godot-nim/godot/internal/godotvariants.nim
2017-08-06 13:58:54 +07:00

198 lines
7.9 KiB
Nim

# Copyright 2017 Xored Software, Inc.
type
VariantType* {.size: sizeof(cint), pure.} = enum
Nil, ## atomic types
Bool,
Int,
Real,
String,
# math types
Vector2, ## 5
Rect2,
Vector3,
Transform2D,
Plane,
Quat, ## 10
Rect3,
Basis,
Transform, ## misc types
Color,
NodePath, ## 15
RID,
Object,
Dictionary,
Array, ## 20
# arrays
PoolByteArray,
PoolIntArray,
PoolRealArray,
PoolStringArray,
PoolVector2Array, ## 25
PoolVector3Array,
PoolColorArray
VariantCallErrorType* {.size: sizeof(cint), pure.} = enum
OK,
InvalidMethod,
InvalidArgument,
TooManyArguments,
TooFewArguments,
InstanceIsNull
VariantCallError* = object
error*: VariantCallErrorType
argument*: cint
expected*: VariantType
GodotVariant* {.byref.} = object
data: array[4 + sizeof(int) div 4, float32]
import godotobjects, godotarrays, godotpoolarrays,
godotstrings, godotnodepaths, godotdictionaries
import core.vector2, core.rect2,
core.vector3, core.transform2d, core.planes,
core.quats, core.rect3, core.basis,
core.transforms, core.colors, core.rids,
core.rect2
proc getType*(p: GodotVariant): VariantType {.
importc: "godot_variant_get_type".}
proc initGodotVariant*(dest: var GodotVariant) {.
importc: "godot_variant_new_nil".}
proc initGodotVariant*(dest: var GodotVariant, src: GodotVariant) {.
importc: "godot_variant_new_copy".}
proc initGodotVariant*(dest: var GodotVariant; b: bool) {.
importc: "godot_variant_new_bool".}
proc initGodotVariant*(dest: var GodotVariant; i: uint64) {.
importc: "godot_variant_new_uint".}
proc initGodotVariant*(dest: var GodotVariant; i: int64) {.
importc: "godot_variant_new_int".}
proc initGodotVariant*(dest: var GodotVariant; r: cdouble) {.
importc: "godot_variant_new_real".}
proc initGodotVariant*(dest: var GodotVariant; s: GodotString) {.
importc: "godot_variant_new_string".}
proc initGodotVariant*(dest: var GodotVariant; v2: Vector2) {.
importc: "godot_variant_new_vector2".}
proc initGodotVariant*(dest: var GodotVariant; rect2: Rect2) {.
importc: "godot_variant_new_rect2".}
proc initGodotVariant*(dest: var GodotVariant; v3: Vector3) {.
importc: "godot_variant_new_vector3".}
proc initGodotVariant*(dest: var GodotVariant; t2d: Transform2D) {.
importc: "godot_variant_new_transform2d".}
proc initGodotVariant*(dest: var GodotVariant; plane: Plane) {.
importc: "godot_variant_new_plane".}
proc initGodotVariant*(dest: var GodotVariant; quat: Quat) {.
importc: "godot_variant_new_quat".}
proc initGodotVariant*(dest: var GodotVariant; rect3: Rect3) {.
importc: "godot_variant_new_rect3".}
proc initGodotVariant*(dest: var GodotVariant; basis: Basis) {.
importc: "godot_variant_new_basis".}
proc initGodotVariant*(dest: var GodotVariant; trans: Transform) {.
importc: "godot_variant_new_transform".}
proc initGodotVariant*(dest: var GodotVariant; color: Color) {.
importc: "godot_variant_new_color".}
proc initGodotVariant*(dest: var GodotVariant; nodePath: GodotNodePath) {.
importc: "godot_variant_new_node_path".}
proc initGodotVariant*(dest: var GodotVariant; rid: RID) {.
importc: "godot_variant_new_rid".}
proc initGodotVariant*(dest: var GodotVariant; obj: ptr GodotObject) {.
importc: "godot_variant_new_object".}
proc initGodotVariant*(dest: var GodotVariant; arr: GodotArray) {.
importc: "godot_variant_new_array".}
proc initGodotVariant*(dest: var GodotVariant; pba: GodotPoolByteArray) {.
importc: "godot_variant_new_pool_byte_array".}
proc initGodotVariant*(dest: var GodotVariant; pia: GodotPoolIntArray) {.
importc: "godot_variant_new_pool_int_array".}
proc initGodotVariant*(dest: var GodotVariant; pra: GodotPoolRealArray) {.
importc: "godot_variant_new_pool_real_array".}
proc initGodotVariant*(dest: var GodotVariant; psa: GodotPoolStringArray) {.
importc: "godot_variant_new_pool_string_array".}
proc initGodotVariant*(dest: var GodotVariant; pv2a: GodotPoolVector2Array) {.
importc: "godot_variant_new_pool_vector2_array".}
proc initGodotVariant*(dest: var GodotVariant; pv3a: GodotPoolVector3Array) {.
importc: "godot_variant_new_pool_vector3_array".}
proc initGodotVariant*(dest: var GodotVariant; pca: GodotPoolColorArray) {.
importc: "godot_variant_new_pool_color_array".}
proc initGodotVariant*(dest: var GodotVariant; dict: GodotDictionary) {.
importc: "godot_variant_new_dictionary".}
proc deinit*(v: var GodotVariant) {.importc: "godot_variant_destroy".}
proc asBool*(self: GodotVariant): bool {.
importc: "godot_variant_as_bool".}
proc asUInt*(self: GodotVariant): uint64 {.
importc: "godot_variant_as_uint".}
proc asInt*(self: GodotVariant): int64 {.
importc: "godot_variant_as_int".}
proc asReal*(self: GodotVariant): cdouble {.
importc: "godot_variant_as_real".}
proc asGodotString*(self: GodotVariant): GodotString {.
importc: "godot_variant_as_string".}
proc asVector2*(self: GodotVariant): Vector2 {.
importc: "godot_variant_as_vector2".}
proc asRect2*(self: GodotVariant): Rect2 {.
importc: "godot_variant_as_rect2".}
proc asVector3*(self: GodotVariant): Vector3 {.
importc: "godot_variant_as_vector3".}
proc asTransform2D*(self: GodotVariant): Transform2D {.
importc: "godot_variant_as_transform2d".}
proc asPlane*(self: GodotVariant): Plane {.
importc: "godot_variant_as_plane".}
proc asQuat*(self: GodotVariant): Quat {.
importc: "godot_variant_as_quat".}
proc asRect3*(self: GodotVariant): Rect3 {.
importc: "godot_variant_as_rect3".}
proc asBasis*(self: GodotVariant): Basis {.
importc: "godot_variant_as_basis".}
proc asTransform*(self: GodotVariant): Transform {.
importc: "godot_variant_as_transform".}
proc asColor*(self: GodotVariant): Color {.
importc: "godot_variant_as_color".}
proc asNodePath*(self: GodotVariant): GodotNodePath {.
importc: "godot_variant_as_node_path".}
proc asRID*(self: GodotVariant): RID {.
importc: "godot_variant_as_rid".}
proc asGodotObject*(self: GodotVariant): ptr GodotObject {.
importc: "godot_variant_as_object".}
proc asGodotArray*(self: GodotVariant): GodotArray {.
importc: "godot_variant_as_array".}
proc asGodotPoolByteArray*(self: GodotVariant): GodotPoolByteArray {.
importc: "godot_variant_as_pool_byte_array".}
proc asGodotPoolIntArray*(self: GodotVariant): GodotPoolIntArray {.
importc: "godot_variant_as_pool_int_array".}
proc asGodotPoolRealArray*(self: GodotVariant): GodotPoolRealArray {.
importc: "godot_variant_as_pool_real_array".}
proc asGodotPoolStringArray*(self: GodotVariant): GodotPoolStringArray {.
importc: "godot_variant_as_pool_string_array".}
proc asGodotPoolVector2Array*(self: GodotVariant): GodotPoolVector2Array {.
importc: "godot_variant_as_pool_vector2_array".}
proc asGodotPoolVector3Array*(self: GodotVariant): GodotPoolVector3Array {.
importc: "godot_variant_as_pool_vector3_array".}
proc asGodotPoolColorArray*(self: GodotVariant): GodotPoolColorArray {.
importc: "godot_variant_as_pool_color_array".}
proc asGodotDictionary*(self: GodotVariant): GodotDictionary {.
importc: "godot_variant_as_dictionary".}
proc call*(self: GodotVariant; meth: GodotString;
args: var array[128, GodotVariant]; argCount: cint;
error: var VariantCallError): GodotVariant {.
importc: "godot_variant_call".}
proc hasMethod*(self: GodotVariant; meth: GodotString): bool {.
importc: "godot_variant_has_method".}
proc `==`*(self, other: GodotVariant): bool {.
importc: "godot_variant_operator_equal".}
proc `<`*(self, other: GodotVariant): bool {.
importc: "godot_variant_operator_less".}
proc hashCompare*(self, other: GodotVariant): bool {.
importc: "godot_variant_hash_compare".}
proc booleanize*(self: GodotVariant; isValid: var bool): bool {.
importc: "godot_variant_booleanize".}
proc `$`*(self: GodotVariant): string =
var s = self.asGodotString()
result = $s
s.deinit()