# Copyright (c) 2018 Xored Software, Inc. import hashes import internal/godotinternaltypes, internal/godotstrings import godotcoretypes, gdnativeapi proc initQuat*(x, y, z, w: float32): Quat {.inline.} = result = Quat( x: x, y: y, z: z, w: w ) proc initQuat*(axis: Vector3; angle: float32): Quat {.inline.} = getGDNativeAPI().quatNewWithAxisAngle(result, axis, angle) proc `$`*(self: Quat): string {.inline.} = $getGDNativeAPI().quatAsString(self) proc hash*(self: Quat): Hash {.inline.} = !$(self.x.hash() !& self.y.hash() !& self.z.hash() !& self.w.hash()) proc length*(self: Quat): float32 {.inline.} = getGDNativeAPI().quatLength(self) proc lengthSquared*(self: Quat): float32 {.inline.} = getGDNativeAPI().quatLengthSquared(self) proc normalized*(self: Quat): Quat {.inline.} = getGDNativeAPI().quatNormalized(self).toQuat() proc isNormalized*(self: Quat): bool {.inline.} = getGDNativeAPI().quatIsNormalized(self) proc inverse*(self: Quat): Quat {.inline.} = getGDNativeAPI().quatInverse(self).toQuat() proc dot*(a, b: Quat): float32 {.inline.} = getGDNativeAPI().quatDot(a, b) proc xform*(self: Quat; v: Vector3): Vector3 {.inline.} = getGDNativeAPI().quatXform(self, v).toVector3() proc slerp*(self: Quat; b: Quat; t: float32): Quat {.inline.} = getGDNativeAPI().quatSlerp(self, b, t).toQuat() proc slerpni*(self: Quat; b: Quat; t: float32): Quat {.inline.} = getGDNativeAPI().quatSlerpni(self, b, t).toQuat() proc cubicSlerp*(self, b, preA, postB: Quat; t: float32): Quat {.inline.} = getGDNativeAPI().quatCubicSlerp(self, b, preA, postB, t).toQuat() proc `*`*(a: Quat, b: float32): Quat {.inline.} = getGDNativeAPI().quatOperatorMultiply(a, b).toQuat() proc `*=`*(a: var Quat, b: float32) {.inline.} = a = a * b proc `+`*(a, b: Quat): Quat {.inline.} = getGDNativeAPI().quatOperatorAdd(a, b).toQuat() proc `+=`*(a: var Quat, b: Quat) {.inline.} = a = a + b proc `-`*(a, b: Quat): Quat {.inline.} = getGDNativeAPI().quatOperatorSubtract(a, b).toQuat() proc `-=`* (a: var Quat, b: Quat) {.inline.} = a = a - b proc `/`*(self: Quat; b: float32): Quat {.inline.} = getGDNativeAPI().quatOperatorDivide(self, b).toQuat() proc `/=`*(self: var Quat, b: float32) {.inline.} = self = self / b proc `==`*(a, b: Quat): bool {.inline.} = getGDNativeAPI().quatOperatorEqual(a, b) proc `-`*(self: Quat): Quat {.inline.} = getGDNativeAPI().quatOperatorNeg(self).toQuat()