godot-nim/v0.5.2/godotapi/scene_tree.html
2017-08-14 13:47:56 +00:00

1693 lines
83 KiB
HTML

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<title>Module scene_tree</title>
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/* Uncomment (and remove this text!) to get reduced vertical space in
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<h1 class="title">Module scene_tree</h1>
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onkeyup="search()" />
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<ul class="simple simple-toc" id="toc-list">
<li>
<a class="reference reference-toplevel" href="#6" id="56">Imports</a>
<ul class="simple simple-toc-section">
</ul>
</li>
<li>
<a class="reference reference-toplevel" href="#10" id="60">Consts</a>
<ul class="simple simple-toc-section">
<li><a class="reference" href="#GROUP_CALL_DEFAULT"
title="GROUP_CALL_DEFAULT* = 0&#x27;i64"><wbr />GROUP_<wbr />CALL_<wbr />DEFAULT<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GROUP_CALL_REVERSE"
title="GROUP_CALL_REVERSE* = 1&#x27;i64"><wbr />GROUP_<wbr />CALL_<wbr />REVERSE<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GROUP_CALL_REALTIME"
title="GROUP_CALL_REALTIME* = 2&#x27;i64"><wbr />GROUP_<wbr />CALL_<wbr />REALTIME<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GROUP_CALL_UNIQUE"
title="GROUP_CALL_UNIQUE* = 4&#x27;i64"><wbr />GROUP_<wbr />CALL_<wbr />UNIQUE<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#STRETCH_MODE_DISABLED"
title="STRETCH_MODE_DISABLED* = 0&#x27;i64"><wbr />STRETCH_<wbr />MODE_<wbr />DISABLED<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#STRETCH_MODE_2D"
title="STRETCH_MODE_2D* = 1&#x27;i64"><wbr />STRETCH_<wbr />MODE_<wbr />2D<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#STRETCH_MODE_VIEWPORT"
title="STRETCH_MODE_VIEWPORT* = 2&#x27;i64"><wbr />STRETCH_<wbr />MODE_<wbr />VIEWPORT<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#STRETCH_ASPECT_IGNORE"
title="STRETCH_ASPECT_IGNORE* = 0&#x27;i64"><wbr />STRETCH_<wbr />ASPECT_<wbr />IGNORE<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#STRETCH_ASPECT_KEEP"
title="STRETCH_ASPECT_KEEP* = 1&#x27;i64"><wbr />STRETCH_<wbr />ASPECT_<wbr />KEEP<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#STRETCH_ASPECT_KEEP_WIDTH"
title="STRETCH_ASPECT_KEEP_WIDTH* = 2&#x27;i64"><wbr />STRETCH_<wbr />ASPECT_<wbr />KEEP_<wbr />WIDTH<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#STRETCH_ASPECT_KEEP_HEIGHT"
title="STRETCH_ASPECT_KEEP_HEIGHT* = 3&#x27;i64"><wbr />STRETCH_<wbr />ASPECT_<wbr />KEEP_<wbr />HEIGHT<span class="attachedType" style="visibility:hidden"></span></a></li>
</ul>
</li>
<li>
<a class="reference reference-toplevel" href="#12" id="62">Procs</a>
<ul class="simple simple-toc-section">
<li><a class="reference" href="#getRoot,SceneTree"
title="getRoot*(self: SceneTree): Viewport"><wbr />get<wbr />Root<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#hasGroup,SceneTree,string"
title="hasGroup*(self: SceneTree; name: string): bool"><wbr />has<wbr />Group<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#setAutoAcceptQuit,SceneTree,bool"
title="setAutoAcceptQuit*(self: SceneTree; enabled: bool)"><wbr />set<wbr />Auto<wbr />Accept<wbr />Quit<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#setEditorHint,SceneTree,bool"
title="setEditorHint*(self: SceneTree; enable: bool)"><wbr />set<wbr />Editor<wbr />Hint<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#isEditorHint,SceneTree"
title="isEditorHint*(self: SceneTree): bool"><wbr />is<wbr />Editor<wbr />Hint<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#setDebugCollisionsHint,SceneTree,bool"
title="setDebugCollisionsHint*(self: SceneTree; enable: bool)"><wbr />set<wbr />Debug<wbr />Collisions<wbr />Hint<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#isDebuggingCollisionsHint,SceneTree"
title="isDebuggingCollisionsHint*(self: SceneTree): bool"><wbr />is<wbr />Debugging<wbr />Collisions<wbr />Hint<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#setDebugNavigationHint,SceneTree,bool"
title="setDebugNavigationHint*(self: SceneTree; enable: bool)"><wbr />set<wbr />Debug<wbr />Navigation<wbr />Hint<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#isDebuggingNavigationHint,SceneTree"
title="isDebuggingNavigationHint*(self: SceneTree): bool"><wbr />is<wbr />Debugging<wbr />Navigation<wbr />Hint<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#setEditedSceneRoot,SceneTree,Node"
title="setEditedSceneRoot*(self: SceneTree; scene: Node)"><wbr />set<wbr />Edited<wbr />Scene<wbr />Root<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#getEditedSceneRoot,SceneTree"
title="getEditedSceneRoot*(self: SceneTree): Node"><wbr />get<wbr />Edited<wbr />Scene<wbr />Root<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#setPause,SceneTree,bool"
title="setPause*(self: SceneTree; enable: bool)"><wbr />set<wbr />Pause<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#isPaused,SceneTree"
title="isPaused*(self: SceneTree): bool"><wbr />is<wbr />Paused<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#setInputAsHandled,SceneTree"
title="setInputAsHandled*(self: SceneTree)"><wbr />set<wbr />Input<wbr />As<wbr />Handled<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#isInputHandled,SceneTree"
title="isInputHandled*(self: SceneTree): bool"><wbr />is<wbr />Input<wbr />Handled<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#createTimer,SceneTree,float64,bool"
title="createTimer*(self: SceneTree; timeSec: float64; pauseModeProcess: bool = true): SceneTreeTimer"><wbr />create<wbr />Timer<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#getNodeCount,SceneTree"
title="getNodeCount*(self: SceneTree): int64"><wbr />get<wbr />Node<wbr />Count<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#getFrame,SceneTree"
title="getFrame*(self: SceneTree): int64"><wbr />get<wbr />Frame<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#quit,SceneTree"
title="quit*(self: SceneTree)"><wbr />quit<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#setScreenStretch,SceneTree,int64,int64,Vector2,int64"
title="setScreenStretch*(self: SceneTree; mode: int64; aspect: int64; minsize: Vector2;
shrink: int64 = 1&#x27;i64)"><wbr />set<wbr />Screen<wbr />Stretch<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#queueDelete,SceneTree,Object"
title="queueDelete*(self: SceneTree; obj: Object)"><wbr />queue<wbr />Delete<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#callGroupFlags,SceneTree,int64,string,string,varargs[Variant]"
title="callGroupFlags*(self: SceneTree; flags: int64; group: string; methodd: string;
variantArgs: varargs[Variant]): Variant"><wbr />call<wbr />Group<wbr />Flags<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#notifyGroupFlags,SceneTree,int64,string,int64"
title="notifyGroupFlags*(self: SceneTree; callFlags: int64; group: string;
notification: int64)"><wbr />notify<wbr />Group<wbr />Flags<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#setGroupFlags,SceneTree,int64,string,string,Variant"
title="setGroupFlags*(self: SceneTree; callFlags: int64; group: string; property: string;
value: Variant)"><wbr />set<wbr />Group<wbr />Flags<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#callGroup,SceneTree,string,string,varargs[Variant]"
title="callGroup*(self: SceneTree; group: string; methodd: string;
variantArgs: varargs[Variant]): Variant"><wbr />call<wbr />Group<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#notifyGroup,SceneTree,string,int64"
title="notifyGroup*(self: SceneTree; group: string; notification: int64)"><wbr />notify<wbr />Group<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#setGroup,SceneTree,string,string,Variant"
title="setGroup*(self: SceneTree; group: string; property: string; value: Variant)"><wbr />set<wbr />Group<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#getNodesInGroup,SceneTree,string"
title="getNodesInGroup*(self: SceneTree; group: string): Array"><wbr />get<wbr />Nodes<wbr />In<wbr />Group<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#setCurrentScene,SceneTree,Node"
title="setCurrentScene*(self: SceneTree; childNode: Node)"><wbr />set<wbr />Current<wbr />Scene<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#getCurrentScene,SceneTree"
title="getCurrentScene*(self: SceneTree): Node"><wbr />get<wbr />Current<wbr />Scene<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#changeSceneImpl,SceneTree,string"
title="changeSceneImpl*(self: SceneTree; path: string): int64"><wbr />change<wbr />Scene<wbr />Impl<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#changeSceneTo,SceneTree,PackedScene"
title="changeSceneTo*(self: SceneTree; packedScene: PackedScene): int64"><wbr />change<wbr />Scene<wbr />To<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#reloadCurrentScene,SceneTree"
title="reloadCurrentScene*(self: SceneTree): int64"><wbr />reload<wbr />Current<wbr />Scene<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#setNetworkPeer,SceneTree,NetworkedMultiplayerPeer"
title="setNetworkPeer*(self: SceneTree; peer: NetworkedMultiplayerPeer)"><wbr />set<wbr />Network<wbr />Peer<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#isNetworkServer,SceneTree"
title="isNetworkServer*(self: SceneTree): bool"><wbr />is<wbr />Network<wbr />Server<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#hasNetworkPeer,SceneTree"
title="hasNetworkPeer*(self: SceneTree): bool"><wbr />has<wbr />Network<wbr />Peer<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#getNetworkConnectedPeers,SceneTree"
title="getNetworkConnectedPeers*(self: SceneTree): PoolIntArray"><wbr />get<wbr />Network<wbr />Connected<wbr />Peers<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#getNetworkUniqueId,SceneTree"
title="getNetworkUniqueId*(self: SceneTree): int64"><wbr />get<wbr />Network<wbr />Unique<wbr />Id<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#setRefuseNewNetworkConnections,SceneTree,bool"
title="setRefuseNewNetworkConnections*(self: SceneTree; refuse: bool)"><wbr />set<wbr />Refuse<wbr />New<wbr />Network<wbr />Connections<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#isRefusingNewNetworkConnections,SceneTree"
title="isRefusingNewNetworkConnections*(self: SceneTree): bool"><wbr />is<wbr />Refusing<wbr />New<wbr />Network<wbr />Connections<span class="attachedType" style="visibility:hidden"></span></a></li>
</ul>
</li>
<li>
<a class="reference reference-toplevel" href="#13" id="63">Methods</a>
<ul class="simple simple-toc-section">
<li><a class="reference" href="#changeScene.e,SceneTree,Node"
title="changeScene*(self: SceneTree; arg0: Node)"><wbr />change<wbr />Scene<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#networkPeerConnected.e,SceneTree,int64"
title="networkPeerConnected*(self: SceneTree; arg0: int64)"><wbr />network<wbr />Peer<wbr />Connected<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#networkPeerDisconnected.e,SceneTree,int64"
title="networkPeerDisconnected*(self: SceneTree; arg0: int64)"><wbr />network<wbr />Peer<wbr />Disconnected<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#connectedToServer.e,SceneTree"
title="connectedToServer*(self: SceneTree)"><wbr />connected<wbr />To<wbr />Server<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#connectionFailed.e,SceneTree"
title="connectionFailed*(self: SceneTree)"><wbr />connection<wbr />Failed<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#serverDisconnected.e,SceneTree"
title="serverDisconnected*(self: SceneTree)"><wbr />server<wbr />Disconnected<span class="attachedType" style="visibility:hidden"></span></a></li>
</ul>
</li>
</ul>
</div>
<div class="nine columns" id="content">
<div id="tocRoot"></div>
<p class="module-desc"></p>
<div class="section" id="6">
<h1><a class="toc-backref" href="#6">Imports</a></h1>
<dl class="item">
<a class="reference external" href="../godot.html">godot</a>, <a class="reference external" href="godottypes.html">godottypes</a>, <a class="reference external" href="../godotinternal.html">godotinternal</a>, <a class="reference external" href="main_loop.html">main_loop</a>
</dl></div>
<div class="section" id="10">
<h1><a class="toc-backref" href="#10">Consts</a></h1>
<dl class="item">
<dt id="GROUP_CALL_DEFAULT"><a name="GROUP_CALL_DEFAULT"></a><pre><span class="Identifier">GROUP_CALL_DEFAULT</span><span class="Operator">*</span> <span class="Other">=</span> <span class="DecNumber">0'i64</span></pre></dt>
<dd>
</dd>
<dt id="GROUP_CALL_REVERSE"><a name="GROUP_CALL_REVERSE"></a><pre><span class="Identifier">GROUP_CALL_REVERSE</span><span class="Operator">*</span> <span class="Other">=</span> <span class="DecNumber">1'i64</span></pre></dt>
<dd>
</dd>
<dt id="GROUP_CALL_REALTIME"><a name="GROUP_CALL_REALTIME"></a><pre><span class="Identifier">GROUP_CALL_REALTIME</span><span class="Operator">*</span> <span class="Other">=</span> <span class="DecNumber">2'i64</span></pre></dt>
<dd>
</dd>
<dt id="GROUP_CALL_UNIQUE"><a name="GROUP_CALL_UNIQUE"></a><pre><span class="Identifier">GROUP_CALL_UNIQUE</span><span class="Operator">*</span> <span class="Other">=</span> <span class="DecNumber">4'i64</span></pre></dt>
<dd>
</dd>
<dt id="STRETCH_MODE_DISABLED"><a name="STRETCH_MODE_DISABLED"></a><pre><span class="Identifier">STRETCH_MODE_DISABLED</span><span class="Operator">*</span> <span class="Other">=</span> <span class="DecNumber">0'i64</span></pre></dt>
<dd>
</dd>
<dt id="STRETCH_MODE_2D"><a name="STRETCH_MODE_2D"></a><pre><span class="Identifier">STRETCH_MODE_2D</span><span class="Operator">*</span> <span class="Other">=</span> <span class="DecNumber">1'i64</span></pre></dt>
<dd>
</dd>
<dt id="STRETCH_MODE_VIEWPORT"><a name="STRETCH_MODE_VIEWPORT"></a><pre><span class="Identifier">STRETCH_MODE_VIEWPORT</span><span class="Operator">*</span> <span class="Other">=</span> <span class="DecNumber">2'i64</span></pre></dt>
<dd>
</dd>
<dt id="STRETCH_ASPECT_IGNORE"><a name="STRETCH_ASPECT_IGNORE"></a><pre><span class="Identifier">STRETCH_ASPECT_IGNORE</span><span class="Operator">*</span> <span class="Other">=</span> <span class="DecNumber">0'i64</span></pre></dt>
<dd>
</dd>
<dt id="STRETCH_ASPECT_KEEP"><a name="STRETCH_ASPECT_KEEP"></a><pre><span class="Identifier">STRETCH_ASPECT_KEEP</span><span class="Operator">*</span> <span class="Other">=</span> <span class="DecNumber">1'i64</span></pre></dt>
<dd>
</dd>
<dt id="STRETCH_ASPECT_KEEP_WIDTH"><a name="STRETCH_ASPECT_KEEP_WIDTH"></a><pre><span class="Identifier">STRETCH_ASPECT_KEEP_WIDTH</span><span class="Operator">*</span> <span class="Other">=</span> <span class="DecNumber">2'i64</span></pre></dt>
<dd>
</dd>
<dt id="STRETCH_ASPECT_KEEP_HEIGHT"><a name="STRETCH_ASPECT_KEEP_HEIGHT"></a><pre><span class="Identifier">STRETCH_ASPECT_KEEP_HEIGHT</span><span class="Operator">*</span> <span class="Other">=</span> <span class="DecNumber">3'i64</span></pre></dt>
<dd>
</dd>
</dl></div>
<div class="section" id="12">
<h1><a class="toc-backref" href="#12">Procs</a></h1>
<dl class="item">
<dt id="getRoot"><a name="getRoot,SceneTree"></a><pre><span class="Keyword">proc</span> <span class="Identifier">getRoot</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">Viewport</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="hasGroup"><a name="hasGroup,SceneTree,string"></a><pre><span class="Keyword">proc</span> <span class="Identifier">hasGroup</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">string</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="setAutoAcceptQuit"><a name="setAutoAcceptQuit,SceneTree,bool"></a><pre><span class="Keyword">proc</span> <span class="Identifier">setAutoAcceptQuit</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">enabled</span><span class="Other">:</span> <span class="Identifier">bool</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="setEditorHint"><a name="setEditorHint,SceneTree,bool"></a><pre><span class="Keyword">proc</span> <span class="Identifier">setEditorHint</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">enable</span><span class="Other">:</span> <span class="Identifier">bool</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="isEditorHint"><a name="isEditorHint,SceneTree"></a><pre><span class="Keyword">proc</span> <span class="Identifier">isEditorHint</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="setDebugCollisionsHint"><a name="setDebugCollisionsHint,SceneTree,bool"></a><pre><span class="Keyword">proc</span> <span class="Identifier">setDebugCollisionsHint</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">enable</span><span class="Other">:</span> <span class="Identifier">bool</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="isDebuggingCollisionsHint"><a name="isDebuggingCollisionsHint,SceneTree"></a><pre><span class="Keyword">proc</span> <span class="Identifier">isDebuggingCollisionsHint</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="setDebugNavigationHint"><a name="setDebugNavigationHint,SceneTree,bool"></a><pre><span class="Keyword">proc</span> <span class="Identifier">setDebugNavigationHint</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">enable</span><span class="Other">:</span> <span class="Identifier">bool</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="isDebuggingNavigationHint"><a name="isDebuggingNavigationHint,SceneTree"></a><pre><span class="Keyword">proc</span> <span class="Identifier">isDebuggingNavigationHint</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="setEditedSceneRoot"><a name="setEditedSceneRoot,SceneTree,Node"></a><pre><span class="Keyword">proc</span> <span class="Identifier">setEditedSceneRoot</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">scene</span><span class="Other">:</span> <span class="Identifier">Node</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="getEditedSceneRoot"><a name="getEditedSceneRoot,SceneTree"></a><pre><span class="Keyword">proc</span> <span class="Identifier">getEditedSceneRoot</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">Node</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="setPause"><a name="setPause,SceneTree,bool"></a><pre><span class="Keyword">proc</span> <span class="Identifier">setPause</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">enable</span><span class="Other">:</span> <span class="Identifier">bool</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="isPaused"><a name="isPaused,SceneTree"></a><pre><span class="Keyword">proc</span> <span class="Identifier">isPaused</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="setInputAsHandled"><a name="setInputAsHandled,SceneTree"></a><pre><span class="Keyword">proc</span> <span class="Identifier">setInputAsHandled</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="isInputHandled"><a name="isInputHandled,SceneTree"></a><pre><span class="Keyword">proc</span> <span class="Identifier">isInputHandled</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="createTimer"><a name="createTimer,SceneTree,float64,bool"></a><pre><span class="Keyword">proc</span> <span class="Identifier">createTimer</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">timeSec</span><span class="Other">:</span> <span class="Identifier">float64</span><span class="Other">;</span> <span class="Identifier">pauseModeProcess</span><span class="Other">:</span> <span class="Identifier">bool</span> <span class="Other">=</span> <span class="Identifier">true</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">SceneTreeTimer</span> <span class="Other pragmabegin">{.</span><div class="pragma">
<span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="getNodeCount"><a name="getNodeCount,SceneTree"></a><pre><span class="Keyword">proc</span> <span class="Identifier">getNodeCount</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">int64</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="getFrame"><a name="getFrame,SceneTree"></a><pre><span class="Keyword">proc</span> <span class="Identifier">getFrame</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">int64</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="quit"><a name="quit,SceneTree"></a><pre><span class="Keyword">proc</span> <span class="Identifier">quit</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="setScreenStretch"><a name="setScreenStretch,SceneTree,int64,int64,Vector2,int64"></a><pre><span class="Keyword">proc</span> <span class="Identifier">setScreenStretch</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">mode</span><span class="Other">:</span> <span class="Identifier">int64</span><span class="Other">;</span> <span class="Identifier">aspect</span><span class="Other">:</span> <span class="Identifier">int64</span><span class="Other">;</span> <span class="Identifier">minsize</span><span class="Other">:</span> <span class="Identifier">Vector2</span><span class="Other">;</span>
<span class="Identifier">shrink</span><span class="Other">:</span> <span class="Identifier">int64</span> <span class="Other">=</span> <span class="DecNumber">1'i64</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="queueDelete"><a name="queueDelete,SceneTree,Object"></a><pre><span class="Keyword">proc</span> <span class="Identifier">queueDelete</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">obj</span><span class="Other">:</span> <span class="Identifier">Object</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="callGroupFlags"><a name="callGroupFlags,SceneTree,int64,string,string,varargs[Variant]"></a><pre><span class="Keyword">proc</span> <span class="Identifier">callGroupFlags</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">flags</span><span class="Other">:</span> <span class="Identifier">int64</span><span class="Other">;</span> <span class="Identifier">group</span><span class="Other">:</span> <span class="Identifier">string</span><span class="Other">;</span> <span class="Identifier">methodd</span><span class="Other">:</span> <span class="Identifier">string</span><span class="Other">;</span>
<span class="Identifier">variantArgs</span><span class="Other">:</span> <span class="Identifier">varargs</span><span class="Other">[</span><span class="Identifier">Variant</span><span class="Other">]</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">Variant</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="notifyGroupFlags"><a name="notifyGroupFlags,SceneTree,int64,string,int64"></a><pre><span class="Keyword">proc</span> <span class="Identifier">notifyGroupFlags</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">callFlags</span><span class="Other">:</span> <span class="Identifier">int64</span><span class="Other">;</span> <span class="Identifier">group</span><span class="Other">:</span> <span class="Identifier">string</span><span class="Other">;</span>
<span class="Identifier">notification</span><span class="Other">:</span> <span class="Identifier">int64</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="setGroupFlags"><a name="setGroupFlags,SceneTree,int64,string,string,Variant"></a><pre><span class="Keyword">proc</span> <span class="Identifier">setGroupFlags</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">callFlags</span><span class="Other">:</span> <span class="Identifier">int64</span><span class="Other">;</span> <span class="Identifier">group</span><span class="Other">:</span> <span class="Identifier">string</span><span class="Other">;</span> <span class="Identifier">property</span><span class="Other">:</span> <span class="Identifier">string</span><span class="Other">;</span>
<span class="Identifier">value</span><span class="Other">:</span> <span class="Identifier">Variant</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="callGroup"><a name="callGroup,SceneTree,string,string,varargs[Variant]"></a><pre><span class="Keyword">proc</span> <span class="Identifier">callGroup</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">group</span><span class="Other">:</span> <span class="Identifier">string</span><span class="Other">;</span> <span class="Identifier">methodd</span><span class="Other">:</span> <span class="Identifier">string</span><span class="Other">;</span>
<span class="Identifier">variantArgs</span><span class="Other">:</span> <span class="Identifier">varargs</span><span class="Other">[</span><span class="Identifier">Variant</span><span class="Other">]</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">Variant</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="notifyGroup"><a name="notifyGroup,SceneTree,string,int64"></a><pre><span class="Keyword">proc</span> <span class="Identifier">notifyGroup</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">group</span><span class="Other">:</span> <span class="Identifier">string</span><span class="Other">;</span> <span class="Identifier">notification</span><span class="Other">:</span> <span class="Identifier">int64</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span>
<span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="setGroup"><a name="setGroup,SceneTree,string,string,Variant"></a><pre><span class="Keyword">proc</span> <span class="Identifier">setGroup</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">group</span><span class="Other">:</span> <span class="Identifier">string</span><span class="Other">;</span> <span class="Identifier">property</span><span class="Other">:</span> <span class="Identifier">string</span><span class="Other">;</span> <span class="Identifier">value</span><span class="Other">:</span> <span class="Identifier">Variant</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma">
<span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="getNodesInGroup"><a name="getNodesInGroup,SceneTree,string"></a><pre><span class="Keyword">proc</span> <span class="Identifier">getNodesInGroup</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">group</span><span class="Other">:</span> <span class="Identifier">string</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">Array</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="setCurrentScene"><a name="setCurrentScene,SceneTree,Node"></a><pre><span class="Keyword">proc</span> <span class="Identifier">setCurrentScene</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">childNode</span><span class="Other">:</span> <span class="Identifier">Node</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="getCurrentScene"><a name="getCurrentScene,SceneTree"></a><pre><span class="Keyword">proc</span> <span class="Identifier">getCurrentScene</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">Node</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="changeSceneImpl"><a name="changeSceneImpl,SceneTree,string"></a><pre><span class="Keyword">proc</span> <span class="Identifier">changeSceneImpl</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">path</span><span class="Other">:</span> <span class="Identifier">string</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">int64</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="changeSceneTo"><a name="changeSceneTo,SceneTree,PackedScene"></a><pre><span class="Keyword">proc</span> <span class="Identifier">changeSceneTo</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">packedScene</span><span class="Other">:</span> <span class="Identifier">PackedScene</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">int64</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span>
<span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="reloadCurrentScene"><a name="reloadCurrentScene,SceneTree"></a><pre><span class="Keyword">proc</span> <span class="Identifier">reloadCurrentScene</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">int64</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="setNetworkPeer"><a name="setNetworkPeer,SceneTree,NetworkedMultiplayerPeer"></a><pre><span class="Keyword">proc</span> <span class="Identifier">setNetworkPeer</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">peer</span><span class="Other">:</span> <span class="Identifier">NetworkedMultiplayerPeer</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span>
<span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="isNetworkServer"><a name="isNetworkServer,SceneTree"></a><pre><span class="Keyword">proc</span> <span class="Identifier">isNetworkServer</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="hasNetworkPeer"><a name="hasNetworkPeer,SceneTree"></a><pre><span class="Keyword">proc</span> <span class="Identifier">hasNetworkPeer</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="getNetworkConnectedPeers"><a name="getNetworkConnectedPeers,SceneTree"></a><pre><span class="Keyword">proc</span> <span class="Identifier">getNetworkConnectedPeers</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">PoolIntArray</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="getNetworkUniqueId"><a name="getNetworkUniqueId,SceneTree"></a><pre><span class="Keyword">proc</span> <span class="Identifier">getNetworkUniqueId</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">int64</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="setRefuseNewNetworkConnections"><a name="setRefuseNewNetworkConnections,SceneTree,bool"></a><pre><span class="Keyword">proc</span> <span class="Identifier">setRefuseNewNetworkConnections</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">refuse</span><span class="Other">:</span> <span class="Identifier">bool</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="isRefusingNewNetworkConnections"><a name="isRefusingNewNetworkConnections,SceneTree"></a><pre><span class="Keyword">proc</span> <span class="Identifier">isRefusingNewNetworkConnections</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
</dl></div>
<div class="section" id="13">
<h1><a class="toc-backref" href="#13">Methods</a></h1>
<dl class="item">
<dt id="changeScene"><a name="changeScene.e,SceneTree,Node"></a><pre><span class="Keyword">method</span> <span class="Identifier">changeScene</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">arg0</span><span class="Other">:</span> <span class="Identifier">Node</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span><span class="Other">,</span> <span class="Identifier">base</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="networkPeerConnected"><a name="networkPeerConnected.e,SceneTree,int64"></a><pre><span class="Keyword">method</span> <span class="Identifier">networkPeerConnected</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">arg0</span><span class="Other">:</span> <span class="Identifier">int64</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span><span class="Other">,</span> <span class="Identifier">base</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="networkPeerDisconnected"><a name="networkPeerDisconnected.e,SceneTree,int64"></a><pre><span class="Keyword">method</span> <span class="Identifier">networkPeerDisconnected</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">;</span> <span class="Identifier">arg0</span><span class="Other">:</span> <span class="Identifier">int64</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span><span class="Other">,</span> <span class="Identifier">base</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="connectedToServer"><a name="connectedToServer.e,SceneTree"></a><pre><span class="Keyword">method</span> <span class="Identifier">connectedToServer</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span><span class="Other">,</span> <span class="Identifier">base</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="connectionFailed"><a name="connectionFailed.e,SceneTree"></a><pre><span class="Keyword">method</span> <span class="Identifier">connectionFailed</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span><span class="Other">,</span> <span class="Identifier">base</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
<dt id="serverDisconnected"><a name="serverDisconnected.e,SceneTree"></a><pre><span class="Keyword">method</span> <span class="Identifier">serverDisconnected</span><span class="Operator">*</span><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <span class="Identifier">SceneTree</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span><span class="Other">,</span> <span class="Identifier">base</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
</dd>
</dl></div>
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