godot-nim/v0.7.6/godotinternaltypes.html
2018-02-17 17:22:02 +00:00

1941 lines
91 KiB
HTML

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<title>Module godotinternaltypes</title>
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padding: 0 0.5em 0 0 !important; }
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/* Override more specific margin styles with "! important". */
margin-top: 0 !important; }
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a.toc-backref {
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color: #444444; }
blockquote.epigraph {
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dl.docutils dd {
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dl.docutils dt {
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*/
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* http://css-tricks.com/snippets/css/clear-fix/
*/
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/*handwriting*/ }
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div.attention p.admonition-title, div.caution p.admonition-title,
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div.warning p.admonition-title, .code .error {
color: #b30000;
font-weight: bold;
font-family: "Lato", "Helvetica Neue", "HelveticaNeue", Helvetica, Arial, sans-serif; }
/* Uncomment (and remove this text!) to get reduced vertical space in
compound paragraphs.
div.compound .compound-first, div.compound .compound-middle {
margin-bottom: 0.5em }
div.compound .compound-last, div.compound .compound-middle {
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*/
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<h1 class="title">Module godotinternaltypes</h1>
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<ul class="simple simple-toc" id="toc-list">
<li>
<a class="reference reference-toplevel" href="#7" id="57">Types</a>
<ul class="simple simple-toc-section">
<li><a class="reference" href="#GodotArray"
title="GodotArray = object
data: array[sizeof(int), byte]"><wbr />Godot<wbr />Array<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotDictionary"
title="GodotDictionary = object
data: array[sizeof(int), byte]"><wbr />Godot<wbr />Dictionary<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotNodePath"
title="GodotNodePath = object
data: array[sizeof(int), byte]"><wbr />Godot<wbr />Node<wbr />Path<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotObject"
title="GodotObject = object"><wbr />Godot<wbr />Object<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotPoolByteArray"
title="GodotPoolByteArray = object
data: array[sizeof(int), byte]"><wbr />Godot<wbr />Pool<wbr />Byte<wbr />Array<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotPoolIntArray"
title="GodotPoolIntArray = object
data: array[sizeof(int), byte]"><wbr />Godot<wbr />Pool<wbr />Int<wbr />Array<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotPoolRealArray"
title="GodotPoolRealArray = object
data: array[sizeof(int), byte]"><wbr />Godot<wbr />Pool<wbr />Real<wbr />Array<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotPoolStringArray"
title="GodotPoolStringArray = object
data: array[sizeof(int), byte]"><wbr />Godot<wbr />Pool<wbr />String<wbr />Array<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotPoolVector2Array"
title="GodotPoolVector2Array = object
data: array[sizeof(int), byte]"><wbr />Godot<wbr />Pool<wbr />Vector2Array<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotPoolVector3Array"
title="GodotPoolVector3Array = object
data: array[sizeof(int), byte]"><wbr />Godot<wbr />Pool<wbr />Vector3Array<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotPoolColorArray"
title="GodotPoolColorArray = object
data: array[sizeof(int), byte]"><wbr />Godot<wbr />Pool<wbr />Color<wbr />Array<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotString"
title="GodotString = object
data: array[sizeof(int), byte]"><wbr />Godot<wbr />String<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotCharString"
title="GodotCharString = object
data: array[sizeof(int), byte]"><wbr />Godot<wbr />Char<wbr />String<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VariantType"
title="VariantType = enum
Nil, ## atomic types
Bool, Int, Real, String, Vector2, ## 5
Rect2, Vector3, Transform2D, Plane, Quat, ## 10
AABB, Basis, Transform, ## misc types
Color, NodePath, ## 15
RID, Object, Dictionary, Array, ## 20
PoolByteArray, PoolIntArray, PoolRealArray, PoolStringArray, PoolVector2Array, ## 25
PoolVector3Array, PoolColorArray"><wbr />Variant<wbr />Type<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VariantCallErrorType"
title="VariantCallErrorType = enum
OK, InvalidMethod, InvalidArgument, TooManyArguments, TooFewArguments,
InstanceIsNull"><wbr />Variant<wbr />Call<wbr />Error<wbr />Type<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#VariantCallError"
title="VariantCallError = object
error*: VariantCallErrorType
argument*: cint
expected*: VariantType"><wbr />Variant<wbr />Call<wbr />Error<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotVariant"
title="GodotVariant = object
data: array[4 + 2, float32]"><wbr />Godot<wbr />Variant<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotMethodBind"
title="GodotMethodBind = object"><wbr />Godot<wbr />Method<wbr />Bind<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GDNativeAPIVersion"
title="GDNativeAPIVersion = object
major*: cuint
minor*: cuint"><wbr />GDNative<wbr />APIVersion<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GDNativeInitOptions"
title="GDNativeInitOptions = object
inEditor*: bool
coreApiHash*: uint64
editorApiHash*: uint64
noApiHash*: uint64
reportVersionMismatch*: proc (library: ptr GodotObject; extension: cstring;
want: GDNativeAPIVersion; have: GDNativeAPIVersion)
reportLoadingError*: proc (library: ptr GodotObject; what: cstring)
gdNativeLibrary*: ptr GodotObject
gdNativeAPIStruct*: pointer
activeLibraryPath*: ptr GodotString"><wbr />GDNative<wbr />Init<wbr />Options<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GDNativeTerminateOptions"
title="GDNativeTerminateOptions = object
inEditor*: bool"><wbr />GDNative<wbr />Terminate<wbr />Options<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotMethodRPCMode"
title="GodotMethodRPCMode = enum
Disabled, Remote, Sync, Master, Slave"><wbr />Godot<wbr />Method<wbr />RPCMode<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotMethodAttributes"
title="GodotMethodAttributes = object
rpcMode*: GodotMethodRPCMode"><wbr />Godot<wbr />Method<wbr />Attributes<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotPropertyHint"
title="GodotPropertyHint = enum
None, ## no hint provided.
Range, ## hint_text = &quot;min,max,step,slider; &#x2F;&#x2F; slider is optional&quot;
ExpRange, ## hint_text = &quot;min,max,step&quot;, exponential edit
Enum, ## hint_text= &quot;val1,val2,val3,etc&quot;
ExpEasing, ## exponential easing funciton (Math::ease)
Length, ## hint_text= &quot;length&quot; (as integer)
SpriteFrame, KeyAccel, ## hint_text= &quot;length&quot; (as integer)
Flags, ## hint_text= &quot;flag1,flag2,etc&quot; (as bit flags)
Layers2DRender, Layers2DPhysics, Layers3DRender, Layers3DPhysics, File, ## a file path must be passed, hint_text
## (optionally)
## is a filter
## &quot;*.png,*.wav,*.doc,&quot;
Dir, ## a directort path must be passed
GlobalFile, ## a file path must be passed, hint_text (optionally) is a
## filter &quot;*.png,*.wav,*.doc,&quot;
GlobalDir, ## a directort path must be passed
ResourceType, ## a resource object type
MultilineText, ## used for string properties that can contain multiple lines
ColorNoAlpha, ## used for ignoring alpha component when editing a color
ImageCompressLossy, ImageCompressLossless, ObjectId, TypeString, ## a type string, the hint is the base type to choose
NodePathToEditedNode, ## so something else can provide this
## (used in scripts)
MethodOfVariantType, ## a method of a type
MethodOfBaseType, ## a method of a base type
MethodOfInstance, ## a method of an instance
MethodOfScript, ## a method of a script &amp; base
PropertyOfVariantType, ## a property of a type
PropertyOfBaseType, ## a property of a base type
PropertyOfInstance, ## a property of an instance
PropertyOfScript, ## a property of a script &amp; base
PropertyHintMax"><wbr />Godot<wbr />Property<wbr />Hint<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotPropertyUsage"
title="GodotPropertyUsage = enum
Storage = GODOT_PROPERTY_USAGE_STORAGE_VALUE,
Editor = GODOT_PROPERTY_USAGE_EDITOR_VALUE,
Network = GODOT_PROPERTY_USAGE_NETWORK_VALUE,
NoEditor = GODOT_PROPERTY_USAGE_NOEDITOR_VALUE,
Default = GODOT_PROPERTY_USAGE_DEFAULT_VALUE,
EditorHelper = GODOT_PROPERTY_USAGE_EDITOR_HELPER_VALUE, Checkable = GODOT_PROPERTY_USAGE_CHECKABLE_VALUE, ## used for editing global variables
Checked = GODOT_PROPERTY_USAGE_CHECKED_VALUE, ## used for editing global variables
Internationalized = GODOT_PROPERTY_USAGE_INTERNATIONALIZED_VALUE, ## hint for internationalized strings
DefaultIntl = GODOT_PROPERTY_USAGE_DEFAULT_INTL_VALUE, Group = GODOT_PROPERTY_USAGE_GROUP_VALUE, ## used for grouping props in the editor
Category = GODOT_PROPERTY_USAGE_CATEGORY_VALUE, NonZero = GODOT_PROPERTY_USAGE_STORE_IF_NONZERO_VALUE, ## only store if nonzero
NonOne = GODOT_PROPERTY_USAGE_STORE_IF_NONONE_VALUE, ## only store if false
NoInstanceState = GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE_VALUE,
RestartIfChanged = GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED_VALUE,
ScriptVariable = GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE_VALUE,
StoreIfNull = GODOT_PROPERTY_USAGE_STORE_IF_NULL_VALUE,
AnimateAsTrigger = GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER_VALUE,
UpdateAllIfModified = GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED_VALUE"><wbr />Godot<wbr />Property<wbr />Usage<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotPropertyAttributes"
title="GodotPropertyAttributes = object
rsetType*: GodotMethodRPCMode
typ*: cint
hint*: GodotPropertyHint
hintString*: GodotString
usage*: cint
defaultValue*: GodotVariant"><wbr />Godot<wbr />Property<wbr />Attributes<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotInstanceCreateFunc"
title="GodotInstanceCreateFunc = object
createFunc*: proc (obj: ptr GodotObject; methodData: pointer): pointer
methodData*: pointer
freeFunc*: proc (a2: pointer)"><wbr />Godot<wbr />Instance<wbr />Create<wbr />Func<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotInstanceDestroyFunc"
title="GodotInstanceDestroyFunc = object
destroyFunc*: proc (obj: ptr GodotObject; methodData: pointer; userData: pointer)
methodData*: pointer
freeFunc*: proc (a2: pointer)"><wbr />Godot<wbr />Instance<wbr />Destroy<wbr />Func<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotInstanceMethod"
title="GodotInstanceMethod = object
meth*: proc (obj: ptr GodotObject; methodData: pointer; userData: pointer;
numArgs: cint; args: var array[MAX_ARG_COUNT, ptr GodotVariant]): GodotVariant
methodData*: pointer
freeFunc*: proc (a2: pointer)"><wbr />Godot<wbr />Instance<wbr />Method<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotPropertySetFunc"
title="GodotPropertySetFunc = object
setFunc*: proc (obj: ptr GodotObject; methodData: pointer; userData: pointer;
value: GodotVariant)
methodData*: pointer
freeFunc*: proc (a2: pointer)"><wbr />Godot<wbr />Property<wbr />Set<wbr />Func<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotPropertyGetFunc"
title="GodotPropertyGetFunc = object
getFunc*: proc (obj: ptr GodotObject; methodData: pointer; userData: pointer): GodotVariant
methodData*: pointer
freeFunc*: proc (a2: pointer)"><wbr />Godot<wbr />Property<wbr />Get<wbr />Func<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotSignalArgument"
title="GodotSignalArgument = object
name*: GodotString
typ*: cint
hint*: GodotPropertyHint
hintString*: GodotString
usage*: cint
defaultValue*: GodotVariant"><wbr />Godot<wbr />Signal<wbr />Argument<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotSignal"
title="GodotSignal = object
name*: GodotString
numArgs*: cint
args*: ptr GodotSignalArgument
numDefaultArgs*: cint
defaultArgs*: ptr GodotVariant"><wbr />Godot<wbr />Signal<span class="attachedType" style="visibility:hidden"></span></a></li>
<li><a class="reference" href="#GodotClassConstructor"
title="GodotClassConstructor = proc (): ptr GodotObject"><wbr />Godot<wbr />Class<wbr />Constructor<span class="attachedType" style="visibility:hidden"></span></a></li>
</ul>
</li>
<li>
<a class="reference reference-toplevel" href="#10" id="60">Consts</a>
<ul class="simple simple-toc-section">
<li><a class="reference" href="#MAX_ARG_COUNT"
title="MAX_ARG_COUNT = 256"><wbr />MAX_<wbr />ARG_<wbr />COUNT<span class="attachedType" style="visibility:hidden"></span></a></li>
</ul>
</li>
</ul>
</div>
<div class="nine columns" id="content">
<div id="tocRoot"></div>
<p class="module-desc"></p>
<div class="section" id="7">
<h1><a class="toc-backref" href="#7">Types</a></h1>
<dl class="item">
<dt id="GodotArray"><a name="GodotArray"></a><pre><span class="Identifier">GodotArray</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">data</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="Identifier">sizeof</span><span class="Other">(</span><span class="Identifier">int</span><span class="Other">)</span><span class="Other">,</span> <span class="Identifier">byte</span><span class="Other">]</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L6"
class="link-seesrc" target="_blank">Source</a>
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</dd>
<dt id="GodotDictionary"><a name="GodotDictionary"></a><pre><span class="Identifier">GodotDictionary</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">data</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="Identifier">sizeof</span><span class="Other">(</span><span class="Identifier">int</span><span class="Other">)</span><span class="Other">,</span> <span class="Identifier">byte</span><span class="Other">]</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L9"
class="link-seesrc" target="_blank">Source</a>
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</dd>
<dt id="GodotNodePath"><a name="GodotNodePath"></a><pre><span class="Identifier">GodotNodePath</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">data</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="Identifier">sizeof</span><span class="Other">(</span><span class="Identifier">int</span><span class="Other">)</span><span class="Other">,</span> <span class="Identifier">byte</span><span class="Other">]</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L12"
class="link-seesrc" target="_blank">Source</a>
<a href="https://github.com/pragmagic/godot-nim/edit/master/godot/internal/godotinternaltypes.nim#L12" class="link-seesrc" target="_blank" >Edit</a>
</dd>
<dt id="GodotObject"><a name="GodotObject"></a><pre><span class="Identifier">GodotObject</span> <span class="Other">=</span> <span class="Keyword">object</span></pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L15"
class="link-seesrc" target="_blank">Source</a>
<a href="https://github.com/pragmagic/godot-nim/edit/master/godot/internal/godotinternaltypes.nim#L15" class="link-seesrc" target="_blank" >Edit</a>
</dd>
<dt id="GodotPoolByteArray"><a name="GodotPoolByteArray"></a><pre><span class="Identifier">GodotPoolByteArray</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">data</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="Identifier">sizeof</span><span class="Other">(</span><span class="Identifier">int</span><span class="Other">)</span><span class="Other">,</span> <span class="Identifier">byte</span><span class="Other">]</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L17"
class="link-seesrc" target="_blank">Source</a>
<a href="https://github.com/pragmagic/godot-nim/edit/master/godot/internal/godotinternaltypes.nim#L17" class="link-seesrc" target="_blank" >Edit</a>
</dd>
<dt id="GodotPoolIntArray"><a name="GodotPoolIntArray"></a><pre><span class="Identifier">GodotPoolIntArray</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">data</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="Identifier">sizeof</span><span class="Other">(</span><span class="Identifier">int</span><span class="Other">)</span><span class="Other">,</span> <span class="Identifier">byte</span><span class="Other">]</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L19"
class="link-seesrc" target="_blank">Source</a>
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</dd>
<dt id="GodotPoolRealArray"><a name="GodotPoolRealArray"></a><pre><span class="Identifier">GodotPoolRealArray</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">data</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="Identifier">sizeof</span><span class="Other">(</span><span class="Identifier">int</span><span class="Other">)</span><span class="Other">,</span> <span class="Identifier">byte</span><span class="Other">]</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L21"
class="link-seesrc" target="_blank">Source</a>
<a href="https://github.com/pragmagic/godot-nim/edit/master/godot/internal/godotinternaltypes.nim#L21" class="link-seesrc" target="_blank" >Edit</a>
</dd>
<dt id="GodotPoolStringArray"><a name="GodotPoolStringArray"></a><pre><span class="Identifier">GodotPoolStringArray</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">data</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="Identifier">sizeof</span><span class="Other">(</span><span class="Identifier">int</span><span class="Other">)</span><span class="Other">,</span> <span class="Identifier">byte</span><span class="Other">]</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L23"
class="link-seesrc" target="_blank">Source</a>
<a href="https://github.com/pragmagic/godot-nim/edit/master/godot/internal/godotinternaltypes.nim#L23" class="link-seesrc" target="_blank" >Edit</a>
</dd>
<dt id="GodotPoolVector2Array"><a name="GodotPoolVector2Array"></a><pre><span class="Identifier">GodotPoolVector2Array</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">data</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="Identifier">sizeof</span><span class="Other">(</span><span class="Identifier">int</span><span class="Other">)</span><span class="Other">,</span> <span class="Identifier">byte</span><span class="Other">]</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L25"
class="link-seesrc" target="_blank">Source</a>
<a href="https://github.com/pragmagic/godot-nim/edit/master/godot/internal/godotinternaltypes.nim#L25" class="link-seesrc" target="_blank" >Edit</a>
</dd>
<dt id="GodotPoolVector3Array"><a name="GodotPoolVector3Array"></a><pre><span class="Identifier">GodotPoolVector3Array</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">data</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="Identifier">sizeof</span><span class="Other">(</span><span class="Identifier">int</span><span class="Other">)</span><span class="Other">,</span> <span class="Identifier">byte</span><span class="Other">]</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L27"
class="link-seesrc" target="_blank">Source</a>
<a href="https://github.com/pragmagic/godot-nim/edit/master/godot/internal/godotinternaltypes.nim#L27" class="link-seesrc" target="_blank" >Edit</a>
</dd>
<dt id="GodotPoolColorArray"><a name="GodotPoolColorArray"></a><pre><span class="Identifier">GodotPoolColorArray</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">data</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="Identifier">sizeof</span><span class="Other">(</span><span class="Identifier">int</span><span class="Other">)</span><span class="Other">,</span> <span class="Identifier">byte</span><span class="Other">]</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L29"
class="link-seesrc" target="_blank">Source</a>
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</dd>
<dt id="GodotString"><a name="GodotString"></a><pre><span class="Identifier">GodotString</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">data</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="Identifier">sizeof</span><span class="Other">(</span><span class="Identifier">int</span><span class="Other">)</span><span class="Other">,</span> <span class="Identifier">byte</span><span class="Other">]</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L32"
class="link-seesrc" target="_blank">Source</a>
<a href="https://github.com/pragmagic/godot-nim/edit/master/godot/internal/godotinternaltypes.nim#L32" class="link-seesrc" target="_blank" >Edit</a>
</dd>
<dt id="GodotCharString"><a name="GodotCharString"></a><pre><span class="Identifier">GodotCharString</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">data</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="Identifier">sizeof</span><span class="Other">(</span><span class="Identifier">int</span><span class="Other">)</span><span class="Other">,</span> <span class="Identifier">byte</span><span class="Other">]</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L35"
class="link-seesrc" target="_blank">Source</a>
<a href="https://github.com/pragmagic/godot-nim/edit/master/godot/internal/godotinternaltypes.nim#L35" class="link-seesrc" target="_blank" >Edit</a>
</dd>
<dt id="VariantType"><a name="VariantType"></a><pre><span class="Identifier">VariantType</span> <span class="Other">=</span> <span class="Keyword">enum</span>
<span class="Identifier">Nil</span><span class="Other">,</span> <span class="Comment">## atomic types</span>
<span class="Identifier">Bool</span><span class="Other">,</span> <span class="Identifier">Int</span><span class="Other">,</span> <span class="Identifier">Real</span><span class="Other">,</span> <span class="Identifier">String</span><span class="Other">,</span> <span class="Identifier">Vector2</span><span class="Other">,</span> <span class="Comment">## 5</span>
<span class="Identifier">Rect2</span><span class="Other">,</span> <span class="Identifier">Vector3</span><span class="Other">,</span> <span class="Identifier">Transform2D</span><span class="Other">,</span> <span class="Identifier">Plane</span><span class="Other">,</span> <span class="Identifier">Quat</span><span class="Other">,</span> <span class="Comment">## 10</span>
<span class="Identifier">AABB</span><span class="Other">,</span> <span class="Identifier">Basis</span><span class="Other">,</span> <span class="Identifier">Transform</span><span class="Other">,</span> <span class="Comment">## misc types</span>
<span class="Identifier">Color</span><span class="Other">,</span> <span class="Identifier">NodePath</span><span class="Other">,</span> <span class="Comment">## 15</span>
<span class="Identifier">RID</span><span class="Other">,</span> <span class="Identifier">Object</span><span class="Other">,</span> <span class="Identifier">Dictionary</span><span class="Other">,</span> <span class="Identifier">Array</span><span class="Other">,</span> <span class="Comment">## 20</span>
<span class="Identifier">PoolByteArray</span><span class="Other">,</span> <span class="Identifier">PoolIntArray</span><span class="Other">,</span> <span class="Identifier">PoolRealArray</span><span class="Other">,</span> <span class="Identifier">PoolStringArray</span><span class="Other">,</span> <span class="Identifier">PoolVector2Array</span><span class="Other">,</span> <span class="Comment">## 25</span>
<span class="Identifier">PoolVector3Array</span><span class="Other">,</span> <span class="Identifier">PoolColorArray</span></pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L38"
class="link-seesrc" target="_blank">Source</a>
<a href="https://github.com/pragmagic/godot-nim/edit/master/godot/internal/godotinternaltypes.nim#L38" class="link-seesrc" target="_blank" >Edit</a>
</dd>
<dt id="VariantCallErrorType"><a name="VariantCallErrorType"></a><pre><span class="Identifier">VariantCallErrorType</span> <span class="Other">=</span> <span class="Keyword">enum</span>
<span class="Identifier">OK</span><span class="Other">,</span> <span class="Identifier">InvalidMethod</span><span class="Other">,</span> <span class="Identifier">InvalidArgument</span><span class="Other">,</span> <span class="Identifier">TooManyArguments</span><span class="Other">,</span> <span class="Identifier">TooFewArguments</span><span class="Other">,</span>
<span class="Identifier">InstanceIsNull</span></pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L69"
class="link-seesrc" target="_blank">Source</a>
<a href="https://github.com/pragmagic/godot-nim/edit/master/godot/internal/godotinternaltypes.nim#L69" class="link-seesrc" target="_blank" >Edit</a>
</dd>
<dt id="VariantCallError"><a name="VariantCallError"></a><pre><span class="Identifier">VariantCallError</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">error</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">VariantCallErrorType</span>
<span class="Identifier">argument</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
<span class="Identifier">expected</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">VariantType</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L77"
class="link-seesrc" target="_blank">Source</a>
<a href="https://github.com/pragmagic/godot-nim/edit/master/godot/internal/godotinternaltypes.nim#L77" class="link-seesrc" target="_blank" >Edit</a>
</dd>
<dt id="GodotVariant"><a name="GodotVariant"></a><pre><span class="Identifier">GodotVariant</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">data</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="DecNumber">4</span> <span class="Operator">+</span> <span class="DecNumber">2</span><span class="Other">,</span> <span class="Identifier">float32</span><span class="Other">]</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L82"
class="link-seesrc" target="_blank">Source</a>
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</dd>
<dt id="GodotMethodBind"><a name="GodotMethodBind"></a><pre><span class="Identifier">GodotMethodBind</span> <span class="Other">=</span> <span class="Keyword">object</span></pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L85"
class="link-seesrc" target="_blank">Source</a>
<a href="https://github.com/pragmagic/godot-nim/edit/master/godot/internal/godotinternaltypes.nim#L85" class="link-seesrc" target="_blank" >Edit</a>
</dd>
<dt id="GDNativeAPIVersion"><a name="GDNativeAPIVersion"></a><pre><span class="Identifier">GDNativeAPIVersion</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">major</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cuint</span>
<span class="Identifier">minor</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cuint</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L88"
class="link-seesrc" target="_blank">Source</a>
<a href="https://github.com/pragmagic/godot-nim/edit/master/godot/internal/godotinternaltypes.nim#L88" class="link-seesrc" target="_blank" >Edit</a>
</dd>
<dt id="GDNativeInitOptions"><a name="GDNativeInitOptions"></a><pre><span class="Identifier">GDNativeInitOptions</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">inEditor</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">bool</span>
<span class="Identifier">coreApiHash</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">uint64</span>
<span class="Identifier">editorApiHash</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">uint64</span>
<span class="Identifier">noApiHash</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">uint64</span>
<span class="Identifier">reportVersionMismatch</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">library</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">GodotObject</span><span class="Other">;</span> <span class="Identifier">extension</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span>
<span class="Identifier">want</span><span class="Other">:</span> <span class="Identifier">GDNativeAPIVersion</span><span class="Other">;</span> <span class="Identifier">have</span><span class="Other">:</span> <span class="Identifier">GDNativeAPIVersion</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma">
<span class="Identifier">noconv</span></div><span class="Other pragmaend">.}</span>
<span class="Identifier">reportLoadingError</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">library</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">GodotObject</span><span class="Other">;</span> <span class="Identifier">what</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">noconv</span></div><span class="Other pragmaend">.}</span>
<span class="Identifier">gdNativeLibrary</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">GodotObject</span>
<span class="Identifier">gdNativeAPIStruct</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">pointer</span>
<span class="Identifier">activeLibraryPath</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">GodotString</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L92"
class="link-seesrc" target="_blank">Source</a>
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</dd>
<dt id="GDNativeTerminateOptions"><a name="GDNativeTerminateOptions"></a><pre><span class="Identifier">GDNativeTerminateOptions</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">inEditor</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">bool</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L104"
class="link-seesrc" target="_blank">Source</a>
<a href="https://github.com/pragmagic/godot-nim/edit/master/godot/internal/godotinternaltypes.nim#L104" class="link-seesrc" target="_blank" >Edit</a>
</dd>
<dt id="GodotMethodRPCMode"><a name="GodotMethodRPCMode"></a><pre><span class="Identifier">GodotMethodRPCMode</span> <span class="Other">=</span> <span class="Keyword">enum</span>
<span class="Identifier">Disabled</span><span class="Other">,</span> <span class="Identifier">Remote</span><span class="Other">,</span> <span class="Identifier">Sync</span><span class="Other">,</span> <span class="Identifier">Master</span><span class="Other">,</span> <span class="Identifier">Slave</span></pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L107"
class="link-seesrc" target="_blank">Source</a>
<a href="https://github.com/pragmagic/godot-nim/edit/master/godot/internal/godotinternaltypes.nim#L107" class="link-seesrc" target="_blank" >Edit</a>
</dd>
<dt id="GodotMethodAttributes"><a name="GodotMethodAttributes"></a><pre><span class="Identifier">GodotMethodAttributes</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">rpcMode</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">GodotMethodRPCMode</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L114"
class="link-seesrc" target="_blank">Source</a>
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</dd>
<dt id="GodotPropertyHint"><a name="GodotPropertyHint"></a><pre><span class="Identifier">GodotPropertyHint</span> <span class="Other">=</span> <span class="Keyword">enum</span>
<span class="Identifier">None</span><span class="Other">,</span> <span class="Comment">## no hint provided.</span>
<span class="Identifier">Range</span><span class="Other">,</span> <span class="Comment">## hint_text = &quot;min,max,step,slider; // slider is optional&quot;</span>
<span class="Identifier">ExpRange</span><span class="Other">,</span> <span class="Comment">## hint_text = &quot;min,max,step&quot;, exponential edit</span>
<span class="Identifier">Enum</span><span class="Other">,</span> <span class="Comment">## hint_text= &quot;val1,val2,val3,etc&quot;</span>
<span class="Identifier">ExpEasing</span><span class="Other">,</span> <span class="Comment">## exponential easing funciton (Math::ease)</span>
<span class="Identifier">Length</span><span class="Other">,</span> <span class="Comment">## hint_text= &quot;length&quot; (as integer)</span>
<span class="Identifier">SpriteFrame</span><span class="Other">,</span> <span class="Identifier">KeyAccel</span><span class="Other">,</span> <span class="Comment">## hint_text= &quot;length&quot; (as integer)</span>
<span class="Identifier">Flags</span><span class="Other">,</span> <span class="Comment">## hint_text= &quot;flag1,flag2,etc&quot; (as bit flags)</span>
<span class="Identifier">Layers2DRender</span><span class="Other">,</span> <span class="Identifier">Layers2DPhysics</span><span class="Other">,</span> <span class="Identifier">Layers3DRender</span><span class="Other">,</span> <span class="Identifier">Layers3DPhysics</span><span class="Other">,</span> <span class="Identifier">File</span><span class="Other">,</span> <span class="Comment">## a file path must be passed, hint_text </span>
<span class="Comment">## (optionally)</span>
<span class="Comment">## is a filter </span>
<span class="Comment">## &quot;*.png,*.wav,*.doc,&quot;</span>
<span class="Identifier">Dir</span><span class="Other">,</span> <span class="Comment">## a directort path must be passed</span>
<span class="Identifier">GlobalFile</span><span class="Other">,</span> <span class="Comment">## a file path must be passed, hint_text (optionally) is a</span>
<span class="Comment">## filter &quot;*.png,*.wav,*.doc,&quot;</span>
<span class="Identifier">GlobalDir</span><span class="Other">,</span> <span class="Comment">## a directort path must be passed</span>
<span class="Identifier">ResourceType</span><span class="Other">,</span> <span class="Comment">## a resource object type</span>
<span class="Identifier">MultilineText</span><span class="Other">,</span> <span class="Comment">## used for string properties that can contain multiple lines</span>
<span class="Identifier">ColorNoAlpha</span><span class="Other">,</span> <span class="Comment">## used for ignoring alpha component when editing a color</span>
<span class="Identifier">ImageCompressLossy</span><span class="Other">,</span> <span class="Identifier">ImageCompressLossless</span><span class="Other">,</span> <span class="Identifier">ObjectId</span><span class="Other">,</span> <span class="Identifier">TypeString</span><span class="Other">,</span> <span class="Comment">## a type string, the hint is the base type to choose</span>
<span class="Identifier">NodePathToEditedNode</span><span class="Other">,</span> <span class="Comment">## so something else can provide this</span>
<span class="Comment">## (used in scripts)</span>
<span class="Identifier">MethodOfVariantType</span><span class="Other">,</span> <span class="Comment">## a method of a type</span>
<span class="Identifier">MethodOfBaseType</span><span class="Other">,</span> <span class="Comment">## a method of a base type</span>
<span class="Identifier">MethodOfInstance</span><span class="Other">,</span> <span class="Comment">## a method of an instance</span>
<span class="Identifier">MethodOfScript</span><span class="Other">,</span> <span class="Comment">## a method of a script &amp; base</span>
<span class="Identifier">PropertyOfVariantType</span><span class="Other">,</span> <span class="Comment">## a property of a type</span>
<span class="Identifier">PropertyOfBaseType</span><span class="Other">,</span> <span class="Comment">## a property of a base type</span>
<span class="Identifier">PropertyOfInstance</span><span class="Other">,</span> <span class="Comment">## a property of an instance</span>
<span class="Identifier">PropertyOfScript</span><span class="Other">,</span> <span class="Comment">## a property of a script &amp; base</span>
<span class="Identifier">PropertyHintMax</span></pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L117"
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</dd>
<dt id="GodotPropertyUsage"><a name="GodotPropertyUsage"></a><pre><span class="Identifier">GodotPropertyUsage</span> <span class="Other">=</span> <span class="Keyword">enum</span>
<span class="Identifier">Storage</span> <span class="Other">=</span> <span class="Identifier">GODOT_PROPERTY_USAGE_STORAGE_VALUE</span><span class="Other">,</span>
<span class="Identifier">Editor</span> <span class="Other">=</span> <span class="Identifier">GODOT_PROPERTY_USAGE_EDITOR_VALUE</span><span class="Other">,</span>
<span class="Identifier">Network</span> <span class="Other">=</span> <span class="Identifier">GODOT_PROPERTY_USAGE_NETWORK_VALUE</span><span class="Other">,</span>
<span class="Identifier">NoEditor</span> <span class="Other">=</span> <span class="Identifier">GODOT_PROPERTY_USAGE_NOEDITOR_VALUE</span><span class="Other">,</span>
<span class="Identifier">Default</span> <span class="Other">=</span> <span class="Identifier">GODOT_PROPERTY_USAGE_DEFAULT_VALUE</span><span class="Other">,</span>
<span class="Identifier">EditorHelper</span> <span class="Other">=</span> <span class="Identifier">GODOT_PROPERTY_USAGE_EDITOR_HELPER_VALUE</span><span class="Other">,</span> <span class="Identifier">Checkable</span> <span class="Other">=</span> <span class="Identifier">GODOT_PROPERTY_USAGE_CHECKABLE_VALUE</span><span class="Other">,</span> <span class="Comment">## used for editing global variables</span>
<span class="Identifier">Checked</span> <span class="Other">=</span> <span class="Identifier">GODOT_PROPERTY_USAGE_CHECKED_VALUE</span><span class="Other">,</span> <span class="Comment">## used for editing global variables</span>
<span class="Identifier">Internationalized</span> <span class="Other">=</span> <span class="Identifier">GODOT_PROPERTY_USAGE_INTERNATIONALIZED_VALUE</span><span class="Other">,</span> <span class="Comment">## hint for internationalized strings</span>
<span class="Identifier">DefaultIntl</span> <span class="Other">=</span> <span class="Identifier">GODOT_PROPERTY_USAGE_DEFAULT_INTL_VALUE</span><span class="Other">,</span> <span class="Identifier">Group</span> <span class="Other">=</span> <span class="Identifier">GODOT_PROPERTY_USAGE_GROUP_VALUE</span><span class="Other">,</span> <span class="Comment">## used for grouping props in the editor</span>
<span class="Identifier">Category</span> <span class="Other">=</span> <span class="Identifier">GODOT_PROPERTY_USAGE_CATEGORY_VALUE</span><span class="Other">,</span> <span class="Identifier">NonZero</span> <span class="Other">=</span> <span class="Identifier">GODOT_PROPERTY_USAGE_STORE_IF_NONZERO_VALUE</span><span class="Other">,</span> <span class="Comment">## only store if nonzero</span>
<span class="Identifier">NonOne</span> <span class="Other">=</span> <span class="Identifier">GODOT_PROPERTY_USAGE_STORE_IF_NONONE_VALUE</span><span class="Other">,</span> <span class="Comment">## only store if false</span>
<span class="Identifier">NoInstanceState</span> <span class="Other">=</span> <span class="Identifier">GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE_VALUE</span><span class="Other">,</span>
<span class="Identifier">RestartIfChanged</span> <span class="Other">=</span> <span class="Identifier">GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED_VALUE</span><span class="Other">,</span>
<span class="Identifier">ScriptVariable</span> <span class="Other">=</span> <span class="Identifier">GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE_VALUE</span><span class="Other">,</span>
<span class="Identifier">StoreIfNull</span> <span class="Other">=</span> <span class="Identifier">GODOT_PROPERTY_USAGE_STORE_IF_NULL_VALUE</span><span class="Other">,</span>
<span class="Identifier">AnimateAsTrigger</span> <span class="Other">=</span> <span class="Identifier">GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER_VALUE</span><span class="Other">,</span>
<span class="Identifier">UpdateAllIfModified</span> <span class="Other">=</span> <span class="Identifier">GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED_VALUE</span></pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L186"
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</dd>
<dt id="GodotPropertyAttributes"><a name="GodotPropertyAttributes"></a><pre><span class="Identifier">GodotPropertyAttributes</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">rsetType</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">GodotMethodRPCMode</span>
<span class="Identifier">typ</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
<span class="Identifier">hint</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">GodotPropertyHint</span>
<span class="Identifier">hintString</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">GodotString</span>
<span class="Identifier">usage</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
<span class="Identifier">defaultValue</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">GodotVariant</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L214"
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</dd>
<dt id="GodotInstanceCreateFunc"><a name="GodotInstanceCreateFunc"></a><pre><span class="Identifier">GodotInstanceCreateFunc</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">createFunc</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">obj</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">GodotObject</span><span class="Other">;</span> <span class="Identifier">methodData</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">noconv</span></div><span class="Other pragmaend">.}</span>
<span class="Identifier">methodData</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">pointer</span>
<span class="Identifier">freeFunc</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">a2</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">noconv</span></div><span class="Other pragmaend">.}</span>
</pre></dt>
<dd>
returns user data
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L222"
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</dd>
<dt id="GodotInstanceDestroyFunc"><a name="GodotInstanceDestroyFunc"></a><pre><span class="Identifier">GodotInstanceDestroyFunc</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">destroyFunc</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">obj</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">GodotObject</span><span class="Other">;</span> <span class="Identifier">methodData</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">userData</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma">
<span class="Identifier">noconv</span></div><span class="Other pragmaend">.}</span>
<span class="Identifier">methodData</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">pointer</span>
<span class="Identifier">freeFunc</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">a2</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">noconv</span></div><span class="Other pragmaend">.}</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L229"
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</dd>
<dt id="GodotInstanceMethod"><a name="GodotInstanceMethod"></a><pre><span class="Identifier">GodotInstanceMethod</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">meth</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">obj</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">GodotObject</span><span class="Other">;</span> <span class="Identifier">methodData</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">userData</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span>
<span class="Identifier">numArgs</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">args</span><span class="Other">:</span> <span class="Keyword">var</span> <span class="Identifier">array</span><span class="Other">[</span><span class="Identifier">MAX_ARG_COUNT</span><span class="Other">,</span> <span class="Keyword">ptr</span> <span class="Identifier">GodotVariant</span><span class="Other">]</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">GodotVariant</span> <span class="Other pragmabegin">{.</span><div class="pragma">
<span class="Identifier">noconv</span></div><span class="Other pragmaend">.}</span>
<span class="Identifier">methodData</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">pointer</span>
<span class="Identifier">freeFunc</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">a2</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">noconv</span></div><span class="Other pragmaend">.}</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L236"
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</dd>
<dt id="GodotPropertySetFunc"><a name="GodotPropertySetFunc"></a><pre><span class="Identifier">GodotPropertySetFunc</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">setFunc</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">obj</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">GodotObject</span><span class="Other">;</span> <span class="Identifier">methodData</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">userData</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span>
<span class="Identifier">value</span><span class="Other">:</span> <span class="Identifier">GodotVariant</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">noconv</span></div><span class="Other pragmaend">.}</span>
<span class="Identifier">methodData</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">pointer</span>
<span class="Identifier">freeFunc</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">a2</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">noconv</span></div><span class="Other pragmaend">.}</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L245"
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</dd>
<dt id="GodotPropertyGetFunc"><a name="GodotPropertyGetFunc"></a><pre><span class="Identifier">GodotPropertyGetFunc</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">getFunc</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">obj</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">GodotObject</span><span class="Other">;</span> <span class="Identifier">methodData</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">userData</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">GodotVariant</span> <span class="Other pragmabegin">{.</span><div class="pragma">
<span class="Identifier">noconv</span></div><span class="Other pragmaend">.}</span>
<span class="Identifier">methodData</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">pointer</span>
<span class="Identifier">freeFunc</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">a2</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">noconv</span></div><span class="Other pragmaend">.}</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L251"
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</dd>
<dt id="GodotSignalArgument"><a name="GodotSignalArgument"></a><pre><span class="Identifier">GodotSignalArgument</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">name</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">GodotString</span>
<span class="Identifier">typ</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
<span class="Identifier">hint</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">GodotPropertyHint</span>
<span class="Identifier">hintString</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">GodotString</span>
<span class="Identifier">usage</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
<span class="Identifier">defaultValue</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">GodotVariant</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L257"
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</dd>
<dt id="GodotSignal"><a name="GodotSignal"></a><pre><span class="Identifier">GodotSignal</span> <span class="Other">=</span> <span class="Keyword">object</span>
<span class="Identifier">name</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">GodotString</span>
<span class="Identifier">numArgs</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
<span class="Identifier">args</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">GodotSignalArgument</span>
<span class="Identifier">numDefaultArgs</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
<span class="Identifier">defaultArgs</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">GodotVariant</span>
</pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L265"
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</dd>
<dt id="GodotClassConstructor"><a name="GodotClassConstructor"></a><pre><span class="Identifier">GodotClassConstructor</span> <span class="Other">=</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">GodotObject</span> <span class="Other pragmabegin">{.</span><div class="pragma"><span class="Identifier">noconv</span><span class="Other">,</span> <span class="Identifier">gcsafe</span><span class="Other">,</span> <span class="Identifier">locks</span><span class="Other">:</span> <span class="DecNumber">0</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span>
<span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></div><span class="Other pragmaend">.}</span></pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L272"
class="link-seesrc" target="_blank">Source</a>
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</dd>
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<div class="section" id="10">
<h1><a class="toc-backref" href="#10">Consts</a></h1>
<dl class="item">
<dt id="MAX_ARG_COUNT"><a name="MAX_ARG_COUNT"></a><pre><span class="Identifier">MAX_ARG_COUNT</span> <span class="Other">=</span> <span class="DecNumber">256</span></pre></dt>
<dd>
&nbsp;&nbsp;<a
href="https://github.com/pragmagic/godot-nim/tree/d11856377e05212663c72dd06947f9e40456cff3/godot/internal/godotinternaltypes.nim#L3"
class="link-seesrc" target="_blank">Source</a>
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</dd>
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<small>Made with Nim. Generated: 2018-02-17 17:05:37 UTC</small>
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