = true - body.add(newPNode(nkVarSection).addChain(newIdentDefs( + body.add(newNode(nkVarSection).addChain(newIdentDefs( retValIdent, ident("Godot" & returnType), ))) - if returnType != "NodePath": - body.add(newCall("initGodot" & returnType, retValIdent)) elif returnType in standardTypes: addrToAssign = newCall("addr", ident("result")) elif returnType == "string": isStringRet = true - body.add(newPNode(nkVarSection).addChain(newIdentDefs( + body.add(newNode(nkVarSection).addChain(newIdentDefs( retValIdent, ident("GodotString"), ))) - elif returnType != "void": + else: isObjRet = true - body.add(newPNode(nkVarSection).addChain(newIdentDefs( - retValIdent, newPNode(nkPtrTy).addChain(ident("GodotObject")), + body.add(newNode(nkVarSection).addChain(newIdentDefs( + retValIdent, newNode(nkPtrTy).addChain(ident("GodotObject")), ))) - body.add(newPNode(nkAsgn).addChain(ident(retName), addrToAssign)) + body.add(newNode(nkAsgn).addChain(ident(retName), addrToAssign)) if not isVarargs: body.add(theCall) else: - if meth.returnType.isSome: + if not returnType.isNil: isVariantRet = true - let callStmt = newPNode(nkLetSection).addChain( + let callStmt = newNode(nkLetSection).addChain( newIdentDefs( - newPNode(nkPragmaExpr).addChain( - ident(retName), newPNode(nkPragma).addChain(ident("used"))), - newPNode(nkEmpty), theCall)) + newNode(nkPragmaExpr).addChain( + ident(retName), newNode(nkPragma).addChain(ident("used"))), + newNode(nkEmpty), theCall)) body.add(callStmt) - if varargsName.isNone: - for idx, arg in meth.args: + if varargsName.isNil: + for idx, arg in args: if arg.typ == "string": body.add(newCall("deinit", ident("argToPassToGodot" & $idx))) - if varargsName.isSome: - if meth.args.len > 0: - body.add(freeCall) - body.add(destructors) + if args.len > 0 and not varargsName.isNil: + body.add(freeCall) + if not varargsName.isNil: let errCheck = newIfStmt( - infix(newDotExpr(ident("callError"), ident("error")), ident("!="), + newInfix(newDotExpr(ident("callError"), ident("error")), ident("!="), newDotExpr(ident("VariantCallErrorType"), ident("OK"))), - newPNode(nkRaiseStmt).addChain( + newNode(nkRaiseStmt).addChain( newCall("newCallError", ident("callError"))) ) body.add(errCheck) if isVariantRet: - let convErrDef = newPNode(nkLetSection).addChain( - newIdentDefs(ident("convErr"), newPNode(nkEmpty), + let convErrDef = newNode(nkLetSection).addChain( + newIdentDefs(ident("convErr"), newNode(nkEmpty), newCall("fromVariant", ident("result"), newCall("newVariant", retValIdent)))) let convCheck = newIfStmt( - infix(ident("convErr"), ident("!="), + newInfix(ident("convErr"), ident("!="), newDotExpr(ident("ConversionResult"), ident("OK"))), - newPNode(nkRaiseStmt).addChain( + newNode(nkRaiseStmt).addChain( newCall("newConversionError", ident("convErr"))) ) body.add(convErrDef) body.add(convCheck) if isStringRet: - body.add(newPNode(nkAsgn).addChain( - ident("result"), prefix("$", retValIdent))) body.add(newCall("deinit", retValIdent)) elif isConversionRet: - body.add(newPNode(nkAsgn).addChain( + body.add(newNode(nkAsgn).addChain( ident("result"), - newCall(meth.returnType.get, retValIdent))) + newCall(returnType, retValIdent))) elif isWrapperRet: - body.add(newPNode(nkAsgn).addChain( + body.add(newNode(nkAsgn).addChain( ident("result"), - newCall("new" & meth.returnType.get, retValIdent))) + newCall("new" & returnType, retValIdent))) elif isObjRet: - body.add(newPNode(nkAsgn).addChain(ident("result"), + body.add(newNode(nkAsgn).addChain(ident("result"), newCall(newBracketExpr(ident("asNimGodotObject"), - newCall("type", ident("result"))), - retValIdent, ident("false"), ident("true")))) + newCall("type", ident("result"))), retValIdent))) elif isStringRet: - body.add(newPNode(nkAsgn).addChain(ident("result"), + body.add(newNode(nkAsgn).addChain(ident("result"), newCall("$", retValIdent))) - let procType = if meth.isVirtual: nkMethodDef + let procType = if isVirtual: nkMethodDef else: nkProcDef - var params = newSeqOfCap[PNode](meth.args.len + 2) - if meth.returnType.isSome: - params.add(ident(meth.returnType.get)) + var params = newSeqOfCap[PNode](args.len + 2) + if not returnType.isNil: + params.add(ident(returnType)) else: - params.add(newPNode(nkEmpty)) - if not meth.typ.isSingleton: - params.add(newIdentDefs(ident("self"), ident(toNimType(meth.typ.name)))) + params.add(newNode(nkEmpty)) + if not typ.isSingleton: + params.add(newIdentDefs(ident("self"), ident(toNimType(typ.name)))) - for arg in meth.args: - case arg.kind: - of ArgKind.Normal: + for arg in args: + if arg.isVarargs: + params.add(newIdentDefs(ident(arg.name), + newNode(nkBracketExpr).addChain(ident("varargs"), ident(arg.typ)))) + else: let defaultValue = arg.makeDefaultValue() params.add(newIdentDefs(ident(arg.name), ident(arg.typ), defaultValue)) - of ArgKind.VarArgs: - params.add(newIdentDefs(ident(arg.name), - newPNode(nkBracketExpr).addChain(ident("varargs"), ident(arg.typ)))) - of ArgKind.Bound: - discard - - let procDecl = newProc(if not withImplementation: postfix(meth.name, "*") - else: meth.name, + let procDecl = newProc(if not withImplementation: postfix(name, "*") + else: name, params, body, procType) if not withImplementation: - let pragma = newPNode(nkPragma) + let pragma = newNode(nkPragma) pragma.add(ident("gcsafe")) - pragma.add(newPNode(nkExprColonExpr).addChain(ident("locks"), + pragma.add(newNode(nkExprColonExpr).addChain(ident("locks"), newIntLit(0))) - if meth.isVirtual and meth.isBase and meth.typ.name != "PhysicsBody": - # Nim doesn't like `base` on PhysicsBody methods - wtf + if isVirtual and isBase: pragma.add(ident("base")) - if meth.isDiscardable and meth.returnType.isSome: - pragma.add(ident("discardable")) procDecl.sons[4] = pragma tree.add(procDecl) proc generateMethod(tree: PNode, methodBindRegistry: var HashSet[string], - meth: MethodInfo, withImplementation: bool) = - doGenerateMethod(tree, methodBindRegistry, meth, withImplementation) + name: PNode, godotMethodName: string, + typ: GodotType, args: seq[MethodArg], + returnType: string, + isVirtual, isBase, withImplementation: bool) = + doGenerateMethod( + tree, methodBindRegistry, name, godotMethodName, typ, + args, returnType, isVirtual, isBase, withImplementation) -proc getMethodInfo(methodObj: JsonNode, types: Table[string, GodotType], - typ: GodotType): MethodInfo = +proc makeProperty(types: Table[string, GodotType], tree: PNode, + methodBindRegistry: var HashSet[string], + typ: GodotType, + propertyObj: JsonNode, withImplementation: bool) = + let getterNameStr = toNimStyle(propertyObj["name"].str) + let getterName = ident(toNimStyle(propertyObj["name"].str)) + let setterName = newNode(nkAccQuoted).addChain(ident(getterNameStr & "=")) + + let nimType = toNimType(types, propertyObj["type"].str) + generateMethod(tree, methodBindRegistry, + getterName, propertyObj["getter"].str, typ, + @[], nimType, isVirtual = false, + isBase = false, withImplementation) + generateMethod(tree, methodBindRegistry, + setterName, propertyObj["setter"].str, typ, + @[("val", nimType, JsonNode(nil), false)], + nil, isVirtual = false, isBase = false, withImplementation) + +proc makeMethod(types: Table[string, GodotType], tree: PNode, + methodBindRegistry: var HashSet[string], + typ: GodotType, methodObj: JsonNode, + withImplementation: bool) = + let returnType = if methodObj["return_type"].str != "void": + toNimType(types, methodObj["return_type"].str) + else: nil + + for prop in typ.jsonNode["properties"]: + if prop["getter"].str == methodObj["name"].str or + prop["setter"].str == methodObj["name"].str: + return + + var args = newSeqOfCap[MethodArg](methodObj["arguments"].len + 1) var origArgs = methodObj["arguments"] var isBase = methodObj["is_virtual"].bval if methodObj["is_virtual"].bval: @@ -778,16 +664,14 @@ proc getMethodInfo(methodObj: JsonNode, types: Table[string, GodotType], isBase = false curTyp = types.getOrDefault(curTyp.baseName) - var args = newSeqOfCap[MethodArg](methodObj["arguments"].len + 1) for arg in origArgs: let typ = toNimType(types, arg["type"].str) let defaultVal = if arg["has_default_value"].bval: arg["default_value"] else: nil - args.add(MethodArg( - name: toNimStyle(arg["name"].str), typ: typ, - defaultVal: defaultVal)) + args.add((toNimStyle(arg["name"].str), typ, + defaultVal, false)) if methodObj["has_varargs"].bval: - args.add(MethodArg(name: "variantArgs", typ: "Variant", kind: ArgKind.VarArgs)) + args.add(("variantArgs", "Variant", JsonNode(nil), true)) let godotName = methodObj["name"].str var nimName = toNimStyle(godotName) @@ -796,88 +680,11 @@ proc getMethodInfo(methodObj: JsonNode, types: Table[string, GodotType], if meth["name"].str == '_' & godotName: nimName = nimName & "Impl" - let returnType = if methodObj["return_type"].str != "void": - some(toNimType(types, methodObj["return_type"].str)) - else: none(string) - const discardableMethods = toHashSet(["emit_signal"]) - result = MethodInfo( - name: ident(nimName), - typ: typ, - godotName: methodObj["name"].str, - args: args, - returnType: returnType, - isVirtual: methodObj["is_virtual"].bval, - isBase: isBase, - isDiscardable: typ.godotName == "Object" and - methodObj["name"].str in discardableMethods - ) - -proc findMethod(obj: JsonNode, methName: string): JsonNode = - for meth in obj["methods"]: - if meth["name"].str == methName: - return meth - -proc makeProperty(types: Table[string, GodotType], tree: PNode, - methodBindRegistry: var HashSet[string], - typ: GodotType, propertyObj: JsonNode, obj: JsonNode, - withImplementation: bool) = - for meth in obj["methods"]: - if meth["name"].str == '_' & propertyObj["name"].str: - # Don't generate properties if there is a name clash - otherwise - # using the property would not compile due to ambiguity. - return - let getterNameStr = toNimStyle(propertyObj["name"].str) - let getterName = ident(getterNameStr) - let setterName = newPNode(nkAccQuoted).addChain(ident(getterNameStr & "=")) - - let getter = findMethod(obj, propertyObj["getter"].str) - let nimType = if getter.isNil: toNimType(types, propertyObj["type"].str) - else: getMethodInfo(getter, types, typ).returnType.get("void") - let getterInfo = MethodInfo( - name: getterName, - typ: typ, - godotName: propertyObj["getter"].str, - args: newSeq[MethodArg](), - returnType: some(nimType) - ) - let setterInfo = MethodInfo( - name: setterName, - typ: typ, - godotName: propertyObj["setter"].str, - args: @[MethodArg(name: "val", typ: nimType)] - ) - if "index" in propertyObj and propertyObj["index"] != newJInt(-1): - getterInfo.args = - @[MethodArg(defaultVal: newJString($propertyObj["index"]), - typ: "int", kind: ArgKind.Bound)] & getterInfo.args - setterInfo.args = - @[MethodArg(defaultVal: newJString($propertyObj["index"]), - typ: "int", kind: ArgKind.Bound)] & setterInfo.args - generateMethod(tree, methodBindRegistry, getterInfo, withImplementation) - generateMethod(tree, methodBindRegistry, setterInfo, withImplementation) - -proc makeMethod(types: Table[string, GodotType], tree: PNode, - methodBindRegistry: var HashSet[string], - typ: GodotType, methodObj: JsonNode, - withImplementation: bool) = - if not typ.isSingleton: - # for singletons we don't generate Nim setters/getters, - # but use plain procedures instead. That's because setter syntax is - # supposed to be used on an object (have at least 2 params). - for prop in typ.jsonNode["properties"]: - if prop["getter"].str == methodObj["name"].str or - prop["setter"].str == methodObj["name"].str: - var hasDuplicateMethod = false - for meth in typ.jsonNode["methods"]: - if meth["name"].str == '_' & prop["name"].str: - hasDuplicateMethod = true - break - if not hasDuplicateMethod: - return - - let methodInfo = getMethodInfo(methodObj, types, typ) - - generateMethod(tree, methodBindRegistry, methodInfo, withImplementation) + generateMethod(tree, methodBindRegistry, + ident(nimName), methodObj["name"].str, + typ, args, + returnType, methodObj["is_virtual"].bval, isBase, + withImplementation) proc addAttributeToDoc(doc: var string, propName, propValue: string) = if doc.len > 0: @@ -909,15 +716,15 @@ proc typeNameToModuleName(name: string): string = proc newRegisterClassNode(typ: GodotType): PNode = newCall("registerClass", ident(typ.name), - newStrLit(typ.godotName), + newCStringLit(typ.godotName), ident("true") # isNative ) proc genSingletonDecl(typ: string): PNode = - result = newPNode(nkVarSection) + result = newNode(nkVarSection) let name = singletonName(typ) - let threadvar = newPNode(nkPragma).addChain(ident("threadvar")) - result.add(newIdentDefs(newPNode(nkPragmaExpr).addChain(name, threadvar), + let threadvar = newNode(nkPragma).addChain(ident("threadvar")) + result.add(newIdentDefs(newNode(nkPragmaExpr).addChain(name, threadvar), ident(typ))) proc shouldExport(typ: GodotType, types: Table[string, GodotType]): bool = @@ -926,17 +733,17 @@ proc shouldExport(typ: GodotType, types: Table[string, GodotType]): bool = curTyp = types.getOrDefault(curTyp.baseName) result = curTyp.isNil -proc sortByDerivedCount(types: Table[string, GodotType]): seq[GodotType] = - result = toSeq(types.values()) - result.sort do (x, y: GodotType) -> int: +proc genTypeFile(types: var Table[string, GodotType], targetDir: string) = + for typ in types.values(): + types.incDerivedCount(typ.baseName) + + var sortedTypes = toSeq(types.values()) + sortedTypes.sort do (x, y: GodotType) -> int: cmp(y.derivedCount, x.derivedCount) -proc genTypeFile(types: Table[string, GodotType], targetDir: string) = - let sortedTypes = sortByDerivedCount(types) - - let godotApiTypesTree = newPNode(nkStmtList) - godotApiTypesTree.add(newPNode(nkImportStmt).addChain(ident("godot"))) - let typeSection = newPNode(nkTypeSection) + let godotApiTypesTree = newNode(nkStmtList) + godotApiTypesTree.add(newNode(nkImportStmt).addChain(ident("godot"))) + let typeSection = newNode(nkTypeSection) godotApiTypesTree.add(typeSection) for typ in sortedTypes: @@ -947,34 +754,12 @@ proc genTypeFile(types: Table[string, GodotType], targetDir: string) = if not typ.shouldExport(types): continue let regNode = newCall("registerClass", ident(typ.name), - newStrLit(typ.godotName), + newCStringLit(typ.godotName), ident("true") # isNative ) godotApiTypesTree.add(regNode) - writeFile(targetDir / "godottypes.nim", renderTree(godotApiTypesTree)) - -proc genSingletonWithDerived(tree: PNode, typ: GodotType, - types: Table[string, GodotType]) = - let sortedTypes = sortByDerivedCount(types) - - var parents = initHashSet[string]() - parents.incl(typ.name) - - let typeDecl = newPNode(nkTypeSection) - tree.add(typeDecl) - proc genDecl(typ: GodotType) = - newRefTypeNode(typeDecl, typ.name, typ.baseName, typ.doc, - isExported = false) - tree.add(newRegisterClassNode(typ)) - - genDecl(typ) - for otherType in sortedTypes: - if otherType.baseName in parents: - parents.incl(otherType.name) - genDecl(otherType) - - tree.add(genSingletonDecl(typ.name)) + renderModule(godotApiTypesTree, targetDir / "godottypes.nim") proc genApi*(targetDir: string, apiJsonFile: string) = ## Generates .nim files in the ``targetDir`` based on the ``apiJsonFile``. @@ -990,7 +775,7 @@ proc genApi*(targetDir: string, apiJsonFile: string) = let className = godotClassName.replace("_", "") var baseClassName = obj["base_class"].str baseClassName = toNimType(baseClassName.replace("_", "")) - if baseClassName.len == 0: + if baseClassName.isNil or baseClassName.len == 0: baseClassName = "NimGodotObject" var doc = "" for attr in classAttributes: @@ -1004,24 +789,20 @@ proc genApi*(targetDir: string, apiJsonFile: string) = jsonNode: obj, isSingleton: obj["singleton"].bval ) - - for typ in types.values(): - types.incDerivedCount(typ.baseName) - for typ in types.values(): let moduleName = typeNameToModuleName(typ.name) echo "Generating ", moduleName, ".nim..." - let tree = newPNode(nkStmtList) - let importStmt = newPNode(nkImportStmt) + let tree = newNode(nkStmtList) + let importStmt = newNode(nkImportStmt) importStmt.add(ident("godot")) importStmt.add(ident("godottypes")) importStmt.add(ident("godotinternal")) tree.add(importStmt) - let exportStmt = newPNode(nkExportStmt) + let exportStmt = newNode(nkExportStmt) exportStmt.add(ident("godottypes")) tree.add(exportStmt) - var methodBindRegsitry = initHashSet[string]() + var methodBindRegsitry = initSet[string]() let obj = typ.jsonNode if typ.baseName != "NimGodotObject": let baseModule = typeNameToModuleName(typ.baseName) @@ -1037,39 +818,30 @@ proc genApi*(targetDir: string, apiJsonFile: string) = tree.add(makeConstSection(obj["constants"])) if typ.isSingleton: - genSingletonWithDerived(tree, typ, types) - - if "enums" in obj: - # Quite often Godot enums are flags that need to be bitwise ORed - # Nim's enums don't serve well for that purpose, so we just generate - # integer constants. The only enum used in API is Error. - for enumDef in obj["enums"]: - let uniqueConstants = newJObject() - for k, v in enumDef["values"]: - if k notin obj["constants"]: - uniqueConstants[k] = v - if uniqueConstants.len > 0: - tree.add(makeConstSection(uniqueConstants)) + let typeDecl = newNode(nkTypeSection) + newRefTypeNode(typeDecl, typ.name, typ.baseName, typ.doc, + isExported = false) + tree.add(typeDecl) + tree.add(newRegisterClassNode(typ)) + tree.add(genSingletonDecl(typ.name)) # first, generate declarations only for ease of # human readability of the file - if not typ.isSingleton: - for property in obj["properties"]: - makeProperty(types, tree, methodBindRegsitry, typ, property, - obj, withImplementation = false) + for property in obj["properties"]: + makeProperty(types, tree, methodBindRegsitry, typ, property, + withImplementation = false) for meth in obj["methods"]: makeMethod(types, tree, methodBindRegsitry, typ, meth, withImplementation = false) - if not typ.isSingleton: - for property in obj["properties"]: - makeProperty(types, tree, methodBindRegsitry, typ, - property, obj, withImplementation = true) + for property in obj["properties"]: + makeProperty(types, tree, methodBindRegsitry, typ, + property, withImplementation = true) for meth in obj["methods"]: makeMethod(types, tree, methodBindRegsitry, typ, meth, withImplementation = true) - writeFile(targetDir / moduleName & ".nim", renderTree(tree)) + renderModule(tree, targetDir / moduleName & ".nim") megaImport.add("import \"" & moduleName & "\"\n") @@ -1082,6 +854,7 @@ when isMainModule: import os const usage = """Tool for wrapping Godot API into Nim + godotapigen [godot binary path] [target directory]""" proc main() = @@ -1112,4 +885,4 @@ when isMainModule: genApi(targetDir, jsonFile) - main() \ No newline at end of file + main() diff --git a/godot/godotinternal.nim b/godot/godotinternal.nim index 207d76f..754900a 100644 --- a/godot/godotinternal.nim +++ b/godot/godotinternal.nim @@ -1,85 +1,262 @@ -# Copyright 2018 Xored Software, Inc. +# Copyright 2017 Xored Software, Inc. -import internal/godotinternaltypes, internal/godotarrays, - internal/godotnodepaths, internal/godotpoolarrays, internal/godotstrings, - internal/godotvariants, internal/godotdictionaries +import internal.godotobjects, internal.godotarrays, internal.godotnodepaths, + internal.godotpoolarrays, internal.godotstrings, internal.godotvariants, + internal.godotdictionaries -import gdnativeapi -export godotinternaltypes, godotarrays, godotnodepaths, godotpoolarrays, +export godotobjects, godotarrays, godotnodepaths, godotpoolarrays, godotstrings, godotvariants, godotdictionaries -proc getMethod*(className: cstring; - methodName: cstring): ptr GodotMethodBind {.inline.} = - getGDNativeAPI().methodBindGetMethod(className, methodName) +const MAX_ARG_COUNT* = 128 +# MethodBind API + +type GodotMethodBind* = object + +proc getMethod*(className: cstring; methodName: cstring): ptr GodotMethodBind {. + importc: "godot_method_bind_get_method".} proc ptrCall*(methodBind: ptr GodotMethodBind; instance: ptr GodotObject; args: ptr array[MAX_ARG_COUNT, pointer]; - ret: pointer) {.inline.} = - getGDNativeAPI().methodBindPtrCall(methodBind, instance, args, ret) - + ret: pointer) {. + importc: "godot_method_bind_ptrcall".} proc call*(methodBind: ptr GodotMethodBind; instance: ptr GodotObject; args: ptr array[MAX_ARG_COUNT, ptr GodotVariant]; argCount: cint; - callError: var VariantCallError): GodotVariant {.inline.} = - getGDNativeAPI().methodBindCall( - methodBind, instance, args, argCount, callError) + callError: var VariantCallError): GodotVariant {. + importc: "godot_method_bind_call".} -proc nativeScriptRegisterClass*(libHandle: pointer; name, base: cstring; - createFunc: GodotInstanceCreateFunc; - destroyFunc: GodotInstanceDestroyFunc) - {.inline.} = - getGDNativeAPI().nativeScriptRegisterClass( - libHandle, name, base, createFunc, destroyFunc) +# Script API -proc nativeScriptRegisterToolClass*(libHandle: pointer; name, base: cstring; - createFunc: GodotInstanceCreateFunc; - destroyFunc: GodotInstanceDestroyFunc) - {.inline.} = - getGDNativeAPI().nativeScriptRegisterToolClass( - libHandle, name, base, createFunc, destroyFunc) +type + GodotNativeInitOptions* = object + inEditor*: bool + coreApiHash*: uint64 + editorApiHash*: uint64 + noApiHash*: uint64 + gdNativeLibrary*: ptr GodotObject -proc nativeScriptRegisterMethod*(libHandle: pointer; - name: cstring; function_name: cstring; - attr: GodotMethodAttributes; - meth: GodotInstanceMethod) {.inline.} = - getGDNativeAPI().nativeScriptRegisterMethod( - libHandle, name, functionName, attr, meth) + GodotNativeTerminateOptions* = object + inEditor*: bool -proc nativeScriptRegisterProperty*(libHandle: pointer; - name, path: cstring; - attr: ptr GodotPropertyAttributes; - setFunc: GodotPropertySetFunc; - getFunc: GodotPropertyGetFunc) {.inline.} = - getGDNativeAPI().nativeScriptRegisterProperty( - libHandle, name, path, attr, setFunc, getFunc) + GodotMethodRPCMode* {.size: sizeof(cint), pure.} = enum + Disabled, + Remote, + Sync, + Master, + Slave -proc nativeScriptRegisterSignal*(libHandle: pointer; name: cstring; - signal: GodotSignal) {.inline.} = - getGDNativeAPI().nativeScriptRegisterSignal(libHandle, name, signal) + GodotMethodAttributes* = object + rpcMode*: GodotMethodRPCMode -proc getUserdata*(instance: ptr GodotObject): pointer {.inline.} = - getGDNativeAPI().nativeScriptGetUserdata(instance) + GodotPropertyHint* {.size: sizeof(cint), pure.} = enum + None, ## no hint provided. + Range, ## hint_text = "min,max,step,slider; // slider is optional" + ExpRange, ## hint_text = "min,max,step", exponential edit + Enum, ## hint_text= "val1,val2,val3,etc" + ExpEasing, ## exponential easing funciton (Math::ease) + Length, ## hint_text= "length" (as integer) + SpriteFrame, + KeyAccel, ## hint_text= "length" (as integer) + Flags, ## hint_text= "flag1,flag2,etc" (as bit flags) + Layers2DRender, + Layers2DPhysics, + Layers3DRender, + Layers3DPhysics, + File, ## a file path must be passed, hint_text (optionally) + ## is a filter "*.png,*.wav,*.doc," + Dir, ## a directort path must be passed + GlobalFile, ## a file path must be passed, hint_text (optionally) is a + ## filter "*.png,*.wav,*.doc," + GlobalDir, ## a directort path must be passed + ResourceType, ## a resource object type + MultilineText, ## used for string properties that can contain multiple lines + ColorNoAlpha, ## used for ignoring alpha component when editing a color + ImageCompressLossy, + ImageCompressLossless, + ObjectId, + TypeString, ## a type string, the hint is the base type to choose + NodePathToEditedNode, ## so something else can provide this + ## (used in scripts) + MethodOfVariantType, ## a method of a type + MethodOfBaseType, ## a method of a base type + MethodOfInstance, ## a method of an instance + MethodOfScript, ## a method of a script & base + PropertyOfVariantType, ## a property of a type + PropertyOfBaseType, ## a property of a base type + PropertyOfInstance, ## a property of an instance + PropertyOfScript, ## a property of a script & base + PropertyHintMax -proc getClassConstructor*(className: cstring): GodotClassConstructor - {.inline.} = - getGDNativeAPI().getClassConstructor(className) +const + GODOT_PROPERTY_USAGE_STORAGE_VALUE = 1.cint + GODOT_PROPERTY_USAGE_EDITOR_VALUE = 2.cint + GODOT_PROPERTY_USAGE_NETWORK_VALUE = 4.cint + GODOT_PROPERTY_USAGE_EDITOR_HELPER_VALUE = 8.cint + GODOT_PROPERTY_USAGE_CHECKABLE_VALUE = 16.cint + GODOT_PROPERTY_USAGE_CHECKED_VALUE = 32.cint + GODOT_PROPERTY_USAGE_INTERNATIONALIZED_VALUE = 64.cint + GODOT_PROPERTY_USAGE_GROUP_VALUE = 128.cint + GODOT_PROPERTY_USAGE_CATEGORY_VALUE = 256.cint + GODOT_PROPERTY_USAGE_STORE_IF_NONZERO_VALUE = 512.cint + GODOT_PROPERTY_USAGE_STORE_IF_NONONE_VALUE = 1024.cint + GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE_VALUE = 2048.cint + GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED_VALUE = 4096.cint + GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE_VALUE = 8192.cint + GODOT_PROPERTY_USAGE_STORE_IF_NULL_VALUE = 16384.cint + GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER_VALUE = 32768.cint + GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED_VALUE = 65536.cint -proc deinit*(o: ptr GodotObject) {.inline.} = - getGDNativeAPI().objectDestroy(o) + GODOT_PROPERTY_USAGE_DEFAULT_VALUE: cint = + GODOT_PROPERTY_USAGE_STORAGE_VALUE or GODOT_PROPERTY_USAGE_EDITOR_VALUE or + GODOT_PROPERTY_USAGE_NETWORK_VALUE + GODOT_PROPERTY_USAGE_DEFAULT_INTL_VALUE: cint = + GODOT_PROPERTY_USAGE_STORAGE_VALUE or + GODOT_PROPERTY_USAGE_EDITOR_VALUE or GODOT_PROPERTY_USAGE_NETWORK_VALUE or + GODOT_PROPERTY_USAGE_INTERNATIONALIZED_VALUE + GODOT_PROPERTY_USAGE_NOEDITOR_VALUE: cint = + GODOT_PROPERTY_USAGE_STORAGE_VALUE or GODOT_PROPERTY_USAGE_NETWORK_VALUE + +type + GodotPropertyUsageFlags* {.size: sizeof(cint), pure.} = enum + Storage = GODOT_PROPERTY_USAGE_STORAGE_VALUE + Editor = GODOT_PROPERTY_USAGE_EDITOR_VALUE + Network = GODOT_PROPERTY_USAGE_NETWORK_VALUE + NoEditor = GODOT_PROPERTY_USAGE_NOEDITOR_VALUE + Default = GODOT_PROPERTY_USAGE_DEFAULT_VALUE + EditorHelper = GODOT_PROPERTY_USAGE_EDITOR_HELPER_VALUE + Checkable = GODOT_PROPERTY_USAGE_CHECKABLE_VALUE + ## used for editing global variables + Checked = GODOT_PROPERTY_USAGE_CHECKED_VALUE + ## used for editing global variables + Internationalized = GODOT_PROPERTY_USAGE_INTERNATIONALIZED_VALUE + ## hint for internationalized strings + DefaultIntl = GODOT_PROPERTY_USAGE_DEFAULT_INTL_VALUE + Group = GODOT_PROPERTY_USAGE_GROUP_VALUE + ## used for grouping props in the editor + Category = GODOT_PROPERTY_USAGE_CATEGORY_VALUE + NonZero = GODOT_PROPERTY_USAGE_STORE_IF_NONZERO_VALUE + ## only store if nonzero + NonOne = GODOT_PROPERTY_USAGE_STORE_IF_NONONE_VALUE + ## only store if false + NoInstanceState = GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE_VALUE + RestartIfChanged = GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED_VALUE + ScriptVariable = GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE_VALUE + StoreIfNull = GODOT_PROPERTY_USAGE_STORE_IF_NULL_VALUE + AnimateAsTrigger = GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER_VALUE + UpdateAllIfModified = GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED_VALUE + + GodotPropertyAttributes* {.bycopy.} = object + rsetType*: GodotMethodRPCMode + typ*: cint + hint*: GodotPropertyHint + hintString*: GodotString + usage*: GodotPropertyUsageFlags + defaultValue*: GodotVariant + + GodotInstanceCreateFunc* {.bycopy.} = object + createFunc*: + proc (obj: ptr GodotObject; methodData: pointer): pointer {.noconv.} + ## returns user data + methodData*: pointer + freeFunc*: proc (a2: pointer) {.noconv.} + + GodotInstanceDestroyFunc* {.bycopy.} = object + destroyFunc*: + proc (obj: ptr GodotObject; methodData: pointer; + userData: pointer) {.noconv.} + methodData*: pointer + freeFunc*: proc (a2: pointer) {.noconv.} + +proc godotScriptRegisterClass*(libHandle: pointer; name, base: cstring; + create_func: GodotInstanceCreateFunc; + destroy_func: GodotInstanceDestroyFunc) {. + importc: "godot_nativescript_register_class".} +proc godotScriptRegisterToolClass*(libHandle: pointer; name, base: cstring; + createFunc: GodotInstanceCreateFunc; + destroyFunc: GodotInstanceDestroyFunc) {. + importc: "godot_nativescript_register_tool_class".} +type + GodotInstanceMethod* {.bycopy.} = object + meth*: + proc (obj: ptr GodotObject; methodData: pointer; + userData: pointer; numArgs: cint; + args: var array[MAX_ARG_COUNT, ptr GodotVariant]): + GodotVariant {.noconv.} + methodData*: pointer + freeFunc*: proc (a2: pointer) {.noconv.} + +proc godotScriptRegisterMethod*(libHandle: pointer; + name: cstring; function_name: cstring; + attr: GodotMethodAttributes; + meth: GodotInstanceMethod) {. + importc: "godot_nativescript_register_method".} +type + GodotPropertySetFunc* {.bycopy.} = object + setFunc*: proc (obj: ptr GodotObject; methodData: pointer; + userData: pointer; value: GodotVariant) {.noconv.} + methodData*: pointer + freeFunc*: proc (a2: pointer) {.noconv.} + + GodotPropertyGetFunc* {.bycopy.} = object + getFunc*: proc (obj: ptr GodotObject; methodData: pointer; + userData: pointer): GodotVariant {.noconv.} + methodData*: pointer + freeFunc*: proc (a2: pointer) {.noconv.} + +proc godotScriptRegisterProperty*(libHandle: pointer; + name: cstring; path: cstring; + attr: ptr GodotPropertyAttributes; + setFunc: GodotPropertySetFunc; + getFunc: GodotPropertyGetFunc) {. + importc: "godot_nativescript_register_property".} + +type + GodotSignalArgument* {.bycopy.} = object + name*: GodotString + typ*: cint + hint*: GodotPropertyHint + hintString*: GodotString + usage*: GodotPropertyUsageFlags + defaultValue*: GodotVariant + + GodotSignal* = object + name*: GodotString + numArgs*: cint + args*: ptr GodotSignalArgument + numDefaultArgs*: cint + defaultArgs*: ptr GodotVariant + + +proc godotScriptRegisterSignal*(libHandle: pointer; name: cstring; + signal: GodotSignal) {. + importc: "godot_nativescript_register_signal".} + +proc getUserdata*(instance: ptr GodotObject): pointer {. + importc: "godot_nativescript_get_userdata".} + +type ClassConstructor = proc (): ptr GodotObject {.noconv.} +proc getClassConstructor*(className: cstring): ClassConstructor {. + importc: "godot_get_class_constructor".} + +proc godotStackBottom*(): pointer {. + importc: "godot_get_stack_bottom".} + +proc deinit*(o: ptr GodotObject) {. + importc: "godot_object_destroy".} # print using Godot's error handler list -proc godotPrintError*(description, function, file: cstring; - line: cint) {.inline.} = - getGDNativeAPI().printError(description, function, file, line) +proc godotPrintError*(description: cstring; function: cstring; file: cstring; + line: cint) {. + importc: "godot_print_error".} -proc godotPrintWarning*(description, function, file: cstring; - line: cint) {.inline.} = - getGDNativeAPI().printWarning(description, function, file, line) +proc godotPrintWarning*(description: cstring; function: cstring; + file: cstring; line: cint) {. + importc: "godot_print_warning".} -proc godotPrint*(message: GodotString) {.inline.} = - getGDNativeAPI().print(message) +proc godotPrint*(message: GodotString) {. + importc: "godot_print".} var getClassMethodBind: ptr GodotMethodBind proc getClassName*(o: ptr GodotObject): string = @@ -93,30 +270,22 @@ proc getClassName*(o: ptr GodotObject): string = # There are physics type not known by ClassDB result = result[0..result.len-3] -proc getClassNameRaw*(o: ptr GodotObject): GodotString = - if getClassMethodBind.isNil: - getClassMethodBind = getMethod(cstring"Object", cstring"get_class") - getClassMethodBind.ptrCall(o, nil, addr result) - -proc getGodotSingleton*(name: cstring): ptr GodotObject {.inline.} = - getGDNativeAPI().globalGetSingleton(name) +proc getGodotSingleton*(name: cstring): ptr GodotObject {. + importc: "godot_global_get_singleton".} # System Functions -proc godotAlloc*(bytes: cint): pointer {.inline.} = +proc godotAlloc*(bytes: cint): pointer {. + importc: "godot_alloc".} ## Allocates the specified number of bytes. ## Using this instead of stdlib proc will help Godot track how much memory ## is in use in debug mode. - getGDNativeAPI().alloc(bytes) - -proc godotRealloc*(p: pointer; bytes: cint): pointer {.inline.} = +proc godotRealloc*(p: pointer; bytes: cint): pointer {. + importc: "godot_realloc".} ## Reallocates the pointer for the specified number of bytes. ## Using this instead of stdlib proc will help Godot track how much memory ## is in use in debug mode. - getGDNativeAPI().realloc(p, bytes) - -proc godotFree*(p: pointer) {.inline.} = +proc godotFree*(p: pointer) {.importc: "godot_free".} ## Frees the memory pointed to by the pointer. ## Using this instead of stdlib proc will help Godot track how much memory ## is in use in debug mode. - getGDNativeAPI().free(p) diff --git a/godot/internal/backwardcompat.inc.nim b/godot/internal/backwardcompat.inc.nim deleted file mode 100644 index 9d31844..0000000 --- a/godot/internal/backwardcompat.inc.nim +++ /dev/null @@ -1,19 +0,0 @@ -# Copyright 2019 Xored Software, Inc. - -when (NimMajor, NimMinor, NimPatch) < (0, 19, 0): - import macros, sets - - proc strVal(n: NimNode): string {.used.} = - case n.kind - of nnkIdent: - $n.ident - of nnkSym: - $n.symbol - else: - macros.strVal(n) - - proc toHashSet[A](keys: openArray[A]): HashSet[A] {.inline, used.} = - toSet(keys) - - proc initHashSet[A](): HashSet[A] {.inline, used.} = - initSet[A]() diff --git a/godot/internal/godotarrays.nim b/godot/internal/godotarrays.nim index c7e451d..ac53bfb 100644 --- a/godot/internal/godotarrays.nim +++ b/godot/internal/godotarrays.nim @@ -1,162 +1,119 @@ -# Copyright (c) 2018 Xored Software, Inc. +# Copyright (c) 2017 Xored Software, Inc. -import godotinternaltypes, gdnativeapi, core/godotcoretypes - -proc len*(self: GodotArray): cint {.inline.} = - getGDNativeAPI().arraySize(self) +type + GodotArray* {.byref.} = object + data: array[sizeof(int), byte] import hashes +import godotobjects, godotpoolarrays, godotvariants, godotstrings -proc initGodotArray*(dest: var GodotArray) {.inline.} = - getGDNativeAPI().arrayNew(dest) +proc initGodotArray*(dest: var GodotArray) {. + importc: "godot_array_new".} +proc initGodotArray*(dest: var GodotArray; pca: GodotPoolColorArray) {. + importc: "godot_array_new_pool_coloarray".} +proc initGodotArray*(dest: var GodotArray; pv3a: GodotPoolVector3Array) {. + importc: "godot_array_new_pool_vector3_array".} +proc initGodotArray*(dest: var GodotArray; pv2a: GodotPoolVector2Array) {. + importc: "godot_array_new_pool_vector2_array".} +proc initGodotArray*(dest: var GodotArray; psa: GodotPoolStringArray) {. + importc: "godot_array_new_pool_string_array".} +proc initGodotArray*(dest: var GodotArray; pra: GodotPoolRealArray) {. + importc: "godot_array_new_pool_real_array".} +proc initGodotArray*(dest: var GodotArray; pia: GodotPoolIntArray) {. + importc: "godot_array_new_pool_int_array".} +proc initGodotArray*(dest: var GodotArray; pba: GodotPoolByteArray) {. + importc: "godot_array_new_pool_byte_array".} +proc iniGodotArray*(dest: var GodotArray; src: GodotArray) {. + importc: "godot_array_new_copy".} -proc initGodotArray*(dest: var GodotArray; - pca: GodotPoolColorArray) {.inline.} = - getGDNativeAPI().arrayNewPoolColorArray(dest, pca) +proc deinit*(self: var GodotArray) {.importc: "godot_array_destroy".} -proc initGodotArray*(dest: var GodotArray; - pv3a: GodotPoolVector3Array) {.inline.} = - getGDNativeAPI().arrayNewPoolVector3Array(dest, pv3a) - -proc initGodotArray*(dest: var GodotArray; - pv2a: GodotPoolVector2Array) {.inline.} = - getGDNativeAPI().arrayNewPoolVector2Array(dest, pv2a) - -proc initGodotArray*(dest: var GodotArray; - psa: GodotPoolStringArray) {.inline.} = - getGDNativeAPI().arrayNewPoolStringArray(dest, psa) - -proc initGodotArray*(dest: var GodotArray; - pra: GodotPoolRealArray) {.inline.} = - getGDNativeAPI().arrayNewPoolRealArray(dest, pra) - -proc initGodotArray*(dest: var GodotArray; - pia: GodotPoolIntArray) {.inline.} = - getGDNativeAPI().arrayNewPoolIntArray(dest, pia) - -proc initGodotArray*(dest: var GodotArray; - pba: GodotPoolByteArray) {.inline.} = - getGDNativeAPI().arrayNewPoolByteArray(dest, pba) - -proc initGodotArray*(dest: var GodotArray; src: GodotArray) {.inline.} = - getGDNativeAPI().arrayNewCopy(dest, src) - -proc deinit*(self: var GodotArray) {.inline.} = - getGDNativeAPI().arrayDestroy(self) - -proc `[]=`*(self: var GodotArray; idx: cint; value: GodotVariant) {.inline.} = - getGDNativeAPI().arraySet(self, idx, value) - -proc `[]`*(self: GodotArray; idx: cint): GodotVariant {.inline.} = - getGDNativeAPI().arrayGet(self, idx) - -proc mget*(self: var GodotArray; idx: cint): ptr GodotVariant {.inline.} = - getGDNativeAPI().arrayOperatorIndex(self, idx) - -proc add*(self: var GodotArray; value: GodotVariant) {.inline.} = - getGDNativeAPI().arrayPushBack(self, value) - -proc clear*(self: var GodotArray) {.inline.} = - getGDNativeAPI().arrayClear(self) - -proc count*(self: GodotArray; value: GodotVariant): cint {.inline.} = - getGDNativeAPI().arrayCount(self, value) - -proc isEmpty*(self: GodotArray): bool {.inline.} = - getGDNativeAPI().arrayEmpty(self) - -proc erase*(self: var GodotArray; value: GodotVariant) {.inline.} = - getGDNativeAPI().arrayErase(self, value) - -proc first*(self: GodotArray): GodotVariant {.inline.} = - getGDNativeAPI().arrayFront(self) - -proc last*(self: GodotArray): GodotVariant {.inline.} = - getGDNativeAPI().arrayBack(self) +proc `[]=`*(self: var GodotArray; idx: cint; + value: GodotVariant) {. + noSideEffect, + importc: "godot_array_set".} +proc `[]`*(self: GodotArray; idx: cint): GodotVariant {. + noSideEffect, + importc: "godot_array_get".} +proc mget*(self: var GodotArray; idx: cint): ptr GodotVariant {. + importc: "godot_array_operator_index".} +proc add*(self: var GodotArray; value: GodotVariant) {. + noSideEffect, + importc: "godot_array_append".} +proc clear*(self: var GodotArray) {.importc: "godot_array_clear".} +proc count*(self: GodotArray; value: GodotVariant): cint {. + noSideEffect, + importc: "godot_array_count".} +proc isEmpty*(self: GodotArray): bool {. + noSideEffect, + importc: "godot_array_empty".} +proc erase*(self: var GodotArray; value: GodotVariant) {. + importc: "godot_array_erase".} +proc first*(self: GodotArray): GodotVariant {. + noSideEffect, + importc: "godot_array_front".} +proc last*(self: GodotArray): GodotVariant {. + noSideEffect, + importc: "godot_array_back".} proc find*(self: GodotArray; what: GodotVariant; - fromIdx: cint): cint {.inline.} = - getGDNativeAPI().arrayFind(self, what, fromIdx) - -proc findLast*(self: GodotArray; what: GodotVariant): cint {.inline.} = - getGDNativeAPI().arrayFindLast(self, what) - -proc contains*(self: GodotArray; value: GodotVariant): bool {.inline.} = - getGDNativeAPI().arrayHas(self, value) - -proc godotHash*(self: GodotArray): cint {.inline.} = - getGDNativeAPI().arrayHash(self) + f: cint): cint {. + noSideEffect, + importc: "godot_array_find".} +proc findLast*(self: GodotArray; what: GodotVariant): cint {. + noSideEffect, + importc: "godot_array_find_last".} +proc contains*(self: GodotArray; value: GodotVariant): bool {. + noSideEffect, + importc: "godot_array_has".} +proc godotHash*(self: GodotArray): cint {. + noSideEffect, + importc: "godot_array_hash".} proc hash*(self: GodotArray): Hash {.inline.} = hash(godotHash(self)) proc insert*(self: var GodotArray; pos: cint; - value: GodotVariant): Error {.discardable, inline.} = - getGDNativeAPI().arrayInsert(self, pos, value) - -proc reverse*(self: var GodotArray) {.inline.} = - getGDNativeAPI().arrayInvert(self) - -proc popLast*(self: var GodotArray): GodotVariant {.inline.} = - getGDNativeAPI().arrayPopBack(self) - -proc popFirst*(self: var GodotArray): GodotVariant {.inline.} = - getGDNativeAPI().arrayPopFront(self) - -proc addLast*(self: var GodotArray; value: GodotVariant) {.inline.} = - getGDNativeAPI().arrayPushBack(self, value) - -proc addFirst*(self: var GodotArray; value: GodotVariant) {.inline.} = - getGDNativeAPI().arrayPushFront(self, value) - -proc delete*(self: var GodotArray; idx: cint) {.inline.} = - getGDNativeAPI().arrayRemove(self, idx) - -proc setLen*(self: var GodotArray; size: cint) {.inline.} = - getGDNativeAPI().arrayResize(self, size) + value: GodotVariant) {. + importc: "godot_array_insert".} +proc reverse*(self: var GodotArray) {.importc: "godot_array_invert".} +proc popLast*(self: var GodotArray): GodotVariant {. + importc: "godot_array_pop_back".} +proc popFirst*(self: var GodotArray): GodotVariant {. + importc: "godot_array_pop_front".} +proc addLast*(self: var GodotArray; value: GodotVariant) {. + importc: "godot_array_push_back".} +proc addFirst*(self: var GodotArray; value: GodotVariant) {. + importc: "godot_array_push_front".} +proc delete*(self: var GodotArray; idx: cint) {. + importc: "godot_array_remove".} +proc setLen*(self: var GodotArray; size: cint) {. + importc: "godot_array_resize".} proc rfind*(self: GodotArray; what: GodotVariant; - fromIdx: cint): cint {.inline.} = - getGDNativeAPI().arrayRFind(self, what, fromIdx) + f: cint): cint {. + noSideEffect, + importc: "godot_array_rfind".} +proc len*(self: GodotArray): cint {. + noSideEffect, + importc: "godot_array_size".} +proc sort*(self: var GodotArray) {.importc: "godot_array_sort".} +proc sortCustom*(self: var GodotArray; obj: var GodotObject; + funcName: GodotString) {. + importc: "godot_array_sort_custom".} -proc sort*(self: var GodotArray) {.inline.} = - getGDNativeAPI().arraySort(self) +iterator items*(arr: GodotArray): GodotVariant = + for i in 0.. 1: - result.add(", ") - result.add($item) - result.add(']') +iterator mpairs*(arr: var GodotArray): tuple[key: cint, val: var GodotVariant] = + for i in 0..= ownLen: - let instInfo = instantiationInfo() - getGDNativeAPI().printError( - cstring"Invalid subarray begin index", cstring"subarray", instInfo.filename, instInfo.line.cint) - return - if actualIdxTo < 0 or actualIdxTo >= ownLen: - let instInfo = instantiationInfo() - getGDNativeAPI().printError( - cstring"Invalid subarray end index", cstring"subarray", instInfo.filename, instInfo.line.cint) - return - let span = actualIdxTo - actualIdxFrom + 1 - result.setLen(span) - let readAccess = getGDNativeAPI().readProc(self) - let writeAccess = getGDNativeAPI().writeProc(result) - let readPtr = getGDNativeAPI().readAccessPtrProc(readAccess).offset(actualIdxFrom) - copyMem(getGDNativeAPI().writeAccessPtrProc(writeAccess), readPtr, span) - getGDNativeAPI().readAccessDestroyProc(readAccess) - getGDNativeAPI().writeAccessDestroyProc(writeAccess) +iterator items*(arr: GodotPoolRealArray): float32 = + for i in 0..`_ or by using ## `load `_ or any other way ## that you can find in `Godot API `_. - let typeDef = parseType(ast) + let typeDef = parseType(definition, callsite()) result = genType(typeDef) + +{.push warning[Deprecated]: on.} diff --git a/godot/nim/godotnim.nim b/godot/nim/godotnim.nim index 7f3ed96..cf8c4ff 100644 --- a/godot/nim/godotnim.nim +++ b/godot/nim/godotnim.nim @@ -1,14 +1,13 @@ -# Copyright 2018 Xored Software, Inc. +# Copyright 2017 Xored Software, Inc. -import tables, typetraits, macros, unicode, strutils, sets, options -import gdnativeapi -import core/godotcoretypes, core/godotbase -import core/vector2, core/rect2, - core/vector3, core/transform2d, - core/planes, core/quats, core/aabb, - core/basis, core/transforms, core/colors, - core/nodepaths, core/rids, core/dictionaries, - core/arrays, core/poolarrays, core/variants +import tables, typetraits, macros, asyncdispatch +import core.godotbase +import core.vector2, core.rect2, + core.vector3, core.transform2d, + core.planes, core.quats, core.rect3, + core.basis, core.transforms, core.colors, + core.nodepaths, core.rids, core.dictionaries, + core.arrays, core.poolarrays, core.variants import godotinternal ## This module defines ``NimGodotObject`` and ``toVariant``/``fromVariant`` @@ -19,31 +18,17 @@ import godotinternal ## You can also allow conversion of any custom type ``MyType`` by implementing: ## ## .. code-block:: nim -## proc godotTypeInfo*(T: typedesc[MyType]): GodotTypeInfo +## proc variantType*(T: typedesc[MyType]): VariantType ## proc toVariant*(self: MyType): Variant ## proc fromVariant*(self: var MyType, val: Variant): ConversionResult -## -## Implementing ``godotTypeInfo`` is optional and is necessary only if you want -## the type to be editable from the editor. type NimGodotObject* = ref object of RootObj ## The base type all Godot types inherit from. - ## Manages lifecycle of the wrapped ``GodotObject``. + ## Manages lifecycle of the wrapped GodotObject. godotObject: ptr GodotObject - linkedObjectPtr: pointer - ## Wrapper around native object that is the container of the Nim "script" - ## This is needed for `of` checks and `as` conversions to work as - ## expected. For example, Nim type may inherit from ``Spatial``, but the - ## script is attached to ``Particles``. In this case conversion to - ## ``Particles`` is valid, but Nim type system is not aware of that. - ## This works in both directions - for linked native object this - ## reference points to Nim object. - ## This is stored as a raw pointer to avoid reference cycles and therefore - ## improve GC performance. - isRef*: bool - isFinalized: bool - isNative: bool + isExternalRef: bool + isOwn: bool ConversionResult* {.pure.} = enum ## Conversion result to return from ``fromVariant`` procedure. @@ -59,7 +44,7 @@ type SomeFloat = float32 or float64 or cfloat SomeGodot = bool or Vector2 or Rect2 or Vector3 or - Transform2D or Plane or Quat or AABB or + Transform2D or Plane or Quat or Rect3 or Basis or Transform or Color or NodePath or RID or GodotObject or Dictionary or Array or PoolByteArray or PoolIntArray or PoolRealArray or @@ -81,81 +66,38 @@ type isNative: bool isRef: bool - GodotTypeInfo* = object - ## Type information provided to Godot editor - variantType*: VariantType - hint*: GodotPropertyHint - hintStr*: string - ## Format depends on the type and the hint. - ## For example, for Enum ``hint`` this is a comma separated list of - ## values. - ## See documentation of ``GodotPropertyHint`` for description of formats. +template printWarning*(warning: typed) = + ## Prints ``warning`` to Godot log, adding filename and line information. + let (filename, line) = instantiationInfo() + godotPrintWarning(cstring($warning), nil, cstring(filename), line.cint) - FNV1Hash = uint32 +template printError*(error: typed) = + ## Prints ``error`` to Godot log, adding filename and line information. + let (filename, line) = instantiationInfo() + godotPrintError(cstring($error), nil, cstring(filename), line.cint) -include "internal/backwardcompat.inc.nim" +proc print*(message: string) {.inline.} = + ## Prints ``message`` to Godot log. + var s = message.toGodotString() + godotPrint(s) + s.deinit() -proc isFinalized*(obj: NimGodotObject): bool {.inline.} = - obj.isFinalized +proc print*(message: cstring) {.inline.} = + ## Prints ``message`` to Godot log. + var s = message.toGodotString() + godotPrint(s) + s.deinit() -var classRegistry {.threadvar.}: TableRef[FNV1Hash, ObjectInfo] -var classRegistryStatic* {.compileTime.}: TableRef[FNV1Hash, ObjectInfo] - ## Compile-time variable used for implementation of several procedures - ## and macros +var classRegistry {.threadvar.}: TableRef[cstring, ObjectInfo] +var classRegistryStatic {.compileTime.}: TableRef[cstring, ObjectInfo] static: - classRegistryStatic = newTable[FNV1Hash, ObjectInfo]() + classRegistryStatic = newTable[cstring, ObjectInfo]() +static: + import sets, strutils var nativeClasses {.compileTime.} = newSeq[string]() var refClasses* {.compileTime.} = newSeq[string]() -template initFNV1Hash(hash: var FNV1Hash) = - hash = 0x811c9dc5'u32 - -template appendFNV1Hash(hash: var FNV1Hash, val: uint8) = - block: - let u64hash = hash.uint64 - hash = (( - u64hash + - (u64hash shl 1'u64) + - (u64hash shl 4'u64) + - (u64hash shl 7'u64) + - (u64hash shl 8'u64) + - (u64hash shl 24'u64)) and 0xFFFFFFFF'u32).uint32 xor val - -{.push stackTrace:off.} -proc lsb(c: ptr cwchar_t): char {.noinit, inline.} = - {.emit: [result, " = (char)(", c[]," & 0xFF);"]} -{.pop.} - -proc fnv1Hash(godotClassName: GodotString): FNV1Hash = - var charsCount = godotClassName.len - let charsPtr = godotClassName.dataPtr - if charsCount > 2 and - charsPtr.offset(charsCount - 2).lsb == 'S' and - charsPtr.offset(charsCount - 1).lsb == 'W': - charsCount -= 2 - - initFNV1Hash(result) - for i in 0..= charsCount: - break - let firstByte = uint8(rune.uint64 and 0xFF'u64) - appendFNV1Hash(result, firstByte) - # We don't really need to calculate hash of other bytes, - # since we only use hashes of ASCII strings - inc i - proc getClassName*(o: NimGodotObject): string = o.godotObject.getClassName() @@ -167,18 +109,11 @@ proc unreference(o: ptr GodotObject): bool = unreferenceMethodBind.ptrCall(o, nil, addr(result)) var referenceMethodBind {.threadvar.}: ptr GodotMethodBind -proc reference(o: ptr GodotObject): bool {.discardable.} = +proc reference(o: ptr GodotObject) = if isNil(referenceMethodBind): referenceMethodBind = getMethod(cstring"Reference", cstring"reference") - referenceMethodBind.ptrCall(o, nil, addr result) - -var initRefMethodBind {.threadvar.}: ptr GodotMethodBind -proc initRef(o: ptr GodotObject): bool {.discardable.} = - if isNil(initRefMethodBind): - initRefMethodBind = getMethod(cstring"Reference", - cstring"init_ref") - initRefMethodBind.ptrCall(o, nil, addr result) + referenceMethodBind.ptrCall(o, nil, nil) proc deinit*(obj: NimGodotObject) = ## Destroy the object. You only need to call this for objects not inherited @@ -187,15 +122,11 @@ proc deinit*(obj: NimGodotObject) = obj.godotObject.deinit() obj.godotObject = nil -proc linkedObject(obj: NimGodotObject): NimGodotObject {.inline.} = - cast[NimGodotObject](obj.linkedObjectPtr) - -proc nimGodotObjectFinalizer*[T: NimGodotObject](obj: T) = - if obj.godotObject.isNil or obj.isNative: return - # important to set it before so that ``unreference`` is aware - obj.isFinalized = true - if (obj.isRef or not obj.linkedObject.isNil and obj.linkedObject.isRef) and - obj.godotObject.unreference(): +proc godotFinalizer[T: NimGodotObject](obj: T) = + if obj.godotObject.isNil: return + if obj.isExternalRef and obj.godotObject.unreference(): + obj.deinit() + elif obj.isOwn: obj.deinit() macro baseNativeType(T: typedesc): cstring = @@ -209,40 +140,36 @@ macro baseNativeType(T: typedesc): cstring = if typeName == "NimGodotObject": break t = getType(t[1][1]) - if baseT.len == 0: + if baseT.isNil: result = newNilLit() else: let rStr = newNimNode(nnkRStrLit) rStr.strVal = baseT result = newNimNode(nnkCallStrLit).add(ident("cstring"), rStr) -proc inherits(t: NimNode, parent: string): bool {.compileTime.} = - var curT = t +macro isReference(T: typedesc): bool = + var isRef = false + var t = getType(T) while true: - let typeName = ($curT[1][1]).split(':')[0] - if typeName == parent: - return true + let typeName = ($t[1][1]).split(':')[0] + if typeName == "Reference": + isRef = true + break if typeName == "NimGodotObject": break - curT = getType(curT[1][1]) - -macro isReference(T: typedesc): bool = - result = if inherits(getType(T), "Reference"): ident("true") + t = getType(t[1][1]) + result = if isRef: ident("true") else: ident("false") -macro isResource(T: typedesc): bool = - result = if inherits(getType(T), "Resource"): ident("true") - else: ident("false") - -template registerClass*(T: typedesc; godotClassName: string or cstring, +template registerClass*(T: typedesc; godotClassName: cstring, native: bool) = ## Registers the specified Godot type. ## Used by ``gdobj`` macro and `godotapigen `_. if classRegistry.isNil: - classRegistry = newTable[FNV1Hash, ObjectInfo]() + classRegistry = newTable[cstring, ObjectInfo]() let constructor = proc(): NimGodotObject = var t: T - new(t, nimGodotObjectFinalizer[T]) + new(t, godotFinalizer[T]) result = t const base = baseNativeType(T) @@ -253,22 +180,14 @@ template registerClass*(T: typedesc; godotClassName: string or cstring, isNative: native, isRef: isRef ) - classRegistry[fnv1Hash($godotClassName)] = objInfo + classRegistry[godotClassName] = objInfo static: let objInfoStatic = ObjectInfo( baseNativeClass: base, isNative: native, isRef: isRef, ) - let nameHash = fnv1Hash($godotClassName) - if not classRegistryStatic.contains(nameHash): - classRegistryStatic[nameHash] = objInfoStatic - elif not endsWith($godotClassName, "SW"): - # For simplicity we assume that all class names must have - # different hashes - # If this exception is ever raised, I guess, we should - # implement a proper collision resolving - raise newException(Exception, "Hash collision " & $godotClassName) + classRegistryStatic[godotClassName] = objInfoStatic when isRef: static: refClasses.add(T.name) @@ -277,37 +196,33 @@ template registerClass*(T: typedesc; godotClassName: string or cstring, nativeClasses.add(T.name) proc newNimGodotObject[T: NimGodotObject]( - godotObject: ptr GodotObject, godotClassName: GodotString, noRef: bool): T = + godotObject: ptr GodotObject, godotClassName: cstring): T = assert(not classRegistry.isNil) assert(not godotObject.isNil) - let objInfo = classRegistry.getOrDefault(fnv1Hash(godotClassName)) + let objInfo = classRegistry.getOrDefault(godotClassName) if objInfo.constructor.isNil: printError("Nim constructor not found for class " & $godotClassName) else: result = T(objInfo.constructor()) result.godotObject = godotObject - result.isRef = objInfo.isRef - if not noRef and objInfo.isRef: + if objInfo.isRef: + result.isExternalRef = true result.godotObject.reference() -proc asNimGodotObject*[T: NimGodotObject]( - godotObject: ptr GodotObject, forceNativeObject, noRef: bool = false): T = +proc asNimGodotObject*[T: NimGodotObject](godotObject: ptr GodotObject): T = ## Wraps ``godotObject`` into Nim type ``T``. ## This is used by `godotapigen `_ and should rarely be ## used by anything else. if godotObject.isNil: return nil let userDataPtr = godotObject.getUserData() - if not userDataPtr.isNil and not forceNativeObject: + if not userDataPtr.isNil: result = cast[T](userDataPtr) if result.godotObject != godotObject: # Could be data from other bindings result = nil if result.isNil: - var classNameStr = godotObject.getClassNameRaw() result = newNimGodotObject[T]( - godotObject, classNameStr, - forceNativeObject or noRef) - deinit(classNameStr) + godotObject, cstring(godotObject.getClassName())) proc newVariant*(obj: NimGodotObject): Variant {.inline.} = newVariant(obj.godotObject) @@ -331,46 +246,37 @@ proc `as`*[T: NimGodotObject](obj: NimGodotObject, t: typedesc[T]): T = ## ## This can be used either in dot notation (``node.as(Button)``) or ## infix notation (``node as Button``). - if obj.isNil: return nil - if system.`of`(obj, T): - result = T(obj) - elif not obj.linkedObject.isNil and system.`of`(obj.linkedObject, T): - result = T(obj.linkedObject) - else: + if obj.isNil or not (obj of T): + when not defined(release): + if not obj.isNil: + printError("Failed to cast object to " & + t.name & "\n" & getStackTrace()) result = nil - -proc `of`*[T1, T2: NimGodotObject](obj: T1, t: typedesc[T2]): bool {.inline.} = - ## Godot-specific inheritance check. - not obj.isNil and (system.`of`(obj, T2) or system.`of`(obj.linkedObject, T2)) + else: + result = T(obj) proc newRStrLit(s: string): NimNode {.compileTime.} = result = newNimNode(nnkRStrLit) result.strVal = s -macro toGodotName(T: typedesc): untyped = - if T is GodotString or T is string: - newStrLitNode"String" - elif T is SomeFloat: - newStrLitNode"float" - elif T is SomeUnsignedInt or T is SomeSignedInt: - newStrLitNode"int" +static: + import strutils +macro toGodotName(T: typedesc): cstring = + let nameStr: string = (($T.getType()[1][1].symbol).split(':')[0]) + let godotName = case nameStr: + of "File", "Directory", "Thread", "Mutex", "Semaphore": + "_" & nameStr else: - let nameStr = ((T.getType()[1][1].strVal).split(':')[0]) - case nameStr: - of "File", "Directory", "Thread", "Mutex", "Semaphore": - newStrLitNode("_" & nameStr) - else: - newStrLitNode(nameStr) + nameStr -macro asCString(s: static[string]): cstring = result = newNimNode(nnkCallStrLit).add( - ident("cstring"), newRStrLit(s)) + ident("cstring"), newRStrLit(godotName)) proc getSingleton*[T: NimGodotObject](): T = ## Returns singleton of type ``T``. Normally, this should not be used, ## because `godotapigen `_ wraps singleton methods so that ## singleton objects don't have to be provided as parameters. - const godotName = asCString(toGodotName(T)) + const godotName = toGodotName(T) let singleton = getGodotSingleton(godotName) if singleton.isNil: printError("Tried to get non-existing singleton of type " & $godotName) @@ -411,26 +317,15 @@ proc newOwnObj[T: NimGodotObject](name: cstring): T = "but it returned: " & $ret.getType()) else: result = asNimGodotObject[T](ret.asGodotObject()) - if result.isRef: - result.isFinalized = true - result.godotObject.reference() - result.isFinalized = false ret.deinit() proc gdnew*[T: NimGodotObject](): T = ## Instantiates new object of type ``T``. const godotName = toGodotName(T) - const cGodotName = asCString(godotName) - const objInfo = classRegistryStatic[fnv1Hash(godotName)] - when objInfo.isNative: - let godotObject = getClassConstructor(cGodotName)() - new(result, nimGodotObjectFinalizer[T]) - result.godotObject = godotObject - when objInfo.isRef: - godotObject.initRef() - result.isRef = true - else: - result = newOwnObj[T](cGodotName) + const objInfo = classRegistryStatic[godotName] + result = when objInfo.isNative: + asNimGodotObject[T](getClassConstructor(godotName)()) + else: newOwnObj[T](godotName) proc newCallError*(err: VariantCallError): ref CallError = ## Instantiates ``CallError`` from Godot ``err``. @@ -462,53 +357,32 @@ proc newConversionError*(err: ConversionResult): ref ValueError = result = newException(ValueError, msg) proc setGodotObject*(nimObj: NimGodotObject, obj: ptr GodotObject) {.inline.} = - ## Used from Godot constructor produced by ``gdobj`` macro. Do not call. + ## Used from Godot constructor. Don't call this. assert(not obj.isNil) assert(nimObj.godotObject.isNil) # reassignment is not allowed nimObj.godotObject = obj -proc setNativeObject*(nimObj: NimGodotObject, - nativeObj: NimGodotObject) {.inline.} = - ## Used from Godot constructor produced by ``gdobj`` macro. Do not call. - GC_ref(nativeObj) - nimObj.linkedObjectPtr = cast[pointer](nativeObj) - nativeObj.linkedObjectPtr = cast[pointer](nimObj) - nativeObj.isNative = true +proc setOwn*(nimObj: NimGodotObject) {.inline.} = + ## Used from Godot constructor. Don't call this. + nimObj.isOwn = true proc removeGodotObject*(nimObj: NimGodotObject) {.inline.} = - ## Used from Godot destructor produced by ``gdobj`` macro. Do not call. - GC_unref(nimObj.linkedObject) + ## Used from Godot destructor. Don't call this. nimObj.godotObject = nil - nimObj.linkedObject.godotObject = nil - nimObj.linkedObjectPtr = nil - -proc `==`*(self, other: NimGodotObject): bool {.inline.} = - ## Compares objects by referential equality. - if self.isNil and other.isNil: return true - if self.isNil != other.isNil: return false - result = (self.godotObject == other.godotObject) proc godotObject*(nimObj: NimGodotObject): ptr GodotObject {.inline.} = - ## Returns raw poitner to ``GodotObject``. Use only if you know what + ## Returns internal poitner to ``GodotObject``. Use only if you know what ## you are doing. nimObj.godotObject -proc godotTypeInfo*(T: typedesc[NimGodotObject]): GodotTypeInfo {.inline.} = - GodotTypeInfo( - variantType: VariantType.Object, - hint: when isResource(T): GodotPropertyHint.ResourceType - else: GodotPropertyHint.None, - hintStr: toGodotName(T) - ) +proc variantType*(T: typedesc[NimGodotObject]): VariantType {.inline.} = + VariantType.Object proc toVariant*(self: NimGodotObject): Variant {.inline.} = - if self.isNil: - newVariant() - else: - newVariant(self.godotObject) + newVariant(self.godotObject) proc fromVariant*[T: NimGodotObject](self: var T, - val: Variant): ConversionResult = + val: Variant): ConversionResult = if val.getType() == VariantType.Object: let objPtr = val.asGodotObject() self = asNimGodotObject[T](objPtr) @@ -519,144 +393,109 @@ proc fromVariant*[T: NimGodotObject](self: var T, else: result = ConversionResult.TypeError -proc toVariant*(self: Variant): Variant {.inline.} = - if self.isNil: - newVariant() - else: - newVariant(self) - -proc fromVariant*(self: var Variant, - val: Variant): ConversionResult {.inline.} = - self = newVariant(val) - -proc godotTypeInfo*(T: typedesc[SomeGodotOrNum]): GodotTypeInfo {.inline.} = - result.variantType = - when T is SomeSignedInt or T is SomeUnsignedInt: - VariantType.Int - elif T is bool: - VariantType.Bool - elif T is SomeFloat: - VariantType.Real - elif T is string or T is GodotString: - VariantType.String - elif T is Vector2: - VariantType.Vector2 - elif T is Rect2: - VariantType.Rect2 - elif T is Vector3: - VariantType.Vector3 - elif T is Transform2D: - VariantType.Transform2D - elif T is Plane: - VariantType.Plane - elif T is Quat: - VariantType.Quat - elif T is AABB: - VariantType.AABB - elif T is Basis: - VariantType.Basis - elif T is Transform: - VariantType.Transform - elif T is Color: - VariantType.Color - elif T is RID: - VariantType.RID - elif T is ptr GodotObject: - VariantType.Object - elif T is NodePath: - VariantType.NodePath - elif T is Dictionary: - VariantType.Dictionary - elif T is Array: - VariantType.Array - elif T is PoolByteArray: - VariantType.PoolByteArray - elif T is PoolIntArray: - VariantType.PoolIntArray - elif T is PoolRealArray: - VariantType.PoolRealArray - elif T is PoolStringArray: - VariantType.PoolStringArray - elif T is PoolVector2Array: - VariantType.PoolVector2Array - elif T is PoolVector3Array: - VariantType.PoolVector3Array - elif T is PoolColorArray: - VariantType.PoolColorArray - else: - VariantType.Nil - -proc godotTypeInfo*(T: typedesc[range]): VariantType {.inline.} = - GodotTypeInfo( - variantType: VariantType.Int, - hint: GodotPropertyHint.Range, - hintStr: $low(T) & "," & $high(T) & ",1" - ) - -proc toVariant*[T: SomeGodotOrNum](val: T): Variant {.inline.} = - when val is ref: - if val.isNil: - newVariant() - else: - newVariant(val) - else: - newVariant(val) - -proc fromVariant*[T: SomeSignedInt or SomeUnsignedInt]( - self: var T, val: Variant): ConversionResult = - if val.getType() == VariantType.Nil: - self = 0 - elif val.getType() == VariantType.Int or val.getType() == VariantType.Real: - # Real is allowed, because that's what the editor sets for Int values - var intVal: (when T is SomeSignedInt: int64 - else: uint64) - intVal = when T is SomeSignedInt: val.asInt() - else: val.asUint() - const highT = when T is SomeSignedInt: high(T).int64 - else: high(T).uint64 - const lowT = when T is SomeSignedInt: low(T).int64 - else: low(T).uint64 - if intVal > highT or intVal < lowT: - result = ConversionResult.RangeError - else: - self = T(intVal) - else: - result = ConversionResult.TypeError - -proc godotTypeInfo*(T: typedesc[enum]): GodotTypeInfo = - result = GodotTypeInfo( - variantType: VariantType.Int, - hint: GodotPropertyHint.Enum, - hintStr: "" - ) - for val in T: - if result.hintStr.len > 0: - result.hintStr.add(',') - result.hintStr.add($val) +proc variantType*(T: typedesc[enum]): VariantType {.inline.} = + VariantType.Int proc toVariant*[T: enum](self: T): Variant {.inline.} = newVariant(int64(ord(self))) proc fromVariant*[T: enum](self: var T, - val: Variant): ConversionResult {.inline.} = - var intConv: int64 - result = fromVariant(intConv, val) - if result == ConversionResult.OK: - self = T(intConv) + val: Variant): ConversionResult {.inline.} = + if val.getType() == VariantType.Int: + self = T(val.asInt()) + else: + result = ConversionResult.TypeError + +proc toVariant*(self: Variant): Variant {.inline.} = + self + +proc fromVariant*(self: var Variant, + val: Variant): ConversionResult {.inline.} = + self = newVariant(val) + +proc variantType*(T: typedesc[SomeGodotOrNum]): VariantType {.inline.} = + when T is SomeSignedInt or T is SomeUnsignedInt: + VariantType.Int + elif T is bool: + VariantType.Bool + elif T is SomeFloat: + VariantType.Real + elif T is string or T is GodotString: + VariantType.String + elif T is Vector2: + VariantType.Vector2 + elif T is Rect2: + VariantType.Rect2 + elif T is Vector3: + VariantType.Vector3 + elif T is Transform2D: + VariantType.Transform2D + elif T is Plane: + VariantType.Plane + elif T is Quat: + VariantType.Quat + elif T is Rect3: + VariantType.Rect3 + elif T is Basis: + VariantType.Basis + elif T is Transform: + VariantType.Transform + elif T is Color: + VariantType.Color + elif T is RID: + VariantType.RID + elif T is ptr GodotObject: + VariantType.Object + elif T is NodePath: + VariantType.NodePath + elif T is Dictionary: + VariantType.Dictionary + elif T is Array: + VariantType.Array + elif T is PoolByteArray: + VariantType.PoolByteArray + elif T is PoolIntArray: + VariantType.PoolIntArray + elif T is PoolRealArray: + VariantType.PoolRealArray + elif T is PoolStringArray: + VariantType.PoolStringArray + elif T is PoolVector2Array: + VariantType.PoolVector2Array + elif T is PoolVector3Array: + VariantType.PoolVector3Array + elif T is PoolColorArray: + VariantType.PoolColorArray + else: + VariantType.Nil + +proc toVariant*[T: SomeGodotOrNum](val: T): Variant {.inline.} = + newVariant(val) + +proc fromVariant*[T: SomeSignedInt or SomeUnsignedInt]( + self: var T, val: Variant): ConversionResult = + if val.getType() != VariantType.Int: + result = ConversionResult.TypeError + else: + var intVal: (when T is SomeSignedInt: int64 + else: uint64) + intVal = when T is SomeSignedInt: val.asInt() + else: val.asUint() + if intVal > high(T) or intVal < low(T): + result = ConversionResult.RangeError + else: + self = T(intVal) proc fromVariant*[T: SomeFloat](self: var T, val: Variant): ConversionResult = - if val.getType() == VariantType.Nil: - self = 0 - elif val.getType() == VariantType.Real or val.getType() == VariantType.Int: + if val.getType() == VariantType.Real: self = T(val.asReal()) + elif val.getType() == VariantType.Int: + self = T(val.asInt()) else: result = ConversionResult.TypeError proc fromVariant*[T: SomeGodot](self: var T, val: Variant): ConversionResult = - if val.getType() == VariantType.Nil: - return - const typeInfo = godotTypeInfo(T) - if typeInfo.variantType != val.getType(): + if variantType(T) != val.getType(): return ConversionResult.TypeError when self is bool: self = val.asBool() @@ -672,8 +511,8 @@ proc fromVariant*[T: SomeGodot](self: var T, val: Variant): ConversionResult = self = val.asPlane() elif self is Quat: self = val.asQuat() - elif self is AABB: - self = val.asAABB() + elif self is Rect3: + self = val.asRect3() elif self is Basis: self = val.asBasis() elif self is Transform: @@ -710,8 +549,8 @@ proc fromVariant*[T: SomeGodot](self: var T, val: Variant): ConversionResult = # mustn't reach this result = ConversionError.TypeError -proc godotTypeInfo*(T: typedesc[string]): GodotTypeInfo {.inline.} = - result.variantType = VariantType.String +proc variantType*(T: typedesc[string]): VariantType {.inline.} = + VariantType.String proc toVariant*(s: string): Variant {.inline.} = newVariant(s) @@ -720,133 +559,69 @@ proc fromVariant*(s: var string, val: Variant): ConversionResult = if val.getType() == VariantType.String: s = val.asString() elif val.getType() == VariantType.Nil: - when (NimMajor, NimMinor, NimPatch) < (0, 19, 0): - s = nil - else: - s = "" + s = nil else: result = ConversionResult.TypeError -template arrTypeInfo(T) = - result.variantType = VariantType.Array - mixin godotTypeInfo - type ItemT = type(( - block: - var s: T; - when T is seq: s[0] else: s[low(s)])) - when compiles(godotTypeInfo(ItemT)): - let itemTypeInfo = godotTypeInfo(ItemT) - result.hintStr = $ord(itemTypeInfo.variantType) - result.hintStr.add('/') - result.hintStr.add($ord(itemTypeInfo.hint)) - result.hintStr.add(':') - if not itemTypeInfo.hintStr.isNil: - result.hintStr.add(itemTypeInfo.hintStr) +proc variantType*(T: typedesc[seq]): VariantType = + VariantType.Array -proc godotTypeInfo*(T: typedesc[seq]): GodotTypeInfo = - arrTypeInfo(T) +proc variantType*(T: typedesc[array]): VariantType = + VariantType.Array -proc godotTypeInfo*(T: typedesc[array]): GodotTypeInfo = - arrTypeInfo(T) - -template arrayToVariant(s: untyped): Variant = +proc toVariant*[T](s: openarray[T]): Variant = var arr = newArray() - mixin toVariant + mixin toGodot for item in s: arr.add(toVariant(item)) - newVariant(arr) - -proc toVariant*[T](s: seq[T]): Variant = - if s.isNil: - return newVariant() - result = arrayToVariant(s) - -proc toVariant*[I, T](s: array[I, T]): Variant = - result = arrayToVariant(s) + result = newVariant(arr) proc fromVariant*[T](s: var seq[T], val: Variant): ConversionResult = - if val.getType() == VariantType.Nil: - s = nil - elif val.getType() == VariantType.Array: - let arr = val.asArray() - var newS = newSeq[T](arr.len) - for idx, item in arr: - mixin fromVariant - let convResult = fromVariant(newS[idx], item) - if convResult != ConversionResult.OK: - return convResult - shallowCopy(s, newS) - else: + if val.getType() != VariantType.Array: result = ConversionResult.TypeError + else: + let arr = val.asArray() + s = newSeq[T](arr.len) + for idx, item in arr: + mixin fromGodot + let convResult = fromVariant(s[idx], item) + if convResult != ConversionResult.OK: + s = nil + return convResult proc fromVariant*[T: array](s: var T, val: Variant): ConversionResult = - if val.getType() == VariantType.Nil: - discard - elif val.getType() == VariantType.Array: + if val.getType() != VariantType.Array: + result = ConversionResult.TypeError + else: let arr = val.asArray() if s.len != arr.len: return ConversionResult.TypeError - var nimIdx = low(s) # may not start from 0 and may even be an enum - for item in arr: - mixin fromVariant - let convResult = fromVariant(s[nimIdx], item) + for idx, item in arr: + mixin fromGodot + let convResult = fromVariant(s[idx], item) if convResult != ConversionResult.OK: return convResult - if nimIdx != high(s): - inc nimIdx - else: - result = ConversionResult.TypeError -proc godotTypeInfo*[T](OptT: typedesc[Option[T]]): GodotTypeInfo = - when compiles(godotTypeInfo(T)): - result.variantType = godotTypeInfo(T) - else: - result.variantType = VariantType.Nil +proc variantType*(T: typedesc[Table|TableRef]): VariantType {.inline.} = + VariantType.Dictionary -proc toVariant*[T](option: Option[T]): Variant = - if option.isSome(): - result = toVariant(option.unsafeGet()) - else: - result = newVariant() - -proc fromVariant*[T](option: var Option[T], val: Variant): ConversionResult = - if val.getType() == VariantType.Nil: - option = none(T) - else: - var v: T - result = fromVariant(v, val) - if result == ConversionResult.OK: - option = some(result) - -proc godotTypeInfo*(T: typedesc[Table|TableRef|OrderedTable|OrderedTableRef]): GodotTypeInfo {.inline.} = - result.variantType = VariantType.Dictionary - -proc toVariant*[T: Table or TableRef or OrderedTable or OrderedTableRef](t: T): Variant = - when t is ref: - if t.isNil: - return newVariant() +proc toVariant*[T: Table or TableRef](t: T): Variant = var dict = newDictionary() - mixin toVariant + mixin toGodot for k, v in t.pairs(): dict[toVariant(k)] = toVariant(v) result = newVariant(dict) -proc fromVariant*[T: Table or TableRef or OrderedTable or OrderedTableRef](t: var T, - val: Variant): ConversionResult = - if val.getType() == VariantType.Nil: - when t is ref: - t = nil - elif val.getType() == VariantType.Dictionary: +proc fromVariant*[T: Table or TableRef](t: var T, val: Variant): ConversionResult = + if val.getType() != VariantType.Dictionary: + result = ConversionResult.TypeError + else: let dict = val.asDictionary() - mixin fromVariant + mixin fromGodot when t is Table: t = initTable[type(t.keys()), type(t.values())]() - elif t is TableRef: - t = newTable[type(t.keys()), type(t.values())]() - elif t is OrderedTable: - t = initOrderedTable[type(t.keys()), type(t.values())]() else: - t = newOrderedTable[type(t.keys()), type(t.values())]() + t = newTable[type(t.keys()), type(t.values())]() for k, v in dict: var nimKey: type(t.keys()) var nimVal: type(t.values()) @@ -861,81 +636,43 @@ proc fromVariant*[T: Table or TableRef or OrderedTable or OrderedTableRef](t: va t = nil return valResult t[nimKey] = nimVal - else: - result = ConversionResult.TypeError -when (NimMajor, NimMinor, NimPatch) < (0, 19, 0): - {.emit: """/*TYPESECTION*/ - N_LIB_EXPORT N_CDECL(void, NimMain)(void); - N_NOINLINE(void, setStackBottom)(void* thestackbottom); - """.} +{.emit: """/*TYPESECTION*/ +void NimMain(void); +N_NOINLINE(void, setStackBottom)(void* thestackbottom); +""".} var nativeLibHandle: pointer proc getNativeLibHandle*(): pointer = ## Returns NativeScript library handle used to register type information - ## in Godot. + ## in Godot. Use only if you know what you are doing. return nativeLibHandle proc godot_nativescript_init(handle: pointer) {. cdecl, exportc, dynlib.} = nativeLibHandle = handle - var stackBottom {.volatile.}: pointer - stackBottom = addr(stackBottom) + let stackBottom = godotStackBottom() {.emit: """ NimMain(); + setStackBottom(`stackBottom`); """.} - when (NimMajor, NimMinor, NimPatch) < (0, 19, 0): - {.emit: """ - setStackBottom((void*)(&`stackBottom`)); - """.} - else: - nimGC_setStackBottom(stackBottom) GC_fullCollect() GC_disable() -proc godot_gdnative_init(options: ptr GDNativeInitOptions) {. +proc godot_gdnative_init(options: ptr GodotNativeInitOptions) {. cdecl, exportc, dynlib.} = gdNativeLibraryObj = options.gdNativeLibrary - setGDNativeAPI(options.gdNativeAPIStruct, options) -proc godot_gdnative_terminate(options: ptr GDNativeTerminateOptions) {. +proc godot_gdnative_terminate(options: ptr GodotNativeTerminateOptions) {. cdecl, exportc, dynlib.} = - if not options[].inEditor or not compileOption("threads"): - deallocHeap(runFinalizers = not options[].inEditor, allowGcAfterwards = false) + deallocHeap(runFinalizers = not options[].inEditor, allowGcAfterwards = false) const nimGcStepLengthUs {.intdefine.} = 2000 - -var idleCallbacks {.threadvar.}: seq[proc () {.closure.}] -idleCallbacks = newSeq[proc () {.closure.}]() - -var isMainThread {.threadvar.}: bool -isMainThread = true - -proc registerFrameCallback*(cb: proc () {.closure.}) = - # Registers a callback to be called on the main thread at the end - # of each frame. - if not isMainThread: - const err = cstring"registerFrameIdleCallback is called from non-main thread. Ignoring." - godotPrintError(err, cstring"registerFrameCallback", - cstring"godotnim.nim", 0) - else: - idleCallbacks.add(cb) - -{.push stackTrace: off.} - proc godot_nativescript_frame() {.cdecl, exportc, dynlib.} = - var stackBottom {.volatile.}: pointer - stackBottom = addr(stackBottom) - when (NimMajor, NimMinor, NimPatch) < (0, 19, 0): - {.emit: """ - setStackBottom((void*)(&`stackBottom`)); - """.} - else: - nimGC_setStackBottom(stackBottom) - for cb in idleCallbacks: - cb() - GC_step(nimGcStepLengthUs, true, 0) + if asyncdispatch.hasPendingOperations(): + poll(0) + GC_step(nimGcStepLengthUs, false, 0) when not defined(release): onUnhandledException = proc(errorMsg: string) = @@ -945,13 +682,8 @@ proc godot_nativescript_thread_enter() {.cdecl, exportc, dynlib.} = when compileOption("threads"): setupForeignThreadGc() else: - const err = cstring"A foreign thread is created, but app is compiled without --threads:on. Bad things will happen if Nim code is invoked from this thread. If you see this warning when running the editor and you don't actually use threads, ignore it." - var s = err.toGodotString() - godotPrint(s) - s.deinit() + print(cstring"A foreign thread is created, but app is compiled without --threads:on. Bad things will happen if Nim code is invoked from this thread.") proc godot_nativescript_thread_exit() {.cdecl, exportc, dynlib.} = when compileOption("threads"): teardownForeignThreadGc() - -{.pop.} # stackTrace: off diff --git a/godot/nim/nim.cfg b/godot/nim/nim.cfg index add9a4d..f1fb6a7 100644 --- a/godot/nim/nim.cfg +++ b/godot/nim/nim.cfg @@ -1,2 +1 @@ ---path:"$projectdir/../" --d:useRealtimeGc \ No newline at end of file +--path:"$projectdir/../" \ No newline at end of file diff --git a/godot/nimruntime.nim b/godot/nimruntime.nim new file mode 100644 index 0000000..475785f --- /dev/null +++ b/godot/nimruntime.nim @@ -0,0 +1,23 @@ +# Copyright 2017 Xored Software, Inc. + +import asyncdispatch +import godot, node + +{.warning: ("NimRuntime is deprecated - it is no longer necessary to add it " & + "as an AutoLoad class. It will be removed in v0.5.0.").} + +gdobj NimRuntime of Node: + method enterTree*() = + discard getTree().connect("idle_frame", self, "idle", newArray()) + + method exitTree*() = + getTree().disconnect("idle_frame", self, "idle") + + proc idle*() {.gdExport.} = + if asyncdispatch.hasPendingOperations(): + poll(0) + GC_step(2000, false, 0) + +when not defined(release): + onUnhandledException = proc(errorMsg: string) = + printError("Unhandled Nim exception: " & errorMsg)