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41 changed files with 1144 additions and 2429 deletions

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@ -27,7 +27,7 @@ addons:
- libxrandr-dev
before_install:
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then rvm --default use 2.3; brew update; brew install scons ; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install scons ; fi
install:
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then export GODOT_PLATFORM=osx; else export GODOT_PLATFORM=x11; fi
@ -49,5 +49,6 @@ script:
- set -e
- mkdir godotapi
- nim c -d:release -r godot/godotapigen.nim "$GODOT_BIN" godotapi
- nim c -d:useRealtimeGc --path:godot -c godotapi/godotall.nim
- nimble install -y
- nim c -d:useRealtimeGc -c godotapi/godotall.nim
- nim c -d:release -r docs/docpublish.nim

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@ -9,7 +9,7 @@
"godot/godotapigen.nim"],
"nim.buildOnSave": false,
"nim.lintOnSave": true,
"nim.licenseString": "# Copyright 2018 Xored Software, Inc.\n\n",
"nim.licenseString": "# Copyright 2017 Xored Software, Inc.\n\n",
"files.exclude": {
"**/nimcache/**": true
}

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@ -2,7 +2,7 @@ godot-nim - Nim bindings for Godot Engine
The MIT License
Copyright (c) 2018 Xored Software Inc.
Copyright (c) 2017 Xored Software Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction,

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@ -1,6 +1,6 @@
# Nim bindings for Godot Engine
# Nim bindings for Godot Engine [![Build Status](https://travis-ci.org/pragmagic/godot-nim.svg?branch=master)](https://travis-ci.org/pragmagic/godot-nim)
Nim bindings for Godot 3 based on [GDNative](https://godotengine.org/article/dlscript-here).
Nim bindings for Godot 3.0 based on [GDNative](https://godotengine.org/article/dlscript-here).
Documentation: https://pragmagic.github.io/godot-nim/
@ -13,4 +13,4 @@ Documentation: https://pragmagic.github.io/godot-nim/
This project is licensed under the MIT license. Read [LICENSE](LICENSE) file for details.
Copyright (c) 2018 Xored Software, Inc.
Copyright (c) 2017 Xored Software, Inc.

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@ -1,4 +1,4 @@
# Copyright 2018 Xored Software, Inc.
# Copyright 2017 Xored Software, Inc.
import threadpool, os, osproc, strutils, sequtils, pegs
@ -71,7 +71,7 @@ proc fixupHrefs(file: string) =
proc getGitHash(): string =
result = execProcess("git rev-parse HEAD")
if result.len > 0:
if not result.isNil and result.len > 0:
result = result.replace("\L", "").replace("\r", "")
proc buildDocs*(outDir, godotNimDir, godotBin: string) =
@ -94,8 +94,7 @@ proc buildDocs*(outDir, godotNimDir, godotBin: string) =
allNimFiles.add(file)
for file in allNimFiles:
spawn execOrFail(
"nim doc -d:useRealtimeGc --path:godot -o:" &
quoted(outName(outDirAbs, file)) &
"nim doc -o:" & quoted(outName(outDirAbs, file)) &
" --git.url:" & quoted(gitHubUrl) &
" --git.commit:" & quoted(gitCommit) &
' ' & quoted(file))
@ -104,15 +103,14 @@ proc buildDocs*(outDir, godotNimDir, godotBin: string) =
createDir(godotApiFolder)
genApiFiles(godotApiFolder, godotBinAbs)
for file in walkDirRec(godotApiFolder, {pcFile, pcDir}, [".nim"]):
spawn execOrFail("nim doc -d:useRealtimeGc --path:godot -o:" &
quoted(outName(godotApiFolder, file)) & ' ' & quoted(file))
spawn execOrFail("nim doc " & quoted(file))
sync()
var gitHash: string
withDir(godotBinAbs.parentDir()):
gitHash = getGitHash()
if gitHash.len == 0:
if gitHash.isNil or gitHash.len == 0:
raise newException(Exception,
"Godot executable is not under Git repository")

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@ -1,4 +1,4 @@
# Copyright 2018 Xored Software, Inc.
# Copyright 2017 Xored Software, Inc.
import os, pegs, strutils
import docbuild

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@ -5,7 +5,6 @@ Nim bindings for Godot Engine
:Author: Ruslan Mustakov
:Version: |godotnimversion|
:GitHub: `$GODOTNIM_GITHUB_URL <$GODOTNIM_GITHUB_URL>`_
:License: MIT
.. contents::
@ -33,16 +32,30 @@ which adds features for editing GDScript and Godot resource files.
Getting Started
===============
Getting Godot
Building Godot
--------------
The library requires Godot version 3.0, which you can get here:
https://godotengine.org/download
The library requires a not yet released Godot version 3.0, which you can
build yourself by running the commands below (requires
`Git <https://git-scm.com/downloads>`_,
`Python 2.7 <https://www.python.org/downloads/>`_,
`SCons <http://www.scons.org/>`_):
.. code-block:: bash
git clone https://github.com/godotengine/godot.git
cd godot
scons platform=<your_platform>
where ``<your_platform>`` can be ``windows``, ``osx``, ``x11``. After build
is finished, Godot binaries will be under the ``bin`` folder. More details
about compiling Godot can be found in `Godot documentation
<https://godot.readthedocs.io/en/stable/development/compiling/index.html>`_.
Installing Nim
-------------
The library requires Nim version 0.18.0 or newer, which you can get here:
The library requires Nim version 0.17.2 or newer, which you can get here:
https://nim-lang.org/install.html
Make sure you also have ``nimble`` (Nim's package manager) installed.
@ -50,7 +63,7 @@ Make sure you also have ``nimble`` (Nim's package manager) installed.
Creating Project
----------------
The fastest way to set up a Godot-Nim project is to use the existing stub:
The fastest way to set up a Godot-Nim project is to use an existing stub:
.. code-block:: bash
git clone --depth=1 https://github.com/pragmagic/godot-nim-stub.git myproject
@ -75,7 +88,7 @@ If you would like to use Nim in an existing project:
build scripts (``nakefile.nim``, ``src/stub.nimble``) according to your
own project structure.
2. Copy ``nimlib.gdnlib`` to your Godot project folder. It is a
2. Copy ``project/nimlib.tres`` to your Godot project folder. It is a
GDNative library resource that contains paths to dynamic libraries
compiled by Nim.

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@ -1,4 +1,4 @@
version = "0.8.2"
version = "0.6.5"
author = "Xored Software, Inc."
description = "Godot Engine bindings"
license = "MIT"

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@ -1,9 +1,6 @@
# Copyright (c) 2018 Xored Software, Inc.
# Copyright (c) 2017 Xored Software, Inc.
import hashes
import vector3
import internal/godotinternaltypes, internal/godotstrings
import internal.godotinternaltypes, internal.godotstrings
import godotcoretypes, gdnativeapi
proc initAABB*(pos, size: Vector3): AABB {.inline.} =
@ -12,9 +9,6 @@ proc initAABB*(pos, size: Vector3): AABB {.inline.} =
proc `$`*(self: AABB): string {.inline.} =
$getGDNativeAPI().aabbAsString(self)
proc hash*(self: AABB): Hash {.inline.} =
!$(self.position.hash() !& self.size.hash())
proc area*(self: AABB): float32 {.inline.} =
getGDNativeAPI().aabbGetArea(self)
@ -31,10 +25,10 @@ proc encloses*(self, other: AABB): bool {.inline.} =
getGDNativeAPI().aabbEncloses(self, other)
proc merge*(self, other: AABB): AABB {.inline.} =
getGDNativeAPI().aabbMerge(self, other).toAABB()
getGDNativeAPI().aabbMerge(self, other)
proc intersection*(self, other: AABB): AABB {.inline.} =
getGDNativeAPI().aabbIntersection(self, other).toAABB()
getGDNativeAPI().aabbIntersection(self, other)
proc intersectsPlane*(self: AABB; plane: Plane): bool {.inline.} =
getGDNativeAPI().aabbIntersectsPlane(self, plane)
@ -46,10 +40,10 @@ proc contains*(self: AABB; point: Vector3): bool {.inline.} =
getGDNativeAPI().aabbHasPoint(self, point)
proc getSupport*(self: AABB; dir: Vector3): Vector3 {.inline.} =
getGDNativeAPI().aabbGetSupport(self, dir).toVector3()
getGDNativeAPI().aabbGetSupport(self, dir)
proc getLongestAxis*(self: AABB): Vector3 {.inline.} =
getGDNativeAPI().aabbGetLongestAxis(self).toVector3()
getGDNativeAPI().aabbGetLongestAxis(self)
proc getLongestAxisIndex*(self: AABB): cint {.inline.} =
getGDNativeAPI().aabbGetLongestAxisIndex(self)
@ -58,7 +52,7 @@ proc getLongestAxisSize*(self: AABB): float32 {.inline.} =
getGDNativeAPI().aabbGetLongestAxisSize(self)
proc getShortestAxis*(self: AABB): Vector3 {.inline.} =
getGDNativeAPI().aabbGetShortestAxis(self).toVector3()
getGDNativeAPI().aabbGetShortestAxis(self)
proc getShortestAxisIndex*(self: AABB): cint {.inline.} =
getGDNativeAPI().aabbGetShortestAxisIndex(self)
@ -67,13 +61,13 @@ proc getShortestAxisSize*(self: AABB): float32 {.inline.} =
getGDNativeAPI().aabbGetShortestAxisSize(self)
proc expand*(self: AABB; toPoint: Vector3): AABB {.inline.} =
getGDNativeAPI().aabbExpand(self, toPoint).toAABB()
getGDNativeAPI().aabbExpand(self, toPoint)
proc grow*(self: AABB; by: float32): AABB {.inline.} =
getGDNativeAPI().aabbGrow(self, by).toAABB()
getGDNativeAPI().aabbGrow(self, by)
proc getEndpoint*(self: AABB; idx: cint): Vector3 {.inline.} =
getGDNativeAPI().aabbGetEndpoint(self, idx).toVector3()
getGDNativeAPI().aabbGetEndpoint(self, idx)
proc `==`*(a, b: AABB): bool {.inline.} =
getGDNativeAPI().aabbOperatorEqual(a, b)

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@ -1,7 +1,7 @@
# Copyright 2018 Xored Software, Inc.
# Copyright 2017 Xored Software, Inc.
import hashes
import internal/godotinternaltypes, internal/godotarrays
import internal.godotinternaltypes, internal.godotarrays
type
Array* = ref object
@ -62,16 +62,16 @@ proc newArray*(pba: PoolByteArray): Array {.inline.} =
new(result, arrayFinalizer)
initGodotArray(result.godotArray, pba.godotPoolByteArray[])
proc `[]=`*(self: Array; idx: int; value: Variant) {.inline.} =
proc `[]=`*(self: var Array; idx: int; value: Variant) {.inline.} =
self.godotArray[idx.cint] = value.godotVariant[]
proc `[]`*(self: Array; idx: int): Variant {.inline.} =
newVariant(self.godotArray[idx.cint])
proc add*(self: Array; value: Variant) {.inline.} =
proc add*(self: var Array; value: Variant) {.inline.} =
self.godotArray.add(value.godotVariant[])
proc clear*(self: Array) {.inline.} =
proc clear*(self: var Array) {.inline.} =
self.godotArray.clear()
proc count*(self: Array; value: Variant): int {.inline.} =
@ -80,7 +80,7 @@ proc count*(self: Array; value: Variant): int {.inline.} =
proc isEmpty*(self: Array): bool {.inline.} =
self.godotArray.isEmpty()
proc erase*(self: Array; value: Variant) {.inline.} =
proc erase*(self: var Array; value: Variant) {.inline.} =
self.godotArray.erase(value.godotVariant[])
proc first*(self: Array): Variant {.inline.} =
@ -101,28 +101,28 @@ proc contains*(self: Array; value: Variant): bool {.inline.} =
proc hash*(self: Array): Hash {.inline.} =
hash(self.godotArray.godotHash())
proc insert*(self: Array; pos: int; value: Variant) {.inline.} =
proc insert*(self: var Array; pos: int; value: Variant) {.inline.} =
self.godotArray.insert(pos.cint, value.godotVariant[])
proc reverse*(self: Array) {.inline.} =
proc reverse*(self: var Array) {.inline.} =
self.godotArray.reverse()
proc popLast*(self: Array): Variant {.inline.} =
proc popLast*(self: var Array): Variant {.inline.} =
newVariant(self.godotArray.popLast())
proc popFirst*(self: Array): Variant {.inline.} =
proc popFirst*(self: var Array): Variant {.inline.} =
newVariant(self.godotArray.popFirst())
proc addLast*(self: Array; value: Variant) {.inline.} =
proc addLast*(self: var Array; value: Variant) {.inline.} =
self.godotArray.addLast(value.godotVariant[])
proc addFirst*(self: Array; value: Variant) {.inline.} =
proc addFirst*(self: var Array; value: Variant) {.inline.} =
self.godotArray.addFirst(value.godotVariant[])
proc delete*(self: Array; idx: int) {.inline.} =
proc delete*(self: var Array; idx: int) {.inline.} =
self.godotArray.delete(idx.cint)
proc setLen*(self: Array; size: int) {.inline.} =
proc setLen*(self: var Array; size: int) {.inline.} =
self.godotArray.setLen(size.cint)
proc rfind*(self: Array; what: Variant; fromIdx: int): int {.inline.} =
@ -131,7 +131,7 @@ proc rfind*(self: Array; what: Variant; fromIdx: int): int {.inline.} =
proc len*(self: Array): int {.inline.} =
self.godotArray.len.int
proc sort*(self: Array) {.inline.} =
proc sort*(self: var Array) {.inline.} =
self.godotArray.sort()
iterator items*(self: Array): Variant =

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@ -1,12 +1,9 @@
# Copyright (c) 2018 Xored Software, Inc.
import math, hashes
# Copyright (c) 2017 Xored Software, Inc.
import math
import godotbase, vector3, quats
import godotcoretypes
{.push stackTrace: off.}
proc setCells*(basis: var Basis, xx, xy, xz, yx, yy, yz, zx, zy, zz: float32) =
basis.elements[0].x = xx
basis.elements[0].y = xy
@ -202,9 +199,6 @@ proc `$`*(self: Basis): string {.inline.} =
result.add(", ")
result.add($self[i][j])
proc hash*(self: Basis): Hash {.inline.} =
!$(self.elements[0].hash() !& self.elements[1].hash() !& self.elements[2].hash())
template cofac(row1, col1, row2, col2: int): float32 =
self.elements[row1][col1] * self.elements[row2][col2] -
self.elements[row1][col2] * self.elements[row2][col1]
@ -455,5 +449,3 @@ proc rotate*(self: var Vector3; axis: Vector3; phi: float32) =
proc rotated*(self: Vector3; axis: Vector3; phi: float32): Vector3 =
result = self
result.rotate(axis, phi)
{.pop.} # stackTrace: off

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@ -1,6 +1,4 @@
# Copyright (c) 2018 Xored Software, Inc.
import hashes
# Copyright (c) 2017 Xored Software, Inc.
import godotcoretypes, gdnativeapi
@ -35,9 +33,6 @@ proc `$`*(self: Color): string {.inline.} =
result.add(", ")
result.add($self.a)
proc hash*(self: Color): Hash {.inline.} =
!$(self.r.hash() !& self.g.hash() !& self.b.hash() !& self.a.hash())
proc toHex(val: float32, target: var string, targetIdx: int) =
let val = clamp(int(val * 255), 0, 255)
let nums = [(val and 0xF0) shr 4, val and 0xF]
@ -64,16 +59,16 @@ proc gray*(self: Color): float32 {.inline.} =
getGDNativeAPI().colorGray(self)
proc inverted*(self: Color): Color {.inline.} =
getGDNativeAPI().colorInverted(self).toColor()
getGDNativeAPI().colorInverted(self)
proc contrasted*(self: Color): Color {.inline.} =
getGDNativeAPI().colorContrasted(self).toColor()
getGDNativeAPI().colorContrasted(self)
proc lerp*(self: Color; b: Color; t: float32): Color {.inline.} =
getGDNativeAPI().colorLinearInterpolate(self, b, t).toColor()
getGDNativeAPI().colorLinearInterpolate(self, b, t)
proc blend*(self: Color; over: Color): Color {.inline.} =
getGDNativeAPI().colorBlend(self, over).toColor()
getGDNativeAPI().colorBlend(self, over)
proc `==`*(a, b: Color): bool {.inline.} =
a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a

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@ -1,8 +1,8 @@
# Copyright 2018 Xored Software, Inc.
# Copyright 2017 Xored Software, Inc.
import hashes
import internal/godotinternaltypes, internal/godotdictionaries,
internal/godotvariants, internal/godotstrings
import internal.godotinternaltypes, internal.godotdictionaries,
internal.godotvariants, internal.godotstrings
type
Dictionary* = ref object
@ -30,12 +30,9 @@ proc len*(self: Dictionary): int {.inline.} =
proc isEmpty*(self: Dictionary): bool {.inline.} =
self.godotDictionary.isEmpty()
proc clear*(self: Dictionary) {.inline.} =
proc clear*(self: var Dictionary) {.inline.} =
self.godotDictionary.clear()
proc hash*(self: Dictionary): Hash {.inline.} =
hash(self.godotDictionary.godotHash())
import variants, arrays
proc newVariant*(dict: Dictionary): Variant {.inline.} =
@ -43,7 +40,7 @@ proc newVariant*(dict: Dictionary): Variant {.inline.} =
initGodotVariant(result.godotVariant[], dict.godotDictionary)
proc asDictionary*(self: Variant): Dictionary {.inline.} =
newDictionary(self.godotVariant[].asGodotDictionary())
newDictionary(self.godotVariant[].asGodotDictionary)
proc contains*(self: Dictionary; key: Variant): bool {.inline.}=
self.godotDictionary.contains(key.godotVariant[])
@ -51,9 +48,12 @@ proc contains*(self: Dictionary; key: Variant): bool {.inline.}=
proc contains*(self: Dictionary; keys: Array): bool {.inline.} =
self.godotDictionary.contains(keys.godotArray[])
proc del*(self: Dictionary; key: Variant) {.inline.} =
proc del*(self: var Dictionary; key: Variant) {.inline.} =
self.godotDictionary.del(key.godotVariant[])
proc hash*(self: Dictionary): Hash {.inline.} =
hash(self.godotDictionary.godotHash())
proc keys*(self: Dictionary): Array {.inline.} =
newArray(self.godotDictionary.keys())
@ -71,7 +71,7 @@ proc `[]`*(self: Dictionary; keyStr: string): Variant {.inline.} =
godotStr.deinit()
godotVariant.deinit()
proc `[]=`*(self: Dictionary; key, value: Variant) {.inline.} =
proc `[]=`*(self: var Dictionary; key, value: Variant) {.inline.} =
self.godotDictionary[key.godotVariant[]] = value.godotVariant[]
proc `==`*(self, other: Dictionary): bool {.inline.} =

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@ -1,64 +1,30 @@
# Copyright (c) 2018 Xored Software, Inc.
# Copyright (c) 2017 Xored Software, Inc.
import math, godotinternal
import math
# math helpers
{.push stackTrace: off.}
const EPSILON = 0.00001'f32
proc isEqualApprox*(a, b: float32): bool {.inline, noinit.} =
proc isEqualApprox*(a, b: float32): bool {.inline.} =
abs(a - b) < EPSILON
proc isEqualApprox*(a, b: float64): bool {.inline, noinit.} =
proc isEqualApprox*(a, b: float64): bool {.inline.} =
abs(a - b) < EPSILON
proc sign*(a: float32): float32 {.inline, noinit.} =
proc sign*(a: float32): float32 {.inline.} =
if a < 0: -1.0'f32 else: 1.0'f32
proc sign*(a: float64): float64 {.inline, noinit.} =
proc sign*(a: float64): float64 {.inline.} =
if a < 0: -1.0'f64 else: 1.0'f64
proc stepify*(value, step: float64): float64 {.inline, noinit.} =
proc stepify*(value, step: float64): float64 =
if step != 0'f64:
floor(value / step + 0.5'f64) * step
else:
value
proc stepify*(value, step: float32): float32 {.inline, noinit.} =
proc stepify*(value, step: float32): float32 =
if step != 0'f32:
floor(value / step + 0.5'f32) * step
else:
value
when (NimMajor, NimMinor, NimPatch) < (0, 20, 4):
# Newer Nim has these procs in system module
proc min*(x, y: float32): float32 {.inline, noinit.} =
if x <= y: x else: y
proc abs*(x: float32): float32 {.inline, noinit.} =
if x < 0.0: -x else: x
proc max*(x, y: float32): float32 {.inline, noinit.} =
if y <= x: x else: y
{.pop.} # stackTrace: off
template printWarning*(warning: typed) =
## Prints ``warning`` to Godot log, adding filename and line information.
let instInfo = instantiationInfo()
godotPrintWarning(cstring($warning), cstring"", cstring(instInfo.filename), instInfo.line.cint)
template printError*(error: typed) =
## Prints ``error`` to Godot log, adding filename and line information.
let instInfo = instantiationInfo()
godotPrintError(cstring($error), cstring"", cstring(instInfo.filename), instInfo.line.cint)
proc print*(parts: varargs[string, `$`]) =
## Prints concatenated ``parts`` to Godot log.
var combined = ""
for v in parts:
combined.add(v)
var s = combined.toGodotString()
godotPrint(s)
s.deinit()

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@ -1,4 +1,4 @@
# Copyright 2018 Xored Software, Inc.
# Copyright 2017 Xored Software, Inc.
type
Color* {.byref.} = object

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@ -1,9 +1,7 @@
# Copyright 2018 Xored Software, Inc.
# Copyright 2017 Xored Software, Inc.
import hashes
import internal/godotinternaltypes, internal/godotnodepaths,
internal/godotstrings
import internal.godotinternaltypes, internal.godotnodepaths,
internal.godotstrings
type
NodePath* = ref object
@ -34,9 +32,6 @@ proc `$`*(self: NodePath): string {.inline.} =
result = $s
s.deinit()
proc hash*(self: NodePath): Hash {.inline.} =
($self).hash()
proc isAbsolute*(self: NodePath): bool {.inline.} =
self.path.isAbsolute()
@ -56,8 +51,8 @@ proc getSubname*(self: NodePath; idx: int): string {.inline.} =
result = $s
s.deinit()
proc getConcatenatedSubnames*(self: NodePath): string {.inline.} =
var s = self.path.getConcatenatedSubnames()
proc property*(self: NodePath): string {.inline.} =
var s = self.path.property()
result = $s
s.deinit()

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@ -1,10 +1,8 @@
# Copyright (c) 2018 Xored Software, Inc.
import hashes
# Copyright (c) 2017 Xored Software, Inc.
import vector3
import internal/godotinternaltypes, internal/godotstrings
import internal.godotinternaltypes, internal.godotstrings
import godotcoretypes, gdnativeapi
proc initPlane*(a, b, c, d: float32): Plane {.inline.} =
@ -22,17 +20,14 @@ proc initPlane*(normal: Vector3; d: float32): Plane {.inline.} =
proc `$`*(self: Plane): string {.inline.} =
$getGDNativeAPI().planeAsString(self)
proc hash*(self: Plane): Hash {.inline, noinit.} =
!$(self.normal.hash() !& self.d.hash())
proc normalized*(self: Plane): Plane {.inline.} =
getGDNativeAPI().planeNormalized(self).toPlane()
getGDNativeAPI().planeNormalized(self)
proc center*(self: Plane): Vector3 {.inline.} =
getGDNativeAPI().planeCenter(self).toVector3()
getGDNativeAPI().planeCenter(self)
proc getAnyPoint*(self: Plane): Vector3 {.inline.} =
getGDNativeAPI().planeGetAnyPoint(self).toVector3()
getGDNativeAPI().planeGetAnyPoint(self)
proc isPointOver*(self: Plane; point: Vector3): bool {.inline.} =
getGDNativeAPI().planeIsPointOver(self, point)
@ -45,7 +40,7 @@ proc contains*(self: Plane; point: Vector3;
getGDNativeAPI().planeHasPoint(self, point, epsilon)
proc project*(self: Plane; point: Vector3): Vector3 {.inline.} =
getGDNativeAPI().planeProject(self, point).toVector3()
getGDNativeAPI().planeProject(self, point)
proc intersect3*(self: Plane; dest: var Vector3;
b, c: Plane): bool {.inline.} =
@ -60,7 +55,7 @@ proc intersectsSegment*(self: Plane; dest: var Vector3;
getGDNativeAPI().planeIntersectsSegment(self, dest, segmentBegin, segmentEnd)
proc `-`*(self: Plane): Plane {.inline.} =
getGDNativeAPI().planeOperatorNeg(self).toPlane()
getGDNativeAPI().planeOperatorNeg(self)
proc `==`*(a, b: Plane): bool {.inline.} =
getGDNativeAPI().planeOperatorEqual(a, b)

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@ -1,11 +1,8 @@
# Copyright 2018 Xored Software, Inc.
import hashes
# Copyright 2017 Xored Software, Inc.
import godotcoretypes
import internal/godotinternaltypes, internal/godotpoolarrays,
internal/godotstrings
import vector2, vector3, colors
import internal.godotinternaltypes, internal.godotpoolarrays,
internal.godotstrings
template definePoolArrayBase(T, GodotT, DataT, fieldName, newProcName,
initProcName) =
@ -29,11 +26,48 @@ template definePoolArrayBase(T, GodotT, DataT, fieldName, newProcName,
new(result, poolArrayFinalizer)
result.fieldName = arr
proc hash*(arr: T): Hash =
for item in arr.fieldName.items():
result = result !&
(when type(item) is GodotString: ($item).hash() else: item.hash())
result = !$result
template definePoolArray(T, GodotT, DataT, fieldName, newProcName, initProcName;
noData = false) =
proc newProcName*(arr: Array): T {.inline.} =
new(result, poolArrayFinalizer)
initProcName(result.fieldName, arr.godotArray[])
proc add*(self: var T; arr: T) {.inline.} =
self.fieldName.add(arr.fieldName)
proc delete*(self: var T; idx: int) {.inline.} =
self.fieldName.delete(idx.cint)
proc reverse*(self: var T) {.inline.} =
self.fieldName.reverse()
proc setLen*(self: var T; size: int) {.inline.} =
self.fieldName.setLen(size.cint)
proc len*(self: T): int {.inline.} =
self.fieldName.len.int
when not noData:
proc add*(self: var T; data: DataT) {.inline.} =
self.fieldName.add(data)
proc insert*(self: var T; idx: int; data: DataT): Error {.inline.} =
self.fieldName.insert(idx.cint, data)
proc `[]=`*(self: var T; idx: int; data: DataT) {.inline.} =
self.fieldName[idx.cint] = data
proc `[]`*(self: T; idx: int): DataT {.inline.} =
self.fieldName[idx.cint]
iterator items*(arr: T): DataT =
for i in 0..<arr.len:
yield arr[i]
iterator pairs*(arr: T): tuple[key: int, val: DataT] =
for i in 0..<arr.len:
yield (i, arr[i])
definePoolArrayBase(PoolByteArray, GodotPoolByteArray, uint8,
godotPoolByteArray, newPoolByteArray,
@ -41,7 +75,7 @@ definePoolArrayBase(PoolByteArray, GodotPoolByteArray, uint8,
definePoolArrayBase(PoolIntArray, GodotPoolIntArray, cint,
godotPoolIntArray, newPoolIntArray,
initGodotPoolIntArray)
definePoolArrayBase(PoolRealArray, GodotPoolRealArray, float32,
definePoolArrayBase(PoolRealArray, GodotPoolRealArray, float64,
godotPoolRealArray, newPoolRealArray,
initGodotPoolRealArray)
definePoolArrayBase(PoolVector2Array, GodotPoolVector2Array, Vector2,
@ -59,70 +93,13 @@ definePoolArrayBase(PoolStringArray, GodotPoolStringArray, string,
import arrays
template definePoolArray(T, GodotT, DataT, fieldName, newProcName, initProcName;
noData = false) =
proc newProcName*(arr: Array): T {.inline.} =
new(result, poolArrayFinalizer)
initProcName(result.fieldName, arr.godotArray[])
proc add*(self: T; arr: T) {.inline.} =
self.fieldName.add(arr.fieldName)
proc delete*(self: T; idx: int) {.inline.} =
self.fieldName.delete(idx.cint)
proc reverse*(self: T) {.inline.} =
self.fieldName.reverse()
proc setLen*(self: T; size: int) {.inline.} =
self.fieldName.setLen(size.cint)
proc len*(self: T): int {.inline.} =
self.fieldName.len.int
proc subarray*(self: T, idxFrom, idxTo: int): T {.inline.} =
## Indexes are inclusive, negative values count from the end of the array.
assert(idxFrom >= low(cint) and idxFrom <= high(cint) and
idxTo >= low(cint) and idxTo <= high(cint))
newProcName(self.fieldName.subarray(idxFrom.cint, idxTo.cint))
when not noData:
proc add*(self: T; data: DataT) {.inline.} =
self.fieldName.add(data)
proc insert*(self: T; idx: int; data: DataT): Error {.inline.} =
self.fieldName.insert(idx.cint, data)
proc `[]=`*(self: T; idx: int; data: DataT) {.inline.} =
self.fieldName[idx.cint] = data
proc `[]`*(self: T; idx: int): DataT {.inline.} =
self.fieldName[idx.cint]
iterator items*(arr: T): DataT =
for item in arr.fieldName.items:
yield item
iterator pairs*(arr: T): tuple[key: int, val: DataT] =
for pair in arr.fieldName.pairs:
yield (pair[0].int, pair[1])
iterator mitems*(arr: T): var DataT =
for item in arr.fieldName.mitems:
yield item
iterator mpairs*(arr: T): tuple[key: int, val: var DataT] =
for pair in arr.fieldName.mpairs:
yield (pair[0].int, pair[1])
definePoolArray(PoolByteArray, GodotPoolByteArray, uint8,
godotPoolByteArray, newPoolByteArray,
initGodotPoolByteArray)
definePoolArray(PoolIntArray, GodotPoolIntArray, cint,
godotPoolIntArray, newPoolIntArray,
initGodotPoolIntArray)
definePoolArray(PoolRealArray, GodotPoolRealArray, float32,
definePoolArray(PoolRealArray, GodotPoolRealArray, float64,
godotPoolRealArray, newPoolRealArray,
initGodotPoolRealArray)
definePoolArray(PoolVector2Array, GodotPoolVector2Array, Vector2,
@ -138,17 +115,17 @@ definePoolArray(PoolStringArray, GodotPoolStringArray, string,
godotPoolStringArray, newPoolStringArray,
initGodotPoolStringArray, true)
proc add*(self: PoolStringArray; data: string) =
proc add*(self: var PoolStringArray; data: string) =
var s = data.toGodotString()
self.godotPoolStringArray.add(s)
s.deinit()
proc insert*(self: PoolStringArray; idx: int; data: string): Error =
proc insert*(self: var PoolStringArray; idx: int; data: string): Error =
var s = data.toGodotString()
result = self.godotPoolStringArray.insert(idx.cint, s)
s.deinit()
proc `[]=`*(self: PoolStringArray; idx: int; data: string) =
proc `[]=`*(self: var PoolStringArray; idx: int; data: string) =
var s = data.toGodotString()
self.godotPoolStringArray[idx.cint] = s
s.deinit()

View file

@ -1,8 +1,6 @@
# Copyright (c) 2018 Xored Software, Inc.
# Copyright (c) 2017 Xored Software, Inc.
import hashes
import internal/godotinternaltypes, internal/godotstrings
import internal.godotinternaltypes, internal.godotstrings
import godotcoretypes, gdnativeapi
proc initQuat*(x, y, z, w: float32): Quat {.inline.} =
@ -19,9 +17,6 @@ proc initQuat*(axis: Vector3; angle: float32): Quat {.inline.} =
proc `$`*(self: Quat): string {.inline.} =
$getGDNativeAPI().quatAsString(self)
proc hash*(self: Quat): Hash {.inline.} =
!$(self.x.hash() !& self.y.hash() !& self.z.hash() !& self.w.hash())
proc length*(self: Quat): float32 {.inline.} =
getGDNativeAPI().quatLength(self)
@ -29,50 +24,50 @@ proc lengthSquared*(self: Quat): float32 {.inline.} =
getGDNativeAPI().quatLengthSquared(self)
proc normalized*(self: Quat): Quat {.inline.} =
getGDNativeAPI().quatNormalized(self).toQuat()
getGDNativeAPI().quatNormalized(self)
proc isNormalized*(self: Quat): bool {.inline.} =
getGDNativeAPI().quatIsNormalized(self)
proc inverse*(self: Quat): Quat {.inline.} =
getGDNativeAPI().quatInverse(self).toQuat()
getGDNativeAPI().quatInverse(self)
proc dot*(a, b: Quat): float32 {.inline.} =
getGDNativeAPI().quatDot(a, b)
proc xform*(self: Quat; v: Vector3): Vector3 {.inline.} =
getGDNativeAPI().quatXform(self, v).toVector3()
getGDNativeAPI().quatXform(self, v)
proc slerp*(self: Quat; b: Quat; t: float32): Quat {.inline.} =
getGDNativeAPI().quatSlerp(self, b, t).toQuat()
getGDNativeAPI().quatSlerp(self, b, t)
proc slerpni*(self: Quat; b: Quat; t: float32): Quat {.inline.} =
getGDNativeAPI().quatSlerpni(self, b, t).toQuat()
getGDNativeAPI().quatSlerpni(self, b, t)
proc cubicSlerp*(self, b, preA, postB: Quat;
t: float32): Quat {.inline.} =
getGDNativeAPI().quatCubicSlerp(self, b, preA, postB, t).toQuat()
getGDNativeAPI().quatCubicSlerp(self, b, preA, postB, t)
proc `*`*(a: Quat, b: float32): Quat {.inline.} =
getGDNativeAPI().quatOperatorMultiply(a, b).toQuat()
getGDNativeAPI().quatOperatorMultiply(a, b)
proc `*=`*(a: var Quat, b: float32) {.inline.} =
a = a * b
proc `+`*(a, b: Quat): Quat {.inline.} =
getGDNativeAPI().quatOperatorAdd(a, b).toQuat()
getGDNativeAPI().quatOperatorAdd(a, b)
proc `+=`*(a: var Quat, b: Quat) {.inline.} =
a = a + b
proc `-`*(a, b: Quat): Quat {.inline.} =
getGDNativeAPI().quatOperatorSubtract(a, b).toQuat()
getGDNativeAPI().quatOperatorSubtract(a, b)
proc `-=`* (a: var Quat, b: Quat) {.inline.} =
a = a - b
proc `/`*(self: Quat; b: float32): Quat {.inline.} =
getGDNativeAPI().quatOperatorDivide(self, b).toQuat()
getGDNativeAPI().quatOperatorDivide(self, b)
proc `/=`*(self: var Quat, b: float32) {.inline.} =
self = self / b
@ -81,4 +76,4 @@ proc `==`*(a, b: Quat): bool {.inline.} =
getGDNativeAPI().quatOperatorEqual(a, b)
proc `-`*(self: Quat): Quat {.inline.} =
getGDNativeAPI().quatOperatorNeg(self).toQuat()
getGDNativeAPI().quatOperatorNeg(self)

View file

@ -1,153 +1,44 @@
# Copyright (c) 2018 Xored Software, Inc.
import hashes
# Copyright (c) 2017 Xored Software, Inc.
import vector2
import internal/godotinternaltypes, internal/godotstrings
import internal.godotinternaltypes, internal.godotstrings
import godotcoretypes, gdnativeapi
{.push stackTrace: off.}
proc initRect2*(): Rect2 {.inline, noinit.} =
Rect2()
proc initRect2*(pos, size: Vector2): Rect2 {.inline, noinit.} =
proc initRect2*(pos, size: Vector2): Rect2 {.inline.} =
Rect2(position: pos, size: size)
proc initRect2*(x, y, sizeX, sizeY: float32): Rect2 {.inline, noinit.} =
proc initRect2*(x, y, sizeX, sizeY: float32): Rect2 {.inline.} =
Rect2(position: vec2(x, y), size: vec2(sizeX, sizeY))
proc `$`*(self: Rect2): string {.inline, noinit.} =
proc `$`*(self: Rect2): string {.inline.} =
$getGDNativeAPI().rect2AsString(self)
proc hash*(self: Rect2): Hash {.inline, noinit.} =
!$(self.position.hash() !& self.size.hash())
proc area*(self: Rect2): float32 {.inline.} =
getGDNativeAPI().rect2GetArea(self)
proc area*(self: Rect2): float32 {.inline, noinit.} =
self.size.x * self.size.y
proc intersects*(a, b: Rect2): bool {.inline.} =
getGDNativeAPI().rect2Intersects(a, b)
proc intersects*(a, b: Rect2): bool {.inline, noinit.} =
if a.position.x >= (b.position.x + b.size.x):
return false
if a.position.x + a.size.x <= b.position.x:
return false
if a.position.y >= (b.position.y + b.size.y):
return false
if a.position.y + a.size.y <= b.position.y:
return false
result = true
proc encloses*(a, b: Rect2): bool {.inline.} =
getGDNativeAPI().rect2Encloses(a, b)
proc distanceTo*(self: Rect2, p: Vector2): float32 {.noinit.} =
var inside = true
if p.x < self.position.x:
let d = self.position.x - p.x
result = d
inside = false
if p.y < self.position.y:
let d = self.position.y - p.y
result = if inside: d else: min(result, d)
inside = false
if p.x >= (self.position.x + self.size.x):
let d = p.x - (self.position.x + self.size.x)
result = if inside: d else: min(result, d)
inside = false
if p.y >= (self.position.y + self.size.y):
let d = p.y - (self.position.y + self.size.y)
result = if inside: d else: min(result, d)
inside = false
proc hasNoArea*(self: Rect2): bool {.inline.} =
getGDNativeAPI().rect2HasNoArea(self)
if inside:
result = 0'f32
proc clip*(self, b: Rect2): Rect2 {.inline.} =
getGDNativeAPI().rect2Clip(self, b)
proc encloses*(a, b: Rect2): bool {.inline, noinit.} =
b.position.x >= a.position.x and b.position.y >= a.position.y and
(b.position.x + b.size.x) < (a.position.x + a.size.x) and
(b.position.y + b.size.y) < (a.position.y + a.size.y)
proc merge*(self, b: Rect2): Rect2 {.inline.} =
getGDNativeAPI().rect2Merge(self, b)
proc hasNoArea*(self: Rect2): bool {.inline, noinit.} =
self.size.x <= 0 or self.size.y <= 0
proc contains*(self: Rect2; point: Vector2): bool {.inline.} =
getGDNativeAPI().rect2HasPoint(self, point)
proc clip*(self, b: Rect2): Rect2 {.inline, noinit.} =
if not self.intersects(b):
return initRect2()
proc grow*(self: Rect2; by: float32): Rect2 {.inline.} =
getGDNativeAPI().rect2Grow(self, by)
result = self
proc expand*(self: Rect2; to: Vector2): Rect2 {.inline.} =
getGDNativeAPI().rect2Expand(self, to)
result.position.x = max(b.position.x, self.position.x)
result.position.y = max(b.position.y, self.position.y)
let bEnd = b.position + b.size
let selfEnd = self.position + self.size
result.size.x = min(bEnd.x, selfEnd.x) - result.position.x
result.size.y = min(bEnd.y, selfEnd.y) - result.position.y
proc merge*(self, b: Rect2): Rect2 {.inline, noinit.} =
result.position.x = min(b.position.x, self.position.x)
result.position.y = min(b.position.y, self.position.y)
result.size.x = max(b.position.x + b.size.x, self.position.x + self.size.x)
result.size.y = max(b.position.y + b.size.y, self.position.y + self.size.y)
result.size -= result.position
proc contains*(self: Rect2; point: Vector2): bool {.inline, noinit.} =
if point.x < self.position.x:
return false
if point.y < self.position.y:
return false
if point.x >= self.position.x + self.size.x:
return false
if point.y >= self.position.y + self.size.y:
return false
result = true
proc grow*(self: Rect2; by: float32): Rect2 {.inline, noinit.} =
## Returns Rect2 enlarged by the specified size in every direction.
result = self
result.position.x -= by
result.position.y -= by
result.size.x += by * 2
result.size.y += by * 2
proc growIndividual*(self: Rect2, left, top: float32,
right, bottom: float32): Rect2 {.inline, noinit.} =
result = self
result.position.x -= left
result.position.y -= top
result.size.x += left + right
result.size.y += top + bottom
proc expandTo*(self: var Rect2, to: Vector2) {.inline.} =
var startPoint = self.position
var endPoint = self.position + self.size
if to.x < startPoint.x:
startPoint.x = to.x
if to.y < startPoint.y:
startPoint.y = to.y
if to.x > endPoint.x:
endPoint.x = to.x
if to.y > endPoint.y:
endPoint.y = to.y
self.position = startPoint
self.size = endPoint - startPoint
proc expand*(self: Rect2; to: Vector2): Rect2 {.inline, noinit.} =
result = self
result.expandTo(to)
proc abs*(self: Rect2): Rect2 {.inline, noinit.} =
Rect2(position: vec2(self.position.x + min(self.size.x, 0'f32),
self.position.y + min(self.size.y, 0'f32)),
size: abs(self.size))
proc `==`*(a, b: Rect2): bool {.inline, noinit.} =
a.position == b.position and a.size == b.size
{.pop.} # stackTrace: off
proc `==`*(a, b: Rect2): bool {.inline.} =
getGDNativeAPI().rect2OperatorEqual(a, b)

View file

@ -1,8 +1,6 @@
# Copyright (c) 2018 Xored Software, Inc.
# Copyright (c) 2017 Xored Software, Inc.
import hashes
import godotcoretypes, internal/godotinternaltypes, gdnativeapi
import godotcoretypes, internal.godotinternaltypes, gdnativeapi
proc initRID*(): RID {.inline.} =
getGDNativeAPI().ridNew(result)
@ -16,9 +14,6 @@ proc id*(self: RID): uint32 {.inline.} =
proc `$`*(self: RID): string {.inline.} =
$self.id
proc hash*(self: RID): Hash {.inline.} =
self.id.hash()
proc `==`*(a, b: RID): bool {.inline.} =
getGDNativeAPI().ridOperatorEqual(a, b)

View file

@ -1,8 +1,6 @@
# Copyright (c) 2018 Xored Software, Inc.
# Copyright (c) 2017 Xored Software, Inc.
import hashes, vector2
import internal/godotinternaltypes, internal/godotstrings
import internal.godotinternaltypes, internal.godotstrings
import godotcoretypes, gdnativeapi
proc initTransform2D*(): Transform2D {.inline.} =
@ -17,63 +15,60 @@ proc initTransform2D*(xAxis, yAxis, origin: Vector2): Transform2D {.inline.} =
proc `$`*(self: Transform2D): string {.inline.} =
$getGDNativeAPI().transform2DAsString(self)
proc hash*(self: Transform2D): Hash {.inline, noinit.} =
!$(self.elements[0].hash() !& self.elements[1].hash() !& self.elements[2].hash())
proc inverse*(self: Transform2D): Transform2D {.inline.} =
getGDNativeAPI().transform2DInverse(self).toTransform2D()
getGDNativeAPI().transform2DInverse(self)
proc affineInverse*(self: Transform2D): Transform2D {.inline.} =
getGDNativeAPI().transform2DAffineInverse(self).toTransform2D()
getGDNativeAPI().transform2DAffineInverse(self)
proc rotation*(self: Transform2D): float32 {.inline.} =
getGDNativeAPI().transform2DGetRotation(self)
proc origin*(self: Transform2D): Vector2 {.inline.} =
getGDNativeAPI().transform2DGetOrigin(self).toVector2()
getGDNativeAPI().transform2DGetOrigin(self)
proc scale*(self: Transform2D): Vector2 {.inline.} =
getGDNativeAPI().transform2DGetScale(self).toVector2()
getGDNativeAPI().transform2DGetScale(self)
proc orthonormalized*(self: Transform2D): Transform2D {.inline.} =
getGDNativeAPI().transform2DOrthonormalized(self).toTransform2D()
getGDNativeAPI().transform2DOrthonormalized(self)
proc rotated*(self: Transform2D; phi: float32): Transform2D {.inline.} =
getGDNativeAPI().transform2DRotated(self, phi).toTransform2D()
getGDNativeAPI().transform2DRotated(self, phi)
proc scaled*(self: Transform2D; scale: Vector2): Transform2D {.inline.} =
getGDNativeAPI().transform2DScaled(self, scale).toTransform2D()
getGDNativeAPI().transform2DScaled(self, scale)
proc translated*(self: Transform2D; offset: Vector2): Transform2D {.inline.} =
getGDNativeAPI().transform2DTranslated(self, offset).toTransform2D()
getGDNativeAPI().transform2DTranslated(self, offset)
proc xformVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} =
getGDNativeAPI().transform2DXformVector2(self, v).toVector2()
getGDNativeAPI().transform2DXformVector2(self, v)
proc xformInvVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} =
getGDNativeAPI().transform2DXformInvVector2(self, v).toVector2()
getGDNativeAPI().transform2DXformInvVector2(self, v)
proc basisXformVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} =
getGDNativeAPI().transform2DBasisXformVector2(self, v).toVector2()
getGDNativeAPI().transform2DBasisXformVector2(self, v)
proc basisXformInvVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} =
getGDNativeAPI().transform2DBasisXformInvVector2(self, v).toVector2()
getGDNativeAPI().transform2DBasisXformInvVector2(self, v)
proc xformRect2*(self: Transform2D; rect: Rect2): Rect2 {.inline.} =
getGDNativeAPI().transform2DXformRect2(self, rect).toRect2()
getGDNativeAPI().transform2DXformRect2(self, rect)
proc xformInvRect2*(self: Transform2D; rect: Rect2): Rect2 {.inline.} =
getGDNativeAPI().transform2DXformInvRect2(self, rect).toRect2()
getGDNativeAPI().transform2DXformInvRect2(self, rect)
proc interpolateWith*(self, m: Transform2D;
c: float32): Transform2D {.inline.} =
getGDNativeAPI().transform2DInterpolateWith(self, m, c).toTransform2D()
getGDNativeAPI().transform2DInterpolateWith(self, m, c)
proc `==`*(a, b: Transform2D): bool {.inline.} =
getGDNativeAPI().transform2DOperatorEqual(a, b)
proc `*`*(a, b: Transform2D): Transform2D {.inline.} =
getGDNativeAPI().transform2DOperatorMultiply(a, b).toTransform2D()
getGDNativeAPI().transform2DOperatorMultiply(a, b)
proc `*=`*(a: var Transform2D, b: Transform2D) {.inline.} =
a = a * b

View file

@ -1,10 +1,8 @@
# Copyright (c) 2018 Xored Software, Inc.
# Copyright (c) 2017 Xored Software, Inc.
import hashes
import internal/godotinternaltypes, internal/godotstrings
import internal.godotinternaltypes, internal.godotstrings
import godotcoretypes, gdnativeapi
import basis, vector3
import basis
proc initTransform*(): Transform {.inline.} =
result.basis = initBasis()
@ -23,54 +21,51 @@ proc initTransform*(basis: Basis, origin: Vector3): Transform {.inline.} =
proc `$`*(self: Transform): string {.inline.} =
$getGDNativeAPI().transformAsString(self)
proc hash*(self: Transform): Hash {.inline.} =
!$(self.basis.hash() !& self.origin.hash())
proc inverse*(self: Transform): Transform {.inline.} =
getGDNativeAPI().transformInverse(self).toTransform()
getGDNativeAPI().transformInverse(self)
proc affineInverse*(self: Transform): Transform {.inline.} =
getGDNativeAPI().transformAffineInverse(self).toTransform()
getGDNativeAPI().transformAffineInverse(self)
proc orthonormalized*(self: Transform): Transform {.inline.} =
getGDNativeAPI().transformOrthonormalized(self).toTransform()
getGDNativeAPI().transformOrthonormalized(self)
proc rotated*(self: Transform; axis: Vector3;
phi: float32): Transform {.inline.} =
getGDNativeAPI().transformRotated(self, axis, phi).toTransform()
getGDNativeAPI().transformRotated(self, axis, phi)
proc scaled*(self: Transform; scale: Vector3): Transform {.inline.} =
getGDNativeAPI().transformScaled(self, scale).toTransform()
getGDNativeAPI().transformScaled(self, scale)
proc translated*(self: Transform; offset: Vector3): Transform {.inline.} =
getGDNativeAPI().transformTranslated(self, offset).toTransform()
getGDNativeAPI().transformTranslated(self, offset)
proc lookingAt*(self: Transform; target, up: Vector3): Transform {.inline.} =
getGDNativeAPI().transformLookingAt(self, target, up).toTransform()
getGDNativeAPI().transformLookingAt(self, target, up)
proc xformPlane*(self: Transform; plane: Plane): Plane {.inline.} =
getGDNativeAPI().transformXformPlane(self, plane).toPlane()
getGDNativeAPI().transformXformPlane(self, plane)
proc xformInvPlane*(self: Transform; plane: Plane): Plane {.inline.} =
getGDNativeAPI().transformXformInvPlane(self, plane).toPlane()
getGDNativeAPI().transformXformInvPlane(self, plane)
proc xformVector3*(self: Transform; v: Vector3): Vector3 {.inline.} =
getGDNativeAPI().transformXformVector3(self, v).toVector3()
getGDNativeAPI().transformXformVector3(self, v)
proc xformInvVector3*(self: Transform; v: Vector3): Vector3 {.inline.} =
getGDNativeAPI().transformXformInvVector3(self, v).toVector3()
getGDNativeAPI().transformXformInvVector3(self, v)
proc xformAABB*(self: Transform; rect: AABB): AABB {.inline.} =
getGDNativeAPI().transformXformAABB(self, rect).toAABB()
getGDNativeAPI().transformXformAABB(self, rect)
proc xformInvAABB*(self: Transform; rect: AABB): AABB {.inline.} =
getGDNativeAPI().transformXformInvAABB(self, rect).toAABB()
getGDNativeAPI().transformXformInvAABB(self, rect)
proc `==`*(self: Transform; b: Transform): bool {.inline.} =
getGDNativeAPI().transformOperatorEqual(self, b)
proc `*`*(self, other: Transform): Transform {.inline.} =
getGDNativeAPI().transformOperatorMultiply(self, other).toTransform()
getGDNativeAPI().transformOperatorMultiply(self, other)
proc `*=`*(self: var Transform, other: Transform) {.inline.} =
self = self * other

View file

@ -1,9 +1,8 @@
import tables, hashes
import tables
import godotcoretypes
import internal/godotinternaltypes, internal/godotvariants,
internal/godotstrings, internal/godotdictionaries,
internal/godotarrays
import internal.godotinternaltypes, internal.godotvariants,
internal.godotstrings
type
Variant* = ref object
@ -73,10 +72,9 @@ proc newVariant*(r: cdouble): Variant {.inline.} =
proc newVariant*(s: string): Variant {.inline.} =
new(result, variantFinalizer)
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
if s.isNil:
initGodotVariant(result.godotVariant)
return
else:
var godotStr = s.toGodotString()
initGodotVariant(result.godotVariant, godotStr)
godotStr.deinit()
@ -142,7 +140,11 @@ proc newVariant*(obj: ptr GodotObject): Variant {.inline.} =
new(result, variantFinalizer)
initGodotVariant(result.godotVariant, obj)
import poolarrays
import arrays, poolarrays
proc newVariant*(arr: Array): Variant {.inline.} =
new(result, variantFinalizer)
initGodotVariant(result.godotVariant, arr.godotArray[])
proc newVariant*(pba: PoolByteArray): Variant {.inline.} =
new(result, variantFinalizer)
@ -175,119 +177,81 @@ proc newVariant*(pca: PoolColorArray): Variant {.inline.} =
proc asBool*(self: Variant): bool {.inline.} =
self.godotVariant.asBool()
proc asUInt*(self: Variant): uint64 {.inline.} =
proc asUInt*(self: Variant): uint64 =
self.godotVariant.asUInt()
proc asInt*(self: Variant): int64 {.inline.} =
proc asInt*(self: Variant): int64 =
self.godotVariant.asInt()
proc asReal*(self: Variant): cdouble {.inline.} =
proc asReal*(self: Variant): cdouble =
self.godotVariant.asReal()
proc asString*(self: Variant): string {.inline.} =
proc asString*(self: Variant): string =
$self
proc asVector2*(self: Variant): Vector2 {.inline.} =
proc asVector2*(self: Variant): Vector2 =
self.godotVariant.asVector2()
proc asRect2*(self: Variant): Rect2 {.inline.} =
proc asRect2*(self: Variant): Rect2 =
self.godotVariant.asRect2()
proc asVector3*(self: Variant): Vector3 {.inline.} =
proc asVector3*(self: Variant): Vector3 =
self.godotVariant.asVector3()
proc asTransform2D*(self: Variant): Transform2D {.inline.} =
proc asTransform2D*(self: Variant): Transform2D =
self.godotVariant.asTransform2D()
proc asPlane*(self: Variant): Plane {.inline.} =
proc asPlane*(self: Variant): Plane =
self.godotVariant.asPlane()
proc asQuat*(self: Variant): Quat {.inline.} =
proc asQuat*(self: Variant): Quat =
self.godotVariant.asQuat()
proc asAABB*(self: Variant): AABB {.inline.} =
proc asAABB*(self: Variant): AABB =
self.godotVariant.asAABB()
proc asBasis*(self: Variant): Basis {.inline.} =
proc asBasis*(self: Variant): Basis =
self.godotVariant.asBasis()
proc asTransform*(self: Variant): Transform {.inline.} =
proc asTransform*(self: Variant): Transform =
self.godotVariant.asTransform()
proc asColor*(self: Variant): Color {.inline.} =
proc asColor*(self: Variant): Color =
self.godotVariant.asColor()
proc asNodePath*(self: Variant): NodePath {.inline.} =
proc asNodePath*(self: Variant): NodePath =
result = newNodePath(self.godotVariant.asNodePath())
proc asRID*(self: Variant): RID {.inline.} =
proc asRID*(self: Variant): RID =
self.godotVariant.asRID()
proc asGodotObject*(self: Variant): ptr GodotObject {.inline.} =
proc asGodotObject*(self: Variant): ptr GodotObject =
self.godotVariant.asGodotObject()
proc asPoolByteArray*(self: Variant): PoolByteArray {.inline.} =
proc asArray*(self: Variant): Array =
newArray(self.godotVariant.asGodotArray())
proc asPoolByteArray*(self: Variant): PoolByteArray =
newPoolByteArray(self.godotVariant.asGodotPoolByteArray())
proc asPoolIntArray*(self: Variant): PoolIntArray {.inline.} =
proc asPoolIntArray*(self: Variant): PoolIntArray =
newPoolIntArray(self.godotVariant.asGodotPoolIntArray())
proc asPoolRealArray*(self: Variant): PoolRealArray {.inline.} =
proc asPoolRealArray*(self: Variant): PoolRealArray =
newPoolRealArray(self.godotVariant.asGodotPoolRealArray())
proc asPoolStringArray*(self: Variant): PoolStringArray {.inline.} =
proc asPoolStringArray*(self: Variant): PoolStringArray =
newPoolStringArray(self.godotVariant.asGodotPoolStringArray())
proc asPoolVector2Array*(self: Variant): PoolVector2Array {.inline.} =
proc asPoolVector2Array*(self: Variant): PoolVector2Array =
newPoolVector2Array(self.godotVariant.asGodotPoolVector2Array())
proc asPoolVector3Array*(self: Variant): PoolVector3Array {.inline.} =
proc asPoolVector3Array*(self: Variant): PoolVector3Array =
newPoolVector3Array(self.godotVariant.asGodotPoolVector3Array())
proc asPoolColorArray*(self: Variant): PoolColorArray {.inline.} =
proc asPoolColorArray*(self: Variant): PoolColorArray =
newPoolColorArray(self.godotVariant.asGodotPoolColorArray())
proc hash*(self: Variant): Hash =
proc objectHash(obj: ptr GodotObject): Hash =
if not obj.isNil: cast[int](obj).hash() else: 0.hash()
result = case self.getType():
of VariantType.Nil: Hash(0)
of VariantType.Bool: self.asBool().hash()
of VariantType.Int: self.asInt().hash()
of VariantType.Real: self.asReal().hash()
of VariantType.String: self.asString().hash()
of VariantType.Vector2: self.asVector2().hash()
of VariantType.Rect2: self.asRect2().hash()
of VariantType.Vector3: self.asVector3().hash()
of VariantType.Transform2D: self.asTransform2D().hash()
of VariantType.Plane: self.asPlane().hash()
of VariantType.Quat: self.asQuat().hash()
of VariantType.AABB: self.asAABB().hash()
of VariantType.Basis: self.asBasis().hash()
of VariantType.Transform: self.asTransform().hash()
of VariantType.Color: self.asColor().hash()
of VariantType.NodePath: self.asNodePath().hash()
of VariantType.RID: self.asRID().hash()
of VariantType.Object: self.asGodotObject().objectHash()
of VariantType.Dictionary: hash(self.godotVariant.asGodotDictionary().godotHash())
of VariantType.Array: hash(self.godotVariant.asGodotArray().godotHash())
of VariantType.PoolByteArray: self.asPoolByteArray().hash()
of VariantType.PoolIntArray: self.asPoolIntArray().hash()
of VariantType.PoolRealArray: self.asPoolRealArray().hash()
of VariantType.PoolStringArray: self.asPoolStringArray().hash()
of VariantType.PoolVector2Array: self.asPoolVector2Array().hash()
of VariantType.PoolVector3Array: self.asPoolVector3Array().hash()
of VariantType.PoolColorArray: self.asPoolColorArray().hash()
import arrays
proc newVariant*(arr: Array): Variant {.inline.} =
new(result, variantFinalizer)
initGodotVariant(result.godotVariant, arr.godotArray[])
proc asArray*(self: Variant): Array {.inline.} =
newArray(self.godotVariant.asGodotArray())
proc hasMethod*(self: Variant; meth: string): bool =
var s = meth.toGodotString()
result = self.godotVariant.hasMethod(s)

View file

@ -1,214 +1,122 @@
# Copyright (c) 2018 Xored Software, Inc.
# Copyright (c) 2017 Xored Software, Inc.
import math, godotbase, hashes
import internal/godotinternaltypes, internal/godotstrings
import internal.godotinternaltypes, internal.godotstrings
import godotcoretypes, gdnativeapi
const EPSILON = 0.00001'f32
{.push stackTrace: off.}
proc vec2*(): Vector2 {.inline, noinit.} =
Vector2()
proc vec2*(x, y: float32): Vector2 {.inline, noinit.} =
proc vec2*(x, y: float32): Vector2 {.inline.} =
Vector2(x: x, y: y)
proc `$`*(self: Vector2): string {.inline, noinit.} =
proc `$`*(self: Vector2): string {.inline.} =
$getGDNativeAPI().vector2AsString(self)
proc hash*(self: Vector2): Hash {.inline, noinit.} =
!$(self.x.hash() !& self.y.hash())
proc normalized*(self: Vector2): Vector2 {.inline.} =
getGDNativeAPI().vector2Normalized(self)
proc `+`*(self, other: Vector2): Vector2 {.inline, noinit.} =
Vector2(x: self.x + other.x, y: self.y + other.y)
proc length*(self: Vector2): float32 {.inline.} =
getGDNativeAPI().vector2Length(self)
proc `+=`*(self: var Vector2, other: Vector2) {.inline, noinit.} =
self.x += other.x
self.y += other.y
proc angle*(self: Vector2): float32 {.inline.} =
getGDNativeAPI().vector2Angle(self)
proc `-`*(self, other: Vector2): Vector2 {.inline, noinit.} =
Vector2(x: self.x - other.x, y: self.y - other.y)
proc lengthSquared*(self: Vector2): float32 {.inline.} =
getGDNativeAPI().vector2LengthSquared(self)
proc `-=`*(self: var Vector2, other: Vector2) {.inline, noinit.} =
self.x -= other.x
self.y -= other.y
proc isNormalized*(self: Vector2): bool {.inline.} =
getGDNativeAPI().vector2IsNormalized(self)
proc `*`*(self, other: Vector2): Vector2 {.inline, noinit.} =
Vector2(x: self.x * other.x, y: self.y * other.y)
proc distanceTo*(self, to: Vector2): float32 {.inline.} =
getGDNativeAPI().vector2DistanceTo(self, to)
proc `*=`*(self: var Vector2, other: Vector2) {.inline, noinit.} =
self.x *= other.x
self.y *= other.y
proc distanceSquaredTo*(self, to: Vector2): float32 {.inline.} =
getGDNativeAPI().vector2DistanceSquaredTo(self, to)
proc `*`*(self: Vector2, scalar: float32): Vector2 {.inline, noinit.} =
Vector2(x: self.x * scalar, y: self.y * scalar)
proc angleTo*(self, to: Vector2): float32 {.inline.} =
getGDNativeAPI().vector2AngleTo(self, to)
proc `*`*(scalar: float32, v: Vector2): Vector2 {.inline, noinit.} =
v * scalar
proc angleToPoint*(self, to: Vector2): float32 {.inline.} =
getGDNativeAPI().vector2AngleToPoint(self, to)
proc `*=`*(self: var Vector2, scalar: float32) {.inline, noinit.} =
self.x *= scalar
self.y *= scalar
proc `/`*(self, other: Vector2): Vector2 {.inline, noinit.} =
Vector2(x: self.x / other.x, y: self.y / other.y)
proc `/=`*(self: var Vector2, other: Vector2) {.inline, noinit.} =
self.x /= other.x
self.y /= other.y
proc `/`*(self: Vector2; scalar: float32): Vector2 {.inline, noinit.} =
Vector2(x: self.x / scalar, y: self.y / scalar)
proc `/=`*(self: var Vector2; scalar: float32) {.inline, noinit.} =
self = self / scalar
proc `==`*(self, other: Vector2): bool {.inline, noinit.} =
self.x == other.x and self.y == other.y
proc `<`*(self, other: Vector2): bool {.inline, noinit.} =
if self.x == other.x:
self.y < other.y
else:
self.x < other.x
proc `>`*(self, other: Vector2): bool {.inline, noinit.} =
if self.x == other.x:
self.y > other.y
else:
self.x > other.x
proc `-`*(self: Vector2): Vector2 {.inline, noinit.} =
Vector2(x: -self.x, y: -self.y)
proc length*(self: Vector2): float32 {.inline, noinit.} =
sqrt(self.x * self.x + self.y * self.y)
proc lengthSquared*(self: Vector2): float32 {.inline, noinit.} =
self.x * self.x + self.y * self.y
proc normalize*(self: var Vector2) {.inline.} =
var len = self.x * self.x + self.y * self.y
if len != 0:
len = sqrt(len)
self.x /= len
self.y /= len
proc normalized*(self: Vector2): Vector2 {.inline, noinit.} =
result = self
result.normalize()
proc angle*(self: Vector2): float32 {.inline, noinit.} =
arctan2(self.y, self.x)
proc isNormalized*(self: Vector2): bool {.inline, noinit.} =
isEqualApprox(self.lengthSquared(), 1.0)
proc distanceTo*(self, to: Vector2): float32 {.inline, noinit.} =
sqrt((self.x - to.x) * (self.x - to.x) + (self.y - to.y) * (self.y - to.y))
proc distanceSquaredTo*(self, to: Vector2): float32 {.inline, noinit.} =
(self.x - to.x) * (self.x - to.x) + (self.y - to.y) * (self.y - to.y)
proc dot*(a, b: Vector2): float32 {.inline, noinit.} =
a.x * b.x + a.y * b.y
proc cross*(a, b: Vector2): float32 {.inline, noinit.} =
a.x * b.y - a.y * b.x
proc cross*(self: Vector2, scalar: float32): Vector2 {.inline, noinit.} =
Vector2(x: scalar * self.y, y: -scalar * self.x)
proc angleTo*(self, to: Vector2): float32 {.noinit.} =
arctan2(cross(self, to), dot(self, to))
proc angleToPoint*(self, to: Vector2): float32 {.inline, noinit.} =
arctan2(self.y - to.y, self.x - to.x)
proc floor*(self: Vector2): Vector2 {.inline, noinit.} =
Vector2(x: floor(self.x), y: floor(self.y))
proc planeProject*(self: Vector2, d: float32,
vec: Vector2): Vector2 {.noinit.} =
vec - self * (self.dot(vec) - d)
proc project*(self, other: Vector2): Vector2 {.noinit.} =
self * (other.dot(self) / self.dot(self))
proc lerp*(self, b: Vector2; t: float32): Vector2 {.inline, noinit.} =
result = self
result.x += t * (b.x - self.x)
result.y += t * (b.y - self.y)
proc lerp*(self, b: Vector2; t: float32): Vector2 {.inline.} =
getGDNativeAPI().vector2LinearInterpolate(self, b, t)
proc cubicInterpolate*(self, b, preA, postB: Vector2;
t: float32): Vector2 {.noinit.} =
let p0 = preA
let p1 = self
let p2 = b
let p3 = postB
t: float32): Vector2 {.inline.} =
getGDNativeAPI().vector2CubicInterpolate(self, b, preA, postB, t)
let t2 = t * t
let t3 = t2 * t
proc rotated*(self: Vector2; phi: float32): Vector2 {.inline.} =
getGDNativeAPI().vector2Rotated(self, phi)
result = 0.5'f32 * ((p1 * 2.0'f32)) +
(-p0 + p2) * t +
(2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 +
(-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3
proc tangent*(self: Vector2): Vector2 {.inline.} =
getGDNativeAPI().vector2Tangent(self)
proc setRotation*(self: var Vector2, radians: float32) {.inline, noinit.} =
self.x = cos(radians)
self.y = sin(radians)
proc floor*(self: Vector2): Vector2 {.inline.} =
getGDNativeAPI().vector2Floor(self)
proc rotated*(self: Vector2; phi: float32): Vector2 {.inline, noinit.} =
result.setRotation(phi)
result *= self.length()
proc snapped*(self: Vector2; by: Vector2): Vector2 {.inline.} =
getGDNativeAPI().vector2Snapped(self, by)
proc tangent*(self: Vector2): Vector2 {.inline, noinit.} =
Vector2(x: self.y, y: -self.x)
proc aspect*(self: Vector2): float32 {.inline.} =
getGDNativeAPI().vector2Aspect(self)
proc snapped*(self: Vector2; by: Vector2): Vector2 {.inline, noinit.} =
Vector2(x: stepify(self.x, by.x), y: stepify(self.y, by.y))
proc dot*(a, b: Vector2): float32 {.inline.} =
getGDNativeAPI().vector2Dot(a, b)
proc aspect*(self: Vector2): float32 {.inline, noinit.} =
self.x / self.y
proc slide*(self, n: Vector2): Vector2 {.inline.} =
getGDNativeAPI().vector2Slide(self, n)
proc slide*(self, n: Vector2): Vector2 {.noinit.} =
when not defined(release):
if not n.isNormalized():
printError("Normal not normalized in slide. " & getStackTrace())
return vec2()
result = self - n * self.dot(n)
proc bounce*(self, n: Vector2): Vector2 {.inline.} =
getGDNativeAPI().vector2Bounce(self, n)
proc reflect*(self, n: Vector2): Vector2 {.noinit.} =
when not defined(release):
if not n.isNormalized():
printError("Normal not normalized in bounce. " & getStackTrace())
return vec2()
result = 2.0 * n * self.dot(n) - self
proc reflect*(self, n: Vector2): Vector2 {.inline.} =
getGDNativeAPI().vector2Reflect(self, n)
proc bounce*(self, n: Vector2): Vector2 {.inline, noinit.} =
-self.reflect(n)
proc abs*(self: Vector2): Vector2 {.inline.} =
getGDNativeAPI().vector2Abs(self)
proc abs*(self: Vector2): Vector2 {.inline, noinit.} =
Vector2(x: abs(self.x), y: abs(self.y))
proc clamped*(self: Vector2; length: float32): Vector2 {.inline.} =
getGDNativeAPI().vector2Clamped(self, length)
proc clamped*(self: Vector2; length: float32): Vector2 {.noinit.} =
let len = self.length()
result = self
if len > 0 and length < len:
result /= len
result *= length
proc `+`*(self, other: Vector2): Vector2 {.inline.} =
getGDNativeAPI().vector2OperatorAdd(self, other)
proc moveToward*(vFrom, to: Vector2, delta: float32): Vector2 =
let
vd = to - vFrom
vLen = vd.length
proc `+=`*(self: var Vector2, other: Vector2) {.inline.} =
self += other
if vLen <= delta or vLen < EPSILON:
result = to
else:
result = vFrom + (vd / vLen) * delta
proc `-`*(self, other: Vector2): Vector2 =
getGDNativeAPI().vector2OperatorSubtract(self, other)
{.pop.} # stackTrace: off
proc `-=`*(self: var Vector2, other: Vector2) {.inline.} =
self = self - other
proc `*`*(self, other: Vector2): Vector2 =
getGDNativeAPI().vector2OperatorMultiplyVector(self, other)
proc `*=`*(self: var Vector2, other: Vector2) {.inline.} =
self = self * other
proc `*`*(self: Vector2, scalar: float32): Vector2 =
getGDNativeAPI().vector2OperatorMultiplyScalar(self, scalar)
proc `*=`*(self: var Vector2, scalar: float32) {.inline.} =
self = self * scalar
proc `/`*(self, other: Vector2): Vector2 =
getGDNativeAPI().vector2OperatorDivideVector(self, other)
proc `/=`*(self: var Vector2, other: Vector2) {.inline.} =
self = self / other
proc `/`*(self: Vector2; scalar: float32): Vector2 =
getGDNativeAPI().vector2OperatorDivideScalar(self, scalar)
proc `/=`*(self: var Vector2; scalar: float32) {.inline.} =
self = self / scalar
proc `==`*(self, other: Vector2): bool {.inline.} =
getGDNativeAPI().vector2OperatorEqual(self, other)
proc `<`*(self, other: Vector2): bool {.inline.} =
getGDNativeAPI().vector2OperatorLess(self, other)
proc `-`*(self: Vector2): Vector2 {.inline.} =
getGDNativeAPI().vector2OperatorNeg(self)

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@ -1,12 +1,8 @@
# Copyright (c) 2018 Xored Software, Inc.
# Copyright (c) 2017 Xored Software, Inc.
import math, hashes
import math
import godotbase, godotcoretypes
const EPSILON = 0.00001'f32
{.push stackTrace: off.}
proc vec3*(): Vector3 {.inline.} =
Vector3()
@ -23,9 +19,6 @@ proc `$`*(self: Vector3): string {.inline.} =
result.add($self.z)
result.add(')')
proc hash*(self: Vector3): Hash {.inline, noinit.} =
!$(self.x.hash() !& self.y.hash() !& self.z.hash())
proc `+`*(a, b: Vector3): Vector3 {.inline.} =
result.x = a.x + b.x
result.y = a.y + b.y
@ -240,15 +233,3 @@ proc cubicInterpolate*(self, b, preA, postB: Vector3;
(-p0 + p2) * t +
(2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 +
(-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3)
proc moveToward*(vFrom, to: Vector3, delta: float32): Vector3 =
let
vd = to - vFrom
vLen = vd.length
if vLen <= delta or vLen < EPSILON:
result = to
else:
result = vFrom + (vd / vLen) * delta
{.pop.} # stackTrace: off

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@ -1,14 +1,14 @@
# Copyright 2018 Xored Software, Inc.
# Copyright 2017 Xored Software, Inc.
import core/godotbase, godotinternal
import core/godotcoretypes
import core/vector2, core/rect2, core/vector3, core/transform2d, core/planes,
core/quats
import core/aabb, core/basis, core/transforms, core/colors, core/nodepaths,
core/rids
import core/dictionaries, core/arrays, core/poolarrays, core/variants
import core.godotbase, godotinternal
import core.godotcoretypes
import core.vector2, core.rect2, core.vector3, core.transform2d, core.planes,
core.quats
import core.aabb, core.basis, core.transforms, core.colors, core.nodepaths,
core.rids
import core.dictionaries, core.arrays, core.poolarrays, core.variants
import nim/godotmacros, nim/godotnim
import nim.godotmacros, nim.godotnim
export godotbase, godotcoretypes, vector2, rect2, vector3, transform2d, planes,
quats, aabb, basis, transforms, colors, nodepaths, rids, dictionaries,

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@ -1,8 +1,8 @@
# Copyright 2018 Xored Software, Inc.
# Copyright 2017 Xored Software, Inc.
import internal/godotinternaltypes, internal/godotarrays,
internal/godotnodepaths, internal/godotpoolarrays, internal/godotstrings,
internal/godotvariants, internal/godotdictionaries
import internal.godotinternaltypes, internal.godotarrays,
internal.godotnodepaths, internal.godotpoolarrays, internal.godotstrings,
internal.godotvariants, internal.godotdictionaries
import gdnativeapi
export godotinternaltypes, godotarrays, godotnodepaths, godotpoolarrays,
@ -29,7 +29,8 @@ proc nativeScriptRegisterClass*(libHandle: pointer; name, base: cstring;
createFunc: GodotInstanceCreateFunc;
destroyFunc: GodotInstanceDestroyFunc)
{.inline.} =
getGDNativeAPI().nativeScriptRegisterClass(
let api = getGDNativeAPI()
api.nativeScriptRegisterClass(
libHandle, name, base, createFunc, destroyFunc)
proc nativeScriptRegisterToolClass*(libHandle: pointer; name, base: cstring;
@ -72,7 +73,8 @@ proc deinit*(o: ptr GodotObject) {.inline.} =
proc godotPrintError*(description, function, file: cstring;
line: cint) {.inline.} =
getGDNativeAPI().printError(description, function, file, line)
let api = getGDNativeAPI()
api.printError(description, function, file, line)
proc godotPrintWarning*(description, function, file: cstring;
line: cint) {.inline.} =
@ -93,11 +95,6 @@ proc getClassName*(o: ptr GodotObject): string =
# There are physics type not known by ClassDB
result = result[0..result.len-3]
proc getClassNameRaw*(o: ptr GodotObject): GodotString =
if getClassMethodBind.isNil:
getClassMethodBind = getMethod(cstring"Object", cstring"get_class")
getClassMethodBind.ptrCall(o, nil, addr result)
proc getGodotSingleton*(name: cstring): ptr GodotObject {.inline.} =
getGDNativeAPI().globalGetSingleton(name)

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@ -1,19 +0,0 @@
# Copyright 2019 Xored Software, Inc.
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
import macros, sets
proc strVal(n: NimNode): string {.used.} =
case n.kind
of nnkIdent:
$n.ident
of nnkSym:
$n.symbol
else:
macros.strVal(n)
proc toHashSet[A](keys: openArray[A]): HashSet[A] {.inline, used.} =
toSet(keys)
proc initHashSet[A](): HashSet[A] {.inline, used.} =
initSet[A]()

View file

@ -1,6 +1,6 @@
# Copyright (c) 2018 Xored Software, Inc.
# Copyright (c) 2017 Xored Software, Inc.
import godotinternaltypes, gdnativeapi, core/godotcoretypes
import godotinternaltypes, gdnativeapi, core.godotcoretypes
proc len*(self: GodotArray): cint {.inline.} =
getGDNativeAPI().arraySize(self)
@ -126,30 +126,21 @@ proc sortCustom*(self: var GodotArray; obj: ptr GodotObject;
funcName: GodotString) {.inline.} =
getGDNativeAPI().arraySortCustom(self, obj, funcName)
proc binarySearch*(self: var GodotArray, val: ptr GodotVariant,
before: bool) {.inline.} =
getGDNativeAPI().arrayBSearch(self, val, before)
proc binarySearchCustom*(self: var GodotArray, val: ptr GodotVariant,
obj: ptr GodotObject, funcName: GodotString,
before: bool) {.inline.} =
getGDNativeAPI().arrayBSearchCustom(self, val, obj, funcName, before)
iterator items*(self: GodotArray): GodotVariant =
for i in 0.cint..<self.len:
for i in 0..<self.len:
yield self[i]
iterator mitems*(self: var GodotArray): var GodotVariant =
for i in 0.cint..<self.len:
for i in 0..<self.len:
yield self.mget(i)[]
iterator pairs*(self: GodotArray): tuple[key: cint, val: GodotVariant] =
for i in 0.cint..<self.len:
for i in 0..<self.len:
yield (i, self[i])
iterator mpairs*(self: var GodotArray): tuple[key: cint,
val: var GodotVariant] =
for i in 0.cint..<self.len:
for i in 0..<self.len:
yield (i, self.mget(i)[])
proc `$`*(self: GodotArray): string =

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@ -1,4 +1,4 @@
# Copyright (c) 2018 Xored Software, Inc.
# Copyright (c) 2017 Xored Software, Inc.
import godotinternaltypes, gdnativeapi

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@ -1,4 +1,4 @@
# Copyright 2018 Xored Software, Inc.
# Copyright 2017 Xored Software, Inc.
const MAX_ARG_COUNT* = 256
@ -16,61 +16,22 @@ type
GodotPoolByteArray* {.byref.} = object
data: array[sizeof(int), byte]
GodotPoolByteArrayReadAccess* {.byref.} = object
data: array[1, byte]
GodotPoolByteArrayWriteAccess* {.byref.} = object
data: array[1, byte]
GodotPoolIntArray* {.byref.} = object
data: array[sizeof(int), byte]
GodotPoolIntArrayReadAccess* {.byref.} = object
data: array[1, byte]
GodotPoolIntArrayWriteAccess* {.byref.} = object
data: array[1, byte]
GodotPoolRealArray* {.byref.} = object
data: array[sizeof(int), byte]
GodotPoolRealArrayReadAccess* {.byref.} = object
data: array[1, byte]
GodotPoolRealArrayWriteAccess* {.byref.} = object
data: array[1, byte]
GodotPoolStringArray* {.byref.} = object
data: array[sizeof(int), byte]
GodotPoolStringArrayReadAccess* {.byref.} = object
data: array[1, byte]
GodotPoolStringArrayWriteAccess* {.byref.} = object
data: array[1, byte]
GodotPoolVector2Array* {.byref.} = object
data: array[sizeof(int), byte]
GodotPoolVector2ArrayReadAccess* {.byref.} = object
data: array[1, byte]
GodotPoolVector2ArrayWriteAccess* {.byref.} = object
data: array[1, byte]
GodotPoolVector3Array* {.byref.} = object
data: array[sizeof(int), byte]
GodotPoolVector3ArrayReadAccess* {.byref.} = object
data: array[1, byte]
GodotPoolVector3ArrayWriteAccess* {.byref.} = object
data: array[1, byte]
GodotPoolColorArray* {.byref.} = object
data: array[sizeof(int), byte]
GodotPoolColorArrayReadAccess* {.byref.} = object
data: array[1, byte]
GodotPoolColorArrayWriteAccess* {.byref.} = object
data: array[1, byte]
GodotString* {.byref.} = object
data: array[sizeof(int), byte]
cwchar_t* {.importc: "wchar_t", nodecl.} = object
GodotCharString* {.byref.} = object
data: array[sizeof(int), byte]
VariantType* {.size: sizeof(cint), pure.} = enum
Nil, ## atomic types
Bool,
@ -116,29 +77,21 @@ type
expected*: VariantType
GodotVariant* {.byref.} = object
data: array[2, int64]
data2: int
data: array[4 + sizeof(int) div 4, float32]
type GodotMethodBind* = object
type
GDNativeAPIVersion* = object
major*: cuint
minor*: cuint
GDNativeInitOptions* = object
GodotNativeInitOptions* = object
inEditor*: bool
coreApiHash*: uint64
editorApiHash*: uint64
noApiHash*: uint64
reportVersionMismatch*: proc (library: ptr GodotObject, extension: cstring,
want: GDNativeAPIVersion, have: GDNativeAPIVersion) {.noconv.}
reportLoadingError*: proc (library: ptr GodotObject, what: cstring) {.noconv.}
gdNativeLibrary*: ptr GodotObject
gdNativeAPIStruct*: pointer
activeLibraryPath*: ptr GodotString
GDNativeTerminateOptions* = object
GodotNativeTerminateOptions* = object
inEditor*: bool
GodotMethodRPCMode* {.size: sizeof(cint), pure.} = enum
@ -308,6 +261,3 @@ type
GodotClassConstructor* = proc (): ptr GodotObject {.
noconv, gcsafe, locks: 0, raises: [], tags: [].}
template offset*[T](p: ptr T, offset: int): ptr T =
cast[ptr T](cast[ByteAddress](p) +% (offset * sizeof(T)))

View file

@ -1,4 +1,4 @@
# Copyright 2018 Xored Software, Inc.
# Copyright 2017 Xored Software, Inc.
import godotinternaltypes, gdnativeapi
@ -30,8 +30,8 @@ proc subnameCount*(self: GodotNodePath): cint {.inline.} =
proc getSubname*(self: GodotNodePath; idx: cint): GodotString {.inline.} =
getGDNativeAPI().nodePathGetSubname(self, idx)
proc getConcatenatedSubnames*(self: GodotNodePath): GodotString {.inline.} =
getGDNativeAPI().nodePathGetConcatenatedSubnames(self)
proc property*(self: GodotNodePath): GodotString {.inline.} =
getGDNativeAPI().nodePathGetProperty(self)
proc isEmpty*(self: GodotNodePath): bool {.inline.} =
getGDNativeAPI().nodePathIsEmpty(self)

View file

@ -1,15 +1,13 @@
# Copyright (c) 2018 Xored Software, Inc.
# Copyright (c) 2017 Xored Software, Inc.
import godotinternaltypes, gdnativeapi
import core/godotcoretypes
import core.godotcoretypes
template genPoolArrayAPI(ArrayT, initIdent, DataT,
newProc, newCopyProc, newWithArrayProc, appendProc,
appendArrayProc, insertProc, invertProc, pushBackProc,
removeProc, resizeProc, setProc, getProc, sizeProc,
destroyProc, readProc, writeProc,
readAccessPtrProc, writeAccessPtrProc,
readAccessDestroyProc, writeAccessDestroyProc) =
destroyProc) =
proc initIdent*(dest: var ArrayT) {.inline.} =
getGDNativeAPI().newProc(dest)
@ -45,74 +43,18 @@ template genPoolArrayAPI(ArrayT, initIdent, DataT,
getGDNativeAPI().setProc(self, idx, data)
proc `[]`*(self: ArrayT; idx: cint): DataT {.inline.} =
let data = getGDNativeAPI().getProc(self, idx)
when DataT is Color:
data.toColor()
elif DataT is Vector2:
data.toVector2()
elif DataT is Vector3:
data.toVector3()
else:
data
getGDNativeAPI().getProc(self, idx)
proc len*(self: ArrayT): cint {.inline.} =
getGDNativeAPI().sizeProc(self)
iterator items*(self: ArrayT): DataT =
let readAccess = getGDNativeAPI().readProc(self)
let readPtr = getGDNativeAPI().readAccessPtrProc(readAccess)
for i in 0.cint..<self.len:
yield readPtr.offset(i)[]
getGDNativeAPI().readAccessDestroyProc(readAccess)
iterator items*(arr: ArrayT): DataT =
for i in 0..<arr.len:
yield arr[i]
iterator mitems*(self: var ArrayT): var DataT =
let writeAccess = getGDNativeAPI().writeProc(self)
let writePtr = getGDNativeAPI().writeAccessPtrProc(writeAccess)
for i in 0.cint..<self.len:
yield writePtr.offset(i)[]
getGDNativeAPI().writeAccessDestroyProc(writeAccess)
iterator pairs*(self: ArrayT): tuple[key: cint, val: DataT] =
let readAccess = getGDNativeAPI().readProc(self)
let readPtr = getGDNativeAPI().readAccessPtrProc(readAccess)
for i in 0.cint..<self.len:
yield (i, readPtr.offset(i)[])
getGDNativeAPI().readAccessDestroyProc(readAccess)
iterator mpairs*(self: var ArrayT): tuple[key: cint, val: var DataT] =
let writeAccess = getGDNativeAPI().writeProc(self)
let writePtr = getGDNativeAPI().writeAccessPtrProc(writeAccess)
for i in 0.cint..<self.len:
yield (i, writePtr.offset(i)[])
getGDNativeAPI().writeAccessDestroyProc(writeAccess)
proc subarray*(self: ArrayT, idxFrom, idxTo: cint): ArrayT =
## Indexes are inclusive, negative values count from the end of the array.
let ownLen = self.len
var actualIdxFrom = if idxFrom < 0: idxFrom + ownLen
else: idxFrom
var actualIdxTo = if idxTo < 0: idxTo + ownLen
else: idxTo
initIdent(result)
if actualIdxFrom < 0 or actualIdxFrom >= ownLen:
let instInfo = instantiationInfo()
getGDNativeAPI().printError(
cstring"Invalid subarray begin index", cstring"subarray", instInfo.filename, instInfo.line.cint)
return
if actualIdxTo < 0 or actualIdxTo >= ownLen:
let instInfo = instantiationInfo()
getGDNativeAPI().printError(
cstring"Invalid subarray end index", cstring"subarray", instInfo.filename, instInfo.line.cint)
return
let span = actualIdxTo - actualIdxFrom + 1
result.setLen(span)
let readAccess = getGDNativeAPI().readProc(self)
let writeAccess = getGDNativeAPI().writeProc(result)
let readPtr = getGDNativeAPI().readAccessPtrProc(readAccess).offset(actualIdxFrom)
copyMem(getGDNativeAPI().writeAccessPtrProc(writeAccess), readPtr, span)
getGDNativeAPI().readAccessDestroyProc(readAccess)
getGDNativeAPI().writeAccessDestroyProc(writeAccess)
iterator pairs*(arr: ArrayT): tuple[key: cint, val: DataT] =
for i in 0..<arr.len:
yield (i, arr[i])
genPoolArrayAPI(GodotPoolByteArray, initGodotPoolByteArray, byte,
poolByteArrayNew,
@ -128,13 +70,7 @@ genPoolArrayAPI(GodotPoolByteArray, initGodotPoolByteArray, byte,
poolByteArraySet,
poolByteArrayGet,
poolByteArraySize,
poolByteArrayDestroy,
poolByteArrayRead,
poolByteArrayWrite,
poolByteArrayReadAccessPtr,
poolByteArrayWriteAccessPtr,
poolByteArrayReadAccessDestroy,
poolByteArrayWriteAccessDestroy)
poolByteArrayDestroy)
genPoolArrayAPI(GodotPoolIntArray, initGodotPoolIntArray, cint,
poolIntArrayNew,
@ -150,13 +86,7 @@ genPoolArrayAPI(GodotPoolIntArray, initGodotPoolIntArray, cint,
poolIntArraySet,
poolIntArrayGet,
poolIntArraySize,
poolIntArrayDestroy,
poolIntArrayRead,
poolIntArrayWrite,
poolIntArrayReadAccessPtr,
poolIntArrayWriteAccessPtr,
poolIntArrayReadAccessDestroy,
poolIntArrayWriteAccessDestroy)
poolIntArrayDestroy)
genPoolArrayAPI(GodotPoolRealArray, initGodotPoolRealArray, float32,
poolRealArrayNew,
@ -172,13 +102,7 @@ genPoolArrayAPI(GodotPoolRealArray, initGodotPoolRealArray, float32,
poolRealArraySet,
poolRealArrayGet,
poolRealArraySize,
poolRealArrayDestroy,
poolRealArrayRead,
poolRealArrayWrite,
poolRealArrayReadAccessPtr,
poolRealArrayWriteAccessPtr,
poolRealArrayReadAccessDestroy,
poolRealArrayWriteAccessDestroy)
poolRealArrayDestroy)
genPoolArrayAPI(GodotPoolStringArray, initGodotPoolStringArray, GodotString,
poolStringArrayNew,
@ -194,13 +118,7 @@ genPoolArrayAPI(GodotPoolStringArray, initGodotPoolStringArray, GodotString,
poolStringArraySet,
poolStringArrayGet,
poolStringArraySize,
poolStringArrayDestroy,
poolStringArrayRead,
poolStringArrayWrite,
poolStringArrayReadAccessPtr,
poolStringArrayWriteAccessPtr,
poolStringArrayReadAccessDestroy,
poolStringArrayWriteAccessDestroy)
poolStringArrayDestroy)
genPoolArrayAPI(GodotPoolVector2Array, initGodotPoolVector2Array, Vector2,
poolVector2ArrayNew,
@ -216,13 +134,7 @@ genPoolArrayAPI(GodotPoolVector2Array, initGodotPoolVector2Array, Vector2,
poolVector2ArraySet,
poolVector2ArrayGet,
poolVector2ArraySize,
poolVector2ArrayDestroy,
poolVector2ArrayRead,
poolVector2ArrayWrite,
poolVector2ArrayReadAccessPtr,
poolVector2ArrayWriteAccessPtr,
poolVector2ArrayReadAccessDestroy,
poolVector2ArrayWriteAccessDestroy)
poolVector2ArrayDestroy)
genPoolArrayAPI(GodotPoolVector3Array, initGodotPoolVector3Array, Vector3,
poolVector3ArrayNew,
@ -238,13 +150,7 @@ genPoolArrayAPI(GodotPoolVector3Array, initGodotPoolVector3Array, Vector3,
poolVector3ArraySet,
poolVector3ArrayGet,
poolVector3ArraySize,
poolVector3ArrayDestroy,
poolVector3ArrayRead,
poolVector3ArrayWrite,
poolVector3ArrayReadAccessPtr,
poolVector3ArrayWriteAccessPtr,
poolVector3ArrayReadAccessDestroy,
poolVector3ArrayWriteAccessDestroy)
poolVector3ArrayDestroy)
genPoolArrayAPI(GodotPoolColorArray, initGodotPoolColorArray, Color,
poolColorArrayNew,
@ -260,10 +166,4 @@ genPoolArrayAPI(GodotPoolColorArray, initGodotPoolColorArray, Color,
poolColorArraySet,
poolColorArrayGet,
poolColorArraySize,
poolColorArrayDestroy,
poolColorArrayRead,
poolColorArrayWrite,
poolColorArrayReadAccessPtr,
poolColorArrayWriteAccessPtr,
poolColorArrayReadAccessDestroy,
poolColorArrayWriteAccessDestroy)
poolColorArrayDestroy)

View file

@ -1,4 +1,4 @@
# Copyright (c) 2018 Xored Software, Inc.
# Copyright (c) 2017 Xored Software, Inc.
import godotinternaltypes, gdnativeapi
@ -8,7 +8,19 @@ proc initGodotString(dest: var GodotString) {.inline, raises: [].} =
proc initGodotString(dest: var GodotString; contents: cstring;
size: cint) {.inline.} =
## Initializes ``dest`` from UTF-8 ``contents``
dest = getGDNativeAPI().stringCharsToUtf8WithLen(contents, size)
getGDNativeAPI().stringNewData(dest, contents, size)
proc getData(self: GodotString; dest: cstring;
size: var cint) {.inline.} =
## Converts ``self`` into UTF-8 encoding, putting the result into ``dest``.
getGDNativeAPI().stringGetData(self, dest, size)
proc len*(self: GodotString): cint {.inline.} =
## Returns the length of string in bytes if it is represented as UTF-8.
getData(self, nil, result)
proc cstring*(self: GodotString): cstring {.inline.} =
getGDNativeAPI().stringCStr(self)
proc `==`*(self, b: GodotString): bool {.inline.} =
getGDNativeAPI().stringOperatorEqual(self, b)
@ -22,29 +34,20 @@ proc `&`*(self, b: GodotString): GodotString {.inline.} =
proc deinit*(self: var GodotString) {.inline.} =
getGDNativeAPI().stringDestroy(self)
proc len*(self: GodotString): cint {.inline.} =
getGDNativeAPI().stringLength(self)
proc dataPtr*(self: GodotString): ptr cwchar_t {.inline.} =
getGDNativeAPI().stringWideStr(self)
proc `$`*(self: GodotString): string =
## Converts the ``GodotString`` into Nim string
var charStr = getGDNativeAPI().stringUtf8(self)
let length = getGDNativeAPI().charStringLength(charStr)
result = newString(length)
copyMem(addr result[0], getGDNativeAPI().charStringGetData(charStr), length)
getGDNativeAPI().charStringDestroy(charStr)
var length = self.len
result = newStringOfCap(length)
getData(self, addr result[0], length)
result.setLen(length)
assert(result[length] == '\0')
proc toGodotString*(s: string): GodotString {.inline.} =
## Converts the Nim string into ``GodotString``
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
if s.isNil:
initGodotString(result)
else:
initGodotString(result, cstring(s), cint(s.len + 1))
else:
initGodotString(result, cstring(s), cint(s.len + 1))
initGodotString(result, unsafeAddr s[0], cint(s.len + 1))
proc toGodotString*(s: cstring): GodotString {.inline.} =
## Converts the cstring into ``GodotString``

View file

@ -1,6 +1,6 @@
# Copyright 2018 Xored Software, Inc.
# Copyright 2017 Xored Software, Inc.
import core/godotcoretypes, godotinternaltypes, gdnativeapi
import core.godotcoretypes, godotinternaltypes, gdnativeapi
proc getType*(p: GodotVariant): VariantType {.inline.} =
getGDNativeAPI().variantGetType(p)
@ -121,34 +121,34 @@ proc asGodotString*(self: GodotVariant): GodotString {.inline.} =
getGDNativeAPI().variantAsString(self)
proc asVector2*(self: GodotVariant): Vector2 {.inline.} =
getGDNativeAPI().variantAsVector2(self).toVector2()
getGDNativeAPI().variantAsVector2(self)
proc asRect2*(self: GodotVariant): Rect2 {.inline.} =
getGDNativeAPI().variantAsRect2(self).toRect2()
getGDNativeAPI().variantAsRect2(self)
proc asVector3*(self: GodotVariant): Vector3 {.inline.} =
getGDNativeAPI().variantAsVector3(self).toVector3()
getGDNativeAPI().variantAsVector3(self)
proc asTransform2D*(self: GodotVariant): Transform2D {.inline.} =
getGDNativeAPI().variantAsTransform2D(self).toTransform2D()
getGDNativeAPI().variantAsTransform2D(self)
proc asPlane*(self: GodotVariant): Plane {.inline.} =
getGDNativeAPI().variantAsPlane(self).toPlane()
getGDNativeAPI().variantAsPlane(self)
proc asQuat*(self: GodotVariant): Quat {.inline.} =
getGDNativeAPI().variantAsQuat(self).toQuat()
getGDNativeAPI().variantAsQuat(self)
proc asAABB*(self: GodotVariant): AABB {.inline.} =
getGDNativeAPI().variantAsAABB(self).toAABB()
getGDNativeAPI().variantAsAABB(self)
proc asBasis*(self: GodotVariant): Basis {.inline.} =
getGDNativeAPI().variantAsBasis(self).toBasis()
getGDNativeAPI().variantAsBasis(self)
proc asTransform*(self: GodotVariant): Transform {.inline.} =
getGDNativeAPI().variantAsTransform(self).toTransform()
getGDNativeAPI().variantAsTransform(self)
proc asColor*(self: GodotVariant): Color {.inline.} =
getGDNativeAPI().variantAsColor(self).toColor()
getGDNativeAPI().variantAsColor(self)
proc asNodePath*(self: GodotVariant): GodotNodePath {.inline.} =
getGDNativeAPI().variantAsNodePath(self)

View file

@ -1,8 +1,8 @@
# Copyright 2018 Xored Software, Inc.
# Copyright 2017 Xored Software, Inc.
import macros, tables, typetraits, strutils, sets, sequtils, options, algorithm
import godotinternal, internal/godotvariants
import godotnim, core/variants
import macros, tables, typetraits
import godotinternal, internal.godotvariants
import godotnim, core.variants
type
VarDecl = ref object
@ -10,8 +10,8 @@ type
typ: NimNode
defaultValue: NimNode
isNoGodot: bool
hint: Option[string]
hintStr: Option[string]
hint: string
hintStr: string
usage: NimNode
isExported: bool
@ -32,8 +32,6 @@ type
ParseError = object of Exception
include "internal/backwardcompat.inc.nim"
proc godotToNim[T](val: Variant): (T, ConversionResult) =
mixin fromVariant
result[1] = fromVariant(result[0], val)
@ -53,15 +51,14 @@ template parseError(node: NimNode, msg: string) =
proc extractNames(definition: NimNode):
tuple[name, parentName: string] =
if definition.kind == nnkIdent:
result.name = definition.strVal
result.name = $(definition.ident)
else:
if not (definition.kind == nnkInfix and
definition[0].strVal == "of"):
if not (definition.kind == nnkInfix and definition[0].ident == !"of"):
parseError(definition, "invalid type definition")
result.name = definition[1].strVal
result.name = $(definition[1].ident)
case definition[2].kind:
of nnkIdent:
result.parentName = definition[2].strVal
result.parentName = $definition[2].ident
else:
parseError(definition[2], "parent type expected")
@ -74,13 +71,13 @@ proc newCStringLit(s: string): NimNode {.compileTime.} =
newNimNode(nnkCallStrLit).add(ident("cstring"), newRStrLit(s))
iterator pragmas(node: NimNode):
tuple[key: string, value: NimNode, index: int] =
tuple[key: NimIdent, value: NimNode, index: int] =
assert node.kind in {nnkPragma, nnkEmpty}
for index in countdown(node.len - 1, 0):
if node[index].kind == nnkExprColonExpr:
yield (node[index][0].strVal, node[index][1], index)
yield (node[index][0].ident, node[index][1], index)
elif node[index].kind == nnkIdent:
yield (node[index].strVal, nil, index)
yield (node[index].ident, nil, index)
proc removePragmaNode(statement: NimNode,
pname: string): NimNode {.compileTime.} =
@ -93,8 +90,9 @@ proc removePragmaNode(statement: NimNode,
result = nil
var pragmas = if RoutineNodes.contains(statement.kind): statement.pragma()
else: statement[1]
let pnameIdent = !pname
for ident, val, i in pragmas(pragmas):
if ident.eqIdent(pname):
if ident == pnameIdent:
pragmas.del(i)
return val
@ -105,18 +103,19 @@ proc removePragma(statement: NimNode, pname: string): bool =
return false
var pragmas = if RoutineNodes.contains(statement.kind): statement.pragma()
else: statement[1]
let pnameIdent = !pname
for ident, val, i in pragmas(pragmas):
if ident.eqIdent(pname):
if ident == pnameIdent:
pragmas.del(i)
return true
proc removeStrPragma(statement: NimNode,
pname: string): Option[string] {.compileTime.} =
pname: string): string {.compileTime.} =
## Removes the pragma from the node and returns value of the pragma
## Works for routine nodes or nnkPragmaExpr
let node = removePragmaNode(statement, pname)
result = if node.isNil: none(string)
else: some($node)
result = if node.isNil: nil
else: $node
proc isExported(node: NimNode): bool {.compileTime.} =
if node.kind == nnkPragmaExpr:
@ -172,15 +171,10 @@ proc parseMethod(meth: NimNode): MethodDecl =
proc parseVarSection(decl: NimNode): seq[VarDecl] =
assert(decl.kind == nnkVarSection)
for i in 0..<decl.len:
if i == 0:
result = identDefsToVarDecls(decl[i])
else:
result.add(identDefsToVarDecls(decl[i]))
result = identDefsToVarDecls(decl[0])
proc parseType(ast: NimNode): ObjectDecl =
let definition = ast[0]
let body = ast[^1]
proc parseType(definition, callSite: NimNode): ObjectDecl =
let body = callSite[^1]
result = ObjectDecl(
fields: newSeq[VarDecl](),
methods: newSeq[MethodDecl]()
@ -188,17 +182,17 @@ proc parseType(ast: NimNode): ObjectDecl =
(result.name, result.parentName) = extractNames(definition)
var isTool = false
for i in 1..(ast.len - 2):
let option = ast[i]
for i in 2..(callSite.len - 2):
let option = callSite[i]
if option.kind != nnkIdent:
parseError(option, "type specifier expected")
if option.strVal == "tool":
if option.ident == !"tool":
isTool = true
else:
parseError(option, "valid type specifier expected")
result.isTool = isTool
if result.parentName.len == 0: result.parentName = "Object"
if result.parentName.isNil: result.parentName = "Object"
for statement in body:
case statement.kind:
of nnkVarSection:
@ -215,7 +209,7 @@ proc parseType(ast: NimNode): ObjectDecl =
macro invokeVarArgs(procIdent, objIdent;
minArgs, maxArgs: static[int], numArgsIdent,
argSeqIdent; argTypes: seq[NimNode],
hasReturnValue, isStaticCall: static[bool]): untyped =
hasReturnValue, isStaticCall: static[bool]): typed =
## Produces statement in form:
##
## .. code-block:: nim
@ -272,12 +266,8 @@ macro invokeVarArgs(procIdent, objIdent;
invocation = newNimNode(nnkCall).add(ident("procCall"), invocation)
if hasReturnValue:
let resultVariant = genSym(nskLet, "ret")
branchBody.add(
newNimNode(nnkLetSection).add(
newIdentDefs(resultVariant, ident("Variant"), newCall("toVariant", invocation))))
let theCall = newNimNode(nnkBracketExpr).add(newNimNode(nnkDotExpr).add(
resultVariant, ident("godotVariant")))
newCall("toVariant", invocation), ident("godotVariant")))
branchBody.add(getAst(initGodotVariantCall(ident("result"), theCall)))
else:
branchBody.add(invocation)
@ -292,7 +282,7 @@ macro invokeVarArgs(procIdent, objIdent;
" arguments, but got " & $numArgs)
result.add(newNimNode(nnkElse).add(getAst(
printInvokeErr(procIdent.strVal, minArgs, maxArgs, numArgsIdent))))
printInvokeErr($procIdent.ident, minArgs, maxArgs, numArgsIdent))))
proc typeError(nimType: string, value: string, godotType: VariantType,
className: cstring, propertyName: cstring): string =
@ -400,9 +390,10 @@ template registerGodotField(classNameLit, classNameIdent, propNameLit,
getFunc: getFuncIdent
)
mixin godotTypeInfo
const typeInfo = when compiles(godotTypeInfo(propTypeIdent)):
godotTypeInfo(propTypeIdent)
else: GodotTypeInfo()
static:
var typeInfo: GodotTypeInfo
when compiles(godotTypeInfo(propTypeIdent)):
typeInfo = godotTypeInfo(propTypeIdent)
const hintStr = when hintStrLit != "NIM":
hintStrLit
else:
@ -428,6 +419,9 @@ template registerGodotField(classNameLit, classNameIdent, propNameLit,
unsafeAddr attr, setFunc, getFunc)
hintStrGodot.deinit()
static:
import strutils, sets, sequtils
proc toGodotStyle(s: string): string {.compileTime.} =
result = newStringOfCap(s.len + 10)
for c in s:
@ -448,7 +442,7 @@ proc genType(obj: ObjectDecl): NimNode {.compileTime.} =
let objTy = newNimNode(nnkObjectTy)
typeDef.add(newNimNode(nnkRefTy).add(objTy))
objTy.add(newEmptyNode())
if obj.parentName.len == 0:
if obj.parentName.isNil:
objTy.add(newEmptyNode())
else:
objTy.add(newNimNode(nnkOfInherit).add(ident(obj.parentName)))
@ -458,8 +452,7 @@ proc genType(obj: ObjectDecl): NimNode {.compileTime.} =
let initBody = newStmtList()
for decl in obj.fields:
if not decl.defaultValue.isNil and decl.defaultValue.kind != nnkEmpty:
initBody.add(newNimNode(nnkAsgn).add(newDotExpr(ident("self"), decl.name),
decl.defaultValue))
initBody.add(newNimNode(nnkAsgn).add(decl.name, decl.defaultValue))
let name = if not decl.isExported: decl.name
else: postfix(decl.name, "*")
recList.add(newIdentDefs(name, decl.typ))
@ -485,7 +478,6 @@ proc genType(obj: ObjectDecl): NimNode {.compileTime.} =
else:
initMethod.body.insert(0, initBody)
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
# {.this: self.} for convenience
result.add(newNimNode(nnkPragma).add(newNimNode(nnkExprColonExpr).add(
ident("this"), ident("self")
@ -509,25 +501,23 @@ proc genType(obj: ObjectDecl): NimNode {.compileTime.} =
result.add(meth.nimNode)
# Register Godot object
let parentName = if obj.parentName.len == 0: newStrLitNode("Object")
let parentName = if obj.parentName.isNil: newStrLitNode("Object")
else: newStrLitNode(obj.parentName)
let classNameLit = newStrLitNode(obj.name)
let classNameLit = newCStringLit(obj.name)
let classNameIdent = ident(obj.name)
let isRef: bool = if obj.parentName.len == 0: false
let isRef: bool = if obj.parentName.isNil: false
else: obj.parentName in refClasses
# Wrapping bools with a newLit is required as a temporary workaround for
# https://github.com/nim-lang/Nim/issues/7375
result.add(getAst(
registerGodotClass(classNameIdent, classNameLit, newLit(isRef), parentName,
genSym(nskProc, "createFunc"), newLit(obj.isTool))))
registerGodotClass(classNameIdent, classNameLit, isRef, parentName,
genSym(nskProc, "createFunc"), obj.isTool)))
# Register fields (properties)
for field in obj.fields:
if field.isNoGodot: continue
let hintStr = if field.hintStr.isNone: "NIM"
else: field.hintStr.get
let hint = if field.hint.isNone: "NIM"
else: field.hint.get
let hintStr = if field.hintStr.isNil: "NIM"
else: field.hintStr
let hint = if field.hint.isNil: "NIM"
else: field.hint
let usage =
if field.usage.isNil:
newLit(ord(GodotPropertyUsage.Default) or
@ -550,23 +540,10 @@ proc genType(obj: ObjectDecl): NimNode {.compileTime.} =
template registerGodotMethod(classNameLit, classNameIdent, methodNameIdent,
methodNameLit, minArgs, maxArgs,
argTypes, methFuncIdent, hasReturnValue) =
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
{.emit: """/*TYPESECTION*/
N_NOINLINE(void, setStackBottom)(void* thestackbottom);
""".}
proc methFuncIdent(obj: ptr GodotObject, methodData: pointer,
userData: pointer, numArgs: cint,
args: var array[MAX_ARG_COUNT, ptr GodotVariant]):
GodotVariant {.noconv.} =
var stackBottom {.volatile.}: pointer
stackBottom = addr(stackBottom)
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
{.emit: """
setStackBottom((void*)(&`stackBottom`));
""".}
else:
nimGC_setStackBottom(stackBottom)
let self = cast[classNameIdent](userData)
const isStaticCall = methodNameLit == cstring"_ready" or
methodNameLit == cstring"_process" or
@ -610,7 +587,7 @@ N_NOINLINE(void, setStackBottom)(void* thestackbottom);
let hasReturnValueBool = not (meth.returnType.isNil or
meth.returnType.kind == nnkEmpty or
(meth.returnType.kind == nnkIdent and
meth.returnType.strVal == "void"))
meth.returnType.ident == !"void"))
let hasReturnValue = if hasReturnValueBool: ident("true")
else: ident("false")
result.add(getAst(
@ -636,7 +613,11 @@ N_NOINLINE(void, setStackBottom)(void* thestackbottom);
GodotMethodAttributes(), refDec)
result.add(getAst(registerRefIncDec(classNameLit)))
macro gdobj*(ast: varargs[untyped]): untyped =
{.push warning[Deprecated]: off.}
# immediate macros are deprecated, but `untyped` doesn't make it immediate,
# as the warning and the documentation claim.
macro gdobj*(definition: untyped, body: typed): typed {.immediate.} =
## Generates Godot type. Self-documenting example:
##
## .. code-block:: nim
@ -644,7 +625,7 @@ macro gdobj*(ast: varargs[untyped]): untyped =
##
## gdobj MyObj of Node:
## var myField: int
## ## Not exported to Godot (i.e. editor and scripts will not see this field).
## ## Not exported to Godot (i.e. editor will not see this field).
##
## var myString* {.gdExport, hint: Length, hintStr: "20".}: string
## ## Exported to Godot as ``my_string``.
@ -657,12 +638,12 @@ macro gdobj*(ast: varargs[untyped]): untyped =
## ## Exported methods are exported to Godot by default,
## ## and their Godot names are prefixed with ``_``
## ## (in this case ``_ready``)
## print("I am ready! myString is: " & self.myString)
## print("I am ready! myString is: " & myString)
##
## proc myProc*() {.gdExport.} =
## ## Exported to Godot as ``my_proc``
## print("myProc is called! Incrementing myField.")
## inc self.myField
## inc myField
##
## If parent type is omitted, the type is inherited from ``Object``.
##
@ -680,5 +661,7 @@ macro gdobj*(ast: varargs[untyped]): untyped =
## `gdnew <godotnim.html#gdnew>`_ or by using
## `load <godotapi/resource_loader.html#load,string,string,bool>`_ or any other way
## that you can find in `Godot API <index.html#modules-godot-api>`_.
let typeDef = parseType(ast)
let typeDef = parseType(definition, callsite())
result = genType(typeDef)
{.push warning[Deprecated]: on.}

View file

@ -1,14 +1,14 @@
# Copyright 2018 Xored Software, Inc.
# Copyright 2017 Xored Software, Inc.
import tables, typetraits, macros, unicode, strutils, sets, options
import tables, typetraits, macros, asyncdispatch
import gdnativeapi
import core/godotcoretypes, core/godotbase
import core/vector2, core/rect2,
core/vector3, core/transform2d,
core/planes, core/quats, core/aabb,
core/basis, core/transforms, core/colors,
core/nodepaths, core/rids, core/dictionaries,
core/arrays, core/poolarrays, core/variants
import core.godotcoretypes
import core.vector2, core.rect2,
core.vector3, core.transform2d,
core.planes, core.quats, core.aabb,
core.basis, core.transforms, core.colors,
core.nodepaths, core.rids, core.dictionaries,
core.arrays, core.poolarrays, core.variants
import godotinternal
## This module defines ``NimGodotObject`` and ``toVariant``/``fromVariant``
@ -31,7 +31,7 @@ type
## The base type all Godot types inherit from.
## Manages lifecycle of the wrapped ``GodotObject``.
godotObject: ptr GodotObject
linkedObjectPtr: pointer
linkedObject: NimGodotObject
## Wrapper around native object that is the container of the Nim "script"
## This is needed for `of` checks and `as` conversions to work as
## expected. For example, Nim type may inherit from ``Spatial``, but the
@ -39,8 +39,6 @@ type
## ``Particles`` is valid, but Nim type system is not aware of that.
## This works in both directions - for linked native object this
## reference points to Nim object.
## This is stored as a raw pointer to avoid reference cycles and therefore
## improve GC performance.
isRef*: bool
isFinalized: bool
isNative: bool
@ -91,71 +89,40 @@ type
## values.
## See documentation of ``GodotPropertyHint`` for description of formats.
FNV1Hash = uint32
include "internal/backwardcompat.inc.nim"
proc isFinalized*(obj: NimGodotObject): bool {.inline.} =
obj.isFinalized
var classRegistry {.threadvar.}: TableRef[FNV1Hash, ObjectInfo]
var classRegistryStatic* {.compileTime.}: TableRef[FNV1Hash, ObjectInfo]
template printWarning*(warning: typed) =
## Prints ``warning`` to Godot log, adding filename and line information.
let (filename, line) = instantiationInfo()
godotPrintWarning(cstring($warning), cstring"", cstring(filename), line.cint)
template printError*(error: typed) =
## Prints ``error`` to Godot log, adding filename and line information.
let (filename, line) = instantiationInfo()
godotPrintError(cstring($error), cstring"", cstring(filename), line.cint)
proc print*(parts: varargs[string, `$`]) =
## Prints concatenated ``parts`` to Godot log.
var combined = ""
for v in parts:
combined.add(v)
var s = combined.toGodotString()
godotPrint(s)
s.deinit()
var classRegistry {.threadvar.}: TableRef[cstring, ObjectInfo]
var classRegistryStatic* {.compileTime.}: TableRef[cstring, ObjectInfo]
## Compile-time variable used for implementation of several procedures
## and macros
static:
classRegistryStatic = newTable[FNV1Hash, ObjectInfo]()
classRegistryStatic = newTable[cstring, ObjectInfo]()
static:
import sets, strutils
var nativeClasses {.compileTime.} = newSeq[string]()
var refClasses* {.compileTime.} = newSeq[string]()
template initFNV1Hash(hash: var FNV1Hash) =
hash = 0x811c9dc5'u32
template appendFNV1Hash(hash: var FNV1Hash, val: uint8) =
block:
let u64hash = hash.uint64
hash = ((
u64hash +
(u64hash shl 1'u64) +
(u64hash shl 4'u64) +
(u64hash shl 7'u64) +
(u64hash shl 8'u64) +
(u64hash shl 24'u64)) and 0xFFFFFFFF'u32).uint32 xor val
{.push stackTrace:off.}
proc lsb(c: ptr cwchar_t): char {.noinit, inline.} =
{.emit: [result, " = (char)(", c[]," & 0xFF);"]}
{.pop.}
proc fnv1Hash(godotClassName: GodotString): FNV1Hash =
var charsCount = godotClassName.len
let charsPtr = godotClassName.dataPtr
if charsCount > 2 and
charsPtr.offset(charsCount - 2).lsb == 'S' and
charsPtr.offset(charsCount - 1).lsb == 'W':
charsCount -= 2
initFNV1Hash(result)
for i in 0..<charsCount:
let c = charsPtr.offset(i).lsb
appendFNV1Hash(result, c.uint8)
proc fnv1Hash(godotClassName: string): FNV1Hash {.compileTime.} =
var charsCount = godotClassName.len
if godotClassName.endsWith("SW"):
charsCount -= 2
initFNV1Hash(result)
var i = 0
for rune in runes(godotClassName):
if i >= charsCount:
break
let firstByte = uint8(rune.uint64 and 0xFF'u64)
appendFNV1Hash(result, firstByte)
# We don't really need to calculate hash of other bytes,
# since we only use hashes of ASCII strings
inc i
proc getClassName*(o: NimGodotObject): string =
o.godotObject.getClassName()
@ -173,13 +140,6 @@ proc reference(o: ptr GodotObject): bool {.discardable.} =
cstring"reference")
referenceMethodBind.ptrCall(o, nil, addr result)
var initRefMethodBind {.threadvar.}: ptr GodotMethodBind
proc initRef(o: ptr GodotObject): bool {.discardable.} =
if isNil(initRefMethodBind):
initRefMethodBind = getMethod(cstring"Reference",
cstring"init_ref")
initRefMethodBind.ptrCall(o, nil, addr result)
proc deinit*(obj: NimGodotObject) =
## Destroy the object. You only need to call this for objects not inherited
## from Reference, where manual lifecycle control is necessary.
@ -187,15 +147,12 @@ proc deinit*(obj: NimGodotObject) =
obj.godotObject.deinit()
obj.godotObject = nil
proc linkedObject(obj: NimGodotObject): NimGodotObject {.inline.} =
cast[NimGodotObject](obj.linkedObjectPtr)
proc nimGodotObjectFinalizer*[T: NimGodotObject](obj: T) =
if obj.godotObject.isNil or obj.isNative: return
# important to set it before so that ``unreference`` is aware
obj.isFinalized = true
if (obj.isRef or not obj.linkedObject.isNil and obj.linkedObject.isRef) and
obj.godotObject.unreference():
if obj.isRef and obj.godotObject.unreference() or
not obj.linkedObject.isNil:
obj.deinit()
macro baseNativeType(T: typedesc): cstring =
@ -209,7 +166,7 @@ macro baseNativeType(T: typedesc): cstring =
if typeName == "NimGodotObject":
break
t = getType(t[1][1])
if baseT.len == 0:
if baseT.isNil:
result = newNilLit()
else:
let rStr = newNimNode(nnkRStrLit)
@ -234,12 +191,12 @@ macro isResource(T: typedesc): bool =
result = if inherits(getType(T), "Resource"): ident("true")
else: ident("false")
template registerClass*(T: typedesc; godotClassName: string or cstring,
template registerClass*(T: typedesc; godotClassName: cstring,
native: bool) =
## Registers the specified Godot type.
## Used by ``gdobj`` macro and `godotapigen <godotapigen.html>`_.
if classRegistry.isNil:
classRegistry = newTable[FNV1Hash, ObjectInfo]()
classRegistry = newTable[cstring, ObjectInfo]()
let constructor = proc(): NimGodotObject =
var t: T
new(t, nimGodotObjectFinalizer[T])
@ -253,22 +210,14 @@ template registerClass*(T: typedesc; godotClassName: string or cstring,
isNative: native,
isRef: isRef
)
classRegistry[fnv1Hash($godotClassName)] = objInfo
classRegistry[godotClassName] = objInfo
static:
let objInfoStatic = ObjectInfo(
baseNativeClass: base,
isNative: native,
isRef: isRef,
)
let nameHash = fnv1Hash($godotClassName)
if not classRegistryStatic.contains(nameHash):
classRegistryStatic[nameHash] = objInfoStatic
elif not endsWith($godotClassName, "SW"):
# For simplicity we assume that all class names must have
# different hashes
# If this exception is ever raised, I guess, we should
# implement a proper collision resolving
raise newException(Exception, "Hash collision " & $godotClassName)
classRegistryStatic[godotClassName] = objInfoStatic
when isRef:
static:
refClasses.add(T.name)
@ -277,10 +226,10 @@ template registerClass*(T: typedesc; godotClassName: string or cstring,
nativeClasses.add(T.name)
proc newNimGodotObject[T: NimGodotObject](
godotObject: ptr GodotObject, godotClassName: GodotString, noRef: bool): T =
godotObject: ptr GodotObject, godotClassName: cstring, noRef: bool): T =
assert(not classRegistry.isNil)
assert(not godotObject.isNil)
let objInfo = classRegistry.getOrDefault(fnv1Hash(godotClassName))
let objInfo = classRegistry.getOrDefault(godotClassName)
if objInfo.constructor.isNil:
printError("Nim constructor not found for class " & $godotClassName)
else:
@ -291,7 +240,7 @@ proc newNimGodotObject[T: NimGodotObject](
result.godotObject.reference()
proc asNimGodotObject*[T: NimGodotObject](
godotObject: ptr GodotObject, forceNativeObject, noRef: bool = false): T =
godotObject: ptr GodotObject, forceNativeObject: bool = false): T =
## Wraps ``godotObject`` into Nim type ``T``.
## This is used by `godotapigen <godotapigen.html>`_ and should rarely be
## used by anything else.
@ -303,11 +252,8 @@ proc asNimGodotObject*[T: NimGodotObject](
# Could be data from other bindings
result = nil
if result.isNil:
var classNameStr = godotObject.getClassNameRaw()
result = newNimGodotObject[T](
godotObject, classNameStr,
forceNativeObject or noRef)
deinit(classNameStr)
godotObject, cstring(godotObject.getClassName()), forceNativeObject)
proc newVariant*(obj: NimGodotObject): Variant {.inline.} =
newVariant(obj.godotObject)
@ -332,35 +278,45 @@ proc `as`*[T: NimGodotObject](obj: NimGodotObject, t: typedesc[T]): T =
## This can be used either in dot notation (``node.as(Button)``) or
## infix notation (``node as Button``).
if obj.isNil: return nil
if system.`of`(obj, T):
if obj of T:
result = T(obj)
elif not obj.linkedObject.isNil and system.`of`(obj.linkedObject, T):
elif not obj.linkedObject.isNil and obj.linkedObject of T:
result = T(obj.linkedObject)
else:
when not defined(release):
printError("Failed to cast object to " &
T.name & "\n" & getStackTrace())
result = nil
proc `of`*[T1, T2: NimGodotObject](obj: T1, t: typedesc[T2]): bool {.inline.} =
proc `of`*[T: NimGodotObject](obj: NimGodotObject,
t: typedesc[T]): bool {.inline.} =
## Godot-specific inheritance check.
not obj.isNil and (system.`of`(obj, T2) or system.`of`(obj.linkedObject, T2))
not obj.isNil and (system.`of`(obj, T) or system.`of`(obj.linkedObject, T))
proc newRStrLit(s: string): NimNode {.compileTime.} =
result = newNimNode(nnkRStrLit)
result.strVal = s
macro toGodotName(T: typedesc): untyped =
static:
import strutils
macro toGodotName(T: typedesc): string =
var godotName: string
if T is GodotString or T is string:
newStrLitNode"String"
godotName = "String"
elif T is SomeFloat:
newStrLitNode"float"
godotName = "float"
elif T is SomeUnsignedInt or T is SomeSignedInt:
newStrLitNode"int"
else:
let nameStr = ((T.getType()[1][1].strVal).split(':')[0])
case nameStr:
godotName = "int"
if godotName.isNil:
let nameStr: string = (($T.getType()[1][1].symbol).split(':')[0])
godotName = case nameStr:
of "File", "Directory", "Thread", "Mutex", "Semaphore":
newStrLitNode("_" & nameStr)
"_" & nameStr
else:
newStrLitNode(nameStr)
nameStr
result = newLit(godotName)
macro asCString(s: static[string]): cstring =
result = newNimNode(nnkCallStrLit).add(
@ -419,18 +375,11 @@ proc newOwnObj[T: NimGodotObject](name: cstring): T =
proc gdnew*[T: NimGodotObject](): T =
## Instantiates new object of type ``T``.
const godotName = toGodotName(T)
const cGodotName = asCString(godotName)
const objInfo = classRegistryStatic[fnv1Hash(godotName)]
when objInfo.isNative:
let godotObject = getClassConstructor(cGodotName)()
new(result, nimGodotObjectFinalizer[T])
result.godotObject = godotObject
when objInfo.isRef:
godotObject.initRef()
result.isRef = true
else:
result = newOwnObj[T](cGodotName)
const godotName = asCString(toGodotName(T))
const objInfo = classRegistryStatic[godotName]
result = when objInfo.isNative:
asNimGodotObject[T](getClassConstructor(godotName)())
else: newOwnObj[T](godotName)
proc newCallError*(err: VariantCallError): ref CallError =
## Instantiates ``CallError`` from Godot ``err``.
@ -470,17 +419,14 @@ proc setGodotObject*(nimObj: NimGodotObject, obj: ptr GodotObject) {.inline.} =
proc setNativeObject*(nimObj: NimGodotObject,
nativeObj: NimGodotObject) {.inline.} =
## Used from Godot constructor produced by ``gdobj`` macro. Do not call.
GC_ref(nativeObj)
nimObj.linkedObjectPtr = cast[pointer](nativeObj)
nativeObj.linkedObjectPtr = cast[pointer](nimObj)
nimObj.linkedObject = nativeObj
nativeObj.linkedObject = nimObj
nativeObj.isNative = true
proc removeGodotObject*(nimObj: NimGodotObject) {.inline.} =
## Used from Godot destructor produced by ``gdobj`` macro. Do not call.
GC_unref(nimObj.linkedObject)
nimObj.godotObject = nil
nimObj.linkedObject.godotObject = nil
nimObj.linkedObjectPtr = nil
proc `==`*(self, other: NimGodotObject): bool {.inline.} =
## Compares objects by referential equality.
@ -523,7 +469,7 @@ proc toVariant*(self: Variant): Variant {.inline.} =
if self.isNil:
newVariant()
else:
newVariant(self)
self
proc fromVariant*(self: var Variant,
val: Variant): ConversionResult {.inline.} =
@ -612,11 +558,7 @@ proc fromVariant*[T: SomeSignedInt or SomeUnsignedInt](
else: uint64)
intVal = when T is SomeSignedInt: val.asInt()
else: val.asUint()
const highT = when T is SomeSignedInt: high(T).int64
else: high(T).uint64
const lowT = when T is SomeSignedInt: low(T).int64
else: low(T).uint64
if intVal > highT or intVal < lowT:
if intVal > high(T) or intVal < low(T):
result = ConversionResult.RangeError
else:
self = T(intVal)
@ -720,10 +662,7 @@ proc fromVariant*(s: var string, val: Variant): ConversionResult =
if val.getType() == VariantType.String:
s = val.asString()
elif val.getType() == VariantType.Nil:
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
s = nil
else:
s = ""
else:
result = ConversionResult.TypeError
@ -797,31 +736,10 @@ proc fromVariant*[T: array](s: var T, val: Variant): ConversionResult =
else:
result = ConversionResult.TypeError
proc godotTypeInfo*[T](OptT: typedesc[Option[T]]): GodotTypeInfo =
when compiles(godotTypeInfo(T)):
result.variantType = godotTypeInfo(T)
else:
result.variantType = VariantType.Nil
proc toVariant*[T](option: Option[T]): Variant =
if option.isSome():
result = toVariant(option.unsafeGet())
else:
result = newVariant()
proc fromVariant*[T](option: var Option[T], val: Variant): ConversionResult =
if val.getType() == VariantType.Nil:
option = none(T)
else:
var v: T
result = fromVariant(v, val)
if result == ConversionResult.OK:
option = some(result)
proc godotTypeInfo*(T: typedesc[Table|TableRef|OrderedTable|OrderedTableRef]): GodotTypeInfo {.inline.} =
proc godotTypeInfo*(T: typedesc[Table|TableRef]): GodotTypeInfo {.inline.} =
result.variantType = VariantType.Dictionary
proc toVariant*[T: Table or TableRef or OrderedTable or OrderedTableRef](t: T): Variant =
proc toVariant*[T: Table or TableRef](t: T): Variant =
when t is ref:
if t.isNil:
return newVariant()
@ -831,7 +749,7 @@ proc toVariant*[T: Table or TableRef or OrderedTable or OrderedTableRef](t: T):
dict[toVariant(k)] = toVariant(v)
result = newVariant(dict)
proc fromVariant*[T: Table or TableRef or OrderedTable or OrderedTableRef](t: var T,
proc fromVariant*[T: Table or TableRef](t: var T,
val: Variant): ConversionResult =
if val.getType() == VariantType.Nil:
when t is ref:
@ -841,12 +759,8 @@ proc fromVariant*[T: Table or TableRef or OrderedTable or OrderedTableRef](t: va
mixin fromVariant
when t is Table:
t = initTable[type(t.keys()), type(t.values())]()
elif t is TableRef:
t = newTable[type(t.keys()), type(t.values())]()
elif t is OrderedTable:
t = initOrderedTable[type(t.keys()), type(t.values())]()
else:
t = newOrderedTable[type(t.keys()), type(t.values())]()
t = newTable[type(t.keys()), type(t.values())]()
for k, v in dict:
var nimKey: type(t.keys())
var nimVal: type(t.values())
@ -864,11 +778,10 @@ proc fromVariant*[T: Table or TableRef or OrderedTable or OrderedTableRef](t: va
else:
result = ConversionResult.TypeError
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
{.emit: """/*TYPESECTION*/
N_LIB_EXPORT N_CDECL(void, NimMain)(void);
N_NOINLINE(void, setStackBottom)(void* thestackbottom);
""".}
{.emit: """/*TYPESECTION*/
void NimMain(void);
N_NOINLINE(void, setStackBottom)(void* thestackbottom);
""".}
var nativeLibHandle: pointer
proc getNativeLibHandle*(): pointer =
@ -881,60 +794,32 @@ proc godot_nativescript_init(handle: pointer) {.
nativeLibHandle = handle
var stackBottom {.volatile.}: pointer
stackBottom = addr(stackBottom)
{.emit: """
NimMain();
""".}
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
{.emit: """
setStackBottom((void*)(&`stackBottom`));
""".}
else:
nimGC_setStackBottom(stackBottom)
GC_fullCollect()
GC_disable()
proc godot_gdnative_init(options: ptr GDNativeInitOptions) {.
proc godot_gdnative_init(options: ptr GodotNativeInitOptions) {.
cdecl, exportc, dynlib.} =
gdNativeLibraryObj = options.gdNativeLibrary
setGDNativeAPI(options.gdNativeAPIStruct, options)
setGDNativeAPI(options.gdNativeAPIStruct)
proc godot_gdnative_terminate(options: ptr GDNativeTerminateOptions) {.
proc godot_gdnative_terminate(options: ptr GodotNativeTerminateOptions) {.
cdecl, exportc, dynlib.} =
if not options[].inEditor or not compileOption("threads"):
deallocHeap(runFinalizers = not options[].inEditor, allowGcAfterwards = false)
const nimGcStepLengthUs {.intdefine.} = 2000
var idleCallbacks {.threadvar.}: seq[proc () {.closure.}]
idleCallbacks = newSeq[proc () {.closure.}]()
var isMainThread {.threadvar.}: bool
isMainThread = true
proc registerFrameCallback*(cb: proc () {.closure.}) =
# Registers a callback to be called on the main thread at the end
# of each frame.
if not isMainThread:
const err = cstring"registerFrameIdleCallback is called from non-main thread. Ignoring."
godotPrintError(err, cstring"registerFrameCallback",
cstring"godotnim.nim", 0)
else:
idleCallbacks.add(cb)
{.push stackTrace: off.}
proc godot_nativescript_frame() {.cdecl, exportc, dynlib.} =
var stackBottom {.volatile.}: pointer
stackBottom = addr(stackBottom)
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
{.emit: """
setStackBottom((void*)(&`stackBottom`));
""".}
else:
nimGC_setStackBottom(stackBottom)
for cb in idleCallbacks:
cb()
for _ in 1..10:
if not asyncdispatch.hasPendingOperations():
break
poll(0)
GC_step(nimGcStepLengthUs, true, 0)
when not defined(release):
@ -945,7 +830,7 @@ proc godot_nativescript_thread_enter() {.cdecl, exportc, dynlib.} =
when compileOption("threads"):
setupForeignThreadGc()
else:
const err = cstring"A foreign thread is created, but app is compiled without --threads:on. Bad things will happen if Nim code is invoked from this thread. If you see this warning when running the editor and you don't actually use threads, ignore it."
const err = cstring"A foreign thread is created, but app is compiled without --threads:on. Bad things will happen if Nim code is invoked from this thread."
var s = err.toGodotString()
godotPrint(s)
s.deinit()
@ -953,5 +838,3 @@ proc godot_nativescript_thread_enter() {.cdecl, exportc, dynlib.} =
proc godot_nativescript_thread_exit() {.cdecl, exportc, dynlib.} =
when compileOption("threads"):
teardownForeignThreadGc()
{.pop.} # stackTrace: off

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@ -1,2 +1 @@
--path:"$projectdir/../"
-d:useRealtimeGc