godot-nim/godot/internal/godotstrings.nim
Ruslan Mustakov 66c939b9e6 Fix for latest Nim
Closes #23.
2018-06-04 11:50:37 +07:00

45 lines
1.5 KiB
Nim

# Copyright (c) 2018 Xored Software, Inc.
import godotinternaltypes, gdnativeapi
proc initGodotString(dest: var GodotString) {.inline, raises: [].} =
getGDNativeAPI().stringNew(dest)
proc initGodotString(dest: var GodotString; contents: cstring;
size: cint) {.inline.} =
## Initializes ``dest`` from UTF-8 ``contents``
dest = getGDNativeAPI().stringCharsToUtf8WithLen(contents, size)
proc `==`*(self, b: GodotString): bool {.inline.} =
getGDNativeAPI().stringOperatorEqual(self, b)
proc `<`*(self, b: GodotString): bool {.inline.} =
getGDNativeAPI().stringOperatorLess(self, b)
proc `&`*(self, b: GodotString): GodotString {.inline.} =
getGDNativeAPI().stringOperatorPlus(self, b)
proc deinit*(self: var GodotString) {.inline.} =
getGDNativeAPI().stringDestroy(self)
proc `$`*(self: GodotString): string =
## Converts the ``GodotString`` into Nim string
var charStr = getGDNativeAPI().stringUtf8(self)
let length = getGDNativeAPI().charStringLength(charStr)
result = newString(length)
copyMem(addr result[0], getGDNativeAPI().charStringGetData(charStr), length)
getGDNativeAPI().charStringDestroy(charStr)
proc toGodotString*(s: string): GodotString {.inline.} =
## Converts the Nim string into ``GodotString``
if s.isNil:
initGodotString(result)
else:
initGodotString(result, cstring(s), cint(s.len + 1))
proc toGodotString*(s: cstring): GodotString {.inline.} =
## Converts the cstring into ``GodotString``
if s.isNil:
initGodotString(result)
else:
initGodotString(result, s, cint(s.len + 1))